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  • Who should determine team size?

    - by TaylorOtwell
    Developers, managers, or customers? I was recently involved in a situation where I felt like the customers were arbitrarily demanding for more developers on a team which already had too many developers. They were scared the project was going to be late (and it probably will be). Personally, I was scared we were going to fulfill Brook's Law. The group of programmers already lacked in-depth business knowledge, and some were even new to the technology (.NET), yet the customer wanted to add more developers who had even less business knowledge. The impression was that this would make the project get done quicker. I started wondering if the customer, who is extremely bright, but presumably knows little about IT project management, should really be the one determining team size.

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  • Spooling in SQL execution plans

    - by Rob Farley
    Sewing has never been my thing. I barely even know the terminology, and when discussing this with American friends, I even found out that half the words that Americans use are different to the words that English and Australian people use. That said – let’s talk about spools! In particular, the Spool operators that you find in some SQL execution plans. This post is for T-SQL Tuesday, hosted this month by me! I’ve chosen to write about spools because they seem to get a bad rap (even in my song I used the line “There’s spooling from a CTE, they’ve got recursion needlessly”). I figured it was worth covering some of what spools are about, and hopefully explain why they are remarkably necessary, and generally very useful. If you have a look at the Books Online page about Plan Operators, at http://msdn.microsoft.com/en-us/library/ms191158.aspx, and do a search for the word ‘spool’, you’ll notice it says there are 46 matches. 46! Yeah, that’s what I thought too... Spooling is mentioned in several operators: Eager Spool, Lazy Spool, Index Spool (sometimes called a Nonclustered Index Spool), Row Count Spool, Spool, Table Spool, and Window Spool (oh, and Cache, which is a special kind of spool for a single row, but as it isn’t used in SQL 2012, I won’t describe it any further here). Spool, Table Spool, Index Spool, Window Spool and Row Count Spool are all physical operators, whereas Eager Spool and Lazy Spool are logical operators, describing the way that the other spools work. For example, you might see a Table Spool which is either Eager or Lazy. A Window Spool can actually act as both, as I’ll mention in a moment. In sewing, cotton is put onto a spool to make it more useful. You might buy it in bulk on a cone, but if you’re going to be using a sewing machine, then you quite probably want to have it on a spool or bobbin, which allows it to be used in a more effective way. This is the picture that I want you to think about in relation to your data. I’m sure you use spools every time you use your sewing machine. I know I do. I can’t think of a time when I’ve got out my sewing machine to do some sewing and haven’t used a spool. However, I often run SQL queries that don’t use spools. You see, the data that is consumed by my query is typically in a useful state without a spool. It’s like I can just sew with my cotton despite it not being on a spool! Many of my favourite features in T-SQL do like to use spools though. This looks like a very similar query to before, but includes an OVER clause to return a column telling me the number of rows in my data set. I’ll describe what’s going on in a few paragraphs’ time. So what does a Spool operator actually do? The spool operator consumes a set of data, and stores it in a temporary structure, in the tempdb database. This structure is typically either a Table (ie, a heap), or an Index (ie, a b-tree). If no data is actually needed from it, then it could also be a Row Count spool, which only stores the number of rows that the spool operator consumes. A Window Spool is another option if the data being consumed is tightly linked to windows of data, such as when the ROWS/RANGE clause of the OVER clause is being used. You could maybe think about the type of spool being like whether the cotton is going onto a small bobbin to fit in the base of the sewing machine, or whether it’s a larger spool for the top. A Table or Index Spool is either Eager or Lazy in nature. Eager and Lazy are Logical operators, which talk more about the behaviour, rather than the physical operation. If I’m sewing, I can either be all enthusiastic and get all my cotton onto the spool before I start, or I can do it as I need it. “Lazy” might not the be the best word to describe a person – in the SQL world it describes the idea of either fetching all the rows to build up the whole spool when the operator is called (Eager), or populating the spool only as it’s needed (Lazy). Window Spools are both physical and logical. They’re eager on a per-window basis, but lazy between windows. And when is it needed? The way I see it, spools are needed for two reasons. 1 – When data is going to be needed AGAIN. 