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  • Override as_json or to_json model class name

    - by Jack
    I'd like to modify the classname when calling to_json on an AR model. i.e. Book.first.to_json #=> "{\"book\":{\"created_at\":\"2010-03-23 Book.first.to_json(:root => 'libro') #=> "{\"libro\":{\"created_at\":\"2010-03-23 Is there an option to do this?

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  • Google App Engine: Update model definitons?

    - by Rosarch
    I recently updated one of my models by adding a db.ListProperty(): class DependencyArcTail(db.Model): courses = db.ListProperty(db.Key) ''' newly added ''' forwardLinks = db.ListProperty(db.Key) However, I can't seem to get this to be reflected in the SDK dashboard. I cleared the datastore and reloaded it. Then I ran the procedures that create the DependencyArcTail objects. However, forwardLinks still doesn't show up as an attribute in the SDK dashboard. What's happening?

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  • Private heap or manage memory self

    - by Max
    Hello all, I know we could take some advantages from creating private heap of Windows especially for frequently allocated and de-allocated small chunks. But I think the normal approach is to allocate a large memory from default heap and manage the allocations and de-allocations ourselves. My question is which way is advantages and disadvantage between those two ways? Thanks, Max

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  • XNA 4.0 SpriteBatch.Draw Out Of Memory Exception Thrown

    - by RustyGearGames
    Well, first of all, my guess is that I'm calling the spritebatch.draw() method to many times, but I need to (Or, it's the only way I can figure out how to) Draw my in-game windows. I'll just go ahead and dump my code; using System; using System.Text; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; namespace System.Window { class Window { #region Variables public Texture2D importedTexture; public Texture2D WindowSkin; public RenderTarget2D currentWindow; public RenderTarget2D windowTexture; public Vector2 pos; public int prevWindowWidth; public int prevWindowHeight; public int windowWidth; public int windowHeight; public bool visible; public bool active; public bool drawNew; #region Rectangles public Rectangle clickRect; public Rectangle topLeftRect; public Rectangle topRightRect; public Rectangle buttonRect; public Rectangle botLeftRect; public Rectangle botRightRect; #endregion #endregion public Window() { } public void Initialize(GraphicsDevice g, Texture2D ws, Texture2D it, int w, int h, bool v, bool a) { WindowSkin = ws; importedTexture = it; windowWidth = w; prevWindowWidth = w; windowHeight = h; prevWindowHeight = h; windowTexture = new RenderTarget2D(g, windowWidth, windowHeight); currentWindow = windowTexture; visible = v; active = a; drawNew = true; topLeftRect = new Rectangle(0, 0, 32, 32); topRightRect = new Rectangle(32, 0, 32, 32); buttonRect = new Rectangle(64, 0, 32, 32); botLeftRect = new Rectangle(0, 64, 32, 32); botRightRect = new Rectangle(64, 64, 32, 32); } public void Update(GraphicsDevice g, Vector2 p, int width, int height) { prevWindowWidth = windowWidth; prevWindowHeight = windowHeight; pos = p; windowWidth = width; windowHeight = height; windowTexture = new RenderTarget2D(g, windowWidth+2, windowHeight+2); } public void Draw(SpriteBatch s, GraphicsDevice g) { s.Draw(currentWindow, pos, new Rectangle(0, 0, windowWidth, windowHeight), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } public void DrawNewWindow(SpriteBatch s, GraphicsDevice g) { g.SetRenderTarget(windowTexture); g.Clear(Color.Transparent); s.Begin(); #region Draw Background for (int w = 3; w < (windowWidth); w += 32) { for (int h = 32; h < (windowHeight); h += 32) { s.Draw(WindowSkin, new Vector2(w, h), new Rectangle(32, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } } #endregion s.Draw(importedTexture, new Vector2(3, 32), new Rectangle(0, 0, importedTexture.Width, importedTexture.Height), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #region Draw resizables for (int i = 32; i < (windowWidth - 64); i += 32) { s.Draw(WindowSkin, new Vector2(i, 0), new Rectangle(16, 0, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 32; i < (windowWidth - 32); i += 32) { s.Draw(WindowSkin, new Vector2(i, windowHeight - 32), new Rectangle(32, 64, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(0, i), new Rectangle(0, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } for (int i = 64; i < (windowHeight - 32); i += 32) { s.Draw(WindowSkin, new Vector2(windowWidth - 32, i), new Rectangle(64, 48, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); } #endregion #region Draw Corners s.Draw(WindowSkin, new Vector2(0, 0), topLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, 32), new Rectangle(0, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 64, 0), topRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 32), new Rectangle(64, 32, 32, 32), Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, 0), buttonRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(0, windowHeight - 32), botLeftRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); s.Draw(WindowSkin, new Vector2(windowWidth - 32, windowHeight - 32), botRightRect, Color.White, 0, Vector2.Zero, 1.0f, SpriteEffects.None, 0); #endregion s.End(); currentWindow = windowTexture; } } } It's all nice and configured for my little windowskin texture, and such. the only problem is that it will get a little laggy, and then completely crash on me about a minute into running it. It throws an Out Of Memory Exception, but I don't know and can't find any other topic or post on this relating to spritebatch. Does anybody have any suggestions on how I can get this working and not take up much memory? I would think this as an easy, cost effective way of drawing a window. I'm just not sure how cut down on my draw calls, or get any of that memory back.

