Search Results

Search found 18139 results on 726 pages for 'private cloud'.

Page 645/726 | < Previous Page | 641 642 643 644 645 646 647 648 649 650 651 652  | Next Page >

  • progressbar not updating binding

    - by BoteRock
    I am trying to make a progress bar that updates when a property value changes I have followed other questions but i don't know what is wrong with it. This is XAML code: <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:WpfApplication1" x:Class="WpfApplication1.MainWindow" Title="MainWindow"> <Grid Margin="0,0,-8,1"> <ProgressBar Value="{Binding Progreso, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type local:MainWindow}}}" Margin="105,95,207,350"/> <Button Content="Button" Click="Button_Click" Margin="218,232,333,217"/> </Grid> </Window> it is basically a progress bar with the binding and a button with a listener that increases Progreso by 10 this is the C# code: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged(string sProp) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sProp)); } } float progreso = 10; public float Progreso { get { return progreso; } set { progreso = value; NotifyPropertyChanged("Progreso"); } } private void Button_Click(object sender, RoutedEventArgs e) { this.Progreso = this.Progreso + 10; } } I tried to keep it simple but I couldn't get it to work, any help with this would be appreciated. edit: I've also tried UpdateSourceTrigger=PropertyChanged and that didn't work either

    Read the article

  • Query Parameter Value Is Null When Enum Item 0 is Cast to Int32

    - by Timothy
    When I use the first item in a zero-based Enum cast to Int32 as a query parameter, the parameter value is null. I've worked around it by simply setting the first item to a value of 1, but I was wondering though what's really going on here? This one has me scratching my head. Why does the parameter regarded the value as null, instead of 0? Enum LogEventType : int { SignIn, SignInFailure, SignOut, ... } private static DataTable QueryEventLogSession(DateTime start, DateTime stop) { DataTable entries = new DataTable(); using (FbConnection conn = new FbConnection(DSN)) { using (FbDataAdapter adapter = new FbDataAdapter( "SELECT event_type, event_timestamp, event_details FROM event_log " + "WHERE event_timestamp BETWEEN @start AND @stop " + "AND event_type IN (@signIn, @signInFailure, @signOut) " + "ORDER BY event_timestamp ASC", conn)) { adapter.SelectCommand.Parameters.AddRange(new Object[] { new FbParameter("@start", start), new FbParameter("@stop", stop), new FbParameter("@signIn", (Int32)LogEventType.SignIn), new FbParameter("@signInFailure", (Int32)LogEventType.SignInFailure), new FbParameter("@signOut", (Int32)LogEventType.SignOut)}); Trace.WriteLine(adapter.SelectCommand.CommandText); foreach (FbParameter p in adapter.SelectCommand.Parameters) { Trace.WriteLine(p.Value.ToString()); } adapter.Fill(entries); } } return entries; }

    Read the article

  • How is covariance cooler than polymorphism...and not redundant?

    - by P.Brian.Mackey
    .NET 4 introduces covariance. I guess it is useful. After all, MS went through all the trouble of adding it to the C# language. But, why is Covariance more useful than good old polymorphism? I wrote this example to understand why I should implement Covariance, but I still don't get it. Please enlighten me. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Sample { class Demo { public delegate void ContraAction<in T>(T a); public interface IContainer<out T> { T GetItem(); void Do(ContraAction<T> action); } public class Container<T> : IContainer<T> { private T item; public Container(T item) { this.item = item; } public T GetItem() { return item; } public void Do(ContraAction<T> action) { action(item); } } public class Shape { public void Draw() { Console.WriteLine("Shape Drawn"); } } public class Circle:Shape { public void DrawCircle() { Console.WriteLine("Circle Drawn"); } } public static void Main() { Circle circle = new Circle(); IContainer<Shape> container = new Container<Circle>(circle); container.Do(s => s.Draw());//calls shape //Old school polymorphism...how is this not the same thing? Shape shape = new Circle(); shape.Draw(); } } }

    Read the article

  • How to specify hash algorithm when updating LDAP via Java?

