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  • Installing PySide - OSX

    - by jeremynealbrown
    Anyone had success installing and using PySide on OSX? I am following the install instructions on the PySide site, though I'm running into issues building the API Extractor. I run cmake on the CMakeLists.txt file inside the api extractor dir and: This error is thrown- CMake Error at /Applications/CMake 2.8-0.app/Contents/share/cmake-2.8/Modules/FindBoost.cmake:894 (message): Unable to find the requested Boost libraries. Unable to find the Boost header files. Please set BOOST_ROOT to the root directory containing Boost or BOOST_INCLUDEDIR to the directory containing Boost's headers. Call Stack (most recent call first): CMakeLists.txt:5 (find_package) I am new to building source w/ cmake and I'm not event really sure what Boost is. Any light you might shed on the set up process would be great. Thanks

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  • Singleton code linker errors in vc 9.0. Runs fine in linux compiled with gcc

    - by user306560
    I have a simple logger that is implemented as a singleton. It works like i want when I compile and run it with g++ in linux but when I compile in Visual Studio 9.0 with vc++ I get the following errors. Is there a way to fix this? I don't mind changing the logger class around, but I would like to avoid changing how it is called. 1>Linking... 1>loggerTest.obj : error LNK2005: "public: static class Logger * __cdecl Logger::getInstance(void)" (?getInstance@Logger@@SAPAV1@XZ) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "public: void __thiscall Logger::log(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &)" (?log@Logger@@QAEXABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "public: void __thiscall Logger::closeLog(void)" (?closeLog@Logger@@QAEXXZ) already defined in Logger.obj 1>loggerTest.obj : error LNK2005: "private: static class Logger * Logger::_instance" (?_instance@Logger@@0PAV1@A) already defined in Logger.obj 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > Logger::_path" (?_path@Logger@@0V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > Logger::_path" (?_path@Logger@@0V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@A) 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class boost::mutex Logger::_mutex" (?_mutex@Logger@@0Vmutex@boost@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class boost::mutex Logger::_mutex" (?_mutex@Logger@@0Vmutex@boost@@A) 1>Logger.obj : error LNK2001: unresolved external symbol "private: static class std::basic_ofstream<char,struct std::char_traits<char> > Logger::_log" (?_log@Logger@@0V?$basic_ofstream@DU?$char_traits@D@std@@@std@@A) 1>loggerTest.obj : error LNK2001: unresolved external symbol "private: static class std::basic_ofstream<char,struct std::char_traits<char> > Logger::_log" (?_log@Logger@@0V?$basic_ofstream@DU?$char_traits@D@std@@@std@@A) The code, three files Logger.h Logger.cpp test.cpp #ifndef __LOGGER_CPP__ #define __LOGGER_CPP__ #include "Logger.h" Logger* Logger::_instance = 0; //string Logger::_path = "log"; //ofstream Logger::_log; //boost::mutex Logger::_mutex; Logger* Logger::getInstance(){ { boost::mutex::scoped_lock lock(_mutex); if(_instance == 0) { _instance = new Logger; _path = "log"; } } //mutex return _instance; } void Logger::log(const std::string& msg){ { boost::mutex::scoped_lock lock(_mutex); if(!_log.is_open()){ _log.open(_path.c_str()); } if(_log.is_open()){ _log << msg.c_str() << std::endl; } } } void Logger::closeLog(){ Logger::_log.close(); } #endif ` ... #ifndef __LOGGER_H__ #define __LOGGER_H__ #include <iostream> #include <string> #include <fstream> #include <boost/thread/mutex.hpp> #include <boost/thread.hpp> using namespace std; class Logger { public: static Logger* getInstance(); void log(const std::string& msg); void closeLog(); protected: Logger(){} private: static Logger* _instance; static string _path; static bool _logOpen; static ofstream _log; static boost::mutex _mutex; //check mutable }; #endif test.cpp ` #include <iostream> #include "Logger.cpp" using namespace std; int main(int argc, char *argv[]) { Logger* log = Logger::getInstance(); log->log("hello world\n"); return 0; }

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  • How to return JSON in a Webservice?

    - by BrunoLM
    I need a Hello World example... [WebService(Namespace = "xxxxx")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService()] public class Something : System.Web.Services.WebService { public Something() { } [WebMethod] [ScriptMethod(ResponseFormat=ResponseFormat.Json)] public string HelloWorld() { return "{Message:'hello world'}"; } } Because it generates an error {"Message":"Invalid JSON primitive: value.","StackTrace":" at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializePrimitiveObject()\r\n at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n at System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)\r\n at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)\r\n at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)\r\n at System.Web.Script.Services.RestHandler.GetRawParamsFromPostRequest(HttpContext context, JavaScriptSerializer serializer)\r\n at System.Web.Script.Services.RestHandler.GetRawParams(WebServiceMethodData methodData, HttpContext context)\r\n at System.Web.Script.Services.RestHandler.ExecuteWebServiceCall(HttpContext context, WebServiceMethodData methodData)","ExceptionType":"System.ArgumentException"} What's wrong?

