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  • "loading" div automatically appended when using cordova (phonegap)

    - by Vlad Ioffe
    I am using cordova for mobile app development on android platform. I have this html code in www/index.html file: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="Content-Language" content="en" /> <script src="cordova-2.2.0.js" type="text/javascript"></script> <script src="jquery/jquery.js" type="text/javascript"></script> <script src="jquery.mobile/jquery.mobile-1.1.0.js" type="text/javascript"></script> <script src="JS/main.js" type="text/javascript"></script> <link rel="stylesheet" href="CSS/main.css"/> </head> <body id="body" class="body"> <div id="box" class="bodyBlack"> </div> </body> </html> I don't know why but when I am running this app (also when just opening on pc browser) i am having this div appended at the bottom of the page: <div ui-loader ui-corner-all ui-body-a ui-loader-default> <span ui-loader ui-corner-all ui-body-a ui-loader-default></span> <h1>loading</h1> Why and from where dose it getting from? how I am preventing it to do so? Thanks!!!

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  • How do I controll clipping with non-opaque graphics-item's in Qt?

    - by JJacobsson
    I have a bunch of QGraphicsSvgItem's in a QGraphicsScene that are drawn connected by QGraphicsLineItem's. This show's a graph of a tree-structure. What I want to do is provide a feature where everything but a selected sub-tree becomes transparent. A kind of "highlight this sub-tree" feature. That part was easy, but the results are ugly because now the lines can be seen through the semi-transparent svg's. I am looking for some way to still clip other QGraphicsItem's in the scene to the svg item's, giving the effect that the svg's are semi-transparent windows to the background. I know this code does not use svg's but I figure you can replace that yourself if you are so inclined. int main(int argc, char *argv[]) { QApplication app(argc, argv); QGraphicsScene scene; for( int i = 0; i < 10; ++i ) { QGraphicsLineItem* line = new QGraphicsLineItem; line->setLine( i * 25.0 + 1.0, 0, i * 25.0 + 23.0, 0 ); scene.addItem( line ); } for( int i = 0; i < 11; ++i ) { QGraphicsEllipseItem* ellipse = new QGraphicsEllipseItem; ellipse->setRect( (i * 25.0) - 9.0, -9.0, 18.0, 18.0f ); ellipse->setBrush( QBrush( Qt::green, Qt::SolidPattern ) ); ellipse->setOpacity( 0.5 ); scene.addItem( ellipse ); } QGraphicsView view( &scene ); view.show(); return app.exec(); } I would like the line's to not be seen behind the circle's. I have tried fiddling with the depth-buffer and the stencil buffer using opengl rendering to no avail. How do I get the QGraphicsSvgItem's (or QGraphicsEllipseItem's in the example code) to still clip the lines even though they are semi-transparent?

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  • Service reference not generating client types

    - by Cranialsurge
    I am trying to consume a WCF service in a class library by adding a service reference to it. In one of the class libraries it gets consumed properly and I can access the client types in order to generate a proxy off of them. However in my second class library (or even in a console test app), when i add the same service reference, it only exposes the types that are involved in the contract operations and not the client type for me to generate a proxy against. e.g. Endpoint has 2 services exposed - ISvc1 and ISvc2. When I add a service reference to this endpoint in the first class library I get ISvc1Client andf ISvc2Client to generate proxies off of in order to use the operations exposed via those 2 contracts. In addition to these clients the service reference also exposes the types involved in the operations like (type 1, type 2 etc.) this is what I need. However when i try to add a service reference to the same endpoing in another console application or class library only Type 1, Type 2 etc. are exposed and not ISvc1Client and ISvc2Client because of which I cannot generate a proxy to access the operations I need. I am unable to determine why the service reference gets properly generated in one class library but not in the other or the test console app.

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  • How to resolve the only ImagePicker control view in landscap mode and whole application in portrait mode?

