Search Results

Search found 35291 results on 1412 pages for 'start menu'.

Page 648/1412 | < Previous Page | 644 645 646 647 648 649 650 651 652 653 654 655  | Next Page >

  • How to install Chrome browser properly via command line?

    - by Bad Learner
    Setting up and managing an Ubuntu server all by myself, in coming months, is a part of my current plans. Hence, I am planning a swtich from Windows to Linux - - Ubuntu. I now need to get some grip on the command line, since I am all used to Windows' GUI. Anyway... the most obvious start is installing apps on my computer, and I thought I should learn to do it via CLI. And this is what I did: $ apt-cache search chrome browser the results showed that the proper term is "chrome-browser," so... $ sudo apt-get install chrome-browser And then "Y" for the Y/n question. But the installation threw errors. (I do not have my PC at hand, so can't mention what error exactly.) Does someone see anything wrong with the commands I issued? I am probably missing some command(s) in between, I think.

    Read the article

  • Error when trying to get movies off my Camera

    - by matt wilkie
    How do I retrieve movies and audio files from my Canon PowerShot S5 IS camera? Shotwell only sees the pictures. Mounting the camera via "Places Canon Digital Camera" and then clicking twice on the resulting desktop icon yields this error: could not display "gphoto2://[usb:001,002]/" There is nothing in /media. update: output of sudo fdisk -l Disk /dev/sda: 40.0 GB, 40007761920 bytes 255 heads, 63 sectors/track, 4864 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x3ee33ee2 Device Boot Start End Blocks Id System /dev/sda1 2364 2612 1999872 82 Linux swap / Solaris /dev/sda2 * 1 2364 18979840 83 Linux /dev/sda3 2613 4864 18089159+ f W95 Ext'd (LBA) /dev/sda5 2613 4864 18089158+ b W95 FAT32 Partition table entries are not in disk order Solution: install gphotofs, then Nautilus shows camera contents similar to a standard usb storage device (though note that gphotofs does not yet support adding to or deleting contents).

    Read the article

  • How forgiving do you need to be on new employees?

    - by Arcturus
    Recently we have a new developer in our team. We are getting him up to speed and he is picking it all up quite fast, but a new developer means new (foreign) coding styles and ways to solve things. It feels kinda petty to start whining about coding styles at the first three classes he codes, but how forgiving are you guys when dealing with new developers? Do you let them muddle on, and point it out later? Or do you wield the scepter of intolerance immediately? When do you draw the line, or if not, why not? P.S. New guy, if you read this: you are doing great, keep up the good work ;) Edit: I've accepted the most up-voted answer, as most answers share the same message: Be nice, but tell them asap! Thanks all for the nice answers! Really appreciated it!

    Read the article

  • Multi option step-by-step walkthrough? [closed]

    - by James Simpson
    I'm looking for a service ideally (but script maybe) that would allow me to create a step-by-step walkthrough, customised by options users choose in earlier steps. It is difficult to describe and if there is a better description I could Google for, please let me know! Basically, I want to start with a few options for a user to click on and then change what comes next based on that click and be able to do this through a whole walk through (explaining how to set a service up). As mentioned earlier, if it was a SAAS I could use (in the vein of desk.com) that would be perfect. Thank you and please ask questions if I've described it poorly!

    Read the article

  • Alternatives to NSMutableArray for storing 2D grid - iOS Cocos2d

    - by SundayMonday
    I'm creating a grid-based iOS game using Cocos2d. Currently the grid is stored in an NSMutableArray that contains other NSMutableArrays (the latter are rows in the grid). This works ok and performance so far is pretty good. However the syntax feels bulky and the indexing isn't very elegant (using CGPoints, would prefer integer indices). I'm looking for an alternative. What are some alternatives data structures for 2D arrays in this situation? In my game it's very common to add and remove rows from the bottom of the grid. So the grid might start off 10x10, grow to 17x10, shrink to 8x10 and then finally end with 2x10. Note the column count is constant. I've consider using a vector<vector<Object*>>. Also I'm vaguely aware of some type of "fast array" or similar offered by Cocos2d. I'd just like to learn about best practices from other developers!

