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  • NewBie Question, jQuery: How can we implement if...else logic and call function

    - by Rachel
    I am new to jQuery and so don't mind this question if it sounds stupid but here is something that I am trying to do : I have 3 functions like: AddToCart Function which adds item to the shopping cart: //offer_id is the offer which we are trying to add to cart. addToCart: function(offer_id) { this.submit({action: 'add', 'offer_id': offer_id}, {'app_server_url': this.app_server_url}); }, RemoveFromCart which removes data from the cart //target is link clicked and event is the click event. removeFromCart: function(target, event) { this.uniqueElmt('cart_table').find('.sb_item_remove').unbind('click'); var offer_id = $(target).parent().find('.offer_id').html(); this.submit({action: 'remove', 'offer_id': offer_id, 'next_action': this.config.current_action}, {'app_server_url': this.app_server_url}); }, Get the current state of the cart //return string which represents current state of cart. getCartItems: function() { return this.contents; } Now I am trying to do 3 things: if there is no content in cart and addToCart is called than some action, so basically here we need to check the current state of cart and that is obtained by calling getCartItems and if it is Null and than if addToCart is called than we perform some action if there is content in the cart and addToCart is called than some action,so basically here we need to check the current state of cart and that is obtained by calling getCartItems and check if it is Null or not and than if addToCart is called than we perform some action if we had some content in the cart. if there is content in the cart and removeFromCart is called some action, so basically here we need to check the current state of cart and that is obtained by calling getCartItems and if it is not Null and if removeFromCart is called than we perform some action Pseudocode of what I am trying to do: if there is no content in cart and addToCart is called than $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scAdd,scOpen', 'linkType' : 'o', 'linkName' : 'Cart : First Product Added' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scAdd,scOpen', }, } 'defer' : '0' } ); if there is content in the cart and addToCart is called than $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scAdd', 'linkType' : 'o', 'linkName' : 'Cart : Product Added' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scAdd', }, }, 'defer' : '0' } ); if there is content in the cart and removeFromCart is called $(document).track( { 'module' : 'Omniture', 'event' : 'instant', 'args' : { 'linkTrackVars' : 'products,events', 'linkTrackEvents' : 'scRemove', 'linkType' : 'o', 'linkName' : 'Cart : Product Removed' // could be blank, but can include event name as added feature 'svalues' : { 'products' : ';OFFERID1[,;OFFERID2]', 'events' : 'scRemove', }, } 'defer' : '0' } ); My basic concern is that am complete newbie to jQuery and JavaScript and so am not sure how can I implement if...else logic and how can I call a funtion using jQuery/JavaScript.

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  • How to solve Memory leaks in Lib Xml Parser in objective-C where the list is returned?

    - by Madan Mohan
    Hi Guys, I got leaks in Lib Xml Parser while retrieving the data from the net, Here in the below code, I have allocated the list - (void)getCustomersList { // make an operation so we can push it into the queue SEL method = @selector(parseForData); NSInvocationOperation *op = [[NSInvocationOperation alloc] initWithTarget:self selector:method object:nil]; customersTempList = [[NSMutableArray alloc] initWithCapacity:20];// allocated list [self.retrieverQueue addOperation:op]; [op release]; } // return each recode // in parser .m class one of the condition in endElement where it shows a leak. else if(0 == strncmp((const char *)localname, kCustomerElement, kCustomerElementLength)) { [customersTempList addObject:customer]; printf("\n no of objects in temp list:%d", [customersTempList count]); if ([customersTempList count] == 20) { NSMutableArray* argsList = [customersTempList copy];//////////////////////here it is showing leak. printf("\n Calling reload data with %d new objects", [argsList count]); SEL selector = @selector(parser:addCustomerObject:); NSMethodSignature *sig = [(id)self.delegate methodSignatureForSelector:selector]; if(nil != sig && [self.delegate respondsToSelector:selector]) { NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:sig]; [invocation retainArguments]; [invocation setTarget:self.delegate]; [invocation setSelector:selector]; [invocation setArgument:&self atIndex:2]; [invocation setArgument:&argsList atIndex:3]; [invocation performSelectorOnMainThread:@selector(invoke) withObject:NULL waitUntilDone:NO]; } [customersTempList removeAllObjects]; } } // returned the list after all the records are stored in the list else if(0 == strncmp((const char *)localname, kCustomersElement, kCustomersElementLength)) { printf("\n Calling reload data with %d new objects", [customersTempList count]); NSMutableArray* argsList = [customersTempList copy]; printf("\n Calling reload data with %d new objects", [argsList count]); SEL selector = @selector(parser:addCustomerObject:); NSMethodSignature *sig = [(id)self.delegate methodSignatureForSelector:selector]; if(nil != sig && [self.delegate respondsToSelector:selector]) { NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:sig]; [invocation retainArguments]; [invocation setTarget:self.delegate]; [invocation setSelector:selector]; [invocation setArgument:&self atIndex:2]; [invocation setArgument:&argsList atIndex:3]; [invocation performSelectorOnMainThread:@selector(invoke) withObject:NULL waitUntilDone:NO]; } [customersTempList removeAllObjects]; } } please help me out of this, Thanks, Madan.

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  • Actionscript base class in Flex AIR app

    - by Alan
    I'm trying to build a Flex AIR app using Flex Builder 3, which I'm just getting started with. In Flash CS4, there's a text field in the authoring environment where you can specify a class that will become the "base" class - your class inherits from Sprite and then "becomes" the Stage at runtime. Is there a a way to do the same thing with Flex/AIR? Failing that, can anyone explain how to create and use an external class? Originally I had this in TestApp.mxml: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script source="TestApp.as"/> </mx:WindowedApplication> And this in TestApp.as: package { public class TestApp { public function TestApp() { trace('Hello World'); } } } That gives the error "packages cannot be nested", so I tried taking out the package statement: public class TestApp { public function TestApp() { trace('Hello World'); } } That gives an error "classes cannot be nested", so I finally gave up and tried to take out the class altogether, figuring I'd try to start with a bunch of functions instead: function init() { trace('Hello World'); } But that gives the error "A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package". I can't win! When I put my class in a package, it says I can't do that because it would be nested. When I don't, it says it needs to be in a package so it can be seen. Does anyone know how to fix this? If I can't do the custom-class-as-base-class thing, is there a way I could just have it like: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script source="TestApp.as"/> <mx:Script> var app = new TestApp(); </mx:Script> </mx:WindowedApplication> At the moment I can't import the class definition at all, so even that won't work. Thanks in advance!

