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  • How to design a C / C++ library to be usable in many client languages?

    - by Brian Schimmel
    I'm planning to code a library that should be usable by a large number of people in on a wide spectrum of platforms. What do I have to consider to design it right? To make this questions more specific, there are four "subquestions" at the end. Choice of language Considering all the known requirements and details, I concluded that a library written in C or C++ was the way to go. I think the primary usage of my library will be in programs written in C, C++ and Java SE, but I can also think of reasons to use it from Java ME, PHP, .NET, Objective C, Python, Ruby, bash scrips, etc... Maybe I cannot target all of them, but if it's possible, I'll do it. Requirements It would be to much to describe the full purpose of my library here, but there are some aspects that might be important to this question: The library itself will start out small, but definitely will grow to enormous complexity, so it is not an option to maintain several versions in parallel. Most of the complexity will be hidden inside the library, though The library will construct an object graph that is used heavily inside. Some clients of the library will only be interested in specific attributes of specific objects, while other clients must traverse the object graph in some way Clients may change the objects, and the library must be notified thereof The library may change the objects, and the client must be notified thereof, if it already has a handle to that object The library must be multi-threaded, because it will maintain network connections to several other hosts While some requests to the library may be handled synchronously, many of them will take too long and must be processed in the background, and notify the client on success (or failure) Of course, answers are welcome no matter if they address my specific requirements, or if they answer the question in a general way that matters to a wider audience! My assumptions, so far So here are some of my assumptions and conclusions, which I gathered in the past months: Internally I can use whatever I want, e.g. C++ with operator overloading, multiple inheritance, template meta programming... as long as there is a portable compiler which handles it (think of gcc / g++) But my interface has to be a clean C interface that does not involve name mangling Also, I think my interface should only consist of functions, with basic/primitive data types (and maybe pointers) passed as parameters and return values If I use pointers, I think I should only use them to pass them back to the library, not to operate directly on the referenced memory For usage in a C++ application, I might also offer an object oriented interface (Which is also prone to name mangling, so the App must either use the same compiler, or include the library in source form) Is this also true for usage in C# ? For usage in Java SE / Java EE, the Java native interface (JNI) applies. I have some basic knowledge about it, but I should definitely double check it. Not all client languages handle multithreading well, so there should be a single thread talking to the client For usage on Java ME, there is no such thing as JNI, but I might go with Nested VM For usage in Bash scripts, there must be an executable with a command line interface For the other client languages, I have no idea For most client languages, it would be nice to have kind of an adapter interface written in that language. I think there are tools to automatically generate this for Java and some others For object oriented languages, it might be possible to create an object oriented adapter which hides the fact that the interface to the library is function based - but I don't know if its worth the effort Possible subquestions is this possible with manageable effort, or is it just too much portability? are there any good books / websites about this kind of design criteria? are any of my assumptions wrong? which open source libraries are worth studying to learn from their design / interface / souce? meta: This question is rather long, do you see any way to split it into several smaller ones? (If you reply to this, do it as a comment, not as an answer)

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • How come my form input sometimes moves when I refresh the page?

    - by samoz
    On a page that I'm designing I have a form with one input of type text. Normally, this form and input render properly in my browser, Chrome, but occasionally, it renders about 20 pixels to the left of where it is supposed to be. When I refresh the page, it goes back to the original, correct place. I have only tested in Chrome so far, so this isn't a cross-browser issue (it happens in the same browser). Is there anything wrong with my code below? Here's my HTML code: <!DOCTYPE htmls> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <link rel="stylesheet" href="style.css" type="text/css" /> <title>Test Site</title> </head> <body > <div id="supercontainer" class="style1"> <img class="floater" src="top.jpg" alt="Top" /> <img class="floater" src="left.jpg" alt="Left" /> <div id="content"> <p id="theText"> Welcome. Please type a username. </p> <form id="prompt"> <div><input type="text" name="promptLine" autocomplete="off" id="promptLine" onkeypress="return submitenter(event);" value="% " /></div> </form> </div> <img class="floater" src="right.jpg" alt="Right" /> <img class="floater" src="bottom.jpg" alt="Bottom" /> </div> Here's my CSS code: #supercontainer { margin: 0 auto; width: 900px; display: block; } img.floater { display: inline; float: left; } #content { background-color:black; display: inline; float: left; padding-left:5px; padding-right:5px; min-height:458px; max-height:458px; min-width: 803px; max-width: 803px; color: lime; } #theText { text-align:left; margin-bottom:0; margin-top:0; line-height: 0.3; font-family:"Courier New", Courier, monospace; } #prompt { position: fixed; top: 470px; } #promptLine { width: 100%; background-color: black; color: lime; border: none; outline:none; }

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  • Need help with a possible memory management problem(leak) regarding NSMutableArray

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • I'm looking for this graph solution

    - by Ben Fransen
    Hello all, Recently I found a pretty graph when I was browsing the adminskins at ThemeForest and in one of the templates I found a really nice, smooth, clean graph. But I've searching arround but so far without luck finding out which solution is used. And example can be found at: http://enstyled.com/adminus/original/page.html The source of this graph looks like: <table class="stats bar" cellpadding="0" cellspacing="0" width="100%"> <thead> <tr> <td>&nbsp;</td> <th scope="col">02.09</th> <th scope="col">03.09</th> <th scope="col">04.09</th> <th scope="col">05.09</th> <th scope="col">06.09</th> <th scope="col">07.09</th> <th scope="col">08.09</th> <th scope="col">09.09</th> <th scope="col">10.09</th> <th scope="col">11.09</th> <th scope="col">12.09</th> <th scope="col">01.10</th> <th scope="col">02.10</th> <th scope="col">03.10</th> </tr> </thead> <tbody> <tr> <th scope="row">Page views</th> <td>1800</td> <td>900</td> <td>700</td> <td>1200</td> <td>600</td> <td>2800</td> <td>3200</td> <td>500</td> <td>2200</td> <td>1000</td> <td>1200</td> <td>700</td> <td>650</td> <td>800</td> </tr> <tr> <th scope="row">Unique visitors</th> <td>1600</td> <td>650</td> <td>550</td> <td>900</td> <td>500</td> <td>2300</td> <td>2700</td> <td>350</td> <td>1700</td> <td>600</td> <td>1000</td> <td>500</td> <td>400</td> <td>700</td> </tr> </tbody> </table> Can someone please tell me which graphingsolution is used here? Thanks in advance, Ben Fransen

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  • surfaceDestroyed called out of turn

    - by Avasulthiris
    I'm currently developing on minimum sdk version 3 (Android 1.5 - cupcake) and I'm having a strange unexplained issue that I have not been able to solve on my own. It is now becoming a rather urgent issue as I've already missed 1 deadline... I'm writing a high-level library to make long term android development easier and quicker. The one specific module has to capture images for a application... I've gotten everything right so far over the last couple months, except this one little thing and I don't know what to do any more: When I use the Camera object and implement a SurfaceHolder.Callback, the methods surfaceCreated() and surfaceChanged() are called one after the other. Then when the activity finishes, surfaceDestroyed() is called. This is how it should be, but when I stick the exact same code in my library (plain Java library that references the Android API - not in an activity), surfaceDestroyed() is called directly after created and changed. As a result - the camera object is closed before I can use it and the application force closes. What a pain. I can't do anything! This method call is controlled by the device.. Why does the surface close for no reason? Even when I post it to run on the activity thread through my own invokeAndWait(Runnable) method, like I do for many other things. I have 5 different working examples of different ways and implementations of capturing images in android but I still get the same issue when I plug it into my library. I don't understand what the difference is. The code is pretty much the same - and I post all the related code to the UI thread so its not a thread handling issue or anything like that. I've rewritten it about 20 times in different ways - same issue every time.. The only other way to approach it that I know of is creating a new Camera and setting it to the VideoView. The android source (c++ native code) however provides no Camera constructor, only an open() method which automatically forwards the camera's state to 'prepared' but I can only set the camera to the VideoView from the 'initialized' state. Pretty silly, I know, but there is no way around it unless I modify the Android library source code haha. not an option! The API does not allow for this method - you are expected to use it like my first example. So essentially - i just need to understand exactly why surfaceDestroyed() is called out of turn and if there is anything I can do to avoid it closing? If i can just understand the exact logic behind it and how it works! The documentation isn't much help! Secondly, if someone knows of any alternative ways to do it, as my second example, but hopefully one which the API actually allows for? haha Thanks guys. I would post code, but its fairly complicated, a couple thousand lines for this specific class and it would probably take a couple days to explain with all the threading and event listeners and what not. I just need help with this 1 single thing. Please let me know if you have any questions.

