Search Results

Search found 45334 results on 1814 pages for 'class constructors'.

Page 635/1814 | < Previous Page | 631 632 633 634 635 636 637 638 639 640 641 642  | Next Page >

  • Multiple Components in a JTree Node Renderer & Node Editor

    - by Samad Lotia
    I am attempting to create a JTree where a node has several components: a JPanel that holds a JCheckBox, followed by a JLabel, then a JComboBox. I have attached the code at the bottom if one wishes to run it. Fortunately the JTree correctly renders the components. However when I click on the JComboBox, the node disappears; if I click on the JCheckBox, it works fine. It seems that I am doing something wrong with how the TreeCellEditor is being set up. How could I resolve this issue? Am I going beyond the capabilities of JTree? Here's a quick overview of the code I have posted below. The class EntityListDialog merely creates the user interface. It is not useful to understand it other than the createTree method. Node is the data structure that holds information about each node in the JTree. All Nodes have a name, but samples may be null or an empty array. This should be evident by looking at EntityListDialog's createTree method. The name is used as the text of the JCheckBox. If samples is non-empty, it is used as the contents of the JCheckBox. NodeWithSamplesRenderer renders Nodes whose samples are non-empty. It creates the complicated user interface with the JPanel consisting of the JCheckBox and the JComboBox. NodeWithoutSamplesRenderer creates just a JCheckBox when samples is empty. RendererDispatcher decides whether to use a NodeWithSamplesRenderer or a NodeWithoutSamplesRenderer. This entirely depends on whether Node has a non-empty samples member or not. It essentially functions as a means for the NodeWith*SamplesRenderer to plug into the JTree. Code listing: import java.awt.*; import java.awt.event.*; import java.util.*; import javax.swing.*; import javax.swing.tree.*; public class EntityListDialog { final JDialog dialog; final JTree entitiesTree; public EntityListDialog() { dialog = new JDialog((Frame) null, "Test"); entitiesTree = createTree(); JScrollPane entitiesTreeScrollPane = new JScrollPane(entitiesTree); JCheckBox pathwaysCheckBox = new JCheckBox("Do additional searches"); JButton sendButton = new JButton("Send"); JButton cancelButton = new JButton("Cancel"); JButton selectAllButton = new JButton("All"); JButton deselectAllButton = new JButton("None"); dialog.getContentPane().setLayout(new GridBagLayout()); GridBagConstraints c = new GridBagConstraints(); JPanel selectPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); selectPanel.add(new JLabel("Select: ")); selectPanel.add(selectAllButton); selectPanel.add(deselectAllButton); c.gridx = 0; c.gridy = 0; c.weightx = 1.0; c.weighty = 0.0; c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(selectPanel, c); c.gridx = 0; c.gridy = 1; c.weightx = 1.0; c.weighty = 1.0; c.fill = GridBagConstraints.BOTH; c.insets = new Insets(0, 5, 0, 5); dialog.getContentPane().add(entitiesTreeScrollPane, c); c.gridx = 0; c.gridy = 2; c.weightx = 1.0; c.weighty = 0.0; c.insets = new Insets(0, 0, 0, 0); c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(pathwaysCheckBox, c); JPanel buttonsPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT)); buttonsPanel.add(sendButton); buttonsPanel.add(cancelButton); c.gridx = 0; c.gridy = 3; c.weightx = 1.0; c.weighty = 0.0; c.fill = GridBagConstraints.HORIZONTAL; dialog.getContentPane().add(buttonsPanel, c); dialog.pack(); dialog.setVisible(true); } public static void main(String[] args) { EntityListDialog dialog = new EntityListDialog(); } private static JTree createTree() { DefaultMutableTreeNode root = new DefaultMutableTreeNode( new Node("All Entities")); root.add(new DefaultMutableTreeNode( new Node("Entity 1", "Sample A", "Sample B", "Sample C"))); root.add(new DefaultMutableTreeNode( new Node("Entity 2", "Sample D", "Sample E", "Sample F"))); root.add(new DefaultMutableTreeNode( new Node("Entity 3", "Sample G", "Sample H", "Sample I"))); JTree tree = new JTree(root); RendererDispatcher rendererDispatcher = new RendererDispatcher(tree); tree.setCellRenderer(rendererDispatcher); tree.setCellEditor(rendererDispatcher); tree.setEditable(true); return tree; } } class Node { final String name; final String[] samples; boolean selected; int selectedSampleIndex; public Node(String name, String... samples) { this.name = name; this.selected = false; this.samples = samples; if (samples == null) { this.selectedSampleIndex = -1; } else { this.selectedSampleIndex = 0; } } public boolean isSelected() { return selected; } public void setSelected(boolean selected) { this.selected = selected; } public String toString() { return name; } public int getSelectedSampleIndex() { return selectedSampleIndex; } public void setSelectedSampleIndex(int selectedSampleIndex) { this.selectedSampleIndex = selectedSampleIndex; } public String[] getSamples() { return samples; } } interface Renderer { public void setForeground(final Color foreground); public void setBackground(final Color background); public void setFont(final Font font); public void setEnabled(final boolean enabled); public Component getComponent(); public Object getContents(); } class NodeWithSamplesRenderer implements Renderer { final DefaultComboBoxModel comboBoxModel = new DefaultComboBoxModel(); final JPanel panel = new JPanel(); final JCheckBox checkBox = new JCheckBox(); final JLabel label = new JLabel(" Samples: "); final JComboBox comboBox = new JComboBox(comboBoxModel); final JComponent components[] = {panel, checkBox, comboBox, label}; public NodeWithSamplesRenderer() { Boolean drawFocus = (Boolean) UIManager.get("Tree.drawsFocusBorderAroundIcon"); if (drawFocus != null) { checkBox.setFocusPainted(drawFocus.booleanValue()); } for (int i = 0; i < components.length; i++) { components[i].setOpaque(true); } panel.add(checkBox); panel.add(label); panel.add(comboBox); } public void setForeground(final Color foreground) { for (int i = 0; i < components.length; i++) { components[i].setForeground(foreground); } } public void setBackground(final Color background) { for (int i = 0; i < components.length; i++) { components[i].setBackground(background); } } public void setFont(final Font font) { for (int i = 0; i < components.length; i++) { components[i].setFont(font); } } public void setEnabled(final boolean enabled) { for (int i = 0; i < components.length; i++) { components[i].setEnabled(enabled); } } public void setContents(Node node) { checkBox.setText(node.toString()); comboBoxModel.removeAllElements(); for (int i = 0; i < node.getSamples().length; i++) { comboBoxModel.addElement(node.getSamples()[i]); } } public Object getContents() { String title = checkBox.getText(); String[] samples = new String[comboBoxModel.getSize()]; for (int i = 0; i < comboBoxModel.getSize(); i++) { samples[i] = comboBoxModel.getElementAt(i).toString(); } Node node = new Node(title, samples); node.setSelected(checkBox.isSelected()); node.setSelectedSampleIndex(comboBoxModel.getIndexOf(comboBoxModel.getSelectedItem())); return node; } public Component getComponent() { return panel; } } class NodeWithoutSamplesRenderer implements Renderer { final JCheckBox checkBox = new JCheckBox(); public NodeWithoutSamplesRenderer() { Boolean drawFocus = (Boolean) UIManager.get("Tree.drawsFocusBorderAroundIcon"); if (drawFocus != null) { checkBox.setFocusPainted(drawFocus.booleanValue()); } } public void setForeground(final Color foreground) { checkBox.setForeground(foreground); } public void setBackground(final Color background) { checkBox.setBackground(background); } public void setFont(final Font font) { checkBox.setFont(font); } public void setEnabled(final boolean enabled) { checkBox.setEnabled(enabled); } public void setContents(Node node) { checkBox.setText(node.toString()); } public Object getContents() { String title = checkBox.getText(); Node node = new Node(title); node.setSelected(checkBox.isSelected()); return node; } public Component getComponent() { return checkBox; } } class NoNodeRenderer implements Renderer { final JLabel label = new JLabel(); public void setForeground(final Color foreground) { label.setForeground(foreground); } public void setBackground(final Color background) { label.setBackground(background); } public void setFont(final Font font) { label.setFont(font); } public void setEnabled(final boolean enabled) { label.setEnabled(enabled); } public void setContents(String text) { label.setText(text); } public Object getContents() { return label.getText(); } public Component getComponent() { return label; } } class RendererDispatcher extends AbstractCellEditor implements TreeCellRenderer, TreeCellEditor { final static Color selectionForeground = UIManager.getColor("Tree.selectionForeground"); final static Color selectionBackground = UIManager.getColor("Tree.selectionBackground"); final static Color textForeground = UIManager.getColor("Tree.textForeground"); final static Color textBackground = UIManager.getColor("Tree.textBackground"); final JTree tree; final NodeWithSamplesRenderer nodeWithSamplesRenderer = new NodeWithSamplesRenderer(); final NodeWithoutSamplesRenderer nodeWithoutSamplesRenderer = new NodeWithoutSamplesRenderer(); final NoNodeRenderer noNodeRenderer = new NoNodeRenderer(); final Renderer[] renderers = { nodeWithSamplesRenderer, nodeWithoutSamplesRenderer, noNodeRenderer }; Renderer renderer = null; public RendererDispatcher(JTree tree) { this.tree = tree; Font font = UIManager.getFont("Tree.font"); if (font != null) { for (int i = 0; i < renderers.length; i++) { renderers[i].setFont(font); } } } public Component getTreeCellRendererComponent(JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row, boolean hasFocus) { final Node node = extractNode(value); if (node == null) { renderer = noNodeRenderer; noNodeRenderer.setContents(tree.convertValueToText( value, selected, expanded, leaf, row, false)); } else { if (node.getSamples() == null || node.getSamples().length == 0) { renderer = nodeWithoutSamplesRenderer; nodeWithoutSamplesRenderer.setContents(node); } else { renderer = nodeWithSamplesRenderer; nodeWithSamplesRenderer.setContents(node); } } renderer.setEnabled(tree.isEnabled()); if (selected) { renderer.setForeground(selectionForeground); renderer.setBackground(selectionBackground); } else { renderer.setForeground(textForeground); renderer.setBackground(textBackground); } renderer.getComponent().repaint(); renderer.getComponent().invalidate(); renderer.getComponent().validate(); return renderer.getComponent(); } public Component getTreeCellEditorComponent( JTree tree, Object value, boolean selected, boolean expanded, boolean leaf, int row) { return getTreeCellRendererComponent( tree, value, true, expanded, leaf, row, true); } public Object getCellEditorValue() { return renderer.getContents(); } public boolean isCellEditable(final EventObject event) { if (!(event instanceof MouseEvent)) { return false; } final MouseEvent mouseEvent = (MouseEvent) event; final TreePath path = tree.getPathForLocation( mouseEvent.getX(), mouseEvent.getY()); if (path == null) { return false; } Object node = path.getLastPathComponent(); if (node == null || (!(node instanceof DefaultMutableTreeNode))) { return false; } DefaultMutableTreeNode treeNode = (DefaultMutableTreeNode) node; Object userObject = treeNode.getUserObject(); return (userObject instanceof Node); } private static Node extractNode(Object value) { if ((value != null) && (value instanceof DefaultMutableTreeNode)) { DefaultMutableTreeNode node = (DefaultMutableTreeNode) value; Object userObject = node.getUserObject(); if ((userObject != null) && (userObject instanceof Node)) { return (Node) userObject; } } return null; } }