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  • Retrieving/Updating Entity Framework POCO objects that already exist in the ObjectContext

    - by jslatts
    I have a project using Entity Framework 4.0 with POCOs (data is stored in SQL DB, lazyloading is enabled) as follows: public class ParentObject { public int ID {get; set;} public virtual List<ChildObject> children {get; set;} } public class ChildObject { public int ID {get; set;} public int ChildRoleID {get; set;} public int ParentID {get; set;} public virtual ParentObject Parent {get; set;} public virtual ChildRoleObject ChildRole {get; set;} } public class ChildRoleObject { public int ID {get; set;} public string Name {get; set;} public virtual List<ChildObject> children {get; set;} } I want to create a new ChildObject, assign it a role, then add it to an existing ParentObject. Afterwards, I want to send the new ChildObject to the caller. The code below works fine until it tries to get the object back from the database. The newChildObjectInstance only has the ChildRoleID set and does not contain a reference to the actual ChildRole object. I try and pull the new instance back out of the database in order to populate the ChildRole property. Unfortunately, in this case, instead of creating a new instance of ChildObject and assigning it to retreivedChildObject, EF finds the existing ChildObject in the context and returns the in-memory instance, with a null ChildRole property. public ChildObject CreateNewChild(int id, int roleID) { SomeObjectContext myRepository = new SomeObjectContext(); ParentObject parentObjectInstance = myRepository.GetParentObject(id); ChildObject newChildObjectInstance = new ChildObject() { ParentObject = parentObjectInstance, ParentID = parentObjectInstance.ID, ChildRoleID = roleID }; parentObjectInstance.children.Add(newChildObjectInstance); myRepository.Save(); ChildObject retreivedChildObject = myRepository.GetChildObject(newChildObjectInstance.ID); string assignedRoleName = retreivedChildObject.ChildRole.Name; //Throws exception, ChildRole is null return retreivedChildObject; } I have tried setting MergeOptions to Overwrite, calling ObjectContext.Refresh() and ObjectContext.DetectChanges() to no avail... I suspect this is related to the proxy objects that EF injects when working with POCOs. Has anyone run into this issue before? If so, what was the solution?

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  • Performance of looping over an Unboxed array in Haskell

    - by Joey Adams
    First of all, it's great. However, I came across a situation where my benchmarks turned up weird results. I am new to Haskell, and this is first time I've gotten my hands dirty with mutable arrays and Monads. The code below is based on this example. I wrote a generic monadic for function that takes numbers and a step function rather than a range (like forM_ does). I compared using my generic for function (Loop A) against embedding an equivalent recursive function (Loop B). Having Loop A is noticeably faster than having Loop B. Weirder, having both Loop A and B together is faster than having Loop B by itself (but slightly slower than Loop A by itself). Some possible explanations I can think of for the discrepancies. Note that these are just guesses: Something I haven't learned yet about how Haskell extracts results from monadic functions. Loop B faults the array in a less cache efficient manner than Loop A. Why? I made a dumb mistake; Loop A and Loop B are actually different. Note that in all 3 cases of having either or both Loop A and Loop B, the program produces the same output. Here is the code. I tested it with ghc -O2 for.hs using GHC version 6.10.4 . import Control.Monad import Control.Monad.ST import Data.Array.IArray import Data.Array.MArray import Data.Array.ST import Data.Array.Unboxed for :: (Num a, Ord a, Monad m) => a -> a -> (a -> a) -> (a -> m b) -> m () for start end step f = loop start where loop i | i <= end = do f i loop (step i) | otherwise = return () primesToNA :: Int -> UArray Int Bool primesToNA n = runSTUArray $ do a <- newArray (2,n) True :: ST s (STUArray s Int Bool) let sr = floor . (sqrt::Double->Double) . fromIntegral $ n+1 -- Loop A for 4 n (+ 2) $ \j -> writeArray a j False -- Loop B let f i | i <= n = do writeArray a i False f (i+2) | otherwise = return () in f 4 forM_ [3,5..sr] $ \i -> do si <- readArray a i when si $ forM_ [i*i,i*i+i+i..n] $ \j -> writeArray a j False return a primesTo :: Int -> [Int] primesTo n = [i | (i,p) <- assocs . primesToNA $ n, p] main = print $ primesTo 30000000

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  • How can I specify resources in an MVVM view model?

    - by gix
    Suppose I want to show list of objects where each object should have a name and a suitable image (for example MenuItems with Icons, or buttons with text and image). All examples and programs exposed the image in the viewmodel as a path to a PNG file and then bound the Source of an Image to that. But what if I want to use vector images (for example as a DrawingImage in a local ResourceDictionary)? Exposing the DrawingImage from the view model seems bad because I would have to store a reference to the application/window/user control/... (and it is advised to not expose such XAML objects from view models). So a better approach would be to use a string identifier in the view model and then somehow select the appropriate resource. If that identifier is the resource key this snippet looks tempting but does not work: <Image Source="{StaticResource {Binding Icon}}"/> I found two workarounds for that though they did not work for me. The first one was using a normal binding to the icon with a converter that looked up the resource in Application.Current. This does not work if the resource is stored somewhere else I think (and the situation where I initially bumped into this problem had no Application running yet since it was a Window choosing the Application to launch!). The second workaround was using a markup extension derived from StaticResourceExtension that fetched its ResourceKey from the passed binding: <Image Source="{local:BindableStaticResource {Binding Icon}"/> This one looks really neat because it could use local resources, also be used for other things. But when using it I always got an exception ("Resource named {FooIcon} could not be found.", showing the correct XAML file and position of the extension). Even an empty resource extension derived from StaticResourceExtension that just passed the resource key to the base constructor did not work and I cannot explain why. Just using StaticResourceExtension worked just fine. Any ideas how I could fix the second approach, or even better solutions? Edit I noticed that it does work when used directly like this: <Window> <Window.Resources> <DrawingImage x:Key="SomeIcon"/> </Window.Resources> <Image Source="{BindableStaticResource {Binding Icon}}"/> </Window> but fails for example in a DataTemplate. Though a normal StaticResourceExtension works on both occasions so I am puzzled what is going wrong.