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  • Advanced Model Binding vs 2010

    - by user281180
    Can I have an example of advanced model binding using ajaxpost? I have two classes Person and Test as follows: public class person{ public ArrayList Name = new ArrayList(); public Test []test {get;set;} } public class Test { public int ID{get;set;} public int mark{get;set;} } My Controller could be [HttpPost] public EmptyResult CaseTest(Person person) { return new EmptyResult(); } How do I post the values from the view?

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  • How to increase memory allocation to program

    - by Vaibhav
    When I try to initialize a 3D array of size 300*300*4 in a C program, my program stops running and reports stack overflow error. The system I am using has 3GB RAM, which should be sufficeint. Is there any way to increase memory allocated to a program? I am using Dev C++ on Windows Vista.

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  • Rails - Accessing Model Attributes in Forms

    - by stringo0
    Hi, How do I access a model's parent's attribute in a form? For example, for the following form for answer, I want to access answer.question.text and use that for the question - how do I do this? Thanks! <% form_for :answers do |ans| %> <%= ans.label :question, "Question" %> <%= ans.text_field :value %>

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  • Data Annotations validation Built into model

    - by Josh
    I want to build an object model that automatically wires in validation when I attempt to save an object. I am using DataAnnotations for my validation, and it all works well, but I think my inheritance is whacked. I am looking here for some guidance on a better way to wire in my validation. So, to build in validation I have this interface public interface IValidatable { bool IsValid { get; } ValidationResponse ValidationResults { get; } void Validate(); } Then, I have a base class that all my objects inherit from. I did a class because I wanted to wire in the validation calls automatically. The issue is that the validation has to know the type of the class is it validating. So I use Generics like so. public class CoreObjectBase<T> : IValidatable where T : CoreObjectBase<T> { #region IValidatable Members public virtual bool IsValid { get { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // return false if any violations occurred return !result.HasViolations; } } public virtual ValidationResponse ValidationResults { get { var result = new Validator<T>().Validate((T)this); return result; } } public virtual void Validate() { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // throw error if any violations were detected if (result.HasViolations) throw new RulesException(result.Errors); } #endregion } So, I have this circular inheritance statement. My classes look like this then: public class MyClass : CoreObjectBase<MyClass> { } But the problem occurs when I have a more complicated model. Because I can only inherit from one class, when I have a situation where inheritance makes sense I believe the child classes won't have validation on their properties. public class Parent : CoreObjectBase<Parent> { //properties validated } public class Child : Parent { //properties not validated? } I haven't really tested the validation in these cases yet, but I am pretty sure that anything in child with a data annotation on it will not be automatically validated when I call Child.Validate(); due to the way the inheritance is configured. Is there a better way to do this?

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  • How can I get model names from inside my app?

    - by Cameron
    I have a bunch of models in a sub-directory that inherit from a model in the models root directory. I want to be able to set a class variable in another model that lists each inherited model class. i.e @@groups = sub_models.map do { |model| model.class.to_s } Not sure how to get at this info though...

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  • Microsoft .NET security model

    - by Thomas
    Hi all, I am looking for informations about the security model of Microsoft .NET If you could explain me how it is design, or give me links to understand it, it would be very kind of you ! Thanks.