    Read the article

  • Driving me INSANE: Unable to Retrieve Metadata for

    - by Loren
    I've been spending the past 3 days trying to fix this problem I'm encountering - it's driving me insane... I'm not quite sure what is causing this bug - here are the details: MVC4 + Entity Framework 4.4 + MySql + POCO/Code First I'm setting up the above configuration .. here are my classes: namespace BTD.DataContext { public class BTDContext : DbContext { public BTDContext() : base("name=BTDContext") { } protected override void OnModelCreating(DbModelBuilder modelBuilder) { base.OnModelCreating(modelBuilder); //modelBuilder.Conventions.Remove<System.Data.Entity.Infrastructure.IncludeMetadataConvention>(); } public DbSet<Product> Products { get; set; } public DbSet<ProductImage> ProductImages { get; set; } } } namespace BTD.Data { [Table("Product")] public class Product { [Key] public long ProductId { get; set; } [DisplayName("Manufacturer")] public int? ManufacturerId { get; set; } [Required] [StringLength(150)] public string Name { get; set; } [Required] [DataType(DataType.MultilineText)] public string Description { get; set; } [Required] [StringLength(120)] public string URL { get; set; } [Required] [StringLength(75)] [DisplayName("Meta Title")] public string MetaTitle { get; set; } [DataType(DataType.MultilineText)] [DisplayName("Meta Description")] public string MetaDescription { get; set; } [Required] [StringLength(25)] public string Status { get; set; } [DisplayName("Create Date/Time")] public DateTime CreateDateTime { get; set; } [DisplayName("Edit Date/Time")] public DateTime EditDateTime { get; set; } } [Table("ProductImage")] public class ProductImage { [Key] public long ProductImageId { get; set; } public long ProductId { get; set; } public long? ProductVariantId { get; set; } [Required] public byte[] Image { get; set; } public bool PrimaryImage { get; set; } public DateTime CreateDateTime { get; set; } public DateTime EditDateTime { get; set; } } } Here is my web.config setup... <connectionStrings> <add name="BTDContext" connectionString="Server=localhost;Port=3306;Database=btd;User Id=root;Password=mypassword;" providerName="MySql.Data.MySqlClient" /> </connectionStrings> The database AND tables already exist... I'm still pretty new with mvc but was using this tutorial The application builds fine.. however when I try to add a controller using Product (BTD.Data) as my model class and BTDContext (BTD.DataContext) as my data context class I receive the following error: Unable to retrieve metadata for BTD.Data.Product using the same DbCompiledModel to create context against different types of database servers is not supported. Instead, create a separate DbCompiledModel for each type of server being used. I am at a complete loss - I've scoured google with almost every different variation of that error message above I can think of but to no avail. Here are the things i can verify... MySql is working properly I'm using MySql Connector version 6.5.4 and have created other ASP.net web forms + entity framework applications with ZERO problems I have also tried including/removing this in my web.config: <system.data> <DbProviderFactories> <remove invariant="MySql.Data.MySqlClient"/> <add name="MySQL Data Provider" invariant="MySql.Data.MySqlClient" description=".Net Framework Data Provider for MySQL" type="MySql.Data.MySqlClient.MySqlClientFactory, MySql.Data, Version=6.5.4.0, Culture=neutral, PublicKeyToken=c5687fc88969c44d" /> </DbProviderFactories> I've literally been working on this bug for days - I'm to the point now that I would be willing to pay someone to solve it.. no joke... I'd really love to use MVC 4 and Razor - I was so excited to get started on this, but now i'm pretty discouraged - I truly appreciate any help/guidance on this! Also note - i'm using Entityframework from Nuget... Another Note I was using the default visual studio template that creates your MVC project with the account pages and other stuff. I JUST removed all references to the added files because they were trying to use the "DefaultConnection" which didn't exist - so i thought those files may be what was causing the error - however still no luck after removing them - I just wanted to let everyone know i'm using the visual studio MVC project template which pre-creates a bunch of files. I will be trying to recreate this all from a blank MVC project which doesn't have those files - i will update this once i test that Other References It appears someone else is having the same issues I am - the only difference is they are using sql server - I tried tweaking all my code to follow the suggestions on this stackoverflow question/answer here but still to no avail

    Read the article

  • Reading All Users Session

    - by imran_ku07
      Introduction :            InProc Session is the widely used state management. Storing the session state Inproc is also the fastest method and is well-suited to small amounts of volatile data. Reading and writing current user Session is very easy. But some times we need to read all users session before taking a decision or sometimes we may need to check which users are currently active with the help of Session. But unfortunately there is no class in .Net Framework (i don't found myself) to read all user InProc Session Data. In this article i will use reflection to read all user Inproc Session.   Description :              This code will work equally in both MVC and webform, but for demonstration i will use a simple webform example. So let's create a simple Website and Add two aspx pages, Default.aspx and Default2.aspx. In Default.aspx just add a link to navigate to Default2.aspx and in Default.aspx.cs just add a Session. Default.aspx: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="Default" %><!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"><html ><head runat="server">    <title>Untitled Page</title></head><body>    <form id="form1" runat="server">    <div>        <a href="Default2.aspx">Click to navigate to next page</a>    </div>    </form></body></html>  Default.aspx.cs:  using System;using System.Data;using System.Configuration;using System.Collections;using System.Web;using System.Web.Security;using System.Web.UI;using System.Web.UI.WebControls;using System.Web.UI.WebControls.WebParts;using System.Web.UI.HtmlControls;public partial class Default : System.Web.UI.Page{    protected void Page_Load(object sender, EventArgs e)    {        Session["User"] = "User" + DateTime.Now;    }} Now when every user click this link will navigate to Default2.aspx where all the magic appears.Default2.aspx.cs: using System;using System.Data;using System.Configuration;using System.Collections;using System.Web;using System.Web.Security;using System.Web.UI;using System.Web.UI.WebControls;using System.Web.UI.WebControls.WebParts;using System.Web.UI.HtmlControls;using System.Reflection;using System.Web.SessionState;public partial class Default2 : System.Web.UI.Page{    protected void Page_Load(object sender, EventArgs e)    {        object obj = typeof(HttpRuntime).GetProperty("CacheInternal", BindingFlags.NonPublic | BindingFlags.Static).GetValue(null, null);        Hashtable c2 = (Hashtable)obj.GetType().GetField("_entries", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(obj);        foreach (DictionaryEntry entry in c2)        {            object o1 = entry.Value.GetType().GetProperty("Value", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(entry.Value, null);            if (o1.GetType().ToString() == "System.Web.SessionState.InProcSessionState")            {                SessionStateItemCollection sess = (SessionStateItemCollection)o1.GetType().GetField("_sessionItems", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(o1);                if (sess != null)                {                    if (sess["User"] != null)                    {                        Label1.Text += sess["User"] + " is Active.<br>";                    }                }            }        }    }}            Now just open more than one browsers or more than one browser instance and then navigate to Default.aspx and click the link, you will see all the user's Session data.    How this works :        InProc session data is stored in the HttpRuntime’s internal cache in an implementation of ISessionStateItemCollection that implements ICollection. In this code, first of all i got CacheInternal Static Property of HttpRuntime class and then with the help of this object i got _entries private member which is of type ICollection. Then simply enumerate this dictionary and only take object of type System.Web.SessionState.InProcSessionState and finaly got SessionStateItemCollection for each user.Summary :        In this article, I shows you how you can get all current user Sessions. However one thing you will find when executing this code is that it will not show the current user Session which is set in the current request context because Session will be saved after all the Page Events.

    Read the article

  • Wrapping ASP.NET Client Callbacks

    - by Ricardo Peres
    Client Callbacks are probably the less known (and I dare say, less loved) of all the AJAX options in ASP.NET, which also include the UpdatePanel, Page Methods and Web Services. The reason for that, I believe, is it’s relative complexity: Get a reference to a JavaScript function; Dynamically register function that calls the above reference; Have a JavaScript handler call the registered function. However, it has some the nice advantage of being self-contained, that is, doesn’t need additional files, such as web services, JavaScript libraries, etc, or static methods declared on a page, or any kind of attributes. So, here’s what I want to do: Have a DOM element which exposes a method that is executed server side, passing it a string and returning a string; Have a server-side event that handles the client-side call; Have two client-side user-supplied callback functions for handling the success and error results. I’m going to develop a custom control without user interface that does the registration of the client JavaScript method as well as a server-side event that can be hooked by some handler on a page. My markup will look like this: 1: <script type="text/javascript"> 1:  2:  3: function onCallbackSuccess(result, context) 4: { 5: } 6:  7: function onCallbackError(error, context) 8: { 9: } 10:  </script> 2: <my:CallbackControl runat="server" ID="callback" SendAllData="true" OnCallback="OnCallback"/> The control itself looks like this: 1: public class CallbackControl : Control, ICallbackEventHandler 2: { 3: #region Public constructor 4: public CallbackControl() 5: { 6: this.SendAllData = false; 7: this.Async = true; 8: } 9: #endregion 10:  11: #region Public properties and events 12: public event EventHandler<CallbackEventArgs> Callback; 13:  14: [DefaultValue(true)] 15: public Boolean Async 16: { 17: get; 18: set; 19: } 20:  21: [DefaultValue(false)] 22: public Boolean SendAllData 23: { 24: get; 25: set; 26: } 27:  28: #endregion 29:  30: #region Protected override methods 31:  32: protected override void Render(HtmlTextWriter writer) 33: { 34: writer.AddAttribute(HtmlTextWriterAttribute.Id, this.ClientID); 35: writer.RenderBeginTag(HtmlTextWriterTag.Span); 36:  37: base.Render(writer); 38:  39: writer.RenderEndTag(); 40: } 41:  42: protected override void OnInit(EventArgs e) 43: { 44: String reference = this.Page.ClientScript.GetCallbackEventReference(this, "arg", "onCallbackSuccess", "context", "onCallbackError", this.Async); 45: String script = String.Concat("\ndocument.getElementById('", this.ClientID, "').callback = function(arg, context, onCallbackSuccess, onCallbackError){", ((this.SendAllData == true) ? "__theFormPostCollection.length = 0; __theFormPostData = ''; WebForm_InitCallback(); " : String.Empty), reference, ";};\n"); 46:  47: this.Page.ClientScript.RegisterStartupScript(this.GetType(), String.Concat("callback", this.ClientID), script, true); 48:  49: base.OnInit(e); 50: } 51:  52: #endregion 53:  54: #region Protected virtual methods 55: protected virtual void OnCallback(CallbackEventArgs args) 56: { 57: EventHandler<CallbackEventArgs> handler = this.Callback; 58:  59: if (handler != null) 60: { 61: handler(this, args); 62: } 63: } 64:  65: #endregion 66:  67: #region ICallbackEventHandler Members 68:  69: String ICallbackEventHandler.GetCallbackResult() 70: { 71: CallbackEventArgs args = new CallbackEventArgs(this.Context.Items["Data"] as String); 72:  73: this.OnCallback(args); 74:  75: return (args.Result); 76: } 77:  78: void ICallbackEventHandler.RaiseCallbackEvent(String eventArgument) 79: { 80: this.Context.Items["Data"] = eventArgument; 81: } 82:  83: #endregion 84: } And the event argument class: 1: [Serializable] 2: public class CallbackEventArgs : EventArgs 3: { 4: public CallbackEventArgs(String argument) 5: { 6: this.Argument = argument; 7: this.Result = String.Empty; 8: } 9:  10: public String Argument 11: { 12: get; 13: private set; 14: } 15:  16: public String Result 17: { 18: get; 19: set; 20: } 21: } You will notice two properties on the CallbackControl: Async: indicates if the call should be made asynchronously or synchronously (the default); SendAllData: indicates if the callback call will include the view and control state of all of the controls on the page, so that, on the server side, they will have their properties set when the Callback event is fired. The CallbackEventArgs class exposes two properties: Argument: the read-only argument passed to the client-side function; Result: the result to return to the client-side callback function, set from the Callback event handler. An example of an handler for the Callback event would be: 1: protected void OnCallback(Object sender, CallbackEventArgs e) 2: { 3: e.Result = String.Join(String.Empty, e.Argument.Reverse()); 4: } Finally, in order to fire the Callback event from the client, you only need this: 1: <input type="text" id="input"/> 2: <input type="button" value="Get Result" onclick="document.getElementById('callback').callback(callback(document.getElementById('input').value, 'context', onCallbackSuccess, onCallbackError))"/> The syntax of the callback function is: arg: some string argument; context: some context that will be passed to the callback functions (success or failure); callbackSuccessFunction: some function that will be called when the callback succeeds; callbackFailureFunction: some function that will be called if the callback fails for some reason. Give it a try and see if it helps!