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  • How do I get the next token in a Cstring if I want to use it as an int? (c++)

    - by Van
    My objective is to take directions from a user and eventually a text file to move a robot. The catch is that I must use Cstrings(such as char word[];) rather than the std::string and tokenize them for use. the code looks like this: void Navigator::manualDrive() { char uinput[1]; char delim[] = " "; char *token; cout << "Enter your directions below: \n"; cin.ignore(); cin.getline (uinput, 256); token=strtok(uinput, delim); if(token == "forward") { int inches; inches=token+1; travel(inches); } } I've never used Cstrings I've never tokenized anything before, and I don't know how to write this. Our T.A.'s expect us to google and find all the answers because they are aware we've never been taught these methods. Everyone in my lab is having much more trouble than usual. I don't know the code to write but I know what I want my program to do. I want it to execute like this: 1) Ask for directions. 2) cin.getline the users input 3) tokenize the inputed string 4) if the first word token == "forward" move to the next token and find out how many inches to move forward then move forward 5) else if the first token == "turn" move to the next token. if the next token == "left" move to the next token and find out how many degrees to turn left I will have to do this for forward x, backward x, turn left x, turn right x, and stop(where x is in inches or degrees). I already wrote functions that tell the robot how to move forward an inch and turn in degrees. I just need to know how to convert the inputted strings to all lowercase letters and move from token to token and convert or extract the numbers from the string to use them as integers. If all is not clear you can read my lab write up at this link: http://www.cs.utk.edu/~cs102/robot_labs/Lab9.html If anything is unclear please let me know, and I will clarify as best I can.

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  • linked list elements gone?

    - by Hristo
    I create a linked list dynamically and initialize the first node in main(), and I add to the list every time I spawn a worker process. Before the worker process exits, I print the list. Also, I print the list inside my sigchld signal handler. in main(): head = NULL; tail = NULL; // linked list to keep track of worker process dll_node_t *node; node = (dll_node_t *) malloc(sizeof(dll_node_t)); // initialize list, allocate memory append_node(node); node->pid = mainPID; // the first node is the MAIN process node->type = MAIN; in a fork()'d process: // add to list dll_node_t *node; node = (dll_node_t *) malloc(sizeof(dll_node_t)); append_node(node); node->pid = mmapFileWorkerStats->childPID; node->workerFileName = mmapFileWorkerStats->workerFileName; node->type = WORK; functions: void append_node(dll_node_t *nodeToAppend) { /* * append param node to end of list */ // if the list is empty if (head == NULL) { // create the first/head node head = nodeToAppend; nodeToAppend->prev = NULL; } else { tail->next = nodeToAppend; nodeToAppend->prev = tail; } // fix the tail to point to the new node tail = nodeToAppend; nodeToAppend->next = NULL; } finally... the signal handler: void chld_signalHandler() { dll_node_t *temp1 = head; while (temp1 != NULL) { printf("2. node's pid: %d\n", temp1->pid); temp1 = temp1->next; } int termChildPID = waitpid(-1, NULL, WNOHANG); dll_node_t *temp = head; while (temp != NULL) { if (temp->pid == termChildPID) { printf("found process: %d\n", temp->pid); } temp = temp->next; } return; } Is it true that upon the worker process exiting, the SIGCHLD signal handler is triggered? If so, that would mean that after I print the tree before exiting, the next thing I do is in the signal handler which is print the tree... which would mean i would print the tree twice? But the tree isn't the same. The node I add in the worker process doesn't exist when I print in the signal handler or at the very end of main(). Any idea why? Thanks, Hristo

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  • C++ Class Templates (Queue of a class)

    - by Dalton Conley
    Ok, so I have my basic linked Queue class with basic functions such as front(), empty() etc.. and I have transformed it into a template. Now, I also have a class called Student. Which holds 2 values: Student name and Student Id. I can print out a student with the following code.. Student me("My Name", 2); cout << me << endl; Here is my display function for student: void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } Now it works fine, you can see the basic output. Now I'm declaring a queue like so.. Queue<Student> qstu; Storing data in this queue is fine, I can add new values and such.. now what I'm trying to do is print out my whole queue of students with: cout << qstu << endl; But its simply returning an address.. here is my display function for queues. void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } Now, based on this, I assume ptr-data is a Student type and I would assume this would work, but it doesn't. Is there something I'm missing? Also, when I Try: ptr->data.display(out); (Making the assumtion ptr-data is of type student, it does not work which tells me I am doing something wrong. Help on this would be much appreciated!