    - by JuanZe
    Is there a way to specify the hash algorithm (MD5, SHA1, etc.) to use for storing the passwords when you update an Open LDAP directory using Java APIs with code like this: private void resetPassword(String principal, String newPassword) throws NamingException { InitialDirContext ctxAdmin = null; Hashtable<String, String> ctxData = new Hashtable<String, String>(); ctxData.put(Context.INITIAL_CONTEXT_FACTORY, "com.sun.jndi.ldap.LdapCtxFactory"); ctxData.put(Context.PROVIDER_URL, "ldap://myserver:389"); ctxData.put(Context.SECURITY_AUTHENTICATION, "simple"); ctxData.put(Context.SECURITY_PRINCIPAL, "admin_dn"); ctxData.put(Context.SECURITY_CREDENTIALS, "admin_passwd"); InitialDirContext ctxAdmin = new InitialDirContext(ctxData); if (newPassword == null || newPassword.equals("")) { String msg = "Password can't be null"; throw new NamingException(msg); } else { if (principal == null || principal.equals("")) { String msg = "Principal can't be null"; throw new NamingException(msg); } else { if (ctxAdmin == null) { String errCtx = "Can't get LDAP context"; throw new NamingException(errCtx); } } } BasicAttribute attr = new BasicAttribute("userpassword", newPassword); ModificationItem modItem = new ModificationItem(DirContext.REPLACE_ATTRIBUTE, attr); ModificationItem[] items = new ModificationItem[1]; items[0] = modItem; ctxAdmin.modifyAttributes("cn=" + principal + ",ou=Users,dc=com", items); }

    Read the article

  • How to mix Grammer (Rules) & Dictation (Free speech) with SpeechRecognizer in C#

    - by Lee Englestone
    I really like Microsofts latest speech recognition (and SpeechSynthesis) offerings. http://msdn.microsoft.com/en-us/library/ms554855.aspx http://estellasays.blogspot.com/2009/04/speech-recognition-in-cnet.html However I feel like I'm somewhat limited when using grammers. Don't get me wrong grammers are great for telling the speech recognition exactly what words / phrases to look out for, however what if I want it to recognise something i've not given it a heads up about? Or I want to parse a phrase which is half pre-determined command name and half random words? For example.. Scenario A - I say "Google [Oil Spill]" and I want it to open Google with search results for the term in brackets which could be anything. Scenario B - I say "Locate [Manchester]" and I want it to search for Manchester in Google Maps or anything else non pre-determined I want it to know that 'Google' and 'Locate' are commands and what comes after it are parameters (and could be anything). Question : Does anyone know how to mix the use of pre-determined grammers (words the speech recognition should recognise) and words not in its pre-determined grammer? Code fragments.. using System.Speech.Recognition; ... ... SpeechRecognizer rec = new SpeechRecognizer(); rec.SpeechRecognized += rec_SpeechRecognized; var c = new Choices(); c.Add("search"); var gb = new GrammarBuilder(c); var g = new Grammar(gb); rec.LoadGrammar(g); rec.Enabled = true; ... ... void rec_SpeechRecognized(object sender, SpeechRecognizedEventArgs e) { if (e.Result.Text == "search") { string query = "How can I get a word not defined in Grammer recognised and passed into here!"; launchGoogle(query); } } ... ... private void launchGoogle(string term) { Process.Start("IEXPLORE", "google.com?q=" + term); }

    Read the article

  • Function returning pointer to struct

    - by GammaGuy
    I am having some issues with code that is returning a pointer to a struct declared inside a class. Here is my code so far: SortedList.h #ifndef SORTEDLIST_H #define SORTEDLIST_H class SortedList{ public: SortedList(); ... private: struct Listnode { Student *student; Listnode *next; }; static Listnode *copyList (Listnode *L); }; #endif SortedList.cpp #include "SortedList.h" ... // Here is where the problem lies Listnode SortedList::*copyList(Listnode *L) { return 0; // for NULL } Apparently, the copy list method wont compile. I am using Microsoft Visual Studio and the compiler tells me that "Listnode" is unidentified. When I try to compile, here is whhat I get: 1>------ Build started: Project: Program3, Configuration: Debug Win32 ------ 1> SortedList.cpp 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): error C2657: 'SortedList::*' found at the start of a statement (did you forget to specify a type?) 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): error C2065: 'L' : undeclared identifier 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int 1>c:\users\owner\documents\college\fall 2012\cs 368 - learn c++\program3\program3\sortedlist.cpp(159): fatal error C1903: unable to recover from previous error(s); stopping compilation ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Help would be greatly appreciated...ASAP

