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  • Using IVMRWindowlessControl to display video in a Winforms Control and allow for full screen toggle

    - by Jonathan Websdale
    I've recently switched from using the IVideoWindow interface to IVMRWindowlessControl in my custom Winforms control to display video. The reason for this was to allow zoom capabilities on the video within the control. However in switching over, I've found that the FullScreen mode from IVideoWindow is not available and I am currently trying to replicate this using the SetVideoWindow() method. I'm finding that I size the video in my control to be at the same resolution as the screen however I can't get the control to position itself to the top/left of the screen and become the top most window. Any ideas on how to achieve this since the IVideoWindow::put_FullScreenMode just did it all for you?

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  • Dividing a Video into Frames and Sending Frames to Streams

    - by Amit Kumar
    I have to implement a "demux" that divides up a video stream and sends each frame to one of multiple output streams in a round-robin fashion. I am trying to implement the demux as follows. The video stream contains one frame after another and is implemented via a java InputStream. Each frame has a frame header followed by the image data. The demux needs to read the frame header to know the size of the image data. The image data can then be redirected from the input video stream to one of the output streams (java OutputStream). My problem is about how to implement this redirection. That is, connect the InputStream to the OutputStream to send N bytes (here N is the size of the image data), and then disconnect and connect to another OutputStream. I have seen the interface of PipedInputStream etc but they do not seem to implement the disconnection.

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  • JAVA Classes in Game programming.

    - by Gabriel A. Zorrilla
    I'm doing a little strategy game to help me learn Java in a fun way. The thing is I visioned the units as objects that would self draw on the game map (using images and buffering) and would react to the mouse actions with listeners attached to them. Now, based on some tutorials I've been reading regarding basic game programming, all seems to be drawn in the Graphics method of my Map class. If a new unit emerges, i just update the Map.Graphics method, it's not as easy as making a new Unit object which would self draw... In this case, I'd be stuck with a whole bunch of Map methods instead of using classes for rendering new things. So my question is, is it possible to use classes for rendering units, interface objects, etc, or i'll have to create methods and just do some kind of structural programming instead of object oriented? I'm a little bit confused and I'd like to have a mental blueprint of how things would be organized. Thanks!

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  • Creating a customized video using Flash and XML

    - by Aaron Ladage
    The problem: I have to create a Flash video (in CS3) that will query a MySQL database and display that data at certain points in the video. The bigger problem: I'm not a Flash/ActionScript developer, so this is all very foreign to me! I've divided this project into two parts: a.) dynamically generate an XML feed from the data using PHP (using an ID number passed in the URL's query string), and b.) be able to work with it in Flash. I've got the first part working, but am pretty lost in Flash. I can parse the XML, but I'm not sure how to set the data up as variables and attach it to a video's cue points. Can anyone point me in the direction of a good tutorial or offer some advice?

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  • Choosing a scripting language for game and implementing it

