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  • Network config with pppoe and Ubuntu 13.10

    - by Pavel
    I have an internet connection that is using pppoe. In my windows I do not assign an ip address for my network and I am able to connect using password and username. I installed Ubintu 13.10 today, and I did pppoeconf, and I setup an ip/network mask and changed the mac address in the options, and I was able to connect to the Internet. I restarted the computer, and I got a message saying that the wired connection is not managed. Internet was not working. I went to network manager file, and I changed the option to true, but I still can't connect to the Internet. I am pretty new to linux. How can I get my Internet working? Thanks

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  • The CIO Identity Crisis — Can Cloud and Innovation Fix It?

    - by Dori DiMassimo-Oracle
    Featuring: Tom Fisher, CIO, Oracle Cloud Services Webcast Replay Now Available!   The simple fact is this: the emergence of cloud has fundamentally changed the role of the CIO; making job descriptions obsolete, altering organizational structures and changing the benchmarks of success. In this webcast Tom Fisher discussed how CIOs can effectively make the transition from "keepers of the technology" to "chief innovators" and how a managed cloud solution can help them regain control of this new, multi-sourced environment and all the business insight it brings.  Watch the webcast  and read Tom's white paper "The CIO as Chief Innovation Officer:  How Cloud is Changing the CIO Role"

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  • How to push changes from Test server to Live server?

    - by anonymous
    As a beginner, I finally noticed the issue with making changes to the live server I've been working on, now that I have a couple users on it, since I bring it down so often. I created an EC2 image of my live server and set up a separate instance on EC2, so now I have 2 EC2 instances, Stage and Production. I set up GitHub and push changes to stage and test my code there, and when it's all done and working, I push it to the production branch, and everything is good. And there is a slight issue here since I name my files config_stage.js and config_production.js and set up .gitignore on each server, and in my code, I would have it read the ENV flags and set up the appropriate configs, is this the correct approach? And my main question is: how do you keep track of non-code changes to the server? For example, I installed HAProxy, Stunnel, Redis, MongoDB and several other things onto the Stage server for testing and now that it's all working and good, how do I deploy them to production? Right now, I'm just keeping track of everything I installed and copying configuration files over, which is very tedious and I'm afraid I may have missed a step somewhere. Is there a better way to port these changes over from my test server to my live server?

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  • Congratulations Nick Colebourn - Microsoft Certified Master

    - by Christian
    Congratulations to Nick Colebourn who was brave enough to take his MCM lab exam in Seattle during PASS last month (at very short notice!) and is now a Microsoft Certified Master in SQL Server! Nick’s momentous achievement is especially exciting for us as he’s now the 5th member of our team to achieve Microsoft’s highest technical qualification for SQL Server – Coeo now has more SQL Server MCM’s than any other Microsoft customer or partner in the WORLD! Thank you Nick, and congratulations; it’s well deserved and we’re all very proud of you!   Christian Bolton - MCA, MCM, MVP Technical Director http://coeo.com - SQL Server Consulting & Managed Services You can read more about the Certified Master program on Microsoft’s website here: http://bit.ly/aOFLxm

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Welcoming Karl Grambow to Coeo

    - by Christian
    After a massive search for our next ‘Mission Critical SQL Server DBA’, I’m very pleased to announce that we welcomed Karl Grambow into our team this week! Karl joins us from Microsoft Consulting Services (MCS) in the UK and started his career as a SQL Server 6.5 Developer before moving quickly into the operational DBA space where he’s been ever since. He also dabbles in .NET and SSMS-Addin development and has created a versioning tool called SQLDBControl. Outside of work he enjoys photography and Formula 1 and has recently become a Dad for the second time (congratulations!). Welcome Karl, we’re all looking forward to working with you! Karl will be manning our stand at SQLBits10 this week so if you’ll be there, be sure to say come over and say hi.   Christian Bolton - MCA, MCM, MVP Technical Director http://coeo.com - SQL Server Consulting & Managed Services

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  • Create nice animation on your ASP.NET Menu control using jQuery

