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  • User Control SiteMap Provider Rendering Error

    - by Serexx
    I have created a Custom Server Control that renders the SiteMap as a pure UL for CSS styling. At run-time it renders properly but in VS2008 Design View VS shows this error: Error Rendering Control - menuMainAn unhandled exception has occurred. The provider 'AspNetXmlSiteMapProvider' specified for the defaultProvider does not exist in the providers collection. I have 'AspNetXmlSiteMapProvider' specified in web.config as per here : link text While I am happy that the code runs properly, the Designer error is bothersome if the underlying issue might cause the code to break in some circumstances so I need to understand what is going on... The code explicitly references the sitemap in the Render Method with : int level = 1; string ul = string.Format("<div class='{0}' id='{1}'>{2}</div>", CssClassName, this.ID.ToString(), EnumerateNodesRecursive(SiteMap.RootNode, level)); output.Write(ul); and the recursive method called referrences SiteMap.CurrentNode. Otherwise there are no explicit sitemap references in the code. Does anyone have any ideas why Deisgner is complaining?

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  • Rendering LaTeX on third-party websites

    - by A. Rex
    There are some sites on the web that render LaTeX into some more readable form, such as Wikipedia, some Wordpress blogs, and MathOverflow. They may use images, MathML, jsMath, or something like that. There are other sites on the web where LaTeX appears inline and is not rendered, such as the arXiv, various math forums, or my email. In fact, it is quite common to see an arXiv paper's abstract with raw LaTeX in it, e.g. this paper. Is there a plugin available for Firefox, or would it be possible to write one, that renders LaTeX within pages that do not provide a rendering mechanism themselves? Some notes: It may be impossible to render some of the code, because authors often copy-paste code directly from their source TeX files, which may contain things like "\cite{foo}" or undefined commands. These should be left alone. This question is a repost of a question from MathOverflow that was closed for not being related to math. I program a lot, but Javascript is not my specialty, so comments along the lines of "look at this library" are not particularly helpful to me (but may be to others).

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  • Issue with clipping rectangles and back to front rendering

    - by Milo
    Here is my problem. My rendering algorithm renders from back to front. But logically, clipping rectangles need to be applied from front to back. Hence why the following does not work: void AguiWidgetManager::recursiveRender(const AguiWidget *root) { //recursively calls itself to render widgets from back to front AguiWidget* nonConstRoot = (AguiWidget*)root; if(!nonConstRoot->isVisable()) { return; } //push the clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->pushClippingRect(nonConstRoot->getClippingRectangle()); } if(nonConstRoot->isEnabled()) { nonConstRoot->paint(AguiPaintEventArgs(true,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRender(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRender(*it); } } else { nonConstRoot->paint(AguiPaintEventArgs(false,graphicsContext)); for(std::vector<AguiWidget*>::const_iterator it = root->getPrivateChildBeginIterator(); it != root->getPrivateChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } for(std::vector<AguiWidget*>::const_iterator it = root->getChildBeginIterator(); it != root->getChildEndIterator(); ++it) { recursiveRenderDisabled(*it); } } //release clipping rectangle if(nonConstRoot->isClippingChildren()) { graphicsContext->popClippingRect(); } } I could ofcourse go to the top of the tree, then apply clipping rectangles inward until I get to the currently rendered widget, but that would involve lots of clipping rectangles @ 60 frames per second. I want to minimize calls to pushing and popping rectangles. What could I do, Thanks

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  • suggestions for a 3D graph rendering library?

    - by Sandro
    Hello coders! So I'm not sure how stackoverflow friendly this question is since it doesn't have a quick clear cut answer but here we go... I have a java program that generates data for a directed graph. Now I need to render this graph. The data needs to be laid out in 3D, and I want to be able to define which plane an edge lives in. (Each edge will only need to occupy 1 plane of the 3D space). I also need the ability to navigate around the graph. Since I know that this kind of stuff is hard, I'm going shopping. So far I've looked into (In no particular order): JUNG: lacks 3D support Cytoscape: not sure how much I'll be able to define edge drawing, haven't seen a non bio-informatics application of it yet JGraph: I didn't see any 3D applications yet Perfuse: looks promising, does anyone know anything else about it? Gephi: Documentation looks scarce Processing: does this play well with java? I'm also considering doing some combination of opengl + swing rendering to create a 3D graph from multiple 2D graphs. I am also not adverse to the idea of linking from another language Any Ideas? Thank you.