    Read the article

  • Render full-screen gradient or texture

    - by Filip Skakun
    What's the simplest way to fill the background of the screen with a gradient or a texture in Direct3D 10/11? I'm building a Windows 8 metro app in which the camera never moves and I render some content in D3D, but I need to fill the background with something else than a solid color. Do I need to figure out the size and position of a rectangle and position it in 3D space or can I have some simpler solution? I don't care about depth at all, I don't use any depth buffer since all my content is sorted back to front, so I could just start by drawing to the background.

    Read the article

  • How can I downgrade my version of Evolution to the one used in Ubuntu 11.04?

    - by Johnny
    I just upgraded, and like a few other users I had issues with Evolution email after the upgrade from 11.04 to 11.10 and then 12.04. I know to make backups, but in this case I stupidly didn't think that the program would be changed (Firefox wasn't modified at all), and so I failed to make a backup. Three days later I am still having issues, and recovering the emails is proving to be difficult with only partial recovery or it not working at all. My question is, can I add in some source to use the 11.04 version of Evolution, since that version was working fine and would know what to do with the current files (Inbox, Outbox, etc.) I also noticed that Evolution's restore feature said it changed the way emails are handled, so it seems like a downgrade could put everything back to normal. Worst case scenario, I start over, but I wanted to try everything first. Thanks in advance! I'm also open to any suggestions for restoring the old emails files to the current version of Evolution.

    Read the article

  • What makes for a good JIRA workflow with a software development team?

    - by Hari Seldon
    I am migrating my team from a snarl of poorly managed excel documents, individual checklists, and personal emails to manage our application issues and development tasks to a new JIRA project. My team and I are new to JIRA (and issue tracking software in general). My team is skeptical of the transition at best, so I am also trying not to scare them off by introducing something overly complex at the start. I understand one of JIRA's strengths to be the customized workflows that can be created for a project. I've looked over the JIRA documentation and a number of tutorials, and am comfortable with the how in creating workflows, but I need some contextual What to go along with it. What makes a particular workflow work well? What does a poorly designed workflow look like? What are the benefits/drawbacks of a strict workflow with very specific states and transitions to a looser workflow, with fewer, broader defined states and transitions

    Read the article

  • The Island of Lost Apple Products

    - by Jason Fitzpatrick
    While Apple has has a mountain of commercial successes, every once in awhile the crew in Cupertino strikes out. Here are some of the less successful and prematurely retired Apple products from the last two decades. Courtesy of Wired, we find nine of the least favorably received products in the Apple portfolio. Pictured here, the QuickTake Camera: Life Span: 1994 – 1997 Back in 1994, Apple was actually at the forefront of digital photography. The QuickTake Camera’s photos (640 x 480 at 0.3 megapixels) were borderline unusable for anything other than your Geocities homepage. But technology has to start somewhere. Still, Apple killed the line after just three years. And while the iPhone and other smartphones have replaced most people’s digital cameras, Apple could have had a reaped the benefits of the digital point-and-shoot salad years. 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

    Read the article

  • Migrating from GlassFish 2.x to 3.1.x

    - by alexismp
    With clustering now available in GlassFish since version 3.1 (our Spring 2011 release), a good number of folks have been looking at migrating their existing GlassFish 2.x-based clustered environments to a more recent version to take advantage of Java EE 6, our modular design, improved SSH-based provisioning and enhanced HA performance. The GlassFish documentation set is quite extensive and has a dedicated Upgrade Guide. It obviously lists a number of small changes such as file layout on disk (mostly due to modularity), some option changes (grizzly, shoal), the removal of node agents (using SSH instead), new JPA default provider name, etc... There is even a migration tool (glassfish/bin/asupgrade) to upgrade existing domains. But really the only thing you need to know is that each module in GlassFish 3 and beyond is responsible for doing its part of the upgrade job which means that the migration is as simple as copying a 2.x domain directory to the domains/ directory and starting the server with asadmin start-domain --upgrade. Binary-compatible products eligible for such upgrades include Sun Java System Application Server 9.1 Update 2 as well as version 2.1 and 2.1.1 of Sun GlassFish Enterprise Server.

