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  • Why does the data binding in this validation example work?

    - by MartyIX
    I'm wondering how exactly the XAML sample (MSDN sample) works: <Style x:Key="textBoxInError" TargetType="{x:Type TextBox}"> <Style.Triggers> <Trigger Property="Validation.HasError" Value="true"> <Setter Property="ToolTip" Value="{Binding RelativeSource={x:Static RelativeSource.Self}, Path=(Validation.Errors)[0].ErrorContent}"/> </Trigger> </Style.Triggers> </Style> Questions: (Validation.Errors)[0].ErrorContent - Is this code somehow checked by WPF? Because Validation.Errors may be an empty collection and in ordinary C# code this code may throw an exception. If this data-binding returns null for valid input - the null value is then casted to empty string (in a text control for example)? The index 0 corresponds to the first error message. How can I return more error messages from Validate method? Thank you for responses!

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  • Question about tracking user in a map application using cellid

    - by subh
    I am trying to understand the concept of cellid (http://www.opencellid.org/api) As per that, if we send a request http://www.opencellid.org/cell/get?key=myapikey&mnc=1&mcc=2&lac=200&cellid=234 it will respond with the latitude and longitude. I was wondering if this can be used from within a google map application for tracking a user or it needs to be used from within a mobile device? If it can be used from within a web app, what parameters should it use for mcc: mobile country code (decimal) mnc: mobile network code (decimal) lac: locale area code (decimal) cellid: value of the cell id E.g., will it work if we know the cell number of the person(e.g., 281 222 6700)

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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  • Is there any benefit to encrypting twice using pgp?

    - by ojblass
    I am asking from a "more secure" perspective. I can imagine a scenario with two required private keys needed for decryption scenarios that may make this an attractive model. This is to settle an argument. My vote is that it is not adding any additional security other than having to compromise two different private keys. I think that if it was any more secure than encrypting it one million times would be the best way to secure informaiton and I don't buy it. So I guess my question becomes is a two locking mechanism equivalent to another one locking mechanism with a single key? Update: Forgive me if the answer is obvious but my bread goes dead as I read books on the topic.

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  • how to handle solutions/versioning in subversion

    - by Grayson Mitchell
    We are using ankhsvn to check in our .net code, however I have two issues with our setup that I want to resolve. 1\ I thought a key reason to have a tool like svn is that you can rollback to an earlier version of your codebase. If developers are just checking in code, then how can you get version 1.1 (say the current production build), out of subversion? 2\ In VS you have the concept of solutions, many solutions might use the same project. How do I make sure when a developer checks out a solution, they get the appropriate versions of the projects that belong to that solution?

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  • Is there any way to put extras to Intent from preferences ?

    - by Alex Volovoy
    Hi i'm launching activity from preferences screen. Activity is shared among three preferences. I wonder if i can set extras for this activity in xml <Preference android:key="action_1" android:title="@string/action_1_title" > <intent android:action="com.package.SHAREDACTION" > </intent> </Preference> i wonder if i can do something like <extras> <item android:name="" android:value=""/> </extras> All i need to do to pass an integer really. I can different actions and check action instead of extras.

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  • SQl rows to columns conversion

    - by Thihara
    Hi, I have a table ClassAttendance and I'm using MSSQL 2005 studentID--attendanceDate---------------------------------------status 1004--------2010-03-17--------------------------------------------------0 1005--------2010-03-17--------------------------------------------------1 1006--------2010-03-17--------------------------------------------------0 1007--------2010-03-17--------------------------------------------------0 1004--------2010-03-19--------------------------------------------------0 1005--------2010-03-19--------------------------------------------------1 1006--------2010-03-19--------------------------------------------------0 1007--------2010-03-19--------------------------------------------------0 1004--------2010-03-20--------------------------------------------------1 as you can see studentID is a foreign Key for a table called StudentData and attendedDate has an unknown number of rows. Can i get the output like below by using a query? I need the dates in one month to be columns and the value of the date columns will be values in the status column. The number of date records per studentID is the same its the number of dates in the attendanceDate filed that is unknown. studentID---------2010-03-17--------2010-03-19------2010-03-20 1004-----------------------------0----------------------0--------------------1 etc. This is for a creating a report so I need to do it in a query. Please help if you can.