    Read the article

  • Handling exceptions in Prism 4 modules

    - by marcellscarlett
    I've gone through a number of threads here about this topic with no success. It seems that in the App.xaml.cs of our WPF application, handling DispatcherUnhandledExceptions and AppDomain.CurrentDomain.UnhandledException don't catch everything. In this specific instance we have 7 prism modules. My exception handling code is below (almost identical for UnhandledException): private void OnDispatcherUnhandledException(object sender, DispatcherUnhandledExceptionEventArgs e) { try { var ex = e.Exception.InnerException ?? e.Exception; var logManager = new LogManager(); logManager.Error(ex); if (!EventLog.SourceExists(ex.Source)) EventLog.CreateEventSource(ex.Source, "AppName"); EventLog.WriteEntry(ex.Source, ex.InnerException.ToString()); var emb = new ExceptionMessageBox(ex); emb.ShowDialog(); e.Handled = true; } catch (Exception) { } } The problem seems to be the unhandled exceptions occurring in the modules. They aren't caught by the code above and they cause the application to crash without logging or displaying any sort of message. Does anyone have experience with this?

    Read the article

  • How do I force all Tree itemrenderers to refresh?

    - by Richard Haven
    I have item renderers in an mx.controls.Tree that I need to refresh on demand. I have code in the updateDisplayList that fires for only some of the visible nodes no matter what I do. I've tried triggering a change that they should all be listening for; I have tried clearing and resetting the dataProvider and the itemRenderer properties. private function forceCategoryTreeRefresh(event : Event = null) : void { trace("forceCategoryTreeRefresh"); var prevDataProvider : Object = CategoryTree.dataProvider; CategoryTree.dataProvider = null; CategoryTree.validateNow(); CategoryTree.dataProvider = prevDataProvider; var prevItemRenderer : IFactory = CategoryTree.itemRenderer; CategoryTree.itemRenderer = null; CategoryTree.itemRenderer = prevItemRenderer as IFactory; _categoriesChangeDispatcher.dispatchEvent(new Event(Event.CHANGE)); } The nodes refresh properly when I scroll them into view (e.g. the .data gets set), but I cannot force the ones that already exist to refresh or reset themselves. Any ideas?

    Read the article

  • Which way is preferred when doing asynchronous WCF calls?

    - by Mikael Svenson
    When invoking a WCF service asynchronous there seems to be two ways it can be done. 1. public void One() { WcfClient client = new WcfClient(); client.BegindoSearch("input", ResultOne, null); } private void ResultOne(IAsyncResult ar) { WcfClient client = new WcfClient(); string data = client.EnddoSearch(ar); } 2. public void Two() { WcfClient client = new WcfClient(); client.doSearchCompleted += TwoCompleted; client.doSearchAsync("input"); } void TwoCompleted(object sender, doSearchCompletedEventArgs e) { string data = e.Result; } And with the new Task<T> class we have an easy third way by wrapping the synchronous operation in a task. 3. public void Three() { WcfClient client = new WcfClient(); var task = Task<string>.Factory.StartNew(() => client.doSearch("input")); string data = task.Result; } They all give you the ability to execute other code while you wait for the result, but I think Task<T> gives better control on what you execute before or after the result is retrieved. Are there any advantages or disadvantages to using one over the other? Or scenarios where one way of doing it is more preferable?

