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  • Invoking external shell application through RubyCocoa

    - by Shyam
    Hi, How would I invoke an external application through the RubyCocoa bridge? I read something about NSTask, yet I have no idea how this should be translated in RubyCocoa. My goal is to have an IB_action to trigger a method which will run a terminal application with some parameters, i.e. ls -p $mydir, where mydir comes from an IB_outlet such as an Textfield. Any directions or help would be greatly appreciated!

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  • why does maven3 give up supporting application $version declaration?

    - by Bariscan
    As you see from the title, I want to ask that the case of in maven3 there is no support for $version in pom.xml anymore. Do we have to really write a constant every time in each project in every pom.xml and related configuration files again and again? How can we avoid doing this? How can we use a versioning method like $version? Many thanks in advance, Baris

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  • Get number of times in loop over Hash object

    - by Matt Huggins
    I have an object of type Hash that I want to loop over via hash.each do |key, value|. I would like to get the number of times I've been through the loop starting at 1. Is there a method similar to each that provides this (while still providing the hash key/value data), or do I need to create another counter variable to increment within the loop?

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • Form.GetChildsAtPoint

    - by serhio
    I would like to obtain the list of controls under a given point. There is a method on System.Windows.Form to obtain a control under a point(GetChildAtPoint) but not point(GetChildsAtPoint). Is there something similar for the list of controls (if borders intersect one other): I need this because I select the objects when user clicks on the panel(I use Microsoft.VisualBasic.PowerPacks.RectangleShape as label bellow). In case if labels are superposed, user should be asked what object to select.

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  • Re-adjusting a binary heap after removing the minimum element

    - by BeeBand
    After removing the minimum element in a binary heap, i.e. after removing the root, why is the last leaf then assigned to the root and sifted down? Why not take the lesser child of what used to be the root and just keep sifting up all the children? Isn't this the same amount of operations, so why is the "sift down" method preferred?

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  • Advantages of different tab layouts

    - by Kelend
    When developing for android what are the benefits of using tabs to hold views or hold separate activities. I've read that both ways are better, but can't seem to find any good resources suggesting why or when to use each method.

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  • Which system modelling notation for showing interconnections and internal logical structures?

    - by user1043838
    I am trying to model a collection of systems, their various interconnections, as well as their internal logical structures, as a message is passed through them, initiated by an actor. I have been using BPMN 2.0 notation with Yaoqiang Editor. However I'm not sure if I'm doing this right, or even using the right notation. System example Is this correct, if not, can you recommend an alternate notation or method of displaying the systems? Thanks for all suggestions

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  • NSOperation inside NSOperationQueue not being executed

    - by Martin Garcia
    I really need help here. I'm desperate at this point. I have NSOperation that when added to the NSOperationQueue is not being triggered. I added some logging to see the NSOperation status and this is the result: Queue operations count = 1 Queue isSuspended = 0 Operation isCancelled? = 0 Operation isConcurrent? = 0 Operation isFinished? = 0 Operation isExecuted? = 0 Operation isReady? = 1 Operation dependencies? = 0 The code is very simple. Nothing special. LoadingConflictEvents_iPad *loadingEvents = [[LoadingConflictEvents_iPad alloc] initWithNibName:@"LoadingConflictEvents_iPad" bundle:[NSBundle mainBundle]]; loadingEvents.modalPresentationStyle = UIModalPresentationFormSheet; loadingEvents.conflictOpDelegate = self; [self presentModalViewController:loadingEvents animated:NO]; [loadingEvents release]; ConflictEventOperation *operation = [[ConflictEventOperation alloc] initWithParameters:wiLr.formNumber pWI_ID:wiLr.wi_id]; [queue addOperation:operation]; NSLog(@"Queue operations count = %d",[queue operationCount]); NSLog(@"Queue isSuspended = %d",[queue isSuspended]); NSLog(@"Operation isCancelled? = %d",[operation isCancelled]); NSLog(@"Operation isConcurrent? = %d",[operation isConcurrent]); NSLog(@"Operation isFinished? = %d",[operation isFinished]); NSLog(@"Operation isExecuted? = %d",[operation isExecuting]); NSLog(@"Operation isReady? = %d",[operation isReady]); NSLog(@"Operation dependencies? = %d",[[operation dependencies] count]); [operation release]; Now my operation do many things on the main method, but the problem is never being called. The main is never executed. The most weird thing (believe me, I'm not crazy .. yet). If I put a break point in any NSLog line or in the creation of the operation the main method will be called and everything will work perfectly. This have been working fine for a long time. I have been making some changes recently and apparently something screw things up. One of those changes was to upgrade the device to iOS 5.1 SDK (iPad). To add something, I have the iPhone (iOS 5.1) version of this application that use the same NSOperation object. The difference is in the UI only, and everything works fine. Any help will be really appreciated. Regards,