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  • trying to draw scaled UIImage in custom view, but nothing's rendering

    - by Ben Collins
    I've created a custom view class and right now just want to draw an image scaled to fit the view, given a UIImage. I tried just drawing the UIImage.CGImage, but as others have attested to on this site (and in the docs), that renders the image upside down. So, at the suggestion of an answer I found to another question, I'm trying to draw it directly, but nothing is rendering in the view and I'm not sure why. Here's my drawing code: - (void)drawRect:(CGRect)rect { // Drawing code [super drawRect:rect]; if (self.originalImage) { [self drawImage]; } } - (void) drawImage { if (CGSizeEqualToSize(originalImage.size, self.frame.size) == NO) { CGFloat scaleFactor = 1.0; CGFloat scaledWidth = 0.0; CGFloat scaledHeight = 0.0; CGPoint thumbPoint = CGPointMake(0.0, 0.0); CGFloat widthFactor = self.frame.size.width / originalImage.size.width; CGFloat heightFactor = self.frame.size.height / originalImage.size.height; if (widthFactor < heightFactor) { scaleFactor = widthFactor; } else { scaleFactor = heightFactor; } scaledWidth = originalImage.size.width * scaleFactor; scaledHeight = originalImage.size.height * scaleFactor; if (widthFactor < heightFactor) { thumbPoint.y = (self.frame.size.height - scaledHeight) * 0.5; } else if (widthFactor > heightFactor) { thumbPoint.x = (self.frame.size.width - scaledWidth) * 0.5; } UIGraphicsBeginImageContext(self.frame.size); CGRect thumbRect = CGRectZero; thumbRect.origin = thumbPoint; thumbRect.size.width = scaledWidth; thumbRect.size.height = scaledHeight; [originalImage drawInRect:thumbRect]; self.scaledImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); } else { self.scaledImage = originalImage; } } My understanding (after studying this a bit) is that the UIGraphicsBeginImageContext function creates an offscreen for me to draw into, so now how do I render that context on top of the original one?

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  • How to avoid game rendering component circular references?

    - by CodexArcanum
    I'm working on a simple game design, and I wanted to break up my game objects into more reusable components. But I'm getting stuck on how exactly to implement the design I have in mind. Here's an example: I have a Logger object, whose job is simply to store a list of messages and render them to screen. You know, logging. Originally the Logger just held the list, and the game loop rendered it's contents. Then I moved the rendering logic into the Logger.Draw() method, and now I want to move it further into a LoggerRenderer object. In effect, I want to have the game loop call RenderAll, which will then call Logger.Render, which will in turn call the LoggerRenderer.Render and finally output the text. So the Logger needs to contain a Renderer object, but the Renderer needs access to the Logger's state (the message queue) in order to render. How do I resolve that? Should I be passing in the message queue and other state information explicitly to the Render method? Or should the game loop be calling the Renderer directly and it links back to the logger, but the RenderAll method never actually sees the logger object itself? This feels kind of like Command pattern, but I'm botching it up terribly.

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  • Progressive MP4 video issues in Flash- Video stops rendering

    - by Conor
    I'm currently working on a flash project that has an intro video that plays before heading into the main app. This video is an H.264 .mp4, 1550x540, and around 10MB. The problem thats currently driving me insane is that when I test it, occasionally the video will begin playing, and then suddenly stop rendering the video frames, leaving the audio playing in the background with nothing on screen. Once the file is played through fully (based on listening to the audio), my playback complete event fires like it should, but I can't find any info of people having similar issues. Attached is a trace of the .mp4 metadata in case that helps. videoframerate : 24 audiochannels : 2 audiocodecid : mp4a audiosamplerate : 48000 trackinfo: 0: length : 608000 timescale : 24000 language : eng sampledescription: 0: sampletype : avc1 1: length : 1218560 timescale : 48000 language : eng sampledescription: 0: sampletype : mp4a duration : 25.386666666666667 width : 1540 videocodecid : avc1 seekpoints: 0: time : 0 offset : 13964 1: time : 0.333 offset : 16893 2: time : 0.667 offset : 34212 ... 73: time : 24.333 offset : 9770329 74: time : 24.667 offset : 9845709 75: time : 25 offset : 9895215 moovposition : 32 height : 540 avcprofile : 77 avclevel : 51 aacaot : 2 This has been driving me absolutely insane... any help would be much appreciated!