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  • How to use autoconf with C++0x features

    - by themis
    What are the best practices for using autoconf in conjunction with shared_ptr and other TR1/BOOST C++0x templates so as to maximize portability and maintainability? With autoconf I can determine whether shared_ptr is available as std::tr1::shared_ptr and/or boost::shared_ptr. Given that the same feature has two different names, I have the following questions: In the code, how should shared_ptr be referenced? Should std::tr1::shared_ptr be preferred over boost::shared_ptr? For the first, the code is currently using preprocessor conditionals allowing non-qualified references to shared_ptr, a la #if HAVE_STD_TR1_SHARED_PTR using std::tr1::shared_ptr; #elif HAVE_BOOST_SHARED_PTR using boost::shared_ptr; #else #error "No definition for shared_ptr found" #endif Second, the code uses std::tr1:: over boost:: to minimize dependencies on external libraries (even if the the libraries are widely used). Are these two solutions common? Are there better ones?

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  • Using my ISerializable implementation instead of DataContractSerializer

    - by mpm
    My WCF client and server exchange objects whose types are defined on a class library shared by both, the server and the client. These objects implement custom serialization via ISerializable. However, my custom serialization is not being used. DataContractSerializer is being used, instead. How do I force my custom serialization to be used? The reason why I need to use my own serialization is because I do trasfer some big object graphs and my serialization algorithm does a good job in compressing/speeding up things.

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  • How to change TXSDateTime SOAP serialization in Delphi 7?

    - by LukLed
    I am trying to use Java based webservice and have soap request: <?xml version="1.0"?> <SOAP-ENV:Envelope xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"> <SOAP-ENV:Body xmlns:NS1="http://something/"> <NS1:getRequest id="1"> <sessionId xsi:type="xsd:string"></sessionId> <reportType xsi:type="NS1:reportType">ALL</reportType> <xsd:dateFrom xsi:type="xsd:dateTime">2010-05-30T23:29:43.088+02:00</xsd:dateFrom> <xsd:dateTo xsi:type="xsd:dateTime">2010-05-31T23:29:43.728+02:00</xsd:dateTo> </NS1:getRequest> <parameters href="#1" /> </SOAP-ENV:Body> </SOAP-ENV:Envelope> It doesn't work, because webservice doesn't recognize dates as parameters. When I change <xsd:dateFrom xsi:type="xsd:dateTime">2010-05-30T23:29:43.088+02:00</xsd:dateFrom> <xsd:dateTo xsi:type="xsd:dateTime">2010-05-31T23:29:43.728+02:00</xsd:dateTo> to <dateFrom xsi:type="xsd:dateTime">2010-05-30T23:29:43.088+02:00</xsd:dateFrom> <dateTo xsi:type="xsd:dateTime">2010-05-31T23:29:43.728+02:00</xsd:dateTo> everything works ok, but Delphi (without Delphi source code changes) doesn't allow to change generated XML, it has only some options. Is it possible to set conversion options, so TSXDateTime is converted to <dateFrom, not <xsd:dateFrom tag? Did you meet that problem?

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  • Webreference vs servicereference. Only one works ? Serialization ?

    - by phenevo
    Hi, I've got two applications. One uses webreference to my webservice, and second use servicereference to my webservice. There is metohod which I'm invoking: [WebMethod] public Car[] GetCars(string carCode) { Cars[] cars= ModelToContract.ToCars(MyFacade.GetCars(carCode); return cars; } Car has two pools: string Code {get;set;} CarType Type {get;set;} public enum CarType { Van=0, Pickup=1 } I'm debuging this webMethod, and... at the end webservice throw good collection of cars, which has one car: code="bmw",Type.Van But... Application with webrefence receives the same collection and application with servicereference gets collection, where field code is null... Invoking servicereference: MyService myService=new MyService() Cars[] cars= client.GetCars(carcode); Invoking webservice: MyService.MyServiceSoapClient client = new MyServiceS.MyServiceSoapClient(); Cars[] cars= client.GetCars(carcode);

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  • "Wrapping" a BindingList<T> propertry with a List<T> property for serialization.

    - by Eric
    I'm writing an app that allows users search and browse catalogs of widgets. My WidgetCatalog class is serialized and deserialized to and from XML files using DataContractSerializer. My app is working now but I think I can make the code a lot more efficient if I started taking advantage of data binding rather then doing everything manually. Here's a stripped down version of my current WidgetCatalog class. [DataContract(Name = "WidgetCatalog")] class WidgetCatalog { [DataContract(Name = "Name")] public string Name { get; set; } [DataContract(Name = "Widgets")] public List<Widget> Widgets { get; set; } } I had to write a lot of extra code to keep my UI in sync when widgets are added or removed from a catalog, or their internal properties change. I'm pretty inexperienced with data-binding, but I think I want a BindingList<Widget> rather than a plain old List<Widget>. Is this right? In the past when I had similar needs I found that BindingList<T> does not serialize very well. Or at least the Event Handers between the items and the list are not serialized. I was using XmlSerializer though, and DataContractSerializer may work better. So I'm thinking of doing something like the code below. [DataContract(Name = "WidgetCatalog")] class WidgetCatalog { [DataMember(Name = "Name")] public string Name { get; set; } [DataMember(Name = "Widgets")] private List<Widget> WidgetSerializationList { get { return this._widgetBindingList.ToList<Widget>(); } set { this._widgetBindingList = new BindingList<Widget>(value); } } //these do not get serialized private BindingList<Widget> _widgetBindingList; public BindingList<Widget> WidgetBindingList { get { return this._widgetBindingList; } } public WidgetCatalog() { this.WidgetSerializationList = new List<Widget>(); } } So I'm serializing a private List<Widget> property, but the GET and SET accessors of the property are reading from, and writing to theBindingList<Widget> property. Will this even work? It seems like there should be a better way to do this.