    Read the article

  • How to implement a 2d collision detection for Android

    - by Michael Seun Araromi
    I am making a 2d space shooter using opengl ES. Can someone please show me how to implement a collision detection between the enemy ship and player ship. The code for the two classes are below: Player Ship Class: package com.proandroidgames; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; public class SSGoodGuy { public boolean isDestroyed = false; private int damage = 0; private FloatBuffer vertexBuffer; private FloatBuffer textureBuffer; private ByteBuffer indexBuffer; private float vertices[] = { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; private float texture[] = { 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, }; private byte indices[] = { 0, 1, 2, 0, 2, 3, }; public void applyDamage(){ damage++; if (damage == SSEngine.PLAYER_SHIELDS){ isDestroyed = true; } } public SSGoodGuy() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl, int[] spriteSheet) { gl.glBindTexture(GL10.GL_TEXTURE_2D, spriteSheet[0]); gl.glFrontFace(GL10.GL_CCW); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_BACK); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_CULL_FACE); } } Enemy Ship Class: package com.proandroidgames; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.util.Random; import javax.microedition.khronos.opengles.GL10; public class SSEnemy { public float posY = 0f; public float posX = 0f; public float posT = 0f; public float incrementXToTarget = 0f; public float incrementYToTarget = 0f; public int attackDirection = 0; public boolean isDestroyed = false; private int damage = 0; public int enemyType = 0; public boolean isLockedOn = false; public float lockOnPosX = 0f; public float lockOnPosY = 0f; private Random randomPos = new Random(); private FloatBuffer vertexBuffer; private FloatBuffer textureBuffer; private ByteBuffer indexBuffer; private float vertices[] = { 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, }; private float texture[] = { 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, }; private byte indices[] = { 0, 1, 2, 0, 2, 3, }; public void applyDamage() { damage++; switch (enemyType) { case SSEngine.TYPE_INTERCEPTOR: if (damage == SSEngine.INTERCEPTOR_SHIELDS) { isDestroyed = true; } break; case SSEngine.TYPE_SCOUT: if (damage == SSEngine.SCOUT_SHIELDS) { isDestroyed = true; } break; case SSEngine.TYPE_WARSHIP: if (damage == SSEngine.WARSHIP_SHIELDS) { isDestroyed = true; } break; } } public SSEnemy(int type, int direction) { enemyType = type; attackDirection = direction; posY = (randomPos.nextFloat() * 4) + 4; switch (attackDirection) { case SSEngine.ATTACK_LEFT: posX = 0; break; case SSEngine.ATTACK_RANDOM: posX = randomPos.nextFloat() * 3; break; case SSEngine.ATTACK_RIGHT: posX = 3; break; } posT = SSEngine.SCOUT_SPEED; ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public float getNextScoutX() { if (attackDirection == SSEngine.ATTACK_LEFT) { return (float) ((SSEngine.BEZIER_X_4 * (posT * posT * posT)) + (SSEngine.BEZIER_X_3 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_X_2 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_X_1 * ((1 - posT) * (1 - posT) * (1 - posT)))); } else { return (float) ((SSEngine.BEZIER_X_1 * (posT * posT * posT)) + (SSEngine.BEZIER_X_2 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_X_3 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_X_4 * ((1 - posT) * (1 - posT) * (1 - posT)))); } } public float getNextScoutY() { return (float) ((SSEngine.BEZIER_Y_1 * (posT * posT * posT)) + (SSEngine.BEZIER_Y_2 * 3 * (posT * posT) * (1 - posT)) + (SSEngine.BEZIER_Y_3 * 3 * posT * ((1 - posT) * (1 - posT))) + (SSEngine.BEZIER_Y_4 * ((1 - posT) * (1 - posT) * (1 - posT)))); } public void draw(GL10 gl, int[] spriteSheet) { gl.glBindTexture(GL10.GL_TEXTURE_2D, spriteSheet[0]); gl.glFrontFace(GL10.GL_CCW); gl.glEnable(GL10.GL_CULL_FACE); gl.glCullFace(GL10.GL_BACK); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_CULL_FACE); } }

    Read the article

  • Shuffle tiles position in the beginning of the game XNA Csharp

    - by GalneGunnar
    Im trying to create a puzzlegame where you move tiles to certain positions to make a whole image. I need help with randomizing the tiles startposition so that they don't create the whole image at the beginning. There is also something wrong with my offset, that's why it's set to (0,0). I know my code is not good, but Im just starting to learn :] Thanks in advance My Game1 class: { public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D PictureTexture; Texture2D FrameTexture; // Offset för bildgraff Vector2 Offset = new Vector2(0,0); //skapar en array som ska hålla delar av den stora bilden Square[,] squareArray = new Square[4, 4]; // Random randomeraBilder = new Random(); //Width och Height för bilden int pictureHeight = 95; int pictureWidth = 144; Random randomera = new Random(); int index = 0; MouseState oldMouseState; int WindowHeight; int WindowWidth; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; //scalar Window till 800x 600y graphics.PreferredBackBufferWidth = 800; graphics.PreferredBackBufferHeight = 600; graphics.ApplyChanges(); } protected override void Initialize() { IsMouseVisible = true; base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); PictureTexture = Content.Load<Texture2D>(@"Images/bildgraff"); FrameTexture = Content.Load<Texture2D>(@"Images/framer"); //Laddar in varje liten bild av den stora bilden i en array for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { Vector2 position = new Vector2(x * pictureWidth, y * pictureHeight); position = position + Offset; Rectangle square = new Rectangle(x * pictureWidth, y * pictureHeight, pictureWidth, pictureHeight); Square frame = new Square(position, PictureTexture, square, Offset, index); squareArray[x, y] = frame; index++; } } } protected override void UnloadContent() { } protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); MouseState ms = Mouse.GetState(); if (oldMouseState.LeftButton == ButtonState.Pressed && ms.LeftButton == ButtonState.Released) { // ta reda på vilken position vi har tryckt på int col = ms.X / pictureWidth; int row = ms.Y / pictureHeight; for (int x = 0; x < squareArray.GetLength(0); x++) { for (int y = 0; y < squareArray.GetLength(1); y++) { // kollar om rutan är tom och så att indexet inte går utanför för "col" och "row" if (squareArray[x, y].index == 0 && col >= 0 && row >= 0 && col <= 3 && row <= 3) { if (squareArray[x, y].index == 0 * col) { //kollar om rutan brevid mouseclick är tom if (col > 0 && squareArray[col - 1, row].index == 0 || row > 0 && squareArray[col, row - 1].index == 0 || col < 3 && squareArray[col + 1, row].index == 0 || row < 3 && squareArray[col, row + 1].index == 0) { Square sqaure = squareArray[col, row]; Square hal = squareArray[x, y]; squareArray[x, y] = sqaure; squareArray[col, row] = hal; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { Vector2 goalPosition = new Vector2(x * pictureWidth, y * pictureHeight); squareArray[x, y].Swap(goalPosition); } } } } } } } } //if (oldMouseState.RightButton == ButtonState.Pressed && ms.RightButton == ButtonState.Released) //{ // for (int x = 0; x < 4; x++) // { // for (int y = 0; y < 4; y++) // { // } // } //} oldMouseState = ms; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); WindowHeight = Window.ClientBounds.Height; WindowWidth = Window.ClientBounds.Width; Rectangle screenPosition = new Rectangle(0,0, WindowWidth, WindowHeight); spriteBatch.Begin(); spriteBatch.Draw(FrameTexture, screenPosition, Color.White); //Ritar ut alla brickorna förutom den som har index 0 for (int x = 0; x < 4; x++) { for (int y = 0; y < 4; y++) { if (squareArray[x, y].index != 0) { squareArray[x, y].Draw(spriteBatch); } } } spriteBatch.End(); base.Draw(gameTime); } } } My square class: class Square { public Vector2 position; public Texture2D grafTexture; public Rectangle square; public Vector2 offset; public int index; public Square(Vector2 position, Texture2D grafTexture, Rectangle square, Vector2 offset, int index) { this.position = position; this.grafTexture = grafTexture; this.square = square; this.offset = offset; this.index = index; } public void Draw(SpriteBatch spritebatch) { spritebatch.Draw(grafTexture, position, square, Color.White); } public void RandomPosition() { } public void Swap(Vector2 Goal ) { if (Goal.X > position.X) { position.X = position.X + 144; } else if (Goal.X < position.X) { position.X = position.X - 144; } else if (Goal.Y < position.Y) { position.Y = position.Y - 95; } else if (Goal.Y > position.Y) { position.Y = position.Y + 95; } } } }

    Read the article

  • Ninject : ninject.web - How to apply on a regular ASP.Net Web (!MVC)

    - by No Body
    What I am looking is something similar to the below (http://github.com/ninject/ninject.web.mvc): README.markdown This extension allows integration between the Ninject core and ASP.NET MVC projects. To use it, just make your HttpApplication (typically in Global.asax.cs) extend NinjectHttpApplication: public class YourWebApplication : NinjectHttpApplication { public override void OnApplicationStarted() { // This is only needed in MVC1 RegisterAllControllersIn("Some.Assembly.Name"); } public override IKernel CreateKernel() { return new StandardKernel(new SomeModule(), new SomeOtherModule(), ...); // OR, to automatically load modules: var kernel = new StandardKernel(); kernel.AutoLoadModules("~/bin"); return kernel; } } Once you do this, your controllers will be activated via Ninject, meaning you can expose dependencies on their constructors (or properties, or methods) to request injections.

    Read the article

  • How do I set up MVP for a Winforms solution?

    - by JonWillis
    Question moved from Stackoverflow - http://stackoverflow.com/questions/4971048/how-do-i-set-up-mvp-for-a-winforms-solution I have used MVP and MVC in the past, and I prefer MVP as it controls the flow of execution so much better in my opinion. I have created my infrastructure (datastore/repository classes) and use them without issue when hard coding sample data, so now I am moving onto the GUI and preparing my MVP. Section A I have seen MVP using the view as the entry point, that is in the views constructor method it creates the presenter, which in turn creates the model, wiring up events as needed. I have also seen the presenter as the entry point, where a view, model and presenter are created, this presenter is then given a view and model object in its constructor to wire up the events. As in 2, but the model is not passed to the presenter. Instead the model is a static class where methods are called and responses returned directly. Section B In terms of keeping the view and model in sync I have seen. Whenever a value in the view in changed, i.e. TextChanged event in .Net/C#. This fires a DataChangedEvent which is passed through into the model, to keep it in sync at all times. And where the model changes, i.e. a background event it listens to, then the view is updated via the same idea of raising a DataChangedEvent. When a user wants to commit changes a SaveEvent it fires, passing through into the model to make the save. In this case the model mimics the view's data and processes actions. Similar to #b1, however the view does not sync with the model all the time. Instead when the user wants to commit changes, SaveEvent is fired and the presenter grabs the latest details and passes them into the model. in this case the model does not know about the views data until it is required to act upon it, in which case it is passed all the needed details. Section C Displaying of business objects in the view, i.e. a object (MyClass) not primitive data (int, double) The view has property fields for all its data that it will display as domain/business objects. Such as view.Animals exposes a IEnumerable<IAnimal> property, even though the view processes these into Nodes in a TreeView. Then for the selected animal it would expose SelectedAnimal as IAnimal property. The view has no knowledge of domain objects, it exposes property for primitive/framework (.Net/Java) included objects types only. In this instance the presenter will pass an adapter object the domain object, the adapter will then translate a given business object into the controls visible on the view. In this instance the adapter must have access to the actual controls on the view, not just any view so becomes more tightly coupled. Section D Multiple views used to create a single control. i.e. You have a complex view with a simple model like saving objects of different types. You could have a menu system at the side with each click on an item the appropriate controls are shown. You create one huge view, that contains all of the individual controls which are exposed via the views interface. You have several views. You have one view for the menu and a blank panel. This view creates the other views required but does not display them (visible = false), this view also implements the interface for each view it contains (i.e. child views) so it can expose to one presenter. The blank panel is filled with other views (Controls.Add(myview)) and ((myview.visible = true). The events raised in these "child"-views are handled by the parent view which in turn pass the event to the presenter, and visa versa for supplying events back down to child elements. Each view, be it the main parent or smaller child views are each wired into there own presenter and model. You can literately just drop a view control into an existing form and it will have the functionality ready, just needs wiring into a presenter behind the scenes. Section E Should everything have an interface, now based on how the MVP is done in the above examples will affect this answer as they might not be cross-compatible. Everything has an interface, the View, Presenter and Model. Each of these then obviously has a concrete implementation. Even if you only have one concrete view, model and presenter. The View and Model have an interface. This allows the views and models to differ. The presenter creates/is given view and model objects and it just serves to pass messages between them. Only the View has an interface. The Model has static methods and is not created, thus no need for an interface. If you want a different model, the presenter calls a different set of static class methods. Being static the Model has no link to the presenter. Personal thoughts From all the different variations I have presented (most I have probably used in some form) of which I am sure there are more. I prefer A3 as keeping business logic reusable outside just MVP, B2 for less data duplication and less events being fired. C1 for not adding in another class, sure it puts a small amount of non unit testable logic into a view (how a domain object is visualised) but this could be code reviewed, or simply viewed in the application. If the logic was complex I would agree to an adapter class but not in all cases. For section D, i feel D1 creates a view that is too big atleast for a menu example. I have used D2 and D3 before. Problem with D2 is you end up having to write lots of code to route events to and from the presenter to the correct child view, and its not drag/drop compatible, each new control needs more wiring in to support the single presenter. D3 is my prefered choice but adds in yet more classes as presenters and models to deal with the view, even if the view happens to be very simple or has no need to be reused. i think a mixture of D2 and D3 is best based on circumstances. As to section E, I think everything having an interface could be overkill I already do it for domain/business objects and often see no advantage in the "design" by doing so, but it does help in mocking objects in tests. Personally I would see E2 as a classic solution, although have seen E3 used in 2 projects I have worked on previously. Question Am I implementing MVP correctly? Is there a right way of going about it? I've read Martin Fowler's work that has variations, and I remember when I first started doing MVC, I understood the concept, but could not originally work out where is the entry point, everything has its own function but what controls and creates the original set of MVC objects.

    Read the article

  • How can I make a jQuery UI 'draggable()' div draggable for touchscreen?