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  • NerdDinner difficulties

    - by George
    Hello guys, I'm having a problem with the Create method of the NerdDinner tutorial, which is very good BTW. As you can see here http://nerddinnerbook.s3.amazonaws.com/Part5.htm in the Create method, he removed the ID field of the aspx page. I did that too, but I cannot add any dinners because I get a primary key violation. How is NerdDinner controlling the ids of each dinner? I revised the tutorial and could not see any references to identity fields on SQL database. I even created a method to get me the highest id in the table: public int GetHighestDinnerId() { int resultado = (from dinner in dataContext.Dinners select dinner.DinnerId).Max(); return resultado; } which does not work either. Any thoughts? Thank you

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  • How can I remove sensitive data from the debug_backtrace function?

    - by RenderIn
    I am using print_r(debug_backtrace(), true) to retrieve a string representation of the debug backtrace. This works fine, as print_r handles recursion. When I tried to recursively iterate through the debug_backtrace() return array before turning it into a string it ran into recursion and never ended. Is there some simple way I can remove certain sensitive key/value pairs from the backtrace array? Perhaps some way to turn the array to a string using print_r, then back to an array with the recursive locations changed to the string RECURSION, which I could the iterate through. I don't want to execute regular expressions on the string representation if possible.

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  • How to Avoid Maven builds stall on ssh host authenticity problem?

    - by Peter Kahn
    What's the right way to keep ssh host authenticity from being a problem for maven and hudsno builds? I have hudson building my maven project on a VM. When the ESX server with my VMs on it is taxed some of my jobs will stall out stuck in a loop of ssh host authenticity problems. The hosts were in the known hosts file, but during these times the clocks on the slave VMs have drifted far from those of my maven repo. [INFO] Retrieving previous build number from snapshots The authenticity of host 'maven.mycorp.com' can't be established. DSA key fingerprint is 6d:....83. Are you sure you want to continue connecting? (yes/no): The authenticity of host 'maven.mycorp.com' can't be established. Is there something other than disabling host checking (CheckHostIP no)?

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  • My site's error log is filled with the errors related to ScriptResource.axd

    - by user367305
    My Site's error log is filled with these errors:- This is an invalid script resource request. Invalid viewstate. Invalid character in a Base-64 string. Invalid length for a Base-64 char array. All these errors are appearing at least 100 times a day. After doing some RnD on internet i have done following things:- 1- define machine key in my web config. 2- created robots.txt file and add ScriptResource.axd file in that. Can some one guide me what I am missing or doing wrong.

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  • Problems with SAT Collision Detection