    - by Wolvorin
    I have tried almost all the answers during last two days provided by Google and SO but no luck :( What I want is my whole application is in portrait mode only. And it working fine in ios 6+. The only support required at now. But the problem is I need to launch UIImagePickerViewController with image source type camera in only landscap mode. What I tried till now is : (1) I try to create one category for UIImagePickerController for orientation. -(BOOL)shouldAutorotate { return NO; } -(NSUInteger)supportedInterfaceOrientations { return UIInterfaceOrientationMaskLandscape; } - (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation { return UIInterfaceOrientationLandscapeLeft; } Like this. But the camera view is not proper aligned. It just follows the orientation of device with some +/- 90 angle but not what I required. Even the button of the camera shown by camera view as camera control is also follows the camera view, ie. the view is rotated to 90 anti clock vise and stays to that way. Is there any way to use the camera with proper alignment? or have to use other framework to work with it? Please help me. I stuck with it for last two days.

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  • Artisan unable to access environment variables from $_ENV

    - by hansn
    Any artisan command I enter into the command line throws this error: $ php artisan <? return array( 'DB_HOSTNAME' => 'localhost', 'DB_USERNAME' => 'root', 'DB_NAME' => 'pc_booking', 'DB_PASSWORD' => 'secret', ); PHP Warning: Invalid argument supplied for foreach() in /home/martin/code/www/pc_backend/vendor/laravel/framework/src/Illuminate/Config/EnvironmentVariables.php on line 35 {"error":{"type":"ErrorException","message":"Undefined index: DB_HOSTNAME","file":"\/home\/martin\/code\/www\/pc_backend\/app\/config\/database.php","line":57}} This is only on my local development system, where I recently installed apache and php. On my production system on a shared host artisan commands work just fine. The prod system has it's own .env.php, but other than that the code should be identical. Relevant files: .env.local.php <? return array( 'DB_HOSTNAME' => 'localhost', 'DB_USERNAME' => 'root', 'DB_NAME' => 'pc_booking', 'DB_PASSWORD' => 'secret', ); app/config/database.php <?php return array( 'fetch' => PDO::FETCH_CLASS, 'default' => 'mysql', 'connections' => array( 'mysql' => array( 'driver' => 'mysql', 'host' => $_ENV['DB_HOSTNAME'], 'database' => $_ENV['DB_NAME'], 'username' => $_ENV['DB_USERNAME'], 'password' => $_ENV['DB_PASSWORD'], 'charset' => 'utf8', 'collation' => 'utf8_unicode_ci', 'prefix' => '', ), ), 'migrations' => 'migrations', ), ); The $_ENV array is populated as expected on the website - the problem appears to be with artisan only.

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  • How to display a busy message over a wpf screen

    - by dave
    Hey, I have a WPF application based on Prism4. When performing slow operations, I want to show a busy screen. I will have a large number of screens, so I'm trying to build a single solution into the framework rather than adding the busy indicator to each screen. These long running operations run in a background thread. This allows the UI to be updated (good) but does not stop the user from using the UI (bad). What I'd like to do is overlay a control with a spinning dial sort of thing and have that control cover the entire screen (the old HTML trick with DIVs). When the app is busy, the control would display thus block any further interaction as well as showing the spinny thing. To set this up, I thought I could just have my app screen in a canvas along with the spinny thing (with a greater ZIndex) then just make the spinny thing visible as required. This, however, is getting hard. Canvases do not seem well set up for this and I think I might be barking up the wrong tree. I would appreciate any help. Thanks.

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  • http authentication fails in cucumber when adding @javascript tag

    - by JESii
    I have a feature in my Rials app that works just fine with the message "Responds to browser_basic_authorize" from the Background Given step. However, if I add a @javascript tag before the scenario, then my Background Given fails with "I don't know how to login". What's going wrong and how do I go about testing javascrpt interactions on my app? Background: Given I perform HTTP authentication as "<id>/<password>" When I go to the homepage Then I should see "Text-that-you-should-see-on-your-home-page" Scenario: Displaying injury causative factors Given I am on the new_incident_report page When I choose "incident_report_employee_following_procedures_true" Then I should see "Equipment failure?" Then I should not see "Lack of training" When /^I perform HTTP authentication as "([^\"]*)\/([^\"]*)"$/ do |username, password| puts "id/pswd: #{username}/#{password}" ### Following works ONLY if performed first before even going to a page!!! if page.driver.respond_to?(:basic_auth) puts 'Responds to basic_auth' page.driver.basic_auth(username, password) elsif page.driver.respond_to?(:basic_authorize) puts 'Responds to basic_authorize' page.driver.basic_authorize(username, password) elsif page.driver.respond_to?(:browser) && page.driver.browser.respond_to?(:basic_authorize) puts 'Responds to browser_basic_authorize' page.driver.browser.basic_authorize(username, password) else raise "I don't know how to log in!" end end Rails 3.0.9, current gems, other tests passing.

