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  • wxPthon problems with Wrapping StaticText

    - by Scott B
    Hello. I am having an issue with wxPython. A simplified version of the code is posted below (white space, comments, etc removed to reduce size - but the general format to my program is kept roughly the same). When I run the script, the static text correctly wraps as it should, but the other items in the panel do not move down (they act as if the statictext is only one line and thus not everything is visible). If I manually resize the window/frame, even just a tiny amount, everything gets corrected and displays as it is should. I took screen shots to show this behavior, but I just created this account and thus don't have the required 10 reputation points to be allowed to post pictures. Why does it not display correctly to begin with? I've tried all sorts of combination's of GetParent().Refresh() or Update() and GetTopLevelParent().Update() or Refresh(). I've tried everything I can think of but cannot get it to display correctly without manually resizing the frame/window. Once re-sized, it works exactly as I want it to. Information: Windows XP Python 2.5.2 wxPython 2.8.11.0 (msw-unicode) Any suggestions? Thanks! Code: #! /usr/bin/python import wx class StaticWrapText(wx.PyControl): def __init__(self, parent, id=wx.ID_ANY, label='', pos=wx.DefaultPosition, size=wx.DefaultSize, style=wx.NO_BORDER, validator=wx.DefaultValidator, name='StaticWrapText'): wx.PyControl.__init__(self, parent, id, pos, size, style, validator, name) self.statictext = wx.StaticText(self, wx.ID_ANY, label, style=style) self.wraplabel = label #self.wrap() def wrap(self): self.Freeze() self.statictext.SetLabel(self.wraplabel) self.statictext.Wrap(self.GetSize().width) self.Thaw() def DoGetBestSize(self): self.wrap() #print self.statictext.GetSize() self.SetSize(self.statictext.GetSize()) return self.GetSize() class TestPanel(wx.Panel): def __init__(self, *args, **kwargs): # Init the base class wx.Panel.__init__(self, *args, **kwargs) self.createControls() def createControls(self): # --- Panel2 ------------------------------------------------------------- self.Panel2 = wx.Panel(self, -1) msg1 = 'Below is a List of Files to be Processed' staticBox = wx.StaticBox(self.Panel2, label=msg1) Panel2_box1_v1 = wx.StaticBoxSizer(staticBox, wx.VERTICAL) Panel2_box2_h1 = wx.BoxSizer(wx.HORIZONTAL) Panel2_box3_v1 = wx.BoxSizer(wx.VERTICAL) self.wxL_Inputs = wx.ListBox(self.Panel2, wx.ID_ANY, style=wx.LB_EXTENDED) sz = dict(size=(120,-1)) wxB_AddFile = wx.Button(self.Panel2, label='Add File', **sz) wxB_DeleteFile = wx.Button(self.Panel2, label='Delete Selected', **sz) wxB_ClearFiles = wx.Button(self.Panel2, label='Clear All', **sz) Panel2_box3_v1.Add(wxB_AddFile, 0, wx.TOP, 0) Panel2_box3_v1.Add(wxB_DeleteFile, 0, wx.TOP, 0) Panel2_box3_v1.Add(wxB_ClearFiles, 0, wx.TOP, 0) Panel2_box2_h1.Add(self.wxL_Inputs, 1, wx.ALL|wx.EXPAND, 2) Panel2_box2_h1.Add(Panel2_box3_v1, 0, wx.ALL|wx.EXPAND, 2) msg = 'This is a long line of text used to test the autowrapping ' msg += 'static text message. ' msg += 'This is a long line of text used to test the autowrapping ' msg += 'static text message. ' msg += 'This is a long line of text used to test the autowrapping ' msg += 'static text message. ' msg += 'This is a long line of text used to test the autowrapping ' msg += 'static text message. ' staticMsg = StaticWrapText(self.Panel2, label=msg) Panel2_box1_v1.Add(staticMsg, 0, wx.ALL|wx.EXPAND, 2) Panel2_box1_v1.Add(Panel2_box2_h1, 1, wx.ALL|wx.EXPAND, 0) self.Panel2.SetSizer(Panel2_box1_v1) # --- Combine Everything ------------------------------------------------- final_vbox = wx.BoxSizer(wx.VERTICAL) final_vbox.Add(self.Panel2, 1, wx.ALL|wx.EXPAND, 2) self.SetSizerAndFit(final_vbox) class TestFrame(wx.Frame): def __init__(self, *args, **kwargs): # Init the base class wx.Frame.__init__(self, *args, **kwargs) panel = TestPanel(self) self.SetClientSize(wx.Size(500,500)) self.Center() class wxFileCleanupApp(wx.App): def __init__(self, *args, **kwargs): # Init the base class wx.App.__init__(self, *args, **kwargs) def OnInit(self): # Create the frame, center it, and show it frame = TestFrame(None, title='Test Frame') frame.Show() return True if __name__ == '__main__': app = wxFileCleanupApp() app.MainLoop() EDIT: See my post below for a solution that works!

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  • java gui changing picture causes heapspace error

    - by pie154
    I have a java programme than when a button is clicked it updates the image on screen to the according image. this will work for the first 15 or so clicks then it causes a java heapspace error. I think it is because of the way I am updating the jpanel that contains the bufferedimage but not sure what the reason is. My code to get make the JPanel contain the new image is, public class extraScreenPanel { static JPanel screenPanel = new JPanel(new BorderLayout()); public static JPanel extraScreenPanel(int dispNum) { JLabel label = new JLabel("" + dispNum + ""); label.setPreferredSize(new Dimension(800, 600)); //label.setUI( new VerticalLabelUI(true) ); label.setVerticalAlignment( SwingConstants.TOP ); screenPanel = imgDisp(dispNum); label.setForeground(Color.white); label.setFont(new Font("Serif", Font.BOLD, 200)); screenPanel.add(label, BorderLayout.PAGE_END ); return screenPanel; } public static JPanel imgDisp(int picNum) { /* String url[] = new String[5000]; String part1; url[0] = "C:/PiPhotoPic/pic16.jpg"; for(Integer i=1;i<5000;i++){ if(i<10){part1 = "C:/temp/new0000000";} else if(i<100){part1 = "C:/temp/new000000";} else if(i<1000){part1 = "C:/temp/new00000";} else {part1 = "C:/temp/new00000";} String num = Integer.toString(i); url[i]= part1 + num + ".jpg"; } if(picNum<0){picNum=0;} String ref = url[picNum];*/ //this code is just to get specific ref for image location BufferedImage loadImg = loadImage(ref); JImagePanel panel = new JImagePanel(loadImg, 0, 0); panel.setPreferredSize(new Dimension(800, 600)); return panel; } public static class JImagePanel extends JPanel{ private BufferedImage image; int x, y; public JImagePanel(BufferedImage image, int x, int y) { super(); this.image = image; this.x = x; this.y = y; } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(image, x, y, null); } } public static BufferedImage loadImage(String ref) { BufferedImage bimg = null; try { bimg = javax.imageio.ImageIO.read(new File(ref)); } catch (Exception e) { e.printStackTrace(); } BufferedImage bimg2 = resize(bimg,800,600); return bimg2; } public static BufferedImage resize(BufferedImage img, int newW, int newH) { int w = img.getWidth(); int h = img.getHeight(); BufferedImage dimg = dimg = new BufferedImage(newW, newH, img.getType()); Graphics2D g = dimg.createGraphics(); g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR); g.drawImage(img, 0, 0, newW, newH, 0, 0, w, h, null); g.dispose(); return dimg; } } And the code that updates my gui is, it works by removing the panel from its containg panel and then readding it to it. picPanel = imgDisp.imgDisp(num); repaintPicPanel(); public static void repaintPicPanel() { picPanel.removeAll(); menuPanel.remove(picPanel);; menuPanel.add(picPanel, BorderLayout.LINE_START); }

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  • this program runs but not correctly numbers arent right, i read numbers from a file and then when i