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  • android & libgdx - disable blurry images rendering

    - by android developer
    i'm trying out libgdx as an opengl wrapper , and i have some issues with its graphical rendering : for some reason , all images (textures) on android device look a little blurred using libgdx . this also includes text (font) . however, for normal images , even though i show the entire image , i expect it to look as sharp as i see it on a computer , especially if i have such a good screen on the device (it's galaxy nexus) . i've tried to set the anti-aliasing off , by using the next code : final AndroidApplicationConfiguration androidApplicationConfiguration=new AndroidApplicationConfiguration(); androidApplicationConfiguration.numSamples=0; //tried the value of 1 too. ... i've also tried to set the scaling method to various methods , but with no luck. example: texture.setFilter(TextureFilter.Nearest,TextureFilter.Nearest); as a test , i've found a sharp image that is exactly the same as the seen resolution on the device (720x1184 for galaxy nexus , because of the buttons bar) , and i've put it to be on the background of the libgdx app . of course , i had to add extra blank space in order for the texute to be loaded , so the final size of the image (which will include content and empty space) is still a power of 2 for both width and height (1024x2048 in my case) . on the desktop app , it look ok . on the device , it looked blurred. a weird thing that i've noticed is that when i change the device's orientation (horizontal <= vertical) , for the very short time before the rotating animation starts , i see both the image and the text very well . can anyone please help me?

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  • Managing/Storing complex application form

    - by mickyjtwin
    I am developing an online application form, which can be of two categories, either domestic/international. Each different type has commong questions, and also specific questions. They are approx 6 pages/steps of questions. The application form can also be saved at the end of each step, and can be completed at a later date. Some questions will vary depending on answers to previous questions, so there are some complex business rules. In terms of storage of results, would it be best to store the answers in and XML field in SQL? What would be the best way to reference a question to an answer. There is no need for the form to be dynamic in rendering questions etc. e.g. <Application id="123" type="Domestic"> <Answers> <EmailAddress>[email protected]</EmailAddress> <HomePhone>555-5555</HomePhone> <Suburb>MySuburb</Suburb> <Guardians> <Guardian type="Mother"> <FirstName>Mom</FirstName> </Guardian> </Guardians> <Answers> </Application>

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  • Rendering LaTeX on third-party websites?

    - by A. Rex
    There are some sites on the web that render LaTeX into some more readable form, such as Wikipedia, some Wordpress blogs, and MathOverflow. They may use images, MathML, jsMath, or something like that. There are other sites on the web where LaTeX appears inline and is not rendered, such as the arXiv, various math forums, or my email. In fact, it is quite common to see an arXiv paper's abstract with raw LaTeX in it, e.g. this paper. Is there a plugin available for Firefox, or would it be possible to write one, that renders LaTeX within pages that do not provide a rendering mechanism themselves? (The LaTeX would be enclosed within dollar signs, e.g. $\pi$. See the arXiv link above.) Some notes: It may be impossible to render some of the code, because authors often copy-paste code directly from their source TeX files, which may contain things like "\cite{foo}" or undefined commands. These should be left alone. This question is a repost of a question from MathOverflow that was closed for not being related to math. There is one answer there, which is helpful, but perhaps Stack Overflow can provide better answers. I program a lot, but Javascript is not my specialty, so comments along the lines of "look at this library" are not particularly helpful to me (but may be to others).