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  • Bound DataGridView not updating data source

    - by Max Yaffe
    I'm trying to bind a table of structures to a DataGridView. Loading and viewing the table is working fine but I can't edit a value and get it stored back into the table. Here's what I'm doing. I have a "primitive" data type, Real defined by public struct MyReal:IMyPrimative { public Double m_Real; //... public MyReal(String val) { m_Real = default(Double); Init(val); } //... } It gets used in a structure: public struct MyReal_Record : IMyRecord { public MyReal Freq { get; set;} MyReal_Record(String[] vals) { Init(vals); } } And the structure is used to define a table using a generic Binding List public class MyTable<S> : BindingList<S> where S: struct, IMyRecord { public Type typeofS; public MyTable() { typeofS = typeof(S); // ... } This table is used as a binding source for a grid, dynamically. private void miLoadFile_Click(object sender, EventArgs e) { MyModel.Table<Real_Record> RTable = new MyModel.Table<Real_Record>(); //... Table initialized here //set up grid with virtual mode dataGridView1.DataSource = RTable; } All of this works fine and I can create RTable, initialize it and display it in a grid. The grid allows editing and has events set for CellParsing and CellFormatting which look like: private void dataGridView1_CellFormatting(object sender, DataGridViewCellFormattingEventArgs e) { if (e.DesiredType != typeof(String)) return; e.Value = e.Value.ToString(); } private void dataGridView1_CellParsing(object sender, DataGridViewCellParsingEventArgs e) { if (e.DesiredType != typeof(MyReal)) return; e.Value = new MyReal(e.Value.ToString()); e.ParsingApplied = true; this.dataGridView1.UpdateCellValue(e.ColumnIndex, e.RowIndex); } When I edit a value in a cell, I can change the text. On leaving the cell, CellParsing fires and the event handler is called. Everything seems to be correct going into the CellParsing handler. e.DesiredType is MyReal. e.Value is a string with the new value. After the new MyReal is created from the string, e.Value is set correctly. RowIndex and ColumnIndex are correct. ReadOnly is set false. However, when I leave the cell, the system restores the original value to the cell. I thought the UpdateCellValue would replace the value in the dataSource but I seem to be missing something. What did I miss? Thanks, Max

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  • How to apply or chain multiple matching templates in XSLT?

    - by Ignatius
    I am working on a stylesheet employing many templates with match attributes: <xsl:template match="//one" priority="0.7"> <xsl:param name="input" select="."/> <xsl:value-of select="util:uppercase($input)"/> <xsl:next-match /> </xsl:template> <xsl:template match="/stuff/one"> <xsl:param name="input" select="."/> <xsl:value-of select="util:add-period($input)"/> </xsl:template> <xsl:function name="util:uppercase"> <xsl:param name="input"/> <xsl:value-of select="upper-case($input)"/> </xsl:function> <xsl:function name="util:add-period"> <xsl:param name="input"/> <xsl:value-of select="concat($input,'.')"/> </xsl:function> What I would like to do is be able to 'chain' the two functions above, so that an input of 'string' would be rendered in the output as 'STRING.' (with the period.) I would like to do this in such a way that doesn't require knowledge of other templates in any other template. So, for instance, I would like to be able to add a "util:add-colon" method without having to open up the hood and monkey with the existing templates. I was playing around with the <xsl:next-match/> instruction to accomplish this. Adding it to the first template above does of course invoke both util:uppercase and util:add-period, but the output is an aggregation of each template output (i.e. 'STRINGstring.') It seems like there should be an elegant way to chain any number of templates together using something like <xsl:next-match/>, but have the output of each template feed the input of the next one in the chain. Am I overlooking something obvious?

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  • Magento: add product twice to cart, with different attributes!

    - by Peter
    Hello all, i have been working with this for a whole day but i cannot find any solution: I have a product (lenses), which has identical attributes, but user can choose one attribute set for one eye and another attribute set for another. On the frontend i got it ok, see it here: http://connecta.si/clarus/index.php/featured/acuvue-oasys-for-astigmatism.html So the user can select attributes for left or right eye, but it is the same product. I build a function, wich should take a product in a cart (before save), add other set of attributes, so there should be two products in the cart. What happens is there are two products, but with the same set of attributes??? Here is the snippet of the function: $req = Mage::app()-getRequest(); $request[’qty’] = 1; $request[’product’] = 15; $request[’uenc’] = $req-get(’uenc’); $request[’options’][1] = 1; $request[’options’][3] = 5; $request[’options’][2] = 3; $reqo = new Varien_Object($request); $newitem = $quote-addProduct($founditem-getProduct(), $reqo); //add another one ------------------------------------------ $request[’qty’] = 1; $request[’product’] = 15; $request[’uenc’] = $req-get(’uenc’); $request[’options’][1] = 2; $request[’options’][3] = 6; $request[’options’][2] = 4; $reqo = new Varien_Object($request); $newitem = $quote-addProduct($founditem-getProduct(), $reqo); Or another test, with some other functions (again, product added, with 2 quantity , but same attributes...): $req = Mage::app()-getRequest(); $request[’qty’] = 1; $request[’product’] = 15; $request[’uenc’] = $req-get(’uenc’); $request[’options’][1] = 2; $request[’options’][3] = 6; $request[’options’][2] = 4; $product = $founditem-getProduct(); $cart = Mage::getSingleton(’checkout/cart’); //delete all first… $cart-getItems()-clear()-save(); $reqo = new Varien_Object($request); $cart-addProduct($founditem-getProduct(), $reqo); $cart-getItems()-save(); $request[’options’][1] = 1; $request[’options’][3] = 5; $request[’options’][2] = 3; $reqo = new Varien_Object($request); $cart-addProduct($founditem-getProduct(), $reqo); $cart-getItems()-save(); i really dont know what more to do, please any advice, this is my first module in magento… thank you, Peter