2 – When data needs to be kept away from the original source. If you’re someone that writes long stored procedures, you are probably quite aware of the second scenario. I see plenty of stored procedures being written this way – where the query writer populates a temporary table, so that they can make updates to it without risking the original table. SQL does this too. Imagine I’m updating my contact list, and some of my changes move data to later in the book. If I’m not careful, I might update the same row a second time (or even enter an infinite loop, updating it over and over). A spool can make sure that I don’t, by using a copy of the data. This problem is known as the Halloween Effect (not because it’s spooky, but because it was discovered in late October one year). As I’m sure you can imagine, the kind of spool you’d need to protect against the Halloween Effect would be eager, because if you’re only handling one row at a time, then you’re not providing the protection... An eager spool will block the flow of data, waiting until it has fetched all the data before serving it up to the operator that called it. In the query below I’m forcing the Query Optimizer to use an index which would be upset if the Name column values got changed, and we see that before any data is fetched, a spool is created to load the data into. This doesn’t stop the index being maintained, but it does mean that the index is protected from the changes that are being done. There are plenty of times, though, when you need data repeatedly. Consider the query I put above. A simple join, but then counting the number of rows that came through. The way that this has executed (be it ideal or not), is to ask that a Table Spool be populated. That’s the Table Spool operator on the top row. That spool can produce the same set of rows repeatedly. This is the behaviour that we see in the bottom half of the plan. In the bottom half of the plan, we see that the a join is being done between the rows that are being sourced from the spool – one being aggregated and one not – producing the columns that we need for the query. Table v Index When considering whether to use a Table Spool or an Index Spool, the question that the Query Optimizer needs to answer is whether there is sufficient benefit to storing the data in a b-tree. The idea of having data in indexes is great, but of course there is a cost to maintaining them. Here we’re creating a temporary structure for data, and there is a cost associated with populating each row into its correct position according to a b-tree, as opposed to simply adding it to the end of the list of rows in a heap. Using a b-tree could even result in page-splits as the b-tree is populated, so there had better be a reason to use that kind of structure. That all depends on how the data is going to be used in other parts of the plan. If you’ve ever thought that you could use a temporary index for a particular query, well this is it – and the Query Optimizer can do that if it thinks it’s worthwhile. It’s worth noting that just because a Spool is populated using an Index Spool, it can still be fetched using a Table Spool. The details about whether or not a Spool used as a source shows as a Table Spool or an Index Spool is more about whether a Seek predicate is used, rather than on the underlying structure. Recursive CTE I’ve already shown you an example of spooling when the OVER clause is used. You might see them being used whenever you have data that is needed multiple times, and CTEs are quite common here. With the definition of a set of data described in a CTE, if the query writer is leveraging this by referring to the CTE multiple times, and there’s no simplification to be leveraged, a spool could theoretically be used to avoid reapplying the CTE’s logic. Annoyingly, this doesn’t happen. Consider this query, which really looks like it’s using the same data twice. I’m creating a set of data (which is completely deterministic, by the way), and then joining it back to itself. There seems to be no reason why it shouldn’t use a spool for the set described by the CTE, but it doesn’t. On the other hand, if we don’t pull as many columns back, we might see a very different plan. You see, CTEs, like all sub-queries, are simplified out to figure out the best way of executing the whole query. My example is somewhat contrived, and although there are plenty of cases when it’s nice to give the Query Optimizer hints about how to execute queries, it usually doesn’t do a bad job, even without spooling (and you can always use a temporary table). When recursion is used, though, spooling should be expected. Consider what we’re asking for in a recursive CTE. We’re telling the system to construct a set of data using an initial query, and then use set as a source for another query, piping this back into the same set and back around. It’s very much a spool. The analogy of cotton is long gone here, as the idea of having a continual loop of cotton feeding onto a spool and off again doesn’t quite fit, but that’s what we have here. Data is being fed onto the spool, and getting pulled out a second time when the spool is used as a source. (This query is running on AdventureWorks, which has a ManagerID column in HumanResources.Employee, not AdventureWorks2012) The Index Spool operator is sucking rows into it – lazily. It has to be lazy, because at the start, there’s only one row to be had. However, as rows get populated onto the spool, the Table Spool operator on the right can return rows when asked, ending up with more rows (potentially) getting back onto the spool, ready for the next round. (The Assert operator is merely checking to see if we’ve reached the MAXRECURSION point – it vanishes if you use OPTION (MAXRECURSION 0), which you can try yourself if you like). Spools are useful. Don’t lose sight of that. Every time you use temporary tables or table variables in a stored procedure, you’re essentially doing the same – don’t get upset at the Query Optimizer for doing so, even if you think the spool looks like an expensive part of the query. I hope you’re enjoying this T-SQL Tuesday. Why not head over to my post that is hosting it this month to read about some other plan operators? At some point I’ll write a summary post – once I have you should find a comment below pointing at it. @rob_farley