    - by hajan
    In this blog post, I will show how you can apply some nice animation effects on your ASP.NET Menu control. ASP.NET Menu control offers many possibilities, but together with jQuery, you can make very rich, interactive menu accompanied with animations and effects. Lets start with an example: - Create new ASP.NET Web Application and give it a name - Open your Default.aspx page (or any other .aspx page where you will create the menu) - Our page ASPX code is: <form id="form1" runat="server"> <div id="menu">     <asp:Menu ID="Menu1" runat="server" Orientation="Horizontal" RenderingMode="List">                     <Items>             <asp:MenuItem NavigateUrl="~/Default.aspx" ImageUrl="~/Images/Home.png" Text="Home" Value="Home"  />             <asp:MenuItem NavigateUrl="~/About.aspx" ImageUrl="~/Images/Friends.png" Text="About Us" Value="AboutUs" />             <asp:MenuItem NavigateUrl="~/Products.aspx" ImageUrl="~/Images/Box.png" Text="Products" Value="Products" />             <asp:MenuItem NavigateUrl="~/Contact.aspx" ImageUrl="~/Images/Chat.png" Text="Contact Us" Value="ContactUs" />         </Items>     </asp:Menu> </div> </form> As you can see, we have ASP.NET Menu with Horizontal orientation and RenderMode=”List”. It has four Menu Items where for each I have specified NavigateUrl, ImageUrl, Text and Value properties. All images are in Images folder in the root directory of this web application. The images I’m using for this demo are from Free Web Icons. - Next, lets create CSS for the LI and A tags (place this code inside head tag) <style type="text/css">     li     {         border:1px solid black;         padding:20px 20px 20px 20px;         width:110px;         background-color:Gray;         color:White;         cursor:pointer;     }     a { color:White; font-family:Tahoma; } </style> This is nothing very important and you can change the style as you want. - Now, lets reference the jQuery core library directly from Microsoft CDN. <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js"></script> - And we get to the most interesting part, applying the animations with jQuery Before we move on writing jQuery code, lets see what is the HTML code that our ASP.NET Menu control generates in the client browser.   <ul class="level1">     <li><a class="level1" href="Default.aspx"><img src="Images/Home.png" alt="" title="" class="icon" />Home</a></li>     <li><a class="level1" href="About.aspx"><img src="Images/Friends.png" alt="" title="" class="icon" />About Us</a></li>     <li><a class="level1" href="Products.aspx"><img src="Images/Box.png" alt="" title="" class="icon" />Products</a></li>     <li><a class="level1" href="Contact.aspx"><img src="Images/Chat.png" alt="" title="" class="icon" />Contact Us</a></li> </ul>   So, it generates unordered list which has class level1 and for each item creates li element with an anchor with image + menu text inside it. If we want to access the list element only from our menu (not other list element sin the page), we need to use the following jQuery selector: “ul.level1 li”, which will find all li elements which have parent element ul with class level1. Hence, the jQuery code is:   <script type="text/javascript">     $(function () {         $("ul.level1 li").hover(function () {             $(this).stop().animate({ opacity: 0.7, width: "170px" }, "slow");         }, function () {             $(this).stop().animate({ opacity: 1, width: "110px" }, "slow");         });     }); </script>   I’m using hover, so that the animation will occur once we go over the menu item. The two different functions are one for the over, the other for the out effect. The following line $(this).stop().animate({ opacity: 0.7, width: "170px" }, "slow");     does the real job. So, this will first stop any previous animations (if any) that are in progress and will animate the menu item by giving to it opacity of 0.7 and changing the width to 170px (the default width is 110px as in the defined CSS style for li tag). This happens on mouse over. The second function on mouse out reverts the opacity and width properties to the default ones. The last parameter “slow” is the speed of the animation. The end result is:   The complete ASPX code: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server">     <title>ASP.NET Menu + jQuery</title>     <style type="text/css">         li         {             border:1px solid black;             padding:20px 20px 20px 20px;             width:110px;             background-color:Gray;             color:White;             cursor:pointer;         }         a { color:White; font-family:Tahoma; }     </style>     <script type="text/javascript" src="http://ajax.aspnetcdn.com/ajax/jQuery/jquery-1.4.4.min.js"></script>     <script type="text/javascript">         $(function () {             $("ul.level1 li").hover(function () {                 $(this).stop().animate({ opacity: 0.7, width: "170px" }, "slow");             }, function () {                 $(this).stop().animate({ opacity: 1, width: "110px" }, "slow");             });         });     </script> </head> <body>     <form id="form1" runat="server">     <div id="menu">         <asp:Menu ID="Menu1" runat="server" Orientation="Horizontal" RenderingMode="List">                         <Items>                 <asp:MenuItem NavigateUrl="~/Default.aspx" ImageUrl="~/Images/Home.png" Text="Home" Value="Home"  />                 <asp:MenuItem NavigateUrl="~/About.aspx" ImageUrl="~/Images/Friends.png" Text="About Us" Value="AboutUs" />                 <asp:MenuItem NavigateUrl="~/Products.aspx" ImageUrl="~/Images/Box.png" Text="Products" Value="Products" />                 <asp:MenuItem NavigateUrl="~/Contact.aspx" ImageUrl="~/Images/Chat.png" Text="Contact Us" Value="ContactUs" />             </Items>         </asp:Menu>     </div>     </form> </body> </html> Hope this was useful. Regards, Hajan

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  • gl_PointCoord always zero

    - by Jonathan
    I am trying to draw point sprites in OpenGL with a shader but gl_PointCoord is always zero. Here is my code Setup: //Shader creation..(includes glBindAttribLocation(program, ATTRIB_P, "p");) glEnableVertexAttribArray(ATTRIB_P); In the rendering loop: glUseProgram(shader_particles); float vertices[]={0.0f,0.0f,0.0f}; glEnable(GL_TEXTURE_2D); glEnable(GL_POINT_SPRITE); glEnable(GL_VERTEX_PROGRAM_POINT_SIZE); //glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);(tried with this on/off, doesn't work) glVertexAttribPointer(ATTRIB_P, 3, GL_FLOAT, GL_FALSE, 0, vertices); glDrawArrays(GL_POINTS, 0, 1); Vertex Shader: attribute highp vec4 p; void main() { gl_PointSize = 40.0f; gl_Position = p; } Fragment Shader: void main() { gl_FragColor = vec4(gl_PointCoord.st, 0, 1);//if the coords range from 0-1, this should draw a square with black,red,green,yellow corners } But this only draws a black square with a size of 40. What am I doing wrong? Edit: Point sprites work when i use the fixed function, but I need to use shaders because in the end the code will be for opengl es 2.0 glUseProgram(0); glEnable(GL_TEXTURE_2D); glEnable(GL_POINT_SPRITE); glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); glPointSize(40); glBegin(GL_POINTS); glVertex3f(0.0f,0.0f,0.0f); glEnd(); Is anyone able to get point sprites working with shader? If so, please share some code.

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  • Cocos2d-x v3 invalid conversion from 'cocos2d::Layer* [on hold]

    - by Hammerh5
    Hello guys I'm learning cocos2d-x v3 right but most of the code that I can find is to the version 2. My specific error is this one, when I try to compile my cocos2s-x 3 project this error shows. invalid conversion from 'cocos2d::Layer to Game* [-fpermisive]* What I want to do is create a new game scene in the following code: //Game.cpp #include "Game.h" Scene* Game::scene() { scene *sc = CCScene::create(); sc->setTag(TAG_GAME_SCENE); const Game *g = Game::create(); //Here is where the conversions fails. sc->addChild(g, 0, TAG_GAME_LAYER); return sc; } Of course this is my header file //Game.h #include "cocos2d.h" #include "Mole.h" #include "AppDelegate.h" using namespace cocos2d; class Game: public cocos2d::Layer { cocos2d::CCArray *moles; float timeBetweenMoles, timeElapsed, increaseMolesAtTime, increaseElapsed, lastMoleHiTime; int molesAtOnce; cocos2d::CCSize s; bool isPaused; public: CCString *missSound, *hitSound; static cocos2d::Scene* scene(); virtual bool init(); void showMole(); void initializeGame(); void onEnterTransitionDidFinish(); void onExit(); void onTouchesBegan(const std::vector<cocos2d::Touch *> &touches, cocos2d::Event *event); void tick(float dt); cocos2d::CCArray* getMoles(bool isUp); //LAYER_CREATE_FUNC(Game); }; #endif /* GAME_H_ */ I don't know what's wrong I suppose this code works fine in Cocos2d-x v2. It's maybe some changes in the C++ version ?

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  • Part 2: Career development as a Software Developer without becoming a manager.