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  • Facelet selectOneMenu with POJOs and converter problem

    - by c0d3x
    Hi, I want to have a facelet page with a formular and a dropdown menu. With the dropdown menu the user shoul select a POJO of the type Lieferant: public class Lieferant extends AbstractPersistentWarenwirtschaftsObject { private String firma; public Lieferant(WarenwirtschaftDatabaseLayer database, String firma) { this(database, null, firma); } public Lieferant(WarenwirtschaftDatabaseLayer database, Long primaryKey, String firma) { super(database, primaryKey); this.firma = firma; } public String getFirma() { return firma; } @Override public String toString() { return getFirma(); } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + ((firma == null) ? 0 : firma.hashCode()); return result; } @Override public boolean equals(Object obj) { if (this == obj) return true; if (obj == null) return false; if (getClass() != obj.getClass()) return false; Lieferant other = (Lieferant) obj; if (firma == null) { if (other.firma != null) return false; } else if (!firma.equals(other.firma)) return false; return true; } } Here is the facelet code that I wrote: <h:selectOneMenu> tag. This tag should display a list of POJOs (not beans) of the type Lieferant. Here is the facelet code: <h:selectOneMenu id="lieferant" value="#{lieferantenBestellungBackingBean.lieferant}"> <f:selectItems var="lieferant" value="#{lieferantenBackingBean.lieferanten}" itemLabel="#{lieferant.firma}" itemValue="#{lieferant.primaryKey}" /> <f:converter converterId="LieferantConverter" /> </h:selectOneMenu> Here is the refenrenced managed backing bean @ManagedBean @RequestScoped public class LieferantenBackingBean extends AbstractWarenwirtschaftsBackingBean { private List<Lieferant> lieferanten; public List<Lieferant> getLieferanten() { if (lieferanten == null) { lieferanten = getApplication().getLieferanten(); } return lieferanten; } } As far as I know, I need a custom converter, to swap beetween POJO and String representations of the Lieferant objects. Here is what the converter looks like: @FacesConverter(value="LieferantConverter") public class LieferantConverter implements Converter { @Override public Object getAsObject(FacesContext context, UIComponent component, String value) { long primaryKey = Long.parseLong(value); WarenwirtschaftApplicationLayer application = WarenwirtschaftApplication.getInstance(); Lieferant lieferant = application.getLieferant(primaryKey); return lieferant; } @Override public String getAsString(FacesContext context, UIComponent component, Object value) { return value.toString(); } } The page loads without any error. When I fill out the formular and submit it, there is an error message displayed on the page: Bestellung:lieferantenBestellungForm:lieferant: Validierungsfehler: Wert ist keine gültige Auswahl translated: validation error: value is not a valid selection Unfortunaltely it does not say which value it is talking about. The converter seems to work correctly. I found this similar question from stackoverflow and this article about selectOneMenu and converters, but I was not able to find the problem in my code. Why is List<SelectItem> used in the example from the second link. Gives the same error for me. Any help would be appreciated. Thanks in advance.

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  • Calculus? Need help solving for a time-dependent variable given some other variables.

    - by user451527
    Long story short, I'm making a platform game. I'm not old enough to have taken Calculus yet, so I know not of derivatives or integrals, but I know of them. The desired behavior is for my character to automagically jump when there is a block to either side of him that is above the one he's standing on; for instance, stairs. This way the player can just hold left / right to climb stairs, instead of having to spam the jump key too. The issue is with the way I've implemented jumping; I've decided to go mario-style, and allow the player to hold 'jump' longer to jump higher. To do so, I have a 'jump' variable which is added to the player's Y velocity. The jump variable increases to a set value when the 'jump' key is pressed, and decreases very quickly once the 'jump' key is released, but decreases less quickly so long as you hold the 'jump' key down, thus providing continuous acceleration up as long as you hold 'jump.' This also makes for a nice, flowing jump, rather than a visually jarring, abrupt acceleration. So, in order to account for variable stair height, I want to be able to calculate exactly what value the 'jump' variable should get in order to jump exactly to the height of the stair; preferably no more, no less, though slightly more is permissible. This way the character can jump up steep or shallow flights of stairs without it looking weird or being slow. There are essentially 5 variables in play: h -the height the character needs to jump to reach the stair top<br> j -the jump acceleration variable<br> v -the vertical velocity of the character<br> p -the vertical position of the character<br> d -initial vertical position of the player minus final position<br> Each timestep:<br> j -= 1.5; //the jump variable's deceleration<br> v -= j; //the jump value's influence on vertical speed<br> v *= 0.95; //friction on the vertical speed<br> v += 1; //gravity<br> p += v; //add the vertical speed to the vertical position<br> v-initial is known to be zero<br> v-final is known to be zero<br> p-initial is known<br> p-final is known<br> d is known to be p-initial minus p-final<br> j-final is known to be zero<br> j-initial is unknown<br> Given all of these facts, how can I make an equation that will solve for j? tl;dr How do I Calculus? Much thanks to anyone who's made it this far and decides to plow through this problem.

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  • Unnecessary Java context switches

    - by Paul Morrison
    I have a network of Java Threads (Flow-Based Programming) communicating via fixed-capacity channels - running under WindowsXP. What we expected, based on our experience with "green" threads (non-preemptive), would be that threads would switch context less often (thus reducing CPU time) if the channels were made bigger. However, we found that increasing channel size does not make any difference to the run time. What seems to be happening is that Java decides to switch threads even though channels aren't full or empty (i.e. even though a thread doesn't have to suspend), which costs CPU time for no apparent advantage. Also changing Thread priorities doesn't make any observable difference. My question is whether there is some way of persuading Java not to make unnecessary context switches, but hold off switching until it is really necessary to switch threads - is there some way of changing Java's dispatching logic? Or is it reacting to something I didn't pay attention to?! Or are there other asynchronism mechanisms, e.g. Thread factories, Runnable(s), maybe even daemons (!). The answer appears to be non-obvious, as so far none of my correspondents has come up with an answer (including most recently two CS profs). Or maybe I'm missing something that's so obvious that people can't imagine my not knowing it... I've added the send and receive code here - not very elegant, but it seems to work...;-) In case you are wondering, I thought the goLock logic in 'send' might be causing the problem, but removing it temporarily didn't make any difference. I have added the code for send and receive... public synchronized Packet receive() { if (isDrained()) { return null; } while (isEmpty()) { try { wait(); } catch (InterruptedException e) { close(); return null; } if (isDrained()) { return null; } } if (isDrained()) { return null; } if (isFull()) { notifyAll(); // notify other components waiting to send } Packet packet = array[receivePtr]; array[receivePtr] = null; receivePtr = (receivePtr + 1) % array.length; //notifyAll(); // only needed if it was full usedSlots--; packet.setOwner(receiver); if (null == packet.getContent()) { traceFuncs("Received null packet"); } else { traceFuncs("Received: " + packet.toString()); } return packet; } synchronized boolean send(final Packet packet, final OutputPort op) { sender = op.sender; if (isClosed()) { return false; } while (isFull()) { try { wait(); } catch (InterruptedException e) { indicateOneSenderClosed(); return false; } sender = op.sender; } if (isClosed()) { return false; } try { receiver.goLock.lockInterruptibly(); } catch (InterruptedException ex) { return false; } try { packet.clearOwner(); array[sendPtr] = packet; sendPtr = (sendPtr + 1) % array.length; usedSlots++; // move this to here if (receiver.getStatus() == StatusValues.DORMANT || receiver.getStatus() == StatusValues.NOT_STARTED) { receiver.activate(); // start or wake up if necessary } else { notifyAll(); // notify receiver // other components waiting to send to this connection may also get // notified, // but this is handled by while statement } sender = null; Component.network.active = true; } finally { receiver.goLock.unlock(); } return true; }