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  • How could I cache images that I'm pulling from a magento database through ajax?

    - by wes
    Here's script being called through ajax: <?php require_once '../app/Mage.php'; umask(0); /* not Mage::run(); */ Mage::app('default'); $cat_id = ($_POST['cat_id']) ? $_POST['cat_id'] : NULL; try { $category = new Mage_Catalog_Model_Category(); $category->load($cat_id); $collection = $category->getProductCollection(); $output = '<ul>'; foreach ($collection as $product) { $cProduct = Mage::getModel('catalog/product'); $cProduct->load($product->getId()); $output .= '<li><img id="'.$product->getId().'" src="' . (string)Mage::helper('catalog/image')->init($cProduct, 'small_image')->resize(75) . '" class="thumb" /></li>'; } $output .= '</ul>'; echo $output; } catch (Exception $e) { echo 'Caught exception: ', $e->getMessage(), "\n"; } I'm just passing in the Category ID, which I've tacked onto the navigation links, then doing some work to eventually just pass back all product images in that category. I'm using this on a drag and drop build-a-bracelet type of application, and the amount of images returned is sometimes in the 500s. So it get's pretty held up during transmission, sometimes 10 seconds or so. I know I'd do good by caching them some way, just not sure how to go about it. Any help is much appreciated. Thanks. -Wes

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  • Creating a RESTful API - HELP!

    - by Martin Cox
    Hi Chaps Over the last few weeks I've been learning about iOS development, which has naturally led me into the world of APIs. Now, searching around on the Internet, I've come to the conclusion that using the REST architecture is very much recommended - due to it's supposed simplicity and ease of implementation. However, I'm really struggling with the implementation side of REST. I understand the concept; using HTTP methods as verbs to describe the action of a request and responding with suitable response codes, and so on. It's just, I don't understand how to code it. I don't get how I map a URI to an object. I understand that a GET request for domain.com/api/user/address?user_id=999 would return the address of user 999 - but I don't understand where or how that mapping from /user/address to some method that queries a database has taken place. Is this all coded in one php script? Would I just have a method that grabs the URI like so: $array = explode("/", ltrim(rtrim($_SERVER['REQUEST_URI'], "/"), "/")) And then cycle through that array, first I would have a request for a "user", so the PHP script would direct my request to the user object and then invoke the address method. Is that what actually happens? I've probably not explained my thought process very well there. The main thing I'm not getting is how that URI /user/address?id=999 somehow is broken down and executed - does it actually resolve to code? class user(id) { address() { //get user address } } I doubt I'm making sense now, so I'll call it a day trying to explain further. I hope someone out there can understand what I'm trying to say! Thanks Chaps, look forward to your responses. Martin p.s - I'm not a developer yet, I'm learning :)

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  • How to handle Win+Shift+LEft/Right on Win7 with custom WM_GETMINMAXINFO logic?