    - by albertpascual
    Seems like my previous post inspired by the work of Michael “Doc” Norton was a great success for the amount of emails I have received. Yet amazed how many people didn’t want to discuss their questions in the comments  sections. I would encourage people to be more public, still I would like to reply to all of you on this public media. I still welcome those emails. What I found out is that many people feels like me, they want to be developers and still be compensated for their experience without wanting to take a job as a manager. Their perfect day is a full day of coding and learning. Many believe their companies will never pay a manager’s salary to a developer no matter what. Most of you ask how to get the ball rolling. And is the later that I’m addressing here, the previous group, will never try. What companies understand developers value and where can I find them? This is a very difficult question to ask, I don’t have a list of those companies or departments, I have seen in my past signs in companies bending backwards to compensate, in more ways the monetary, a developer that is a good resource to them. Allowing the person to move out of the state and still let them work for the company from home is a sign that company goes by individual cases. Allowing them to go to conference that will not benefit the company is another big sign. Simple signs like flexible hours and letting some people work from home. To see those signs you need to be working in that company for awhile and look at the departments where the manager is taking care of their employees in individual cases. Look for the department where people get quiet extra perks, where some people in the department work from home or remotely. In my experience, but not always true, medium to big companies, are prompt to recognize good developers. Then again, some companies just don’t get it and is when you see many technical people managing developers. For all the people that email me stating that developers can also be very good managers, I do not disagree, I just think that a good developers loves writing code, when you remove that part the better salary isn’t enough to keep a developer happy. Burned out developers appreciate being promoted to managers. How do I know I work in a bad company? In my experience I have been a consultant and seen many companies, a few signs I have learned about companies that will not recognize good developers are: When the turn over is pretty high, when developers are moving out in a big rate, no rocket scientist needs to tap you in the shoulder. When the company is looking always to outsource their development resources. The product is not that interesting nor the company cares too much for their final result and support. Code sweat shops. You’ll know when you start working in one of those. Run for the hills! Where do I start? Disclaimer: I have only based this post on Michael “Doc” Norton, this is just my interpretation and ideas. First thing is to look at Michael “Doc” Norton presentation Take Control of Your Development Career http://docondev.blogspot.com/ That should be the first thing any developer should look and follow like it was a pattern. I would personally recommend to find some language or pattern you are interested with and learn it, learn something that will make you happy. Second, join a User Group and get involve in the community. There are hundreds of user groups, and I’m sure you’ll find one in your city or near you town. Code Camps are Developers Meet Ups are also good resources. Third, I would join a open source project you are interested or better yet, create a new open source project with the new technology that you have learn and get coding. Fourth, create a Twitter account and follow the people that talks about the technology you are interested on. If you follow this 4 steps above I think you’ll be on your way, after they are complete, when you release your Open Source project you can say that you accomplished the first steps. Now, do not expect anything to change in your career life, you are changing and should not expect anything in return, besides borrowing some time from sleeping and your family. Creating a good schedule may help you, I find wasted time in many places that I use. Flying for work is actually one of those that allows me to do my best work on a airplane, don’t need to borrow time from anywhere else. Making sure you always have a light, charged laptop is so important. Next steps following the Michael “Doc” Norton Pattern or my interpretation of. First, help run a user group or better yet, start a new user group. I’ll add, as well, go to one conference a year and free development events around your city; Code Camps, Geek Dinners, etc. There are many free events sponsored by different companies for developers to get to know their products, I highly recommend those as the way to get connected. Second, chose a mentor, this is a very hard thing to do I experienced, find an expert in the technology you are learning that has the time for you, it is difficult, I wish you best of luck. Third, learn another technology or pattern, open your horizons a little bit more. Why not, if you had fun previously, keep doing it. Fourth, get involved in forums to answer and ask questions, getting notice in public forums is rewarding for your ego after such a long journey. Final steps following the Michael “Doc” Norton Pattern Teach what you know, become humble on your knowledge, find as many opportunities to teach and to get involved with the community, bring all that to your day job. Mr. Norton talks about getting naked, expose yourself to others in your knowledge and what you do not know. You are never too important for small opportunities, yet don’t  be afraid to take anything big and learn from the experience. Anytime you have the opportunity to talk to somebody that has reach the point the community knows his or her name, means that you should learn from it. Take opportunities that won’t make you money, yet will make you happy. Sometimes you need to spend money and time. Register talks in Code Camps and Dev Meet Ups, those are free, also go to Conference, Development Summits and Geek Diners for example. One day, people will pay you to attend. When will all these pay off? I don’t know. I’m still in the path, there are a few things that during your journey you may get little acknowledgements that you are in the correct path. In my case I think those are the little signs that tells you about your journey. I got awarded the Microsoft Most Valuable Professional for ASP.NET in 2007, 2008, 2009 and 2010. I got selected to speak at the DevConnections in Las Vegas in 2010 and Orlando 2011. I do believe that I do have a long way to go, yet what I do makes me happy and I hope I can keep doing for years to come. Every year I can see an improvement on my code, and more frameworks and languages are under my belt, I learn to embrace them all as well as in my daily job, I have been able to work in a few projects beyond my department. I’m a learner and believer of the Michael “Doc” Norton pattern. Looking forward to learn more about it to be able to apply it better. In my short journey I now see my mistakes, I did a few things right, I have been listening the intelligent people and not being afraid to move along the technology changes. In my professional life, I have tried to avoid being placed in only one technology and product. I have always share my code and never confused anybody that wanted to take over any of my projects, I didn’t think anything I created as my own nor care too much when politics didn’t see my vision. I stayed flexible, ready and visible, yet humble. I keep my head just below the clouds, and avoided managers meetings. I credit my manager for my success, and I faulted publicly only myself for the failures. Hope this helps. Cheers, Al Follow me in Twitter  Read my previous post tweetmeme_url = 'http://weblogs.asp.net/albertpascual/archive/2010/12/09/part-2-career-development-as-a-software-developer-without-becoming-a-manager.aspx'; tweetmeme_source = 'alpascual';

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  • I&rsquo;m speaking at Software Architect 2010 in October

    - by Eric Nelson
    I’m very pleased to report I have managed to slip past the quality police and get to speak for the third year in a row at the excellent Software Architect conference in London. Which makes it the only “long running” conference that I have a 100% record on speaking at year on year which gives it an extra special significance. How much longer before I am found out :) This conference attracts some great speakers including the likes of Kevlin Henney, Neal Ford and Tim Ewald (oh – and me). If you are a software/solution architect then I would definitely recommend you check out whether the sessions this year are something that would help you grow and make great technology/architecture choices in your organisation. I am delivering a brand new session - which means I need to create it :-) 10 things every architect needs to know about Windows Azure In this session we will look at the 10 most architecturally significant features of the Windows Azure platform which directly impact how you architect solutions if you plan to deploy in the Cloud. Maybe see you there…