    - by DJ AzKai
    I'm doing a project in one of my modules for college in C++ with SFML and I was hoping someone may be able to help me. I'm using a vector of squares and triangles and I am using the SAT collision detection method to see if objects collide and to make the objects respond to the collision appropriately using the MTV(minimum translation vector) Below is my code: //from the main method int main(){ // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600, 32), "SFML OpenGL"); // Create a clock for measuring time elapsed sf::Clock Clock; srand(time(0)); //prepare OpenGL surface for HSR glClearDepth(1.f); glClearColor(0.3f, 0.3f, 0.3f, 0.f); //background colour glEnable(GL_DEPTH_TEST); glDepthMask(GL_TRUE); //// Setup a perspective projection & Camera position glMatrixMode(GL_PROJECTION); glLoadIdentity(); //set up a 3D Perspective View volume //gluPerspective(90.f, 1.f, 1.f, 300.0f);//fov, aspect, zNear, zFar //set up a orthographic projection same size as window //this mease the vertex coordinates are in pixel space glOrtho(0,800,0,600,0,1); // use pixel coordinates // Finally, display rendered frame on screen vector<BouncingThing*> triangles; for(int i = 0; i < 10; i++) { //instantiate each triangle; triangles.push_back(new BouncingTriangle(Vector2f(rand() % 700, rand() % 500), 3)); } vector<BouncingThing*> boxes; for(int i = 0; i < 10; i++) { //instantiate each box; boxes.push_back(new BouncingBox(Vector2f(rand() % 700, rand() % 500), 4)); } CollisionDetection * b = new CollisionDetection(); // Start game loop while (App.isOpen()) { // Process events sf::Event Event; while (App.pollEvent(Event)) { // Close window : exit if (Event.type == sf::Event::Closed) App.close(); // Escape key : exit if ((Event.type == sf::Event::KeyPressed) && (Event.key.code == sf::Keyboard::Escape)) App.close(); } //Prepare for drawing // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Apply some transformations glMatrixMode(GL_MODELVIEW); glLoadIdentity(); for(int i = 0; i < 10; i++) { triangles[i]->draw(); boxes[i]->draw(); triangles[i]->update(Vector2f(800,600)); boxes[i]->draw(); boxes[i]->update(Vector2f(800,600)); } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(boxes[i]))); } } for(int j = 0; j < 10; j++) { for(int i = 0; i < 10; i++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { triangles[j]->setCollision(b->CheckCollision(*(triangles[j]),*(triangles[i]))); } } for(int i = 0; i < triangles.size(); i++) { for(int j = i + 1; j < triangles.size(); j ++) { boxes[j]->setCollision(b->CheckCollision(*(boxes[j]),*(boxes[i]))); } } App.display(); } return EXIT_SUCCESS; } (ignore this line) //from the BouncingThing.cpp BouncingThing::BouncingThing(Vector2f position, int noSides) : pos(position), pi(3.14), radius(3.14), nSides(noSides) { collided = false; if(nSides ==3) { Vector2f vert1 = Vector2f(-12.0f,-12.0f); Vector2f vert2 = Vector2f(0.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); } else if(nSides == 4) { Vector2f vert1 = Vector2f(-12.0f,12.0f); Vector2f vert2 = Vector2f(12.0f, 12.0f); Vector2f vert3 = Vector2f(12.0f,-12.0f); Vector2f vert4 = Vector2f(-12.0f, -12.0f); verts.push_back(vert1); verts.push_back(vert2); verts.push_back(vert3); verts.push_back(vert4); } velocity.x = ((rand() % 5 + 1) / 3) + 1; velocity.y = ((rand() % 5 + 1) / 3 ) +1; } void BouncingThing::update(Vector2f screenSize) { Transform t; t.rotate(0); for(int i=0;i< verts.size(); i++) { verts[i]=t.transformPoint(verts[i]); } if(pos.x >= screenSize.x || pos.x <= 0) { velocity.x *= -1; } if(pos.y >= screenSize.y || pos.y <= 0) { velocity.y *= -1; } if(collided) { //velocity.x *= -1; //velocity.y *= -1; collided = false; } pos += velocity; } void BouncingThing::setCollision(bool x){ collided = x; } void BouncingThing::draw() { glBegin(GL_POLYGON); glColor3f(0,1,0); for(int i = 0; i < verts.size(); i++) { glVertex2f(pos.x + verts[i].x,pos.y + verts[i].y); } glEnd(); } vector<Vector2f> BouncingThing::getNormals() { vector<Vector2f> normalVerts; if(nSides == 3) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); Vector2f ac = Vector2f((verts[2].x + pos.x) - (verts[0].x + pos.x), (verts[2].y + pos.y) - (verts[0].y + pos.y)); ac = flip(ac); ac.x *= -1; normalVerts.push_back(ac); return normalVerts; } if(nSides ==4) { Vector2f ab = Vector2f((verts[1].x + pos.x) - (verts[0].x + pos.x), (verts[1].y + pos.y) - (verts[0].y + pos.y)); ab = flip(ab); ab.x *= -1; normalVerts.push_back(ab); Vector2f bc = Vector2f((verts[2].x + pos.x) - (verts[1].x + pos.x), (verts[2].y + pos.y) - (verts[1].y + pos.y)); bc = flip(bc); bc.x *= -1; normalVerts.push_back(bc); return normalVerts; } } Vector2f BouncingThing::flip(Vector2f v){ float vyTemp = v.x; float vxTemp = v.y * -1; return Vector2f(vxTemp, vyTemp); } (Ignore this line) CollisionDetection::CollisionDetection() { } vector<float> CollisionDetection::bubbleSort(vector<float> w) { int temp; bool finished = false; while (!finished) { finished = true; for (int i = 0; i < w.size()-1; i++) { if (w[i] > w[i+1]) { temp = w[i]; w[i] = w[i+1]; w[i+1] = temp; finished=false; } } } return w; } class Vector{ public: //static int dp_count; static float dot(sf::Vector2f a,sf::Vector2f b){ //dp_count++; return a.x*b.x+a.y*b.y; } static float length(sf::Vector2f a){ return sqrt(a.x*a.x+a.y*a.y); } static Vector2f add(Vector2f a, Vector2f b) { return Vector2f(a.x + b.y, a.y + b.y); } static sf::Vector2f getNormal(sf::Vector2f a,sf::Vector2f b){ sf::Vector2f n; n=a-b; n/=Vector::length(n);//normalise float x=n.x; n.x=n.y; n.y=-x; return n; } }; bool CollisionDetection::CheckCollision(BouncingThing & x, BouncingThing & y) { vector<Vector2f> xVerts = x.getVerts(); vector<Vector2f> yVerts = y.getVerts(); vector<Vector2f> xNormals = x.getNormals(); vector<Vector2f> yNormals = y.getNormals(); int size; vector<float> xRange; vector<float> yRange; for(int j = 0; j < xNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(xNormals[j], Vector2f(xVerts[i].x, xVerts[i].x))); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(xNormals[j], Vector2f(yVerts[i].x , yVerts[i].y))); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } float x3 = Min(xRange[0], yRange[0]); float y3 = Max(xRange[xRange.size() - 1], yRange[yRange.size() - 1]); float length = Max(x3, y3) - Min(x3, y3); } for(int j = 0; j < yNormals.size(); j++) { Vector p; for(int i = 0; i < xVerts.size(); i++) { xRange.push_back(p.dot(yNormals[j], xVerts[i])); } for(int i = 0; i < yVerts.size(); i++) { yRange.push_back(p.dot(yNormals[j], yVerts[i])); } yRange = bubbleSort(yRange); xRange = bubbleSort(xRange); if(xRange[xRange.size() - 1] < yRange[0] || yRange[yRange.size() - 1] < xRange[0]) { return false; } } return true; } float CollisionDetection::Min(float min, float max) { if(max < min) { min = max; } else return min; } float CollisionDetection::Max(float min, float max) { if(min > max) { max = min; } else return min; } On the screen the objects will freeze for a small amount of time before moving off again. However the problem is is that when this happens there are no collisions actually happening and I would really love to find out where the flaw is in the code. If you need any more information/code please don't hesitate to ask and I'll reply as soon as possible Regards, AzKai