    - by Steven Robbins
    I have a custom windows implementation in a WPF app that hooks WM_GETMINMAXINFO as follows: private void MaximiseWithTaskbar(System.IntPtr hwnd, System.IntPtr lParam) { MINMAXINFO mmi = (MINMAXINFO)Marshal.PtrToStructure(lParam, typeof(MINMAXINFO)); System.IntPtr monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST); if (monitor != System.IntPtr.Zero) { MONITORINFO monitorInfo = new MONITORINFO(); GetMonitorInfo(monitor, monitorInfo); RECT rcWorkArea = monitorInfo.rcWork; RECT rcMonitorArea = monitorInfo.rcMonitor; mmi.ptMaxPosition.x = Math.Abs(rcWorkArea.left - rcMonitorArea.left); mmi.ptMaxPosition.y = Math.Abs(rcWorkArea.top - rcMonitorArea.top); mmi.ptMaxSize.x = Math.Abs(rcWorkArea.right - rcWorkArea.left); mmi.ptMaxSize.y = Math.Abs(rcWorkArea.bottom - rcWorkArea.top); mmi.ptMinTrackSize.x = Convert.ToInt16(this.MinWidth * (desktopDpiX / 96)); mmi.ptMinTrackSize.y = Convert.ToInt16(this.MinHeight * (desktopDpiY / 96)); } Marshal.StructureToPtr(mmi, lParam, true); } It all works a treat and it allows me to have a borderless window maximized without having it sit on to of the task bar, which is great, but it really doesn't like being moved between monitors with the new Win7 keyboard shortcuts. Whenever the app is moved with Win+Shift+Left/Right the WM_GETMINMAXINFO message is received, as I'd expect, but MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST) returns the monitor the application has just been moved FROM, rather than the monitor it is moving TO, so if the monitors are of differing resolutions the window end up the wrong size. I'm not sure if there's something else I can call, other then MonitorFromWindow, or whether there's a "moving monitors" message I can hook prior to WM_GETMINMAXINFO. I'm assuming there is a way to do it because "normal" windows work just fine.

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  • Style for eclipse not working

    - by KentZhou
    I create a style in resource dictionary file as below for silverlight app: <Style x:Key="YesStyle" TargetType="Ellipse"> <Setter Property="Stroke" Value="Black"/> <Setter Property="Height" Value="14"/> <Setter Property="Width" Value="14"/> <Setter Property="HorizontalAlignment" Value="Left"/> <Setter Property="Margin" Value="0,-220,0,0"/> <Setter Property="VerticalAlignment" Value="Top"/> <Setter Property="Fill"> <Setter.Value> <LinearGradientBrush EndPoint="0.942,0.239" StartPoint="0.078,0.776"> <GradientStop Color="#FFFFFFFF"/> <GradientStop Color="#FFFC0E06" Offset="0.035"/> <GradientStop Color="#FFE8EBF0" Offset="1"/> </LinearGradientBrush> </Setter.Value> </Setter> </Style> then use it in user control as below: <Ellipse Style="{StaticResource YesStyle}" /> When run the app, nothing comes out. no error. Why?

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  • How do you export or release a Mac OS X program made in Xcode? Program does not load on other comput

    - by SolidSnake4444
    I made a program in Xcode, being a simple calculator that takes a first number, and a second number, and then either adds,subtracts,multiplies, or divides depending on the radio button. I build and run and the program comes up and works fine. When I went to show my friends on their macs, when you double click on the program the program pops in the tray for like .05 seconds and then disappears and we never can actually run the program. It still works perfect however on my computer. What am I doing wrong? How can I take the program I made, and run it on different macs? I have the release set to 10.5 but the active SDK to 10.6. It runs in both 10.5 and 10.6 simulators. One friend has 10.6.3 like me and the other has 10.5.x(cant remember the last part). To get the app, I changed from debug to release and set active SDK to 10.5. Then in the release folder I found the app and sent that over iChat. I feel this will be a problem in the future if I ever make a legit application to distribute. Thank you!

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  • In threads, WaitForMultipleObjects never returns if set to INFINITE

    - by AKN
    Let say I have three thread handles HandleList[0] = hThread1; HandleList[1] = hThread2; HandleList[2] = hThread3; /*All the above are of type HANDLE*/ Before closing the application, I want the thread to get its task done. So I want to make app wait till thread completes. So I do, WaitForMultipleObjects(3, HandleList, TRUE, INFINITE ); By this I'm able to make the thread, complete its task. But control never move to next line after the call to WaitForMultileObjects irrespective of all thread completing its task. If I use, some seconds instead of INFINITE, it comes to next line after that many secs, irrspective of whether thread completes its task or not. WaitForMultipleObjects(3, HandleList, TRUE, 10000 ); My problem here is, I'm can't go for seconds, as I may not be sure whether the threads will complete its task with the given time. To list my problem in simple words, I want all my thread to finish the task, before I close my app. How can I achieve it using WaitForMultipleObjects API?