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  • Django m2m adding field in the secondary table

    - by dana
    I have a model in wich i'm using m2m Django ORM feature, in order to create an aditional table to hold my 'classrom members'. My problem is: the membership to a classroom must be accepted by the invited one, so i need a boolean field :1=accepted, 0=refused/unseen yet. How can i include this boolean variable in the aditionally generated classroom_membership (and NOT in the primary created Classroom table)? class Classroom(models.Model): user = models.ForeignKey(User, related_name = 'classroom_creator') classname = models.CharField(max_length=140, unique = True) date = models.DateTimeField(auto_now=True) open_class = models.BooleanField(default=True) #domain = models.EnumField() members = models.ManyToManyField(User,related_name="list of invited members") Thanks in advance!!

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  • cakePHP, multiple hasOne in a single model

    - by jason
    say you have 3 models : user, hair_color, and eye_color user hasOne hair_color user also hasOne eye_color however var $hasOne = 'hair_color'; var $hasOne = 'eye_color'; obviously wont work. So how do you implement many hasOne relationships in a single model? I assume the answer is in the cookbook, Im going over that area now, I suspect it has something to do with passing an array to $hasOne, but no example of doing this.

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  • Is there an autorelease pool in class methods?

    - by mystify
    I have an class method which generates an UIView, like this: + (UIImage*)imageWithFileName:(NSString*)imgFile { UIImage *img = nil; NSBundle *appBundle = [NSBundle mainBundle]; NSString *resourcePath = [appBundle pathForResource:imgFile ofType:nil]; if (resourcePath != nil) { NSURL *imageURL = [NSURL fileURLWithPath:resourcePath]; NSData *data = [[NSData alloc] initWithContentsOfURL:imageURL]; img = [UIImage imageWithData:data]; // should be autoreleased!! [data release]; } return img; } However, when I use this, the image data is NEVER freed. There is definitely a memory bug with this, although I didn't break any memory management rule I am aware of. My guess is that because this is a class method which gets called from instance methods, There is no active autorelease pool in place or it's one that only gets drained when I quit the app. Could that be right?

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  • Formal name of Magento’s Class Override Design Pattern?

    - by Alan Storm
    Magento is a newish (past 5 years) PHP based Ecommerce system with an architecture that's similar to the Java Spring framework (or so I've been told) One of the features of the Framework is certain classes are not directly instantiated. Rather than do something like $model = new Mage_Foo_Model_Name(); you pass an identifier into a static method on a global application object $model = Mage::getModel('foo/name'); and this instantiates the class for you. One of the wins with this approach is getModel checks a global configuration system for the foo/name identifier, and instantiates the class name it finds in the configuration system. This allows you to change the behavior of a Model system wide with a single configuration change. Is there a formal, Gang of Four or otherwise, name that describes this system/design pattern? The instantiation itself looks like a classic Factory pattern, but I'm specifically interested in the whole "override a class in the system via configuration" aspect. Is there a name/concept that covers this, or is it contained within the worldview of a Factory?

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  • Database model for storing expressions and their occurrence in text

    - by lisak
    Hey, I'm doing a statistical research application. I need to store words according to 2 initial letters which is 676 combinations and each word has its number of occurrences (minimal, maximal, average) in text. I'm not sure how the model/schema should look like. There will be a lot of checking whether the keyword was already persisted. I appreciate your suggestions. Edit: I'll be using either mysql or postgresql + spring templates

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  • VS 2010 SQL Update for SQL Statement

    - by Mike Tucker
    Please bear with me as I'm just beginning to learn this stuff. I have a VS 2010 Web project up and I'm trying to understand how I can make a custom UpdateCommand (Because I chose to write my own SQL statement, I do not have the option for VS 2010 to auto generate an update command for me.) Problem is: I don't know what the UpdateCommand should look like. Here is my Select: SELECT * FROM Dbo.MainAsset, dbo.Model, dbo.Hardware WHERE MainAsset.device = Hardware.DeviceID AND MainAsset.model = Model.DeviceID Which, VS 2010 turns into: SELECT MainAsset.pk, MainAsset.img, MainAsset.device, MainAsset.model, MainAsset.os, MainAsset.asset, MainAsset.serial, MainAsset.inyear, MainAsset.expyear, MainAsset.site, MainAsset.room, MainAsset.teacher, MainAsset.FirstName, MainAsset.LastName, MainAsset.Notes, MainAsset.Dept, MainAsset.AccountingCode, Model.Model AS Hardware, Model.pk AS Model, Model.DeviceID, Hardware.Computer, Hardware.pk AS Expr3, Hardware.DeviceID AS Expr4 FROM MainAsset INNER JOIN Hardware ON MainAsset.device = Hardware.DeviceID INNER JOIN Model ON MainAsset.model = Model.DeviceID How would I approach updating one column, say "MainAsset.site" if that's changed in the Gridview DDL? Any help constructive help would be appreciated. Thank you.

