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  • How to get direction information in iPhone application

    - by Buffernet
    Hi, In my app I use the getdistancefrom method in my app and get a distance between a current location and another set location. I would like to as well find the direction the other set location is in. What would the code look like to make this iPhone sdk call. The output would look something like: Location is 500 feet North West Thanks!

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  • objective c - memory managment

    - by Amir
    lets say I have aclass @interface Foo :NSobject { NSstring *a; NSDate *b; } Foo *temp; my question is: when i use [temp retain] does the counter of the members also retain? lets say that i got ref of the class from some method and i want to retain the class do i need to retain each member?

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  • java api design - NULL or Exception

    - by srini.venigalla
    Is it better to return a null value or throw an exception from an API method? Returning a null requires ugly null checks all over, and cause a major quality problem if the return is not checked. Throwing an exception forces the user to code for the faulty condition, but since Java exceptions bubble up and force the caller code to handle them, in general, using custom exceptions may be a bad idea (specifically in java). Any sound and practical advice?

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  • use split() for splitting a string

    - by Hamed
    Hi again... Guys I'd asked 2 questions before and I'd said that I want to split a string like below: Input string: a=aa|b=b||b|c=cc and the output: a=aa b=b||b c=cc some guys answer my question but they use .Match(): var matches = "a=aa|b=b||b|c=cc".match(/(?:[^|]|\|\|)+/g) but I need to use the .split() method and store the outputs in an array. please help me guys... It's so critical... Thanks...

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  • Tray Icon animation

    - by Click Ok
    I know how I do to place a icon in the systray. But what the best method to perform systray icon animation? animated gifs? timers? Preferentially using C# and/or WPF. Thanks!

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  • How to detect in a Flex app if a camera is already in use by another application?

    - by Alex Fisherr
    I am making an application that plays the video stream from the user's local system (both Windows and Mac). I use the Camera.getCamera() method and in turn Camera.names to get a list of camera attached with the system. Unfortunately, if the camera is already in use by another application, say a desktop application on user's system, the browser is crashed. Is there any way that I can detect if a specific camera from the list of available camera is already in use by any other application?

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  • How to embed a hgactivity graph in hgweb

    - by Ton
    I would like to embed an actity graph created by hgactivity inside my hgweb webinterface. What's the best method to do so. Here's a screenshot of a hgactivity graph: It shows the number of commits through time to a Mercurial repository.

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  • Use of GORM methods in Integration test

    - by canotto90
    I'm trying to use gorm find method on my domain class, inside of an Spock Integration Spec. My code: class myDomainClassSpec extends IntegrationSpec{ ... def 'my test'() { when: ... then: MyDomainClass.find { id == 1 } } ... } This fails, throwing: groovy.lang.MissingPropertyException: No such property: id for class: grails.gorm.DetachedCriteria If instead I code: MyDomainClass.findAll().find { id == 1 } it works. Any ideas??

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  • Break the nested(double) loop in python

    - by prosseek
    I use the following method to break the double loop in Python. for word1 in buf1: find = False for word2 in buf2: ... if res == res1: print "BINGO " + word1 + ":" + word2 find = True if find: break Is there better way to break the double loop?

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  • Using glDrawElements does not draw my .obj file