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  • Setting up SSO in ADF Security-enabled application

    - by Dmitry Nefedkin
    I'm continuing a series of post/videos regarding  the setting up ADF applications in the real world. This time I'm going to present how to set up Single Sign-On (SSO) and Single Logout (SLO) for ADF application using Oracle Access Manager 11g.  In this 40-min video we are going to explore the following topics: Review the demo environment; Install Oracle HTTP Server 11g (OHS) instance as a reverse proxy for Oracle Weblogic Server; Install OAM 11g Web Gate inside OHS; Modify and redeploy the ADF application for use with OAM; Configure OAM Identity Asserter in ADF domain; Configure single logout (SLO); Test SSO and SLO  

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • GParted doesn't see any partition

    - by Diego
    What I am trying to do couldn't be more logical I think. I have a 40gb drive with two partitions, Xp and Ubuntu. I have dual boot, everything boots and works perfectly. I have about 9gb free in the Windows partition When I run Gparted I only see 40gb unallocated space, booting from Gparted Live CD. What the hell is going on ? I've read everywhere this is a common problem, however it has no sense something like this remains unsolved by gparted developers, considering what I am trying to do is the very basic step anybody wanting to migrate from Windows to Linux would od Something like this honestly doesn't give anything else than frustration Could anybody on this forum be so kind to explain whats' going on ? Thanks

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  • The Oracle Database Appliance: How to Sell a Unique Product Webcast

    - by Cinzia Mascanzoni
    Due to the great success of our webcast on "The Oracle Database Appliance - How to sell a unique product!" held on April 12th, we are going to conduct a recast live on April 19th at 10:00 CET, a learning opportunity for those who missed it. Join us to learn about: ODA Benefits: Fast, Easy, Cost Efficient, Highly Reliable Feedback from early Customer Wins: What can we Learn? Objection Handling: Overcoming the most common customer questions Going beyond the Database: The ODA ECO System for applications, backup & more  When combined with your high-value services (e.g., migration, consolidation), the end result is a database system that you can use to grow the business in your existing accounts, or capture new business. Click here to register to this webcast.

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  • Why lock statements don't scale

    - by Alex.Davies
    We are going to have to stop using lock statements one day. Just like we had to stop using goto statements. The problem is similar, they're pretty easy to follow in small programs, but code with locks isn't composable. That means that small pieces of program that work in isolation can't necessarily be put together and work together. Of course actors scale fine :) Why lock statements don't scale as software gets bigger Deadlocks. You have a program with lots of threads picking up lots of locks. You already know that if two of your threads both try to pick up a lock that the other already has, they will deadlock. Your program will come to a grinding halt, and there will be fire and brimstone. "Easy!" you say, "Just make sure all the threads pick up the locks in the same order." Yes, that works. But you've broken composability. Now, to add a new lock to your code, you have to consider all the other locks already in your code and check that they are taken in the right order. Algorithm buffs will have noticed this approach means it takes quadratic time to write a program. That's bad. Why lock statements don't scale as hardware gets bigger Memory bus contention There's another headache, one that most programmers don't usually need to think about, but is going to bite us in a big way in a few years. Locking needs exclusive use of the entire system's memory bus while taking out the lock. That's not too bad for a single or dual-core system, but already for quad-core systems it's a pretty large overhead. Have a look at this blog about the .NET 4 ThreadPool for some numbers and a weird analogy (see the author's comment). Not too bad yet, but I'm scared my 1000 core machine of the future is going to go slower than my machine today! I don't know the answer to this problem yet. Maybe some kind of per-core work queue system with hierarchical work stealing. Definitely hardware support. But what I do know is that using locks specifically prevents any solution to this. We should be abstracting our code away from the details of locks as soon as possible, so we can swap in whatever solution arrives when it does. NAct uses locks at the moment. But my advice is that you code using actors (which do scale well as software gets bigger). And when there's a better way of implementing actors that'll scale well as hardware gets bigger, only NAct needs to work out how to use it, and your program will go fast on it's own.