    - by user320950
    this is what i have to do: write a program that determines the grade dispersal for 100 students You are to read the exam scores into three arrays, one array for each exam. You must then calculate how many students scored A’s (90 or above), B’s (80 or above), C’s (70 or above), D’s (60 or above), and F’s (less than 60). Do this for each exam and write the distribution to the screen. // basic file operations #include <iostream> #include <fstream> using namespace std; int read_file_in_array(double exam[100][3]); double calculate_total(double exam1[], double exam2[], double exam3[]); // function that calcualates grades to see how many 90,80,70,60 //void display_totals(); double exam[100][3]; int main() { double go,go2,go3; double exam[100][3],exam1[100],exam2[100],exam3[100]; go=read_file_in_array(exam); go2=calculate_total(exam1,exam2,exam3); //go3=display_totals(); cout << go,go2,go3; return 0; } /* int display_totals() { int grade_total; grade_total=calculate_total(exam1,exam2,exam3); return 0; } */ double calculate_total(double exam1[],double exam2[],double exam3[]) { int calc_tot,above90=0, above80=0, above70=0, above60=0,i,j, fail=0; double exam[100][3]; calc_tot=read_file_in_array(exam); for(i=0;i<100;i++) { for (j=0; j<3; j++) { exam1[i]=exam[100][0]; exam2[i]=exam[100][1]; exam3[i]=exam[100][2]; if(exam[i][j] <=90 && exam[i][j] >=100) { above90++; { if(exam[i][j] <=80 && exam[i][j] >=89) { above80++; { if(exam[i][j] <=70 && exam[i][j] >=79) { above70++; { if(exam[i][j] <=60 && exam[i][j] >=69) { above60++; { if(exam[i][j] >=59) { fail++; } } } } } } } } } } } return 0; } int read_file_in_array(double exam[100][3]) { ifstream infile; int exam1[100]; int exam2[100]; int exam3[100]; infile.open("grades.txt");// file containing numbers in 3 columns if(infile.fail()) // checks to see if file opended { cout << "error" << endl; } int num, i=0,j=0; while(!infile.eof()) // reads file to end of line { for(i=0;i<100;i++) // array numbers less than 100 { for(j=0;j<3;j++) // while reading get 1st array or element infile >> exam[i][j]; infile >> exam[i][j]; infile >> exam[i][j]; cout << exam[i][j] << endl; { if (! (infile >> exam[i][j]) ) cout << exam[i][j] << endl; } exam[i][j]=exam1[i]; exam[i][j]=exam2[i]; exam[i][j]=exam3[i]; } infile.close(); } return 0; }

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  • Lighting and OpenGL ES

    - by FX
    Hi all, I'm working on getting a simple lighting right on my OpenGL ES iPhone scene. I'm displaying a simple object centered on the origin, and using an arcball to rotate it by touching the screen. All this works nicely, except I try to add one fixed light (fixed w.r.t. eye position) and it is badly screwed: the whole object (an icosahedron in this example) is lit uniformly, i.e. it all appears in the same color. I have simplified my code as much as possible so it's standalone and still reproduces what I experience: glClearColor (0.25, 0.25, 0.25, 1.); glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable (GL_DEPTH_TEST); glEnable(GL_LIGHTING); glMatrixMode (GL_PROJECTION); glLoadIdentity (); glOrthof(-1, 1, -(float)backingWidth/backingHeight, (float)backingWidth/backingHeight, -10, 10); glMatrixMode (GL_MODELVIEW); glLoadIdentity (); GLfloat ambientLight[] = { 0.2f, 0.2f, 0.2f, 1.0f }; GLfloat diffuseLight[] = { 0.8f, 0.8f, 0.8, 1.0f }; GLfloat specularLight[] = { 0.5f, 0.5f, 0.5f, 1.0f }; GLfloat position[] = { -1.5f, 1.0f, -400.0f, 0.0f }; glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, ambientLight); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuseLight); glLightfv(GL_LIGHT0, GL_SPECULAR, specularLight); glLightfv(GL_LIGHT0, GL_POSITION, position); glShadeModel(GL_SMOOTH); glEnable(GL_NORMALIZE); float currRot[4]; [arcball getCurrentRotation:currRot]; glRotatef (currRot[0], currRot[1], currRot[2], currRot[3]); float f[4]; f[0] = 0.5; f[1] = 0; f[2] = 0; f[3] = 1; glMaterialfv (GL_FRONT_AND_BACK, GL_AMBIENT, f); glMaterialfv (GL_FRONT_AND_BACK, GL_DIFFUSE, f); f[0] = 0.2; f[1] = 0.2; f[2] = 0.2; f[3] = 1; glMaterialfv (GL_FRONT_AND_BACK, GL_SPECULAR, f); glEnableClientState (GL_VERTEX_ARRAY); drawSphere(0, 0, 0, 1); where the drawSphere function actually draws an icosahedron: static void drawSphere (float x, float y, float z, float rad) { glPushMatrix (); glTranslatef (x, y, z); glScalef (rad, rad, rad); // Icosahedron const float vertices[] = { 0., 0., -1., 0., 0., 1., -0.894427, 0., -0.447214, 0.894427, 0., 0.447214, 0.723607, -0.525731, -0.447214, 0.723607, 0.525731, -0.447214, -0.723607, -0.525731, 0.447214, -0.723607, 0.525731, 0.447214, -0.276393, -0.850651, -0.447214, -0.276393, 0.850651, -0.447214, 0.276393, -0.850651, 0.447214, 0.276393, 0.850651, 0.447214 }; const GLubyte indices[] = { 1, 11, 7, 1, 7, 6, 1, 6, 10, 1, 10, 3, 1, 3, 11, 4, 8, 0, 5, 4, 0, 9, 5, 0, 2, 9, 0, 8, 2, 0, 11, 9, 7, 7, 2, 6, 6, 8, 10, 10, 4, 3, 3, 5, 11, 4, 10, 8, 5, 3, 4, 9, 11, 5, 2, 7, 9, 8, 6, 2 }; glVertexPointer (3, GL_FLOAT, 0, vertices); glDrawElements (GL_TRIANGLES, sizeof(indices)/sizeof(indices[0]), GL_UNSIGNED_BYTE, indices); glPopMatrix (); } A movie of what I see as the result is here. Thanks to anyone who can shed some light into this (no kidding!). I'm sure it will look embarassingly trivial to someone, but I swear I have looked at many lighting tutorials before this and am stuck.

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  • Facebook invites partialy working..

    - by dugi007
    Hello! im new to facebook api and i have a litle problem.. i created iframe app and im using the folowing code to invite my friends. invitation screen renders and im able to send invitation. when someone accepts invitation it redirects them to the following link: http://www.facebook.com/reqs.php#!//apps.facebook.com/erste_app/ and nothing happens (only the facebook header apears and thats all)...when they manualy repost that link they are redirected to app and everything works... <?php include 'facebook.php'; define( 'FB_API_KEY', 'e23463********9c7ebfd6d34' ); define( 'FB_SECRET', '5f6************7efff5c8cb8' ); define( 'FB_APPID', '312*********23' ); define( 'FB_CANVAS_URL', 'http://apps.facebook.com/erste_app/' ); define( 'FB_APP_HOME_URL', 'http://www.bijelarukavica.com/test/' ); define( 'FB_APP_NAME', 'Zaigraj s Rokom' ); $bOK=SendStandardInvitation("", false); function SendStandardInvitation($to, $bNewStyle = true) { $typeword = FB_APP_NAME; // Warning: double quotes in the content string will screw up the invite signature process $content = '<fb:req-choice url=\' ' . FB_CANVAS_URL . '\' label=\'Check out ' . FB_APP_NAME . ' />'; // if your have post add routines take them to that add app URL instead. $actionText = 'Probaj jesi bolji od mene uz "' . FB_APP_NAME . '".'; $bOK = SendNewRequest($to, $typeword, $content, $actionText); return $bOK; } function SendNewRequest($to, $typeword, $content, $actionText, $bInvitation = true) { $facebook = new Facebook(FB_API_KEY,FB_SECRET); $to = implode(",", $facebook->api_client->friends_get('','')); $bInviteAll = (!$to || $to == "" ? true : false); $excludeFriends = null; if (!$bInviteAll) $excludeFriends = $facebook->api_client->friends_get(); else // Get all friends with the app $excludeFriends = $facebook->api_client->friends_getAppUsers(); $excludeFriendsStr = null; foreach ($excludeFriends as $userid) { $pos = strpos($to, (string)$userid); if ($pos !== false) continue; if ($excludeFriendsStr) $excludeFriendsStr .= ','; $excludeFriendsStr .= $userid; } $params = array(); $params['api_key'] = FB_API_KEY; $params['content'] = $content; // Don't use htmlentities() or urlencode() here $params['type'] = $typeword; $params['action'] = FB_CANVAS_URL ; $params['actiontext'] = $actionText; $params['invite'] = ($bInvitation ? 'true' : 'false'); $params['rows'] = '5'; $params['max'] = '20'; $params['exclude_ids'] = $excludeFriendsStr; $params['sig'] = $facebook->generate_sig($params, FB_SECRET); $qstring = null; foreach ($params as $key => $value) { if ($qstring) $qstring .= '&'; $qstring .= "$key=".urlencode($value); } $inviteUrl = 'http://www.facebook.com/multi_friend_selector.php?'; $facebook->redirect($inviteUrl . $qstring); return true; } $facebook->api_client->notifications_sendRequest function SendRequest($to, $typeword, $content, $bInvitation = true) { $facebook = new Facebook(FB_API_KEY,FB_SECRET); $image = FB_APP_HOME_URL . 'logo.gif'; $result = $facebook->api_client->notifications_sendRequest($to, $typeword, $content, $image, $bInvitation); $url = $result; if (isset($url) && $url) { $facebook->redirect($url . '&canvas=1&next=index.php'); return true; } $bOK = ($result && $result != ""); return $bOK; } SendStandardInvitation($to, $bNewStyle = false) ?>

