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  • Droid's Android 2.1 Update Halted

    <b>Enterprise Mobile Today:</b> "Motorola's planned rollout of the Android 2.1 operating system for its popular Droid smartphone has been delayed indefinitely -- with some reports blaming it on the discovery of a serious bug."

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  • Fan not detected by lm-sensors

    - by OrangeTux
    My fan is blowing hard, while my cpu temperature is 32 degrees I tried a lot of things to control my fan. Changed grub file GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi= pci=noacpi" _ GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=\"Linux\"" Ran sensors-detect : To load everything that is needed, add this to /etc/modules: #----cut here---- # Chip drivers coretemp #----cut here---- If you have some drivers built into your kernel, the list above will contain too many modules. Skip the appropriate ones! Do you want to add these lines automatically to /etc/modules? (yes/NO) Unloading i2c-dev... OK Unloading i2c-i801... OK Unloading cpuid... OK Ran sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +34.0°C (crit = +90.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +34.0°C (high = +80.0°C, crit = +90.0°C) Core 2: +34.0°C (high = +80.0°C, crit = +90.0°C) Ran sudo start module-init-tools and sudo start module-init-tools module-init-tools stop/waiting As you can see my fan isn't detected. Running fancontrol gives me this: Loading configuration from /etc/fancontrol ... Error: Can't read configuration file Can you help me, please? I cannot use my laptop now in class. Thanks in advance. My system 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 02) 00:01.0 PCI bridge: Intel Corporation Core Processor PCI Express x16 Root Port (rev 02) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 05) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 05) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 05) 01:00.0 VGA compatible controller: ATI Technologies Inc Manhattan [Mobility Radeon HD 5400 Series] 01:00.1 Audio device: ATI Technologies Inc Manhattan HDMI Audio [Mobility Radeon HD 5000 Series] 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02) 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) 7f:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 05) 7f:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 05) 7f:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 05) 7f:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 05) 7f:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 05) 7f:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 05)

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  • What platform were old TV video games developed on?

    - by Mihir
    I am very eager to know how TV video games (which we all used to play in our childhood) were developed and on which platform. I know how games are developed for mobile devices, Windows PC's and Mac but I'm not getting how (in those days) Contra, Duck Hunt and all those games were developed. As they have high graphics and a large number of stages. So how did they manage to develop games in such a small size environment and with lower configuration platform?

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  • Google I/O 2010 - Building push applications for Android

    Google I/O 2010 - Building push applications for Android Google I/O 2010 - Building push applications for Android Android 201 Debajit Ghosh Are you building cloud based apps for Android but are wondering how you can avoid polling and enable push functionality? This session will introduce the new Android Cloud to Device Messaging framework, showing you how you can integrate compelling mobile alert, send-to-phone, and two-way push sync functionality into your Android apps. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 3 0 ratings Time: 56:28 More in Science & Technology

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  • Academy Webcast: Moving C/S applications to Windows Azure

    - by Visual WebGui
    The Cloud and SaaS models are changing the face of enterprise IT in terms of economics, scalability and accessibility. As I wrote before Visual WebGui Instant CloudMove transforms your Client / Server application code to run natively as .NET on Windows Azure and enables your Azure Client / Server application to have a secured-by-design plain Web or Mobile browser based accessibility. On Tuesday 8 March at 8am (USA Pacific Time) Itzik Spitzen VP of R&D @ Gizmox will present a webcast on Microsoft...(read more)

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  • What's the difference between Canvas and WebGL?

    - by gadr90
    I'm thinking about using CAAT as a part of a HTML5 game engine. One of it's features is the ability to render to Canvas and WebGL without changing anything in the client code. That is a good thing, but I haven't found precisely: what are the differences between those two technologies? I would specially like to know the differences of Canvas and WebGL in the following regards: Framerate Desktop browser support Mobile browser support Futureproofability (TM)

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  • France : Le CSA veut devenir le gendarme des magasins d'applications mobiles, le Conseil serait-il trop gourmand ?