    - by Radius
    Hello, I am currently developing a 3D Action/RPG game in C++, and I would like some advice in choosing a scripting language to program the AI of the game. My team comes from a modding background, and in fact we are still finishing work on a mod of the game Gothic. In that game (which we also got our inspiration from) the language DAEDALUS (created by Piranha Bytes, the makers of the game) is used. Here is a full description of said language. The main thing to notice about this is that it uses instances moreso than classes. The game engine is closed, and so one can only guess about the internal implementation of this language, but the main thing I am looking for in a scripting language (which ideally would be quite similar but preferably also more powerful than DAEDALUS) is the fact that there are de facto 3 'separations' of classes - ie classes, instances and (instances of instances?). I think it will be easier to understand what I want if I provide an example. Take a regular NPC. First of all you have a class defined which (I understand) mirrors the (class or structure) inside the engine: CLASS C_NPC { VAR INT id ; // absolute ID des NPCs VAR STRING name [5] ; // Namen des NPC VAR STRING slot ; VAR INT npcType ; VAR INT flags ; VAR INT attribute [ATR_INDEX_MAX] ; VAR INT protection [PROT_INDEX_MAX]; VAR INT damage [DAM_INDEX_MAX] ; VAR INT damagetype ; VAR INT guild,level ; VAR FUNC mission [MAX_MISSIONS] ; var INT fight_tactic ; VAR INT weapon ; VAR INT voice ; VAR INT voicePitch ; VAR INT bodymass ; VAR FUNC daily_routine ; // Tagesablauf VAR FUNC start_aistate ; // Zustandsgesteuert // ********************** // Spawn // ********************** VAR STRING spawnPoint ; // Beim Tod, wo respawnen ? VAR INT spawnDelay ; // Mit Delay in (Echtzeit)-Sekunden // ********************** // SENSES // ********************** VAR INT senses ; // Sinne VAR INT senses_range ; // Reichweite der Sinne in cm // ********************** // Feel free to use // ********************** VAR INT aivar [50] ; VAR STRING wp ; // ********************** // Experience dependant // ********************** VAR INT exp ; // EXerience Points VAR INT exp_next ; // EXerience Points needed to advance to next level VAR INT lp ; // Learn Points }; Then, you can also define prototypes (which set some default values). But how you actually define an NPC is like this: instance BAU_900_Ricelord (Npc_Default) //Inherit from prototype Npc_Default { //-------- primary data -------- name = "Ryzowy Ksiaze"; npctype = NPCTYPE_GUARD; guild = GIL_BAU; level = 10; voice = 12; id = 900; //-------- abilities -------- attribute[ATR_STRENGTH] = 50; attribute[ATR_DEXTERITY] = 10; attribute[ATR_MANA_MAX] = 0; attribute[ATR_MANA] = 0; attribute[ATR_HITPOINTS_MAX]= 170; attribute[ATR_HITPOINTS] = 170; //-------- visuals -------- // animations Mdl_SetVisual (self,"HUMANS.MDS"); Mdl_ApplyOverlayMds (self,"Humans_Arrogance.mds"); Mdl_ApplyOverlayMds (self,"HUMANS_DZIDA.MDS"); // body mesh ,bdytex,skin,head mesh ,headtex,teethtex,ruestung Mdl_SetVisualBody (self,"Hum_Body_CookSmith",1,1,"Hum_Head_FatBald",91 , 0,-1); B_Scale (self); Mdl_SetModelFatness(self,2); fight_tactic = FAI_HUMAN_STRONG; //-------- Talente -------- Npc_SetTalentSkill (self,NPC_TALENT_1H,1); //-------- inventory -------- CreateInvItems (self, ItFoRice,10); CreateInvItem (self, ItFoWine); CreateInvItems(self, ItMiNugget,40); EquipItem (self, Heerscherstab); EquipItem (self, MOD_AMULETTDESREISLORDS); CreateInvItem (self, ItMi_Alchemy_Moleratlubric_01); //CreateInvItem (self,ItKey_RB_01); EquipItem (self, Ring_des_Lebens); //-------------Daily Routine------------- daily_routine = Rtn_start_900; }; FUNC VOID Rtn_start_900 () { TA_Boss (07,00,20,00,"NC_RICELORD"); TA_SitAround (20,00,24,00,"NC_RICELORD_SIT"); TA_Sleep (24,00,07,00,"NC_RICEBUNKER_10"); }; As you can see, the instance declaration is more like a constructor function, setting values and calling functions from within. This still wouldn't pose THAT much of a problem, if not for one more thing: multiple copies of this instance. For example, you can spawn multiple BAU_900_Ricelord's, and each of them keeps track of its own AI state, hitpoints etc. Now I think the instances are represented as ints (maybe even as the id of the NPC) inside the engine, as whenever (inside the script) you use the expression BAU_900_Ricelord it can be only assigned to an int variable, and most functions that operate on NPCs take that int value. However to directly modify its hitpoints etc you have to do something like var C_NPC npc = GetNPC(Bau_900_Ricelord); npc.attribute[ATR_HITPOINTS] = 10; ie get the actual C_NPC object that represents it. To finally recap - is it possible to get this kind of behaviour in any scripting languages you know of, or am I stuck with having to make my own? Or maybe there is an even better way of representing NPC's and their behaviours that way. The IDEAL language for scripting for me would be C#, as I simply adore that language, but somehow I doubt it is possible or indeed feasible to try and implement a similar kind of behaviour in C#. Many thanks

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  • Game Key Events: Event or Method Overload?

    - by Ell
    If you were going to develop a game in say, Ruby, and you were provided with a game framework, would you rather act on key up/down events by overloading a method on the main window like so: class MyGameWindow < Framework::GameWindow def button_down(id) case id when UpArrow do_something when DownArrow do_something end end end Or have an event class with which you can make a method and assign a handle to it, like so: class MyGameWindow < Framework::GameWindow def initialize key_down.add_handler(method(:do_something)) end def do_something puts "blah blah" end end Please give your views, which do you think would be better in a game developement area, and thanks in advance, ell.

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  • How to add monsters to a Pokemon game?

    - by Michael J. Hardy
    My friends and I are starting a game like Pokemon and we wanted to know how will we add monsters to the game? We're using VisualBasic because my friend's brother said it would be easier. So far we can put pictures of the monsters on the screen and you can click to attack and stuff. Right now when we want to add a monster we have to make a new window. This will take us a long time to make all the windows for each type of monster. Is there a tool or something to make this go faster? How do game companies do this?