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  • How to scale rotated objects properly in Actionscript 3?

    - by Tom
    This is unfortunately a quite complex issue to explain, so please don't get discouraged by the wall of text - it's there for a reason. ;) I'm working on a transformation manager for flash, written with Actionscript 3. Users can place objects on the screen, for example a rectangle. This rectangle can then be selected and transformed: move, scale or rotate. Because flash by default rotates around the top left point of the object, and I want it to rotate around the center, I created a wrapper setup for each display object (eg. a rectangle). This is how the wrappers are setup: //the position wrapper makes sure that we do get the top left position when we access x and y var positionWrapper:Sprite = new Sprite(); positionWrapper.x = renderObject.x; positionWrapper.y = renderObject.y; //set the render objects location to center at the rotation wrappers top left renderObject.x = 0 - renderObject.width / 2; renderObject.y = 0 - renderObject.height / 2; //now create a rotation wrapper, at the center of the display object var rotationWrapper:Sprite = new Sprite(); rotationWrapper.x = renderObject.width / 2; rotationWrapper.y = renderObject.height / 2; //put the rotation wrapper inside the position wrapper and the render object inside the rotation wrapper positionWrapper.addChild(rotationWrapper); rotationWrapper.addChild(renderObject); Now, the x and y of the object can be accessed and set directly: mainWrapper.x or mainWrapper.y. The rotation can be set and accessed from the child of this main wrapper: mainWrapper.getChildAt(0).rotation. Finally, the width and height of the display object can be retreived and set by getting the child of the rotation wrapper and accessing the display object directly. An example on how I access them: //get wrappers and render object var positionWrapper:Sprite = currentSelection["render"]; var rotationWrapper:Sprite = positionWrapper.getChildAt(0) as Sprite; var renderObject:DisplayObject = rotationWrapper.getChildAt(0); This works perfectly for all initial transformations: moving, scaling and rotating. However, the problem arises when you first rotate an object (eg. 45 degrees) and then scale it. The scaled object is getting out of shape and doesn't scale as it should. This for example happens when you scale to the left. Scaling left is basically adding n width to the object and then reduce the x coord of the position wrapper by n too: renderObject.width -= diffX; positionWrapper.x += diffX; This works when the object is not rotated. However, when it is, the position wrapper won't be rotated as it is a parent of the rotation wrapper. This will make the position wrapper move left horizontally while the width of the object is increased diagonally. I hope this makes any sense, if not, please tell me and I'll try to elaborate more. Now, to the question: should I use a different kind of setup, system or structure? Should I maybe use matrixes, if so, how would you keep a static width/height after rotation? Or how do I fix my current wrapper system for scaling after rotation? Any help is appreciated.

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  • IPhone sdk stop the accelerometer from working when something happens.

    - by Harry
    Hi, I am using the accelerometer to move a few UIImageViews around the screen, at the moment the accelerometer only works when a NSTimer is at 0, this is fine. I would also like to make the accelerometer stop again when a different function happens. here is my code at the moment: -(BOOL) accelerometerWorks { return time == 0; } -(void) accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration{ if(![self accelerometerWorks]) return; valueX = acceleration.x*25.5; int newX = (int)(ball.center.x +valueX); if (newX 320-BALL_RADIUS) newX = 320-BALL_RADIUS; if (newX < 0+BALL_RADIUS) newX = 0+BALL_RADIUS; int XA = (int)(balloonbit1.center.x +valueX); if (XA 320-BALL_RADIUS) XA = 320-BALL_RADIUS; if (XA < 0+BALL_RADIUS) XA = 0+BALL_RADIUS; int XB = (int)(balloonbit2.center.x +valueX); if (XB 320-BALL_RADIUS) XB = 320-BALL_RADIUS; if (XB < 0+BALL_RADIUS) XB = 0+BALL_RADIUS; int XI = (int)(balloonbit3.center.x +valueX); if (XI 320-BALL_RADIUS) XI = 320-BALL_RADIUS; if (XI < 0+BALL_RADIUS) XI = 0+BALL_RADIUS; int XJ = (int)(balloonbit4.center.x +valueX); if (XJ 320-BALL_RADIUS) XJ = 320-BALL_RADIUS; if (XJ < 0+BALL_RADIUS) XJ = 0+BALL_RADIUS; int XE = (int)(balloonbit5.center.x +valueX); if (XE 320-BALL_RADIUS) XE = 320-BALL_RADIUS; if (XE < 0+BALL_RADIUS) XE = 0+BALL_RADIUS; int XF = (int)(balloonbit6.center.x +valueX); if (XF 320-BALL_RADIUS) XF = 320-BALL_RADIUS; if (XF < 0+BALL_RADIUS) XF = 0+BALL_RADIUS; int XH = (int)(balloonbit8.center.x +valueX); if (XH 320-BALL_RADIUS) XH = 320-BALL_RADIUS; if (XH < 0+BALL_RADIUS) XH = 0+BALL_RADIUS; ball.center = CGPointMake (newX, 429); balloonbit1.center = CGPointMake (XA, 429); balloonbit2.center = CGPointMake (XB, 426); balloonbit3.center = CGPointMake (XI, 410); balloonbit4.center = CGPointMake (XJ, 415); balloonbit5.center = CGPointMake (XE, 409); balloonbit6.center = CGPointMake (XF, 427); balloonbit8.center = CGPointMake (XH, 417); } This all works fine, i would now like to stop the accelerometer from working, using the same accelerometerWorks method or a new method, accelerometerWontWork. This is the code that when it is called i would like the accelerometer to stop. (it is very long so i wont put all of it there, but its all the same throughout): -(void) checkCollision{ if (CGRectIntersectsRect(pinend.frame, balloonbit1.frame)){ if (balloonbit1.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } if (CGRectIntersectsRect(pinend.frame, balloonbit2.frame)){ if (balloonbit2.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } if (CGRectIntersectsRect(pinend.frame, balloonbit3.frame)){ if (balloonbit3.frame.origin.y pinend.frame.origin.y){ [maintimer invalidate]; levelfailed.center = CGPointMake (160, 235); } } } I understand that i may have to turn this into a BOOL. Thats fine. If i haven't explained it well please say and i will re write it. Thanks! Harry.