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  • Saxon XSLT-Transformation: How to change serialization of an empty tag from <x/> to <x></x>?

    - by Ben
    Hello folks! I do some XSLT-Transformation using Saxon HE 9.2 with the output later being unmarshalled by Castor 1.3.1. The whole thing runs with Java at the JDK 6. My XSLT-Transformation looks like this: <xsl:transform version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform" xmlns:ns="http://my/own/custom/namespace/for/the/target/document"> <xsl:output method="xml" encoding="UTF-8" indent="no" /> <xsl:template match="/"> <ns:item> <ns:property name="id"> <xsl:value-of select="/some/complicated/xpath" /> </ns:property> <!-- ... more ... --> </xsl:template> So the thing is: if the XPath-expression /some/complicated/xpath evaluates to an empty sequence, the Saxon serializer writes <ns:property/> instead of <ns:property></ns:property>. This, however, confuses the Castor unmarshaller, which is next in the pipeline and which unmarshals the output of the transformation to instances of XSD-generated Java-code. So my question is: How can I tell the Saxon-serializer to output empty tags not as standalone tags? Here is what I am proximately currently doing to execute the transformation: import net.sf.saxon.s9api.*; import javax.xml.transform.*; import javax.xml.transform.sax.SAXSource; // ... // read data XMLReader xmlReader = XMLReaderFactory.createXMLReader(); // ... there is some more setting up the xmlReader here ... InputStream xsltStream = new FileInputStream(xsltFile); InputStream inputStream = new FileInputStream(inputFile); Source xsltSource = new SAXSource(xmlReader, new InputSource(xsltStream)); Source inputSource = new SAXSource(xmlReader, new InputSource(inputStream)); XdmNode input = processor.newDocumentBuilder().build(inputSource); // initialize transformation configuration Processor processor = new Processor(false); XsltCompiler compiler = processor.newXsltCompiler(); compiler.setErrorListener(this); XsltExecutable executable = compiler.compile(xsltSource); Serializer serializer = new Serializer(); serializer.setOutputProperty(Serializer.Property.METHOD, "xml"); serializer.setOutputProperty(Serializer.Property.INDENT, "no"); serializer.setOutputStream(output); // execute transformation XsltTransformer transformer = executable.load(); transformer.setInitialContextNode(input); transformer.setErrorListener(this); transformer.setDestination(serializer); transformer.setSchemaValidationMode(ValidationMode.STRIP); transformer.transform(); I'd appreciate any hint pointing in the direction of a solution. :-) In case of any unclarity I'd be happy to give more details. Nightly greetings from Germany, Benjamin

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  • Is this too much code for a header only library?

