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  • Codeigniter Controller function in a view [closed]

    - by Y2ok
    I'm using CodeIgniter and I have two controllers: Index controller that loads the website view Personal panel controller that will do all login, registration and personal panel functions. (Functions are loaded from models.) The problem is that I don't have any clue how to insert that controller in a view file or in the other controller file so that it would load when I press submit button for a form or if the session's loggedin is with value true.

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  • How do I create a new usergroup?

    - by Sergiu
    I want to do this because I'm trying to fix user permissions from Ubuntu on my Mac OS X partition and Ubuntu doesn't have the "wheel" group that I so desperately need! Please don't trash me for this but I set my whole Mac OS X partition to give read and write access to everyone so I could access and modify everything on it from my dual-booting Ubuntu OS, and now everything is screwed... I don't have the original Mac OS X installation DVD and booting a Mac OS X 10.5.6 DVD gives me kernel panics... The OS installed on that Mac partition is 10.4.11. Is there any hope for me to ever fix it? I don't have money to buy utilities, and I can't use AppleJack either because my permissions are so messed up... None of the posted answers are what I wanted to do. I wanted to add fields to a user that was on my Mac partition, not a user part of the Ubuntu groups. Is that possible?

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  • call value inside a JS variable as a JS function name

    - by user1640668
    Hello I have a function to perform actions but name of the function is inside a variable... below code will get the URL's hashed part example: #JHON and remove # and store it inside URLHASH variable..example: JHON var urlhash = document.location.hash; urlhash = urlhash.replace(/^.*#/, ''); always there is a function name from that value inside variable and i want to call value inside that variable as a function name window.onload=function() { Value inside URLHASH variable should run as a name of a variable. example: jhon(); }; Is it possible ? I tried some codes but it calls variable name as a function not value inside the variable..help me..

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  • Count function on tree structure (non-binary)

    - by Spevy
    I am implementing a tree Data structure in c# based (largely on Dan Vanderboom's Generic implementation). I am now considering approach on handling a Count property which Dan does not implement. The obvious and easy way would be to use a recursive call which Traverses the tree happily adding up nodes (or iteratively traversing the tree with a Queue and counting nodes if you prefer). It just seems expensive. (I also may want to lazy load some of my nodes down the road). I could maintain a count at the root node. All children would traverse up to and/or hold a reference to the root, and update a internally settable count property on changes. This would push the iteration problem to when ever I want to break off a branch or clear all children below a given node. Generally less expensive, and puts the heavy lifting what I think will be less frequently called functions. Seems a little brute force, and that usually means exception cases I haven't thought of yet, or bugs if you prefer. Does anyone have an example of an implementation which keeps a count for an Unbalanced and/or non-binary tree structure rather than counting on the fly? Don't worry about the lazy load, or language. I am sure I can adjust the example to fit my specific needs. EDIT: I am curious about an example, rather than instructions or discussion. I know this is not technically difficult...

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  • Create a fast algorithm for a "weighted" median

    - by Hameer Abbasi
    Suppose we have a set S with k elements of 2-dimensional vectors, (x, n). What would be the most efficient algorithm to calculate the median of the weighted set? By "weighted set", I mean that the number x has a weight n. Here is an example (inefficient due to sorting) algorithm, where Sx is the x-part, and Sn is the n-part. Assume that all co-ordinate pairs are already arranged in Sx, with the respective changes also being done in Sn, and the sum of n is sumN: sum <= 0; i<= 0 while(sum < sumN) sum <= sum + Sn(i) ++i if(sum > sumN/2) return Sx(i) else return (Sx(i)*Sn(i) + Sx(i+1)*Sn(i+1))/(Sn(i) + Sn(i+1)) EDIT: Would this hold in two or more dimensions, if we were to calculate the median first in one dimension, then in another, with n being the sum along that dimension in the second pass?

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  • JavaFX - reduce() function to show how to pass functions as parameters

    - by Helper Method
    At the moment I'm writing a JavaFX guide for Java developers. In order to show how to pass a function to another funtion i adopted the reduce() function found in Effective Java: function reduce(seq: Integer[], f: function(: Integer, : Integer): Integer, init: Integer) { var result = init; for (i in seq) { result = f(i, result); } result } def nums = [1 .. 10]; println(reduce(nums, function(a: Integer, b: Integer) { a + b }, 0)); // prints 55 println(reduce(nums, function(a: Integer, b: Integer) { a * b }, 0)); // prints 3628800 Now I wonder if this example is not to hard for someone starting to learn JavaFX. The tutorial is targeted to programmers with a solid understanding of Java, yet I'm not quite sure about the usefulness of the example. Any ideas?

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  • I am looking to create realistic car movement using vectors

    - by bobthemac
    I have goggled how to do this and found this http://www.helixsoft.nl/articles/circle/sincos.htm I have had a go at it but most of the functions that were showed didn't work I just got errors because they didn't exist. I have looked at the cos and sin functions but don't understand how to use them or how to get the car movement working correctly using vectors. I have no code because I am not sure what to do sorry. Any help is appreciated. EDIT: I have restrictions that I must use the TL engine for my game, I am not allowed to add any sort of physics engine. It must be programmed in c++. Here is a sample of what i got from trying to follow what was done in the link I provided. if(myEngine->KeyHeld(Key_W)) { length += carSpeedIncrement; } if(myEngine->KeyHeld(Key_S)) { length -= carSpeedIncrement; } if(myEngine->KeyHeld(Key_A)) { angle -= carSpeedIncrement; } if(myEngine->KeyHeld(Key_D)) { angle += carSpeedIncrement; } carVolocityX = cos(angle); carVolocityZ = cos(angle); car->MoveX(carVolocityX * frameTime); car->MoveZ(carVolocityZ * frameTime);

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  • Not able to create screenshot of when menu is active [closed]

    - by gotqn
    Possible Duplicate: Screenshot of active window doesn’t work I am using Ubuntu 12.04 and I am searching for a program that will let me to do screenshot of my menus too. Also, it will be very useful if I am able to "cut" only part of the new screenshot and save it as a new image. At this moment, when a menu is shown (for example I click on my clock and the calendar is shown) the "print screen" button is not working. This happens to with applications launchers menus in the left navigation panel. On windows I am using Gadwin Pro. Is there any alternative on Linux?