    France : Le CSA veut devenir le gendarme des magasins d'applications mobiles le Conseil serait-il trop gourmand ?Suite au rapport « Contribution aux politiques culturelles à l'ère numérique » de Pierre Lescure, Président de la mission Acte 2 de l'exception culturelle, remis au Président de la République française François Hollande, la CSA (Conseil Supérieur de l'Audiovisuel) a pris le relais d'Hadopi dans la lutte contre le piratage.Ces nouveaux pouvoirs ne semblent pas contenter la CSA qui réclame aussi, par l'entremise de son président Olivier Schrameck, la régulation des magasins en ligne d'applications mobile en France. Il justifie cette demande en expliquant « qu'un fabricant de terminau...

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  • Comparison of languages by usage type?

    - by Tom
    Does anyone know of a good place to go find comparisons of programming languages by the intended platform/usage? Basically, what I want to know, is of the more popular languages, which ones are meant for high level application development, low level system development, mobile development, web, etc. If there's a good listing out there already, I'm not finding it so far. Does anyone know of a place that would have this? Thanks.

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  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

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  • Android : une faille permet aux applications de prendre des photos à l'insu des utilisateurs et éventuellement les stocker sur un serveur distant

    Android : une faille permet aux applications de prendre des photos à l'insu des utilisateurs, puis de les stocker sur un serveur distant En explorant les limites de la collecte de données pour un projet d'équipe universitaire qui suggérait grosso modo d'utiliser les caméras sur les ordinateurs sans en allumer les voyants lumineux, Szymon Sidor, un chercheur en sécurité, a accidentellement mis le doigt sur une importante faille de sécurité pouvant affecter le système d'exploitation mobile de...

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  • Google: Numbers favor Android over iPhone

    <b>The Open Road:</b> "And according to Google VP Andy Rubin, the more the search giant blankets the industry with competing Android-droid based mobile handsets, the more likely Google is to hit its expected value of market dominance over Apple's iPhone."

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  • Why do camera's aspect ratio look good on computer but not on Android devices?

    - by Pooya Fayyaz
    I'm developing a game for Android devices and I have a script that solves the aspect-ratio problem for computer screens but not for my intended target platform. It looks perfect on computer, even when re-sizing the game screen, but not when running my game in landscape mode on mobile phones. This is my script using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } I figured that my problem occurs in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } Its look like this on my mobile phone (portrait): and on landscape mode:

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  • isometric background that covers the viewport [on hold]

    - by Richard
    The background image should cover the viewport. The technique I use now is a loop with an innerloop that draws diamond shaped images on a canvas element, but it looks like a rotated square. This is a nice example: ,that covers the whole viewport. I have heard something about clickthrough maps, but what more ways are there that are most efficient with mobile devices and javascript? Any advice in grid design out there?.

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  • Reduce weight in healthy way - Day 2

    - by krnites
    My second day of reducing weight and it seems most of the blog are correct in saying that you can reduce weight if your calorie consumption is less than what you burn. In one day I have lost 1 lbs without doing anything. My current weight is 177.4 lbs. Yesterday I ate small portion of dinner that I used to eat that also around 7 PM. Normally I eat my dinner around 10 PM and withing 2 hour of eating I go for sleep, but yesterday I ate around 7 PM and went for sleep only after 12.On my second day I have eaten noodles and 3 eggs in breakfast and sesame chicken ( I love it) and fried rice in lunch, I still have not gone for running but had plan to go for running and then swimming. I hope it will at least burn the calories that I had taken. On some site it was written that a normal men body needs around 2000 Calorie a day. So if I am eating less than 2000 calorie ( noodles + 3 eggs = 400+200, rice + sesame chicken = 1300, total = 1900) and burning around 300 calorie, my total calorie intake will be 1600 which is less than what my body needs. So most probably by tomorrow I should come under 176 lb bracket.Apart from counting the calorie that I am taking in everyday and approx number of calorie that I am burning everyday, I had also starting tracking my physical activities on my mobile. I have got a beautiful Samsung Focus S Windows 7.5 mobile. And after browsing through the market I have downloaded couple of health Apps.1. 6 Week training - this has set of exercise and lets you choose the number of sets you want to do for all exercise. Its focus on your core muscles.2. Fast food Calories - This apps has all the fast food chain listed and give the calorie count of each of the food item available on there menu. Like for Burger King's French Fries Large (Salted) contains 500 Calorie.3. Gym Pocket Guide - Contains instructions for different kind of exercise and tells a right way of doing them.4.  RunSat - kind of GPS based application. Its mark the distance you have run, shows the path you have taken on a map, total calorie burnt, laps completed. I love this apps.5. Stop Watch I also have noticed that If I am running in GYM and have television in front of me where a movie or serial is going on which I like,  I normally didn't notice the time. Most of the time running on treadmill is very boring, but if some music video is playing or some kind of sitcom is going, I can run for  a hour or half.So on day 2 I have lost 1 lbs and had learnt that calorie intake should be less then calorie burnt for a given day.