    - by Billy ONeal
    It seems like I had to inline quite a bit of code here. I'm wondering if it's bad design practice to leave this entirely in a header file like this: #pragma once #include <string> #include <boost/noncopyable.hpp> #include <boost/make_shared.hpp> #include <boost/iterator/iterator_facade.hpp> #include <Windows.h> #include "../Exception.hpp" namespace WindowsAPI { namespace FileSystem { class FileData; struct AllResults; struct FilesOnly; template <typename Filter_T = AllResults> class DirectoryIterator; namespace detail { class DirectoryIteratorImpl : public boost::noncopyable { WIN32_FIND_DATAW currentData; HANDLE hFind; std::wstring root; public: inline DirectoryIteratorImpl(); inline explicit DirectoryIteratorImpl(const std::wstring& pathSpec); inline void increment(); inline bool equal(const DirectoryIteratorImpl& other) const; inline const std::wstring& GetPathRoot() const; inline const WIN32_FIND_DATAW& GetCurrentFindData() const; inline ~DirectoryIteratorImpl(); }; } class FileData //Serves as a proxy to the WIN32_FIND_DATA struture inside the iterator. { boost::shared_ptr<detail::DirectoryIteratorImpl> iteratorSource; public: FileData(const boost::shared_ptr<detail::DirectoryIteratorImpl>& parent) : iteratorSource(parent) {}; DWORD GetAttributes() const { return iteratorSource->GetCurrentFindData().dwFileAttributes; }; bool IsDirectory() const { return (GetAttributes() | FILE_ATTRIBUTE_DIRECTORY) != 0; }; bool IsFile() const { return !IsDirectory(); }; bool IsArchive() const { return (GetAttributes() | FILE_ATTRIBUTE_ARCHIVE) != 0; }; bool IsReadOnly() const { return (GetAttributes() | FILE_ATTRIBUTE_READONLY) != 0; }; unsigned __int64 GetSize() const { ULARGE_INTEGER intValue; intValue.LowPart = iteratorSource->GetCurrentFindData().nFileSizeLow; intValue.HighPart = iteratorSource->GetCurrentFindData().nFileSizeHigh; return intValue.QuadPart; }; std::wstring GetFolderPath() const { return iteratorSource->GetPathRoot(); }; std::wstring GetFileName() const { return iteratorSource->GetCurrentFindData().cFileName; }; std::wstring GetFullFileName() const { return GetFolderPath() + GetFileName(); }; std::wstring GetShortFileName() const { return iteratorSource->GetCurrentFindData().cAlternateFileName; }; FILETIME GetCreationTime() const { return iteratorSource->GetCurrentFindData().ftCreationTime; }; FILETIME GetLastAccessTime() const { return iteratorSource->GetCurrentFindData().ftLastAccessTime; }; FILETIME GetLastWriteTime() const { return iteratorSource->GetCurrentFindData().ftLastWriteTime; }; }; struct AllResults : public std::unary_function<const FileData&, bool> { bool operator()(const FileData&) { return true; }; }; struct FilesOnly : public std::unary_function<const FileData&, bool> { bool operator()(const FileData& arg) { return arg.IsFile(); }; }; template <typename Filter_T> class DirectoryIterator : public boost::iterator_facade<DirectoryIterator<Filter_T>, const FileData, std::input_iterator_tag> { friend class boost::iterator_core_access; boost::shared_ptr<detail::DirectoryIteratorImpl> impl; FileData current; Filter_T filter; void increment() { do { impl->increment(); } while (! filter(current)); }; bool equal(const DirectoryIterator& other) const { return impl->equal(*other.impl); }; const FileData& dereference() const { return current; }; public: DirectoryIterator(Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>()), current(impl), filter(functor) { }; explicit DirectoryIterator(const std::wstring& pathSpec, Filter_T functor = Filter_T()) : impl(boost::make_shared<detail::DirectoryIteratorImpl>(pathSpec)), current(impl), filter(functor) { }; }; namespace detail { DirectoryIteratorImpl::DirectoryIteratorImpl() : hFind(INVALID_HANDLE_VALUE) { } DirectoryIteratorImpl::DirectoryIteratorImpl(const std::wstring& pathSpec) { std::wstring::const_iterator lastSlash = std::find(pathSpec.rbegin(), pathSpec.rend(), L'\\').base(); root.assign(pathSpec.begin(), lastSlash); hFind = FindFirstFileW(pathSpec.c_str(), &currentData); if (hFind == INVALID_HANDLE_VALUE) WindowsApiException::ThrowFromLastError(); while (!wcscmp(currentData.cFileName, L".") || !wcscmp(currentData.cFileName, L"..")) { increment(); } } void DirectoryIteratorImpl::increment() { BOOL success = FindNextFile(hFind, &currentData); if (success) return; DWORD error = GetLastError(); if (error == ERROR_NO_MORE_FILES) { FindClose(hFind); hFind = INVALID_HANDLE_VALUE; } else { WindowsApiException::Throw(error); } } DirectoryIteratorImpl::~DirectoryIteratorImpl() { if (hFind != INVALID_HANDLE_VALUE) FindClose(hFind); } bool DirectoryIteratorImpl::equal(const DirectoryIteratorImpl& other) const { if (this == &other) return true; return hFind == other.hFind; } const std::wstring& DirectoryIteratorImpl::GetPathRoot() const { return root; } const WIN32_FIND_DATAW& DirectoryIteratorImpl::GetCurrentFindData() const { return currentData; } } }}

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  • PagedDataSource does not support serialization - how can I enforce this ?

    - by Darkyo
    Sounds like I want to override a physics law, but at least it is the most reasonnable solution, cpu / HDD and Ram effective for my asp.net project. In fact, I got a pageddataSource and a customDataReader that supports paginated data. The truth is my data are in a viewstate variable, because it is re-used in an update panel. When I intend to use it into my pageddatasource, asp.net 3.5 kills me with a System.Web.UI.WebControls.PagedDataSource' in Assembly 'System.Web, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' is not marked as serializable. cool exception... So I'd rather not offend newton because I know he'll always win, but I would need some help to enforce this pagedDataSource law, that seems so unbelievable, except if someone has an explanation.

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  • Using jQuery, how do you mimic the form serialization for a select with multiple options selected in

    - by CarolinaJay65
    Below is my $.ajax call, how do I put a selects (multiple) selected values in the data section? $.ajax({ type: "post", url: "http://myServer" , dataType: "text", data: { 'service' : 'myService', 'program' : 'myProgram', 'start' : start, 'end' : end , }, success: function(request) { result.innerHTML = request ; } // End success }); // End ajax method EDIT I should have included that I understand how to loop through the selects selected options with this code: $('#userid option').each(function(i) { if (this.selected == true) { but how do I fit that into my data: section?

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  • "Message":"Invalid JSON primitive: RecordId."