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • QValidator for hex input

    - by Evan Teran
    I have a Qt widget which should only accept a hex string as input. It is very simple to restrict the input characters to [0-9A-Fa-f], but I would like to have it display with a delimiter between "bytes" so for example if the delimiter is a space, and the user types 0011223344 I would like the line edit to display 00 11 22 33 44 Now if the user presses the backspace key 3 times, then I want it to display 00 11 22 3. I almost have what i want, so far there is only one subtle bug involving using the delete key to remove a delimiter. Does anyone have a better way to implement this validator? Here's my code so far: class HexStringValidator : public QValidator { public: HexStringValidator(QObject * parent) : QValidator(parent) {} public: virtual void fixup(QString &input) const { QString temp; int index = 0; // every 2 digits insert a space if they didn't explicitly type one Q_FOREACH(QChar ch, input) { if(std::isxdigit(ch.toAscii())) { if(index != 0 && (index & 1) == 0) { temp += ' '; } temp += ch.toUpper(); ++index; } } input = temp; } virtual State validate(QString &input, int &pos) const { if(!input.isEmpty()) { // TODO: can we detect if the char which was JUST deleted // (if any was deleted) was a space? and special case this? // as to not have the bug in this case? const int char_pos = pos - input.left(pos).count(' '); int chars = 0; fixup(input); pos = 0; while(chars != char_pos) { if(input[pos] != ' ') { ++chars; } ++pos; } // favor the right side of a space if(input[pos] == ' ') { ++pos; } } return QValidator::Acceptable; } }; For now this code is functional enough, but I'd love to have it work 100% as expected. Obviously the ideal would be the just separate the display of the hex string from the actual characters stored in the QLineEdit's internal buffer but I have no idea where to start with that and I imagine is a non-trivial undertaking. In essence, I would like to have a Validator which conforms to this regex: "[0-9A-Fa-f]( [0-9A-Fa-f])*" but I don't want the user to ever have to type a space as delimiter. Likewise, when editing what they types, the spaces should be managed implicitly.

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  • Error Handling for Application in PHP

    - by Zubair1
    I was wondering if someone can show me a good way to handle errors in my PHP app, that i am also easily able to reuse in my codes. So far i have been using the following functions: Inline Errors function display_errors_for($fieldname) { global $errors; if (isset($errors[$fieldname])) { return '<label for="' .$fieldname. '" class="error">' . ucfirst($errors[$fieldname]). '</label>'; } else { return false; } } All Errrors function display_all_errors($showCounter = true) { global $errors; $counter = 0; foreach ($errors as $errorFieldName => $errorText) { if ($showCounter == true) { $counter++; echo '<li>' . $counter . ' - <label for="' .$errorFieldName. '">' .$errorText. '</label></li>'; } else { echo '<li><label for="' .$errorFieldName. '">' .$errorText. '</label></li>'; } } } I have a $errors = array(); defined on the top of my global file, so it is appended to all files. The way i use it is that if i encounter an error, i push a new error key/value to the $errors array holder, something like the following: if (strlen($username) < 3) { $errors['username'] = "usernames cannot be less then 3 characters."; } This all works great and all, But i wondering if some one has a better approach for this? with classes? i don't think i want to use Exceptions with try/catch seems like an overkill to me. I'm planning to make a new app, and i'll be getting my hands wet with OOP alot, though i have already made apps using OOP but this time i'm planning to go even deeper and use OOP approach more extensively. What i have in mind is something like this, though its just a basic class i will add further detail to it as i go deeper and deeper in my app to see what it needs. class Errors { public $errors = array(); public function __construct() { // Initialize Default Values // Initialize Methods } public function __destruct() { //nothing here too... } public function add($errorField, $errorDesc) { if (!is_string($errorField)) return false; if (!is_string($errorDesc)) return false; $this->errors[$errorField] = $errorDesc; } public function display($errorsArray) { // code to iterate through the array and display all errors. } } Please share your thoughts, if this is a good way to make a reusable class to store and display errors for an entire app, or is getting more familiar with exceptions and try/catch my only choice?

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  • Display an Image using C# in Web Application

    - by Josh
    Hello again, I have a Web Application that I built a C# class in that generates a Report. This report takes nearly 40 seconds to generate because it searches hundreds of folders for certain files. So I was hoping there was a way to display a "Loading.." icon as this report is generating. I have a gif stored in my Images folder that would be perfect. The research that I've done at this point mostly talks about picturebox's and image controls that can hold the image but I was hoping there was just a way of displaying the image above the report while its being created. The Web Application is from a Web ADF Geocortex website and again I created a C# class that generates this report. Below is some code that may help. /// <summary> /// Generates HTML for the current report using the data in /// the given table. /// </summary> /// <param name="reportLayers">The layers to include in the report.</param> /// <returns> public override string GenerateReportHtml(List<ReportLayer> reportLayers) { StringBuilder htmlString = new StringBuilder(); StringWriter stringWriter = new StringWriter(htmlString); HtmlTextWriter writer = new HtmlTextWriter(stringWriter); string holdAPI = ""; List<string> exclusions = GetExcludedFields(); foreach (ReportLayer layer in reportLayers) { string[] strFiles = null; Boolean val = false; if (layer.Layer.Name == "Bottom Hole Location (OP)") writer.RenderBeginTag(HtmlTextWriterTag.P); // <p> writer.RenderBeginTag(HtmlTextWriterTag.Strong); // <strong> writer.Write(layer.Layer.Name); writer.RenderEndTag(); // end </strong> writer.RenderEndTag(); // end </p> writer.WriteBreak(); // <br /> foreach (ReportFeature feature in layer.ReportFeatures) { // each feature will be in a table writer.RenderBeginTag(HtmlTextWriterTag.Table); // <table> foreach (ReportField field in feature.ReportFields) { string fieldName = field.Alias; if (!exclusions.Contains(fieldName)) {

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  • WPF/C#: How to simplify the use of codes when calling a function (Generating Images)