    Read the article

  • SQL installation scripts for WebCenter Content 11g

    - by KJH
    As part of the installation of WebCenter Content 11g (UCM or URM), one of the main functions is to run the Repository Creation Utility (RCU) to establish the database schema and tables.   This is pretty helpful because it runs all the scripts you need to have without having to manually set anything up in the database.   In UCM 10g and earlier, the installation  itself would establish the database tables if you wanted it to.  Otherwise, the SQL scripts were available to be run independently ahead of time.  For DBAs who wanted to understand what was being done to the database for the application, this was helpful for them.  But in 11g, that is all masked now in RCU.  You don't get to see the scripts at all as part of it's establishing the tables.  But if you comb through the directories for RCU, you can track them down.  They are in the  /rcuHome/rcu/integration/contentserver11/sql/ directories.  And to understand the order in which they are run, you can open up the /rcuHome/rcu/integration/contentserver11/contentserver11.xml file and see how they are run there.  The order in which they are run are: contentserverrole.sql contentserveruser.sql intradoc.sql workflow.sql formats.sql users.sql default.sql contentprocedures.sql  If you are installing WebCenter Records (URM), it will run some additional scripts between the formats.sql and users.sql : MetadataSet.sql UIEnhancements.sql RecordsManagement.sql RecordsManagement_default.sql ClassifiedEnhancements.sql ClassifiedEnhancements_default.sql In addition to the scripts being available within the RCU install directories, they are also available from within the Content Server UI.  If you go to Administration -> DataStoreDesign SQL Generation, this page can allow you to download these various SQL scripts.    From here, you can select your particular database type and which components to include.  Several components make changes dynamically to the database when they are enabled, so these scripts give you a way to inspect what is being run during that startup time.  Once selected, click Generate and you now can either view or download the scripts from the Actions menu. DISCLAIMER:  Installations are ONLY supported when done with the Repository Creation Utility.  These scripts are for reference only and not supported to be run manually.