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  • AppFabric caching's local cache isnt working for us... What are we doing wrong?

    - by Olly
    We are using appfabric as the 2ndlevel cache for an NHibernate asp.net application comprising a customer facing website and an admin website. They are both connected to the same cache so when admin updates something, the customer facing site is updated. It seems to be working OK - we have a CacheCLuster on a seperate server and all is well but we want to enable localcache to get better performance, however, it dosnt seem to be working. We have enabled it like this... bool UseLocalCache = int LocalCacheObjectCount = int.MaxValue; TimeSpan LocalCacheDefaultTimeout = TimeSpan.FromMinutes(3); DataCacheLocalCacheInvalidationPolicy LocalCacheInvalidationPolicy = DataCacheLocalCacheInvalidationPolicy.TimeoutBased; if (UseLocalCache) { configuration.LocalCacheProperties = new DataCacheLocalCacheProperties( LocalCacheObjectCount, LocalCacheDefaultTimeout, LocalCacheInvalidationPolicy ); // configuration.NotificationProperties = new DataCacheNotificationProperties(500, TimeSpan.FromSeconds(300)); } Initially we tried using a timeout invalidation policy (3mins) and our app felt like it was running faster. HOWEVER, we noticed that if we changed something in the admin site, it was immediatley updated in the live site. As we are using timeouts not notifications, this demonstrates that the local cache isnt being queried (or is, but is always missing). The cache.GetType().Name returns "LocalCache" - so the factory has made a local cache. Running "Get-Cache-Statistics MyCache" in PS on my dev environment (asp.net app running local from vs2008, cache cluster running on a seperate w2k8 machine) show a handful of Request Counts. However, on the Production environment, the Request Count increases dramaticaly. We tried following the method here to se the cache cliebt-server traffic... http://blogs.msdn.com/b/appfabriccat/archive/2010/09/20/appfabric-cache-peeking-into-client-amp-server-wcf-communication.aspx but the log file had nothing but the initial header in it - i.e no loggin either. I cant find anything in SO or Google. Have we done something wrong? Have we got a screwy install of AppFabric - we installed it via WebPlatform Installer - I think? (note: the IIS box running ASp.net isnt in yhe cluster - it is just the client). Any insights greatfully received!

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  • Check for child duplicates

    - by ebb
    My console app will loop through each User to get their Websites, so that it can take new screenshots of them. However, to prevent taking screenshot of the same website twice I have to check whether there already has been taken screenshot of the website, while looping through another users websites. My current solution is: Database: User |--> ID: 1 |--> FirstName: Joe |--> ID: 2 |--> FirstName: Stranger Websites |--> ID: 1 |--> UserID: 1 |--> URL: http://site.com |--> ID: 2 |--> UserID: 2 |--> URL: http://site.com Console app: static void RenewWebsiteThumbNails() { Console.WriteLine("Starting renewal process..."); using (_repository) { var websitesUpdated = new List<string>(); foreach (var user in _repository.GetAll()) { foreach (var website in user.Websites.Where(website => !websitesUpdated.Contains(website.URL))) { _repository.TakeScreenDumpAndSave(website.URL); websitesUpdated.Add(website.URL); Console.WriteLine(new string('-', 50)); Console.WriteLine("{0} has successfully been renewed", website.URL); } } } } However, it seems wrong to declare a List for such a scenario, just to check whether a specific URL already has been added... any suggestions for an alternative way?

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  • Is it poor design to create objects that only execute code during the constructor?