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  • [Flex 4 and .Net] Retrieving tables from SQL database

    - by mG
    Hi everyone, As the title says, I want to retrieve tables of data from a SQL database, using Flex 4 and .Net WebService. I'm new to both Flex and DotNet. Please tell me a proper way to do it. This is what I've done so far: Retrieving an array of string: (this works) .Net: [WebMethod] public String[] getTestArray() { String[] arStr = { "AAA", "BBB", "CCC", "DDD" }; return arStr; } Flex 4: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.events.ResultEvent; [Bindable] private var ac:ArrayCollection = new ArrayCollection(); protected function btn_clickHandler(event:MouseEvent):void { ws.getTestArray(); } protected function ws_resultHandler(event:ResultEvent):void { ac = event.result as ArrayCollection; Alert.show(ac.toString()); } ]]> </fx:Script> <fx:Declarations> <s:WebService id="ws" wsdl="http://localhost:50582/Service1.asmx?WSDL" result="ws_resultHandler(event)"/> </fx:Declarations> <s:Button x="10" y="30" label="Button" id="btn" click="btn_clickHandler(event)"/> </s:Application> Retrieving a DataTable: (this does not work) DotNet: [WebMethod] public DataTable getUsers() { DataTable dt = new DataTable("Users"); SqlConnection conn = new SqlConnection("server = 192.168.1.50; database = MyDatabase; user id = sa; password = 1234; integrated security = false"); SqlDataAdapter da = new SqlDataAdapter("select vFName, vLName, vEmail from Users", conn); da.Fill(dt); return dt; } Flex 4: <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600"> <fx:Script> <![CDATA[ import mx.collections.ArrayCollection; import mx.controls.Alert; import mx.rpc.events.ResultEvent; [Bindable] private var ac:ArrayCollection = new ArrayCollection(); protected function btn_clickHandler(event:MouseEvent):void { ws.getUsers(); } protected function ws_resultHandler(event:ResultEvent):void { ac = event.result as ArrayCollection; Alert.show(ac.toString()); } ]]> </fx:Script> <fx:Declarations> <s:WebService id="ws" wsdl="http://localhost:50582/Service1.asmx?WSDL" result="ws_resultHandler(event)"/> </fx:Declarations> <s:Button x="10" y="30" label="Button" id="btn" click="btn_clickHandler(event)"/> </s:Application>

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  • xsl:include fails after upgrading PHP version; is libxml/libxslt version mismatch the issue?

    - by Wiseguy
    I'm running Windows XP with the precompiled PHP binaries available from windows.php.net. I upgraded from PHP 5.2.5 to PHP 5.2.16, and now the xsl:includes in some of my stylesheets stopped working. Testing each version in succession, I discovered that it worked up through 5.2.8 and does not work in 5.2.9+. I now get the following three errors for each xsl:include. Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: I/O warning : failed to load external entity "file%3A/C%3A/path/to/included/stylesheet.xsl" in ... on line 227 Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: compilation error: file file%3A//C%3A/path/to/included/stylesheet.xsl line 36 element include in ... on line 227 Warning: XSLTProcessor::importStylesheet() [xsltprocessor.importstylesheet]: xsl:include : unable to load file%3A/C%3A/path/to/included/stylesheet.xsl in ... on line 227 I presume this is because it cannot find the specified file. Many of the includes are in the same directory as the stylesheet being transformed and have no directory in the path, i.e. <xsl:include href="fileInSameDir.xsl">. Interestingly, in the first and third errors, it is displaying the file:// protocol with only one slash instead of the correct two. I'm guessing that's the problem. (When I hard-code a full path using "file:/" it fails, but when I hard-code a full path with "file://" it works.) But what could cause that? A bug in libxslt/libxml? I also found an apparent version mismatch between libxml and the version of libxml that libxslt was compiled against. 5.2.5 libxml Version = 2.6.26 libxslt compiled against libxml Version = 2.6.26 5.2.8 libxml Version = 2.6.32 libxslt compiled against libxml Version = 2.6.32 === it breaks in versions starting at 5.2.9 === 5.2.9 libxml Version = 2.7.3 libxslt compiled against libxml Version = 2.6.32 5.2.16 libxml Version = 2.7.7 libxslt compiled against libxml Version = 2.6.32 Up until PHP 5.2.9, libxslt was compiled against the same version of libxml that was included with PHP. But starting with PHP 5.2.9, libxslt was compiled against an older version of libxml than that which was included with PHP. Is this a problem with the distributed binaries or just a coincidence? To test this, I imagine PHP could be built with different versions of libxml/libxslt to see which combinations work or don't. Unfortunately, I'm out of my element in a Windows world, and building PHP on Windows seems over my head. Regrettably, I've been thus far unable to reproduce this problem with an example outside my app, so I'm struggling to narrow it down and can't submit a specific bug. So, do you think it is caused by a version mismatch problem in the distributed binaries? a bug introduced in PHP 5.2.9? a bug introduced in libxml 2.7? something else? I'm stumped. Any thoughts that could point me in the right direction are greatly appreciated. Thanks.

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  • can you simlify and generalize this useful jQuery function?

    - by user199368
    Hi, I'm doing an eshop with goods displayed as "tiles" in grid as usual. I just want to use various sizes of tiles and make sure (via jQuery) there are no free spaces. In basic situation, I have a 960px wrapper and want to use 240x180px (class .grid_4) tiles and 480x360px (class .grid_8) tiles. See image (imagine no margins/paddings there): Problems without jQuery: - when the CMS provides the big tile as 6th, there would be a free space under the 5th one - when the CMS provides the big tile as 7th, there would be a free space under 5th and 6th - when the CMS provides the big tile as 8th, it would shift to next line, leaving position no.8 free My solution so far looks like this: $(".grid_8").each(function(){ //console.log("BIG on position "+($(this).index()+1)+" which is "+(($(this).index()+1)%2?"ODD":"EVEN")); switch (($(this).index()+1)%4) { case 1: // nothing needed //console.log("case 1"); break; case 2: //need to shift one position and wrap into 240px div //console.log("case 2"); $(this).insertAfter($(this).next()); //swaps this with next $(this).prevAll(":nth(0), :nth(1)").wrapAll("<div class=\"grid_4\" />"); break; case 3: //need to shift two positions and wrap into 480px div //console.log("case 3"); $(this).prevAll(":nth(0), :nth(1)").wrapAll("<div class=\"grid_4\" />"); //wraps previous two - forcing them into column $(this).nextAll(":nth(0), :nth(1)").wrapAll("<div class=\"grid_4\" />"); //wraps next two - forcing them into column $(this).insertAfter($(this).next()); //moves behind the second column break; case 0: //need to shift one position //console.log("case 4"); $(this).insertAfter($(this).next()); //console.log("shifted to next line"); break; } }); It should be obvious from the comments how it works - generally always makes sure that the big tile is on odd position (count of preceding small tiles is even) by shifting one position back if needed. Also small tiles to the left from the big one need to be wrapped in another div so that they appear in column rather than row. Now finally the questions: how to generalize the function so that I can use even more tile dimensions like 720x360 (3x2), 480x540 (2x3), etc.? is there a way to simplify the function? I need to make sure that big tile counts as a multiple of small tiles when checking the actual position. Because using index() on the tile on position 12 (last tile in 3rd row) would now return 7 (position 8) because tiles on positions 5 and 9 are wrapped together in one culumn and the big tile is also just a single div, but spans 2x2 positions. any clean way to ensure this? Thank you very much for any hints. Feel free to reuse the code, I think it can be useful. Josef