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  • Using idle time in turn-based (RPG) games for updating

    - by The Communist Duck
    If you take any turn based RPG game there will be large periods of time when nothing is happening because the game is looping over 'wait_for_player_input'. Naturally it seems sensible to use this time to update things. However, this immediately seems to suggest that it would need to be threaded. Is this sort of design possible in a single thread? loop: if not check_something_pressed: update_a_very_small_amount else keep going But if we says 'a_very_small_amount' is only updating a single object each loop, it's going to be very slow at updating. How would you go about this, preferably in a single thread? EDIT: I've tagged this language-agnostic as that seems the sensible thing, though anything more specific to Python would be great. ;-)

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  • Beginning with first project on game development [closed]

    - by Tsvetan
    Today is the day I am going to start my first real game project. It will be a Universe simulator. Basically, you can build anything from tiny meteor to quazars and universes. It is going to be my project for an olympiad in IT in my country and I really want to make it perfect(at least a bronze medal). So, I would like to ask some questions about organization and development methodologies. Firstly, my plan is to make a time schedule. In it I would write my plans for the next month or two(because that is the time I have). With this exact plan I hope to make my organisation at its best. Of course, if I am doing sth faster than the schedule I would involve more features for the game and/or continue with the tempo I have. Also, for the organisation I would make a basic pseudocode(maybe) and just rewrite it so it is compilable. Like a basic skeleton of everything. The last is an idea I tought of in the moment, but if it is good I will use it. Secondly, for the development methodologies, obviously, I think of making object-oriented code and make everything perfect(a lot of testing, good code, documentation etc.). Also, I am going to make my own menu system(I read that OpenGL hasn't got very good one). Maybe I would implement it with an xml file, holding the info about position of buttons, text boxes, images and everything. Maybe I would do a specific CSS for it and so on. I think that is very good way of doing the menu system, because it makes the presentation layer separate of the logic. But, if there is a better way, I would do it the better way. For the logic, well, I don't have much to say. OO code, testing, debuging, good and fast algorithms and so on. Also, a good documentation must be written and this is the area I need to make some research in. I think that is for now. I hope I have been enough descriptive. If more questions come on my mind, I will ask them. Edit: I think of blogging every part of the project, or at least writing down everything in a file or something like that. My question is: Is my plan of how to do everything around the project good? And if not, what is necessary to be improved and what other things I can involve for making the project good.

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  • Weird y offset when using custom frag shader (Cocos2d-x)