    - by Curtix
    In my design I am using objects that evaluate a data record. The constructor is called with the data record and type of evaluation as parameters and then the constructor calls all of the object's code necessary to evaluate the record. This includes using the type of evaluation to find additional parameter-like data in a text file. There are in the neighborhood of 250 unique evaluation types that use the same or similar code and unique parameters coming from the text file. Some of these evaluations use different code so I benefit a lot from this model because I can use inheritance and polymorphism. Once the object is created there isn't any need to execute additional code on the object (at least for now) and it is used more like a struct; its kept on a list and 3 properties are used later. I think this design is the easiest to understand, code, and read. A logical alternative I guess would be using functions that return score structs, but you can't inherit from methods so it would make it kind of sloppy imo. I am using vb.net and these classes will be used in an asp.net web app as well as in a distributed app. thanks for your input

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  • Android: Adding data to Intent fails to load Activity

    - by DroidIn.net
    I have a widget that supposed to call an Activity of the main app when the user clicks on widget body. My setup works for a single widget instance but for a second instance of the same widget the PendingIntent gets reused and as result the vital information that I'm sending as extra gets overwritten for the 1st instance. So I figured that I should pass widget ID as Intent data however as soon as I add Intent#setData I would see in the log that 2 separate Intents are appropriately fired but the Activity fails to pick it up so basically Activity will not come up and nothing happens (no error or warning ether) Here's how the activity is setup in the Manifest: <activity android:name=".SearchResultsView" android:label="@string/search_results" <intent-filter> <action android:name="bostone.android.search.RESULTS" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> And here's code that is setup for handling the click Intent di = new Intent("bostone.android.search.RESULTS"); di.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); // if line below is commented out - the Activity will start di.setData(ContentUris.withAppendedId(Uri.EMPTY, widgetId)); di.putExtra("URL", url); views.setOnClickPendingIntent(R.id.widgetContent, PendingIntent.getActivity(this, 0, di, 0)); The main app and the widget are packaged as 2 separate APK each in its own package and Manifest

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  • flex 4 release changes to application are not showing up.

    - by guacamoly
    I just took over a clients flex project and I can't get the app to reflect even a simple trace statement. Before I took over, the project was last successfully built using the Flash Builder Beta 2 environment/sdk. I have the latest release version of Flash Builder 4. Upon importing the project into FB4, I got a ton of errors. Most of them mostly because of the changes made to the sdk from beta2 to release. Some of the things I corrected: - mx namespace from library://ns.adobe.com/flex/halo to library://ns.adobe.com/flex/mx - video player skinning: a lot of the state names for the video player component had been changed, more required states had been added. also there were other video related component and property names that had to be updated. But I fixed all that and the application was finally able to compile (although with some warnings mostly of the duplicate variable type) The only thing now is that whatever change I make to the project doesn't get reflected in the build (debug or release). I changed existing traces, added additional traces. Nothing shows up. I even removed the applicationComplete property in the main.mxml. Everything still ran like nothing changed. Also I can't seem to debug the app. Whenever I try to debug.. flash builder says.. "Swf Application doesn't contain the required debugging information ... " Anyone have any idea how I need to even begin tackling all this? Any help or pointers would be greatly appreciated.

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  • How to close InAppBrowser itself in Phonegap Application?

    - by Shashi
    I am developing Phonegap application and currently i am using InAppBrowser to display external pages. On some of the external pages I place a close button and i want to close the InAppBrowser itself. because InAppBrowser displays these pages that is why the reference of it is not accessed on itself to close it and Please do not suggest me to use ChildBrowser Plugin. window.close(); //Not Worked for me or iabRef.close(); //Also not Worked for me because iabRef is not accessible on InAppBrowser. It is created on Parent Window Some of the Android device and iOS device display a Done Button to close it. As well as the iPad also display the Done button. but in Case of Android tablet there is not any kind of button to close it. UPDATE :- Here is my full code :- var iabRef = null; function iabLoadStart(event) { } function iabLoadStop(event) { } function iabClose(event) { iabRef.removeEventListener('loadstart', iabLoadStart); iabRef.removeEventListener('loadstop', iabLoadStop); iabRef.removeEventListener('exit', iabClose); } function startInAppB() { var myURL=encodeURI('http://www.domain.com/some_path/mypage.html'); iabRef = window.open(myURL,'_blank', 'location=yes'); iabRef.addEventListener('loadstart', iabLoadStart); iabRef.addEventListener('loadstop', iabLoadStop); iabRef.addEventListener('exit', iabClose); }