    Read the article

  • Building a plug-in for Windows Live Writer

    - by mbcrump
    This tutorial will show you how to build a plug-in for Windows Live Writer. Windows Live Writer is a blogging tool that Microsoft provides for free. It includes an open API for .NET developers to create custom plug-ins. In this tutorial, I will show you how easy it is to build one. Open VS2008 or VS2010 and create a new project. Set the target framework to 2.0, Application Type to Class Library and give it a name. In this tutorial, we are going to create a plug-in that generates a twitter message with your blog post name and a TinyUrl link to the blog post.  It will do all of this automatically after you publish your post. Once, we have a new projected created. We need to setup the references. Add a reference to the WindowsLive.Writer.Api.dll located in the C:\Program Files (x86)\Windows Live\Writer\ folder, if you are using X64 version of Windows. You will also need to add a reference to System.Windows.Forms System.Web from the .NET tab as well. Once that is complete, add your “using” statements so that it looks like whats shown below: Live Writer Plug-In "Using" using System; using System.Collections.Generic; using System.Text; using WindowsLive.Writer.Api; using System.Web; Now, we are going to setup some build events to make it easier to test our custom class. Go into the Properties of your project and select Build Events, click edit the Post-build and copy/paste the following line: XCOPY /D /Y /R "$(TargetPath)" "C:\Program Files (x86)\Windows Live\Writer\Plugins\" Your screen should look like the one pictured below: Next, we are going to launch an external program on debug. Click the debug tab and enter C:\Program Files (x86)\Windows Live\Writer\WindowsLiveWriter.exe Your screen should look like the one pictured below:   Now we have a blank project and we need to add some code. We start with adding the attributes for the Live Writer Plugin. Before we get started creating the Attributes, we need to create a GUID. This GUID will uniquely identity our plug-in. So, to create a GUID follow the steps in VS2008/2010. Click Tools from the VS Menu ->Create GUID It will generate a GUID like the one listed below: GUID <Guid("56ED8A2C-F216-420D-91A1-F7541495DBDA")> We only want what’s inside the quotes, so your final product should be: "56ED8A2C-F216-420D-91A1-F7541495DBDA". Go ahead and paste this snipped into your class just above the public class. Live Writer Plug-In Attributes [WriterPlugin("56ED8A2C-F216-420D-91A1-F7541495DBDA",    "Generate Twitter Message",    Description = "After your new post has been published, this plug-in will attempt to generate a Twitter status messsage with the Title and TinyUrl link.",    HasEditableOptions = false,    Name = "Generate Twitter Message",    PublisherUrl = "http://michaelcrump.net")] [InsertableContentSource("Generate Twitter Message")] So far, it should look like the following: Next, we need to implement the PublishNotifcationHook class and override the OnPostPublish. I’m not going to dive into what the code is doing as you should be able to follow pretty easily. The code below is the entire code used in the project. PublishNotificationHook public class Class1 :  PublishNotificationHook  {      public override void OnPostPublish(System.Windows.Forms.IWin32Window dialogOwner, IProperties properties, IPublishingContext publishingContext, bool publish)      {          if (!publish) return;          if (string.IsNullOrEmpty(publishingContext.PostInfo.Permalink))          {              PluginDiagnostics.LogError("Live Tweet didn't execute, due to blank permalink");          }          else          {                var strBlogName = HttpUtility.UrlEncode("#blogged : " + publishingContext.PostInfo.Title);  //Blog Post Title              var strUrlFinal = getTinyUrl(publishingContext.PostInfo.Permalink); //Blog Permalink URL Converted to TinyURL              System.Diagnostics.Process.Start("http://twitter.com/home?status=" + strBlogName + strUrlFinal);            }      } We are going to go ahead and create a method to create the short url (tinyurl). TinyURL Helper Method private static string getTinyUrl(string url) {     var cmpUrl = System.Globalization.CultureInfo.InvariantCulture.CompareInfo;     if (!cmpUrl.IsPrefix(url, "http://tinyurl.com"))     {         var address = "http://tinyurl.com/api-create.php?url=" + url;         var client = new System.Net.WebClient();         return (client.DownloadString(address));     }     return (url); } Go ahead and build your project, it should have copied the .DLL into the Windows Live Writer Plugin Directory. If it did not, then you will want to check your configuration. Once that is complete, open Windows Live Writer and select Tools-> Options-> Plug-ins and enable your plug-in that you just created. Your screen should look like the one pictured below: Go ahead and click OK and publish your blog post. You should get a pop-up with the following: Hit OK and It should open a Twitter and either ask for a login or fill in your status as shown below:   That should do it, you can do so many other things with the API. I suggest that if you want to build something really useful consult the MSDN pages. This plug-in that I created was perfect for what I needed and I hope someone finds it useful.

    Read the article

  • Date calculation algorithm

    - by Julian Cuevas
    I'm working on a project to schedule a machine shop, basically I've got everything covered BUT date calculations, I've got a method called schedule (working on PHP here): public function schedule($start_date, $duration_in_minutes) Now my problem is, currently I'm calculating end time manually because time calculations have the following rules: During weekdays, work with business hours (7:00 AM to 5:00 PM) Work on Saturdays from 7:00 AM to 2:00 PM Ignore holidays (in Colombia we have A LOT of holidays) I already have a lookup table for holidays, I also have a Java version of this algorithm that I wrote for a previous version of the project, but that one's also manual. Is there any way to calculate an end time from a start time given duration?, my problem is that I have to consider the above rules, I'm looking for a (maybe?) math based solution, however I currently don't have the mind to devise such a solution myself. I'll be happy to provide code samples if necessary.

    Read the article

  • How do I properly use multithreading with Nvidia PhysX?

    - by xcrypt
    I'm having a multithreading problem with Nvidia PhysX. the SDK requires that you call Simulate() (starts computing new physics positions within a new thread) and FetchResults() (waits 'till the physics computations are done). Inbetween Simulate() and FetchResults() you may not "compute new physics". It is proposed (in a sample) that we create a game loop as such: Logic (you may calculate physics here and other stuff) Render + Simulate() at start of Render call and FetchResults at end of Render() call However, this has given me various little errors that stack up: since you actually render the scene that was computed in the previous iteration in the game loop. Does anyone have a solution to this?