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  • Search Form in Responsive Design - Remove Search button on Mobile

    - by Kevin
    I'm working with a search box in the header of a responsive website. On desktop/tablet widths, there's a search input field and a styled 'search' button to the right. You can type in a search term and either click 'SEARCH' button or just hit enter on the keyboard with the same result. When you scale down to mobile widths, the search input field fills the width of the screen. The submit button falls below it. On a desktop, clicking the button or hitting enter activate the search. On an actual iphone phone, you can hit the 'SEARCH' button, but the native mobile keyboard that rises from the bottom of the screen has a search button where the enter/return key would normally be. It seems to know I'm in a form and the keyboard automatically gives me the option to kick off the search by basically hitting the ENTER key location....but it says SEARCH. So far so good. I figure I don't need the button in the header on mobile since it's already in the keyboard. Therefore, I'll hide the button on mobile widths and everything will be tighter and look better. So I added this to my CSS to hide it in mobile: #search-button {display: none;} But now the search doesn't work at all. On mobile, I don't get the option in the keyboard that showed up before and if I just hit enter, it doesn't work at all. On desktop at mobile width, hitting enter also not longer works. So clearly by hiding the submit/search button, the phone no longer gave me the native option to run the search. In addition, on the desktop at mobile width, even hitting enter inside the search input box also fails to launch the the search. Here's my search box: <form id="search-form" method="get" accept-charset="UTF-8, utf-8" action="search.php"> <fieldset> <div id="search-wrapper"> <label id="search-label" for="search">Item:</label> <input id="search" class="placeholder-color" name="item" type="text" placeholder="Item Number or Description" /> <button id="search-button" title="Go" type="submit"><span class="search-icon"></span></button> </div> </fieldset> </form> Here's what my CSS looks like: #search-wrapper { float: left; display: inline-block; position: relative; white-space: nowrap; } #search-button { display: inline-block; cursor: pointer; vertical-align: top; height: 30px; width: 40px; } @media only screen and (max-width: 639px) { #search-wrapper { display: block; margin-bottom: 7px; } #search-button { /* this didn't work....it hid the button but the search failed to load */ display: none;*/ } } So.....how can I hide this submit button when I'm on a mobile screen, but still let the search run from the mobile keyboard or just run by hitting enter when in the search input box. I was sure that putting display:none on the search button at mobile width would do the trick, but apparently not. Thanks...

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  • How can I tell the size of my app during development?

    - by Newbyman
    My programming decissions are directly related to how much room I have left, or worse perhaps how much I need to shave off in order to get up the 10mb limit. I have read that Apple has quietly increased the 3G & Edge download limit from 10mb up to 20mb in preparation for the iPad in April. Either way, my real question is how can I gauge a rough estimate of how large my app will end while I'm still in the development phase? Is the file size of my development folder roughly 1 to 1 ratio? Is the compressed file size of my development a better approximation? My .xcodeproj file is only a couple hundred kB, but the size of my folder is 11.8 MB. I have a .sqlite database, less than 20 small png images and a Settings.Bundle. The rest are unknown Xcode files related to build, build for iphoneOS, simulator etc.... My source code is rather large with around 1000 lines in most of the major controllers, all in all around 48 .h&.m files. But my classes folder inside my development folder is less than 800kb. Digging around inside my Build file, there is lots of iphone simulator files and debugging files which I don't think will contribute to the final product. The Application file states that it is around 2.3 MB. However, this is such a large difference from the 11.8 MB, I have to wonder if this is just another piece of the equation. I have the app on the my device, I'm in the testing phase. Therefore, I though that I would try to see how large the working version was on the device by checking in iTunes, however my development app is visible on the right-hand the application's iphone screen, but no information about the app most importantly its size. I also checked in Organizer, I used the lower portion of the screen-(Applications), found my application and selected the drop down arrow which gave my "Application Data" and a download arrow button to the right to save a file on my desktop, named with the unique AppleID. Inside the folder it had three folders-(documents, library, tmp) the documents had a copy of my .sqlite database, the library a few more files but not anything obvious or of size, and the tmp was empty. All in all the entire folder was only 164kb-which tells me that this is not the right place to find the size either. I understand that the size is considered to be the size of my binary plus all the additional files and images that I have add. Does anyone have a effective way of guaging how large the binary is or the relating the development folder size to what the final App Store application size will end up. I know that questions have been posted with similar aspects, but I could not find any answered post that really described...what files, or how to determine size specifically. I know that this question looks like a book, but I just wanted to be specific in conveying exactly what I'm looking for and the attempts thus far. *Note all files are unzipped and still in regular working Xcode order of a single app with no brought-in builds or referenced projects. I'm sure that this is straight forward, I just don't know where to look?

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  • Modern alternatives to Java

    - by Ralph
    I have been a Java developer for 14 years and have written an enterprise-level (~500 kloc) Swing application that uses most of the standard library APIs. Recently, I have become disappointed with the progress that the language has made to "modernize" itself, and am looking for an alternative for ongoing development. I have considered moving to the .NET platform, but I have issues with using something the only runs well in Windows (I know about Mono, but that is still far behind Microsoft). I also plan on buying a new Macbook Pro as soon as Apple releases their new rumored Arrandale-based machines and want to develop in an environment that will feel "at home" in Unix/Linux. I have considered using Python or Ruby, but the standard Java library is arguably the largest of any modern language. In JVM-based languages, I looked at Groovy, but am disappointed with its performance. Rumor has it that with the soon-to-be released JDK7, with its InvokeDynamic instruction, this will improve, but I don't know how much. Groovy is also not truly a functional language, although it provides closures and some of the "functional" features on collections. It does not embrace immutability. I have narrowed my search down to two JVM-based alternatives: Scala and Clojure. Each has its strengths and weaknesses. I am looking for opinions. I am not an expert at either of these languages; I have read 2 1/2 books on Scala and am currently reading Stu Halloway's book on Clojure. Scala is strongly statically typed. I know the dynamic language folks claim that static typing is a crutch for not doing unit testing, but it does provide a mechanism for compile-time location of a whole class of errors. Scala is more concise than Java, but not as much as Clojure. Scala's inter-operation with Java seems to be better than Clojure's, in that most Java operations are easier to do in Scala than in Clojure. For example, I can find no way in Clojure to create a non-static initialization block in a class derived from a Java superclass. For example, I like the Apache commons CLI library for command line argument parsing. In Java and Scala, I can create a new Options object and add Option items to it in an initialization block as follows (Java code): final Options options = new Options() { { addOption(new Option("?", "help", false, "Show this usage information"); // other options } }; I can't figure out how to the same thing in Clojure (except by using (doit...)), although that may reflect my lack of knowledge of the language. Clojure's collections are optimized for immutability. They rarely require copy-on-write semantics. I don't know if Scala's immutable collections are implemented using similar algorithms, but Rich Hickey (Clojure's inventor) goes out of his way to explain how that language's data structures are efficient. Clojure was designed from the beginning for concurrency (as was Scala) and with modern multi-core processors, concurrency takes on more importance, but I occasionally need to write simple non-concurrent utilities, and Scala code probably runs a little faster for these applications since it discourages, but does not prohibit, "simple" mutability. One could argue that one-off utilities do not have to be super-fast, but sometimes they do tasks that take hours or days to complete. I know that there is no right answer to this "question", but I thought I would open it up for discussion. Are there other JVM-based languages that can be used for enterprise level development?