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  • Can't touch UITextField on UIScrollView

    - by Chris B
    Hey guys, I know this has been talked about a lot. I think I've gone thru every question on this site, and still have not been able to get this working. I'm new to developing but I have a good sense of what's going on with all of my code. I definitely don't have a lot of experience though, this is my first iPhone app. I'm making a data entry field that is comprised of multiple UITextFields within a UIScrollView. I'll avoid explaining the other details for now, as it seems its a very basic problem. Without a scrollview, the textfields work perfectly. I can touch the textfield and the keyboard or picker view show up appropriately. When I add the textfields to a scrollview, the scrollview works, but then the text fields don't receive my touches. Here's the key: When 'User Interaction' is ENABLED, the scrollview works but the textfield touches are NOT registered. When 'User Interaction' is DISABLED, the scrollview doesn't work, but the textfield touches ARE registered and the keyboard/picker pops up. From the other posts I have seen people creating subclasses and overriding the touches in a separate implementation. I've seen people using custom content views (subviews?), I've seen some solutions that are now obsolete since the APIs have changed in newer versions of the SDK, and I am just completely stuck. I will leave out my code for now, because maybe there is a solution that someone has without requiring my code. If someone needs to see my code, I will put it up. My app is being written in the 3.1.3 SDK. If anyone has ANY information that could help, it would be so greatly appreciated.

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  • Getting batch_action functionality in Symfony 1.0

    - by Alex Ciminian
    I'm currently working on a web app written in Symfony. I'm supposed to add an "export to CSV" feature in the backend/administration part of the app for some modules. In the list view, there should be an "Export" button which should provide the user with a csv file of the elements that are displayed (considering filtering criteria). I've created a method in the actions class of the module that takes a comma separated list of ids and generates the CSV, but I'm not really sure how to add the link to it in the view. The problem is that the view doesn't exist anywhere, it's generated on the fly from the data in the generator.yml configuration file. I've posted the relevant part of the file below. I'm new to Symfony, so any help would be appreciated :). Thanks, Alex Update list: display: [id, =name, indemn, _status, _participants, _approved_, created_at] title: Lista actiuni object_actions: _edit: ~ _delete: ~ actions: _create: ~ export_csv: name: Export to CSV action: CSVExport params: id=csvActionSubmit filters: [name, county_id, _status_filter, activity_id] fields: id: name: Nr. crt. ... Thanks to your advice, I've managed to add a button that is linked to my action. The problem is that I also need to send some parameters to the action, because I may not want all the elements - filters may have been used. Unfortunately, the project is using Symfony 1.0, which doesn't support batch_actions. Currently, I'm working around this with Javascript (I parse the DOM to get the numeric ids (from the display table) and then build the link for the button. I really think there could be a better way for this.

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  • Issue with Multiple Text Fields and SharedObject Storing

    - by user1662660
    I'm currently working on an AIR for iOS application in Flash CS6. I'm trying to store multiple pieces of data from various text inputs; i.e "name_txt", "number_txt" etc. I have the following code working for a local save file; import flash.events.Event; import flash.desktop.NativeApplication; import flash.events.Event; var n1:String = so.data.Number1; var so:SharedObject = SharedObject.getLocal("TravelPal"); emerg1.text = n1; emerg1.addEventListener(Event.CHANGE, updateEmerg1); function updateEmerg1 (e:Event):void { so.data.Number1 = emerg1.text; so.flush(); } NativeApplication.nativeApplication.addEventListener(Event.EXITING, onExit); function onExit(e:Event):void { so.flush(); } Now as soon as I create multiple text inputs and attempt to store them in my SharedObject, the whole system just falls apart. None of the text gets saved, even the previously working ones. I'm pretty new to ShardObject usage. What am I missing here? Is this a good way to go about storing multiple text inputs?

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  • creating QT gui using a thread in c++?

