Search Results

Search found 13344 results on 534 pages for 'anonymous inner classes'.

Page 65/534 | < Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >

  • storage classes

    - by ramyabanu
    what is the difference between a variable declared as an auto and static? what is the difference in allocation of memory in auto and static variable? why do we use static with array of pointers and what is its significance?

    Read the article

  • Rails - inheritance hierarchy of classes where a subtype can play two roles

    - by Miquel
    I need to model Owners and Rentees in an application, so you have stuff that is always owned by someone and can be rented for someone else. I first approached this problem with Single Table Inheritance because both types of person will share all attributes, so you would have a model called Person associated to a table people with Owner and Rentee inheriting from Person. The problem is that Single type inheritance discerns subtypes using a field type and therefore a record in the table can represent either an Owner or a Rentee but not both at the same time, while in the real context you can have an Owner which is renting something from another Owner and therefore that person is at the same time an Owner and a Rentee. How would you approach this problem? Would you use separated tables for owners and rentees? Is there any other type of table inheritance in Rails?

    Read the article

  • STLifying C++ classes

    - by shambulator
    I'm trying to write a class which contains several std::vectors as data members, and provides a subset of vector's interface to access them: class Mesh { public: private: std::vector<Vector3> positions; std::vector<Vector3> normals; // Several other members along the same lines }; The main thing you can do with a mesh is add positions, normals and other stuff to it. In order to allow an STL-like way of accessing a Mesh (add from arrays, other containers, etc.), I'm toying with the idea of adding methods like this: public: template<class InIter> void AddNormals(InIter first, InIter last); Problem is, from what I understand of templates, these methods will have to be defined in the header file (seems to make sense; without a concrete iterator type, the compiler doesn't know how to generate object code for the obvious implementation of this method). Is this actually a problem? My gut reaction is not to go around sticking huge chunks of code in header files, but my C++ is a little rusty with not much STL experience outside toy examples, and I'm not sure what "acceptable" C++ coding practice is on this. Is there a better way to expose this functionality while retaining an STL-like generic programming flavour? One way would be something like this: (end list) class RestrictedVector<T> { public: RestrictedVector(std::vector<T> wrapped) : wrapped(wrapped) {} template <class InIter> void Add(InIter first, InIter last) { std::copy(first, last, std::back_insert_iterator(wrapped)); } private: std::vector<T> wrapped; }; and then expose instances of these on Mesh instead, but that's starting to reek a little of overengineering :P Any advice is greatly appreciated!

    Read the article

  • Creating C# Classes at runtime

    - by John Hartsock
    Hello, I have been curious about dynamically create class at runtime in C# and stumbled across this article. http://olondono.blogspot.com/2008/02/creating-code-at-runtime.html I am curious to hear some pros and cons regarding construction of a class at runtime. Any opinions?

    Read the article

  • Event-based interaction between two custom classes

    - by Antenka
    Hello everybody. I have such problem: I have 2 custom components, which have their own nesting hierarchy ... One is container for another. I have to "familiarize them" with each other. The way I'm trying to achieve that is using global events (one side is firing and the other one is catching): Application.application.addEventListener("Hello", function (data:Event):void{ // .. some actions }); //and Application.application.dispatchEvent(new Event(Hello)); Everything is pretty good, but there's one thingy .. when I'm trying to catch the event, I can't access the class, who is catching it. E.g.: Container fires the event. Child caughts it. Then should be created the connection between container and it's child. BUT, the only thing I could acheive is passing a reference to the Container in the DynamicEvent. Is there any chance that I could access the child at the event-handler function. Or maybe there's more elegant way to solve this problem ... Any help would be greately appreciated :)

    Read the article

  • C++: What is the size of an object of an empty class?

    - by Ashwin
    I was wondering what could be the size of an object of an empty class. It surely could not be 0 bytes since it should be possible to reference and point to it like any other object. But, how big is such an object? I used this small program: #include <iostream> using namespace std; class Empty {}; int main() { Empty e; cerr << sizeof(e) << endl; return 0; } The output I got on both Visual C++ and Cygwin-g++ compilers was 1 byte! This was a little surprising to me since I was expecting it to be of the size of the machine word (32 bits or 4 bytes). Can anyone explain why the size of 1 byte? Why not 4 bytes? Is this dependent on compiler or the machine too? Also, can someone give a more cogent reason for why an empty class object will not be of size 0 bytes?