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  • Grails Navigation with Dynamic Values

    - by TripWired
    I'm using the grails navigation plugin and one of the things i want to do is have the menu item have a dynamic number in it for example static navigation = [ group:'tabs', order:7, title:'Mail', action:'index', subItems: [ [action:'pending', order:1, title:"Pending"], [action:'active', order:10, title:'Active'], [action:'completed', order:11, title:'Completed'] ] ] So i want to figure out a way to make the title Mail(3) or Mail(2) based on the amount of messages a user has. I know this will have to be set in the method or by a service of some sort i'm just not sure how to get it to update.

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  • Tray Icon animation

    - by Click Ok
    I know how I do to place a icon in the systray. But what the best method to perform systray icon animation? animated gifs? timers? Preferentially using C# and/or WPF. Thanks!

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  • Nstableview group style for nsoutlineview

    - by joels
    I like the look of the group rows in the nstableview. In apple mail, the group sections like mailboxes and rss with that style too. Is there an easy way to make a group row or root item in an nsoutlineview to look like that? I think I have to override the willDisplayCell method...

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  • Java Apache Commons users

    - by Tom Brito
    Is there anything in apache commons to convert a Object to byte array, like the following method does? public static byte[] toByteArray(Object obj) throws IOException { ByteArrayOutputStream baos = new ByteArrayOutputStream(); ObjectOutputStream oos = new ObjectOutputStream(baos); oos.writeObject(obj); oos.flush(); byte[] data = baos.toByteArray(); return data; } [try-finally block closing buffers were omitted to simplify]

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  • Adding SPFieldLookup to a list programmatically ?

    - by Mina Samy
    Hi all I added a SPFieldLookup field to a list programmatically. when I checked my list view I found that the lookup field is as if I added it from the user inerface without specifying that it is linked to item. is there a method to force the lookupfield to be linked to item programmatically ? thanks

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  • Newlines in the Immediate Window

    - by Bob Kaufman
    Using Visual Studio 2010 Professional, I have a ToString() method that looks like this: public override string ToString() { return "something" + "\n" + "something"; } Because there are several "something"'s and each is long, I'd like to see something something Sadly, I'm seeing "something\nsomething" Is there a way to get what I want?

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  • How do I... truncate string in an array

    - by ander163
    In a ruby on rails app, I build an array of Project Names and project id values, but want to truncate the length of the names. Current code is: names = active_projects.collect {|proj| [proj.name, proj.id]} I have tried to add a truncate function to the block, but am getting undefined method for class error. Thanks in advance - I just cannot wrap my head around this yet.

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  • Java - Collections.sort() performance

    - by msr
    Hello, Im using Collections.sort() to sort a LinkedList whose elements implements Comparable interface, so they are sorted in a natural order. In the javadoc documentation its said this method uses mergesort algorithm wich has n*log(n) performance. My question is if there is a more efficient algorithm to sort my LinkedList? The size of that list could be very high and sort will be also very frequent. Thanks!

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