    Read the article

  • How to properly add texture to multi-fixture/shape b2Body

    - by Blazej Wdowikowski
    Hello to everyone this is my first poste here I hope that will be not fail start. At start I must say I make part 1 in Ray's Tutorial "How To Make A Game Like Fruit Ninja With Box2D and Cocos2D". But I wonder what when I want make more complex body with texture? Simple just add n b2FixtureDef to the same body. OK but what about texture? If I will take code from that tutorial it only fill last fixture. Probably it does not takes every b2Vec2 point. I was right, it did not. So quick refactor and from that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int vertexCount = shape->GetVertexCount(); NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; for(int i = 0; i < vertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width, _centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I came up with that -(id)initWithTexture:(CCTexture2D*)texture body:(b2Body*)body original:(BOOL)original { int vertexCount = 0; //gather total number of b2Vect2 points b2Fixture *currentFixture = body->GetFixtureList(); while (currentFixture) { //new b2PolygonShape *shape = (b2PolygonShape*)currentFixture->GetShape(); vertexCount += shape->GetVertexCount(); currentFixture = currentFixture->GetNext(); } NSMutableArray *points = [NSMutableArray arrayWithCapacity:vertexCount]; // gather all the vertices from our Box2D shape b2Fixture *originalFixture = body->GetFixtureList(); while (originalFixture) { //new NSLog((NSString*)@"-"); b2PolygonShape *shape = (b2PolygonShape*)originalFixture->GetShape(); int currentVertexCount = shape->GetVertexCount(); for(int i = 0; i < currentVertexCount; i++) { CGPoint p = ccp(shape->GetVertex(i).x * PTM_RATIO, shape->GetVertex(i).y * PTM_RATIO); [points addObject:[NSValue valueWithCGPoint:p]]; } originalFixture = originalFixture->GetNext(); } if ((self = [super initWithPoints:points andTexture:texture])) { _body = body; _body->SetUserData(self); _original = original; // gets the center of the polygon _centroid = self.body->GetLocalCenter(); // assign an anchor point based on the center self.anchorPoint = ccp(_centroid.x * PTM_RATIO / texture.contentSize.width,_centroid.y * PTM_RATIO / texture.contentSize.height); } return self; } I was working for simple two fixtures body like b2BodyDef bodyDef; bodyDef.type = b2_dynamicBody; bodyDef.position = position; bodyDef.angle = rotation; b2Body *body = world->CreateBody(&bodyDef); b2FixtureDef fixtureDef; fixtureDef.density = 1.0; fixtureDef.friction = 0.5; fixtureDef.restitution = 0.2; fixtureDef.filter.categoryBits = 0x0001; fixtureDef.filter.maskBits = 0x0001; b2Vec2 vertices[] = { b2Vec2(0.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(0.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(50.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(60.0/PTM_RATIO,60.0/PTM_RATIO) }; b2PolygonShape shape; shape.Set(vertices, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); b2Vec2 vertices2[] = { b2Vec2(20.0/PTM_RATIO,50.0/PTM_RATIO), b2Vec2(20.0/PTM_RATIO,0.0/PTM_RATIO), b2Vec2(70.0/PTM_RATIO,30.1/PTM_RATIO), b2Vec2(80.0/PTM_RATIO,60.0/PTM_RATIO) }; shape.Set(vertices2, 4); fixtureDef.shape = &shape; body->CreateFixture(&fixtureDef); But if I try put secondary shape upper than first it starting wierd, texture goes crazy. For example not mention about more complex shapes. What's more if shapes have one common point texture will not render for them at all [For that I use Physics Edytor like in tutorial part1] BTW. I use PolygonSprite and in method createWithWorld... another shapes. Uff.. Question So my question is, why texture coords are in such a mess up? It's my modify method or just wrong approach? Maybe I should remove duplicated from points array?

    Read the article

  • The Best Articles for Backing Up and Syncing Your Data

    - by Lori Kaufman
    World Backup Day is March 31st and we decided to provide you with some useful information to make backing up your data easier. We’ve published articles about backing up various types of data and settings both offline and online. There’s all kinds of settings on your computer to backup in addition to your personal data, such as Wi-Fi passwords, drivers, and settings for programs like web browsers, Office, and Windows Live Writer. There are also many tools available to help you keep your data and settings backed up. Make Your Own Windows 8 Start Button with Zero Memory Usage Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header?