    - by rashid
    I am trying to create this QT gui using a thread but no luck. Below is my code. Problem is gui never shows up. /*INCLUDES HERE... .... */ using namespace std; struct mainStruct { int s_argc;<br> char ** s_argv; }; typedef struct mainStruct mas; void *guifunc(void * arg); int main(int argc, char * argv[]) { mas m;<br> m.s_argc = argc;<br> m.s_argv = argv;<br> pthread_t threadGUI; //start a new thread for gui int result = pthread_create(&threadGUI, NULL, guifunc, (void *) &m); if (result) {<br> printf("Error creating gui thread"); exit(0); } return 0; } void *guifunc(void * arg) { mas m = *(mas *)arg; QApplication app(m.s_argc,m.s_argv); //object instantiation<br> guiClass *gui = new guiClass(); //show gui<br> gui->show(); app.exec(); <br> }

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  • Solved: Help with this compile error

    - by Scott
    I just picked up an old project and I'm not sure what the following error could mean. g++ -o BufferedReader.o -c -g -Wall -std=c++0x -I/usr/include/xmms2 -Ijsoncpp/include/json/ -fopenmp -I/usr/include/ImageMagick -I/usr/include/xmms2 -I/usr/include/libvisual-0.4 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/include/SDL -DQT_CORE_LIB -DQT_GUI_LIB -DQT_SCRIPT_LIB -DQT_SHARED -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include/QtScript BufferedReader.cpp In file included from BufferedReader.cpp:23: /usr/include/string.h:36:42: error: missing binary operator before token "(" In file included from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/cwchar:47, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/bits/postypes.h:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/iosfwd:42, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/ios:39, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/istream:40, from /usr/lib/gcc/i686-redhat-linux/4.4.3/../../../../include/c++/4.4.3/sstream:39, from BufferedReader.cpp:24: At line 24 of BufferedReader.cpp is #include <string.h>. I've tried it with just <string> but get the same thing. Any clue? Here's the snippet of code from string.h /* Tell the caller that we provide correct C++ prototypes. */ #if defined __cplusplus && __GNUC_PREREQ (4, 4) //line 36 # define __CORRECT_ISO_CPP_STRING_H_PROTO #endif Does that mean __GNUC_PREREQ isn't defined? Edit: Changing -Ijsoncpp/include/json/ to Ijsoncpp/include stopped the errors. I noticed I was including <json/json.h>. I'm about to switch to JsonGlib though, which is the reason I pulled the project up again. So it's all good. :)

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  • Multiple exports with MEF does some really heinous stuff -- why, and why is it allowed?

    - by Dave
    I have an interesting situation where I need to do something like this: [Export[typeof(ICandy1)] [Export[typeof(ICandy2)] public class Candy : ICandy2 { ... } where public interface ICandy1 { ... } public interface ICandy2 : ICandy1 { ... } I couldn't find any posts anywhere regarding using multiple [Export] attributes, so I figured, what the hell, might as well try it. At first glance, it actually seemed to work. I have a couple of methods that call into both interfaces of a Candy instance, and it was fine. However, as I started to test the app, I saw that the behavior wasn't right, and when looking at the Output window, I saw that I was getting tons of COMExceptions. I couldn't track down where they were all coming from, but they always occurred when a worker thread was sleeping. I figured that it had to be from the main thread, then, but didn't know how to debug this at all. Nothing should have been going on in the GUI, and I disabled my DispatchTimers just in case -- same thing. Even more strange than the COMExceptions was the really, really erratic behavior when stepping through code. About 30% of the time, when I single stepped, it would pop out of the method, or it would single step over two lines of code! Totally weird stuff that I am not used to seeing. The only thing that changed between working and non-working code was the introduction of MEF through my plugin loading code. So as a test, I changed my plugin assembly to only export one interface, and I hardcoded everything in the app that relied on the other (now not-implemented) interface. And now the COMExceptions are gone, and the weird debugging behavior is gone. Is this something people here have seen before? If MEF is not expected to allow a class to Export multiple interfaces, then shouldn't a CompositionException get raised when composing the parts? Can anyone explain why MEF would cause these weird problems???

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