    - by Hallik
    I am trying to correctly import an .OBJ file from 3ds Max. I got this working using glBegin() & glEnd() from a previous question on here, but had really poor performance obviously, so I am trying to use glDrawElements now. I am importing a chessboard, its game pieces, etc. The board, each game piece, and each square on the board is stored in a struct GroupObject. The way I store the data is like this: struct Vertex { float position[3]; float texCoord[2]; float normal[3]; float tangent[4]; float bitangent[3]; }; struct Material { float ambient[4]; float diffuse[4]; float specular[4]; float shininess; // [0 = min shininess, 1 = max shininess] float alpha; // [0 = fully transparent, 1 = fully opaque] std::string name; std::string colorMapFilename; std::string bumpMapFilename; std::vector<int> indices; int id; }; //A chess piece or square struct GroupObject { std::vector<Material *> materials; std::string objectName; std::string groupName; int index; }; All vertices are triangles, so there are always 3 points. When I am looping through the faces f section in the obj file, I store the v0, v1, & v2 in the Material-indices. (I am doing v[0-2] - 1 to account for obj files being 1-based and my vectors being 0-based. So when I get to the render method, I am trying to loop through every object, which loops through every material attached to that object. I set the material information and try and use glDrawElements. However, the screen is black. I was able to draw the model just fine when I looped through each distinct material with all the indices associated with that material, and it drew the model fine. This time around, so I can use the stencil buffer for selecting GroupObjects, I changed up the loop, but the screen is black. Here is my render loop. The only thing I changed was the for loop(s) so they go through each object, and each material in the object in turn. void GLEngine::drawModel() { glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Vertex arrays setup glEnableClientState( GL_VERTEX_ARRAY ); glVertexPointer(3, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->position); glEnableClientState( GL_NORMAL_ARRAY ); glNormalPointer(GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->normal); glClientActiveTexture( GL_TEXTURE0 ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexCoordPointer(2, GL_FLOAT, model.getVertexSize(), model.getVertexBuffer()->texCoord); glUseProgram(blinnPhongShader); objects = model.getObjects(); // Loop through objects... for( int i=0 ; i < objects.size(); i++ ) { ModelOBJ::GroupObject *object = objects[i]; // Loop through materials used by object... for( int j=0 ; j<object->materials.size() ; j++ ) { ModelOBJ::Material *pMaterial = object->materials[j]; glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, pMaterial->ambient); glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, pMaterial->diffuse); glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, pMaterial->specular); glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, pMaterial->shininess * 128.0f); // Draw faces, letting OpenGL loop through them glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices ); } } if (model.hasNormals()) glDisableClientState(GL_NORMAL_ARRAY); if (model.hasTextureCoords()) { glClientActiveTexture(GL_TEXTURE0); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } if (model.hasPositions()) glDisableClientState(GL_VERTEX_ARRAY); glBindTexture(GL_TEXTURE_2D, 0); glUseProgram(0); glDisable(GL_BLEND); } I don't know what I am missing that's important. If it's also helpful, here is where I read a 'f' face line and store the info in the obj importer in the pMaterial-indices. else if (sscanf(buffer, "%d/%d/%d", &v[0], &vt[0], &vn[0]) == 3) // v/vt/vn { fscanf(pFile, "%d/%d/%d", &v[1], &vt[1], &vn[1]); fscanf(pFile, "%d/%d/%d", &v[2], &vt[2], &vn[2]); v[0] = (v[0] < 0) ? v[0] + numVertices - 1 : v[0] - 1; v[1] = (v[1] < 0) ? v[1] + numVertices - 1 : v[1] - 1; v[2] = (v[2] < 0) ? v[2] + numVertices - 1 : v[2] - 1; currentMaterial->indices.push_back(v[0]); currentMaterial->indices.push_back(v[1]); currentMaterial->indices.push_back(v[2]); Again, this worked drawing it all together only separated by materials, so I haven't changed code anywhere else except added the indices to the materials within objects, and the loop in the draw method. Before everything was showing up black, now with the setup as above, I am getting an unhandled exception write violation on the glDrawElements line. I did a breakpoint there, and there are over 600 elements in the pMaterial-indices array, so it's not empty, it has indices to use. When I set the glDrawElements like this, it gives me the black screen but no errors glDrawElements( GL_TRIANGLES, pMaterial->indices.size(), GL_UNSIGNED_INT, &pMaterial->indices[0] ); I have also tried adding this when I loop through the faces on import if ( currentMaterial->startIndex == -1 ) currentMaterial->startIndex = v[0]; currentMaterial->triangleCount++; And when drawing... //in draw method glDrawElements( GL_TRIANGLES, pMaterial->triangleCount * 3, GL_UNSIGNED_INT, model.getIndexBuffer() + pMaterial->startIndex );

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  • C# function normal return value VS out or ref argument

    - by misha-r
    Hi People, I've got a method in c# that needs to return a very large array (or any other large data structure for that matter). Is there a performance gain in using a ref or out parameter instead of the standard return value? I.e. is there any performance or other gain in using void function(sometype input, ref largearray) over largearray function(sometype input) ? Thanks in advance!