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  • Grontmij|Carl Bro A/S Relies on Telerik Reporting for Data Presentation and Analysis of Critical Bus

    Grontmij | Carl Bro A/S, an international company providing consultancy services in the fields of building, transportation, water, environment, energy and industry is using Telerik Reporting to save coding time and build an expandable  solution with swift performance and rich users interface. The main objective was to design and develop a web application that would provide users with an overview of construction budgets, contacts and all documents related to the properties and buildings they managed....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SQL SERVER – Attach or Detach Database – SQL in Sixty Seconds #068

    - by Pinal Dave
    When we have to move a database from one server to another server or when we have to move a database from one file to another file, we commonly use Database Attach or Detach process. I have been doing this for quite a while as well. Recently, when I was visiting an organization I found that in this organization lots of developers are still using an older version of the code to attach the database. I quickly pointed that out to them the new method to attach the database, however it was really interesting to find out that they really did not know that sp_attach_db is now a deprecated method to attach the database. This really made me to do today’s SQL in Sixty Seconds. I demonstrate in this SQL in Sixty Seconds how to attach or detach the database using a new method of attaching database. The code which I have used in this code is over here: -- Detach Database USE [master] GO EXEC MASTER.dbo.sp_detach_db @dbname = N'AdventureWorks2014_new' GO -- Deprecated Way to Attach Database USE [master] GO EXEC MASTER.dbo.sp_attach_db 'AdventureWorks2014_new', 'E:\AdventureWorks2012_Data_new.mdf', 'E:\AdventureWorks2012_log_new.ldf' GO -- Correct Way to Attach Database USE [master] GO CREATE DATABASE [AdventureWorks2014_new] ON ( FILENAME = 'E:\AdventureWorks2012_Data_new.mdf'), ( FILENAME = 'E:\AdventureWorks2012_log_new.ldf') FOR ATTACH GO Here is the question back to you – Do you still use old methods to attach database? If yes, I suggest that you start using the new method onwards. SQL in Sixty Seconds Video I have attempted to explain the same subject in simple words over in following video. Action Item Here are the blog posts I have previously written on the subject of SA password. You can read it over here: SQL SERVER – 2005 – T-SQL Script to Attach and Detach Database SQL SERVER – Move Database Files MDF and LDF to Another Location SQL SERVER – 2005 Take Off Line or Detach Database SQL SERVER – Attach mdf file without ldf file in Database SQL SERVER – Copy Database from Instance to Another Instance – Copy Paste in SQL Server You can subscribe to my YouTube Channel for frequent updates. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLAuthority News, T SQL, Video

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  • Welcoming Gavin Payne to Coeo

    - by Christian
    I’m very pleased to announce that Gavin Payne starts with us today as a Senior Consultant! We’ve known Gavin for a while now through his work in the UK SQL Server Community and when a role came up in our consulting practice I took the opportunity to talk to him about it. Gavin brings a broad range of experience from his recent background as a Solution Architect and has a particular interest in virtualization which is very prominent in the work that we do so we’re thrilled to have him on board. He’s also presenting a couple of sessions at the upcoming SQLBits conference in Brighton where Coeo is once again sponsoring and exhibiting so be sure to congratulate him in person if you’re going to be there! Gavin has a prolific online presence so be sure to subscribe to his blog and follow him on twitter! Blog: http://blog.gavinpayneuk.com/ Twitter: http://twitter.com/gavinpayneuk SQLBits: http://sqlbits.com/Speakers/Gavin_Payne   Welcome Gavin! Christian Bolton  - MCA, MCM, MVP Technical Director http://coeo.com - SQL Server Consulting & Managed Services

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  • Why is this rkhunter script sending empty emails?

    - by Oddthinking
    I have started running rkhunter (a security monitoring tool) and I have finally managed to clear all of its warnings. Now, a cron job runs every day to monitor my machine. Rather than send me an email of warnings, it sends me an email with no body - which I don't really want. Looking at the (unedited, straight out of the box) /etc/cron.daily/rkhunter script, it contains this snippet of shell code: if [ -s "$OUTFILE" ]; then ( echo "Subject: [rkhunter] $(hostname -f) - Daily report" echo "To: $REPORT_EMAIL" echo "" cat $OUTFILE ) | /usr/sbin/sendmail $REPORT_EMAIL fi The -s clause should prevent empty emails from being sent, right? Does anyone have an explanation why this would still send empty emails?

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  • Book Review - Programming Windows Azure by Siriram Krishnan