    - by eibhrum
    I created a function in one of my application that allows to generate an image (in WPF) by getting the 'source path' from the database that I am using: public void ShowImageThumb() { try { cn = new MySqlConnection(); cn.ConnectionString = ConfigurationManager.AppSettings["MyConnection"]; cn.Open(); MySqlCommand cmd = new MySqlCommand(); cmd.Connection = cn; cmd.CommandType = CommandType.Text; cmd.CommandText = "SELECT thumb FROM album WHERE thumbNo=1"; MySqlDataAdapter adp = new MySqlDataAdapter(); adp.SelectCommand = cmd; DataTable dt = new DataTable(); adp.Fill(dt); MySqlDataReader r = cmd.ExecuteReader(); while (r.Read()) { BitmapImage bmi1 = new BitmapImage(new Uri(r[0].ToString(), UriKind.Relative)); image1.Source = bmi1; } r.Close(); cn.Close(); } catch (Exception err){ System.Windows.MessageBox.Show(err.Message); } finally { } } Take a look on my SQL statement. I put a WHERE thumbNo=1 which allows the function to get 1 record. You see, I do have at least 10 records - file paths listed in that table. I just wanna ask if there's a possible way to make my SQL statement something like this: SELECT thumb FROM album; while having this piece of code inserted in my function: BitmapImage bmi2 = new BitmapImage(new Uri(r["second record?"].ToString(), UriKind.Relative)); image2.Source = bmi2; //something like this BitmapImage bmi3 = new BitmapImage(new Uri(r["third record?"].ToString(), UriKind.Relative)); image3.Source = bmi3; //something like this and so on and so forth, without ending up creating 10 different functions for 10 records. ShowImageThumb2(); . . // will not do this . ShowImageThumb10(); Sorry for the lengthy post. I hope somebody could answer back. Thanks!

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  • SDL Video Init causes Exception on Mac OS X 10.8

    - by ScrollerBlaster
    I have just ported my C++ game to OS X and the first time it ran I get the following exception when trying to call SDL_SetVideoMode. 2012-09-28 15:01:05.437 SCRAsteroids[28595:707] * Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Error (1000) creating CGSWindow on line 259' * First throw call stack: ( 0 CoreFoundation 0x00007fff8b53b716 __exceptionPreprocess + 198 1 libobjc.A.dylib 0x00007fff90e30470 objc_exception_throw + 43 2 CoreFoundation 0x00007fff8b53b4ec +[NSException raise:format:] + 204 3 AppKit 0x00007fff8a26a579 _NSCreateWindowWithOpaqueShape2 + 655 4 AppKit 0x00007fff8a268d70 -[NSWindow _commonAwake] + 2002 5 AppKit 0x00007fff8a2277e2 -[NSWindow _commonInitFrame:styleMask:backing:defer:] + 1763 6 AppKit 0x00007fff8a22692f -[NSWindow _initContent:styleMask:backing:defer:contentView:] + 1568 7 AppKit 0x00007fff8a2262ff -[NSWindow initWithContentRect:styleMask:backing:defer:] + 45 8 libSDL-1.2.0.dylib 0x0000000107c228f6 -[SDL_QuartzWindow initWithContentRect:styleMask:backing:defer:] + 294 9 libSDL-1.2.0.dylib 0x0000000107c20505 QZ_SetVideoMode + 2837 10 libSDL-1.2.0.dylib 0x0000000107c17af5 SDL_SetVideoMode + 917 11 SCRAsteroids 0x0000000107be60fb _ZN11SDLGraphics4initEP6IWorldii + 291 ) libc++abi.dylib: terminate called throwing an exception Abort trap: 6 My init code looks like this: if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return false; const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); if (!videoInfo) { fprintf(stderr, "Video query failed: %s\n", SDL_GetError()); return false; } /* the flags to pass to SDL_SetVideoMode */ videoFlags = SDL_OPENGL; /* Enable OpenGL in SDL */ videoFlags |= SDL_GL_DOUBLEBUFFER; /* Enable double buffering */ videoFlags |= SDL_HWPALETTE; /* Store the palette in hardware */ /* This checks to see if surfaces can be stored in memory */ if (videoInfo->hw_available) videoFlags |= SDL_HWSURFACE; else videoFlags |= SDL_SWSURFACE; if (w == 0) { widthViewport = videoInfo->current_w; heightViewport = videoInfo->current_h; cout << "Will use full screen resolution of "; videoFlags |= SDL_FULLSCREEN; } else { cout << "Will use full user supplied resolution of "; widthViewport = w; heightViewport = h; videoFlags |= SDL_RESIZABLE; /* Enable window resizing */ } cout << widthViewport << "x" << heightViewport << "\n"; /* This checks if hardware blits can be done */ if (videoInfo->blit_hw) videoFlags |= SDL_HWACCEL; /* Sets up OpenGL double buffering */ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); /* get a SDL surface */ surface = SDL_SetVideoMode(widthViewport, heightViewport, SCREEN_BPP, videoFlags); It gets into that last SDL call and throws the exception above. I have tried it in both full screen and resizable window mode, same thing. I build my app old school, on the command line, as opposed to using Xcode.

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  • How to drop null values with a native Oracle XML DB Web Service?

    - by gfjr
    I am using native Oracle XML DB Web Services (using a PL/SQL function with a web service). I want to drop null values (put nothing in the output (no XML element)). It's working with Oracle 11.2.0.1.0 but not with Oracle 11.2.0.3.0. Just to clarify... I don't want to consume a webservice with PL/SQL, I want to publish my PL/SQL packages/procedures/functions as a web service! Hope someone can help me. Thank you. In this example is the column "country" null. Oracle 11.2.0.1.0 (this is what I want): <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/"> <soap:Body> <GET_PERSONOutput xmlns="http://xmlns.oracle.com/orawsv/TESTSTUFF/GET_PERSON"> <RETURN> <PERSON> <PERSON_ID>3</PERSON_ID> <FIRST_NAME>Harry</FIRST_NAME> <LAST_NAME>Potter</LAST_NAME> </PERSON> </RETURN> </GET_PERSONOutput> </soap:Body> </soap:Envelope> Oracle 11.2.0.3.0: <soap:Envelope xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/"> <soap:Body> <GET_PERSONOutput xmlns="http://xmlns.oracle.com/orawsv/TESTSTUFF/GET_PERSON"> <RETURN> <PERSON> <PERSON_ID>3</PERSON_ID> <FIRST_NAME>Harry</FIRST_NAME> <LAST_NAME>Potter</LAST_NAME> <COUNTRY/> </PERSON> </RETURN> </GET_PERSONOutput> </soap:Body> </soap:Envelope>