    Read the article

  • A Null Reference Exception

    - by Alex
    "Object reference not set to an instance of an object." using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace XNAdev { class Sprite { //The size of the Sprite public Rectangle Size; //Used to size the Sprite up or down from the original image public float Scale = 1.0f; //The current position of the Sprite public Vector2 Position = new Vector2(115, 0); //The texture object used when drawing the sprite private Texture2D mSpriteTexture; //Load the texture for the sprite using the Content Pipeline public void LoadContent(ContentManager theContentManager, string theAssetName) { mSpriteTexture = theContentManager.Load<Texture2D>(theAssetName); Size = new Rectangle(0, 0, (int)(mSpriteTexture.Width * Scale), (int)(mSpriteTexture.Height * Scale)); } //Draw the sprite to the screen public void Draw(SpriteBatch theSpriteBatch) { theSpriteBatch.Draw(mSpriteTexture, Position, new Rectangle(0, 0, mSpriteTexture.Width, mSpriteTexture.Height), Color.White, 0.0f, Vector2.Zero, Scale, SpriteEffects.None, 0); } } } I am very new at this C# so any help would be great. I have no idea what my error is.

    Read the article

  • C++ Declaring an enum within a class

    - by bporter
    In the following code snippet, the Color enum is declared within the Car class in order to limit the scope of the enum and to try not to "pollute" the global namespace. class Car { public: enum Color { RED, BLUE, WHITE }; void SetColor( Car::Color color ) { _color = color; } Car::Color GetColor() const { return _color; } private: Car::Color _color; }; (1) Is this a good way to limit the scope of the Color enum? Or, should I declare it outside of the Car class, but possibly within its own namespace or struct? I just came across this article today, which advocates the latter and discusses some nice points about enums: http://gamesfromwithin.com/stupid-c-tricks-2-better-enums. (2) In this example, when working within the class, is it best to code the enum as Car::Color, or would just Color suffice? (I assume the former is better, just in case there is another Color enum declared in the global namespace. That way, at least, we are explicit about the enum to we are referring.) Thanks in advance for any input on this.

    Read the article

  • MemoryStream instance timing help

    - by rod
    Hi All, Is it ok to instance a MemoryStream at the top of my method, do a bunch of stuff to it, and then use it? For instance: public static byte[] TestCode() { MemoryStream m = new MemoryStream(); ... ... whole bunch of stuff in between ... ... //finally using(m) { return m.ToArray(); } } Updated code public static byte[] GetSamplePDF() { using (MemoryStream m = new MemoryStream()) { Document document = new Document(); PdfWriter.GetInstance(document, m); document.Open(); PopulateTheDocument(document); document.Close(); return m.ToArray(); } } private static void PopulateTheDocument(Document document) { Table aTable = new Table(2, 2); aTable.AddCell("0.0"); aTable.AddCell("0.1"); aTable.AddCell("1.0"); aTable.AddCell("1.1"); document.Add(aTable); for (int i = 0; i < 20; i++) { document.Add(new Phrase("Hello World, Hello Sun, Hello Moon, Hello Stars, Hello Sea, Hello Land, Hello People. ")); } } My point was to try to reuse building the byte code. In other words, build up any kind of document and then send it to TestCode() method.

    Read the article

  • Strange performance behaviour

    - by plastilino
    I'm puzzled with this. In my machine Direct calculation: 375 ms Method calculation: 3594 ms, about TEN times SLOWER If I place the method calulation BEFORE the direct calculation, both times are SIMILAR. Woud you check it in your machine? class Test { static long COUNT = 50000 * 10000; private static long BEFORE; /*--------METHOD---------*/ public static final double hypotenuse(double a, double b) { return Math.sqrt(a * a + b * b); } /*--------TIMER---------*/ public static void getTime(String text) { if (BEFORE == 0) { BEFORE = System.currentTimeMillis(); return; } long now = System.currentTimeMillis(); long elapsed = (now - BEFORE); BEFORE = System.currentTimeMillis(); if (text.equals("")) { return; } String message = "\r\n" + text + "\r\n" + "Elapsed time: " + elapsed + " ms"; System.out.println(message); } public static void main(String[] args) { double a = 0.2223221101; double b = 122333.167; getTime(""); /*--------DIRECT CALCULATION---------*/ for (int i = 1; i < COUNT; i++) { Math.sqrt(a * a + b * b); } getTime("Direct: "); /*--------METHOD---------*/ for (int k = 1; k < COUNT; k++) { hypotenuse(a, b); } getTime("Method: "); } }

    Read the article

  • How do I pass references as method parameters across AppDomains?