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  • android Xml-List view with filter

    - by harisali
    Hi, android is new for me. I am trying to develop a program on 1.5 platform but still in progress, plz guide me. I have some information in following format "item1","description1" "item2","description2" "item3","description3" "item4","description4" . . . . I want to show them on screen, I dont know which is recommended way to do this. After google I found 2 method. but I failed to successfully implement any of one. Method 1 I break both columns data into 2 different arrays, then populate listactivity with array of column 1, enable filter & on clicked event I want to raise alert which should show Text clicked in tilte & desc from 2nd array as msg body based on position. But here is problem if using filter index becomes reinitialize :-(, and there didnot find another way to get text of that row. public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //setContentView(R.layout.main); setListAdapter(new ArrayAdapter<String>(this, android.R.layout.simple_list_item_1, Names)); getListView().setTextFilterEnabled(true); } public void onListItemClick(ListView parent, View v, int position, long id) { Builder builder = new AlertDialog.Builder(this); builder.setTitle(Names[position]); builder.setMessage(description[position] + " -> " + position ); builder.setPositiveButton("ok", null); builder.show(); } <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> </LinearLayout> its not picking right item from position if filter used :-(, plz guide Can you share source code of this Method B Here I tried to generate list row from XML , but giving error that 1.5 jar file didnot allow modification :-( public View getView(int position, View convertView, ViewGroup parent) { /* ViewInflate inflater=context.getViewInflate(); View row=inflater.inflate(R.layout.row, null, null); */ View row = (View) convertView; if (row==null) { LayoutInflater inflater=context.getLayoutInflater(); // LayoutInflater inflater = (LayoutInflater) context.getSystemService(context.LAYOUT_INFLATER_SERVICE); row = inflater.inflate(R.layout.row,null); } TextView label=(TextView)row.findViewById(R.id.label); label.setText(items[position]); TextView description=(TextView)row.findViewById(R.id.description); description.setText(items[position]); // ImageView icon=(ImageView)row.findViewById(R.id.icon); // icon.setImageResource(R.drawable.delete); return(row); } Plz suggest what is a right way to acconplish this, so app can show desc of item , has filter too. Plz share If you have any shouce code for this

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  • NetworkOnMainThread exception occuring

    - by Akshat
    I got a code from Android Hive to parse JSON data from url. Then I am trying to implement the same code on Rotten Tomatoes Upcoming Movies Api. I have implemented the same code with almost modifying all the xml files according to my needs. But the problem is when I am trying to run the code, its showing NetworkOnMainThread Exception. This is my code.. public class Upcoming extends ListActivity { String url = "http://api.rottentomatoes.com/api/public/v1.0/lists/movies/upcoming.json?apikey=yvvgsv722gy2zkey3ebkda5t"; final String TAG_MOVIES = "movies"; final String TAG_ID = "id"; final String TAG_TITLE = "title"; final String TAG_YEAR = "year"; final String TAG_MPAA_RATING = "mpaa_rating"; final String TAG_RUNTIME = "runtime"; final String TAG_RELEASE_DATES = "release_dates"; final String TAG_RATINGS = "ratings"; final String TAG_CRITIC_RATING = "critics_ratings"; final String TAG_AUDIENCE_RATING = "audience_ratings"; final String TAG_SYNOPSIS = "synopsis"; final String TAG_POSTERS = "posters"; JSONArray upcomings = null; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_upcoming_list); ArrayList<HashMap<String, String>> UpcomingList = new ArrayList<HashMap<String, String>>(); // Creating JSON Parser instance JSONParser jParser = new JSONParser(); // getting JSON string from URL JSONObject json = jParser.getJSONFromUrl(url); try { // Getting Array of Contacts upcomings = json.getJSONArray(TAG_MOVIES); // looping through All Contacts for(int i = 0; i < upcomings.length(); i++){ JSONObject c = upcomings.getJSONObject(i); // Storing each json item in variable String id = c.getString(TAG_ID); String title = c.getString(TAG_TITLE); String year = c.getString(TAG_YEAR); String mpaa_rating = c.getString(TAG_MPAA_RATING); String runtime = c.getString(TAG_RUNTIME); JSONObject release_dates = c.getJSONObject(TAG_RELEASE_DATES); JSONObject ratings = c.getJSONObject(TAG_RATINGS); String critic_rating = c.getString(TAG_CRITIC_RATING); String audience_rating = c.getString(TAG_AUDIENCE_RATING); String synopsis = c.getString(TAG_SYNOPSIS); JSONObject posters = c.getJSONObject(TAG_POSTERS); HashMap<String, String> map = new HashMap<String, String>(); map.put(TAG_TITLE, title); map.put(TAG_YEAR, year); map.put(TAG_CRITIC_RATING, critic_rating); map.put(TAG_AUDIENCE_RATING, audience_rating); UpcomingList.add(map); } } catch (JSONException e) { e.printStackTrace(); } ListAdapter adapter = new SimpleAdapter(this, UpcomingList, R.layout.activity_upcoming, new String[] { TAG_TITLE, TAG_YEAR, TAG_CRITIC_RATING, TAG_AUDIENCE_RATING }, new int[] { R.id.title, R.id.year, R.id.critic_rating, R.id.audience_rating }); setListAdapter(adapter); // selecting single ListView item ListView lv = getListView(); // Launching new screen on Selecting Single ListItem lv.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // getting values from selected ListItem String name = ((TextView) view.findViewById(R.id.title)).getText().toString(); String cost = ((TextView) view.findViewById(R.id.year)).getText().toString(); String critic_rating = ((TextView) view.findViewById(R.id.critic_rating)).getText().toString(); String audience_rating = ((TextView) view.findViewById(R.id.audience_rating)).getText().toString(); // Starting new intent Intent in = new Intent(getApplicationContext(), Upcoming.class); in.putExtra(TAG_TITLE, name); in.putExtra(TAG_YEAR, cost); in.putExtra(TAG_CRITIC_RATING, critic_rating); in.putExtra(TAG_AUDIENCE_RATING, audience_rating); startActivity(in); } }); } } Can anyone please help me with anything I am missing.? I am totally blind on it now. Thanx in advance.

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  • save the transient instance before flushing

    - by eugenn
    Exception: object references an unsaved transient instance - save the transient instance before flushing: Child How to reproduce issue: 1. Hibernate is load the entity "Parent". The property "child" is null 2. The "Parent" is rendered on the screen and after that the "child" property is auto instantiated. So I have the following graph: Parent.child != null Parent.child.childId = null Parent.child.childKey = "" Parent.child.childName = "" Question: How I could to force the Hibernate to ignore updating or inserting Child entity WHEN childId = null? If childId != null I would like just create relation. <hibernate-mapping> <class name="com.test.Parent" entity-name="ParentObject" table="parent" dynamic-insert="false" dynamic-update="true" optimistic-lock="version"> <id name="rowId" type="long"> <column name="RowID" /> <generator class="native" /> </id> <version name="versionSequence" type="integer" unsaved-value="null" generated="never" insert="false"> <column name="VersionSequence" /> </version> <many-to-one name="child" entity-name="Child" fetch="select" optimistic-lock="true" embed-xml="false" update="true" insert="false"> <column name="ChildID" /> </many-to-one> <property name="dateCreated" type="timestamp"> <column name="DateCreated" length="0" /> </property> <property name="dateUpdated" type="timestamp" update="false"> <column name="DateUpdated" length="0" /> </property> </class> </hibernate-mapping> <hibernate-mapping> <class name="com.Child" entity-name="Child" table="Child" dynamic-insert="false" dynamic-update="true" optimistic-lock="version"> <id name="childId" type="long" > <column name="ChildID" /> <generator class="native" /> </id> <version name="versionSequence" type="integer" insert="false" generated="never" > <column name="VersionSequence" /> </version> <property name="childKey" type="string" > <column name="ChildKey" length="20" /> </property> <property name="childName" type="string" > <column name="ChildName" length="30" /> </property> <property name="childNumber" type="string" > <column name="ChildNumber" /> </property> <property name="dateCreated" type="timestamp"> <column name="DateCreated" /> </property> <property name="dateUpdated" type="timestamp" update="false"> <column name="DateUpdated" /> </property> </class> </hibernate-mapping>

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  • Why i cannot get the frame of a UIView in order to move it? The view is defined.