    - by artlung
    I have a jQuery UI draggable() that works in Firefox and Chrome. The user interface concept is basically click to create a "post-it" type item. Basically, I click or tap on div#everything (100% high and wide) that listens for clicks, and an input textarea displays. You add text, and then when you're done it saves it. You can drag this element around. That is working on normal browsers, but on an iPad I can test with I can't drag the items around. If I touch to select (it then dims slightly), I can't then drag it. It won't drag left or right at all. I can drag up or down, but I'm not dragging the individual div, I'm dragging the whole webpage. So here's the code I use to capture clicks: $('#everything').bind('click', function(e){ var elem = document.createElement('DIV'); STATE.top = e.pageY; STATE.left = e.pageX; var e = $(elem).css({ top: STATE.top, left: STATE.left }).html('<textarea></textarea>') .addClass('instance') .bind('click', function(event){ return false; }); $(this).append(e); }); And here's the code I use to "save" the note and turn the input div into just a display div: $('textarea').live('mouseleave', function(){ var val = jQuery.trim($(this).val()); STATE.content = val; if (val == '') { $(this).parent().remove(); } else { var div = $(this).parent(); div.text(val).css({ height: '30px' }); STATE.height = 30; if ( div.width() !== div[0].clientWidth || div.height () !== div[0].clientHeight ) { while (div.width() !== div[0].clientWidth || div.height () !== div[0].clientHeight) { var h = div.height() + 10; STATE.height = h; div.css({ height: (h) + 'px' }); // element just got scrollbars } } STATE.guid = uniqueID() div.addClass('savedNote').attr('id', STATE.guid).draggable({ stop: function() { var offset = $(this).offset(); STATE.guid = $(this).attr('id'); STATE.top = offset.top; STATE.left = offset.left; STATE.content = $(this).text(); STATE.height = $(this).height(); STATE.save(); } }); STATE.save(); $(this).remove(); } }); And I have this code when I load the page for saved notes: $('.savedNote').draggable({ stop: function() { STATE.guid = $(this).attr('id'); var offset = $(this).offset(); STATE.top = offset.top; STATE.left = offset.left; STATE.content = $(this).text(); STATE.height = $(this).height(); STATE.save(); } }); My STATE object handles saving the notes. Onload, this is the whole html body: <body> <div id="everything"></div> <div class="instance savedNote" id="iddd1b0969-c634-8876-75a9-b274ff87186b" style="top:134px;left:715px;height:30px;">Whatever dude</div> <div class="instance savedNote" id="id8a129f06-7d0c-3cb3-9212-0f38a8445700" style="top:131px;left:347px;height:30px;">Appointment 11:45am</div> <div class="instance savedNote" id="ide92e3d13-afe8-79d7-bc03-818d4c7a471f" style="top:144px;left:65px;height:80px;">What do you think of a board where you can add writing as much as possible?</div> <div class="instance savedNote" id="idef7fe420-4c19-cfec-36b6-272f1e9b5df5" style="top:301px;left:534px;height:30px;">This was submitted</div> <div class="instance savedNote" id="id93b3b56f-5e23-1bd1-ddc1-9be41f1efb44" style="top:390px;left:217px;height:30px;">Hello world from iPad.</div> </body> So, my question is really: how can I make this work better on iPad? I'm not set on jQuery UI, I'm wondering if this is something I'm doing wrong with jQuery UI, or jQuery, or whether there may be better frameworks for doing cross-platform/backward compatible draggable() elements that will work for touchscreen UIs. More general comments about how to write UI components like this would be welcome as well. Thanks!

    Read the article

  • Big smart ViewModels, dumb Views, and any model, the best MVVM approach?

    - by Edward Tanguay
    The following code is a refactoring of my previous MVVM approach (Fat Models, skinny ViewModels and dumb Views, the best MVVM approach?) in which I moved the logic and INotifyPropertyChanged implementation from the model back up into the ViewModel. This makes more sense, since as was pointed out, you often you have to use models that you either can't change or don't want to change and so your MVVM approach should be able to work with any model class as it happens to exist. This example still allows you to view the live data from your model in design mode in Visual Studio and Expression Blend which I think is significant since you could have a mock data store that the designer connects to which has e.g. the smallest and largest strings that the UI can possibly encounter so that he can adjust the design based on those extremes. Questions: I'm a bit surprised that I even have to "put a timer" in my ViewModel since it seems like that is a function of INotifyPropertyChanged, it seems redundant, but it was the only way I could get the XAML UI to constantly (once per second) reflect the state of my model. So it would be interesting to hear anyone who may have taken this approach if you encountered any disadvantages down the road, e.g. with threading or performance. The following code will work if you just copy the XAML and code behind into a new WPF project. XAML: <Window x:Class="TestMvvm73892.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:TestMvvm73892" Title="Window1" Height="300" Width="300"> <Window.Resources> <ObjectDataProvider x:Key="DataSourceCustomer" ObjectType="{x:Type local:CustomerViewModel}" MethodName="GetCustomerViewModel"/> </Window.Resources> <DockPanel DataContext="{StaticResource DataSourceCustomer}"> <StackPanel DockPanel.Dock="Top" Orientation="Horizontal"> <TextBlock Text="{Binding Path=FirstName}"/> <TextBlock Text=" "/> <TextBlock Text="{Binding Path=LastName}"/> </StackPanel> <StackPanel DockPanel.Dock="Top" Orientation="Horizontal"> <TextBlock Text="{Binding Path=TimeOfMostRecentActivity}"/> </StackPanel> </DockPanel> </Window> Code Behind: using System; using System.Windows; using System.ComponentModel; using System.Threading; namespace TestMvvm73892 { public partial class Window1 : Window { public Window1() { InitializeComponent(); } } //view model public class CustomerViewModel : INotifyPropertyChanged { private string _firstName; private string _lastName; private DateTime _timeOfMostRecentActivity; private Timer _timer; public string FirstName { get { return _firstName; } set { _firstName = value; this.RaisePropertyChanged("FirstName"); } } public string LastName { get { return _lastName; } set { _lastName = value; this.RaisePropertyChanged("LastName"); } } public DateTime TimeOfMostRecentActivity { get { return _timeOfMostRecentActivity; } set { _timeOfMostRecentActivity = value; this.RaisePropertyChanged("TimeOfMostRecentActivity"); } } public CustomerViewModel() { _timer = new Timer(CheckForChangesInModel, null, 0, 1000); } private void CheckForChangesInModel(object state) { Customer currentCustomer = CustomerViewModel.GetCurrentCustomer(); MapFieldsFromModeltoViewModel(currentCustomer, this); } public static CustomerViewModel GetCustomerViewModel() { CustomerViewModel customerViewModel = new CustomerViewModel(); Customer currentCustomer = CustomerViewModel.GetCurrentCustomer(); MapFieldsFromModeltoViewModel(currentCustomer, customerViewModel); return customerViewModel; } public static void MapFieldsFromModeltoViewModel(Customer model, CustomerViewModel viewModel) { viewModel.FirstName = model.FirstName; viewModel.LastName = model.LastName; viewModel.TimeOfMostRecentActivity = model.TimeOfMostRecentActivity; } public static Customer GetCurrentCustomer() { return Customer.GetCurrentCustomer(); } //INotifyPropertyChanged implementation public event PropertyChangedEventHandler PropertyChanged; private void RaisePropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } } //model public class Customer { public string FirstName { get; set; } public string LastName { get; set; } public DateTime TimeOfMostRecentActivity { get; set; } public static Customer GetCurrentCustomer() { return new Customer { FirstName = "Jim", LastName = "Smith", TimeOfMostRecentActivity = DateTime.Now }; } } }

    Read the article

  • Can I have conditional construction of classes when using IoC.Resolve ?

    - by Corpsekicker
    I have a service class which has overloaded constructors. One constructor has 5 parameters and the other has 4. Before I call, var service = IoC.Resolve<IService>(); I want to do a test and based on the result of this test, resolve service using a specific constructor. In other words, bool testPassed = CheckCertainConditions(); if (testPassed) { //Resolve service using 5 paramater constructor } else { //Resolve service using 4 parameter constructor //If I use 5 parameter constructor under these conditions I will have epic fail. } Is there a way I can specify which one I want to use?

    Read the article

  • setting a timeout using a manually created forms authentication ticket

    - by Nicklamort
    The constructors for manually creating FormsAuthenticationTicket objects force us to set an "expiration" value, and this value overrides the "timeout" setting in web.config in my tags, which is not what I want, because now the user doesn't timeout. The "session" just expires at the given time. I need to manually create my ticket for UserData reasons, and it is just the way I decided to build my app. I guess I could spend a whole lot of time and redo the way my app. authorizes, and store the "userdata" elsewhere... but this seems extremely tedious for something so small.. Is there anyway to manually create an Auth Ticket and still maintain timeout settings?! And by timeout, I mean resetting the timer on user activity. Not a fixed timeout! Please help!

    Read the article

  • springTestContextBeforeTestMethod failed in Maven spring-test

    - by joejax
    I try to setup a project with spring-test using TestNg in Maven. The code is like: @ContextConfiguration(locations={"test-context.xml"}) public class AppTest extends AbstractTestNGSpringContextTests { @Test public void testApp() { assert true; } } A test-context.xml simply defined a bean: <bean id="app" class="org.sonatype.mavenbook.simple.App"/> I got error for Failed to load ApplicationContext when running mvn test from command line, seems it cannot find the test-context.xml file; however, I can get it run correctly inside Eclipse (with TestNg plugin). So, test-context.xml is under src/test/resources/, how do I indicate this in the pom.xml so that 'mvn test' command will work? Thanks, UPDATE: Thanks for the reply. Cannot load context file error was caused by I moved the file arround in different location since I though the classpath was the problem. Now I found the context file seems loaded from the Maven output, but the test is failed: Running TestSuite May 25, 2010 9:55:13 AM org.springframework.beans.factory.xml.XmlBeanDefinitionReader loadBeanDefinitions INFO: Loading XML bean definitions from class path resource [test-context.xml] May 25, 2010 9:55:13 AM org.springframework.context.support.AbstractApplicationContext prepareRefresh INFO: Refreshing org.springframework.context.support.GenericApplicationContext@171bbc9: display name [org.springframework.context.support.GenericApplicationContext@171bbc9]; startup date [Tue May 25 09:55:13 PDT 2010]; root of context hierarchy May 25, 2010 9:55:13 AM org.springframework.context.support.AbstractApplicationContext obtainFreshBeanFactory INFO: Bean factory for application context [org.springframework.context.support.GenericApplicationContext@171bbc9]: org.springframework.beans.factory.support.DefaultListableBeanFactory@1df8b99 May 25, 2010 9:55:13 AM org.springframework.beans.factory.support.DefaultListableBeanFactory preInstantiateSingletons INFO: Pre-instantiating singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@1df8b99: defining beans [app,org.springframework.context.annotation.internalCommonAnnotationProcessor,org.springframework.context.annotation.internalAutowiredAnnotationProcessor,org.springframework.context.annotation.internalRequiredAnnotationProcessor]; root of factory hierarchy Tests run: 3, Failures: 2, Errors: 0, Skipped: 1, Time elapsed: 0.63 sec <<< FAILURE! Results : Failed tests: springTestContextBeforeTestMethod(org.sonatype.mavenbook.simple.AppTest) springTestContextAfterTestMethod(org.sonatype.mavenbook.simple.AppTest) Tests run: 3, Failures: 2, Errors: 0, Skipped: 1 If I use spring-test version 3.0.2.RELEASE, the error becomes: org.springframework.test.context.testng.AbstractTestNGSpringContextTests.springTestContextPrepareTestInstance() is depending on nonexistent method null Here is the structure of the project: simple |-- pom.xml `-- src |-- main | `-- java `-- test |-- java `-- resources |-- test-context.xml `-- testng.xml testng.xml: <suite name="Suite" parallel="false"> <test name="Test"> <classes> <class name="org.sonatype.mavenbook.simple.AppTest"/> </classes> </test> </suite> test-context.xml: <beans xmlns="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-2.0.xsd" default-lazy-init="true"> <bean id="app" class="org.sonatype.mavenbook.simple.App"/> </beans> In the pom.xml, I add testng, spring, and spring-test artifacts, and plugin: <dependency> <groupId>org.testng</groupId> <artifactId>testng</artifactId> <version>5.1</version> <classifier>jdk15</classifier> <scope>test</scope> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring</artifactId> <version>2.5.6</version> </dependency> <dependency> <groupId>org.springframework</groupId> <artifactId>spring-test</artifactId> <version>2.5.6</version> <scope>test</scope> </dependency> <build> <finalName>simple</finalName> <plugins> <plugin> <artifactId>maven-compiler-plugin</artifactId> <configuration> <source>1.6</source> <target>1.6</target> </configuration> </plugin> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-surefire-plugin</artifactId> <configuration> <suiteXmlFiles> <suiteXmlFile>src/test/resources/testng.xml</suiteXmlFile> </suiteXmlFiles> </configuration> </plugin> </plugins> Basically, I replaced 'A Simple Maven Project' Junit with TestNg, hope it works. UPDATE: I think I got the problem (still don't know why) - Whenever I extends AbstractTestNGSpringContextTests or AbstractTransactionalTestNGSpringContextTests, the test will failed with this error: Failed tests: springTestContextBeforeTestMethod(org.sonatype.mavenbook.simple.AppTest) springTestContextAfterTestMethod(org.sonatype.mavenbook.simple.AppTest) So, eventually the error went away when I override the two methods. I don't think this is the right way, didn't find much info from spring-test doc. If you know spring test framework, please shred some light on this.