    - by BuckWoody
    As part of my professional development, I’ve created a list of books to read throughout the year, starting in June of 2011. This a review of the first one, called Programming Windows Azure by Siriram Krishnan. You can find my entire list of books I’m reading for my career here: http://blogs.msdn.com/b/buckwoody/archive/2011/06/07/head-in-the-clouds-eyes-on-the-books.aspx  Why I Chose This Book: As part of my learning style, I try to read multiple books about a single subject. I’ve found that at least 3 books are necessary to get the right amount of information to me. This is a “technical” work, meaning that it deals with technology and not business, writing or other facets of my career. I’ll have a mix of all of those as I read along. I chose this work in addition to others I’ve read since it covers everything from an introduction to more advanced topics in a single book. It also has some practical examples of actually working with the product, particularly on storage. Although it’s dated, many examples normally translate. I also saw that it had pretty good reviews. What I learned: I learned a great deal about storage, and many useful code snippets. I do think that there could have been more of a focus on the application fabric - but of course that wasn’t as mature a feature when this book was written. I learned some great architecture examples, and in one section I learned more about encryption. In that example, however, I would rather have seen the examples go the other way - the book focused on moving data from on-premise to Azure storage in an encrypted fashion. Using the Application Fabric I would rather see sensitive data left in a hybrid fashion on premise, and connect to for the Azure application. Even so, the examples were very useful. If you’re looking for a good “starter” Azure book, this is a good choice. I also recommend the last chapter as a quick read for a DBA, or Database Administrator. It’s not very long, but useful. Note that the limits described are incorrect - which is one of the dangers of reading a book about any cloud offering. The services offered are updated so quickly that the information is in constant danger of being “stale”. Even so, I found this a useful book, which I believe will help me work with Azure better. Raw Notes: I take notes as I read, calling that process “reading with a pencil”. I find that when I do that I pay attention better, and record some things that I need to know later. I’ll take these notes, categorize them into a OneNote notebook that I synchronize in my Live.com account, and that way I can search them from anywhere. I can even read them on the web, since the Live.com has a OneNote program built in. Note that these are the raw notes, so they might not make a lot of sense out of context - I include them here so you can watch my though process. Programming Windows Azure by Siriram Krishnan: Learning about how to select applications suitable for Distributed Technology. Application Fabric gets the least attention; probably because it was newer at the time. Very clear (Chapter One) Good foundation Background and history, but not too much I normally arrange my descriptions differently, starting with the use-cases and moving to physicality, but this difference helps me. Interesting that I am reading this using Safari Books Online, which uses many of these concepts. Taught me some new aspects of a Hypervisor – very low-level information about the Azure Fabric (not to be confused with the Application Fabric feature) (Chapter Two) Good detail of what is included in the SDK. Even more is available now. CS = Cloud Service (Chapter 3) Place Storage info in the configuration file, since it can be streamed in-line with a running app. Ditto for logging, and keep separated configs for staging and testing. Easy-switch in and switch out.  (Chapter 4) There are two Runtime API’s, one of external and one for internal. Realizing how powerful this paradigm really is. Some places seem light, and to drop off but perhaps that’s best. Managing API is not charged, which is nice. I don’t often think about the price, until it comes to an actual deployment (Chapter 5) Csmanage is something I want to dig into deeper. API requires package moves to Blob storage first, so it needs a URL. Csmanage equivalent can be written in Unix scripting using openssl. Upgrades are possible, and you use the upgradeDomainCount attribute in the Service-Definition.csdef file  Always use a low-privileged account to test on the dev fabric, since Windows Azure runs in partial trust. Full trust is available, but can be dangerous and must be well-thought out. (Chapter 6) Learned how to run full CMD commands in a web window – not that you would ever do that, but it was an interesting view into those links. This leads to a discussion on hosting other runtimes (such as Java or PHP) in Windows Azure. I got an expanded view on this process, although this is where the book shows its age a little. Books can be a problem for Cloud Computing for this reason – things just change too quickly. Windows Azure storage is not eventually consistent – it is instantly consistent with multi-phase commit. Plumbing for this is internal, not required to code that. (Chapter 7) REST API makes the service interoperable, hybrid, and consistent across code architectures. Nicely done. Use affinity groups to keep data and code together. Side note: e-book readers need a common “notes” feature. There’s a decent quick description of REST in this chapter. Learned about CloudDrive code – PowerShell sample that mounts Blob storage as a local provider. Works against Dev fabric by default, can be switched to Account. Good treatment in the storage chapters on the differences between using Dev storage and Azure storage. These can be mitigated. No, blobs are not of any size or number. Not a good statement (Chapter 8) Blob storage is probably Azure’s closest play to Infrastructure as a Service (Iaas). Blob change operations must be authenticated, even when public. Chapters on storage are pretty in-depth. Queue Messages are base-64 encoded (Chapter 9) The visibility timeout ensures processing of message in a disconnected system. Order is not guaranteed for a message, so if you need that set an increasing number in the queue mechanism. While Queues are accessible via REST, they are not public and are secured by default. Interesting – the header for a queue request includes an estimated count. This can be useful to create more worker roles in a dynamic system. Each Entity (row) in the Azure Table service is atomic – all or nothing. (Chapter 10) An entity can have up to 255 Properties  Use “ID” for the class to indicate the key value, or use the [DataServiceKey] Attribute.  LINQ makes working with the Azure Table Service much easier, although Interop is certainly possible. Good description on the process of selecting the Partition and Row Key.  When checking for continuation tokens for pagination, include logic that falls out of the check in case you are at the last page.  On deleting a storage object, it is instantly unavailable, however a background process is dispatched to perform the physical deletion. So if you want to re-create a storage object with the same name, add retry logic into the code. Interesting approach to deleting an index entity without having to read it first – create a local entity with the same keys and apply it to the Azure system regardless of change-state.  Although the “Indexes” description is a little vague, it’s interesting to see a Folding and Stemming discussion a-la the Porter Stemming Algorithm. (Chapter 11)  Presents a better discussion of indexes (at least inverted indexes) later in the chapter. Great treatment for DBA’s in Chapter 11. We need to work on getting secondary indexes in Table storage. There is a limited form of transactions called “Entity Group Transactions” that, although they have conditions, makes a transactional system more possible. Concurrency also becomes an issue, but is handled well if you’re using Data Services in .NET. It watches the Etag and allows you to take action appropriately. I do not recommend using Azure as a location for secure backups. In fact, I would rather have seen the examples in (Chapter 12) go the other way, showing how data could be brought back to a local store as a DR or HA strategy. Good information on cryptography and so on even so. Chapter seems out of place, and should be combined with the Blob chapter.  (Chapter 13) on SQL Azure is dated, although the base concepts are OK.  Nice example of simple ADO.NET access to a SQL Azure (or any SQL Server Really) database.  

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  • DDD Melbourne -lessons leant

    - by Michael Freidgeim
    I've attended DDD Melbourne and want to list the interesting points, that I've leant and want to follow. To read more: * Moles-Mocking Isolation framework for .NET. Documentation is here.   (See also Mocking frameworks comparison created October 4, 2009 ) * WebFormsMVP * PluralSight   http://www.pluralsight-training.net/offers/default.aspx?cc=trial   * ELMAH: Error Logging Modules and Handlers *Rhino.Mocks   * VS UI Test Recorder -see posts Visual Studio 2010 Coded UI Test User Guide. Note that Microsoft Test Manager (MTM) toolis a separate application, that can be started from Program files/VS 2010 menu.It is not a menu inside Visual Studio.   * CodeContract- seems great in Debug. Will be good if in production  will be possible runtime configuration, ability to log instead of throw exception. Current recommendation to customize Debug.Assert is not trivial The programmer is free to use the customization provided by Debug.Assert using assert listeners to obtain whatever runtime behavior they desire (e.g., ignoring the error, logging it, or throwing an exception).   // Clears the existing list of assert listener (the default pop-up box) System.Diagnostics.Debug.Listeners.Clear(); // Install your own listener System.Diagnostics.Debug.Listeners.Add(MyTraceListener); Note that you can't catch specific ContractException, but can catch generic Exception(see How come you cannot catch Code Contract exceptions?)   Books recommended "Working effectively with legacy code" by Michael Feathers (corresponding article)   Fowler, Martin Refactoring: Improving the Design of Existing Code, slides http://jaoo.dk/jaoo1999/schedule/MartinFowlerRefractoring.pdf