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  • How use asp.net get video duration

    - by mhmt
    using Microsoft.DirectX.AudioVideoPlayback; Video vvideo = new Video(FileUpload.FileName.ToString()); StringBuilder sb = new StringBuilder(); sb.Append(duration.toString()); error message; “Installed an access attempt was made to the application domain.” “vvideo” instance is created error msj :// But down found cods I found a working code in c #. but asp.net does not work string file1 = "c://ds.mpeg" IMediaPosition m_objMediaPosition = null; FilgraphManager m_objFilterGraph = new FilgraphManager(); m_objFilterGraph.RenderFile(filename); m_objMediaPosition = m_objFilterGraph as IMediaPosition; int s = (int)m_objMediaPosition.Duration; int h = s / 3600; int m = (s - (h * 3600)) / 60; s = s - (h * 3600 + m * 60); I DON'T TAKE VIDEO DURATION BOYS :/

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  • jquery can you fadeIn a video

    - by user295292
    I have a flv file inside the vid.html which is working fine, but is there any way to have the video itself to fadeIn/fadeOut? <div id="fadeit"> <div class="video"></div> </div> this does not work; $('.video').hide().fadeIn().load('vid.html'); wrapping it in a div and fading the div does not work either; $('#fadeit').hide().fadeIn(1400);

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  • Using jQuery to create a video switcher

    - by techcastoni
    I've got a design for a video page which has a main video panel which will load the FLV file into JWPlayer when a thumbnail image is clicked. I think what I'm looking for is a partial page refresh? What is the best way to achieve this effect? This is the script I am using to display the video panel: var s1 = new SWFObject('player.swf','player','682','407','9'); s1.addParam('allowfullscreen','true'); s1.addParam('allowscriptaccess','always'); s1.addParam('flashvars','file=Welcome.f4v'); s1.write('preview');

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  • How To use Simple Html Video Player Also Have Rewind Forward Capability For The Next Video ?? PHP HTML

    - by Syed Raza
    i am trying to use this code for video in html but fistle it is for flash videos and second thing is that it do not have rewind forward capability for the next video clip my code is, <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="250" height="250" align="middle"> <param name="allowScriptAccess" value="sameDomain"/> <param name="movie" value="Pro Tools Tutorials.swf"/> <param name="quality" value="high"/> <param name="bgcolor" value="#000000"/> <param name="allowFullScreen" value="true"/> <embed src="/unknittingmouse1.swf" quality="high" align="middle" bgcolor="#ffffff" width="250" height="230" allowFullScreen="true" allowScriptAccess="sameDomain" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer"> </embed> </object> we have to also be carefull that that video code will run on internet explorer Hopes to listen from you soon, thanks in advance

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  • Graphic programming over video playback

    - by ignatius
    I want to make some GUI mockup program for video player, so my idea is just to show some menu pictures over real video being playback. I have working program made with C and SDL just to load pictures and make a slideshow, but i don´t know how to put this over video with transparencies. Do you have a hint? ps. i usually program with python and C, so if there is any solution with this two i highly appreciate. Thanks!

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  • HTML5 video tag with multiple bitrate videos?

    - by Joanne
    I have MP4 video files encoding at different bitrate to be compatible for both iOS on Wifi and Edge connection. I would like to have them progressive loaded form my website using HTML5 video tag. video_big.mp4 encoded for iOS on Wifi H.264 Baseline, 25fps, 640x480, 500kbps video_small.mp4 encoded for iOS on Edge/3G H.264 Baseline, 25fps, 320x240, 56kbps My question is: How can I write the HTML5 video tag to serve video_big.mp4 to iOS devices that connected through Wifi, and serve video_small.mp4 to iOS devices that connected through Edge/3G? I'm running on PHP/Apache server. Thank you :)

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  • Android - Video Restart or Resume

    - by Chris
    Hi everyone, I am writing a simple android application with a class that extends activity, that plays a video from a url on the web. There is a button on top that on click takes the user to a web page. What I want to do is when the user is browsing the web page, if he hits the back button, I want him to come back to the main activity and restart the video. Is there a way to do this? Also, is there a way the video can be resumed from where it left off? Thank you. Chris

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  • Embeded video displayed over html

    - by Sergey Osypchuk
    Site which I am developing has a menu with drop downs, which is always on top and content is scrollable. Some of content are embeded video from various sources, which appears over top navigation. For youtube, we find solution by adding extra parameter: <param name="wmode" value="opaque" /> which resolve this issue, but what can i do to fix other video sources? You may see issue on this page - http://cars.topics.ua/ru/Topic/ViewGoodie/176768, please scroll down to see video positioned in front of html.

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  • Is loading a video in a browser multithreaded?

    - by mwilcox
    It's hard to know what is multithreaded in a browser and what isn't. It seems while a video streams or progressively downloads, it does not affect page performance, so my guess it is. Note I'm using Flash video, but it's really about video in general. Any other tips on what else is multithreaded (image loads?) is also helpful. I know JavaScript is not, and I thought Flash wasn't but I heard somewhere that it may be (or it could be done), but I think they were not well informed.