    Read the article

  • Blackberry custom OVERLAY horizontal menu

    - by Dachmt
    Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first. So, I have a class MapScreen which display my map: public class MapScreen extends MenuScreen Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key: abstract class MenuScreen extends MainScreen { boolean mMenuEnabled = false; CyclicHFManager mMenuManager = null; public MenuScreen() { mMenuManager = new CyclicHFManager(); mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4, 0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges( Color.WHITE, 0, 0, 0))); mMenuManager.setBackground(BackgroundFactory .createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE, Color.LIGHTBLUE, Color.LIGHTBLUE)); for (int i = 0; i < 10; i++) { Bitmap nBitmap = new Bitmap(60, 60); Graphics g = new Graphics(nBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.WHITE); g.drawRect(0, 0, 60, 60); Font f = g.getFont().derive(Font.BOLD, 40); g.setFont(f); String text = String.valueOf(i); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); Bitmap fBitmap = new Bitmap(60, 60); g = new Graphics(fBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.GOLD); g.drawRect(0, 0, 60, 60); g.setFont(f); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap); button.setCookie(String.valueOf(i)); button.setPadding(new XYEdges(0, 18, 0, 18)); button.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Dialog.inform("Button # " + (String) field.getCookie()); } }); mMenuManager.add(button); } } protected boolean keyDown(int keycode, int time) { if (Keypad.KEY_MENU == Keypad.key(keycode)) { if (mMenuManager.getManager() != null) { delete(mMenuManager); mMenuManager.mCyclicTurnedOn = false; } else { add(mMenuManager); mMenuManager.getField(2).setFocus(); mMenuManager.mCyclicTurnedOn = true; } return true; } else { return super.keyDown(keycode, time); } }} And finally my menu manager: public class CyclicHFManager extends HorizontalFieldManager { int mFocusedFieldIndex = 0; public boolean mCyclicTurnedOn = false; public void focusChangeNotify(int arg0) { super.focusChangeNotify(arg0); if (mCyclicTurnedOn) { int focusedFieldIndexNew = getFieldWithFocusIndex(); if (focusedFieldIndexNew != mFocusedFieldIndex) { if (focusedFieldIndexNew - mFocusedFieldIndex > 0) switchField(0, getFieldCount() - 1); else switchField(getFieldCount() - 1, 0); } } else { mFocusedFieldIndex = getFieldWithFocusIndex(); } } private void switchField(int prevIndex, int newIndex) { Field field = getField(prevIndex); delete(field); insert(field, newIndex); }} So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result. Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project... Thank you for your help! UPDATE This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the USE_ALL_HEIGHT and change setPositionChild(mMenuManager, 0, Display.getHeight() - mMenuManager.getPreferredHeight()); like this to have the menu at the bottom of the screen. It worked. Then, instead of drawing my bitmaps, I did this: Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" + i + ".png").getBitmap(); BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap); And it worked too (no rollover for now, later). So it is great! I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok. Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders... How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...). Thank you!

    Read the article

  • How do I implement a remove by index method for a singly linked list in Java?

    - by Lars Flyger
    Hi, I'm a student in a programming class, and I need some help with this code I've written. So far I've written an entire linked list class (seen below), yet for some reason the "removeByIndex" method won't work. I can't seem to figure out why, the logic seems sound to me. Is there some problem I don't know about? public class List<T> { //private sub-class Link private class Link { private T value; private Link next; //constructors of Link: public Link (T val) { this.value = val; this.next = null; } public Link (T val, Link next) { this.value = val; this.next = next; } @SuppressWarnings("unused") public T getValue() { return value; } } private static final Exception NoSuchElementException = null; private static final Exception IndexOutOfBoundsException = null; private Link chain = null; //constructors of List: public List() { this.chain = null; } //methods of List: /** * Preconditions: none * Postconditions: returns true if list is empty */ public boolean isEmpty() { return this.chain == null; } /** * Preconditions: none * Postconditions: A new Link is added via add-aux * @param element */ public void add(T element) { this.add_aux(element, this.chain); } /** * Preconditions: none * Postconditions: A new Link is added to the current chain * @param element * @param chain */ private void add_aux(T element, Link chain) { if (chain == null) { //if chain is null set chain to a new Link with a value of //element this.chain = new Link(element); } else if (chain.next != null) { //if chain.next is not null, go to next item in chain and //try //to add element add_aux(element, chain.next); } else { //if chain.next is null, set chain.next equal to a new Link //with value of element. chain.next = new Link(element); } } /** * Preconditions: none * Postconditions: returns the link at the defined index via nthlink_aux * @param index * @return */ private Link nthLink (int index) { return nthLink_aux(index, this.chain); } /** * Preconditions: none * Postconditions: returns the link at the defined index in the specified *chain * @param i * @param c * @return */ private Link nthLink_aux (int i, Link c) { if (i == 0) { return c; } else return nthLink_aux(i-1, c.next); } /** * Preconditions: the specified element is present in the list * Postconditions: the specified element is removed from the list * @param element * @throws Exception */ public void removeElement(T element) throws Exception { if (chain == null) { throw NoSuchElementException; } //while chain's next is not null and the value of chain.next is not //equal to element, //set chain equal to chain.next //use this iteration to go through the linked list. else while ((chain.next != null) && !(chain.next.value.equals(element))){ Link testlink = chain.next; if (testlink.next.value.equals(element)) { //if chain.next is equal to element, bypass the //element. chain.next.next = chain.next.next.next; } else if (testlink.next == null) { throw NoSuchElementException; } } } /** * Preconditions: none * Postsconditions: the Link at the specified index is removed * @param index * @throws Exception */ public void removeByIndex(int index) throws Exception { if (index == 0) { //if index is 0, set chain equal to chain.next chain = chain.next; } else if (index > 0) { Link target = nthLink(index); while (target != null) { if (target.next != null) { target = target.next; } //if target.next is null, set target to null else { target = null; } } return; } else throw IndexOutOfBoundsException; } /** * Preconditions: none * Postconditions: the specified link's value is printed * @param link */ public void printLink (Link link) { if(link != null) { System.out.println(link.value.toString()); } } /** * Preconditions: none * Postconditions: all of the links' values in the list are printed. */ public void print() { //copy chain to a new variable Link head = this.chain; //while head is not null while (!(head == null)) { //print the current link this.printLink(head); //set head equal to the next link head = head.next; } } /** * Preconditions: none * Postconditions: The chain is set to null */ public void clear() { this.chain = null; } /** * Preconditions: none * Postconditions: Places the defined link at the defined index of the list * @param index * @param val */ public void splice(int index, T val) { //create a new link with value equal to val Link spliced = new Link(val); if (index <= 0) { //copy chain Link copy = chain; //set chain equal to spliced chain = spliced; //set chain.next equal to copy chain.next = copy; } else if (index > 0) { //create a target link equal to the link before the index Link target = nthLink(index - 1); //set the target's next equal to a new link with a next //equal to the target's old next target.next = new Link(val, target.next); } } /** * Preconditions: none * Postconditions: Check to see if element is in the list, returns true * if it is and false if it isn't * @param element * @return */ public boolean Search(T element) { if (chain == null) { //return false if chain is null return false; } //while chain's next is not null and the value of chain.next is not //equal to element, //set chain equal to chain.next //use this iteration to go through the linked list. else while ((chain.next != null) && !(chain.next.value.equals(element))) { Link testlink = chain.next; if (testlink.next.value.equals(element)) { //if chain.next is equal to element, return true return true; } else if (testlink.next == null) { return false; } } return false; } /** * Preconditions: none * Postconditions: order of the links in the list is reversed. */ public void reverse() { //copy chain Link current = chain; //set chain equal to null chain = null; while (current != null) { Link save = current; current = current.next; save.next = chain; chain = save; } } }'

    Read the article

  • setCurrentTab Android

    - by Ali
    i have 4 tabs on my main screen, main ( set to current ) , Call, Email, Web When a user clicks on any of tab call, email or web, it starts making a call, or go to compose a email, or opens up the browser respectfully. Problem is, i want just three tabs (Call, Email, Web) and i Dont want any tab to be selected by default, means they should only become active when a user Touch them..(a call or any service cant be main at all) All java coding, XML file, and Manifest code is given below, XML File (tab_activity_layout) <?xml version="1.0" encoding="utf-8"?> <TabHost xmlns:android="http://schemas.android.com/apk/res/android" android:id="@android:id/tabhost" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"> <RelativeLayout android:layout_width="fill_parent" android:layout_height="fill_parent" > <TabWidget android:id="@android:id/tabs" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_alignParentBottom="true" /> <FrameLayout android:id="@android:id/tabcontent" android:layout_width="fill_parent" android:layout_height="fill_parent" android:padding="5dp"></FrameLayout> </RelativeLayout> </LinearLayout> </TabHost> Java Coding (MainTabActivity) package com.NVT.android; import android.app.TabActivity; import android.content.Intent; import android.content.res.Resources; import android.os.Bundle; import android.widget.TabHost; public class MainTabActivity extends TabActivity{ public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.tab_activity_layout); Resources res = getResources(); // Resource object to get Drawables TabHost tabHost = getTabHost(); // The activity TabHost TabHost.TabSpec spec; // Resusable TabSpec for each tab Intent intent; // Reusable Intent for each tab // Create an Intent to launch an Activity for the tab (to be reused) intent = new Intent().setClass(this, Main.class); // Initialize a TabSpec for each tab and add it to the TabHost spec = tabHost.newTabSpec("main").setIndicator("Main", res.getDrawable(R.drawable.ic_tab_artists_grey)) .setContent(intent); tabHost.addTab(spec); TabHost host=getTabHost(); host.addTab(host.newTabSpec("one") .setIndicator("Call") .setContent(new Intent(this, CallService.class))); host.addTab(host.newTabSpec("two") .setIndicator("Email") .setContent(new Intent(this, EmailService.class))); host.addTab(host.newTabSpec("three") .setIndicator("Web") .setContent(new Intent(this, WebService.class))); } } Manifest file <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.NVT.android" android:versionCode="1" android:versionName="1.0"> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name=".Main" android:label="@string/app_name"> <!-- <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> --> </activity> <activity android:name=".MainTabActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".Courses"> </activity> <activity android:name=".CampusMap"> </activity> <activity android:name=".GettingHere"> </activity> <activity android:name=".ILoveNescot"> </activity> <activity android:name=".FurtherEducationCourses"> </activity> <activity android:name=".HigherEducationCourses"> </activity> <activity android:name=".EmployersTrainingCourses"> </activity> <activity android:name=".WebService"> </activity> <activity android:name=".CallService"> </activity> <activity android:name=".EmailService"> </activity> </application> <uses-sdk android:minSdkVersion="9" /> <uses-permission android:name="android.permission.CALL_PHONE"></uses-permission> <uses-permission android:name="android.permission.INTERNET" /> </manifest>