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  • C# 4.0: Alternative To Optional Arguments

    - by Paulo Morgado
    Like I mentioned in my last post, exposing publicly methods with optional arguments is a bad practice (that’s why C# has resisted to having it, until now). You might argument that your method or constructor has to many variants and having ten or more overloads is a maintenance nightmare, and you’re right. But the solution has been there for ages: have an arguments class. The arguments class pattern is used in the .NET Framework is used by several classes, like XmlReader and XmlWriter that use such pattern in their Create methods, since version 2.0: XmlReaderSettings settings = new XmlReaderSettings(); settings.ValidationType = ValidationType.Auto; XmlReader.Create("file.xml", settings); With this pattern, you don’t have to maintain a long list of overloads and any default values for properties of XmlReaderSettings (or XmlWriterSettings for XmlWriter.Create) can be changed or new properties added in future implementations that won’t break existing compiled code. You might now argue that it’s too much code to write, but, with object initializers added in C# 3.0, the same code can be written like this: XmlReader.Create("file.xml", new XmlReaderSettings { ValidationType = ValidationType.Auto }); Looks almost like named and optional arguments, doesn’t it? And, who knows, in a future version of C#, it might even look like this: XmlReader.Create("file.xml", new { ValidationType = ValidationType.Auto });

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  • OpenGL: Where shoud I place shaders?

    - by mivic
    I'm trying to learn OpenGL ES 2.0 and I'm wondering what is the most common practice to "manage" shaders. I'm asking this question because in the examples I've found (like the one included in the API Demo provided with the android sdk), I usually see everything inside the GLRenderer class and I'd rather separate things so I can have, for example, a GLImage object that I can reuse whenever I want to draw a textured quad (I'm focusing on 2D only at the moment), just like I had in my OpenGL ES 1.0 code. In almost every example I've found, shaders are just defined as class attributes. For example: public class Square { public final String vertexShader = "uniform mat4 uMVPMatrix;\n" + "attribute vec4 aPosition;\n" + "attribute vec4 aColor;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_Position = uMVPMatrix * aPosition;\n" + " vColor = aColor;\n" + "}\n"; public final String fragmentShader = "precision mediump float;\n" + "varying vec4 vColor;\n" + "void main() {\n" + " gl_FragColor = vColor;\n" + "}\n"; // ... } I apologize in advance if some of these questions are dumb, but I've never worked with shaders before. 1) Is the above code the common way to define shaders (public final class properties)? 2) Should I have a separate Shader class? 3) If shaders are defined outside the class that uses them, how would I know the names of their attributes (e.g. "aColor" in the following piece of code) so I can bind them? colorHandle = GLES20.glGetAttribLocation(program, "aColor");

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  • Ubuntu no longer prompts for root privilege (but doesn't give it either)

    - by Elad Avron
    So on 14.04 LTS I was playing around with some settings to solve another problem, and somehow managed to screw things up and now Ubuntu no longer asks for root privileges before trying to perform administrative actions. The catch is that my user does NOT have them by default, which means those actions ALL fail. I can still run "sudo " from terminal and it'll ask for my password and work fine, but any GUI that requires root just fails without asking anything. Any ideas what I did wrong and how to solve it? Thanks in advance.

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  • Congratulations to Gavin Payne–Microsoft Certified Architect

    - by Christian
    Huge congratulations to Gavin who became the 6th person in the WORLD outside Microsoft to qualify as a Microsoft Certified Architect in SQL Server today. Gavin’s worked so hard for this since the start of the year and all that work culminated in a grilling 4 hour review board during the PASS summit in Seattle less than 2 weeks ago -- he received his official results last night. To put things into perspective, there are only 25 people on the planet that are qualified to this level in SQL Server; only 6 of those don’t work for Microsoft; and 2 of those work for Coeo. Coeo is the only partner in the UK to have an MCA in SQL Server, and now we have 2! Well done Gavin, we’re all very proud of what you’ve achieved!   Christian Bolton - MCA, MCM, MVP Technical Director http://coeo.com - SQL Server Consulting & Managed Services You can read more about the Certified Architect program on Microsoft’s website here: http://bit.ly/4ar5QP

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  • How-to call server side Java from JavaScript

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} The af:serverListener tag in Oracle ADF Faces allows JavaScript to call into server side Java. The example shown below uses an af:clientListener tag to invoke client side JavaScript in response to a key stroke in an Input Text field. The script then call a defined af:serverListener by its name defined in the type attribute. The server listener can be defined anywhere on the page, though from a code readability perspective it sounds like a good idea to put it close to from where it is invoked. <af:inputText id="it1" label="...">   <af:clientListener method="handleKeyUp" type="keyUp"/>   <af:serverListener type="MyCustomServerEvent"                      method="#{mybean.handleServerEvent}"/> </af:inputText> The JavaScript function below reads the event source from the event object that gets passed into the called JavaScript function. The call to the server side Java method, which is defined on a managed bean, is issued by a JavaScript call to AdfCustomEvent. The arguments passed to the custom event are the event source, the name of the server listener, a message payload formatted as an array of key:value pairs, and true/false indicating whether or not to make the call immediate in the request lifecycle. <af:resource type="javascript">     function handleKeyUp (evt) {    var inputTextComponen = event.getSource();       AdfCustomEvent.queue(inputTextComponent,                         "MyCustomServerEvent ",                         {fvalue:component.getSubmittedValue()},                         false);    event.cancel();}   </af:resource> The server side managed bean method uses a single argument signature with the argument type being ClientEvent. The client event provides information about the event source object - as provided in the call to AdfCustomEvent, as well as the payload keys and values. The payload is accessible from a call to getParameters, which returns a HashMap to get the values by its key identifiers.  public void handleServerEvent(ClientEvent ce){    String message = (String) ce.getParameters().get("fvalue");   ...  } Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Find the tag library at: http://download.oracle.com/docs/cd/E15523_01/apirefs.1111/e12419/tagdoc/af_serverListener.html

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  • Professional Scrum Developer (.NET) Training in London