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  • How do I use Eval() to reference values in a SortedDictionary in an asp Repeater?

    - by MatthewMartin
    I thought I was clever to switch from the memory intensive DataView to SortedDictionary as a memory efficient sortable data structure. Now I have no idea how get the key and value out of the datasource in the <%# or Eval() expressions. SortedDictionary<int, string> data = RetrieveNames(); rCurrentTeam.DataSource = data; rCurrentTeam.DataBind(); <asp:Repeater ID="rNames" runat="server"> <ItemTemplate> <asp:Label ID="lblName" runat="server" Text='<%# Eval("what?") %>' /> </ItemTemplate> </asp:Repeater> Any suggestions?

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  • Update source with TemplateBinding

    - by Polaris
    I use this style for all my labels <Style TargetType="Label" x:Key="LabelStyle"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Label"> <StackPanel Orientation="Horizontal" > <TextBox Loaded="MyTextBlock_Loaded" x:Name="EditControl" Visibility="Collapsed" Text="{TemplateBinding Tag}" /> <Label Content="{TemplateBinding Content}" Grid.Column="1" Grid.Row="1"> </Label> </StackPanel> </ControlTemplate> </Setter.Value> </Setter> </Style> and my sample label <Label Grid.Column="0" Grid.Row="0" Content="Photo" Style="{StaticResource LabelStyle}" Tag="{Binding fieldsCode.firstName, UpdateSourceTrigger=PropertyChanged}"/> But I feel that TemplateBiding doesn't support update of property. How can solve this issue

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  • How do I filter one of the columns in a SQL Server SQL Query

    - by Kent S. Clarkson
    I have a table (that relates to a number of other tables) where I would like to filter ONE of the columns (RequesterID) - that column will be a combobox where only people that are not sales people should be selectable. Here is the "unfiltered" query, lets call it QUERY 1: SELECT RequestsID, RequesterID, ProductsID FROM dbo.Requests If using a separate query, lets call it QUERY 2, to filter RequesterID (which is a People related column, connected to People.PeopleID), it would look like this: SELECT People.PeopleID FROM People INNER JOIN Roles ON People.RolesID = Roles.RolesID INNER JOIN Requests ON People.PeopleID = Requests.RequesterID WHERE (Roles.Role <> N'SalesGuy') ORDER BY Requests.RequestsID Now, is there a way of "merging" the QUERY 2 into QUERY 1? (dbo.Requests in QUERY 1 has RequesterID populated as a Foreign Key from dbo.People, so no problem there... The connections are all right, just not know how to write the SQL query!)

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  • Managing Foreign Keys

    - by jwzk
    So I have a database with a few tables. The first table contains the user ID, first name and last name. The second table contains the user ID, interest ID, and interest rating. There is another table that has all of the interest ID's. For every interest ID (even when new ones are added), I need to make sure that each user has an entry for that interest ID (even if its blank, or has defaults). Will foreign keys help with this scenario? or will I need to use PHP to update each and every record when I add a new key?

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  • make multiple, composite query in oracle

    - by Meloun
    How can i make multiple, composite query in oracle? for example this several queries in one step? 1 CREATE TABLE test (id NUMBER PRIMARY KEY, name VARCHAR2(30)); 2 CREATE SEQUENCE test_sequence START WITH 1 INCREMENT BY 1; 3 CREATE OR REPLACE TRIGGER test_trigger BEFORE INSERT ON test REFERENCING NEW AS NEW FOR EACH ROW BEGIN SELECT test_sequence.nextval INTO :NEW.ID FROM dual; END; 4 INSERT INTO test (name) VALUES ('Jon'); 5 INSERT INTO test (name) VALUES ('Meloun');

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  • How can I sort a Perl array of array of hashes?

    - by srk
    @aoaoh; $aoaoh[0][0]{21} = 31; $aoaoh[0][0]{22} = 31; $aoaoh[0][0]{23} = 17; for $k (0 .. $#aoaoh) { for $i(0.. $#aoaoh) { for $val (keys %{$aoaoh[$i][$k]}) { print "$val=$aoaoh[$i][$k]{$val}\n"; } } } The output is: 22=31 21=31 23=17 but i expect it to be 21=31 22=31 23=17 Please tell me where is this wrong. Also how do I sort the values so that i get the output as 23=17 22=31 21=31 (if 2 keys have same value then key with higher value come first)

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  • Cloning a private Github repo

    - by Solomon
    Hi, I have a private repository on Github for a project I'm working on. Until now I had only worked on my home desktop, but I just bought a laptop, and am trying to set it up so that I can work on the project from either computer, and push / pull changes. I added a new SSH key to my Github account for the laptop, and was successful in cloning and making changes to a public test repo that I set up. However, I couldn't clone the private repo. Is there anything special I need to do in the command line in order to clone a private repo? Do I need to set up a new GitHub account for my laptop and set myself up as a collaborator? Thanks for the help!