    Read the article

  • Deploying axis2 on glassfish

    - by user115524
    I'm trying to deploy Axis2 v1.6.2 war on Glassfish v3.1.2 and I'm having some problems... I need to develop a few web services and since the main app is beeing served on Glassfish I was hoping to deploy axis2 on it so I could test it. I used Glassfish administration pages to deploy a war downloaded from an apache site, but after pointing the application deployment form to this war I'm getting Error and this is the (long) stack trace: [#|2013-06-27T11:34:40.701+0200|SEVERE|glassfish3.1.2|javax.enterprise.system.container.web.com.sun.enterprise.web|_ThreadID=84;_ThreadName=admin-thread-pool-4848(4);|WebModule[/axis23403634363287739103]StandardWrapper.Throwable java.lang.ExceptionInInitializerError at org.apache.axis2.transport.http.AxisServlet.initConfigContext(AxisServlet.java:584) at org.apache.axis2.transport.http.AxisServlet.init(AxisServlet.java:454) at org.apache.catalina.core.StandardWrapper.initServlet(StandardWrapper.java:1453) at org.apache.catalina.core.StandardWrapper.load(StandardWrapper.java:1250) at org.apache.catalina.core.StandardContext.loadOnStartup(StandardContext.java:5093) at org.apache.catalina.core.StandardContext.start(StandardContext.java:5380) at com.sun.enterprise.web.WebModule.start(WebModule.java:498) at org.apache.catalina.core.ContainerBase.addChildInternal(ContainerBase.java:917) at org.apache.catalina.core.ContainerBase.addChild(ContainerBase.java:901) at org.apache.catalina.core.StandardHost.addChild(StandardHost.java:733) at com.sun.enterprise.web.WebContainer.loadWebModule(WebContainer.java:2019) at com.sun.enterprise.web.WebContainer.loadWebModule(WebContainer.java:1669) at com.sun.enterprise.web.WebApplication.start(WebApplication.java:109) at org.glassfish.internal.data.EngineRef.start(EngineRef.java:130) at org.glassfish.internal.data.ModuleInfo.start(ModuleInfo.java:269) at org.glassfish.internal.data.ApplicationInfo.start(ApplicationInfo.java:301) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:461) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:240) at org.glassfish.deployment.admin.DeployCommand.execute(DeployCommand.java:389) at com.sun.enterprise.v3.admin.CommandRunnerImpl$1.execute(CommandRunnerImpl.java:348) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:363) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:1085) at com.sun.enterprise.v3.admin.CommandRunnerImpl.access$1200(CommandRunnerImpl.java:95) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1291) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1259) at org.glassfish.admin.rest.ResourceUtil.runCommand(ResourceUtil.java:214) at org.glassfish.admin.rest.ResourceUtil.runCommand(ResourceUtil.java:207) at org.glassfish.admin.rest.resources.TemplateListOfResource.createResource(TemplateListOfResource.java:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.sun.jersey.spi.container.JavaMethodInvokerFactory$1.invoke(JavaMethodInvokerFactory.java:60) at com.sun.jersey.server.impl.model.method.dispatch.AbstractResourceMethodDispatchProvider$ResponseOutInvoker._dispatch(AbstractResourceMethodDispatchProvider.java:205) at com.sun.jersey.server.impl.model.method.dispatch.ResourceJavaMethodDispatcher.dispatch(ResourceJavaMethodDispatcher.java:75) at com.sun.jersey.server.impl.uri.rules.HttpMethodRule.accept(HttpMethodRule.java:288) at com.sun.jersey.server.impl.uri.rules.SubLocatorRule.accept(SubLocatorRule.java:134) at com.sun.jersey.server.impl.uri.rules.RightHandPathRule.accept(RightHandPathRule.java:147) at com.sun.jersey.server.impl.uri.rules.SubLocatorRule.accept(SubLocatorRule.java:134) at com.sun.jersey.server.impl.uri.rules.RightHandPathRule.accept(RightHandPathRule.java:147) at com.sun.jersey.server.impl.uri.rules.ResourceClassRule.accept(ResourceClassRule.java:108) at com.sun.jersey.server.impl.uri.rules.RightHandPathRule.accept(RightHandPathRule.java:147) at com.sun.jersey.server.impl.uri.rules.RootResourceClassesRule.accept(RootResourceClassesRule.java:84) at com.sun.jersey.server.impl.application.WebApplicationImpl._handleRequest(WebApplicationImpl.java:1469) at com.sun.jersey.server.impl.application.WebApplicationImpl._handleRequest(WebApplicationImpl.java:1400) at com.sun.jersey.server.impl.application.WebApplicationImpl.handleRequest(WebApplicationImpl.java:1349) at com.sun.jersey.server.impl.application.WebApplicationImpl.handleRequest(WebApplicationImpl.java:1339) at com.sun.jersey.server.impl.container.grizzly.GrizzlyContainer._service(GrizzlyContainer.java:182) at com.sun.jersey.server.impl.container.grizzly.GrizzlyContainer.service(GrizzlyContainer.java:147) at org.glassfish.admin.rest.adapter.RestAdapter.service(RestAdapter.java:148) at com.sun.grizzly.tcp.http11.GrizzlyAdapter.service(GrizzlyAdapter.java:179) at com.sun.enterprise.v3.server.HK2Dispatcher.dispath(HK2Dispatcher.java:117) at com.sun.enterprise.v3.services.impl.ContainerMapper$Hk2DispatcherCallable.call(ContainerMapper.java:354) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:195) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:860) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:757) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:1056) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:229) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:137) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:104) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:90) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:79) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:54) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:59) at com.sun.grizzly.ContextTask.run(ContextTask.java:71) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:532) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:513) at java.lang.Thread.run(Thread.java:724) Caused by: org.apache.commons.logging.LogConfigurationException: User-specified log class 'org.apache.commons.logging.impl.Log4JLogger' cannot be found or is not useable. at org.apache.commons.logging.impl.LogFactoryImpl.discoverLogImplementation(LogFactoryImpl.java:874) at org.apache.commons.logging.impl.LogFactoryImpl.newInstance(LogFactoryImpl.java:604) at org.apache.commons.logging.impl.LogFactoryImpl.getInstance(LogFactoryImpl.java:336) at org.apache.commons.logging.impl.LogFactoryImpl.getInstance(LogFactoryImpl.java:310) at org.apache.commons.logging.LogFactory.getLog(LogFactory.java:685) at org.apache.axis2.deployment.DeploymentEngine.(DeploymentEngine.java:76) ... 68 more |#] -- cut -- ... the end of the stacktrace: [#|2013-06-27T11:34:40.714+0200|SEVERE|glassfish3.1.2|javax.enterprise.system.tools.admin.org.glassfish.deployment.admin|_ThreadID=84;_ThreadName=admin-thread-pool-4848(4);|Exception while invoking class com.sun.enterprise.web.WebApplication start method java.lang.Exception: java.lang.IllegalStateException: ContainerBase.addChild: start: org.apache.catalina.LifecycleException: org.apache.catalina.LifecycleException: org.apache.commons.logging.LogConfigurationException: User-specified log class 'org.apache.commons.logging.impl.Log4JLogger' cannot be found or is not useable. at com.sun.enterprise.web.WebApplication.start(WebApplication.java:138) at org.glassfish.internal.data.EngineRef.start(EngineRef.java:130) at org.glassfish.internal.data.ModuleInfo.start(ModuleInfo.java:269) at org.glassfish.internal.data.ApplicationInfo.start(ApplicationInfo.java:301) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:461) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:240) at org.glassfish.deployment.admin.DeployCommand.execute(DeployCommand.java:389) at com.sun.enterprise.v3.admin.CommandRunnerImpl$1.execute(CommandRunnerImpl.java:348) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:363) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:1085) at com.sun.enterprise.v3.admin.CommandRunnerImpl.access$1200(CommandRunnerImpl.java:95) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1291) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1259) at org.glassfish.admin.rest.ResourceUtil.runCommand(ResourceUtil.java:214) at org.glassfish.admin.rest.ResourceUtil.runCommand(ResourceUtil.java:207) at org.glassfish.admin.rest.resources.TemplateListOfResource.createResource(TemplateListOfResource.java:148) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:606) at com.sun.jersey.spi.container.JavaMethodInvokerFactory$1.invoke(JavaMethodInvokerFactory.java:60) at com.sun.jersey.server.impl.model.method.dispatch.AbstractResourceMethodDispatchProvider$ResponseOutInvoker._dispatch(AbstractResourceMethodDispatchProvider.java:205) at com.sun.jersey.server.impl.model.method.dispatch.ResourceJavaMethodDispatcher.dispatch(ResourceJavaMethodDispatcher.java:75) at com.sun.jersey.server.impl.uri.rules.HttpMethodRule.accept(HttpMethodRule.java:288) at com.sun.jersey.server.impl.uri.rules.SubLocatorRule.accept(SubLocatorRule.java:134) at com.sun.jersey.server.impl.uri.rules.RightHandPathRule.accept(RightHandPathRule.java:147) at com.sun.jersey.server.impl.uri.rules.SubLocatorRule.accept(SubLocatorRule.java:134) at com.sun.jersey.server.impl.uri.rules.RightHandPathRule.accept(RightHandPathRule.java:147) at com.sun.jersey.server.impl.uri.rules.ResourceClassRule.accept(ResourceClassRule.java:108) at com.sun.jersey.server.impl.uri.rules.RightHandPathRule.accept(RightHandPathRule.java:147) at com.sun.jersey.server.impl.uri.rules.RootResourceClassesRule.accept(RootResourceClassesRule.java:84) at com.sun.jersey.server.impl.application.WebApplicationImpl._handleRequest(WebApplicationImpl.java:1469) at com.sun.jersey.server.impl.application.WebApplicationImpl._handleRequest(WebApplicationImpl.java:1400) at com.sun.jersey.server.impl.application.WebApplicationImpl.handleRequest(WebApplicationImpl.java:1349) at com.sun.jersey.server.impl.application.WebApplicationImpl.handleRequest(WebApplicationImpl.java:1339) at com.sun.jersey.server.impl.container.grizzly.GrizzlyContainer._service(GrizzlyContainer.java:182) at com.sun.jersey.server.impl.container.grizzly.GrizzlyContainer.service(GrizzlyContainer.java:147) at org.glassfish.admin.rest.adapter.RestAdapter.service(RestAdapter.java:148) at com.sun.grizzly.tcp.http11.GrizzlyAdapter.service(GrizzlyAdapter.java:179) at com.sun.enterprise.v3.server.HK2Dispatcher.dispath(HK2Dispatcher.java:117) at com.sun.enterprise.v3.services.impl.ContainerMapper$Hk2DispatcherCallable.call(ContainerMapper.java:354) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:195) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:860) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:757) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:1056) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:229) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:137) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:104) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:90) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:79) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:54) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:59) at com.sun.grizzly.ContextTask.run(ContextTask.java:71) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:532) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:513) at java.lang.Thread.run(Thread.java:724) |#] [#|2013-06-27T11:34:40.715+0200|SEVERE|glassfish3.1.2|javax.enterprise.system.core.com.sun.enterprise.v3.server|_ThreadID=84;_ThreadName=admin-thread-pool-4848(4);|Exception while loading the app|#] [#|2013-06-27T11:34:40.862+0200|SEVERE|glassfish3.1.2|javax.enterprise.system.tools.admin.org.glassfish.deployment.admin|_ThreadID=84;_ThreadName=admin-thread-pool-4848(4);|Exception while loading the app : java.lang.IllegalStateException: ContainerBase.addChild: start: org.apache.catalina.LifecycleException: org.apache.catalina.LifecycleException: org.apache.commons.logging.LogConfigurationException: User-specified log class 'org.apache.commons.logging.impl.Log4JLogger' cannot be found or is not useable.|#] [#|2013-06-27T11:34:40.875+0200|INFO|glassfish3.1.2|org.glassfish.admingui|_ThreadID=85;_ThreadName=admin-thread-pool-4848(5);|Exception Occurred :Error occurred during deployment: Exception while loading the app : java.lang.IllegalStateException: ContainerBase.addChild: start: org.apache.catalina.LifecycleException: org.apache.catalina.LifecycleException: org.apache.commons.logging.LogConfigurationException: User-specified log class 'org.apache.commons.logging.impl.Log4JLogger' cannot be found or is not useable.. Please see server.log for more details.|#] Is it even possible to deploy axis2 on glassfish?