    - by Mister Guacamole
    I'm trying to mask a sprite so I wrote a simple fragment shader that renders only the pixels that are not hidden under another texture (the mask). The problem is that it seems my texture has its y-coordinate offset after passing through the shader. This is the init method of the sprite (GroundZone) I want to mask: bool GroundZone::initWithSize(Size size) { // [...] // Setup the mask of the sprite m_mask = RenderTexture::create(textureWidth, textureHeight); m_mask->retain(); m_mask->setKeepMatrix(true); Texture2D *maskTexture = m_mask->getSprite()->getTexture(); maskTexture->setAliasTexParameters(); // Disable linear interpolation on the mask // Load the custom frag shader with a default vert shader as the sprite’s program FileUtils *fileUtils = FileUtils::getInstance(); string vertexSource = ccPositionTextureA8Color_vert; string fragmentSource = fileUtils->getStringFromFile( fileUtils->fullPathForFilename("CustomShader_AlphaMask_frag.fsh")); GLProgram *shader = new GLProgram; shader->initWithByteArrays(vertexSource.c_str(), fragmentSource.c_str()); shader->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_POSITION, GLProgram::VERTEX_ATTRIB_POSITION); shader->bindAttribLocation(GLProgram::ATTRIBUTE_NAME_TEX_COORD, GLProgram::VERTEX_ATTRIB_TEX_COORDS); shader->link(); CHECK_GL_ERROR_DEBUG(); shader->updateUniforms(); CHECK_GL_ERROR_DEBUG(); int maskTexUniformLoc = shader->getUniformLocationForName("u_alphaMaskTexture"); shader->setUniformLocationWith1i(maskTexUniformLoc, 1); this->setShaderProgram(shader); shader->release(); // [...] } These are the custom drawing methods for actually drawing the mask over the sprite: You need to know that m_mask is modified externally by another class, the onDraw() method only render it. void GroundZone::draw(Renderer *renderer, const kmMat4 &transform, bool transformUpdated) { m_renderCommand.init(_globalZOrder); m_renderCommand.func = CC_CALLBACK_0(GroundZone::onDraw, this, transform, transformUpdated); renderer->addCommand(&m_renderCommand); Sprite::draw(renderer, transform, transformUpdated); } void GroundZone::onDraw(const kmMat4 &transform, bool transformUpdated) { GLProgram *shader = this->getShaderProgram(); shader->use(); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, m_mask->getSprite()->getTexture()->getName()); glActiveTexture(GL_TEXTURE0); } Below is the method (located in another class, GroundLayer) that modify the mask by drawing a line from point start to point end. Both points are in Cocos2d coordinates (Point (0,0) is down-left). void GroundLayer::drawTunnel(Point start, Point end) { // To dig a line, we need first to get the texture of the zone we will be digging into. Then we get the // relative position of the start and end point in the zone's node space. Finally we use the custom shader to // draw a mask over the existing texture. for (auto it = _children.begin(); it != _children.end(); it++) { GroundZone *zone = static_cast<GroundZone *>(*it); Point nodeStart = zone->convertToNodeSpace(start); Point nodeEnd = zone->convertToNodeSpace(end); // Now that we have our two points converted to node space, it's easy to draw a mask that contains a line // going from the start point to the end point and that is then applied over the current texture. Size groundZoneSize = zone->getContentSize(); RenderTexture *rt = zone->getMask(); rt->begin(); { // Draw a line going from start and going to end in the texture, the line will act as a mask over the // existing texture DrawNode *line = DrawNode::create(); line->retain(); line->drawSegment(nodeStart, nodeEnd, 20, Color4F::RED); line->visit(); } rt->end(); } } Finally, here's the custom shader I wrote. #ifdef GL_ES precision mediump float; #endif varying vec2 v_texCoord; uniform sampler2D u_texture; uniform sampler2D u_alphaMaskTexture; void main() { float maskAlpha = texture2D(u_alphaMaskTexture, v_texCoord).a; float texAlpha = texture2D(u_texture, v_texCoord).a; float blendAlpha = (1.0 - maskAlpha) * texAlpha; // Show only where mask is invisible vec3 texColor = texture2D(u_texture, v_texCoord).rgb; gl_FragColor = vec4(texColor, blendAlpha); return; } I got a problem with the y coordinates. Indeed, it seems that once it has passed through my custom shader, the sprite's texture is not at the right place: Without custom shader (the sprite is the brown thing): With custom shader: What's going on here? Thanks :) EDIT It looks like after passing through the shader when I set the position of the sprite I set it in points, with (0,0) being in the top-right. Indeed, when I do sprite->setPosition(320, 480), the sprite is perfectly placed at the top of the screen.

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  • Install packages with unmet dependencies

    - by Alvin Sim
    Hi all, I am trying to install some applications but some of them fail to install. The three applications I tried are Vim, Emacs and GNOME-Do. I am using Ubuntu 10.10 installed as a guest OS in VirtualBox. The kernel version installed is 2.6.35-26. The error I got is : alvinsim@ubuntu:/etc/apt$ sudo apt-get install emacs Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: emacs : Depends: emacs23 or emacs23-lucid but it is not going to be installed emacs23-nox but it is not going to be installed E: Broken packages What is wrong and how do I fix this? Thanks.