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  • Code Golf: Phone Number to Words

    - by Nick Hodges
    Guidelines for code-golf on SO We've all seen phone numbers that are put into words: 1-800-BUY-MORE, etc. What is the shortest amount of code you can write that will produce all the possible combinations of words for a 7 digit US phone number. Input will be a seven digit integer (or string, if that is simpler), and assume that the input is properly formed. Output will be a list of seven character strings that For instance, the number 428-5246 would produce GATJAGM GATJAGN GATJAGO GATJAHM GATJAHN GATJAHO and so on..... Winning criteria will be code from any language with the fewest characters that produce every possible letter combination. Additional Notes: To make it more interesting, words can be formed only by using the letters on a North American Classic Key Pad phone with three letters per number as defined here.That means that Z and Q are excluded. For the number '1', put a space. For the number '0', put a hyphen '-' Bonus points awarded for recognizing output as real English words. Okay, not really. ;-)

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  • Looking for an elegant way to store one-to-many relationship in coredata when order is important

    - by Eric Schweichler
    I've been trying to come up with a way to solve my problem, but every solution I can think of is messy and makes me want to retch. I have a one-to-many relationship, consisting of a Team object that can have many Member objects. When I built my data model using Xcode, I was given the default NSSet in which to store the member objects, Unfortunately Sets are not ordered and I need to preserve the order of the Member objects and I need to know if there are empty spaces between Members. I thought of Using an NSArray in place of the NSSet and creating a dummy Member object in my data store that I could use to mark vacant a spot between to Member objects, but that solution really feels like too much of a hack to me. Since I'll always have to filter out this dummy Member from any queries. An NSDictionary would be perfect as I could store the Member object references and their positions as Object-Key pairs, (taking care of both order and vacancies) but apparently CoreData does not support NSDictionary. Has anyone had a similar need, and devised a simple solution?

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  • CFHTTP PUT without a physical file

    - by E-Madd
    I'm trying to communicate with an API that requires JSON payloads via PUT method. Is it possible to do this in CFHTTP with CFHTTPPARAM without first writing a file? My code currently looks like this... <cfset json = "{'key':'value'}"> <cffile action="write" file="#ExpandPath('./test.js')#" output="#json#" /> <cfhttp method="put" url="http://servicedomain.com/api/method/" resolveurl="no" username="username" password="password"> <cfhttpparam mimetype="application/json" type="file" name="payload" file="#ExpandPath('./test.js')#" /> </cfhttp>

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  • Hos to group the complex list objects by using Linq

    - by Daoming Yang
    I want to select and group the products, and rank them by the number of times they occur. For example, I have an OrderList each of order object has a OrderProductVariantList(OrderLineList), and each of OrderProductVariant object has ProductVariant, and then the ProductVariant object will have a Product object which contains product information. A friend helped me with the following code. It could be compiled, but it did not return any value/result. I used the watch window for the query and it gave me "The name 'query' does not exist in the current context". Can anyone help me? Many thanks. var query = orderList.SelectMany( o => o.OrderLineList ) // results in IEnumerable<OrderProductVariant> .Select( opv => opv.ProductVariant ) .Select( pv => p.Product ) .GroupBy( p => p ) .Select( g => new { Product = g.Key, Count = g.Count() });

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  • What's the funniest user request you've ever had?

    - by Shaul
    Users sometimes come up with the most amusing, weird and wonderful requirements for programmers to design and implement. Today I read a memo from my boss that we need the "ability to import any excel or access data, irrespective of size, easily and quickly." From the same memo, we have a requirement to "know if anyone unauthorized accessed the system" - as if a hacker is going to leave his calling card wedged between an index and a foreign key somewhere. I think my boss has been watching too much "Star Trek"... :) What's the funniest user request you've ever had?

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  • JSON Search and remove in php?

    - by moogeek
    Hello! I have a session variable $_SESSION["animals"] containing a deep json object with values: $_SESSION["animals"]='{ "0":{"kind":"mammal","name":"Pussy the Cat","weight":"12kg","age":"5"}, "1":{"kind":"mammal","name":"Roxy the Dog","weight":"25kg","age":"8"}, "2":{"kind":"fish","name":"Piranha the Fish","weight":"1kg","age":"1"}, "3":{"kind":"bird","name":"Einstein the Parrot","weight":"0.5kg","age":"4"}, }'; For example, I want to find the line with "Piranha the Fish" and then remove it (and json_encode it again as it was). How to do this? I guess i need to search in json_decode($_SESSION["animals"],true) resulting array and find the parent key to remove but i'm stucked anyways.

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