    - by Jann
    I am creating a nav-based app with a view that floats at the bottom of the screen (Alpha .7 most of the time). I create it like this... // stuff to create the tabbar/nav bar. // THIS ALL WORKS... // then add it to subview. [window addSubview:tabBarController.view]; // need this last line to display the window (and tab bar controller) [window makeKeyAndVisible]; // Okay, here is the code i am using to create a grey-ish strip exactly `zlocationAccuracyHeight` pixels high at `zlocationAccuracyVerticalStartPoint` starting point vertically. CGRect locationManagerAccuracyUIViewFrame = CGRectMake(0,zlocationAccuracyVerticalStartPoint,[[UIScreen mainScreen] bounds].size.width,zlocationAccuracyHeight); self.locationManagerAccuracyUIView = [[UIView alloc] initWithFrame:locationManagerAccuracyUIViewFrame]; self.locationManagerAccuracyUIView.autoresizingMask = (UIViewAutoresizingFlexibleWidth); self.locationManagerAccuracyUIView.backgroundColor = [UIColor darkGrayColor]; [self.locationManagerAccuracyUIView setAlpha:0]; CGRect locationManagerAccuracyLabelFrame = CGRectMake(0, 0,[[UIScreen mainScreen] bounds].size.width,zlocationAccuracyHeight); locationManagerAccuracyLabel = [[UILabel alloc] initWithFrame:locationManagerAccuracyLabelFrame]; if ([myGizmoClass useLocationServices] == 0) { locationManagerAccuracyLabel.text = @"GPS Accuracy: Using Manual Location"; } else { locationManagerAccuracyLabel.text = @"GPS Accuracy: One Moment Please..."; } locationManagerAccuracyLabel.font = [UIFont boldSystemFontOfSize:12]; locationManagerAccuracyLabel.textAlignment = UITextAlignmentCenter; locationManagerAccuracyLabel.textColor = [UIColor whiteColor]; locationManagerAccuracyLabel.backgroundColor = [UIColor clearColor]; [locationManagerAccuracyLabel setAlpha:0]; [self.locationManagerAccuracyUIView addSubview: locationManagerAccuracyLabel]; [window addSubview: self.locationManagerAccuracyUIView]; this all works (i am not sure about the order i create the uiview in ... meaning i am creating the frame, the view, creating the "accuracy text" and adding that to the view, then adding the uiview as a subview of the window . It works and seems correct in my logic. So, here is the tough part. I have a timer that i am testing with. I am trying to float the uiview up by 30 pix. here is that code: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.3]; CGRect rect = [ self.locationManagerAccuracyUIView frame]; NSLog(@"ORIGIN: %d x %d (%@)\n",rect.origin.x,rect.origin.y,rect); rect.origin.y -= 30; [UIView commitAnimations]; The problem? rect is nill, rect.origin.x and rect.origin.y are both zero. Can anyone tell me why? Here is how i set up self.locationManagerAccuracyUIView in my files: Delegate.h UIView *locationManagerAccuracyUIView; UILabel *locationManagerAccuracyLabel; ... @property (nonatomic, retain) IBOutlet UIView *locationManagerAccuracyUIView; @property (nonatomic, retain) IBOutlet UILabel *locationManagerAccuracyLabel; Delegate.m ... @synthesize locationManagerAccuracyUIView; @synthesize locationManagerAccuracyLabel; ... BTW: Other places in another timer i DO set the alpha to fade in and out and THAT works! So locationManagerAccuracyUIView is valid and defined as a view... For instance: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [locationManagerAccuracyLabel setAlpha:1]; [UIView commitAnimations]; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [self.locationManagerAccuracyUIView setAlpha:.7]; [UIView commitAnimations]; ...and it DOES work. Can anyone help me? As an aside: I know, when typing this I used self.locationManagerAccuracyUIView and locationManagerAccuracyUIView interchangeably to see if for some reason that was the issue. It is not. :) Thx

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  • Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • ASP.NET MVC 3 embrace dynamic type - CSDN.NET - CSDN Software Development Channel

    - by user559071
    About a decade ago, Microsoft will all bet on the WebForms and static types. With the complete package from scattered to the continuous development, and now almost every page can be viewed as its own procedure. Subsequent years, the industry continued to move in another direction, love is better than separation package, better than the late binding early binding to the idea. This leads to two very interesting questions. The first is the problem of terminology. Consider the original Smalltalk MVC model, view and controller is not only tightly coupled together, and usually in pairs. Most of the framework is that Microsoft, including the classic VB, WinForms, WebForms, WPF and Silverlight, they both use the code behind file to store the controller logic. But said "MVC" usually refers to the view and controller are loosely coupled framework. This is especially true for the Web framework, HTML form submission mechanism allows any views submitted to any of the controller. Since this article was mainly talking about Web technologies, so we need to use the modern definition. The second question is "If you're Microsoft, how to change orbit without causing too much pressure to the developer?" So far, the answer is: new releases each year, until the developers meet up. ASP.NET MVC's first product was released last March. Released in March this year, ASP.NET MVC 2.0. 3.0 RC 2 is currently in phase, expected to be released next March. December 10, Microsoft released ASP.NET MVC 3.0 Release Candidate 2. RC 2 is built on top of Microsoft's commitment to the jQuery: The default project template into jQuery 1.4.4, jQuery Validation 1.7 and jQuery UI. Although people think that Microsoft will focus shifted away from server-side controls to be a joke, but the introduction of Microsoft's jQuery UI is that this is the real thing. For those worried about the scalability of the developers, there are many excellent control can replace the session state. With SessionState property, you can tell the controller session state is read-only, read-write, or can be completely ignored in the. This site is no single server, but if a server needs to access another server session state, then this approach can provide a great help. MVC 3 contains Razor view engine. By default, the engine will be encoded HTML output, so that we can easily output on the screen the text of the original. HTML injection attacks even without the risk of encoded text can not easily prevent the page rendering. For many C # developers in the end do what is most shocking that MVC 3 for the controller and view and embrace the dynamic type. ViewBag property will open a dynamic object, developers can run on top of the object to add attributes. In general, it is used to send the view from the controller non-mode data. Scott Guthrie provides state of the sample contains text (such as the current time) and used to assemble the list box entries. Asked Link: http://www.infoq.com/cn/news/2010/12/ASPNET-MVC-3-RC-2; jsessionid = 3561C3B7957F1FB97848950809AD9483

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  • Write to file depending on minSdkVersion - android

    - by Simon Rosenqvist
    Hi, I have written a filewriter for my android application. It is to function on a Galaxy Tab, so my minSdkVersion has to be at least 4, so it will fill the screen. I originally started out with SdkVersion = 2 and at that point my filewriter worked perfectly. Changing the SdkVersion to 4 introduced the problem. My filewriter doesn't work anymore! The application runs fine, but a file doesn't get created. My .java file looks like this: public class HelloAndroid extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); TextView tv = new TextView(this); tv.setText("Hello, Android"); setContentView(R.layout.main); //definerer en knap kaldet button1 og sætter en listener på denne. Button button1 = (Button)findViewById(R.id.btnClickMe); button1.setOnClickListener(btnListener); //definerer en knap kaldet button2 og sætter en listener på denne. Button button2 = (Button)findViewById(R.id.btnClickMe2); button2.setOnClickListener(btnListener2); } //en variabel af typen 'long' deklæres og kaldes tid1. public long time1; private OnClickListener btnListener = new OnClickListener() { public void onClick(View v) { //Når der klikkes på button1 gemmes et tal i variablen tid1. time1 = System.currentTimeMillis(); } }; //en variabel af typen 'long' deklæres og kaldes tid2. public long time2; // en variabel af typen 'string' deklæres og kaldes tid: public String string1 = "time:"; private OnClickListener btnListener2 = new OnClickListener() { public void onClick(View v) { //Når der klikkes på button2 gemmes et tal i variablen tid2. time2 = System.currentTimeMillis(); // Herefter oprettes en fil kaldet "file.txt". try{ File file = new File(Environment.getExternalStorageDirectory(), "file.txt"); file.createNewFile(); BufferedWriter writer = new BufferedWriter(new FileWriter(file,true)); //string1 og tid2-tid1 skrives til filen. tid2-tid1 giver den tid der går fra der er trykket på den ene knap til den anden i millisekunder. writer.write(string1 + "\t" + (time2-time1)); writer.newLine(); writer.flush(); writer.close(); } catch (IOException e) { e.printStackTrace(); } } }; } And my manifest.xml looks like this: <?xml version="1.0" encoding="utf-8"?> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".HelloAndroid" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> Why does my filewriter not work with minSdkVersion 2? Do i have to make a new filewriter? or what to do? Sorry for the messy code, i'm quite new to programming :)

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  • [C#][Design] Appropriate programming design questions.

