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  • Loading scripts using jQuery

    - by Nimbuz
    $.ajax({ url: "plugin.js", dataType: 'script', cache: true, success: function() { alert('loaded'); }}); 1) I can't get the script to load, probably due to incorrect path, but how do I determine the correct path? The above code is in init.js, plugin.js is also in the same folder. 2) Can I load multiple plugins at once with the same request? eg. plugin.js, anotherplugin.js? Thanks for your help

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  • How to remove options from select element using jquery?

    - by Lapa
    I have n drop-downs like this: <select id="select1"> <option>1</option> <option>2</option> <option>3</option> </select> <select id="select2"> <option>1</option> <option>2</option> <option>3</option> </select> with identical options. All the choices should be unique, so once the option is selected in one combobox, it should be removed from others. Now, http://stackoverflow.com/questions/877328/jquery-disable-select-options-based-on-radio-selected-need-support-for-all-brows offers a nice solution, but how can I modify this to work with selects instead of radio buttons?

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  • redirection follow by post

    - by lucas
    hi, just wonder how those air ticket booking website redirect the user to the airline booking website and then fill up(i suppose doing POST) the required information so that the users will land on the booking page with origin/destination/date selected? Is the technique used is to open up new browser window and do a ajax POST from there? Thanks.

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  • How do I upload a file when I know the client's filepath?

    - by GJTorikian
    I'm interested in the way Sonic Living detects your iTunes library XML file. It prompts the user to approve its actions, then automatically uploads the XML file based on the client OS (and assuming the default installation path of iTunes). How the heck does it do that? None of the upload libraries I've looked at have this feature. They all assume that a user will click "Select file..." then browse around for the right thing to upload.

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  • How to set default view in OpenLayers, WITHOUT restricting bounds?

    - by Jenny
    Based on samples, I can see that you can set a default view in OpenLayers by saying something along the lines of: var bounds = new OpenLayers.Bounds(-125, 25, -65, 50); var map = new OpenLayers.Map('map', {restrictedExtent: bounds }); However, this also (as the name implies), restricts me to be able to ONLY navigate within these bounds. I can zoom out and see things outside of these bounds, but I can't then zoom back onto them, or scroll to them. I've tried not having any restrictedExtent (or making it the entire map), but then I can't get it to focus on the area I want. I tried using: map.setCenter(new OpenLayers.LonLat(0,0), 3); console.log(map.getCenter()); To set the zoom and the center...but it doesn't seem to do ANYTHING, other than set the variable "center" which I can then read from map.getCenter() (if I don't set it, it's null, if I do set it, I can see it...but the map itself stays fully extended and it's center doesn't seem to change at all...) The Map layer I am using is: OpenLayers.Layer.OSM.Mapnik with displayOutsideMaxExtent set to true... I'm really at a loss here. My goal is to have a default region of the world zoomed in to and in view (such as the United States), with the option of viewers being able to go outside the default to view things.

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  • Google Chrome hardware acceleration making game run slow

    - by powerc9000
    So I have been working on a game in HTML5 canvas and noticed that the games lags and performs much slower when hardware acceleration is turned on in Google Chrome then when it is turned off. You can try for yourself here From doing some profiling I see that the problem lies in drawImage. More specifically drawing one canvas onto another. I do a lot of this. Hardware Acceleration on. Hardware Acceleration off. Is there something fundamental I am missing with one canvas to another? Why would the difference be that profound?

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  • Posting New html from TINYMCE

    - by matthewb
    Seems like a simple problem, I have a form and when someone needs to edit data, the textarea that is controlled by TINYMCE loads the values, but when I change it and submit the form, the new changes are not being posted. What am I doing wrong? UPDATE How do I do it via this, or do it say on click in the editor. I am using jquery validate, this is the submit handler. $(form).ajaxSubmit({ target:'#result', success:function(){ $('html, body').animate({scrollTop:'90px'}, 500);}, clearForm: false}); }});

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  • How to use this easeOutBounce method?

    - by coure06
    here is the method for easeOutBounce easeOutBounce: function (t, b, c, d) { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))t + .75) + b; } else if (t < (2.5/2.75)) { return c(7.5625*(t-=(2.25/2.75))t + .9375) + b; } else { return c(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } } Where t: time, b: begining position, c: total change in position, d: duration. Can any one explain how can i use this method for easeOutBounce value? I mean what i will pass as parameter and how i will use the return value?