    Read the article

  • My Code Kata–A Solution Kata

    - by Glav
    There are many developers and coders out there who like to do code Kata’s to keep their coding ability up to scratch and to practice their skills. I think it is a good idea. While I like the concept, I find them dead boring and of minimal purpose. Yes, they serve to hone your skills but that’s about it. They are often quite abstract, in that they usually focus on a small problem set requiring specific solutions. It is fair enough as that is how they are designed but again, I find them quite boring. What I personally like to do is go for something a little larger and a little more fun. It takes a little more time and is not as easily executed as a kata though, but it services the same purposes from a practice perspective and allows me to continue to solve some problems that are not directly part of the initial goal. This means I can cover a broader learning range and have a bit more fun. If I am lucky, sometimes they even end up being useful tools. With that in mind, I thought I’d share my current ‘kata’. It is not really a code kata as it is too big. I prefer to think of it as a ‘solution kata’. The code is on bitbucket here. What I wanted to do was create a kind of simplistic virtual world where I can create a player, or a class, stuff it into the world, and see if it survives, and can navigate its way to the exit. Requirements were pretty simple: Must be able to define a map to describe the world using simple X,Y co-ordinates. Z co-ordinates as well if you feel like getting clever. Should have the concept of entrances, exists, solid blocks, and potentially other materials (again if you want to get clever). A coder should be able to easily write a class which will act as an inhabitant of the world. An inhabitant will receive stimulus from the world in the form of surrounding environment and be able to make a decision on action which it passes back to the ‘world’ for processing. At a minimum, an inhabitant will have sight and speed characteristics which determine how far they can ‘see’ in the world, and how fast they can move. Coders who write a really bad ‘inhabitant’ should not adversely affect the rest of world. Should allow multiple inhabitants in the world. So that was the solution I set out to act as a practice solution and a little bit of fun. It had some interesting problems to solve and I figured, if it turned out ok, I could potentially use this as a ‘developer test’ for interviews. Ask a potential coder to write a class for an inhabitant. Show the coder the map they will navigate, but also mention that we will use their code to navigate a map they have not yet seen and a little more complex. I have been playing with solution for a short time now and have it working in basic concepts. Below is a screen shot using a very basic console visualiser that shows the map, boundaries, blocks, entrance, exit and players/inhabitants. The yellow asterisks ‘*’ are the players, green ‘O’ the entrance, purple ‘^’ the exit, maroon/browny ‘#’ are solid blocks. The players can move around at different speeds, knock into each others, and make directional movement decisions based on what they see and who is around them. It has been quite fun to write and it is also quite fun to develop different players to inject into the world. The code below shows a really simple implementation of an inhabitant that can work out what to do based on stimulus from the world. It is pretty simple and just tries to move in some direction if there is nothing blocking the path. public class TestPlayer:LivingEntity { public TestPlayer() { Name = "Beta Boy"; LifeKey = Guid.NewGuid(); } public override ActionResult DecideActionToPerform(EcoDev.Core.Common.Actions.ActionContext actionContext) { try { var action = new MovementAction(); // move forward if we can if (actionContext.Position.ForwardFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.ForwardFacingPositions[0])) { action.DirectionToMove = MovementDirection.Forward; return action; } } if (actionContext.Position.LeftFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.LeftFacingPositions[0])) { action.DirectionToMove = MovementDirection.Left; return action; } } if (actionContext.Position.RearFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RearFacingPositions[0])) { action.DirectionToMove = MovementDirection.Back; return action; } } if (actionContext.Position.RightFacingPositions.Length > 0) { if (CheckAccessibilityOfMapBlock(actionContext.Position.RightFacingPositions[0])) { action.DirectionToMove = MovementDirection.Right; return action; } } return action; } catch (Exception ex) { World.WriteDebugInformation("Player: "+ Name, string.Format("Player Generated exception: {0}",ex.Message)); throw ex; } } private bool CheckAccessibilityOfMapBlock(MapBlock block) { if (block == null || block.Accessibility == MapBlockAccessibility.AllowEntry || block.Accessibility == MapBlockAccessibility.AllowExit || block.Accessibility == MapBlockAccessibility.AllowPotentialEntry) { return true; } return false; } } It is simple and it seems to work well. The world implementation itself decides the stimulus context that is passed to he inhabitant to make an action decision. All movement is carried out on separate threads and timed appropriately to be as fair as possible and to cater for additional skills such as speed, and eventually maybe stamina, strength, with actions like fighting. It is pretty fun to make up random maps and see how your inhabitant does. You can download the code from here. Along the way I have played with parallel extensions to make the compute intensive stuff spread across all cores, had to heavily factor in visibility of methods and properties so design of classes was paramount, work out movement algorithms that play fairly in the world and properly favour the players with higher abilities, as well as a host of other issues. So that is my ‘solution kata’. If I keep going with it, I may develop a web interface for it where people can upload assemblies and watch their player within a web browser visualiser and maybe even a map designer. What do you do to keep the fires burning?

    Read the article

  • newbie question -- how does one override show for a newtype?

    - by gatoatigrado
    I want to override the default integer constructors in Haskell so they produce strings (mostly for curiosity, but temporarily to make a nice input alternative for LaTeX's \frac{}{} inconvenience). I wanted to be able to use the language itself, instead of a special parser, but I guess that's probably not going to work out... module Main where import Prelude hiding ((+)) newtype A = A Int deriving (Eq, Show, Num) default (A) (+) :: A -> (A -> String) (A a) + (A b) = (show a) ++ " + " ++ (show b) main2 = 3+4 main :: IO () main = putStrLn main2 The problem with the above is that the + function only works for (A, A) instead of (A, String), etc. If one simply leaves out the pattern match "(A a)" and writes "a" instead, then the show() function prepends "A " so "3" becomes "A 3" instead of just "3". I want to override Show for A, but it seems to be quite a headache...

    Read the article

  • Metro: Grouping Items in a ListView Control

    - by Stephen.Walther
    The purpose of this blog entry is to explain how you can group list items when displaying the items in a WinJS ListView control. In particular, you learn how to group a list of products by product category. Displaying a grouped list of items in a ListView control requires completing the following steps: Create a Grouped data source from a List data source Create a Grouped Header Template Declare the ListView control so it groups the list items Creating the Grouped Data Source Normally, you bind a ListView control to a WinJS.Binding.List object. If you want to render list items in groups, then you need to bind the ListView to a grouped data source instead. The following code – contained in a file named products.js — illustrates how you can create a standard WinJS.Binding.List object from a JavaScript array and then return a grouped data source from the WinJS.Binding.List object by calling its createGrouped() method: (function () { "use strict"; // Create List data source var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44, category: "Beverages" }, { name: "Oranges", price: 1.99, category: "Fruit" }, { name: "Wine", price: 8.55, category: "Beverages" }, { name: "Apples", price: 2.44, category: "Fruit" }, { name: "Steak", price: 1.99, category: "Other" }, { name: "Eggs", price: 2.44, category: "Other" }, { name: "Mushrooms", price: 1.99, category: "Other" }, { name: "Yogurt", price: 2.44, category: "Other" }, { name: "Soup", price: 1.99, category: "Other" }, { name: "Cereal", price: 2.44, category: "Other" }, { name: "Pepsi", price: 1.99, category: "Beverages" } ]); // Create grouped data source var groupedProducts = products.createGrouped( function (dataItem) { return dataItem.category; }, function (dataItem) { return { title: dataItem.category }; }, function (group1, group2) { return group1.charCodeAt(0) - group2.charCodeAt(0); } ); // Expose the grouped data source WinJS.Namespace.define("ListViewDemos", { products: groupedProducts }); })(); Notice that the createGrouped() method requires three functions as arguments: groupKey – This function associates each list item with a group. The function accepts a data item and returns a key which represents a group. In the code above, we return the value of the category property for each product. groupData – This function returns the data item displayed by the group header template. For example, in the code above, the function returns a title for the group which is displayed in the group header template. groupSorter – This function determines the order in which the groups are displayed. The code above displays the groups in alphabetical order: Beverages, Fruit, Other. Creating the Group Header Template Whenever you create a ListView control, you need to create an item template which you use to control how each list item is rendered. When grouping items in a ListView control, you also need to create a group header template. The group header template is used to render the header for each group of list items. Here’s the markup for both the item template and the group header template: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> You should declare the two templates in the same file as you declare the ListView control – for example, the default.html file. Declaring the ListView Control The final step is to declare the ListView control. Here’s the required markup: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> In the markup above, six properties of the ListView control are set when the control is declared. First the itemDataSource and itemTemplate are specified. Nothing new here. Next, the group data source and group header template are specified. Notice that the group data source is represented by the ListViewDemos.products.groups.dataSource property of the grouped data source. Finally, notice that the layout of the ListView is changed to Grid Layout. You are required to use Grid Layout (instead of the default List Layout) when displaying grouped items in a ListView. Here’s the entire contents of the default.html page: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; font-size: x-large; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> </body> </html> Notice that the default.html page includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The default.html page also contains the declarations of the item template, group header template, and ListView control. Summary The goal of this blog entry was to explain how you can group items in a ListView control. You learned how to create a grouped data source, a group header template, and declare a ListView so that it groups its list items.

    Read the article

  • How do I update ItemTemplate after scrambling ObservableCollection(Of ObservableCollection(Of object

    - by user342195
    I am learning vb.net, wpf and xaml with the help of sites like this one. The project I am currently working on is a 4 x 4 slide puzzle. I cannot get the buttons in the grid to scramble to start a new game when calling a new game event. Any help will be greatly appreciated. If no answer is can be provide, a good resource to research would help as well. Thank you for your time. XAML: <Window x:Class="SlidePuzzle" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Slide Puzzle" Height="391" Width="300" Name="wdw_SlidePuzzle"> <Window.Resources> <DataTemplate x:Key="DataTemp_PuzzleButtons"> <Button Content="{Binding C}" Height="50" Width="50" Margin="2" Visibility="{Binding V}"/> </DataTemplate> <DataTemplate x:Key="DataTemplate_PuzzleBoard"> <ItemsControl ItemsSource="{Binding}" ItemTemplate="{DynamicResource DataTemp_PuzzleButtons}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <Canvas/> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> <ItemsControl.ItemContainerStyle> <Style> <Setter Property="Canvas.Top" Value="{Binding Path=Y}" /> <Setter Property="Canvas.Left" Value="{Binding Path=X}" /> </Style> </ItemsControl.ItemContainerStyle> </ItemsControl> </DataTemplate> </Window.Resources> <DockPanel Name="dpanel_puzzle" LastChildFill="True"> <WrapPanel DockPanel.Dock="Bottom" Margin="5" HorizontalAlignment="Center"> <Button Name="bttnNewGame" Content="New Game" MinWidth="75" Margin="4" Click="NewGame_Click"></Button> <Button Name="bttnSolveGame" Content="Solve" MinWidth="75" Margin="4"></Button> <Button Name="bttnExitGame" Content="Exit" MinWidth="75" Margin="4" Click="ExitGame_Click"></Button> </WrapPanel> <WrapPanel DockPanel.Dock="Bottom" Margin="5" HorizontalAlignment="Center"> <Label>Score:</Label> <TextBox Name="tb_Name" Width="50"></TextBox> </WrapPanel> <StackPanel Name="SlidePuzzlePnl" HorizontalAlignment="Center" VerticalAlignment="Center" Height="206" Width="206" > <ItemsControl x:Name="lst" ItemTemplate="{DynamicResource DataTemplate_PuzzleBoard}"/> </StackPanel> </DockPanel> VB: Imports System.Collections.ObjectModel Class SlidePuzzle Dim puzzleColl As New ObservableCollection(Of ObservableCollection(Of SlidePuzzleBttn)) Dim puzzleArr(3, 3) As Integer Private Sub Window1_Loaded(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Handles MyBase.Loaded For i As Integer = 0 To 3 puzzleColl.Add(New ObservableCollection(Of SlidePuzzleBttn)) For j As Integer = 0 To 3 puzzleArr(i, j) = (i * 4) + (j + 1) puzzleColl(i).Add(New SlidePuzzleBttn((i * 4) + (j + 1))) puzzleColl(i)(j).X = j * 52 puzzleColl(i)(j).Y = i * 52 Next Next lst.ItemsSource = puzzleColl End Sub Private Sub NewGame_Click(ByVal sender As System.Object, ByVal e As System.Windows.RoutedEventArgs) Dim rnd As New Random Dim ri, rj As Integer Dim temp As Integer For i As Integer = 0 To 3 For j As Integer = 0 To 3 ri = rnd.Next(0, 3) rj = rnd.Next(0, 3) temp = puzzleArr(ri, rj) puzzleArr(ri, rj) = puzzleArr(i, j) puzzleArr(i, j) = temp puzzleColl(i)(j).X = j * 52 puzzleColl(i)(j).Y = i * 52 puzzleColl(i)(j).C = puzzleArr(i, j) Next Next End Sub End Class Public Class SlidePuzzleBttn Inherits DependencyObject Private _c As Integer Private _x As Integer Private _y As Integer Private _v As String Public Shared ReadOnly ContentProperty As DependencyProperty = DependencyProperty.RegisterAttached("_c", GetType(String), GetType(SlidePuzzleBttn), New UIPropertyMetadata("")) Public Sub New() _c = 0 _x = 0 _y = 0 _v = SetV(_c) End Sub Public Sub New(ByVal cVal As Integer) _c = cVal _x = 0 _y = 0 _v = SetV(cVal) End Sub Public Property C() As Integer Get Return _c End Get Set(ByVal value As Integer) _c = value End Set End Property Public Property X() As Integer Get Return _x End Get Set(ByVal value As Integer) _x = value End Set End Property Public Property Y() As Integer Get Return _y End Get Set(ByVal value As Integer) _y = value End Set End Property Public Property V() As String Get Return _v End Get Set(ByVal value As String) _v = value End Set End Property Private Function SetV(ByRef cVal As Integer) As String If cVal = 16 Then Return "Hidden" Else Return "Visible" End If End Function End Class