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  • Spark show logged in user

    - by Jose
    How do I show the username of the person logged in within a Spark View? The default MVC view engine had a Page object that you could get the info from. How would I do that in spark? I know that I could put the info into the viewdata dictionary, which is probably the best, but I don't want to have to write ViewData["User"] = myUser; before I return from EVERY action method. I'd like some feedback

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  • "Cannot find symbol" problem.

    - by joseph
    I'm getting the Cannot find symbol error from my code. Does anyone know what can cause this problem? // Register JDBC driver Class.forName("net.sourceforge.jtds.jdbc.Driver"); method forName(java.Lang.String) Class.forName("net.sourceforge.jtds.jdbc.Driver); ^

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  • Firing MouseLeftButtonDown event programmatically

    - by RajenK
    Hi, I'm trying to manually fire a MouseLeftButtonDown event on a WPF control programmatically, as I am using the Microsoft Surface SDK, which does not fire MouseLeftButtonDown events, but ContactDown events. Basically I'm trying to push the MouseLeftButtonDown event down to the control, to fire off the correct behavior on the control, while handling a ContactDown event. I'm guessing I have to somehow use the RaiseEvent method on the control to do this with MouseButtonEventArgs, but I'm having some trouble figuring out the parameters. Thanks in advance for your help!

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  • Check request type in Django

    - by Art
    While it is recommended to use the following construct to check whether request is POST, if request.method == 'POST': pass It is likely that people will find if request.POST: pass to be more elegant and concise. Are there any reasons not to use it, apart from personal preference?

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  • Android HelloGoogleMaps to OSMdroid (Open Street Maps)

    - by birgit
    I am trying to reproduce a working HelloGoogleMaps app in Open Street Maps - but I have trouble including the itemized overlay in OSMdroid. I have looked at several resources but I cannot figure out how to fix the error on OsmItemizedOverlay - I guess I am constructing OsmItemizedOverlay wrongly or have a mixup with OsmItemizedOverlay and ItemizedOverlay? But everything I tried to change just raised more errors... "Implicit super constructor ItemizedOverlay() is undefined. Must explicitly invoke another constructor" "Cannot make a static reference to the non-static method setMarker(Drawable) from the type OverlayItem" - I hope someone can help me getting the class definition straight? Thanks so much! package com.example.osmdroiddemomap; import java.util.ArrayList; import android.app.AlertDialog; import android.content.Context; import android.graphics.Point; import android.graphics.drawable.Drawable; import org.osmdroid.api.IMapView; import org.osmdroid.views.*; import org.osmdroid.views.overlay.*; import org.osmdroid.views.overlay.OverlayItem.HotspotPlace; public class OsmItemizedOverlay extends ItemizedOverlay<OverlayItem> { Context mContext; private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); //ERRORS are raised by the following 3 lines: public OsmItemizedOverlay(Drawable defaultMarker, Context context) { OverlayItem.setMarker(defaultMarker); OverlayItem.setMarkerHotspot(HotspotPlace.CENTER); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } protected boolean onTap(int index) { OverlayItem item = mOverlays.get(index); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.show(); return true; } @Override public boolean onSnapToItem(int arg0, int arg1, Point arg2, IMapView arg3) { // TODO Auto-generated method stub return false; } }

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  • Grails Navigation with Dynamic Values

    - by TripWired
    I'm using the grails navigation plugin and one of the things i want to do is have the menu item have a dynamic number in it for example static navigation = [ group:'tabs', order:7, title:'Mail', action:'index', subItems: [ [action:'pending', order:1, title:"Pending"], [action:'active', order:10, title:'Active'], [action:'completed', order:11, title:'Completed'] ] ] So i want to figure out a way to make the title Mail(3) or Mail(2) based on the amount of messages a user has. I know this will have to be set in the method or by a service of some sort i'm just not sure how to get it to update.

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  • Calling Property Methods from the e.PropertyName property

    - by user275561
    void TheSettings_PropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e) { var settings = IsolatedStorageSettings.ApplicationSettings[StorageSettings] as Dictionary<string, string>; settings[e.PropertyName]= //call the method that has the same property name to get what the value is LoadData(); } Here is What I am trying to do. This is for a Windows Phone 7 series App. I am trying to determine what values got changed when the user changes the settings on the settings page and just save that.

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