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  • Refactoring method that was previously injected with implement

    - by ryber
    Greetings, I'm trying to override or extend the Element.show() and .hide() methods in mootools in order to add some WAI-Aria toggling. I was trying to use the Class.Refactor() method like this: Element = Class.refactor(Element, { show: function(displayString) { result = this.previous(displayString); // Do my thing return result; }, hide: function() { result = this.previous(); // Do my thing return result; } }); however, this is not working, previous is null and I think the reason is that Mootools injects those methods through Element.implement. So the methods are not native? I have figured out how to completely replace .show and .hide but I would like to retain all of their existing functionality and just add to it. Any ideas?

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  • How can I use innerHTML without delete the before innerHTML?

    - by Mikelon85
    I want to convert an Array to a HTML table, but innerHTML deletes it writes before. Here is the code: <html><div id="tablaP"></div> function cargar2() { document.getElementById('tablaP').innerHTML= "<table>" var h=1 for (i=0;i<miArray.length;i++){ document.getElementById('tablaP').innerHTML = '<tr>' for (j=0;j<miArray[i].length;j++){ document.getElementById("tablaP").innerHTML = '<td><td>' } document.getElementById('tablaP').innerHTML = '</tr>' h++ } document.getElementById('tablaP').innerHTML = '</table>' }

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  • How can I set breakpoints in an external JS script in Firebug

    - by Manu
    I can easily set breakpoints in embedded JS functions, but I don't see any way of accessing extarnal JS scripts via Firebug unless I happen to enter them during a debug session. Is there a way to do this w/o having to 'explore' my way into the script? @Jason: This is a good point, but in my case I do not have easy access to the script. I am specifically talking about the client scripts which are invoked by the ASP.Net Validators that I would like to debug. I can access them during a debug session through entering the function calls, but I could not find a way to access them directly.

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  • unable to set href inside click event of Jquery

    - by akshatrautela
    Hi I am trying to set href using Jquery inside click event of RadioButtonList but that doesnt work If I take the same code to document.ready event it works fine but not in click event. Please advice. $(document).ready(function() { url = "Results.aspx?latitude=" +latitude + "&Longitude=" + longitude; $("a[href='http://www.google.com/']").attr("href", url); // this works.. } $('.rbl input').click(function() { id = $(this).parent().children("input").val(); url = "Results.aspx?latitude=" + latitude + "&Longitude=" + longitude + "&ServiceCenterProductTypeId=" + id; //alert(url); $("a[href='http://www.google.com/']").attr("href", url); //this doesnt work.... }); });

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  • Page fully re-rendered event?

    - by alex
    I'm altering the DOM tree in plain JS and need to know when the changes get fully rendered on screen (mostly care about document dimensions). window.onload=function(){ ss = document.styleSheets[0]; for(i = 0; i < ss.cssRules.length; i++) { ss.deleteRule(i) }; ss.addRule('p', 'color: red;') // ... many more // call some other function when the page is fully rendered? } TIA.

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  • how to disable an onclick event?

    - by user1819709
    <form id="QandA" action="<?php echo htmlentities($action); ?>" method="post"> <table id="question"> <tr> <td colspan="2"> <a onclick="return plusbutton();"> <img src="Images/plussign.jpg" width="30" height="30" alt="Look Up Previous Question" class="plusimage" id="mainPlusbutton" name="plusbuttonrow"/> </a> <span id="plussignmsg">(Click Plus Sign to look up Previous Questions)</span> </td> </tr> </table> </form> In the code above I am able to replace an image with another image when the if statement is met. But my problem is that when the image is replaced, it does not disable the on click event. My question is that when the image is replaced, how do I disable the onclick event onclick="return plusbutton();?