    Read the article

  • "No Suggestions" in NetBeans

    - by Flexx
    For a few days now I'm using NetBeans 6.8 for doing PHP work. But even if a class-file is included and the methods are public and there's phpDoc used, NetBeans everytime shows "No Suggestions" in the window. E.g. I type $user-> and press CTRL+Space, I do expect all the methods and variables but there aren't shown any. ideas?

    Read the article

  • Car Class (first time with classes)

    - by user2967605
    For an assignment I needed to use a class named car and have it display the make and model, and also have the speed increase by 5 when you use accelerate and decrease by 5 when you brake. My teacher helped me along the way but when I got to the end I couldn't get it to run. Could someone correct me and tell my why it's wrong? Imp--------- #include <iostream> #include <string> using namespace std; void accelerate() { int speed; speed = speed + 5; } void brake() { int speed; speed = speed - 5; } Header #include <iostream> #include <string> using namespace std; class car { public: car(int getYear, string getMake); void accelerate(); void brake(); private: int year; string make; int speed; }; CarClass.cpp #include <string> #include "CarClass.h" using namespace std; int main() { car.(2013,"Kia") car.accelerate() car.brake() }

    Read the article

  • template function error..

    - by sil3nt
    Hi there, I have function which takes in an parameter of a class called "Triple", and am returning the averge of 3 values of type float. template <typename ElemT> float average(Triple ElemT<float> &arg){ float pos1 = arg.getElem(1); float pos2 = arg.getElem(2); float pos3 = arg.getElem(3); return ( (pos1+pos2+po3) /3 ); } when i try compiling this i get q2b.cpp:32: error: template declaration of `float average' q2b.cpp:32: error: missing template arguments before "ElemT" not quite sure what this means.

    Read the article

  • jQuery Animation and Classes

    - by ehdv
    Assume you have a list item, <li id="foo"> which you want to fade from one color to another when moused over, and that you are using jQuery. This is fairly easy: $('li#foo').bind('mouseenter' , function(e) { $(this).animate({backgroundColor: '#F00'} , 300); }); However, what if you wanted to get the resulting color or other style rules from a class defined in CSS without also declaring them in JavaScript? It seems there's no way to learn style information from CSS rules without having an example of the rule already in the document, which would require you to animate the <li> to the target appearance, then in the animation-finished callback, set the class which leads to redundant style declarations and can foul up your CSS at "runtime". Sorry if this question's unclear: It doesn't occur in the context of any specific project, I'm just curious how you'd go about this. Also, I know CSS3 hypothetically includes support for such transitions but using CSS for dynamic behavior like this seems such an ugly hack.

    Read the article

  • How to implement callback functions inside classes (PHP)

    - by sombe
    I need to use a class callback method on an array inside another method (the callback function belongs to the class). class Database { public function escape_string_for_db($string){ return mysql_real_escape_string($string); } public function escape_all_array($array){ return array_filter($array,"$this->escape_string_for_db"); } } Is this the right way to go about that? (I mean, in terms of the second parameter passed to array_filter)

    Read the article

  • Auto-needed classes?

    - by fsdfa
    Suppose I have a class A and a class B. The .h of A, needs the .h of B, and the .h of B needs the .h of A. (need = #include). All .h have the guards: #ifndef _classX_ #define _classX_ ... ... #endif But if I compile the .cpp of A, then when it includes the .h of B, the B class cannot include the .h of A class because the A class has already use the guard. How can i solve this?

    Read the article

  • C++: Initialization Order for Member Classes

    - by Nikhil
    In the following code, when the ctor of X is called will the ctor of A or B be called first? Does the order in which they are placed in the body of the class control this? If somebody can provide a snippet of text from the C++ standard that talks about this issue, that would be perfect. class A; class B; class X { private: A a; B b; }

    Read the article

  • When to use () with classes?