    - by Radhi
    getting error in ajax call from jquery. here is my jquery function function AddAlbumToMyProfile(AlbumId, AlbumName, AlbumTypeName) { var obj = { AlbumId: AlbumId, AlbumName: AlbumName, AlbumTypeName: AlbumTypeName }; //following is ASP.NET AJAX serialize function to convert //object into jSON. var json = Sys.Serialization.JavaScriptSerializer.serialize(obj); $.ajax({ type: "POST", url: "Gallary.aspx/AddAlbumToMyProfile", data: json, contentType: "application/json; charset=utf-8", dataType: "json", async: true, cache: false, success: function(msg) { if (msg.d == '') { alert("Album Added to your profile"); } else { alert(msg.d); } }, error: function(XMLHttpRequest, textStatus, errorThrown) { } }); } and this is my webmethod [WebMethod] public static string DeleteRecord(Int64 RecordId, Int64 UserId, Int64 UserProfileId, string ItemType, string FileName) { try { string FilePath = HttpContext.Current.Server.MapPath(FileName); XDocument xmldoc = XDocument.Load(FilePath); XElement Xelm = xmldoc.Element("UserProfile"); XElement parentElement = Xelm.XPathSelectElement(ItemType + "/Fields"); (from BO in parentElement.Descendants("Record") where BO.Element("Id").Attribute("value").Value == RecordId.ToString() select BO).Remove(); XDocument xdoc = XDocument.Parse(Xelm.ToString(), LoadOptions.PreserveWhitespace); xdoc.Save(FilePath); UserInfoHandler obj = new UserInfoHandler(); return obj.GetHTML(UserId, UserProfileId, FileName, ItemType, RecordId, Xelm).ToString(); } catch (Exception ex) { HandleException.LogError(ex, "EditUserProfile.aspx", "DeleteRecord"); } return "success"; } can anybody please tell me whats wrong in my code?? i am getting error: {"Message":"Invalid JSON primitive: RecordId.","StackTrace":" at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializePrimitiveObject()\r\n at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)\r\n at System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)\r\n at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)\r\n at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize[T](String input)\r\n at System.Web.Script.Services.RestHandler.GetRawParamsFromPostRequest(HttpContext context, JavaScriptSerializer serializer)\r\n at System.Web.Script.Services.RestHandler.GetRawParams(WebServiceMethodData methodData, HttpContext context)\r\n at System.Web.Script.Services.RestHandler.ExecuteWebServiceCall(HttpContext context, WebServiceMethodData methodData)","ExceptionType":"System.ArgumentException"}

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  • Languages like Tcl that have configurable syntax?

    - by boost
    I'm looking for a language that will let me do what I could do with Clipper years ago, and which I can do with Tcl, namely add functionality in a way other than just adding functions. For example in Clipper/(x)Harbour there are commands #command, #translate, #xcommand and #xtranslate that allow things like this: #xcommand REPEAT; => DO WHILE .T. #xcommand UNTIL <cond>; => IF (<cond>); ;EXIT; ;ENDIF; ;ENDDO LOCAL n := 1 REPEAT n := n + 1 UNTIL n > 100 Similarly, in Tcl I'm doing proc process_range {_for_ project _from_ dat1 _to_ dat2 _by_ slice} { set fromDate [clock scan $dat1] set toDate [clock scan $dat2] if {$slice eq "day"} then {set incrementor [expr 24 * 60]} if {$slice eq "hour"} then {set incrementor 60} set method DateRange puts "Scanning from [clock format $fromDate -format "%c"] to [clock format $toDate -format "%c"] by $slice" for {set dateCursor $fromDate} {$dateCursor <= $toDate} {set dateCursor [clock add $dateCursor $incrementor minutes]} { # ... } } process_range for "client" from "2013-10-18 00:00" to "2013-10-20 23:59" by day Are there any other languages that permit this kind of, almost COBOL-esque, syntax modification? If you're wondering why I'm asking, it's for setting up stuff so that others with a not-as-geeky-as-I-am skillset can declare processing tasks.

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  • What's the canonical way to acknowledge many FOSS sources in a single project?

    - by boost
    I have a project which uses a large number of LGPL, Artistic and other open-source licensed libraries. What's the canonical (i.e. the "standard") way of acknowledging multiple sources in a single project download? Also, some of the sources I've used are from sites where using the code is okay, but publishing the source isn't. What's the usual manner of attribution in that case, and the usual manner of making the source available in an open-source project?

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  • What's the best way to acknowledge many FOSS sources in a single project?

    - by boost
    I have a project which uses a large number of LGPL, Artistic and other open-source licensed libraries. What's the canonical (i.e. the "standard") way of acknowledging multiple sources in a single project download? Also, some of the sources I've used are from sites where using the code is okay, but publishing the source isn't. What's the usual manner of attribution in that case, and the usual manner of making the source available in an open-source project?

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  • WCF: WSDL-first approach: Problems with generating fault types

    - by Juri
    Hi, I'm currently in the process of creating a WCF webservice which should be compatible with WS-I Basic Profile 1.1. I'm using a wsdl-first approach (actually for the first time), defining first the xsd for the complex types, the WSDL and then using svcutil.exe for generating the according server as well as client-side interfaces/proxies. So far everything works fine. Then I decided to add a fault to my WSDL. Regenerating with svcutil succeeded, but then I noticed that my generated fault doesn't have the properties I defined in my xsd file (which is imported by my WSDL). Fault XSD definition <?xml version="1.0" encoding="UTF-8"?> <schema xmlns="http://www.w3.org/2001/XMLSchema" targetNamespace="http://product.mycompany.com/groupsfault_v1.xsd" xmlns:tns="http://product.mycompany.com/groupsfault_v1.xsd"> <complexType name="groupsFault"> <sequence> <element name="code" type="int"/> <element name="message" type="string"/> </sequence> </complexType> </schema> Generated .Net fault object [System.Diagnostics.DebuggerStepThroughAttribute()] [System.CodeDom.Compiler.GeneratedCodeAttribute("System.Runtime.Serialization", "3.0.0.0")] [System.Xml.Serialization.XmlSchemaProviderAttribute("ExportSchema")] [System.Xml.Serialization.XmlRootAttribute(IsNullable=false)] public partial class groupFault : object, System.Xml.Serialization.IXmlSerializable { private System.Xml.XmlNode[] nodesField; private static System.Xml.XmlQualifiedName typeName = new System.Xml.XmlQualifiedName("groupFault", "http://sicp.services.siag.it/groups_v1.wsdl"); public System.Xml.XmlNode[] Nodes { get { return this.nodesField; } set { this.nodesField = value; } } public void ReadXml(System.Xml.XmlReader reader) { this.nodesField = System.Runtime.Serialization.XmlSerializableServices.ReadNodes(reader); } public void WriteXml(System.Xml.XmlWriter writer) { System.Runtime.Serialization.XmlSerializableServices.WriteNodes(writer, this.Nodes); } public System.Xml.Schema.XmlSchema GetSchema() { return null; } public static System.Xml.XmlQualifiedName ExportSchema(System.Xml.Schema.XmlSchemaSet schemas) { System.Runtime.Serialization.XmlSerializableServices.AddDefaultSchema(schemas, typeName); return typeName; } } Is this ok?? I'd expect to have an object created that contains properties for "code" and "message" s.t. you can then throw it by using something like ... throw new FaultException<groupFault>(new groupFault { code=100, message="error" }); ... (sorry for the lower-case type definitions, but this is generated code from the WSDL) Why doesn't the svcutil.exe generate those properties?? Some sources on the web suggested to add the /useSerializerForFaults option. I tried it, it doesn't work giving me an exception that the fault type is missing on the wsdl:portType declaration. Validation with several other tools succeeded however. Any help is VERY appreciated :) thx