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  • how to solve the errors of this program

    - by hussein abdullah
    include using std::cout; using std::cin; using std::endl; include void initialize(char[],int*); void input(const char[] ,int&); void print ( const char*,const int); void growOlder (const char [], int* ); bool comparePeople(const char* ,const int*,const char*,const int*); int main(){ char name1[25]; char name2[25]; int age1; int age2; initialize (name1,&age1); initialize (name2,&age2); print(name1,*age1); print(name2,*age2); input(name1,age1); input(name2,age2); print(&name1,&age1); print(&name2,&age2); growOlder(name2,age2); if(comparePeople(name1,&age1,name2,&age2)) cout<<"Both People have the same name and age "<<endl; return 0; } void input(const char name[],int &age) { cout<<"Enter a name :"; cinname ; cout<<"Enter an age:"; cin>>age; cout<<endl; } void initialize ( char name[],int *age) { name=""; age=0; } void print ( const char name[],const int age ) { cout<<"The Value stored in variable name is :" < void growOlder(const char name[],int *age) { cout<< name <<" has grown one year older\n\n"; *age++; } bool comparePeople (const char *name1,const int *age1, const char *name2,const int *age2) { return(age1==age2 &&strcmp(name1,name2)); }

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  • How can I have a Makefile automatically rebuild source files that include a modified header file? (I

    - by Nicholas Flynt
    I have the following makefile that I use to build a program (a kernel, actually) that I'm working on. Its from scratch and I'm learning about the process, so its not perfect, but I think its powerful enough at this point for my level of experience writing makefiles. AS = nasm CC = gcc LD = ld TARGET = core BUILD = build SOURCES = source INCLUDE = include ASM = assembly VPATH = $(SOURCES) CFLAGS = -Wall -O -fstrength-reduce -fomit-frame-pointer -finline-functions \ -nostdinc -fno-builtin -I $(INCLUDE) ASFLAGS = -f elf #CFILES = core.c consoleio.c system.c CFILES = $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) SFILES = assembly/start.asm SOBJS = $(SFILES:.asm=.o) COBJS = $(CFILES:.c=.o) OBJS = $(SOBJS) $(COBJS) build : $(TARGET).img $(TARGET).img : $(TARGET).elf c:/python26/python.exe concat.py stage1 stage2 pad.bin core.elf floppy.img $(TARGET).elf : $(OBJS) $(LD) -T link.ld -o $@ $^ $(SOBJS) : $(SFILES) $(AS) $(ASFLAGS) $< -o $@ %.o: %.c @echo Compiling $<... $(CC) $(CFLAGS) -c -o $@ $< #Clean Script - Should clear out all .o files everywhere and all that. clean: -del *.img -del *.o -del assembly\*.o -del core.elf My main issue with this makefile is that when I modify a header file that one or more C files include, the C files aren't rebuilt. I can fix this quite easily by having all of my header files be dependencies for all of my C files, but that would effectively cause a complete rebuild of the project any time I changed/added a header file, which would not be very graceful. What I want is for only the C files that include the header file I change to be rebuilt, and for the entire project to be linked again. I can do the linking by causing all header files to be dependencies of the target, but I cannot figure out how to make the C files be invalidated when their included header files are newer. I've heard that GCC has some commands to make this possible (so the makefile can somehow figure out which files need to be rebuilt) but I can't for the life of me find an actual implementation example to look at. Can someone post a solution that will enable this behavior in a makefile? EDIT: I should clarify, I'm familiar with the concept of putting the individual targets in and having each target.o require the header files. That requires me to be editing the makefile every time I include a header file somewhere, which is a bit of a pain. I'm looking for a solution that can derive the header file dependencies on its own, which I'm fairly certain I've seen in other projects.

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  • Rails 3: How do I call a javascript function from a js.erb file

    - by user321775
    Now that I've upgraded to Rails 3, I'm trying to figure out the proper way to separate and reuse pieces of javascript. Here's the scenario I'm dealing with: I have a page with two areas: one with elements that should be draggable, the other with droppables. When the page loads I use jQuery to setup the draggables and droppables. Currently I have the script in the head portion of application.html.erb, which I'm sure is not the right solution but at least works. When I press a button on the page, an ajax call is made to my controller that replaces the draggables with a new set of elements that should also be draggable. I have a js.erb file that renders a partial in the correct location. After rendering I need to make the new elements draggable, so I'd like to reuse the code that currently lives in application.html.erb, but I haven't found the right way to do it. I can only make the new elements draggable by pasting the code directly into my js.erb file (yuck). What I'd like to have: - a javascript file that contains the functions prepdraggables() and prepdroppables() - a way to call either function from application.html.erb or from a js.erb file I've tried using :content_for to store and reuse the code, but can't seem to get it working correctly. What I currently have in the head section of application.html.erb <% content_for :drag_drop_prep do %> <script type="text/javascript" charset="utf-8"> $(document).ready(function () { // declare all DOM elements with class draggable to be draggable $( ".draggable" ).draggable( { revert : 'invalid' }); // declare all DOM elements with class legal to be droppable $(".legal").droppable({ hoverClass : 'legal_hover', drop : function(event, ui) { var c = new Object(); c['die'] = ui.draggable.attr("id"); c['cell'] = $(this).attr("id"); c['authenticity_token'] = encodeURIComponent(window._token); $.ajax({ type: "POST", url: "/placeDie", data: c, timeout: 5000 }); }}); }); </script> <% end %> undo.js.erb $("#board").html("<%= escape_javascript(render :partial => 'shared/board', :locals => { :playable => true, :restartable => !session[:challenge]}) %>") // This is where I want to prepare draggables. <%= javascript_include_tag "customdragdrop.js" %> // assuming this file had the draggables code from above in a prepdraggables() function prepdraggables();

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  • How do I recover from an unchecked exception?