    - by SoulBeaver
    This is really starting to confuse the hell out of me. When do I use them, when don't I? For example I was reading a .cpp on linked lists whose class declaration was: struct CarPart { long PartNumber; char Partname[40]; double UnitPrice; CarPart *next; }; class ListOfParts { int size; public: CarPart *head; ListOfParts(); ~ListOfParts(); const int count() const; void insert( CarPart *item ); CarPart *retrieve( int pos ); }; With this code, why am I allowed to write ListOfParts *pPart = new ListOfParts(); CarPart *pCarPart = new CarPart; Declaring an instance of ListOfParts requires (), but not my CarPart? That's confusing me. When I asked a question before and people told me that such a declaration is a function that returns a ListOfParts object, but not the actual constructor. So I'm guessing this is still something different. What's happening here? PS: Am I correct to assume that the const to the right of count() means I cannot modify any values in count?

    Read the article

  • JQuery validation using is() and multiple CSS classes

    - by Alex
    Hi Folks, Trying to debug something that basically .trim()'s, .val()'s and .length's a textarea input as HTML below (truncated): <form id="Kontaktanfrage" method="post" action="tests/testform/"> ... <textarea cols="50" rows="8" id="el_12" name="FORM[Kontaktanfrage][el_12]" title="Ihre Nachricht: *" class="textarea required"></textarea> ... </form> JavaScript: function validateField(formId, fieldId) { if (fieldId) { var element = "form#"+formId+" input#"+fieldId; var fieldValue = jQuery.trim(jQuery(element).val()); var fieldLength = fieldValue.length; var fieldError = ""; if ($(element).is('.textarea.required') && fieldLength == 0) { fieldError = "error message"; } } } The above if check is never true. Using JQuery: 1.4.1. Having seen other examples online, I can't see what the difference should be. Feel free to test it in FireBug at (http://www.initiat.de/tests/testform/). Any help appreciated, can't see what I'm doing wrong.

    Read the article

  • Criteria: search for two different entity classes...

    - by RoCMe
    Hi! I have a "super entity" SuperEntity and three entities ChildEntity1, ..., ChildEntity3 which extends the super class. It's easy to search for all entities in the database, i.e. we could use session.createCriteria(SuperEntity.class); It's no problem to search for one specific entity type, too, just replace the SuperEntity with any of the children to look for entities of that type. But I have a problem when allowing 'multiple choice' for the types. I.e., it could be neccessary to search all entities of type 1 and 2, but not of type 3. A first idea was to create two independent queries and join the results in a final list - but that would destroy the paging which uses offset and limit functionality of the database... Is there a possibility in Criteria to join two different queries in one single result list? Kind regards, RoCMe

    Read the article

  • C++ array of classes

    - by nickik
    I working on a game but I have a problem with the initialization of the level. (feld is just field in german) class level{ private: feld spielfeld[10][10]; public: /* other staff */ void init_feld(); }; void level::init_feld() { for(int i=0;i!=10;i++){ for(int n=0;n!=10;n++){ spielfeld[i][n] = new feld(land, i, n); } } } The Error: Error: no match for »operator=« in »((level*)this)-level::spielfeld[i][n] = (operator new(24u), (, ((feld*))))« /home/nick/stratego/feld.h:18:11: Remark: candidate is: feld& feld::operator=(const feld&) Process terminated with status 1 (0 minutes, 0 seconds) 2 errors, 0 warnings

    Read the article

  • C++ Template Classes and Copy Construction

    - by themoondothshine
    Is there any way I can construct an new object from the given object if the template parameters of both objects are identical at run-time? For example: I have a template class with the declaration: template<typename _Type1, typename _Type2> class Object; Next, I have two instantiations of the template: template class Object<char, int>; template class Object<wchar_t, wint_t>; Now, I want to write a member function such as: template<typename _Type1, typename _Type2> Object<char, int> Object<_Type1, _Type2>::toCharObject() { if(__gnu_cxx::__are_same<_Type1, char>::__value) return *this; else { //Perform some kind of conversion and return an Object<char, int> } } I have tried a couple of techniques, such as using __gnu_cxx::__enable_if<__gnu_cxx::__are_same<_Type1, char>::__value, _Type1>::__type in a copy constructor for the Oject class, but I keep running into the error: error: conversion from ‘Object<wchar_t, wint_t>’ to non-scalar type ‘Object<char, int>’ requested Is there no way I can do this? Any help will be greatly appreciated!

    Read the article

< Previous Page | 61 62 63 64 65 66 67 68 69 70 71 72  | Next Page >