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  • avoiding enums as interface identifiers c++ OOP

    - by AlasdairC
    Hi I'm working on a plugin framework using dynamic loaded shared libraries which is based on Eclipse's (and probally other's) extension-point model. All plugins share similar properties (name, id, version etc) and each plugin could in theory satisfy any extension-point. The actual plugin (ie Dll) handling is managed by another library, all I am doing really is managing collections of interfaces for the application. I started by using an enum PluginType to distinguish the different interfaces, but I have quickly realised that using template functions made the code far cleaner and would leave the grunt work up to the compiler, rather than forcing me to use lots of switch {...} statements. The only issue is where I need to specify like functionality for class members - most obvious example is the default plugin which provides a particular interface. A Settings class handles all settings, including the default plugin for an interface. ie Skin newSkin = settings.GetDefault<ISkin>(); How do I store the default ISkin in a container without resorting to some other means of identifying the interface? As I mentioned above, I currently use a std::map<PluginType, IPlugin> Settings::defaults member to achieve this (where IPlugin is an abstract base class which all plugins derive from. I can then dynamic_cast to the desired interface when required, but this really smells of bad design to me and introduces more harm than good I think. would welcome any tips edit: here's an example of the current use of default plugins typedef boost::shared_ptr<ISkin> Skin; typedef boost::shared_ptr<IPlugin> Plugin; enum PluginType { skin, ..., ... } class Settings { public: void SetDefault(const PluginType type, boost::shared_ptr<IPlugin> plugin) { m_default[type] = plugin; } boost::shared_ptr<IPlugin> GetDefault(const PluginType type) { return m_default[type]; } private: std::map<PluginType, boost::shared_ptr<IPlugin> m_default; }; SkinManager::Initialize() { Plugin thedefault = g_settings.GetDefault(skinplugin); Skin defaultskin = boost::dynamic_pointer_cast<ISkin>(theskin); defaultskin->Initialize(); } I would much rather call the getdefault as the following, with automatic casting to the derived class. However I need to specialize for every class type. template<> Skin Settings::GetDefault<ISkin>() { return boost::dynamic_pointer_cast<ISkin>(m_default(skin)); }

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  • VLC volume only to 200%?

    - by Tomas
    According to this comment it seems that VLC could boost the audio volume up to 800% in the past versions. Today I installed VLC multimedia player version 2.0.5 and it is capable only to boost up to 200%! This is not much, considering that some youtube videos are very quiet. This is what I need VLC for - to boost up volume for quiet youtube videos. So, where's the problem? Was it actually 800% in the past? Did VLC really limit this from former 800% to current 200%? Is it possible to somehow achieve more boost with VLC? Or with other software? I am using Windows 7.

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  • Performance Optimization &ndash; It Is Faster When You Can Measure It