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  • Using label tags in a validation summary error list?

    - by patridge
    I was thinking about making use of <label> tags in my validation error summary on a failed form submit and I can't figure out if it is going to get me in trouble down the line. Can anyone think of a good reason to avoid this approach? Usability, functionality, design, or other issues are all helpful. I really like the idea of clicking a line item in the error list and being jumped to the offending input element, especially in a mobile HTML scenario where vertical orientation is more common and scrolling is a pain. So far the only problem I can find is that labels don't navigate for radio buttons or checkboxes without individual IDs (Clicking a label for a single ID-tagged radio/checkbox element alters its selection). It doesn't make it any worse than no label, though. Here is a stripped down HTML test sample of this idea (CSS omitted for simplicity). <div class="validation-errors"> <p>There was a problem saving your form.</p> <ul> <li><label for="select1">Select 1 is invalid.</label></li> <li><label for="text1">Text 1 is invalid.</label></li> <li><label for="textarea1">TextArea 1 is invalid.</label></li> <li><label for="radio1">Radio 1 is invalid.</label></li> <li><label for="checkbox1">Checkbox 1 is invalid.</label></li> </ul> </div> <form action="/somewhere"> <fieldset><legend>Some Form</legend> <ol> <li><label for="select1">select1</label> <select id="select1" name="select1"> <option value="value1">Value 1</option> <option value="value2">Value 2</option> <option selected="selected" value="value3">Value 3</option> </select></li> <li><label for="text1">text1</label> <input id="text1" name="text1" type="text" value="sometext" /></li> <li><label for="textarea1">textarea1</label> <textarea id="textarea1" name="textarea1" rows="5" cols="25">sometext</textarea></li> <li><ul> <li><label><input type="radio" name="radio1" value="value1" />Value 1</label></li> <li><label><input type="radio" name="radio1" value="value2" checked="checked" />Value 2</label></li> <li><label><input type="radio" name="radio1" value="value3" />Value 3</label></li> </ul></li> <li><ul> <li><label><input type="checkbox" name="checkbox1" value="value1" checked="checked" />Value 1</label></li> <li><label><input type="checkbox" name="checkbox1" value="value2" />Value 2</label></li> <li><label><input type="checkbox" name="checkbox1" value="value3" checked="checked" />Value 3</label></li> </ul></li> <li><input type="submit" value="Save &amp; Continue" /></li> </ol> </fieldset> </form> The only thing I have added to make the click-capable behavior more obvious is to add a CSS rule for the labels. .validation-errors label { text-decoration: underline; cursor: pointer; }

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  • Efficient representation of Hierarchies in Hibernate.

    - by Alison G
    I'm having some trouble representing an object hierarchy in Hibernate. I've searched around, and haven't managed to find any examples doing this or similar - you have my apologies if this is a common question. I have two types which I'd like to persist using Hibernate: Groups and Items. * Groups are identified uniquely by a combination of their name and their parent. * The groups are arranged in a number of trees, such that every Group has zero or one parent Group. * Each Item can be a member of zero or more Groups. Ideally, I'd like a bi-directional relationship allowing me to get: * all Groups that an Item is a member of * all Items that are a member of a particular Group or its descendants. I also need to be able to traverse the Group tree from the top in order to display it on the UI. The basic object structure would ideally look like this: class Group { ... /** @return all items in this group and its descendants */ Set<Item> getAllItems() { ... } /** @return all direct children of this group */ Set<Group> getChildren() { ... } ... } class Item { ... /** @return all groups that this Item is a direct member of */ Set<Group> getGroups() { ... } ... } Originally, I had just made a simple bi-directional many-to-many relationship between Items and Groups, such that fetching all items in a group hierarchy required recursion down the tree, and fetching groups for an Item was a simple getter, i.e.: class Group { ... private Set<Item> items; private Set<Group> children; ... /** @return all items in this group and its descendants */ Set<Item> getAllItems() { Set<Item> allItems = new HashSet<Item>(); allItems.addAll(this.items); for(Group child : this.getChildren()) { allItems.addAll(child.getAllItems()); } return allItems; } /** @return all direct children of this group */ Set<Group> getChildren() { return this.children; } ... } class Item { ... private Set<Group> groups; /** @return all groups that this Item is a direct member of */ Set<Group> getGroups() { return this.groups; } ... } However, this resulted in multiple database requests to fetch the Items in a Group with many descendants, or for retrieving the entire Group tree to display in the UI. This seems very inefficient, especially with deeper, larger group trees. Is there a better or standard way of representing this relationship in Hibernate? Am I doing anything obviously wrong or stupid? My only other thought so far was this: Replace the group's id, parent and name fields with a unique "path" String which specifies the whole ancestry of a group, e.g.: /rootGroup /rootGroup/aChild /rootGroup/aChild/aGrandChild The join table between Groups and Items would then contain group_path and item_id. This immediately solves the two issues I was suffering previously: 1. The entire group hierarchy can be fetched from the database in a single query and reconstructed in-memory. 2. To retrieve all Items in a group or its descendants, we can select from group_item where group_path='N' or group_path like 'N/%' However, this seems to defeat the point of using Hibernate. All thoughts welcome!

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  • [BEGINNER] Javascript Pop Ups

    - by user566312
    Hey All, My boss has asked for a page that will not change to have two timed pop ups load. I have found code and edited it to what I had thought it should do, but it is only loading the last onLoad event. I am a designer and I have helped with making webpages, but Javascript is so far outside of what I can understand. I have already learned how to use the single pop up and spent a whiiile learning the timeouts, but I cannot seem to get it to work with multiple popup functions. If you have a moment, would you take a look? Thank you :) h <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>H's Page 1</title> <SCRIPT LANGUAGE="JavaScript"> <!-- Original: Ronnie T. Moore, Editor --> <!-- Web Site: The JavaScript Source --> <!-- This script and many more are available free online at --> <!-- The JavaScript Source!! http://javascript.internet.com --> <!-- Begin closetime = 3; // Close window after __ number of seconds? // 0 = do not close, anything else = number of seconds function Start1(URL, WIDTH, HEIGHT) { windowprops = "left=50,top=50,width=" + WIDTH + ",height=" + HEIGHT; preview = window.open(URL, "preview", windowprops); if (closetime) setTimeout("preview.close();", closetime*1000); } function doPopup1() { url = "http://www.google.com"; width = 1680; // width of window in pixels height = 1050; // height of window in pixels delay = 10; // time in seconds before popup opens timer = setTimeout("Start1(url, width, height)", delay*1000); } closetime = 3; // Close window after __ number of seconds? function Start2(URL, WIDTH, HEIGHT) { windowprops = "left=50,top=50,width=" + WIDTH + ",height=" + HEIGHT; preview = window.open(URL, "preview", windowprops); if (closetime) setTimeout("preview.close();", closetime*1000); } function doPopup2() { url = "http://www.yahoo.com"; width = 1680; // width of window in pixels height = 1050; // height of window in pixels delay = 5; // time in seconds before popup opens timer = setTimeout("Start2(url, width, height)", delay*1000); } // End --> </script> <!-- STEP TWO: Insert the onLoad event handler into your BODY tag --> <!-- Script Size: 1.27 KB --> </head> <body OnLoad="doPopup1(); doPopup2();"> <p>My page text.</p> <p>My page text.</p> <p>My page text.</p> <p>My page text.</p> </body> </html>

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  • How do I get a delete trigger working using fluent API in CTP5?