    - by Thiado de Arruda
    I have been trying to get the following code to work(everything is defined in the same assembly) : namespace SomeApp{ public class A : MarshalByRefObject { public byte[] GetSomeData() { // } } public class B : MarshalByRefObject { private A remoteObj; public void SetA(A remoteObj) { this.remoteObj = remoteObj; } } public class C { A someA = new A(); public void Init() { AppDomain domain = AppDomain.CreateDomain("ChildDomain"); string currentAssemblyPath = Assembly.GetExecutingAssembly().Location; B remoteB = domain.domain.CreateInstanceFromAndUnwrap(currentAssemblyPath,"SomeApp.B") as B; remoteB.SetA(someA); // this throws an ArgumentException "Object type cannot be converted to target type." } } } What I'm trying to do is pass a reference of an 'A' instance created in the first AppDomain to the child domain and have the child domain execute a method on the first domain. In some point on 'B' code I'm going to call 'remoteObj.GetSomeData()'. This has to be done because the 'byte[]' from 'GetSomeData' method must be 'calculated' on the first appdomain. What should I do to avoid the exception, or what can I do to achieve the same result?

    Read the article

  • Optimize SQL query (Facebook-like application)

    - by fabriciols
    My application is similar to Facebook, and I'm trying to optimize the query that get user records. The user records are that he as src ou dst. The src is in usermuralentry directly, the dst list are in usermuralentry_user. So, a entry can have one src and many dst. I have those tables: mysql> desc usermuralentry ; +-----------------+------------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-----------------+------------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | user_src_id | int(11) | NO | MUL | NULL | | | private | tinyint(1) | NO | | NULL | | | content | longtext | NO | | NULL | | | date | datetime | NO | | NULL | | | last_update | datetime | NO | | NULL | | +-----------------+------------------+------+-----+---------+----------------+ 10 rows in set (0.10 sec) mysql> desc usermuralentry_user ; +-------------------+---------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-------------------+---------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | usermuralentry_id | int(11) | NO | MUL | NULL | | | userinfo_id | int(11) | NO | MUL | NULL | | +-------------------+---------+------+-----+---------+----------------+ 3 rows in set (0.00 sec) And the following query to retrieve information from two users. mysql> explain SELECT * FROM usermuralentry AS a , usermuralentry_user AS b WHERE a.user_src_id IN ( 1, 2 ) OR ( a.id = b.usermuralentry_id AND b.userinfo_id IN ( 1, 2 ) ); +----+-------------+-------+------+-------------------------------------------------------------------------------------------+------+---------+------+---------+------------------------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+-------------------------------------------------------------------------------------------+------+---------+------+---------+------------------------------------------------+ | 1 | SIMPLE | b | ALL | usermuralentry_id,usermuralentry_user_bcd7114e,usermuralentry_user_6b192ca7 | NULL | NULL | NULL | 147188 | | | 1 | SIMPLE | a | ALL | PRIMARY | NULL | NULL | NULL | 1371289 | Range checked for each record (index map: 0x1) | +----+-------------+-------+------+-------------------------------------------------------------------------------------------+------+---------+------+---------+------------------------------------------------+ 2 rows in set (0.00 sec) but it is taking A LOT of time... Some tips to optimize? Can the table schema be better in my application?

    Read the article

  • Is it possible to use a serial port like session in c#?