    - by Alois Kraus
    Performance optimization in bigger systems is hard because the measured numbers can vary greatly depending on the measurement method of your choice. To measure execution timing of specific methods in your application you usually use Time Measurement Method Potential Pitfalls Stopwatch Most accurate method on recent processors. Internally it uses the RDTSC instruction. Since the counter is processor specific you can get greatly different values when your thread is scheduled to another core or the core goes into a power saving mode. But things do change luckily: Intel's Designer's vol3b, section 16.11.1 "16.11.1 Invariant TSC The time stamp counter in newer processors may support an enhancement, referred to as invariant TSC. Processor's support for invariant TSC is indicated by CPUID.80000007H:EDX[8]. The invariant TSC will run at a constant rate in all ACPI P-, C-. and T-states. This is the architectural behavior moving forward. On processors with invariant TSC support, the OS may use the TSC for wall clock timer services (instead of ACPI or HPET timers). TSC reads are much more efficient and do not incur the overhead associated with a ring transition or access to a platform resource." DateTime.Now Good but it has only a resolution of 16ms which can be not enough if you want more accuracy.   Reporting Method Potential Pitfalls Console.WriteLine Ok if not called too often. Debug.Print Are you really measuring performance with Debug Builds? Shame on you. Trace.WriteLine Better but you need to plug in some good output listener like a trace file. But be aware that the first time you call this method it will read your app.config and deserialize your system.diagnostics section which does also take time.   In general it is a good idea to use some tracing library which does measure the timing for you and you only need to decorate some methods with tracing so you can later verify if something has changed for the better or worse. In my previous article I did compare measuring performance with quantum mechanics. This analogy does work surprising well. When you measure a quantum system there is a lower limit how accurately you can measure something. The Heisenberg uncertainty relation does tell us that you cannot measure of a quantum system the impulse and location of a particle at the same time with infinite accuracy. For programmers the two variables are execution time and memory allocations. If you try to measure the timings of all methods in your application you will need to store them somewhere. The fastest storage space besides the CPU cache is the memory. But if your timing values do consume all available memory there is no memory left for the actual application to run. On the other hand if you try to record all memory allocations of your application you will also need to store the data somewhere. This will cost you memory and execution time. These constraints are always there and regardless how good the marketing of tool vendors for performance and memory profilers are: Any measurement will disturb the system in a non predictable way. Commercial tool vendors will tell you they do calculate this overhead and subtract it from the measured values to give you the most accurate values but in reality it is not entirely true. After falling into the trap to trust the profiler timings several times I have got into the habit to Measure with a profiler to get an idea where potential bottlenecks are. Measure again with tracing only the specific methods to check if this method is really worth optimizing. Optimize it Measure again. Be surprised that your optimization has made things worse. Think harder Implement something that really works. Measure again Finished! - Or look for the next bottleneck. Recently I have looked into issues with serialization performance. For serialization DataContractSerializer was used and I was not sure if XML is really the most optimal wire format. After looking around I have found protobuf-net which uses Googles Protocol Buffer format which is a compact binary serialization format. What is good for Google should be good for us. A small sample app to check out performance was a matter of minutes: using ProtoBuf; using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.Serialization; [DataContract, Serializable] class Data { [DataMember(Order=1)] public int IntValue { get; set; } [DataMember(Order = 2)] public string StringValue { get; set; } [DataMember(Order = 3)] public bool IsActivated { get; set; } [DataMember(Order = 4)] public BindingFlags Flags { get; set; } } class Program { static MemoryStream _Stream = new MemoryStream(); static MemoryStream Stream { get { _Stream.Position = 0; _Stream.SetLength(0); return _Stream; } } static void Main(string[] args) { DataContractSerializer ser = new DataContractSerializer(typeof(Data)); Data data = new Data { IntValue = 100, IsActivated = true, StringValue = "Hi this is a small string value to check if serialization does work as expected" }; var sw = Stopwatch.StartNew(); int Runs = 1000 * 1000; for (int i = 0; i < Runs; i++) { //ser.WriteObject(Stream, data); Serializer.Serialize<Data>(Stream, data); } sw.Stop(); Console.WriteLine("Did take {0:N0}ms for {1:N0} objects", sw.Elapsed.TotalMilliseconds, Runs); Console.ReadLine(); } } The results are indeed promising: Serializer Time in ms N objects protobuf-net   807 1000000 DataContract 4402 1000000 Nearly a factor 5 faster and a much more compact wire format. Lets use it! After switching over to protbuf-net the transfered wire data has dropped by a factor two (good) and the performance has worsened by nearly a factor two. How is that possible? We have measured it? Protobuf-net is much faster! As it turns out protobuf-net is faster but it has a cost: For the first time a type is de/serialized it does use some very smart code-gen which does not come for free. Lets try to measure this one by setting of our performance test app the Runs value not to one million but to 1. Serializer Time in ms N objects protobuf-net 85 1 DataContract 24 1 The code-gen overhead is significant and can take up to 200ms for more complex types. The break even point where the code-gen cost is amortized by its faster serialization performance is (assuming small objects) somewhere between 20.000-40.000 serialized objects. As it turned out my specific scenario involved about 100 types and 1000 serializations in total. That explains why the good old DataContractSerializer is not so easy to take out of business. The final approach I ended up was to reduce the number of types and to serialize primitive types via BinaryWriter directly which turned out to be a pretty good alternative. It sounded good until I measured again and found that my optimizations so far do not help much. After looking more deeper at the profiling data I did found that one of the 1000 calls did take 50% of the time. So how do I find out which call it was? Normal profilers do fail short at this discipline. A (totally undeserved) relatively unknown profiler is SpeedTrace which does unlike normal profilers create traces of your applications by instrumenting your IL code at runtime. This way you can look at the full call stack of the one slow serializer call to find out if this stack was something special. Unfortunately the call stack showed nothing special. But luckily I have my own tracing as well and I could see that the slow serializer call did happen during the serialization of a bool value. When you encounter after much analysis something unreasonable you cannot explain it then the chances are good that your thread was suspended by the garbage collector. If there is a problem with excessive GCs remains to be investigated but so far the serialization performance seems to be mostly ok.  When you do profile a complex system with many interconnected processes you can never be sure that the timings you just did measure are accurate at all. Some process might be hitting the disc slowing things down for all other processes for some seconds as well. There is a big difference between warm and cold startup. If you restart all processes you can basically forget the first run because of the OS disc cache, JIT and GCs make the measured timings very flexible. When you are in need of a random number generator you should measure cold startup times of a sufficiently complex system. After the first run you can try again getting different and much lower numbers. Now try again at least two times to get some feeling how stable the numbers are. Oh and try to do the same thing the next day. It might be that the bottleneck you found yesterday is gone today. Thanks to GC and other random stuff it can become pretty hard to find stuff worth optimizing if no big bottlenecks except bloatloads of code are left anymore. When I have found a spot worth optimizing I do make the code changes and do measure again to check if something has changed. If it has got slower and I am certain that my change should have made it faster I can blame the GC again. The thing is that if you optimize stuff and you allocate less objects the GC times will shift to some other location. If you are unlucky it will make your faster working code slower because you see now GCs at times where none were before. This is where the stuff does get really tricky. A safe escape hatch is to create a repro of the slow code in an isolated application so you can change things fast in a reliable manner. Then the normal profilers do also start working again. As Vance Morrison does point out it is much more complex to profile a system against the wall clock compared to optimize for CPU time. The reason is that for wall clock time analysis you need to understand how your system does work and which threads (if you have not one but perhaps 20) are causing a visible delay to the end user and which threads can wait a long time without affecting the user experience at all. Next time: Commercial profiler shootout.