    - by Edward
    I have a few questions on good programming design. I'm going to first describe the project I'm building so you are better equipped to help me out. I am coding a Remote Assistance Tool similar to TeamViewer, Microsoft Remote Desktop, CrossLoop. It will incorporate concepts like UDP networking (using Lidgren networking library), NAT traversal (since many computers are invisible behind routers nowadays), Mirror Drivers (using DFMirage's Mirror Driver (http://www.demoforge.com/dfmirage.htm) for realtime screen grabbing on the remote computer). That being said, this program has a concept of being a client-server architecture, but I made only one program with both the functionality of client and server. That way, when the user runs my program, they can switch between giving assistance and receiving assistance without having to download a separate client or server module. I have a Windows Form that allows the user to choose between giving assistance and receiving assistance. I have another Windows Form for a file explorer module. I have another Windows Form for a chat module. I have another Windows Form form for a registry editor module. I have another Windows Form for the live control module. So I've got a Form for each module, which raises the first question: 1. Should I process module-specific commands inside the code of the respective Windows Form? Meaning, let's say I get a command with some data that enumerates the remote user's files for a specific directory. Obviously, I would have to update this on the File Explorer Windows Form and add the entries to the ListView. Should I be processing this code inside the Windows Form though? Or should I be handling this in another class (although I have to eventually pass the data to the Form to draw, of course). Or is it like a hybrid in which I process most of the data in another class and pass the final result to the Form to draw? So I've got like 5-6 forms, one for each module. The user starts up my program, enters the remote machine's ID (not IP, ID, because we are registering with an intermediary server to enable NAT traversal), their password, and connects. Now let's suppose the connection is successful. Then the user is presented with a form with all the different modules. So he can open up a File Explorer, or he can mess with the Registry Editor, or he can choose to Chat with his buddy. So now the program is sort of idle, just waiting for the user to do something. If the user opens up Live Control, then the program will be spending most of it's time receiving packets from the remote machine and drawing them to the form to provide a 'live' view. 2. Second design question. A spin off question #1. How would I pass module-specific commands to their respective Windows Forms? What I mean is, I have a class like "NetworkHandler.cs" that checks for messages from the remote machine. NetworkHandler.cs is a static class globally accessible. So let's say I get a command that enumerates the remote user's files for a specific directory. How would I "give" that command to the File Explorer Form. I was thinking of making an OnCommandReceivedEvent inside NetworkHandler, and having each form register to that event. When the NetworkHandler received a command, it would raise the event, all forms would check it to see if it was relevant, and the appropriate form would take action. Is this an appropriate/the best solution available? 3. The networking library I'm using, Lidgren, provides two options for checking networking messages. One can either poll ReadMessage() to return null or a message, or one can use an AutoResetEvent OnMessageReceived (I'm guessing this is like an event). Which one is more appropriate?

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  • How to handle recurring dates (dates only) in .NET?

    - by Wayne M
    I am trying to figure out a good way to handle recurring events in .NET, specifically for an ASP.NET MVC application. The idea is that a user can create an event and specify that the event can occur repeatedly after a specific interval (e.g. "every two weeks", "once a month" and so on). What would be the best way to tackle this? My brainstorming right now is to have two tables: Job and RecurringJob. Job is the "master" record and has the description of the job as well a key to what customer it's for, while RecurringJob links back to Job and has additional info on what the occurrence frequency is (e.g. 1 for "once a month") as well as the timespan (e.g. "Weekly", "Monthly"). The issue is how to determine and set the next occurrence of the job since this will have to be something that's done regularly. I've seen two trains of thought with this: This logic should either be stored in a database column and periodically updated, or calculated on the fly in the code. Any thoughts or suggestions on tackling this? Edit: this is for a subscription based web app I'm creating to let service businesses schedule their common recurring jobs easily and track their customers. So a typical use might be to create a "Cut lawn" job for Mr Smith that occurs every month The exact date isn't important - it's the ability for the customer to see that Mr Smith gets his lawn cut every month and followup with him about it. Let me rephrase the above to better convey my idea. A sample use case for the application might be as follows: User pulls up the customer record for John Smith and clicks the Add Job link. The user fills out the form to create a job with a name of "Cut lawn", a start date of 11/15/2009, and selects a checkbox indicating that this job continually occurs. The user is presented with a secondary screen asking for the job frequency. The user indicates (haven't decided how at this point - let's assume select lists) that the job occurs once a month. User clicks save. Now, when the user views the record for John Smith, they can see that he has a job, "Cut lawn", that occurs every month starting from 11/15/2009. On the main dashboard when it's one week prior to the assumed start date, the user sees the job displayed with an indicator such as "12/15/2009 - Cut lawn (John Smith)". A week before the due date someone from the company calls him up to schedule and he says he's going to be out of town until 1/1/2010, so he wants his appointment rescheduled for that date. Our user can change the date for the job to be 1/1/2010, and now the recurrence will start one month from that date (e.g. next time will be 2/1/2010). The idea behind this is that the app is targeting businesses like lawn care, plumbers, carpet cleaners and the like where the exact date isn't as important (because it can and will change as people are busy), the key thing is to give the business an indicator that Mr. Smith's monthly service is coming up, and someone should give him a call to determine when exactly it can be scheduled for. In effect give these businesses a way to track repeat business and know when it's time to followup with a customer.

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  • when importing multiple javascript files the javascript seems to break

    - by waywardmd
    I am trying to incorperate several different js files into one page. For some reason though whichever ones are first, seem to break. Here is the code I am using: <link href="inc/css/style.css" rel="stylesheet" type="text/css" /> <link rel="stylesheet" href="inc/css/lightbox.css" type="text/css" media="screen" /> <script type="text/javascript" src="inc/js/prototype.js"></script> <script type="text/javascript" src="inc/js/scriptaculous.js?load=effects"></script> <script type="text/javascript" src="inc/js/lightbox.js"></script> <script type="text/javascript"> <!-- function MM_swapImgRestore() { //v3.0 var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc; } function MM_preloadImages() { //v3.0 var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array(); var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++) if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}} } function MM_findObj(n, d) { //v4.01 var p,i,x; if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) { d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);} if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n]; for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document); if(!x && d.getElementById) x=d.getElementById(n); return x; } function MM_swapImage() { //v3.0 var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3) if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];} } </script> <script type="text/javascript" src="inc/js/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="inc/js/jquery.slideshow.lite-0.4.js"></script> <script type="text/javascript" charset="utf-8"> $(document).ready(function(){ $("#slideshow2").slideshow({ pauseSeconds: 6, height: 196 }); }); </script> The first files are used for a lightbox and other functions and the second ones are used for a slideshow. Depending on the order one or the other will work, but never both at the same time. What am I doing wrong? Any help is greatly appreciated, thanks.

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  • Slow Javascript touch events on Android