    - by Pandiya Chendur
    I am using serial port communication in my asp.net webform application... private bool sendSMS(int portNo, string mobNo, string details) { try { SerialPort SerialPort1 = new SerialPort(); SerialPort1.PortName = "COM" + portNo.ToString(); SerialPort1.BaudRate = 9600; SerialPort1.Parity = Parity.None; SerialPort1.DataBits = 8; SerialPort1.StopBits = StopBits.One; SerialPort1.RtsEnable = true; SerialPort1.DtrEnable = true; SerialPort1.Encoding.GetEncoder(); SerialPort1.ReceivedBytesThreshold = 1; SerialPort1.NewLine = Environment.NewLine; SerialPort1.Open(); SerialPort1.Write("AT" + SerialPort1.NewLine); Sleep(500); SerialPort1.Write("AT+CMGF=1" + SerialPort1.NewLine); Sleep(500); SerialPort1.Write("AT+CMGS=" + (char)34 + mobNo + (char)34 + SerialPort1.NewLine); Sleep(1000); SerialPort1.Write(details + (char)26); Sleep(2000); SerialPort1.Close(); } catch { } return true; } This method works when i send i single message... But when want to send sms in bulk opening and closing port everytime is not a good idea... So my question is it possible to use a serial port like session in c#?... When i open a port i want it to be open for 1 hour and then if my time expires i want to close the port and open it the next time... Any suggestion...

    Read the article

  • .net remoting - Better solution to wait for a service to initialize ?

    - by CitizenInsane
    Context I have a client application (which i cannot modify, i.e. i only have the binary) that needs to run from time to time external commands that depends on a resource which is very long to initialize (about 20s). I thus decided to initialize this resource once for all in a "CommandServer.exe" application (single instance in the system tray) and let my client application call an intermediate "ExecuteCommand.exe" program that uses .net remoting to perform the operation on the server. The "ExecuteCommand.exe" is in charge for starting the server on first call and then leave it alive to speed up further commands. The service: public interface IMyService { void ExecuteCommand(string[] args); } The "CommandServer.exe" (using WindowsFormsApplicationBase for single instance management + user friendly splash screen during resource initializations): private void onStartupFirstInstance(object sender, StartupEventArgs e) { // Register communication channel channel = new TcpServerChannel("CommandServerChannel", 8234); ChannelServices.RegisterChannel(channel, false); // Register service var resource = veryLongToInitialize(); service = new MyServiceImpl(resource); RemotingServices.Marshal(service, "CommandServer"); // Create icon in system tray notifyIcon = new NotifyIcon(); ... } The intermediate "ExecuteCommand.exe": static void Main(string[] args) { startCommandServerIfRequired(); var channel = new TcpClientChannel(); ChannelServices.RegisterChannel(channel, false); var service = (IMyService)Activator.GetObject(typeof(IMyService), "tcp://localhost:8234/CommandServer"); service.RunCommand(args); } Problem As the server is very long to start (about 20s to initialize the required resources), the "ExecuteCommand.exe" fails on service.RunCommand(args) line because the server is yet not available. Question Is there a elegant way I can tune the delay before to receive "service not available" when calling service.RunCommand ? NB1: Currently I'm working around the issue by adding a mutex in server to indicate for complete initiliazation and have "ExecuteCommand.exe" to wait for this mutex before to call service.RunCommand. NB2: I have no background with .net remoting, nor WCF which is recommended replacer. (I chose .net remoting because this looked easier to set-up for this single shot issue in running external commands).

    Read the article

  • Outlook VSTO AddIn for Meetings

    - by BigDubb
    We have created a VSTO addin for Outlook Meetings. As part of this we trap on the SendEvent of the message on the FormRegionShowing event: _apptEvents.Send += new Microsoft.Office.Interop.Outlook.ItemEvents_SendEventHandler(_apptEvents_Send); The method _apptEvents_Send then tests on a couple of properties and exits where appropriate. private void _apptEvents_Send(ref bool Cancel) { if (!_Qualified) { MessageBox.Show("Meeting has not been qualified", "Not Qualified Meeting", MessageBoxButtons.OK, MessageBoxIcon.Information); chkQualified.Focus(); Cancel = true; } } The problem that we're having is that some users' messages get sent twice. Once when the meeting is sent and a second time when the user re-opens outlook. I've looked for memory leaks, thinking that something might not be getting disposed of properly, and have added explicit object disposal on all finally calls to try and make sure resources are managed, but still getting the functionality incosistently across the organization. i.e. I never encountered the problem during development, nor other developers during testing. All users are up to date on framework (3.5 SP1) and Hotfixes for Outlook. Does anyone have any ideas on what might be causing this? Any ideas anyone might have would be greatly appreciated.