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  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

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  • Returning a flexible datatype from a C++ function

    - by GavinH
    I'm developing for a legacy C++ application which uses ODBC for it's data access. Coming from a C# background, I really miss the ADO style of data access. I'm writing a wrapper (because we can't actually use ADO) to make our data access less painful. This means no char arrays, no manual text blob streaming, and no declaritive column binding. I'm struggling with how to store / return data values. In C# at least, you can declare an object and cast it to whatever (as long as the type is convertable). My current C++ solution is to use boost::any to store the data value in a custom DataColumnValue object. This class has conversion and assignment operators to the various types used in our app (more than 10). There's a bit of complexity here because if you store an int in the boost::any and try to boost::any_cast<long> you get a boost::bad_any_cast. Client objects shouldn't have to know how the value is stored internally. Does anyone have any experience trying to store / return values whose types are only known at runtime? Is there a better / cleaner way?

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  • multi_index composite_key replace with iterator

    - by Rohit
    Is there anyway to loop through an index in a boost::multi_index and perform a replace? #include <iostream> #include <string> #include <boost/multi_index_container.hpp> #include <boost/multi_index/composite_key.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> using namespace boost::multi_index; using namespace std; struct name_record { public: name_record(string given_name_,string family_name_,string other_name_) { given_name=given_name_; family_name=family_name_; other_name=other_name_; } string given_name; string family_name; string other_name; string get_name() const { return given_name + " " + family_name + " " + other_name; } void setnew(string chg) { given_name = given_name + chg; family_name = family_name + chg; } }; struct NameIndex{}; typedef multi_index_container< name_record, indexed_by< ordered_non_unique< tag<NameIndex>, composite_key < name_record, BOOST_MULTI_INDEX_MEMBER(name_record,string, name_record::given_name), BOOST_MULTI_INDEX_MEMBER(name_record,string, name_record::family_name) > > > > name_record_set; typedef boost::multi_index::index<name_record_set,NameIndex>::type::iterator IteratorType; typedef boost::multi_index::index<name_record_set,NameIndex>::type NameIndexType; void printContainer(name_record_set & ns) { cout << endl << "PrintContainer" << endl << "-------------" << endl; IteratorType it1 = ns.begin(); IteratorType it2 = ns.end (); while (it1 != it2) { cout<<it1->get_name()<<endl; it1++; } cout << "--------------" << endl << endl; } void modifyContainer(name_record_set & ns) { cout << endl << "ModifyContainer" << endl << "-------------" << endl; IteratorType it3; IteratorType it4; NameIndexType & idx1 = ns.get<NameIndex>(); IteratorType it1 = idx1.begin(); IteratorType it2 = idx1.end(); while (it1 != it2) { cout<<it1->get_name()<<endl; name_record nr = *it1; nr.setnew("_CHG"); bool res = idx1.replace(it1,nr); cout << "result is: " << res << endl; it1++; } cout << "--------------" << endl << endl; } int main() { name_record_set ns; ns.insert( name_record("Joe","Smith","ENTRY1") ); ns.insert( name_record("Robert","Brown","ENTRY2") ); ns.insert( name_record("Robert","Nightingale","ENTRY3") ); ns.insert( name_record("Marc","Tuxedo","ENTRY4") ); printContainer (ns); modifyContainer (ns); printContainer (ns); return 0; } PrintContainer ------------- Joe Smith ENTRY1 Marc Tuxedo ENTRY4 Robert Brown ENTRY2 Robert Nightingale ENTRY3 -------------- ModifyContainer ------------- Joe Smith ENTRY1 result is: 1 Marc Tuxedo ENTRY4 result is: 1 Robert Brown ENTRY2 result is: 1 -------------- PrintContainer ------------- Joe_CHG Smith_CHG ENTRY1 Marc_CHG Tuxedo_CHG ENTRY4 Robert Nightingale ENTRY3 Robert_CHG Brown_CHG ENTRY2 --------------

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  • Whats the Best Way to boost my StackOverflow score? [closed]

    - by 5arx
    I just joined stack overflow and am finding it very useful. But getting my score up to the level where I can actually do things like answer questions, mark people's answers up or down and so on is proving to be painfully slow. Can any of you SO hacks and experts furnish me with tips to get my score climbing ...? Thanks, 5arx

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