    - by user668472
    I am having trouble getting referential integrity dialled down enough to allow my delete trigger to fire. I have a dependent entity with three FKs. I want it to be deleted when any of the principal entities is deleted. For principal entities Role and OrgUnit (see below) I can rely on conventions to create the required one-many relationship and cascade delete does what I want, ie: Association is removed when either principal is deleted. For Member, however, I have multiple cascade delete paths (not shown here) which SQL Server doesn't like, so I need to use fluent API to disable cascade deletes. Here is my (simplified) model: public class Association { public int id { get; set; } public int roleid { get; set; } public virtual Role role { get; set; } public int? memberid { get; set; } public virtual Member member { get; set; } public int orgunitid { get; set; } public int OrgUnit orgunit { get; set; } } public class Role { public int id { get; set; } public virtual ICollection<Association> associations { get; set; } } public class Member { public int id { get; set; } public virtual ICollection<Association> associations { get; set; } } public class Organization { public int id { get; set; } public virtual ICollection<Association> associations { get; set; } } My first run at fluent API code looks like this: protected override void OnModelCreating(System.Data.Entity.ModelConfiguration.ModelBuilder modelBuilder) { DbDatabase.SetInitializer<ConfDB_Model>(new ConfDBInitializer()); modelBuilder.Entity<Member>() .HasMany(m=>m.assocations) .WithOptional(a=>a.member) .HasForeignKey(a=>a.memberId) .WillCascadeOnDelete(false); } My seed function creates the delete trigger: protected override void Seed(ConfDB_Model context) { context.Database.SqlCommand("CREATE TRIGGER MemberAssocTrigger ON dbo.Members FOR DELETE AS DELETE Assocations FROM Associations, deleted WHERE Associations.memberId = deleted.id"); } PROBLEM: When I run this, create a Role, a Member, an OrgUnit, and an Association tying the three together all is fine. When I delete the Role, the Association gets cascade deleted as I expect. HOWEVER when I delete the Member I get an exception with a referential integrity error. I have tried setting ON CASCADE SET NULL because my memberid FK is nullable but SQL complains again about multiple cascade paths, so apparently I can cascade nothing in the Member-Association relationship. To get this to work I must add the following code to Seed(): context.Database.SqlCommand("ALTER TABLE dbo.ACLEntries DROP CONSTRAINT member_aclentries"); As you can see, this drops the constraint created by the model builder. QUESTION: this feels like a complete hack. Is there a way using fluent API for me to say that referential integrity should NOT be checked, or otherwise to get it to relax enough for the Member delete to work and allow the trigger to be fired? Thanks in advance for any help you can offer. Although fluent APIs may be "fluent" I find them far from intuitive.

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  • ASP.MVC 1.0 complex ViewModel not populating on Action

    - by Graham
    Hi, I'm 3 days into learning MVC for a new project and i've managed to stumble my way over the multitude of issues I've come across - mainly about something as simple as moving data to a view and back into the controller in a type-safe (and manageable) manner. This is the latest. I've seen this reported before but nothing advised has seemed to work. I have a complex view model: public class IndexViewModel : ApplicationViewModel { public SearchFragment Search { get; private set; } public IndexViewModel() { this.Search = new SearchFragment(); } } public class SearchFragment { public string ItemId { get; set; } public string Identifier { get; set; } } This maps to (the main Index page): %@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage<IndexViewModel>" %> <asp:Content ID="Content1" ContentPlaceHolderID="MainContent" runat="server"> <% Html.BeginForm("Search", AvailableControllers.Search, FormMethod.Post); %> <div id="search"> <% Html.RenderPartial("SearchControl", Model.Search); %> </div> <% Html.EndForm(); %> </asp:Content> and a UserControl: <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<SearchFragment>" %> <p> <label for="itemId"> <%= Html.Resource("ItemId") %></label> <%= Html.TextBox("itemId", Model.ItemId)%> </p> <p> <label for="title"> <%= Html.Resource("Title") %></label> <%= Html.TextBox("identifier", Model.Identifier)%> </p> <p> <input type="submit" value="<%= Html.Resource("Search") %>" name="search" /> </p> This is returned to the following method: [AcceptVerbs(HttpVerbs.Post)] public ActionResult Search(IndexViewModel viewModel) { .... } My problem is that when the view model is rehydrated from the View into the ViewModel, the SearchFragment elements are null. I suspect this is because the default model binder doesn't realise the HTML ItemId and Identifier elements rendered inline in the View map to the SearchFragment class. When I have two extra properties (ItemId and Identifier) in the IndexViewModel, the values are bound correctly. Unfortunately, as far as I can tell, I must use the SearchFragment as I need this to strongly type the Search UserControl... as the control can be used anywhere it can operate under any parent view. I really don't want to make it use "magic strings". There's too much of that going on already IMO. I've tried prefixing the HTML with "Search." in the hope that the model binder would recognise "Search.ItemId" and match to the IndexViewModel "Search" property and the ItemId within it, but this doesn't work. I fear I'm going to have to write my own ModelBinder to do this, but surely this must be something you can do out-of-the-box?? Failing that is there any other suggestions (or link to someone who has already done this?) Here's hoping....

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  • Windows Form hangs when running threads

    - by Benjamin Ortuzar
    JI have written a .NET C# Windows Form app in Visual Studio 2008 that uses a Semaphore to run multiple jobs as threads when the Start button is pressed. It’s experiencing an issue where the Form goes into a comma after being run for 40 minutes or more. The log files indicate that the current jobs complete, it picks a new job from the list, and there it hangs. I have noticed that the Windows Form becomes unresponsive when this happens. The form is running in its own thread. This is a sample of the code I am using: protected void ProcessJobsWithStatus (Status status) { int maxJobThreads = Convert.ToInt32(ConfigurationManager.AppSettings["MaxJobThreads"]); Semaphore semaphore = new Semaphore(maxJobThreads, maxJobThreads); // Available=3; Capacity=3 int threadTimeOut = Convert.ToInt32(ConfigurationManager.AppSettings["ThreadSemaphoreWait"]);//in Seconds //gets a list of jobs from a DB Query. List<Job> jobList = jobQueue.GetJobsWithStatus(status); //we need to create a list of threads to check if they all have stopped. List<Thread> threadList = new List<Thread>(); if (jobList.Count > 0) { foreach (Job job in jobList) { logger.DebugFormat("Waiting green light for JobId: [{0}]", job.JobId.ToString()); if (!semaphore.WaitOne(threadTimeOut * 1000)) { logger.ErrorFormat("Semaphore Timeout. A thread did NOT complete in time[{0} seconds]. JobId: [{1}] will start", threadTimeOut, job.JobId.ToString()); } logger.DebugFormat("Acquired green light for JobId: [{0}]", job.JobId.ToString()); // Only N threads can get here at once job.semaphore = semaphore; ThreadStart threadStart = new ThreadStart(job.Process); Thread thread = new Thread(threadStart); thread.Name = job.JobId.ToString(); threadList.Add(thread); thread.Start(); } logger.Info("Waiting for all threads to complete"); //check that all threads have completed. foreach (Thread thread in threadList) { logger.DebugFormat("About to join thread(jobId): {0}", thread.Name); if (!thread.Join(threadTimeOut * 1000)) { logger.ErrorFormat("Thread did NOT complete in time[{0} seconds]. JobId: [{1}]", threadTimeOut, thread.Name); } else { logger.DebugFormat("Thread did complete in time. JobId: [{0}]", thread.Name); } } } logger.InfoFormat("Finished Processing Jobs in Queue with status [{0}]...", status); } //form methods private void button1_Click(object sender, EventArgs e) { buttonStop.Enabled = true; buttonStart.Enabled = false; ThreadStart threadStart = new ThreadStart(DoWork); workerThread = new Thread(threadStart); serviceStarted = true; workerThread.Start(); } private void DoWork() { EmailAlert emailAlert = new EmailAlert (); // start an endless loop; loop will abort only when "serviceStarted" flag = false while (serviceStarted) { emailAlert.ProcessJobsWithStatus(0); // yield if (serviceStarted) { Thread.Sleep(new TimeSpan(0, 0, 1)); } } // time to end the thread Thread.CurrentThread.Abort(); } //job.process() public void Process() { try { //sets the status, DateTimeStarted, and the processId this.UpdateStatus(Status.InProgress); //do something logger.Debug("Updating Status to [Completed]"); //hits, status,DateFinished this.UpdateStatus(Status.Completed); } catch (Exception e) { logger.Error("Exception: " + e.Message); this.UpdateStatus(Status.Error); } finally { logger.Debug("Relasing semaphore"); semaphore.Release(); } I have tried to log what I can into a file to detect where the problem is happening, but so far I haven't been able to identify where this happens. Losing control of the Windows Form makes me think that this has nothing to do with processing the jobs. Any ideas?