    Read the article

  • C# generics with MVVM, pulling the T out of <T>

    - by bufferz
    My Model is a generic class that contains a (for example) Value property which can be int, float, string, bool, etc. So naturally this class is represented something like Model<T>. For the sake of collections Model<T> implements the interface IModel, although IModel is itself empty of any content. My ViewModel contains and instance of Model<T> and it is passed in through ViewModel's constructor. I still want to know what T is in ViewModel, so when I expose Model to the View I know the datatype of Model's buried Value property. The class for ViewModel ends up looking like the following: class ViewModel<T> { private Model<T> _model; public ViewModel(Model<T> model) { ....blah.... } public T ModelsValue {get; set; } } This works fine, but is limited. So now I need to expose a collection of IModels with varying Ts to my View, so I'm trying to set up an ObservableCollection of new ViewModel<T>s to a changing list of IModels. The problem is, I can't figure out how to get T from Model<T> from IModel to construct ViewModel<T>(Model<T>) at runtime. In the VS2010 debugger I can mouseover any IModel object and see its full Model<int> for example at runtime so I know the data is in there. Any ideas?

    Read the article

  • MVC Validator.TryValidateObject does not validate custom atrribute, validateAllProperties = true

    - by nealsu
    When calling Validator.TryValidateObject with validateAllProperties = true my custom validation attribute does not get triggered. The ValidationResult does not contain an entry for my erroneous property value. Below is the model, attribute and code used to test this. //Model public class Model { [AmountGreaterThanZero] public int? Amount { get; set; } } //Attribute public sealed class AmountGreaterThanZero: ValidationAttribute { private const string errorMessage = "Amount should be greater than zero."; public AmountGreaterThanZero() : base(errorMessage) { } public override string FormatErrorMessage(string name) { return errorMessage; } protected override ValidationResult IsValid(object value, ValidationContext validationContext) { if (value != null) { if ((int)value <= 0) { var message = FormatErrorMessage(validationContext.DisplayName); return new ValidationResult(message); } } return null; } } //Validation Code var container = new Container(); container.ModelList = new List<Model>() { new Model() { Amount = -5 } }; var validationContext = new ValidationContext(container, null, null); var validationResults = new List<ValidationResult>(); var modelIsValid = Validator.TryValidateObject(container, validationContext, validationResults, true); Note: That the validation works fine and ValidationResult returns with correct error message if I use the TryValidateProperty method.

    Read the article

  • Getting a type for a template instantiation?

    - by ebo
    I have the following situation: I have a object of type MyClass, which has a method to cast itself to it's base class. The class includes a typedef for it's base class and a method to do the downcast. template <class T, class B> class BaseClass; template <class T> class NoAccess; template <class T> class MyClass : public BaseClass<T, NoAccess<T> > { private: typedef BaseClass<T, NoAccess<T> > base; public: base &to_base(); }; I need to pass the result of a base call to a functor Operator: template <class Y> class Operator { Operator(Y &x); }; Operator<???> op(myobject.to_base()); Is there a easy way to fill the ??? provided that I do not want to use NoAccess?

    Read the article

  • Displaying a message after adding duplicate records in database

    - by user1770370
    I wrote program in C# winforms and SQL server and LINQ to SQL. I use user control instead of form. In my user control, I put 3 textbox, txtStartNumber, txtEndNumber, txtQuantity. user define value of textboxes, when clicked button, it will insert some records according to the value of txtQuantity. I want to when duplicate number is created, it won't add to database and display message. how do i do? I must write code in code behind or server side? i must set this in store procedure or trigger? private void btnSave_Click(object sender, EventArgs e) { long from = Convert.ToInt64(txt_barcode_f.Text); long to = Convert.ToInt64(txt_barcode_t.Text); long quantity = Convert.ToInt64(to - from); int card_Type_ID=Convert.ToInt32(cmb_BracodeType .SelectedValue); long[] arrCardNum = new long[(to - from)]; arrCardNum[0]=from; for (long i = from; i < to; i++) { for(int j=0; j<(to-from) ;j++) { arrCardNum[j]=from+j; string r = arrCardNum[j].ToString(); sp.SaveCards(r, 2, card_Type_ID, SaveDate, 2); } } } Stored Procedure code. ALTER PROCEDURE dbo.SaveCards @Barcode_Num int ,@Card_Status_ID int ,@Card_Type_ID int ,@SaveDate varchar(10) ,@Save_User_ID int AS BEGIN INSERT INTO [Parking].[dbo].[TBL_Cards] ([Barcode_Num] ,[Card_Status_ID] ,[Card_Type_ID] ,[Save_User_ID]) VALUES (@Barcode_Num ,@Card_Status_ID ,@Card_Type_ID ,@Save_User_ID) END