    - by oneself
    I'm trying to write a simple html based drawing application (standalone simplified code attached bellow). I've tested this on the following devices: iPad 1 and 2: Works great ASUS T101 running Windows: Works great Samsung Galaxy Tab: Extremely slow and patchy -- unusable. Lenovo IdeaPad K1: Extremely slow and patchy -- unusable. Asus Transformer Prime: Noticeable lag compare with the iPad -- close to usable. The Asus tablet is running ICS, the other android tablets are running 3.1 and 3.2. I tested using the stock Android browser. I also tried the Android Chrome Beta, but that was even worse. My questions is why are the Android tablets so slow? Am I doing something wrong or is it an inherit problem with Android OS or browser, or is there anything I can do about it in my code? multi.html: <html> <body> <style media="screen"> canvas { border: 1px solid #CCC; } </style> <canvas style="" id="draw" height="450" width="922"></canvas> <script class="jsbin" src="jquery.js"></script> <script src="multi.js"></script> </body> </html> multi.js: var CanvasDrawr = function(options) { // grab canvas element var canvas = document.getElementById(options.id), ctxt = canvas.getContext("2d"); canvas.style.width = '100%' canvas.width = canvas.offsetWidth; canvas.style.width = ''; // set props from options, but the defaults are for the cool kids ctxt.lineWidth = options.size || Math.ceil(Math.random() * 35); ctxt.lineCap = options.lineCap || "round"; ctxt.pX = undefined; ctxt.pY = undefined; var lines = [,,]; var offset = $(canvas).offset(); var eventCount = 0; var self = { // Bind click events init: function() { // Set pX and pY from first click canvas.addEventListener('touchstart', self.preDraw, false); canvas.addEventListener('touchmove', self.draw, false); }, preDraw: function(event) { $.each(event.touches, function(i, touch) { var id = touch.identifier; lines[id] = { x : this.pageX - offset.left, y : this.pageY - offset.top, color : 'black' }; }); event.preventDefault(); }, draw: function(event) { var e = event, hmm = {}; eventCount += 1; $.each(event.touches, function(i, touch) { var id = touch.identifier, moveX = this.pageX - offset.left - lines[id].x, moveY = this.pageY - offset.top - lines[id].y; var ret = self.move(id, moveX, moveY); lines[id].x = ret.x; lines[id].y = ret.y; }); event.preventDefault(); }, move: function(i, changeX, changeY) { ctxt.strokeStyle = lines[i].color; ctxt.beginPath(); ctxt.moveTo(lines[i].x, lines[i].y); ctxt.lineTo(lines[i].x + changeX, lines[i].y + changeY); ctxt.stroke(); ctxt.closePath(); return { x: lines[i].x + changeX, y: lines[i].y + changeY }; }, }; return self.init(); }; $(function(){ var drawr = new CanvasDrawr({ id: "draw", size: 5 }); });

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  • screnshot in android

    - by ujjawal
    The following is the code I am using to take a screen shot using GLSurfaceView. But I dont know why the onDraw() method in the GLSurfaceView.Renderer Class is not being called. Please if some one can look at the code below and point out what am I doing wrong.`public class MainActivity extends Activity { private GLSurfaceView mGLView; int x,y,w,h; Display disp; /** Called when the activity is first created. */ @Override public void onCreate(Bundle icicle) { super.onCreate(icicle); // ToDo add your GUI initialization code here setContentView(R.layout.main); x=0; y=0; disp = getWindowManager().getDefaultDisplay(); w = disp.getWidth(); h = disp.getHeight(); mGLView = new ClearGLSurfaceView(this); } class ClearGLSurfaceView extends GLSurfaceView { public ClearGLSurfaceView(Context context) { super(context); setDebugFlags(DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS); mRenderer = new ClearRenderer(); setRenderer(mRenderer); } ClearRenderer mRenderer; } class ClearRenderer implements GLSurfaceView.Renderer { public void onSurfaceCreated(GL10 gl, EGLConfig config) { // Do nothing special. } public void onSurfaceChanged(GL10 gl, int w, int h) { //gl.glViewport(0, 0, w, h); } public void onDrawFrame(GL10 gl) { //gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); int b[]=new int[w*(y+h)]; int bt[]=new int[w*h]; IntBuffer ib=IntBuffer.wrap(b); ib.position(0); gl.glReadPixels(x, 0, w, y+h, GL10.GL_RGBA, GL10.GL_UNSIGNED_BYTE, ib); for(int i=0, k=0; i<h; i++, k++) {//remember, that OpenGL bitmap is incompatible with Android bitmap //and so, some correction need. for(int j=0; j<w; j++) { int pix=b[i*w+j]; int pb=(pix>>16)&0xff; int pr=(pix<<16)&0x00ff0000; int pix1=(pix&0xff00ff00) | pr | pb; bt[(h-k-1)*w+j]=pix1; } } Bitmap bmp = Bitmap.createBitmap(bt, w, h,Bitmap.Config.ARGB_8888); try { File f = new File("/sdcard/testpicture.png"); f.createNewFile(); FileOutputStream fos=new FileOutputStream(f); bmp.compress(CompressFormat.PNG, 100, fos); try { fos.flush(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } try { fos.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } catch (FileNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch(IOException e) { e.printStackTrace(); } } } } ` Please someone help me out. I have just started learning to work on android.

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  • Help to argue why to develop software on a physical computer rather than via a remote desktop

    - by s5804
    Remote desktops are great and many times a blessing and cost effective (instead of leasing expensive cables). I am not arguing against remote desktops, just if one have the alternative to use either remote desktop or physical computer, I would choose the later. Also note that I am not arguing for or against remote work practices. But in my case I am required to be physically present in the office when developing software. Background, I work in a company which main business is not to develop software. Therefore the company IT policies are mainly focused on security and to efficiently deploying/maintaing thousands of computer to users. Further, the typical employee runs typical Office applications, like a word processors. Because safety/stability is such a big priority, every non production system/application, shall be deployed into a physical different network, called the test network. Software development of course also belongs in the test network. To access the test network the company has created a standard policy, which dictates that access to the test network shall go only via a remote desktop client. Practically from ones production computer one would open up a remote desktop client to a virtual computer located in the test network. On the virtual computer's remote desktop one would be able to access/run/install all development tools, like Eclipse IDE. Another solution would be to have a dedicated physical computer, which is physically only connected to the test network. Both solutions are available in the company. I have tested both approaches and found running Eclipse IDE, SQL developer, in the remote desktop client to be sluggish (keyboard strokes are delayed), commands like alt-tab takes me out of the remote client, enjoying... Further, screen resolution and colors are different, just to mention a few. Therefore there is nothing technical wrong with the remote client, just not optimal and frankly de-motivating. Now with the new policies put in place, plans are to remove the physical computers connected to the test network. I am looking for help to argue for why software developers shall have a dedicated physical software development computer, to be productive and cost effective. Remember that we are physically in office. Further one can notice that we are talking about approx. 50 computers out of 2000 employees. Therefore the extra budget is relatively small. This is more about policy than cost. Please note that there are lots of similar setups in other companies that work great due to a perfectly tuned systems. However, in my case it is sluggish and it would cost more money to trouble shoot the performance and fine tune it rather than to have a few physical computers. As a business case we have argued that productivity will go down by 25%, however it's my feeling that the reality is probably closer to 50%. This business case isn't really accepted and I find it very difficult to defend it to managers that has never ever used a rich IDE in their life, never mind developed software. Further the test network and remote client has no guaranteed service level, therefore it is down for a few hours per month with the lowest priority on the fix list. Help is appreciated.

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  • Problem with large number of markers on the map...

    - by bobetko
    I am working on an Android app that already exists on iPhone. In the app, there is a Map activity that has (I counted) around 800 markers in four groups marked by drawable in four different colors. Each group can be turned on or off. Information about markers I have inside List. I create a mapOverlay for each group, then I attach that overlay to the map. I strongly believe that coding part I did properly. But I will attach my code anyway... The thing is, my Nexus One can't handle map with all those markers. It takes around 15 seconds just to draw 500 markers. Then when all drawn, map is not quite smooth. It is sort of hard to zoom and navigate around. It can be done, but experience is bad and I would like to see if something can be done there. iPhone seems doesn't have problems showing all these markers. It takes roughly about 1-2 seconds to show all of them and zooming and panning is not that bad. Slow down is noticeable but still acceptable. I personally think it is no good to draw all those markers, but app is designed by somebody else and I am not supposed to make any drastic changes. I am not sure what to do here. It seems I will have to come up with different functionality, maybe use GPS location, if known, and draw only markers within some radius, or, if location not known, use center of the screen(map) and draw markers around that. I will have to have reasonable explanation for my bosses in case I make these changes. I appreciate if anybody has any idas. And the code: ... for (int m = 0; m < ArrList.size(); m++) { tName = ArrList.get(m).get("name").toString(); tId = ArrList.get(m).get("id").toString(); tLat = ArrList.get(m).get("lat").toString();; tLng = ArrList.get(m).get("lng").toString();; try { lat = Double.parseDouble(tLat); lng = Double.parseDouble(tLng); p1 = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); OverlayItem overlayitem = new OverlayItem(p1, tName, tId); itemizedoverlay.addOverlay(overlayitem); } catch (NumberFormatException e) { Log.d(TAG, "NumberFormatException" + e); } } mapOverlays.add(itemizedoverlay); mapView.postInvalidate(); ................................ public class HelloItemizedOverlay extends ItemizedOverlay<OverlayItem> { private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); private Context mContext; public HelloItemizedOverlay(Drawable defaultMarker, Context context) { super(boundCenterBottom(defaultMarker)); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } @Override protected boolean onTap(int index) { final OverlayItem item = mOverlays.get(index); ... EACH MARKER WILL HAVE ONCLICK EVENT THAT WILL PRODUCE CLICABLE ... BALOON WITH MARKER'S NAME. return true; } }

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  • How do I get a button to show on mouseover using jQuery?