    - by Martin Hinshelwood
    On the 26th - 30th July in Microsoft’s offices in London Adam Cogan from SSW will be presenting the first Professional Scrum Developer course in the UK. I will be teaching this course along side Adam and it is a fantastic experience. You are split into teams and go head-to-head to deliver units of potentially shippable work in four two hour sprints. The Professional Scrum Developer course is the only course endorsed by both Microsoft and Ken Schwaber and they have worked together very effectively in brining this course to fruition. This course is the brain child of Richard Hundhausen, a Microsoft Regional Director, and both Adam and I attending the Trainer Prep in Sydney when he was there earlier this year. He is a fantastic trainer and no matter where you do this course you can be safe in the knowledge that he has trained and vetted all of the teachers. A tools version of Ken if you will Find a course and register Download this syllabus Download the Scrum Guide What is the Professional Scrum Developer course all about? Professional Scrum Developer course is a unique and intensive five-day experience for software developers. The course guides teams on how to turn product requirements into potentially shippable increments of software using the Scrum framework, Visual Studio 2010, and modern software engineering practices. Attendees will work in self-organizing, self-managing teams using a common instance of Team Foundation Server 2010. Who should attend this course? This course is suitable for any member of a software development team – architect, programmer, database developer, tester, etc. Entire teams are encouraged to attend and experience the course together, but individuals are welcome too. Attendees will self-organize to form cross-functional Scrum teams. These teams require an aggregate of skills specific to the selected case study. Please see the last page of this document for specific details. Product Owners, ScrumMasters, and other stakeholders are welcome too, but keep in mind that everyone who attends will be expected to commit to work and pull their weight on a Scrum team. What should you know by the end of the course? Scrum will be experienced through a combination of lecture, demonstration, discussion, and hands-on exercises. Attendees will learn how to do Scrum correctly while being coached and critiqued by the instructor, in the following topic areas: Form effective teams Explore and understand legacy “Brownfield” architecture Define quality attributes, acceptance criteria, and “done” Create automated builds How to handle software hotfixes Verify that bugs are identified and eliminated Plan releases and sprints Estimate product backlog items Create and manage a sprint backlog Hold an effective sprint review Improve your process by using retrospectives Use emergent architecture to avoid technical debt Use Test Driven Development as a design tool Setup and leverage continuous integration Use Test Impact Analysis to decrease testing times Manage SQL Server development in an Agile way Use .NET and T-SQL refactoring effectively Build, deploy, and test SQL Server databases Create and manage test plans and cases Create, run, record, and play back manual tests Setup a branching strategy and branch code Write more maintainable code Identify and eliminate people and process dysfunctions Inspect and improve your team’s software development process What does the week look like? This course is a mix of lecture, demonstration, group discussion, simulation, and hands-on software development. The bulk of the course will be spent working as a team on a case study application delivering increments of new functionality in mini-sprints. Here is the week at a glance: Monday morning and most of the day Friday will be spent with the computers powered off, so you can focus on sharpening your game of Scrum and avoiding the common pitfalls when implementing it. The Sprints Timeboxing is a critical concept in Scrum as well as in this course. We expect each team and student to understand and obey all of the timeboxes. The timebox duration will always be clearly displayed during each activity. Expect the instructor to enforce it. Each of the ½ day sprints will roughly follow this schedule: Component Description Minutes Instruction Presentation and demonstration of new and relevant tools & practices 60 Sprint planning meeting Product owner presents backlog; each team commits to delivering functionality 10 Sprint planning meeting Each team determines how to build the functionality 10 The Sprint The team self-organizes and self-manages to complete their tasks 120 Sprint Review meeting Each team will present their increment of functionality to the other teams = 30 Sprint Retrospective A group retrospective meeting will be held to inspect and adapt 10 Each team is expected to self-organize and manage their own work during the sprint. Pairing is highly encouraged. The instructor/product owner will be available if there are questions or impediments, but will be hands-off by default. You should be prepared to communicate and work with your team members in order to achieve your sprint goal. If you have development-related questions or get stuck, your partner or team should be your first level of support. Module 1: INTRODUCTION This module provides a chance for the attendees to get to know the instructors as well as each other. The Professional Scrum Developer program, as well as the day by day agenda, will be explained. Finally, the Scrum team will be selected and assembled so that the forming, storming, norming, and performing can begin. Trainer and student introductions Professional Scrum Developer program Agenda Logistics Team formation Retrospective Module 2: SCRUMDAMENTALS This module provides a level-setting understanding of the Scrum framework including the roles, timeboxes, and artifacts. The team will then experience Scrum firsthand by simulating a multi-day sprint of product development, including planning, review, and retrospective meetings. Scrum overview Scrum roles Scrum timeboxes (ceremonies) Scrum artifacts Simulation Retrospective It’s required that you read Ken Schwaber’s Scrum Guide in preparation for this module and course. MODULE 3: IMPLEMENTING SCRUM IN VISUAL STUDIO 2010 This module demonstrates how to implement Scrum in Visual Studio 2010 using a Scrum process template*. The team will learn the mapping between the Scrum concepts and how they are implemented in the tool. After connecting to the shared Team Foundation Server, the team members will then return to the simulation – this time using Visual Studio to manage their product development. Mapping Scrum to Visual Studio 2010 User Story work items Task work items Bug work items Demonstration Simulation Retrospective Module 4: THE CASE STUDY In this module the team is introduced to their problem domain for the week. A kickoff meeting by the Product Owner (the instructor) will set the stage for the why and what that will take during the upcoming sprints. The team will then define the quality attributes of the project and their definition of “done.” The legacy application code will be downloaded, built, and explored, so that any bugs can be discovered and reported. Introduction to the case study Download the source code, build, and explore the application Define the quality attributes for the project Define “done” How to file effective bugs in Visual Studio 2010 Retrospective Module 5: HOTFIX This module drops the team directly into a Brownfield (legacy) experience by forcing them to analyze the existing application’s architecture and code in order to locate and fix the Product Owner’s high-priority bug(s). The team will learn best practices around finding, testing, fixing, validating, and closing a bug. How to use Architecture Explorer to visualize and explore Create a unit test to validate the existence of a bug Find and fix the bug Validate and close the bug Retrospective Module 6: PLANNING This short module introduces the team to release and sprint planning within Visual Studio 2010. The team will define and capture their goals as well as other important planning information. Release vs. Sprint planning Release planning and the Product Backlog Product Backlog prioritization Acceptance criteria and tests Sprint planning and the Sprint Backlog Creating and linking Sprint tasks Retrospective At this point the team will have the knowledge of Scrum, Visual Studio 2010, and the case study application to begin developing increments of potentially shippable functionality that meet their definition of done. Module 7: EMERGENT ARCHITECTURE This module introduces the architectural practices and tools a team can use to develop a valid design on which to develop new functionality. The teams will learn how Scrum supports good architecture and design practices. After the discussion, the teams will be presented with the product owner’s prioritized backlog so that they may select and commit to the functionality they can deliver in this sprint. Architecture and Scrum Emergent architecture Principles, patterns, and practices Visual Studio 2010 modeling tools UML and layer diagrams SPRINT 1 Retrospective Module 8: TEST DRIVEN DEVELOPMENT This module introduces Test Driven Development as a design tool and how to implement it using Visual Studio 2010. To maximize productivity and quality, a Scrum team should setup Continuous Integration to regularly build every team member’s code changes and run regression tests. Refactoring will also be defined and demonstrated in combination with Visual Studio’s Test Impact Analysis to efficiently re-run just those tests which were impacted by refactoring. Continuous integration Team Foundation Build Test Driven Development (TDD) Refactoring Test Impact Analysis SPRINT 2 Retrospective Module 9: AGILE DATABASE DEVELOPMENT This module lets the SQL Server database developers in on a little secret – they can be agile too. By using the database projects in Visual Studio 2010, the database developers can join the rest of the team. The students will see how to apply Agile database techniques within Visual Studio to support the SQL Server 2005/2008/2008R2 development lifecycle. Agile database development Visual Studio database projects Importing schema and scripts Building and deploying Generating data Unit testing SPRINT 3 Retrospective Module 10: SHIP IT Teams need to know that just because they like the functionality doesn’t mean the Product Owner will. This module revisits acceptance criteria as it pertains to acceptance testing. By refining acceptance criteria into manual test steps, team members can execute the tests, recording the results and reporting bugs in a number of ways. Manual tests will be defined and executed using the Microsoft Test Manager tool. As the Sprint completes and an increment of functionality is delivered, the team will also learn why and when they should create a branch of the codeline. Acceptance criteria Testing in Visual Studio 2010 Microsoft Test Manager Writing and running manual tests Branching SPRINT 4 Retrospective Module 11: OVERCOMING DYSFUNCTION This module introduces the many types of people, process, and tool dysfunctions that teams face in the real world. Many dysfunctions and scenarios will be identified, along with ideas and discussion for how a team might mitigate them. This module will enable you and your team to move toward independence and improve your game of Scrum when you depart class. Scrum-butts and flaccid Scrum Best practices working as a team Team challenges ScrumMaster challenges Product Owner challenges Stakeholder challenges Course Retrospective What will be expected of you and you team? This is a unique course in that it’s technically-focused, team-based, and employs timeboxes. It demands that the members of the teams self-organize and self-manage their own work to collaboratively develop increments of software. All attendees must commit to: Pay attention to all lectures and demonstrations Participate in team and group discussions Work collaboratively with other team members Obey the timebox for each activity Commit to work and do your best to deliver All teams should have these skills: Understanding of Scrum Familiarity with Visual Studio 201 C#, .NET 4.0 & ASP.NET 4.0 experience*  SQL Server 2008 development experience Software testing experience * Check with the instructor ahead of time for the exact technologies Self-organising teams Another unique attribute of this course is that it’s a technical training class being delivered to teams of developers, not pairs, and not individuals. Ideally, your actual software development team will attend the training to ensure that all necessary skills are covered. However, if you wish to attend an open enrolment course alone or with just a couple of colleagues, realize that you may be placed on a team with other attendees. The instructor will do his or her best to ensure that each team is cross-functional to tackle the case study, but there are no guarantees. You may be required to try a new role, learn a new skill, or pair with somebody unfamiliar to you. This is just good Scrum! Who should NOT take this course? Because of the nature of this course, as explained above, certain types of people should probably not attend this course: Students requiring command and control style instruction – there are no prescriptive/step-by-step (think traditional Microsoft Learning) labs in this course Students who are unwilling to work within a timebox Students who are unwilling to work collaboratively on a team Students who don’t have any skill in any of the software development disciplines Students who are unable to commit fully to their team – not only will this diminish the student’s learning experience, but it will also impact their team’s learning experience Find a course and register Download this syllabus Download the Scrum Guide Technorati Tags: Scrum,SSW,Pro Scrum Dev