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  • OpenGL alpha blending issue with back face visible.

    - by Max
    I'm trying to display "transparent" surfaces (not closed volumes) with both the front face and back face are visible (not culled). For example displaying a cone or cylinder where the transparency is applied on both sides. There are some visible artifacts where some part of the surface does not seems to be handling the alpha values correctly. The issue it seems is when I (opengl) is trying to apply the alpha from the front side of the surface to the backside of the surface. (when both the inside/outside of the surface is visible). void init() { glMatrixMode(GL_PROJECTION); gluPerspective( /* field of view in degree */ 40.0, /* aspect ratio */ 1.0, /* Z near */ 1.0, /* Z far */ 10.0); glMatrixMode(GL_MODELVIEW); gluLookAt(0.0, 0.0, 5.0, /* eye is at (0,0,5) */ 0.0, 0.0, 0.0, /* center is at (0,0,0) */ 0.0, 1.0, 0.); /* up is in positive Y direction */ glTranslatef(0.0, 0.6, -1.0); glEnable(GL_LIGHTING); glEnable(GL_LIGHT0); glLightfv(GL_LIGHT0, GL_AMBIENT, light0_ambient); glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse); glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse); glLightfv(GL_LIGHT1, GL_POSITION, light1_position); glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse); glLightfv(GL_LIGHT2, GL_POSITION, light2_position); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); //glEnable(GL_CULL_FACE); glFrontFace( GL_CW ); glShadeModel(GL_SMOOTH); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } void draw () { static GLfloat amb[] = {0.4f, 0.4f, 0.4f, 0.0f}; static GLfloat dif[] = {1.0f, 1.0f, 1.0f, 0.0f}; static GLfloat back_amb[] = {0.4f, 0.4f, 0.4f, 1.0f}; static GLfloat back_dif[] = {1.0f, 1.0f, 1.0f, 1.0f}; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_LIGHT1); glDisable(GL_LIGHT2); amb[3] = dif[3] = 0.5f;// cos(s) / 2.0f + 0.5f; glMaterialfv(GL_FRONT, GL_AMBIENT, amb); glMaterialfv(GL_FRONT, GL_DIFFUSE, dif); glMaterialfv(GL_BACK, GL_AMBIENT, back_amb); glMaterialfv(GL_BACK, GL_DIFFUSE, back_dif); glPushMatrix(); glTranslatef(-0.3f, -0.3f, 0.0f); glRotatef(angle1, 1.0f, 5.0f, 0.0f); glutSolidCone(1.0, 1.0, 50, 2 ); glPopMatrix(); ///... SwapBuffers(wglGetCurrentDC()); // glutSwapBuffers(); } The code is based on : http://www.sgi.com/products/software/opengl/examples/glut/examples/source/blender.c tinyurled links to 2 images on flickr showing the issue (but from out production code, not the above code, but both have the same kind of problems): http://flic.kr/p/99soxy and http://flic.kr/p/99pg18 Thanks. Max.

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  • c# send recive object over network?

    - by Data-Base
    Hello, I'm working on a server/client project the client will be asking the server for info and the server will send them back to the client the info may be string,number, array, list, arraylist or any other object I found allot of examples but I faced issues!!!! the solution I found so far is to serialize the object (data) and send it then de-serialize it to process here is the server code public void RunServer(string SrvIP,int SrvPort) { try { var ipAd = IPAddress.Parse(SrvIP); /* Initializes the Listener */ if (ipAd != null) { var myList = new TcpListener(ipAd, SrvPort); /* Start Listeneting at the specified port */ myList.Start(); Console.WriteLine("The server is running at port "+SrvPort+"..."); Console.WriteLine("The local End point is :" + myList.LocalEndpoint); Console.WriteLine("Waiting for a connection....."); while (true) { Socket s = myList.AcceptSocket(); Console.WriteLine("Connection accepted from " + s.RemoteEndPoint); var b = new byte[100]; int k = s.Receive(b); Console.WriteLine("Recieved..."); for (int i = 0; i < k; i++) Console.Write(Convert.ToChar(b[i])); string cmd = Encoding.ASCII.GetString(b); if (cmd.Contains("CLOSE-CONNECTION")) break; var asen = new ASCIIEncoding(); // sending text s.Send(asen.GetBytes("The string was received by the server.")); // the line bove to be modified to send serialized object? Console.WriteLine("\nSent Acknowledgement"); s.Close(); Console.ReadLine(); } /* clean up */ myList.Stop(); } } catch (Exception e) { Console.WriteLine("Error..... " + e.StackTrace); } } here is the client code that should return an object public object runClient(string SrvIP, int SrvPort) { object obj = null; try { var tcpclnt = new TcpClient(); Console.WriteLine("Connecting....."); tcpclnt.Connect(SrvIP, SrvPort); // use the ipaddress as in the server program Console.WriteLine("Connected"); Console.Write("Enter the string to be transmitted : "); var str = Console.ReadLine(); Stream stm = tcpclnt.GetStream(); var asen = new ASCIIEncoding(); if (str != null) { var ba = asen.GetBytes(str); Console.WriteLine("Transmitting....."); stm.Write(ba, 0, ba.Length); } var bb = new byte[2000]; var k = stm.Read(bb, 0, bb.Length); string data = null; for (var i = 0; i < k; i++) Console.Write(Convert.ToChar(bb[i])); //convert to object code ?????? Console.ReadLine(); tcpclnt.Close(); } catch (Exception e) { Console.WriteLine("Error..... " + e.StackTrace); } return obj; } I need to know a good serialize/serialize and how to integrate it into the solution above :-( I would be really thankful for any help cheers

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  • Internet Explorer Automation: how to suppress Open/Save dialog?

