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  • C++ program infile won't open in xcode?

    - by ennuikiller
    Why does the c++ program produce the error shown? I'm especially confused since outfile opens without error yet infile displays the error? Both are defined in xcode exactly the same!! I've altering the "path type" setting without success. The open on infile always fails! Any suggestions would be very much appreciated!!

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  • Image Source binded to missing file

    - by Am
    How can I display a default image when the binded path file is missing? <Image Source="{Binding DisplayedBook.ImagePath}" /> My solution: Used a converter, which check if the image exists and returns the appropriate path.

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  • How to convert my mysql data into this?

    - by sky
    <script type="text/javascript"> var cityList = new Array(....etc), signImgList = new Array('http:\/\/pic.sitename.com:80\/file\/11\/34\/01\/22\/default\/SIGN11340122_48x48.jpg?t=1257391453468'....etc), titleList = new Array(....etc), userSex = new Array(....etc), userAge = new Array('19','26'....etc), userMid = new Array('lwowl','kylin0621'....etc); </script>

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  • zend studio encoding problem

    - by Syom
    i used Zend Studio for eclipse, and now i have a problem with encoding. when i try to write text in foreign language, it doesn't understand the font. but in browser it shows normally. i've set then default encoding to UTF-8, but it doesn't work. could you help me. Thanks

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  • mysql category tree search

    - by ffffff
    I have the following schema on MySQL 5.1 CREATE TABLE `mytest` ( `category` varchar(32) , `item_name` varchar(255) KEY `key1` (`category`) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; category column is filled with like that [:parent_parent_cat_id][:parent_cat_id][:leaf_cat_id] "10000200003000" if you can search all of the under categories :parent_parent_category_id SELECT * FROM mytest WHERE category LIKE "10000%"; it's using index key1; but How to use index when I wanna search :parent_cat_id? SELECT * FROM mytest WHERE category LIKE "%20000%"; Do you have a better solutions?

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  • Zend Framework: View variable in layout script is always null

    - by understack
    I set a view variable in someAction function like this: $this->view->type = "some type"; When I access this variable inside layout script like this: <?php echo $this->type ?> it prints nothing. What's wrong? My application.ini settings related to layout resources.layout.layoutPath = APPLICATION_PATH "/layouts/scripts/" resources.layout.layout = "layout" ; changed 'default' to 'layout'

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  • How can I test email generating without creating and checking 1,000 addresses?

    - by twpc
    I am working on generating emails using Java. I would love to use some sort of system where I can send out mass emails and ensure that the emails were received by the intended recipient (A. My code to send the emails worked and B.The emails were not marked as spam). How can I do this without setting up (and keeping track of) a couple hundred email addresses and then checking each one individually? Thanks!

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  • is there a way to designate the line token delimiter in Perl's file reader?

    - by Dr.Dredel
    I'm reading a text file via CGI in, in perl, and noticing that when the file is saved in mac's textEdit the line separator is recognized, but when I upload a CSV that is exported straight from excel, they are not. I'm guessing it's a \n vs. \r issue, but it got me thinking that I don't know how to specify what I would like the line terminator token to be, if I didn't want the one it's looking for by default.

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  • Create a class that inherets DrawableGameComponent in XNA as a CLASS with custom functions