    - by sharataka
    I am trying to get a button to appear over an image when there is a mouseover event over the image. I have multiple images on the screen that I would like to have the same functionality. I'm having trouble getting this to work as the button is always present. Any advice on how to get it to work? Below is the rendered html and javascript. javascript <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.5.1/jquery.min.js"></script> <script src="http://code.jquery.com/jquery.min.js" type="text/javascript"></script> <script type = "text/javascript"> $(document).ready(function() { $('.image').mouseover(function(){ $('.munchbutton').show(); }); }); </script> css div.munchbutton{ position: absolute; bottom: 5px; right: 0px; left: 60px; } div.wrapper{ float:left; /* important */ position:relative; /* important(so we can absolutely position the description div */ padding: 5px; } html <!-- wrapper div --> <div class='wrapper'> <!-- image --> <div class="image" style="position: relative; left: 0; top: 0;"> <a href="/partners/Business/CNNMoney" > <img src="/static/CNNMoney.png" style="position: relative; top: 0; left: 0;"/> </a> <!-- partner munchbutton div --> <div class='munchbutton'> <form method='post'><div style='display:none'><input type='hidden' name='csrfmiddlewaretoken' value='7wq8pRYNCDkXUGRv7eU6qI1BU7RKyoT8' /></div> <input type="hidden" name="channel" id="channel" value="CNNMoney" /> <input type='submit' class = 'add' value='Add to plate'/> </form> </div> <!-- end munchbutton div --> </div> <!-- end image div --> </div> <!-- end wrapper div --> <!-- wrapper div --> <div class='wrapper'> <!-- image --> <div class="image" style="position: relative; left: 0; top: 0;"> <a href="/partners/Business/EconomistMagazine" > <img src="/static/EconomistMagazine.png" style="position: relative; top: 0; left: 0;"/> </a> <!-- partner munchbutton div --> <div class='munchbutton'> <form method='post'><div style='display:none'><input type='hidden' name='csrfmiddlewaretoken' value='7wq8pRYNCDkXUGRv7eU6qI1BU7RKyoT8' /></div> <input type="hidden" name="channel" id="channel" value="EconomistMagazine" /> <input type='submit' class = 'add' value='Add to plate'/> </form> </div> <!-- end munchbutton div --> </div> <!-- end image div --> </div> <!-- end wrapper div -->

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  • What does a WinForm application need to be designed for usability, and be robust, clean, and profess

    - by msorens
    One of the principal problems impeding productivity in software implementation is the classic conundrum of “reinventing the wheel”. Of late I am a .NET developer and even the wonderful wizardry of .NET and Visual Studio covers only a portion of this challenging issue. Below I present my initial thoughts both on what is available and what should be available from .NET on a WinForm, focusing on good usability. That is, aspects of an application exposed to the user and making the user experience easier and/or better. (I do include a couple items not visible to the user because I feel strongly about them, such as diagnostics.) I invite you to contribute to these lists. LIST A: Components provided by .NET These are substantially complete components provided by .NET, i.e. those requiring at most trivial coding to use. “About” dialog -- add it with a couple clicks then customize. Persist settings across invocations -- .NET has the support; just use a few lines of code to glue them together. Migrate settings with a new version -- a powerful one, available with one line of code. Tooltips (and infotips) -- .NET includes just plain text tooltips; third-party libraries provide richer ones. Diagnostic support -- TraceSources, TraceListeners, and more are built-in. Internationalization -- support for tailoring your app to languages other than your own. LIST B: Components not provided by .NET These are not supplied at all by .NET or supplied only as rudimentary elements requiring substantial work to be realized. Splash screen -- a small window present during program startup with your logo, loading messages, etc. Tip of the day -- a mini-tutorial presented one bit at a time each time the user starts your app. Check for available updates -- facility to query a server to see if the user is running the latest version of your app, then provide a simple way to upgrade if a new version is found. Maximize to multiple monitors -- the canonical window allows you to maximize to a single monitor only; in my apps I allow maximizing across multiple monitors with a click. Taskbar notifier -- flash the taskbar when your backgrounded app has new info for the user. Options dialogs -- multi-page dialogs letting the user customize the app settings to his/her own preferences. Progress indicator -- for long running operations give the user feedback on how far there is left to go. Memory gauge -- an indicator (either absolute or percentage) of how much memory is used by your app. LIST C: Stylistic and/or tiny bits of functionality This list includes bits of functionality that are too tiny to merit being called a component, along with stylistic concerns (that admittedly do overlap with the Windows User Experience Interaction Guidelines). Design a form for resizing -- unless you are restricting your form to be a fixed size, use anchors and docking so that it does what is reasonable when enlarged or shrunk by the user. Set tab order on a form -- repeated tab presses by the user should advance from field to field in a logical order rather than the default order in which you added fields. Adjust controls to be aware of operating modes -- When starting a background operation with, for example, a “Go” button, disable that “Go” button until the operation completes. Provide access keys for all menu items (per UXGuide). Provide shortcut keys for commonly used menu items (per UXGuide). Set up some (global or important or common) shortcut keys without associating to menu items. Allow some menu items to be invoked with or without modifier keys (shift, control, alt) where the modifier key is useful to vary the operation slightly. Hook up Escape and Enter on child forms to do what is reasonable. Decorate any library classes with documentation-comments and attributes -- this allows Visual Studio to leverage them for Intellisense and property descriptions. Spell check your code! What else would you include?

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  • Looking for best practise for writing a serial device communication app in C#

    - by cdotlister
    I am pretty new to serial comms, but would like advise on how to best achieve a robust application which speak to and listens to a serial device. I have managed to make use of System.IO.serialport, and successfully connected to, sent data to and recieved from my device. The way things work is this. My application connects to the Com Port and opens the port.... I then connect my device to the com port, and it detects a connectio to the PC, so sends a bit of text. it's really just copyright info, as well as the version of the firmware. I don't do anything with that, except display it in my 'activity' window. The device then waits. I can then query information, but sending a command such as 'QUERY PARAMETER1'. It then replies with something like: 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n' I then process that. I can then update it by sending 'SET PARAMETER1 12345', and it will reply with 'QUERY PARAMETER1\r\n\r\n12345\r\n\r\n'. All pretty basic. So, what I have done is created a Communication Class. this call is called in it's own thread, and sends data back to the main form... and also allows me to send messages to it. Sending data is easy. Recieving is a bit more tricky. I have employed the use of the datarecieved event, and when ever data comes in, I echo that to my screen. My problem is this: When I send a command, I feel I am being very dodgy in my handling. What I am doing is, lets say I am sending 'QUERY PARAMETER1'. I send the command to the device, I then put 'PARAMETER1' into a global variable, and I do a Thread.Sleep(100). On the data recieved, I then have a bit of logic that checks the incoming data, and sees if the string CONTAINS the value in the gloabl variable. As the reply may be 'QUERY PARAMETER1\r\n\r\n76767\r\n\r\n', it sees that it contains my parameter, parses the string, and returns the value I am looking for, but placing it into another global variable. My sending method was sleeping for 100ms. It then wakes, and checks the returned global variable. If it has data... then I'm happy, and I process the data. Problem is... if the sleep is too short.. it will fail. And I feel it's flakey.. putting stuff into variables.. then waiting... The other option is to use ReadLine instead, but that's very blocking. So I remove the datarecieved method, and instead... just send the data... then call ReadLine(). That may give me better results. There's no time, except when we connect initially, that data comes from the device, without me requesting it. So, maybe readline will be simpler and safer? Is this known as 'Blocking' reads? Also, can I set a timeout? Hopefully someone can guide me.

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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