    - by Vladimir Dyuzhev
    When controlling IE instance via MSHTML, how to suppress Open/Save dialogs for non-HTML content? I need to get data from another system and import it into our one. Due to budget constraints no development (e.g. WS) can be done on the other side for some time, so my only option for now is to do web scrapping. The remote site is ASP.NET-based, so simple HTML requests won't work -- too much JS. I wrote a simple C# application that uses MSHTML and SHDocView to control an IE instance. So far so good: I can perform login, navigate to desired page, populate required fields and do submit. Then I face a couple of problems: First is that report is opening in another window. I suspect I can attach to that window too by enumerating IE windows in the system. Second, more troublesome, is that report itself is CSV file, and triggers Open/Save dialog. I'd like to avoid it and make IE save the file into given location OR I'm fine with programmatically clicking dialog buttons too (how?) I'm actually totally non-Windows guy (unix/J2EE), and hope someone with better knowledge would give me a hint how to do those tasks. Thanks! UPDATE I've found a promising document on MSDN: http://msdn.microsoft.com/en-ca/library/aa770041.aspx Control the kinds of content that are downloaded and what the WebBrowser Control does with them once they are downloaded. For example, you can prevent videos from playing, script from running, or new windows from opening when users click on links, or prevent Microsoft ActiveX controls from downloading or executing. Slowly reading through... UPDATE 2: MADE IT WORK, SORT OF... Finally I made it work, but in an ugly way. Essentially, I register a handler "before navigate", then, in the handler, if the URL is matching my target file, I cancel the navigation, but remember the URL, and use WebClient class to access and download that temporal URL directly. I cannot copy the whole code here, it contains a lot of garbage, but here are the essential parts: Installing handler: _IE2.FileDownload += new DWebBrowserEvents2_FileDownloadEventHandler(IE2_FileDownload); _IE.BeforeNavigate2 += new DWebBrowserEvents2_BeforeNavigate2EventHandler(IE_OnBeforeNavigate2); Recording URL and then cancelling download (thus preventing Save dialog to appear): public string downloadUrl; void IE_OnBeforeNavigate2(Object ob1, ref Object URL, ref Object Flags, ref Object Name, ref Object da, ref Object Head, ref bool Cancel) { Console.WriteLine("Before Navigate2 "+URL); if (URL.ToString().EndsWith(".csv")) { Console.WriteLine("CSV file"); downloadUrl = URL.ToString(); } Cancel = false; } void IE2_FileDownload(bool activeDocument, ref bool cancel) { Console.WriteLine("FileDownload, downloading "+downloadUrl+" instead"); cancel = true; } void IE_OnNewWindow2(ref Object o, ref bool cancel) { Console.WriteLine("OnNewWindow2"); _IE2 = new SHDocVw.InternetExplorer(); _IE2.BeforeNavigate2 += new DWebBrowserEvents2_BeforeNavigate2EventHandler(IE_OnBeforeNavigate2); _IE2.Visible = true; o = _IE2; _IE2.FileDownload += new DWebBrowserEvents2_FileDownloadEventHandler(IE2_FileDownload); _IE2.Silent = true; cancel = false; return; } And in the calling code using the found URL for direct download: ... driver.ClickButton(".*_btnRunReport"); driver.WaitForComplete(); Thread.Sleep(10000); WebClient Client = new WebClient(); Client.DownloadFile(driver.downloadUrl, "C:\\affinity.dump"); (driver is a simple wrapper over IE instance = _IE) Hope that helps someone.

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  • Mysql optimization question - How to apply AND logic in search and limit on results in one query?

    - by sandeepan-nath
    This is a little long but I have provided all the database structures and queries so that you can run it immediately and help me. Run the following queries:- CREATE TABLE IF NOT EXISTS `Tutor_Details` ( `id_tutor` int(10) NOT NULL auto_increment, `firstname` varchar(100) NOT NULL default '', `surname` varchar(155) NOT NULL default '', PRIMARY KEY (`id_tutor`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=41 ; INSERT INTO `Tutor_Details` (`id_tutor`,`firstname`, `surname`) VALUES (1, 'Sandeepan', 'Nath'), (2, 'Bob', 'Cratchit'); CREATE TABLE IF NOT EXISTS `Classes` ( `id_class` int(10) unsigned NOT NULL auto_increment, `id_tutor` int(10) unsigned NOT NULL default '0', `class_name` varchar(255) default NULL, PRIMARY KEY (`id_class`) ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=229 ; INSERT INTO `Classes` (`id_class`,`class_name`, `id_tutor`) VALUES (1, 'My Class', 1), (2, 'Sandeepan Class', 2); CREATE TABLE IF NOT EXISTS `Tags` ( `id_tag` int(10) unsigned NOT NULL auto_increment, `tag` varchar(255) default NULL, PRIMARY KEY (`id_tag`), UNIQUE KEY `tag` (`tag`), KEY `id_tag` (`id_tag`), KEY `tag_2` (`tag`), KEY `tag_3` (`tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 AUTO_INCREMENT=18 ; INSERT INTO `Tags` (`id_tag`, `tag`) VALUES (1, 'Bob'), (6, 'Class'), (2, 'Cratchit'), (4, 'Nath'), (3, 'Sandeepan'), (5, 'My'); CREATE TABLE IF NOT EXISTS `Tutors_Tag_Relations` ( `id_tag` int(10) unsigned NOT NULL default '0', `id_tutor` int(10) default NULL, KEY `Tutors_Tag_Relations` (`id_tag`), KEY `id_tutor` (`id_tutor`), KEY `id_tag` (`id_tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `Tutors_Tag_Relations` (`id_tag`, `id_tutor`) VALUES (3, 1), (4, 1), (1, 2), (2, 2); CREATE TABLE IF NOT EXISTS `Class_Tag_Relations` ( `id_tag` int(10) unsigned NOT NULL default '0', `id_class` int(10) default NULL, `id_tutor` int(10) NOT NULL, KEY `Class_Tag_Relations` (`id_tag`), KEY `id_class` (`id_class`), KEY `id_tag` (`id_tag`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1; INSERT INTO `Class_Tag_Relations` (`id_tag`, `id_class`, `id_tutor`) VALUES (5, 1, 1), (6, 1, 1), (3, 2, 2), (6, 2, 2); Following is about the tables:- There are tutors who create classes. Tutor_Details - Stores tutors Classes - Stores classes created by tutors And for searching we are using a tags based approach. All the keywords are stored in tags table (while classes/tutors are created) and tag relations are entered in Tutor_Tag_Relations and Class_Tag_Relations tables (for tutors and classes respectively)like this:- Tags - id_tag tag (this is a a unique field) Tutors_Tag_Relations - Stores tag relations while the tutors are created. Class_Tag_Relations - Stores tag relations while any tutor creates a class In the present data in database, tutor "Sandeepan Nath" has has created class "My Class" and "Bob Cratchit" has created "Sandeepan Class". 3.Requirement The requirement is to return tutor records from Tutor_Details table such that all the search terms (AND logic) are present in the union of these two sets - 1. Tutor_Details table 2. classes created by a tutor in Classes table) Example search and expected results:- Search Term Result "Sandeepan Class" Tutor Sandeepan Nath's record from Tutor Details table "Class" Both the tutors from ... Most importantly, there should be only one mysql query and a LIMIT applicable on the number of results. Following is a working query which I have so far written (It just applies OR logic of search key words instead of the desired AND logic). SELECT td . * FROM Tutor_Details AS td LEFT JOIN Tutors_Tag_Relations AS ttagrels ON td.id_tutor = ttagrels.id_tutor LEFT JOIN Classes AS wc ON td.id_tutor = wc.id_tutor INNER JOIN Class_Tag_Relations AS wtagrels ON td.id_tutor = wtagrels.id_tutor LEFT JOIN Tags AS t ON t.id_tag = ttagrels.id_tag OR t.id_tag = wtagrels.id_tag WHERE t.tag LIKE '%Sandeepan%' OR t.tag LIKE '%Nath%' GROUP BY td.id_tutor LIMIT 20 Please help me with anything you can. Thanks

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