    - by erickson
    Unchecked exceptions are alright if you want to handle every failure the same way, for example by logging it and skipping to the next request, displaying a message to the user and handling the next event, etc. If this is my use case, all I have to do is catch some general exception type at a high level in my system, and handle everything the same way. But I want to recover from specific problems, and I'm not sure the best way to approach it with unchecked exceptions. Here is a concrete example. Suppose I have a web application, built using Struts2 and Hibernate. If an exception bubbles up to my "action", I log it, and display a pretty apology to the user. But one of the functions of my web application is creating new user accounts, that require a unique user name. If a user picks a name that already exists, Hibernate throws an org.hibernate.exception.ConstraintViolationException (an unchecked exception) down in the guts of my system. I'd really like to recover from this particular problem by asking the user to choose another user name, rather than giving them the same "we logged your problem but for now you're hosed" message. Here are a few points to consider: There a lot of people creating accounts simultaneously. I don't want to lock the whole user table between a "SELECT" to see if the name exists and an "INSERT" if it doesn't. In the case of relational databases, there might be some tricks to work around this, but what I'm really interested in is the general case where pre-checking for an exception won't work because of a fundamental race condition. Same thing could apply to looking for a file on the file system, etc. Given my CTO's propensity for drive-by management induced by reading technology columns in "Inc.", I need a layer of indirection around the persistence mechanism so that I can throw out Hibernate and use Kodo, or whatever, without changing anything except the lowest layer of persistence code. As a matter of fact, there are several such layers of abstraction in my system. How can I prevent them from leaking in spite of unchecked exceptions? One of the declaimed weaknesses of checked exceptions is having to "handle" them in every call on the stack—either by declaring that a calling method throws them, or by catching them and handling them. Handling them often means wrapping them in another checked exception of a type appropriate to the level of abstraction. So, for example, in checked-exception land, a file-system–based implementation of my UserRegistry might catch IOException, while a database implementation would catch SQLException, but both would throw a UserNotFoundException that hides the underlying implementation. How do I take advantage of unchecked exceptions, sparing myself of the burden of this wrapping at each layer, without leaking implementation details?

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  • How to properly downcast in C# with a SWIG generated interface?

    - by JG
    I've got a very large and mature C++ code base that I'm trying to use SWIG on to generate a C# interface for. I cannot change the actual C++ code itself but we can use whatever SWIG offers in the way of extending/updating it. I'm facing an issue where a function C++ is written as such: A* SomeClass::next(A*) The caller might do something like: A* acurr = 0; while( (acurr = sc->next(acurr)) != 0 ){ if( acurr isoftype B ){ B* b = (B*)a; ...do some stuff with b.. } elseif( acurr isoftype C ) ... } Essentially, iterating through a container elements that depending on their true type, do something different. The SWIG generated C# layer for the "next" function unfortunately does the following: return new A(); So the calling code in C# land cannot determine if the returned object is actually a derived class or not, it actually appears to always be the base class (which does make sense). I've come across several solutions: Use the %extend SWIG keyword to add a method on an object and ultimately call dynamic_cast. The downside to this approach, as I see it, is that this requires you to know the inheritance hierarchy. In my case it is rather huge and I see this is as a maintenance issue. Use the %factory keyword to supply the method and the derived types and have SWIG automatically generate the dynamic_cast code. This appears to be a better solution that the first, however upon a deeper look it still requires you to hunt down all the methods and all the possible derived types it could return. Again, a huge maintenance issue. I wish I had a doc link for this but I can't find one. I found out about this functionality by looking through the example code that comes with SWIG. Create a C# method to create an instance of the derived object and transfer the cPtr to the new instance. While I consider this clumsy, it does work. See an example below. public static object castTo(object fromObj, Type toType) { object retval = null; BaseClass fromObj2 = fromObj as BaseClass; HandleRef hr = BaseClass.getCPtr(fromObj2); IntPtr cPtr = hr.Handle; object toObj = Activator.CreateInstance(toType, cPtr, false); // make sure it actually is what we think it is if (fromObj.GetType().IsInstanceOfType(toObj)) { return toObj; } return retval; } Are these really the options? And if I'm not willing to dig through all the existing functions and class derivations, then I'm left with #3? Any help would be appreciated.

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  • How and why do I set up a C# build machine?

    - by mmr
    Hi all, I'm working with a small (4 person) development team on a C# project. I've proposed setting up a build machine which will do nightly builds and tests of the project, because I understand that this is a Good Thing. Trouble is, we don't have a whole lot of budget here, so I have to justify the expense to the powers that be. So I want to know: What kind of tools/licenses will I need? Right now, we use Visual Studio and Smart Assembly to build, and Perforce for source control. Will I need something else, or is there an equivalent of a cron job for running automated scripts? What, exactly, will this get me, other than an indication of a broken build? Should I set up test projects in this solution (sln file) that will be run by these scripts, so I can have particular functions tested? We have, at the moment, two such tests, because we haven't had the time (or frankly, the experience) to make good unit tests. What kind of hardware will I need for this? Once a build has been finished and tested, is it a common practice to put that build up on an ftp site or have some other way for internal access? The idea is that this machine makes the build, and we all go to it, but can make debug builds if we have to. How often should we make this kind of build? How is space managed? If we make nightly builds, should we keep around all the old builds, or start to ditch them after about a week or so? Is there anything else I'm not seeing here? I realize that this is a very large topic, and I'm just starting out. I couldn't find a duplicate of this question here, and if there's a book out there I should just get, please let me know. EDIT: I finally got it to work! Hudson is completely fantastic, and FxCop is showing that some features we thought were implemented were actually incomplete. We also had to change the installer type from Old-And-Busted vdproj to New Hotness WiX. Basically, for those who are paying attention, if you can run your build from the command line, then you can put it into hudson. Making the build run from the command line via MSBuild is a useful exercise in itself, because it forces your tools to be current.

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