    Read the article

  • Entities used to serialize data have changed. How can the serialized data be upgraded for the new entities?

    - by i8abug
    Hi, I have a bunch of simple entity instances that I have serialized to a file. In the future, I know that the structure of these entities (ie, maybe I will rename Name to Header or something). The thing is, I don't want to lose the data that I have saved in all these old files. What is the proper way to either load the data from the old entities into new entities upgrade the old files so that they can be used with new entities Note: I think I am stuck with binary serialization, not xml serialization. Thanks in advance! Edit: So I have an answer for the case I have described. I can use a dataContractSerializer and do something like [DataMember("bar")] private string foo; and change the name in the code and keep the same name that was used for serialization. But what about the following additional cases: The original entity has new members which can be serialized Some serialized members that were in the original entity are removed Some members have actually changed in function (suppose that the original class had a FirstName and LastName member and it has been refactored to have only a FullName member which combines the two) To handle these, I need some sort of interpreter/translator deserialization class but I have no idea what I should use

    Read the article

  • Dimensions of a collection, and how to traverse it in an efficient, elegant manner

    - by Bruce Ferguson
    I'm trying to find an elegant way to deal with multi-dimensional collections in Scala. My understanding is that I can have up to a 5 dimensional collection using tabulate, such as in the case of the following 2-Dimensional array: val test = Array.tabulate[Double](row,col)(_+_) and that I can access the elements of the array using for(i<-0 until row) { for(j<-0 until col) { test(i)(j) = 0.0 } } If I don't know a priori what I'm going to be handling, what might be a succinct way of determining the structure of the collection, and spanning it, without doing something like: case(Array(x)) => for(i<-1 until dim1) { test(i) = 0.0 } case(Array(x,y)) => for(i<-1 until dim1) { for(j<-1 until dim2) { test(i)(j) = 0.0 } } case(Array(x,y,z)) => ... The dimensional values n1, n2, n3, etc... are private, right? Also, would one use the same trick of unwrapping a 2-D array into a 1-D vector when dealing with n-Dimensional objects if I want a single case to handle the traversal? Thanks in advance Bruce

    Read the article

  • How to defer execution of an Event on each item in a collection until iteration of collection is com

    - by Metro Smurf
    Of Note: This is more of a curiosity question than anything else. Given a List<Window> where each window has an event attached to the Close Event which removes the window from the collection, how could you use delegates / events to defer the execution of the Close Event until the collection has been iterated? For example: public class Foo { private List<Window> OpenedWindows { get; set; } public Foo() { OpenedWindows = new List<Window>(); } public void AddWindow( Window win ) { win.Closed += OnWindowClosed; OpenedWindows.Add( win ); } void OnWindowClosed( object sender, EventArgs e ) { var win = sender as Window; if( win != null ) { OpenedWindows.Remove( win ); } } void CloseAllWindows() { // obviously will not work because we can't // remove items as we iterate the collection // (the close event removes the window from the collection) OpenedWindows.ForEach( x => x.Close() ); // works fine, but would like to know how to do // this with delegates / events. while( OpenedWindows.Any() ) { OpenedWindows[0].Close(); } } } Specifically, within the CloseAllWindows() method, how could you iterate the collection to call the close event, but defer the event being raised until the collection has been completely iterated?

    Read the article

< Previous Page | 641 642 643 644 645 646 647 648 649 650 651 652  | Next Page >