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  • "Package dependencies cannot be resolved" while installing Chromium browser

    - by koundinya sarma
    I installed 12.04 in my system. While trying to install Chromium, I get the following error: Package dependencies cannot be resolved This error could be caused by required additional software packages which are missing or not installable. Furthermore there could be a conflict between software packages which are not allowed to be installed at the same time. The following packages have unmet dependencies: chromium-browser: Depends: libgcc1 (>= 1:4.1.1) but 1:4.6.3-1ubuntu5 is to be installed Depends: libudev0 (>= 147) but 175-0ubuntu9 is to be installed Depends: libxss1 but it is not going to be installed Depends: zlib1g (>= 1:1.2.3.3.dfsg) but 1:1.2.3.4.dfsg-3ubuntu4 is to be installed Depends: libnss3-1d (>= 3.12.3) but it is not going to be installed Can any one solve the issue please?

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  • SQL SERVER – Finding Latch Statistics

    - by pinaldave
    Last month I wrote SQL Server Wait Types and Queues series SQL SERVER – Summary of Month – Wait Type – Day 28 of 28. I had great fun to write the series. I learned a lot and I felt this has created some deep interest on the subject with others. I recently received very interesting question from one of the reader after reading SQL SERVER – PAGELATCH_DT, PAGELATCH_EX, PAGELATCH_KP, PAGELATCH_SH, PAGELATCH_UP – Wait Type – Day 12 of 28 that if they can know what kind of latches are waiting and what is their count. Absolutely! SQL Server team has already provided DMV which does the same. -- Latch SELECT * FROM sys.dm_os_latch_stats ORDER BY wait_time_ms DESC Above script will return you details about how many latches were waiting for how long. After going over this script I feel like going deep into the subject further. I will post a blog post on the subject soon. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Why is ubuntu so sluggish?

    - by Evan
    I have noticed the trend that ubuntu is getting increasingly slower with each release. It used to be much faster than windows, but now it is really much slower. I have an Asus G74Sx with an i7 processor, 8Gb of RAM, and an Nvidia Geforce GTX 560M graphics card. I am currently using ubuntu 12.10, but will probably be going back to 12.04. Ubuntu is running as the native operating system. There is really no reason for terminal to take more than 25 seconds to open. I love all of the stuff behind ubuntu, what it stands for and everything, but I need to at least be able to open gedit without waiting 3 minutes for it to open. Sorry if this sounds like a rant, but I would really like to know what is going on and if there is anything I can do to get Ubuntu running at a more appropriate speed.

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  • Permissions & File Structure w/ nginx & multiple sites

    - by Michael
    I am using nginx for the first time as a long time Apache user. I setup a Linode to test everything and to eventually port over my websites. Previously I had /home/user/www (wwwroot) I am looking at doing something similar with /srv/www/domain/www (wwwroot) Rather than using /srv/domain (wwwroot), the reason is many of the sites are WordPress and one of the things I do for security is to move the config file one level above wwwroot and can't have multiple configuration files from multiple domains in the same top level folder. Since I own all the sites, I wasn't going to create a user for each domain. My user is a member of www-data and was going to use 2770 for www and have domain/www for each new domain. www would be owned by group www-data. Is this the best way to handle this?

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  • Great Discussion of ETL and ELT Tooling in TDWI Linkedin Group

    - by antonio romero
    All, There’s a great discussion of ETL and ELT tooling going on in the official TDWI Linkedin group, under the heading “How Sustainable is SQL for ETL?” It delves into a wide range of topics: The pros and cons of handcoding vs. using tools to design ETL ETL (with separate transformation engines) vs. ELT (transforms in the database) and push-down solutions The future of ETL and data warehousing products A number of community members (of varying affiliations) have kept this conversation going for many months, and are learning from each other as they go. So check it out… Also, while you’re on Linkedin, join the Oracle ETL/Data Integration Linkedin group (for both OWB and ODI users), which recently passed the 2000 member mark.

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  • Star Wars Roguelike Combines Star Wars and Old School ASCII Adventures

    - by Jason Fitzpatrick
    Mashup ASCII-based adventuring, Star Wars, and some sweet light saber sound effects, and you’ve got this old-school in-browser adventure game: Star Wars Roguelike. Play a Jedi or Sith and move about the ASCII world with simple keyboard commands. You’re not going to be blow away by the photo-realistic graphics, but you are going to be able to play it on your aging work computer. Hit up the link below to take the game for a spin. Star Wars Roguelike [via Boing Boing] How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Anti-cheat Javascript for browser/HTML5 game