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  • Rendering Swing Components to an Offscreen buffer

    - by Nick C
    I have a Java (Swing) application, running on a 32-bit Windows 2008 Server, which needs to render it's output to an off-screen image (which is then picked up by another C++ application for rendering elsewhere). Most of the components render correctly, except in the odd case where a component which has just lost focus is occluded by another component, for example where there are two JComboBoxes close to each other, if the user interacts with the lower one, then clicks on the upper one so it's pull-down overlaps the other box. In this situation, the component which has lost focus is rendered after the one occluding it, and so appears on top in the output. It renders correctly in the normal Java display (running full-screen on the primary display), and attempting to change the layers of the components in question does not help. I am using a custom RepaintManager to paint the components to the offscreen image, and I assume the problem lies with the order in which addDirtyRegion() is called for each of the components in question, but I can't think of a good way of identifying when this particular state occurs in order to prevent it. Hacking it so that the object which has just lost focus is not repainted stops the problem, but obviously causes the bigger problem that it is not repainted in all other, normal, circumstances. Is there any way of programmatically identifying this state, or of reordering things so that it does not occur? Many thanks, Nick

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  • C# / Silverlight / WPF / Fast rendering lots of circles

    - by Walt W
    I want to render a lot of circles or small graphics within either silverlight or wpf (around 1000-10000) as fast and as frequently as possible. If I have to go to DX or OGL, that's fine, but I'm wondering about doing this within either of those two frameworks first (read: it's OK if an answer is WPF-only or Silverlight-only). Also, if there is a way to access DX through WPF and render on a surface that way, I would be interested in that as well. So, what's the fastest way to draw a load of circles? They can be as plain as necessary, but they do need to have a radius. Currently I'm using DrawingVisual and a DrawingContext.DrawEllipse() command for each circle, then rendering the visual to a RenderTargetBItmap, but it becomes very slow as the number of circles rises. By the way, these circles move every frame, so caching isn't really an option unless you're going to suggest caching the individual circles . . . But their sizes are dynamic, so I'm not sure that's a great approach.

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  • Two pass JSP page rendering

    - by dotsid
    Suppose an example. I have following interface: public interface DataSource<T> { Future<T> fetch(); } This datasource can do asynchronous data fetching. And we have following tag for using datasource in JSP: <html> <d:fetch from="${orderDS}" var="orders"> <c:foreach in="${orders}" var="order"> <div class="order"> <c:out value="${order.title}" /> </div> </c:foreach> </d:fetch> </html> So, what I want? I want JSP rendering engine to call my custom tag (FetchTag in this example) twice. On first call FetchTag will do DataSource.fetch() call and save Future locally as a object field. On second call FetchTag do Future.get() call and will be blocked until data becomes available. Is there any way to do such a thing?

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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  • Eclipse BIRT - Unnecessary inline style with external CSS when rendering HTML

    - by Etienne
    Hello! I am designing a report using external CSS with BIRT 2.5. When BIRT renders the html report, it creates copies of each external style to inline styles (name style_x) in the resulting html. The report.design contains: <list-property name="cssStyleSheets"> <structure> <property name="fileName">… mycss.css</property> <property name="externalCssURI"> http://.../mycss.css </property> </structure> </list-property> The resulting html contains: <style type="text/css"> .style_0 {…} .style_1 {…} …. </style> <link rel="stylesheet" type="text/css" href="http://.../mycss.css"></link> For each reference of my styles, the rendered html elements use both styles usually like this: <div class="style_x myclass" …. > …. </div> Is there any way to get rid of the useless inline styles when rendering html?

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  • HTML Select box not rendering correct

    - by PHPnooblet
    I don't know exactly why but my Selectbox is not rendering correctly, the underneath is missing. .zijdev{ margin-top:0; margin-bottom:0; } HTML: <p class="zijdev"> Aantal toestanden: <select id="aantToestanden" onchange="FilterByToestanden()"> <option></option> <option>1</option> <option>2</option> <option>3</option> <option>4</option> <option>5</option> <option>6</option> <option>7</option> <option>8</option> <option>9</option> <option>10</option> <option>11</option> <option>12</option> <option>13</option> <option>14</option> </select> </p>

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • Canvas draw calls are rendering out of sequence