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  • The Alienware M11xR3 has arrived

    - by Enrique Lima
    A week or so ago, I mentioned my gear was evolving.  The newest member of my gear arrived yesterday, an Alienware M11xR3. Here are the specs: Intel Core i7-2617M 1.5GHz (2.6GHz Turbo Mode, 4MB Cache) NVIDIA GeForce GT540 graphics with 2.0GB Video Memory and Optimus 16GB Dual Channel DDR3 at 1333MHz 11.6in High Def (720p/1366x768) with WLED backlight 750GB 7200RPM SATA 3Gb/s Soundblaster X-Fi Hi Def Audio - Software Enabled Intel Advanced-N WiFi Link 6250 a/g/n 2x2 MIMO Technology with WiMax Gobi Mobile Broadband with GPS - supports ATT with contract Internal Bluetooth 3.0   Some pics from the unboxing event:

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  • what should a developer know/address to build commercial Android Apps ?

    - by giulio
    Android and mobile development is an exciting area of development. As it is a new discipline, what would be expected of an android developer to build commercially robust applications in terms of skills ? The problem that I and, i think, many other "noobs" into the technology would like to know are the areas of technical skills and the progression to the required advanced topics that goes beyond the the very basics provided by Google. There is a lot of information that's quite useful but its not organised into categories of discipline nor order.

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  • SilverlightShow for November 14 - 20, 2011

    - by Dave Campbell
    Check out the Top Five most popular news at SilverlightShow for SilverlightShow Top 5 News for November 14 - 20, 2011. Here are the top 5 news on SilverlightShow for last week: Why Adobe had to Kill Flash Player for Mobile; and Silverlight, Flex, HTML5 parallels PhoneGap on Windows Phone Tips 10 tips about porting Silverlight apps to WinRT/Metro style apps (Part 1) Microsoft reportedly rolling out 7740 OS update for Windows Phone The WinRT Genome Project Visit and bookmark SilverlightShow. Stay in the 'Light 

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  • Building non (jsp/freemarker) template based website [on hold]

    - by Ismail Marmoush
    If my web app is supposed to work in one page, something like asana.com, and I wanted to make the whole website free of templates, meaning I would serve data and make js/mobile app call them, or even let other developers create new interfaces for it. So is it acceptable to have such a design for such a problem ? or you think I would eventually have use jsps/freemarker for a certain case. I found something when I started asking the right questions, here is it wiki: Single Page Application

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  • What to use C++ for?