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  • I want to create a common unit test function to check all functions based on parameter

    - by Nilesh Rathod
    I want to create a common unit test function to check all functions based on parameter for e.g commonmethod(string methodname,string paramter1,....) { .... } what logic should i write inside this method so that by passing a actual function in parameter methodname and then the common method should execute that function and should return the output. i am using entity framework for all functions which has been created in my project and now i dont want to create a separate unit test function for each function.just one function should do the job based on different parameters... is that possible.. ?, if so then please provide me an code for same.. Thanks in advance..!!!

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  • How to create games with scrolling?

    - by Chandan Shetty SP
    In games like city story or we farm how do they implement scrolling? To do scrolling using UIScrollView the EAGLView size has to be bigger. In those games EAGLView size look like more than 1024*1024. But there is limitation in viewport size in iphone devices(in 3G iphone max is 1024). I played those games in 3G iphone they are working fine. Any idea how they implemented their scrolling mechanism?

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  • Passing functions as arguements in Matlab

    - by Dave
    Hi, I'm trying to write a function that is gets two arrays and the name of another function as arguements. e.g. main.m: x=[0 0.2 0.4 0.6 0.8 1.0]; y=[0 0.2 0.4 0.6 0.8 1.0]; func2(x,y,'func2eq') func 2.m : function t =func2(x, y, z, 'func') //"unexpected matlab expression" error message here t= func(x,y,z); func2eq.m: function z= func2eq(x,y) z= x + sin(pi * x)* exp(y); Matlab tells gives me the above error message. I've never passed a function name as an arguement before. Where am I going wrong? p.s. sorry about the formatting of code above, I can't seems to get SO to show parts of the code as code.

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  • How to reference an anonymous JavaScript function?

    - by ProfK
    I'm trying to call a Page Method using a jQuery 'attached' event function, in which I like to use the closure to keep the event target local, as below, but page method calls declare several 'error' functions, and I would like to use one function for all of them. If, in the below code, I was handling an error and not success, how could I use my single, anonymous handler for all 3 error functions? $(":button").click(function () { var button = this; PageMethods.DoIt( function (a, b, c) { alert(button); }); }); This example passes an anonymous function for the success callback. There is only one of these. If I was passing an error callback, how could I use 'function (e, c, t)' for all 3 error callbacks?

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  • How can I properly create /dev/dvd?

    - by chazomaticus
    Certain programs look for /dev/dvd by default to find DVDs. When I first boot my computer without a DVD inserted, /dev/dvd exists and points to the correct place (/dev/sr0). However, when I insert a DVD, /dev/dvd disappears. I'd like it to stick around so I don't have to navigate to /dev/sr0 in programs that are looking for DVDs. How do I ensure that the /dev/dvd symlink exists and points to the right place? It looks like I can add something to /etc/udev/rules.d/70-persistent-cd.rules. This site gives a couple of examples, but the 70-persistent-cd.rules file says "add the ENV{GENERATED}=1 flag to your own rules", which isn't part of the examples. The man 7 udev page is impenetrable to me, and I'm not convinced the linked page gives 100% of the information I need. So, what can I do on a modern, Ubuntu 12.04 (or later) system to make /dev/dvd always exist and point to the right device? EDIT: Is it as simple as adding ENV{GENERATED}=1 to the rules in the linked page, something like this: SUBSYSTEM=="block", KERNEL=="sr0", SYMLINK+="dvd", GROUP="cdrom", ENV{GENERATED}=1 Is that the right information for modern Ubuntu? What is ENV{GENERATED} doing there, when it wasn't generated, but hand-written?

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  • Website Designing - Ways to Create Attraction

    In website creation the first and foremost step is to prepare a layout and then decide on the designing features. Many elements are there in a website like sound, images, graphics, flash and so on wh... [Author: Alan Smith - Web Design and Development - May 13, 2010]

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  • Create Adventure Game Scene/Room/Backdrop from Real Photo

    - by Lyuben
    Is there a suitable software or a good tutorial for creating 2D rooms/scenery for adventure games from real photos? Is it possible to achieve good results by using photos, or the hand-drawn style will always be the best choice? Thank you! --- EDIT --- I want to clarify that I'm particularly interested in the art creation process, not on the environment in which to build games. I'm writing the game in Java for Android, but I don't think it matters. Also, I'm not trying to decide if the game will have photo realistic rooms or not - I want to achieve 2d pixelated, old-school style background scenes and I wonder if this can be made from photos, because I cannot draw them myself. For example, can I shoot a scene with my camera and then make it look something like the image in the following link: PIXEL ART FOREST I know that I cannot get the same quality as an absolutely hand-drawn pixel, but I'm looking for some decent technology/tutorial/software to make them somewhat similar.

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