    - by Tom Murray
    I have the following code for writing draw calls to a "back buffer" canvas, then placing those in a main canvas using drawImage. This is for optimization purposes and to ensure all images get placed in sequence. Before placing the buffer canvas on top of the main one, I'm using fillRect to create a dark-blue background on the main canvas. However, the blue background is rendering after the sprites. This is unexpected, as I am making its fillRect call first. Here is my code: render: function() { this.buffer.clearRect(0,0,this.w,this.h); this.context.fillStyle = "#000044"; this.context.fillRect(0,0,this.w,this.h); for (var i in this.renderQueue) { for (var ii = 0; ii < this.renderQueue[i].length; ii++) { sprite = this.renderQueue[i][ii]; // Draw it! this.buffer.fillStyle = "green"; this.buffer.fillRect(sprite.x, sprite.y, sprite.w, sprite.h); } } this.context.drawImage(this.bufferCanvas,0,0); } This also happens when I use fillRect on the buffer canvas, instead of the main one. Changing the globalCompositeOperation between 'source-over' and 'destination-over' (for both contexts) does nothing to change this. Paradoxically, if I instead place the blue fillRect inside the nested for loops with the other draw calls, it works as expected... Thanks in advance!

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  • Rendering ListBox takes too long on Windows Phone

    - by Bhawk1990
    I am working on a Windows Phone 7 Application using Local SQLite Database and I'm having an issue with the rendering time of pages that use DataBinding. Currently it takes 60-70ms to retrieve the data from the database. Then it takes about 3100ms to render the data retrieved using a ListBox with DataBinding. Here you can see the DataTemplate of the ListBox: <DataTemplate x:Key="ListBoxItemTemplate"> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="68" /> <ColumnDefinition /> </Grid.ColumnDefinitions> <TextBlock x:Name="TimeColumn" Text="{Binding TimeSpan}" Grid.Column="0" Grid.Row="0" Foreground="White" HorizontalAlignment="Center" VerticalAlignment="Center" /> <TextBlock Text="{Binding Stop.StopName}" Grid.Column="1" Grid.Row="0" Margin="15,0,0,0" TextWrapping="NoWrap" Foreground="Black" HorizontalAlignment="Left" VerticalAlignment="Center" /> </Grid> </DataTemplate> Comment: I have tried it using Canvas instead of Grid too, same result. Then, the database loads data into a CSList (using ViciCoolStorage) and that gets Binded to the ListBox: StationList.ItemsSource = App.RouteViewModel.RouteStops; Comment: I have tried to add the elements of the CSList to an ObservableCollection and bind that to the interface but didn't seem to change anything. Question: Am I doing something wrong that results in a huge load time - even if just loading 10 elements -, or this is normal? Do you have any recommendations to get a better performance with DataBinding? Thank you for your answers in advance!

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  • How to run a powershell script within a DOS batch file

    - by Don Vince
    How do I have a powershell script embedded within the same file as a DOS batch script? I know this kind of thing is possible in other scenarios: Embedding SQL in a DOS batch script using sqlcmd and a clever arrangements of goto's and comments at the beginning of the file In a *nix environment having a the name of the program you wish to run the script with on the first line of the script commented out e.g. #!/usr/local/bin/python There may not be a way to do this - in which case I will have to call the separate powershell script from the launching DOS script. One possible solution I've considered is to echo out the powershell script, and then run it. A good reason to not do this is that part of the reason to attempt this is to be using the advantages of the powershell environment without the pain of, for example, DOS escape characters I have some unusual constraints and would like to find an elegant solution. I suspect this question may be baiting responses of the variety: "why don't you try and solve this different problem instead." Suffice to say these are my constraints, sorry about that. Any ideas? Is there a suitable combination of clever comments and escape characters that will enable me to achieve this? Some thoughts on how to achieve this: A carat ^ at the end of a line in DOS is a continuation - like an underscore in VB An ampersand & in DOS typically is used to separate commands echo Hello & echo World results in 2 echos on separate lines %0 will give you the script that's currently running So something like this (if I could make it work) would be good: # & call powershell -psconsolefile %0 # & goto :EOF /* From here on in we're running nice juicy powershell code */ Write-Output "Hello World" Except... It doesn't work... because the extension of the file isn't as per powershell's liking: Windows PowerShell console file "insideout.bat" extension is not psc1. Windows PowerShell console file extension must be psc1. DOS isn't really altogether happy with the situation either - although it does stumble on '#' is not recognized as an internal or external command, operable program or batch file.