    - by Billy Ninja
    I'm planning on venturing on making a single player action rpg in js/html5, and I'd like to prevent cheating. I don't need 100% protection, since it's not going to be a multiplayer game, but I want some level of protection. So what strategies you suggest beyond minify and obfuscation? I wouldn't bother to make some server side simple checking, but I don't want to go the Diablo 3 path keeping all my game state changes on the server side. Since it's going to be a rpg of sorts I came up with the idea of making a stats inspector that checks abrupt changes in their values, but I'm not sure how it consistent and trusty it can be. What about variables and functions escopes? Working on smaller escopes whenever possible is safer, but it's worth the effort? Is there anyway for the javascript to self inspect it's text, like in a checksum? There are browser specific solutions? I wouldn't bother to restrain it for Chrome only in the early builds.

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  • Setting up page goals in Analytics when using progressive enhancement to load content using jquery .load

    - by sam
    I'm using jQuery .load to load content in from other pages into my homepage, so that Google can still see whats going on I've made the <a> tags go to the pages but over ride them in the JavaScript so instead of going the that page it just loads in the content from that page to the main page. Normaly I would just make the page /contact.html a goal. Can I still get it to work as a goal if the content is being loaded in? Can I do something like when the user clicks <a href="contact.html" id="load-contact">contact</a> it logs the clicking of the <a> tag as a goal, rather than the actaul page being visited?

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  • Unable to install libcairo2:i386 on ubutu 12.10 X86_64

    - by user63726
    I get the following error. I think it is a bug. Is there a workaround? There is mismatch between the 32 and 64 bit version of this package. apt-get install libcairo2:i386 Reading package lists... Done Building dependency tree Reading state information... Done Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: libatk-wrapper-java-jni : Depends: libgtk2.0-0 (= 2.12.0) but it is not going to be installed Depends: libatk-wrapper-java (= 0.30.4-0ubuntu4) but it is not going to be installed E: Error, pkgProblemResolver::Resolve generated breaks, this may be caused by held packages.

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  • Avatar (spoiler alert!)

    - by Dave Yasko
    This past weekend we finally saw “Avatar,” or as I like to call it “Dances with Smurfs.”  It was rather light on the story, heavy on the message, and incredibly well done.  The eye for detail is what blew me away, especially the visual distortion (presumably due to density) when the two atmospheres mixed.  The only thing I thought they might have missed was why so many (presumably) mammals had 6 appendages (4 arms + 2 legs) and breathed through passages near their clavicles, but the Na’vi (sp?) didn’t have/do either.  Also, James Cameron just loves to telegraph upcoming events: Riding the big red bird thing has only happened 5 times before – Sully is on the job.  The tree is going to download dying Ripley to her avatar body – Sully is going to do that too.  I’ve seen worse foreshadowing, but not in a long time. I give it 4 Papa Smurfs out of 5.

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  • Multi-lingual error messages and error numbers

    - by Jon Hopkins
    So we're looking at the possibility of porting our software to support multiple languages and one of the areas we're going to have to deal with is error messages and other notifications. These obviously have to be reported to the users in their own language. Our team (largely) only speak English and even if we were all multi-lingual we're looking at selling to a wide range of countries and could never expect to have a reasonable number of people speaking all languages (we're a small company). The obvious way to get round the language issue when errors or other messages we may get asked about which are being reported is error numbers which would be consistent across language. While these are going to exist in the backend (if only as key on the error message), I'd really rather not throw them at users if we don't have to but I don't have any other solution. Anyone have any useful suggestions for alternatives?

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  • Can someone explain the "use-cases" for the default munin graphs?