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  • DRY jQuery for RESTful PUT/DELETE links

    - by Aupajo
    I'm putting together PUT/DELETE links, a la Rails, which when clicked create a POST form with an hidden input labelled _method that sends the intended request type. I want to make it DRYer, but my jQuery knowledge isn't up to it. HTML: <a href="/articles/1" class="delete">Destroy Article 1</a> <a href="/articles/1/publish" class="put">Publish Article 1</a> jQuery: $(document).ready(function() { $('.delete').click(function() { if(confirm('Are you sure?')) { var f = document.createElement('form'); $(this).after($(f).attr({ method: 'post', action: $(this).attr('href') }).append('<input type="hidden" name="_method" value="DELETE" />')); $(f).submit(); } return false; }); $('.put').click(function() { var f = document.createElement('form'); $(this).after($(f).attr({ method: 'post', action: $(this).attr('href') }).append('<input type="hidden" name="_method" value="PUT" />')); $(f).submit(); return false; }); });

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  • browser showing half progress bar even after page is fully rendered

    - by Rama
    Hi, what could be the reason if browser is showing progress bar (stuck at half) as if it is still trying to load something, even after the page is rendered. this is an intranet ASP.NET website. how can I find out the reason? the browser is IE8. actually this started after the browser is upgraded from IE6 to IE8. not sure if this issue has anything to do with browser upgrade. will the tools like Fiddler can help to find out what it is still trying to load? thanks in advance.

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  • Facebook call back function with timeout

    - by Dirty Bird Design
    So I've been getting my ass kicked pretty good with Facebook's moving target of an API. I need to display some hidden content after a person clicks 'like' on a landing page. I can somewhat get this to work, when the user clicks 'like' the normal fb dialogue appears and then goes away immediately and content is displayed. I have 'achieved' this with the following js. <script> FB.Event.subscribe('edge.create', function(href, widget) { document.getElementById('goodies').style.display = "block"; document.getElementById('fb-content').style.display= "block"; document.getElementById('copy').style.display = "none"; }); </script> I cannot find any documentation about a callback event after someone hits "post to facebook" or after the dialogue closes, only afte they hit like. How would I incorporate a setTimeout function into this to give people some time to fill out the fb dialogue? thanks. If anyone has a better way to do this I'm all ears. This is for a business page and I cannot seem to add an app to get an app ID anymore so the API is pretty useless to me at this point. Also, if the url to be liked is a fb page, the callbacks don't seem to fire. Other code used: <html xmlns:fb="http://ogp.me/ns/fb#"> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk')); </script> <fb:like href="onlynonfburl.com" send="false" layout="button_count" width="450" show_faces="false" font="arial"></fb:like>

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  • class selector refuses after append to body

    - by supersize
    I'm appending loads of divs in a wrapper: var cubes = [], allCubes = '', for(var i = 0; i < 380; i++) { var randomleft = Math.floor(Math.random()*Math.floor(Math.random()*1000)), randomtop = Math.floor(Math.random()*Math.floor(Math.random()*1000)); allCubes += '<div id="cube'+i+'" class="cube" style="position: absolute; border: 2px #000 solid; left: '+randomleft+'px; top: '+randomtop+'px; width: 9px; height: 9px; z-index: -1"></div>'; } $('#wrapper').append(allCubes); // performance for(var i = 0; i < 380; i++) { cubes.push($('#cube'+i)); } and then I would like to make them all draggable with jQueryUI and log their current position. var allc = $('.cube'); allc.draggable().on('mouseup', function(i) { allc.each(function() { var nleft = $(this).offset().left; var ntop = $(this).offset().top; console.log('cubes['+i+'].animate({ left:'+nleft+',top:'+ntop+'})'); }); }); Unfortunenately it does not work. They are neither draggable nor there comes up a log. Thanks

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  • How to calculate the latlng of a point a certain distance away from another?

    - by Rene Saarsoo
    To draw a circle on map I have a center GLatLng (A) and a radius (r) in meters. Here's a diagram: ----------- --/ \-- -/ \- / \ / \ / r \ | *-------------* \ A / B \ / \ / -\ /- --\ /-- ----------- How to calculate the GLatLng at position B? Assuming that r is parallel to the equator. Getting the radius when A and B is given is trivial using the GLatLng.distanceFrom() method - but doing it the other way around not so. Seems that I need to do some heavier math.

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  • Set the mouseover Attribute of a div using JQuery

    - by Abs
    Hello all, I would like to set an attribute for a div. I have done this: $('#row-img_1').onmouseover = function (){ alert('foo'); }; $('#row-img_2').onmouseout = function (){ alert('foo2'); }; However, the above has not worked, it does not alert when mouse is over or when it moves out. I have also tried the $('#row-img_1').attr(); and I could not get this to work either. I am aware that I should be using a more effective event handling system but my divs are dynamically generated. Plus this is a small project. ;) Thanks all for any help.

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