    Read the article

  • Web.NET is Closing Fast

    - by Chris Massey
    The voting for sessions has now closed, and sadly only half of the potential sessions could make it through. On the plus side, the sessions that floated to the top look great and, with the votes in, Simone and Ugo have moved right along and created a draft agenda to whet our appetites. Take a look, and let them know what you think. I’d also strongly recommend that you get ready to grab your tickets when they become available next week (specifically, September 18th), as places are going to be snapped up fast. In case you need a reminder as to why Web.NET is worth your time: Complete focus on web development Awesome sessions All-night hackathon Free (although I urge you to make a donation to help Simone and Ugo create the best possible event) Put October 20th in your calendar, and start packing. I’ve already booked my flights, and am perusing the list of hotels while I eat my lunch. Bonus Material There will be a full day of RavenDB training on Monday the 22nd of October, run by Ayende himself, and attending Web.NET will get you a 30% discount on the cost of the session.

    Read the article

  • should i take Exam 70-515 or should i wait for Exam 70-480 ? [closed]

    - by Filip
    As it states on Microsoft site exam 70-515 is scheduled to retire July 31, 2013. His successor is suppose to be exam 70-480 in my understanding. I know most of the stuff in exam 70-515 but it will take me like one mount to read the book from Microsoft Press Resource Center and get ready for the exam, also i will be paying for the exam not the company i work for. So i think it is better to start reading books and forums that concentrate on how and for what will be exam 70-480 then paying for something that will not be valued for ~ 1 year from now. Whats your thoughts/suggestions ?

    Read the article

  • What is the correct way to use g_signal_connect() in C++ for dynamic unity quicklists?

    - by hakermania
    I want to make my application use dynamic unity quicklists. For building my application I am using C++ and the QtCreator IDE. When a menu action is triggered I want to be able to have access to a non-static function of my MainWindow class so as to be able to update the Graphical User Interface which can be accessed from inside 'normal' MainWindow's functions. So, I am building up my quicklist like this (mainwindow.cpp): void MainWindow::enable_unity_quicklist(){ Unity_Menu = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set_bool (Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, FALSE); Unity_Stop = dbusmenu_menuitem_new(); dbusmenu_menuitem_property_set(Unity_Stop, DBUSMENU_MENUITEM_PROP_LABEL, "Stop"); dbusmenu_menuitem_child_append (Unity_Menu, Unity_Stop); g_signal_connect (Unity_Stop, DBUSMENU_MENUITEM_SIGNAL_ITEM_ACTIVATED, G_CALLBACK(&fake_callback), (gpointer)this); if(!unity_entry) unity_entry = unity_launcher_entry_get_for_desktop_id("myapp.desktop"); unity_launcher_entry_set_quicklist(unity_entry, Unity_Menu); dbusmenu_menuitem_property_set_bool(Unity_Menu, DBUSMENU_MENUITEM_PROP_VISIBLE, true); dbusmenu_menuitem_property_set_bool(Unity_Stop, DBUSMENU_MENUITEM_PROP_VISIBLE, true); } void MainWindow::fake_callback(gpointer data){ MainWindow* m = (MainWindow*)data; m->on_stopButton_clicked(); } void MainWindow::on_stopButton_clicked(){ //stopping the process... } mainwindow.h: private slots: void enable_unity_quicklist(); void on_stopButton_clicked(); public slots: static void fake_callback(gpointer data); This suggestion was taken from http://old.nabble.com/Using-g_signal_connect-in-class-td18461823.html The program crashes immediately after I choose the 'Stop' action from the Unity Quicklist. Debugging the program shows that I am not able to access anything MainWindow related inside the on_stopButton_clicked() without crashing. For example, it crashes when doing this check (which is the first 2 lines of code inside this function): if (!ui->stopButton->isEnabled()) return; I have also tested lots of other things that I found at the internet, but nothing of them worked. One interesting solution would be to use gtkmm (http://developer.gnome.org/gtkmm-tutorial/stable/sec-connecting-signal-handlers.html.en) but I am not used at all working on GTK applications (I work solely in Qt) and I don't know if this even suits to my occasion. A compilable example indicating what the problem is can be found at: http://ubuntuone.com/7iKA3wnPmWVp8YNNDLlVQI (3.2Kb) If you are not familiar with the QtCreator IDE, you can compile with the following commands, as long as you have all the needed libraries: cd dynamic_unity_quicklists_test; qmake -project; qmake; make