    - by user3675013
    using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; namespace TileEngine { class Renderer : DrawableGameComponent { public Renderer(Game game) : base(game) { } SpriteBatch spriteBatch ; protected override void LoadContent() { base.LoadContent(); } public override void Draw(GameTime gameTime) { base.Draw(gameTime); } public override void Update(GameTime gameTime) { base.Update(gameTime); } public override void Initialize() { base.Initialize(); } public RenderTarget2D new_texture(int width, int height) { Texture2D TEX = new Texture2D(GraphicsDevice, width, height); //create the texture to render to RenderTarget2D Mine = new RenderTarget2D(GraphicsDevice, width, height); GraphicsDevice.SetRenderTarget(Mine); //set the render device to the reference provided //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. return Mine; //I'm hoping that this returns the same instance and not a copy. } public void draw_texture(int width, int height, RenderTarget2D Mine) { GraphicsDevice.SetRenderTarget(null); //Set the renderer to render to the backbuffer again Rectangle drawrect = new Rectangle(0, 0, width, height); //Set the rendering size to what we want spriteBatch.Begin(); //This uses spritebatch to draw the texture directly to the screen spriteBatch.Draw(Mine, drawrect, Color.White); //This uses the color white spriteBatch.End(); //ends the spritebatch //Call base.draw after this since it doesn't seem to recognize inside the function //maybe base.draw can be used with spritebatch. Idk. We'll see if the order of operation //works out. Wish I could call base.draw here. } } } I solved a previous issue where I wasn't allowed to access GraphicsDevice outside the main Default 'main' class Ie "Game" or "Game1" etc. Now I have a new issue. FYi no one told me that it would be possible to use GraphicsDevice References to cause it to not be null by using the drawable class. (hopefully after this last bug is solved it doesn't still return null) Anyways at present the problem is that I can't seem to get it to initialize as an instance in my main program. Ie Renderer tileClipping; and I'm unable to use it such as it is to be noted i haven't even gotten to testing these two steps below but before it compiled but when those functions of this class were called it complained that it can't render to a null device. Which meant that the device wasn't being initialized. I had no idea why. It took me hours to google this. I finally figured out the words I needed.. which were "do my rendering in XNA in a seperate class" now I haven't used the addcomponent function because I don't want it to only run these functions automatically and I want to be able to call the custom ones. In a nutshell what I want is: *access to rendering targets and graphics device OUTSIDE default class *passing of Rendertarget2D (which contain textures and textures should automatically be passed with a rendering target? ) *the device should be passed to this function as well OR the device should be passed to this function as a byproduct of passing the rendertarget (which is automatically associated with the render device it was given originally) *I'm assuming I'm dealing with abstracted pointers here so when I pass a class object or instance, I should be recieving the SAME object , I referenced, and not a copy that has only the lifespan of the function running. *the purpose for all these options: I want to initialize new 2d textures on the fly to customize tileclipping and even the X , y Offsets of where a WHOLE texture will be rendered, and the X and Y offsets of where tiles will be rendered ON that surface. This is why. And I'll be doing region based lighting effects per tile or even per 8X8 pixel spaces.. we'll see I'll also be doing sprite rotations on the whole texture then copying it again to a circular masked texture, and then doing a second copy for only solid tiles for masked rotated collisions on sprites. I'll be checking the masked pixels for my collision, and using raycasting possibly to check for collisions on those areas. The sprite will stay in the center, when this rotation happens. Here is a detailed diagram: http://i.stack.imgur.com/INf9K.gif I'll be using texture2D for steps 4-6 I suppose for steps 1 as well. Now ontop of that, the clipping size (IE the sqaure rendered) will be able to be shrunk or increased, on a per frame basis Therefore I can't use the same static size for my main texture2d and I can't use just the backbuffer Or we get the annoying flicker. Also I will have multiple instances of the renderer class so that I can freely pass textures around as if they are playing cards (in a sense) layering them ontop of eachother, cropping them how i want and such. and then using spritebatch to simply draw them at the locations I want. Hopefully this makes sense, and yes I will be planning on using alpha blending but only after all tiles have been drawn.. The masked collision is important and Yes I am avoiding using math on the tile rendering and instead resorting to image manipulation in video memory which is WHY I need this to work the way I'm intending it to work and not in the default way that XNA seems to handle graphics. Thanks to anyone willing to help. I hate the code form offered, because then I have to rely on static presence of an update function. What if I want to kill that update function or that object, but have it in memory, but just have it temporarily inactive? I'm making the assumption here the update function of one of these gamecomponents is automatic ? Anyways this is as detailed as I can make this post hopefully someone can help me solve the issue. Instead of tell me "derrr don't do it this wayyy" which is what a few people told me (but they don't understand the actual goal I have in mind) I'm trying to create basically a library where I can copy images freely no matter the size, i just have to specify the size in the function then as long as a reference to that object exists it should be kept alive? right? :/ anyways.. Anything else? I Don't know. I understand object oriented coding but I don't understand this XNA It's beggining to feel impossible to do anything custom in it without putting ALL my rendering code into the draw function of the main class tileClipping.new_texture(GraphicsDevice, width, height) tileClipping.Draw_texture(...)

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  • Java writes bad wave files

    - by Cliff
    I'm writing out wave files in Java using AudioInputStream output = new AudioInputStream(new ByteArrayInputStream(rawPCMSamples), new AudioFormat(22000,16,1,true,false), rawPCMSamples.length) AudioSystem.write(output, AudioFileFormat.Type.WAVE, new FileOutputStream('somefile.wav')) And I get what appears to be corrupt wave files on OSX. They won't play from Finder however using the same code behind a servlet writing directly to the response stream and setting the Content-Type to audio/wave seems to play fine in quicktime. What gives?

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  • MySQL counting question

    - by gew
    How do I find out which user entered the most articles and then count how many articles that user entered using PHP & MySQL. Here is my MySQL tables. CREATE TABLE users_articles ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, user_id INT UNSIGNED NOT NULL, title TEXT NOT NULL, acontent LONGTEXT NOT NULL, PRIMARY KEY (id) ); CREATE TABLE users ( user_id INT UNSIGNED NOT NULL AUTO_INCREMENT, username VARCHAR(255) DEFAULT NULL, pass CHAR(40) NOT NULL, PRIMARY KEY (user_id) );

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  • What does the length attribute do when set on the @Column JPA annontation?

    - by James McMahon
    What exactly does setting the length on a column do in JPA? @Column(name = "middle_name", nullable = false, length = 32) public String getMiddleName() { return this.middleName; } I understand that you can use the annotations to generate the database schema based on the entity objects, but does length do any sort of check or truncation when persistence happens, or it solely used for schema creation? I also realize that JPA can sit on top of various implementations, the implementation I am concerned with in this case, is Hibernate.

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  • What is your single most favorite command-line trick using Bash?

    - by hoyhoy
    We all know how to use <ctrl>-R to reverse search through history, but did you know you can use <ctrl>-S to forward search if you set stty stop ""? Also, have you ever tried running bind -p to see all of your keyboard shortcuts listed? There are over 455 on Mac OS X by default. What is your single most favorite obscure trick, keyboard shortcut or shopt configuration using bash?

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  • How to add a cross-browser mouse wheel function to a div in javascript?

    - by Shaunwithanau
    I am trying to stop the default mouse wheel event that is called on the window and on a div and call my own function instead on the div. I need this to be cross-browser (without the use of a library. I know I need to use an eventListener and I think have to use both onmousewheel and DOMMouseScroll (for FF) but I think am getting caught up in the implementation somewhere. I appreciate any and all help.

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  • vs 2010 colors are darker than i set

    - by Genrih
    I have "Selected Text" color set to a default value in vs 2010 RGB 51,153,253. But really in text editor it is RGB 173,214,255 that is slightly darker. The same things are with some other colors, e.g. Resharper Dead Code. What can it be a problem and how should I solve it?

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