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  • Handling Model Inheritance in ASP.NET MVC2

    - by enth
    I've gotten myself stuck on how to handle inheritance in my model when it comes to my controllers/views. Basic Model: public class Procedure : Entity { public Procedure() { } public int Id { get; set; } public DateTime ProcedureDate { get; set; } public ProcedureType Type { get; set; } } public ProcedureA : Procedure { public double VariableA { get; set; } public int VariableB { get; set; } public int Total { get; set; } } public ProcedureB : Procedure { public int Score { get; set; } } etc... many of different procedures eventually. So, I do things like list all the procedures: public class ProcedureController : Controller { public virtual ActionResult List() { IEnumerable<Procedure> procedures = _repository.GetAll(); return View(procedures); } } but now I'm kinda stuck. Basically, from the list page, I need to link to pages where the specific subclass details can be viewed/edited and I'm not sure what the best strategy is. I thought I could add an action on the ProcedureController that would conjure up the right subclass by dynamically figuring out what repository to use and loading the subclass to pass to the view. I had to store the class in the ProcedureType object. I had to create/implement a non-generic IRepository since I can't dynamically cast to a generic one. public virtual ActionResult Details(int procedureID) { Procedure procedure = _repository.GetById(procedureID, false); string className = procedure.Type.Class; Type type = Type.GetType(className, true); Type repositoryType = typeof (IRepository<>).MakeGenericType(type); var repository = (IRepository)DependencyRegistrar.Resolve(repositoryType); Entity procedure = repository.GetById(procedureID, false); return View(procedure); } I haven't even started sorting out how the view is going to determine which partial to load to display the subclass details. I'm wondering if this is a good approach? This makes determining the URL easy. It makes reusing the Procedure display code easy. Another approach is specific controllers for each subclass. It simplifies the controller code, but also means many simple controllers for the many procedure subclasses. Can work out the shared Procedure details with a partial view. How to get to construct the URL to get to the controller/action in the first place? Time to not think about it. Hopefully someone can show me the light. Thanks in advance.

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  • Mapping restful ajax requests to spring

    - by Diones
    I have this piece of code: @RequestMapping(value = "/test.json", method = RequestMethod.GET) @ResponseStatus(HttpStatus.OK) public @ResponseBody Object[] generateFile(@RequestParam String tipo) { Object[] variaveis = Variavel.getListVariavelByTipo(tipo); return variaveis; } As far as I know it should take a request to test.json?tipo=H and return the JSON representation of Variavel[], however when I make such request I get: HTTP Status 406 - type Status report message descriptionThe resource identified by this request is only capable of generating responses with characteristics not acceptable according to the request "accept" headers () By using the following function I can get the expected json: @RequestMapping(value = "/teste.json") public void testeJson(Model model, @RequestParam String tipo) { model.addAttribute("data", Variavel.getListVariavelByTipo("H")); } What I'm doing wrong?

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  • how to get memory address

    - by levirg
    hey Folks, Is there any way in ruby to get the memory address of objects.. say.. (i = 5) is that possible to get the mem address of that object 5.. 'object_id_' is not that satisfying.. I just wanted to know how referencing to objects work on ruby, so i thought address will be useful, to get things done plugin memprof doesnt work on x_32bit, so is there any better way pls help me..., Any answer would be really appreciated... thanks, Regards levirg

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  • Accessing objects memory address in ruby..???

    - by levirg
    hey Folks, Is there any way in ruby to get the memory address of objects.. say.. (i = 5) is that possible to get the mem address of that object 5.. I have been trying to get this over some time.., Any answer would be really appreciated... thanks, Regards levirg

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