    Read the article

  • not booting from usb or cd

    - by Raymond
    I am trying to install linux on my laptop, a Toshiba Satellite C6550-S5200. I did it once but something happened so I removed it then I had to destroy all data on hard drive so now I have nothing on it. Well I got a iso file burned to a CD and to a flash drive. With the flash drive I get. SYSLINUX 4.06 EDD 4.06-pre7 Copyright (C) 1994-2012 H. Peter Anvin et al With the CD it will start booting it but somewhere loading it up, the dots turn all orange and stay that way and my CD drive turns quiet. Oh and some more info the images work because I tried loading them up on another pc and it worked just fine.

    Read the article

  • Safe project development - free repositories

    - by friko
    Some time ago we started a private hobby project. We made a project on javaforge.com, created an svn repository and started developing our app. Right now we are really far with our project, but somehow we never worried if our project is really safe on such free development tool like javaforge ? I mean, what if our project would earn some money and the source code become valuable ? Could it be stolen or could somebody take it over ? We want to be sure that we are not wasting our time and want to be really sure about our project safety. Is it possible to safely develop a project in such free repository ? We would like also to start using redmine, so if you know any safe place for moving our project, please take this under consideration. Thanks a lot.

    Read the article

  • What is a good way to measure game virality?

    - by Chris Garrett
    I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring how many times users make it to each step. The goal of these features are to make the game more viral, and I am trying to get to a measure of game virality. I would think that a game virality metric would produce a number based on 1.0, where 1.0 = zero viral growth, and 1.01 would represent 1% viral growth over some unit of time. How is virality normally measured, and in what units? How is time capped on the metric? i.e. if I gave each player a year to determine how many recommendations they make, I wouldn't get any real numbers for a year from the time I start tracking it. Are there any standards for tracking virality in a meaningful way?

    Read the article

  • E: unable to locate package firmware-b43-installer when i

    - by Raju
    I am using Acer aspire-5002wlmi laptop and set up a dual boot with Windows XP and Ubuntu 12.04. Wifi is well working in XP but when I start Ubuntu I will get the below error. [ 95.514855] b43-phy0 ERROR: You must go to http://wireless.kernel.org/en/users/Drivers/b43#devicefirmware and download the correct firmware for this driver version. Please carefully read all the instruction on this website. then I followed the instructions from the below link file:///C:/Documents%20and%20Settings/MGL/Desktop/how%20to%20install%20ubuntu/Ubuntu%2012.04%20Splash%20Screen%20Lockup%20with%20LiveCD%20_%20Ben%20Rousch%27s%20Cluster%20of%20Bleep.htm but I am stuck in installing the Broadcom Wifi firmware in terminal and it is showing this error: E: unable to locate package firmware-b43-installer

    Read the article

  • How Orchard works

    I just finished writing a long documentation topic on the Orchard project wiki that aims at being a good starting point for developers who want to understand the architecture, structure and general philosophy behind the Orchard CMS. It is not required reading for anyone who only wants to write Orchard modules and themes but hopefully it will help people who want to evaluate the platform and start writing patches. Read it here: http://orchardproject.net/docs/How-Orchard-works.ashx...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Which Shopping Cart is better to run online grocery shop Prestrashop or nopCommerce

    - by Bigmunk
    I have been researching on open source software for an online grocery shop project. I have now narrowed by search to .NET based nopCommerce and the PHP based PrestaShop shopping carts. My plan is to acquire an open source shopping cart and hire a local developer to customize it to our local needs & as per our requirement. I'm now wondering whether I should have a developer start the whole project from scratch, or use an open source software such us PrestaShop or nopCommerce which can then be customized? Note that my store will have thousands of products and services so I want something that can handle up to 5000 products and over. Thanks for your thoughts and advice in advance.

    Read the article

< Previous Page | 644 645 646 647 648 649 650 651 652 653 654 655  | Next Page >