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  • How to build a Video Broadcaster, which can handle more than 20,000 viewers

    - by Gaurav Srivastava
    I want to broadcast Video from a web cam, over internet. The problem is, the Video will be viewed live by more than 20,000 people (expected). I have a very little experience with Red5 Broadcasting. I did some broadcasting using Red5 and Flash. It works fine for 1 or 2 viewers i.e. it is great for personal chatting/ video conferencing applications. But, when the number of viewers increases, the delay in Broadcasting also increases. I am experiencing a Delay addition of about 0.5 Seconds for every new user who joins the broadcast. Can any one suggest me some, better technologies on which I can work out this Live Broadcasting. I don't want to use http://www.ustream.com; I want to create one of my own, such tool. But thats always the last solution.

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  • Dot Game and Dynamic Programming

    - by Albert Diego
    I'm trying to solve a variant of the dot game with dynamic programming. The regular dot game is played with a line of dots. Each player takes either one or two dots at their respective end of the line and the person who is left with no dots to take wins. In this version of the game, each dot has a different value. Each player takes alternate turns and takes either dot at either end of the line. I want to come up with a way to use dynamic programming to find the max amount that the first player is guaranteed to win. I'm having problems grasping my head around this and trying to write a recurrence for the solution. Any help is appreciated, thanks!

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  • How do I learn Flash Game Development?

    - by grokker
    I'm currently a PHP programmer and one of my childhood dreams is to create a game. The problem is I don't know Flash. I'm not great at drawing stuff or even artistic. I could program a little with JavaScript and I could consider myself intermediate with JQuery. Question How do I get started with Flash Game development? What books do I read first? The type of game is a side scroller about an Indiana Jones type of character and the setting is on the jungle with trees and snakes and a lot of animals.

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  • C++: Platform independent game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because it is platform independent. But Java is too slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • Python Game using pyGame with Window Menu elements

    - by Zoja
    Here's the deal. I'm trying to write an arkanoid clone game and the thing is that I need a window menu like you get in pyGTK. For example File-(Open/Save/Exit) .. something like that and opening an "about" context where the author should be written. I'm already using pyGame for writting the game logic. I've tried pgu to write the GUI but that doesn't help me, altough it has those menu elements I'm taking about, you can't include the screen of the game in it's container. Does anybody know how to include such window menus with the usage of pyGame ?

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  • Silverlight Video Player that plays .MP4 & .FLV

    - by YeahStu
    I am currently using the Silverlight 2 Video Player to stream videos. I have been very pleased with it but it only seems to stream .WMV files. Does anyone know if there is a good Silverlight video player that will stream other types of video files, especially .MP4 & .FLV? I would be happy to use Silverlight 3 if necessary. EDIT: Because I like this player and have not found a great option, I am considering encoding files as I receive them so that they will always be streamed later as a .WMV. Unless I determine a good player (I am considering flash at this point), I will have to go down this road.

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  • Video editing language

    - by wvd
    Hi folks, My next project will be all about language tools, parsing and such. Because of that reason I've decided to write a simple language which can be used for video editing. So instead of those desktop applications (Sony vegas, Adobe Premiere, ..) it's basically a language where you define the effects and all and it will generate a video for you. Since I've got no experience in this kind of business I need some help. The goal of the project is to create a simple language which is able to do some basic things (such as text fading in, etc). I am looking for articles/projects/blogs/whatever related with this which could help me writing this language. (Note that I don't need articles about language parsing since I'm pretty familar with that, just the video editing part). Thanks, William v. Doorn

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  • Service for converting SWFs with ActionScript to Video (MPEG, AVI, or MOV)

    - by pcooley
    The SWF files generated by our application are a basic template that reference external resources (images, and textual data) that actionscript uses to fuel the display. Thus the SWF is responsible for the creative layout of the screen the flash player. It is the results of this actions script, images, and textual data that need to be converted to a video format. Is anyone familiar with an online service that would be able to convert such .swf files that our site generates to a video format (say .avi, .mpeg, .mov). Or an application? Note: A more common case might be the conversion of an embedded FLV to a video, but this is not our need

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  • Creating a Java platform game as easily as possible

    - by directx
    I need to create a Java-based platformer game for a high school project (not computer science related), and I want to spend as little time on technical stuff as possible. I'm already experienced in Java, and I already have most of the gameplay, graphics, etc. All I need to do is code it. I've looked and I'm considering one of two options that do not involving coding a game from scratch: Copy an existing Java platformer (best option, but I can't find an open source Java platformer) Use a Java game engine to avoid coding from scratch. I've looked at JGame but I'm not sure if it's the best bet for a platformer.

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