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  • Calling python from Java?

    - by griffin
    I'm trying to call Jython from a Java 6 application using javax.script: import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class jythonEx { public static void main (String args[]) throws ScriptException { ScriptEngineManager mgr = new ScriptEngineManager(); ScriptEngine pyEngine = mgr.getEngineByName("python"); try { pyEngine.eval("print \"Python - Hello, world!\""); } catch (Exception ex) { ex.printStackTrace(); } } } This is causing a NullPointerException: java.lang.NullPointerException at jythonEx.main(jythonEx.java:12) Does anyone have any idea what I'm doing wrong here?

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  • Drag and Drop to a Powershell script

    - by Nathan Hartley
    I thought I had an answer to this, but the more I play with it, the more I see it as a design flaw of Powershell. I would like to drag and drop (or use the Send-To mechanism) to pass multiple files and/or folders as a array to a Powershell script. Test Script #Test.ps1 param ( [string[]] $Paths, [string] $ExampleParameter ) "Paths" $Paths "args" $args I then created a shortcut with the following command line and dragged some files on to it. The files come across as individual parameters which first match the script parameters positionally, with the remainder being placed in the $args array. Shortcut Attempt 1 powershell.exe -noprofile -noexit -file c:\Test.ps1 I found that I can do this with a wrapper script... Wrapper Script #TestWrapper.ps1 & .\Test.ps1 -Paths $args Shortcut Attempt 2 powershell.exe -noprofile -noexit -file c:\TestWrapper.ps1 Has anyone found a way to do this without the extra script?

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  • Jquery broken by GetResponse (email marketing) web form script

    - by Jacob
    I'm working on a site that relies on quite a bit of javascript. The problem is, I'm not a javascript guru in the least. Yes, bit off more than I can chew, here. I'm using jquery for a spy effect, and use GetResponse for email signups. If I implement my GetResponse script, it breaks the area later in the page which depends on the jquery script. Pull the GetResponse script and it works just fine. Problem is, I need them both. ;) The trick, I suppose, is that the GetResponse script is actually another Jquery script, so it's getting called twice... Any help? The site is http://djubi.com/testserver Check out (urlabove)/nogetresponsescript.php to see it work without the GetResponse script. You should be able to see all the source just fine. Thanks everyone. jf

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  • Calling Python from Java through scripting engine (jython)?

    - by griffin
    I'm trying to call Jython from a Java 6 application using javax.script: import javax.script.ScriptEngine; import javax.script.ScriptEngineManager; import javax.script.ScriptException; public class jythonEx { public static void main (String args[]) throws ScriptException { ScriptEngineManager mgr = new ScriptEngineManager(); ScriptEngine pyEngine = mgr.getEngineByName("python"); try { pyEngine.eval("print \"Python - Hello, world!\""); } catch (Exception ex) { ex.printStackTrace(); } } } This is causing a NullPointerException: java.lang.NullPointerException at jythonEx.main(jythonEx.java:12) Does anyone have any idea what I'm doing wrong here? Edit: Thanks for the responses! I added jython.jar to the classpath and it runs properly: java -cp "./;jython.jar" jythonEx

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  • perl: Run remote perl script through SSH and query environment variables on remote machine

    - by kakyo
    I'm running a perl script through SSH, in the perl script I query environment variables using $ENV{MY_VAR_NAME} and it works fine when run locally. But through SSH, all environment variables become unset. I also tried to run system("source ~/.bash_profile"); at the beginning of my script to no avail. Any tips? EDIT: Rephrasing my question. I have machine A and B. I ran my perl on machine B, trying to get the environment variables on B and it worked. Then I ssh from A to B running the same script, i.e., using this code ssh user@B perl myscript.pl This time the environment variables on B are all blank. Any tips? UPDATE: I found that running the above script, ~/.bashrc on Machine B was invoked, but after setting environment variables in ~/.bashrc, run the above command again and still I don't see any environment variables. Also, if my perl script contains only echo $ENV{PATH} Then I get /usr/bin:/bin:/usr/sbin:/sbin

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