    - by exhuma
    When installing munin, it activates a default set of plugins (at least on ubuntu). Alternatively, you can simply run munin-node-configure to figure out which plugins are supported on your system. Most of these plugins plot straight-forward data. My question is not to explain the nature of the data (well... maybe for some) but what is it that you look for in these graphs? It is easy to install munin and see fancy graphs. But having the graphs and not being able to "read" them renders them totally useless. I am going to list standard plugins which are enabled by default on my system. So it's going to be a long list. For completeness, I am also going to list plugins which I think to understand and give a short explanation as to what I think it's used for. Pleas correct if I am wrong with any of them. So let me split this questions in three parts: Plugins where I don't even understand the data Plugins where I understand the data but don't know what I should look out for Plugins which I think to understand Plugins where I don't even understand the data These may contain questions that are not necessarily aimed at munin alone. Not understanding the data usually mean a gap in fundamental knowledge on operating systems/hardware.... ;) Feel free to respond with a "giyf" answer. These are plugins where I can only guess what's going on... I hardly want to look at these "guessing"... Disk IOs per device (IOs/second)What's an IO. I know it stands for input/output. But that's as far as it goes. Disk latency per device (Average IO wait)Not a clue what an "IO wait" is... IO Service TimeThis one is a huge mess, and it's near impossible to see something in the graph at all. Plugins where I understand the data but don't know what I should look out for IOStat (blocks/second read/written)I assume, the thing to look out for in here are spikes? Which would mean that the device is in heavy use? Available entropy (bytes)I assume that this is important for random number generation? Why would I graph this? So far the value has always been near constant. VMStat (running/I/O sleep processes)What's the difference between this one and the "processes" graph? Both show running/sleeping processes, whereas the "Processes" graph seems to have more details. Disk throughput per device (bytes/second read/written) What's thedifference between this one and the "IOStat" graph? inode table usageWhat should I look for in this graph? Plugins which I think to understand I'll be guessing some things here... correct me if I am wrong. Disk usage in percent (percent)How much disk space is used/remaining. As this is approaching 100%, you should consider cleaning up or extend the partition. This is extremely important for the root partition. Firewall Throughput (packets/second)The number of packets passing through the firewall. If this is spiking for a longer period of time, it could be a sign of a DOS attack (or we are simply recieving a large file). It can also give you an idea about your firewall performance. If it's levelling out and you need more "power" you should consider load balancing. If it's levelling out and see a correlation with your CPU load, it could also mean that your hardware is not fast enough. Correlations with disk usage could point to excessive LOG targets in you FW config. eth0 errors (packets in/out)Network errors. If this value is increasing, it could be a sign of faulty hardware. eth0 traffic (bits/second in/out)Raw network traffic. This should correlate with Firewall throughput. number of threadsAn ever-increasing value might point to a process not properly closing threads. Investigate! processesBreakdown of active processes (including sleeping). A quick spike in here might point to a fork-bomb. A slowly, but ever-increasing value might point to an application spawning sub-processes but not properly closing them. Investigate using ps faux. process priorityThis shows the distribution of process priorities. Having only high-priority processes is not of much use. Consider de-prioritizing some. cpu usageFairly straight-forward. If this is spiking, you may have an attack going on, or a process is hogging the CPU. Idf it's slowly increasing and approaching max in normal operations, you should consider upgrading your hardware (or load-balancing). file table usageNumber of actively open files. If this is reaching max, you may have a process opening, but not properly releasing files. load averageShows an summarized value for the system load. Should correlate with CPU usage. Increasing values can come from a number of sources. Look for correlations with other graphs. memory usageA graphical representation of you memory. As long as you have a lot of unused+cache+buffers you are fine. swap in/outShows the activity on your swap partition. This should always be 0. If you see activity on this, you should add more memory to your machine!

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  • Javascript slider Image and text from php, scrollable in groups by indexes

    - by Roberto de Nobrega
    I am looking for a javascript solution that slides images with text, pulled from php. This slider will slide in groups by indexes in points. I was googling, but nothing as I need. I am going to make an example. Imagine 10 products. I need to show the principal picture, and a text below the image. It is going to show 6 products, and with points (indexes), I click and the group slides to the next group. Do you know some script.?? I know the php code, but I am a newbie with javascript.! Thanks.!! PD. I am lost of where i have to put this question. So, If this was a wrong place, let me know, and accept my apologises.! ;)

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  • Javascript slider Image and text from php, scrollable in groups by indexes

    - by Roberto de Nobrega
    I am looking for a javascript solution that slides images with text, pulled from php. This slider will slide in groups by indexes in points. I was googling, but nothing as I need. I am going to make an example. Imagine 10 products. I need to show the principal picture, and a text below the image. It is going to show 6 products, and with points (indexes), I click and the group slides to the next group. Do you know some script.?? I know the php code, but I am a newbie with javascript.! Thanks.!! PD. I am lost of where i have to put this question. So, If this was a wrong place, let me know, and accept my apologises.! ;)

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