    - by futlib
    I really love C++. However, I'm struggling to find good uses for it lately. It is still the language to use if you're building huge systems with huge performance requirements. Like backend/infrastructure code at Google and Facebook, or high-end games. But I don't get to do stuff like that. It's also a good choice for code that runs close to the hardware. I'd like to do more low-level stuff, but it isn't part of my job, and I can't think of useful private projects that would involve that. Traditionally, C++ was also a good choice for rich client applications, but those are mostly written in C# and Obj-C lately - and aren't really that important anymore, with everything being a web app. Or a mobile app, which are mostly written in Obj-C and Java. And of course, web-based desktop and mobile apps are quite prominent, too. At my job, I work mostly on web applications, using Java, JavaScript and Groovy. Java is a good/popular choice for non-Google-scale backends, Groovy (or Python, or Ruby or Node.js) is pretty good for the server-side of web apps and JavaScript is the only real choice for the client-side. Even the little games I'm writing in my spare time are lately mostly written in JavaScript, so they can run in the browser. So what would you suggest I could use C++ for? I'm aware that this question is very similar. However, I don't want to learn C++, I was a professional C++ programmer for years. I want to keep doing it and find good new use cases for it. I know that I can use C++ for web apps/games. I could even compile C++ to JavaScript with Emscripten. However, it doesn't seem like a good idea. I'm looking for something C++ is really good at to stay competent in the language. If your answer is: Just give up and forget C++, you'll probably never need it again, so be it.

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  • Windows 8 and the future of Silverlight

    - by Laila
    After Steve Ballmer's indiscrete 'MisSpeak' about Windows 8, there has been a lot of speculation about the new operating system. We've now had a few glimpses, such as the demonstration of 'Mosh' at the D9 2011 conference, and the Youtube video, which showed a touch-centric new interface for apps built using HTML5 and JavaScript. This has caused acute anxiety to the programmers who have followed the recommended route of WPF, Silverlight and .NET, but it need not have caused quite so much panic since it was, in fact, just a thin layer to make Windows into an apparently mobile-friendly OS. More worryingly, the press-release from Microsoft was at pains to say that 'Windows 8 apps use the power of HTML5, tapping into the native capabilities of Windows using standard JavaScript and HTML', as if all thought of Silverlight, dominant in WP7, had been jettisoned. Ironically, this brave new 'happening' platform can all be done now in Windows 7 and an iPad, using Adobe Air, so it is hardly cutting-edge; in fact the tile interface had a sort of Retro-Zune Metro UI feel first seen in Media Centre, followed by Windows Phone 7, with any originality leached out of it by the corporate decision-making process. It was kinda weird seeing old Excel running alongside stodgily away amongst all the extreme paragliding videos. The ability to snap and resize concurrent apps might be a novelty on a tablet, but it is hardly so on a PC. It was at that moment that it struck me that here was a spreadsheet application that hadn't even made the leap to the .NET platform. Windows was once again trying to be all things to all men, whereas Apple had carefully separated Mac OS X development from iOS. The acrobatic feat of straddling all mobile and desktop devices with one OS is looking increasingly implausible. There is a world of difference between an operating system that facilitates business procedures and a one that drives a device for playing pop videos and your holiday photos. So where does this leave Silverlight? Pretty much where it was. Windows 8 will support it, and it will continue to be developed, but if these press-releases reflect the thinking within Microsoft, it is no longer seen as the strategic direction. However, Silverlight is still there and there will be a whole new set of developer APIs for building touch-centric apps. Jupiter, for example, is rumoured to involve an App store that provides new, Silverlight based "immersive" applications that are deployed as AppX packages. When the smoke clears, one suspects that the Javascript/HTML5 is merely an alternative development environment for Windows 8 to attract the legions of independent developers outside the .NET culture who are unlikely to ever take a shine to a more serious development environment such as WPF or Silverlight. Cheers, Laila

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  • Windows Phone : Nokia et Microsoft organisent des formations gratuites à Rennes, Bordeaux, Strasbourg et Lyon

    Windows Phone : Nokia et Microsoft organisent des journées de formation gratuites A Rennes, Bordeaux, Strasbourg et Lyon Nokia et Microsoft ont bien compris que le succès d'une plateforme tient aussi, et surtout, et à sa communauté de développeurs. Windows Phone 7.5 (Mango) ne fait pas exception et les deux géants IT ont donc décidé de lancer une série de journée de formations gratuites dédiées au développement sous l'OS mobile de Microsoft. Ces journées se dérouleront à Rennes, Bordeaux, Strasbourg et Lyon, jusqu'à début décembre. Elles aborderont entre autre, la conception d'applications avec Visual Studio 2010 et Silverlight, le cycle de vie des applications

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