    Read the article

  • Custom Model Binding of IEnumerable Properties in ASP.Net MVC 2

    - by Doug Lampe
    MVC 2 provides a GREAT feature for dealing with enumerable types.  Let's say you have an object with a parent/child relationship and you want to allow users to modify multiple children at the same time.  You can simply use the following syntax for any indexed enumerables (arrays, generic lists, etc.) and then your values will bind to your enumerable model properties. 1: <% using (Html.BeginForm("TestModelParameter", "Home")) 2: { %> 3: < table > 4: < tr >< th >ID</th><th>Name</th><th>Description</th></tr> 5: <% for (int i = 0; i < Model.Items.Count; i++) 6: { %> 7: < tr > 8: < td > 9: <%= i %> 10: </ td > 11: < td > 12: <%= Html.TextBoxFor(m => m.Items[i].Name) %> 13: </ td > 14: < td > 15: <%= Model.Items[i].Description %> 16: </ td > 17: </ tr > 18: <% } %> 19: </ table > 20: < input type ="submit" /> 21: <% } %> Then just update your model either by passing it into your action method as a parameter or explicitly with UpdateModel/TryUpdateModel. 1: public ActionResult TestTryUpdate() 2: { 3: ContainerModel model = new ContainerModel(); 4: TryUpdateModel(model); 5:   6: return View("Test", model); 7: } 8:   9: public ActionResult TestModelParameter(ContainerModel model) 10: { 11: return View("Test", model); 12: } Simple right?  Well, not quite.  The problem is the DefaultModelBinder and how it sets properties.  In this case our model has a property that is a generic list (Items).  The first bad thing the model binder does is create a new instance of the list.  This can be fixed by making the property truly read-only by removing the set accessor.  However this won't help because this behaviour continues.  As the model binder iterates through the items to "set" their values, it creates new instances of them as well.  This means you lose any information not passed via the UI to your controller so in the examplel above the "Description" property would be blank for each item after the form posts. One solution for this is custom model binding.  I have put together a solution which allows you to retain the structure of your model.  Model binding is a somewhat advanced concept so you may need to do some additional research to really understand what is going on here, but the code is fairly simple.  First we will create a binder for the parent object which will retain the state of the parent as well as some information on which children have already been bound. 1: public class ContainerModelBinder : DefaultModelBinder 2: { 3: /// <summary> 4: /// Gets an instance of the model to be used to bind child objects. 5: /// </summary> 6: public ContainerModel Model { get; private set; } 7:   8: /// <summary> 9: /// Gets a list which will be used to track which items have been bound. 10: /// </summary> 11: public List<ItemModel> BoundItems { get; private set; } 12:   13: public ContainerModelBinder() 14: { 15: BoundItems = new List<ItemModel>(); 16: } 17:   18: protected override object CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) 19: { 20: // Set the Model property so child binders can find children. 21: Model = base.CreateModel(controllerContext, bindingContext, modelType) as ContainerModel; 22:   23: return Model; 24: } 25: } Next we will create the child binder and have it point to the parent binder to get instances of the child objects.  Note that this only works if there is only one property of type ItemModel in the parent class since the property to find the item in the parent is hard coded. 1: public class ItemModelBinder : DefaultModelBinder 2: { 3: /// <summary> 4: /// Gets the parent binder so we can find objects in the parent's collection 5: /// </summary> 6: public ContainerModelBinder ParentBinder { get; private set; } 7: 8: public ItemModelBinder(ContainerModelBinder containerModelBinder) 9: { 10: ParentBinder = containerModelBinder; 11: } 12:   13: protected override object CreateModel(ControllerContext controllerContext, ModelBindingContext bindingContext, Type modelType) 14: { 15: // Find the item in the parent collection and add it to the bound items list. 16: ItemModel item = ParentBinder.Model.Items.FirstOrDefault(i => !ParentBinder.BoundItems.Contains(i)); 17: ParentBinder.BoundItems.Add(item); 18: 19: return item; 20: } 21: } Finally, we will register these binders in Global.asax.cs so they will be used to bind the classes. 1: protected void Application_Start() 2: { 3: AreaRegistration.RegisterAllAreas(); 4:   5: ContainerModelBinder containerModelBinder = new ContainerModelBinder(); 6: ModelBinders.Binders.Add(typeof(ContainerModel), containerModelBinder); 7: ModelBinders.Binders.Add(typeof(ItemModel), new ItemModelBinder(containerModelBinder)); 8:   9: RegisterRoutes(RouteTable.Routes); 10: } I'm sure some of my fellow geeks will comment that this could be done more efficiently by simply rewriting some of the methods of the default model binder to get the same desired behavior.  I like my method shown here because it extends the binder class instead of modifying it so it minimizes the potential for unforseen problems. In a future post (if I ever get around to it) I will explore creating a generic version of these binders.

    Read the article

  • NHibernate mapping error SQL Server 2008 Express

    - by developer
    Hi All, I tried an example from NHibernate in Action book and when I try to run the app, it throws an exception saying "Could not compile the mapping document: HelloNHibernate.Employee.hbm.xml" Below is my code, Employee.hbm.xml <?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" auto-import="true"> <class name="HelloNHibernate.Employee, HelloNHibernate" lazy="false" table="Employee"> <id name="id" access="field"> <generator class="native"/> </id> <property name="name" access="field" column="name"/> <many-to-one access="field" name="manager" column="manager" cascade="all"/> </class> Program.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using NHibernate; using System.Reflection; using NHibernate.Cfg; namespace HelloNHibernate { class Program { static void Main(string[] args) { CreateEmployeeAndSaveToDatabase(); UpdateTobinAndAssignPierreHenriAsManager(); LoadEmployeesFromDatabase(); Console.WriteLine("Press any key to exit..."); Console.ReadKey(); } static void CreateEmployeeAndSaveToDatabase() { Employee tobin = new Employee(); tobin.name = "Tobin Harris"; using (ISession session = OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { session.Save(tobin); transaction.Commit(); } Console.WriteLine("Saved Tobin to the database"); } } static ISession OpenSession() { if (factory == null) { Configuration c = new Configuration(); c.AddAssembly(Assembly.GetCallingAssembly()); factory = c.BuildSessionFactory(); } return factory.OpenSession(); } static void LoadEmployeesFromDatabase() { using (ISession session = OpenSession()) { IQuery query = session.CreateQuery("from Employee as emp order by emp.name asc"); IList<Employee> foundEmployees = query.List<Employee>(); Console.WriteLine("\n{0} employees found:", foundEmployees.Count); foreach (Employee employee in foundEmployees) Console.WriteLine(employee.SayHello()); } } static void UpdateTobinAndAssignPierreHenriAsManager() { using (ISession session = OpenSession()) { using (ITransaction transaction = session.BeginTransaction()) { IQuery q = session.CreateQuery("from Employee where name='Tobin Harris'"); Employee tobin = q.List<Employee>()[0]; tobin.name = "Tobin David Harris"; Employee pierreHenri = new Employee(); pierreHenri.name = "Pierre Henri Kuate"; tobin.manager = pierreHenri; transaction.Commit(); Console.WriteLine("Updated Tobin and added Pierre Henri"); } } } static ISessionFactory factory; } } Employee.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HelloNHibernate { class Employee { public int id; public string name; public Employee manager; public string SayHello() { return string.Format("'Hello World!', said {0}.", name); } } } App.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <configSections> <section name="hibernate-configuration" type="NHibernate.Cfg.ConfigurationSectionHandler,NHibernate"/> </configSections> <hibernate-configuration xmlns="urn:nhibernate-configuration-2.2"> <session-factory> <property name="connection.provider">NHibernate.Connection.DriverConnectionProvider</property> <property name="connection.driver_class">NHibernate.Driver.SqlClientDriver</property> <property name="connection.connection_string"> Data Source=SQLEXPRESS2008;Integrated Security=True; User ID=SQL2008;Password=;initial catalog=HelloNHibernate </property> <property name="dialect">NHibernate.Dialect.MsSql2008Dialect</property> <property name="show_sql">false</property> </session-factory> </hibernate-configuration> </configuration>

    Read the article

  • Metro: Grouping Items in a ListView Control

    - by Stephen.Walther
    The purpose of this blog entry is to explain how you can group list items when displaying the items in a WinJS ListView control. In particular, you learn how to group a list of products by product category. Displaying a grouped list of items in a ListView control requires completing the following steps: Create a Grouped data source from a List data source Create a Grouped Header Template Declare the ListView control so it groups the list items Creating the Grouped Data Source Normally, you bind a ListView control to a WinJS.Binding.List object. If you want to render list items in groups, then you need to bind the ListView to a grouped data source instead. The following code – contained in a file named products.js — illustrates how you can create a standard WinJS.Binding.List object from a JavaScript array and then return a grouped data source from the WinJS.Binding.List object by calling its createGrouped() method: (function () { "use strict"; // Create List data source var products = new WinJS.Binding.List([ { name: "Milk", price: 2.44, category: "Beverages" }, { name: "Oranges", price: 1.99, category: "Fruit" }, { name: "Wine", price: 8.55, category: "Beverages" }, { name: "Apples", price: 2.44, category: "Fruit" }, { name: "Steak", price: 1.99, category: "Other" }, { name: "Eggs", price: 2.44, category: "Other" }, { name: "Mushrooms", price: 1.99, category: "Other" }, { name: "Yogurt", price: 2.44, category: "Other" }, { name: "Soup", price: 1.99, category: "Other" }, { name: "Cereal", price: 2.44, category: "Other" }, { name: "Pepsi", price: 1.99, category: "Beverages" } ]); // Create grouped data source var groupedProducts = products.createGrouped( function (dataItem) { return dataItem.category; }, function (dataItem) { return { title: dataItem.category }; }, function (group1, group2) { return group1.charCodeAt(0) - group2.charCodeAt(0); } ); // Expose the grouped data source WinJS.Namespace.define("ListViewDemos", { products: groupedProducts }); })(); Notice that the createGrouped() method requires three functions as arguments: groupKey – This function associates each list item with a group. The function accepts a data item and returns a key which represents a group. In the code above, we return the value of the category property for each product. groupData – This function returns the data item displayed by the group header template. For example, in the code above, the function returns a title for the group which is displayed in the group header template. groupSorter – This function determines the order in which the groups are displayed. The code above displays the groups in alphabetical order: Beverages, Fruit, Other. Creating the Group Header Template Whenever you create a ListView control, you need to create an item template which you use to control how each list item is rendered. When grouping items in a ListView control, you also need to create a group header template. The group header template is used to render the header for each group of list items. Here’s the markup for both the item template and the group header template: <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> You should declare the two templates in the same file as you declare the ListView control – for example, the default.html file. Declaring the ListView Control The final step is to declare the ListView control. Here’s the required markup: <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> In the markup above, six properties of the ListView control are set when the control is declared. First the itemDataSource and itemTemplate are specified. Nothing new here. Next, the group data source and group header template are specified. Notice that the group data source is represented by the ListViewDemos.products.groups.dataSource property of the grouped data source. Finally, notice that the layout of the ListView is changed to Grid Layout. You are required to use Grid Layout (instead of the default List Layout) when displaying grouped items in a ListView. Here’s the entire contents of the default.html page: <!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>ListViewDemos</title> <!-- WinJS references --> <link href="//Microsoft.WinJS.0.6/css/ui-dark.css" rel="stylesheet"> <script src="//Microsoft.WinJS.0.6/js/base.js"></script> <script src="//Microsoft.WinJS.0.6/js/ui.js"></script> <!-- ListViewDemos references --> <link href="/css/default.css" rel="stylesheet"> <script src="/js/default.js"></script> <script src="/js/products.js" type="text/javascript"></script> <style type="text/css"> .product { width: 200px; height: 100px; border: white solid 1px; font-size: x-large; } </style> </head> <body> <div id="productTemplate" data-win-control="WinJS.Binding.Template"> <div class="product"> <span data-win-bind="innerText:name"></span> <span data-win-bind="innerText:price"></span> </div> </div> <div id="productGroupHeaderTemplate" data-win-control="WinJS.Binding.Template"> <div class="productGroupHeader"> <h1 data-win-bind="innerText: title"></h1> </div> </div> <div data-win-control="WinJS.UI.ListView" data-win-options="{ itemDataSource:ListViewDemos.products.dataSource, itemTemplate:select('#productTemplate'), groupDataSource:ListViewDemos.products.groups.dataSource, groupHeaderTemplate:select('#productGroupHeaderTemplate'), layout: {type: WinJS.UI.GridLayout} }"> </div> </body> </html> Notice that the default.html page includes a reference to the products.js file: <script src=”/js/products.js” type=”text/javascript”></script> The default.html page also contains the declarations of the item template, group header template, and ListView control. Summary The goal of this blog entry was to explain how you can group items in a ListView control. You learned how to create a grouped data source, a group header template, and declare a ListView so that it groups its list items.

    Read the article

  • Invoke "internal extern" constructor using reflections

    - by Riz
    Hi, I have following class (as seen through reflector) public class W : IDisposable { public W(string s); public W(string s, byte[] data); // more constructors [MethodImpl(MethodImplOptions.InternalCall)] internal extern W(string s, int i); public static W Func(string s, int i); } I am trying to call "internal extern" constructor or Func using reflections MethodInfo dynMethod = typeof(W).GetMethod("Func", BindingFlags.Static); object[] argVals = new object[] { "hi", 1 }; dynMethod.Invoke(null, argVals); and Type type = typeof(W); Type[] argTypes = new Type[] { typeof(System.String), typeof(System.Int32) }; ConstructorInfo cInfo = type.GetConstructor(BindingFlags.InvokeMethod | BindingFlags.NonPublic, null, argTypes, null); object[] argVals = new object[] { "hi", 1 }; dynMethod.Invoke(null, argVals); unfortunantly both variants rise NullReferenceException when trying to Invoke, so, I must be doing something wrong?

    Read the article

< Previous Page | 631 632 633 634 635 636 637 638 639 640 641 642  | Next Page >