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  • Platform Builder: Removing the Version Information from the Desktop

    - by Bruce Eitman
    The question of how to remove the version information from the desktop has been around for a long time. It came up again today. The question is about the string displayed on the desktop that looks like one of these, depending on the OS verison: Windows Embedded CE v6.00 (Build xxxx on xxxx) Microsoft Windows CE v5.00 (Build xxxx on xxxx) Microsoft Windows CE .NET v4.20 (Build xxxx on xxxx) I have looked into this in the past, but never really had a definitive answer. I have an answer now. The short answer is that the version information is displayed if the code is built without SHIP_BUILD defined.  I have to be honest, I have given this answer in the newsgroups in the past, but I still had questions. My questions have come from different build machines giving different results.   I have noticed that some engineer’s workstations would have the version information displayed, while others did not. I always stopped short of spending time investigating further because our release build machines never resulted in the version information being displayed. But, we do not typically define SHIP_BUILD for our releases because our customers want or need the debug output. So today I dug further into the question. The answer is actually quite simple. Microsoft builds the retail shell libraries with SHIP_BUILD defined and releases the libraries with Platform Builder. Normally the source code does not need to be built during Sysgen, so the libraries that Microsoft delivered are linked to create the Explorer shell. So typically the Explorer shell displays the version information for debug builds, but does not for retail builds. The trouble comes when the source code is forced to be rebuilt for a retail build. This might happen if an engineer uses “Build and Sysgen” or builds the Public\Shell folder from the command line with the clean flag. I am not sure if Build and Sysgen will cause the problem or not – I have never used Build and Sysgen and I strongly advise against using it (see Platform Builder: Don’t use Build and Sysgen) Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • Wireless driver - how to load manufacturer's STA file (Ralink 3290)

    - by Matt
    Caution: I'm a newb. Hardware: Giada i35G, cedar trail atom with nvidia gf119, railtek ethernet and Ralink 3290 for wireless. Already accomplished: Installed Ubuntu 12.10, loaded GPU drivers and redirected sound out through GPU card to HDMI. Ethernet works like a charm. Issue: Can't get my wireless up and running. There seems to be no package to which I can simply run a sudo get-aspt install ... I found the corresponding Linux driver from the manufacturer's site, but I have not managed to find out what to with the file. Here's the manufacturers site: http://www.ralinktech.com/en/04_support/support.php?sn=501 I get a file with the following name: \2012_0508_RT3290_Linux_STA_v2.6.0.0.bz2 I hope somebody might be able to tell me what to do next. Thanks for reading and apologies for potentially asking a trivial question. Best regards, Matt

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