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  • Sharing same properties of ViewController for iPhone Stroryboard and iPad Story Board

    - by Ruhul Amin
    I'm developing a universal application. in the first view, I have the login screen for the user. In iPhone storyBoard, I have added 2 text field and one button( login check). I have added properties in ViewController.h file by dragging those objects(Ctrl key + Dragg) to .h file. I have added code for login check and it is working fine for iPhone. This is the code in ViewController.h @property (strong, nonatomic) IBOutlet UITextField *txtUserId; @property (strong, nonatomic) IBOutlet UITextField *txtUserPwd; @property (strong, nonatomic) IBOutlet UIButton *btnLogin; In the iPad storyBoard, I have added 2 text field( userid and password) and i button for login. So now, I want to bind those objects with the veriable which I declared already in ViewController.h file in case of iPhone. My questions: 1. What is the right way to bind properties for both storyboard? 2. Am I on the right direction or should I think in a different way to do it? I am new with iPhone development. Please help. Thanks. --Amin

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  • XML with iPhone app !

    - by totato
    hi .. I just work on web-based application for iPhone, And I try to retrieve data from my website to my app. can I edit XML code for my website as I want to be in my iPhone app? for example, XML for my website is: <item> <title>Announcement title</title> <link>iphone feed</link> <description>Announcement type</description> <category>Students</category> <pubDate>April 5, 2010, 12:50 pm</pubDate> <guid>iphone feed</guid> </item> but I can't retrieve all of this to the tableview in my app. So, I will edit the code to be like this: <item> <category name="staff"> <Announcement title="welcome back"> <description> hope all of you enjoy in the vacation, and welcome back to university </description> </Announcement> </category> </item> Is this the right way?

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  • How to use iPhone OS 3.2 functionality in an iPhone OS 3.0 app?

    - by mystify
    Problem: My app must run on iPhone OS 3.0. However, there are some features of iPhone OS 3.2 which I really want to use. Just as a little add-on for free. But I don't want to cut off my user base by doing this. Imagine you're an iPhone OS 3.0 thing, and someone gives you a book to read. It has iPhone OS 3.2 instructions. You never learned those. So what do you do? Crash? They would have to be hidden, so you're not bothered. Someone wrote recently on SO: keep in mind that you have to check the version at places in the source code where you like to use the new features and provide alternatives for older os versions So how could I do that? Wouldn't Xcode throw warnings when it finds stuff that isn't linkable from anything anywhere? Would I just check for the OS version and dynamically link - somehow - to whatever stuff I think is cool?

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  • When I connect my iPhone 3GS to my PC, iTunes "freezes": Activity Monitor shows iTunes as "Not Respo

    - by reachmanoj74
    When I connect my iPhone 3GS to my PC, iTunes "freezes": Activity Monitor shows iTunes as "Not Responding". The iPhone indicates that it is being charged, and otherwise seems normal. When I disconnect the iPhone, iTunes immediately returns to normal operation. Connect again, and instant freeze again. I have rebooted the PC, uninstalled iTunes and reinstalled it and have reset the iPhone. No help. Everything worked fine yesterday. I haven't installed software or changed anything since the last time I synced. iPhone 3GS is running version 3.1.2(7D11). It is jailbroken.

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  • Html Agility Pack for Reading “Real World” HTML

    - by WeigeltRo
    In an ideal world, all data you need from the web would be available via well-designed services. In the real world you sometimes have to scrape the data off a web page. Ugly, dirty – but if you really want that data, you have no choice. Just don’t write (yet another) HTML parser. I stumbled across the Html Agility Pack (HAP) a long time ago, but just now had the need for a robust way to read HTML. A quote from the website: This is an agile HTML parser that builds a read/write DOM and supports plain XPATH or XSLT (you actually don't HAVE to understand XPATH nor XSLT to use it, don't worry...). It is a .NET code library that allows you to parse "out of the web" HTML files. The parser is very tolerant with "real world" malformed HTML. The object model is very similar to what proposes System.Xml, but for HTML documents (or streams). Using the HAP was a simple matter of getting the Nuget package, taking a look at the example and dusting off some of my XPath knowledge from years ago. The documentation on the Codeplex site is non-existing, but if you’ve queried a DOM or used XPath or XSLT before you shouldn’t have problems finding your way around using Intellisense (ReSharper tip: Press Ctrl+Shift+F1 on class members for reading the full doc comments).

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  • Game Development World Championship 2013 for all game developers

    - by Hanhviope
    Interested in games and programming? Want to be visible in global game industry? Missing Viope Game Programming Contest 2012? Want to win a trip to Finland, visit top game studio and other attractive rewards? This is your CHANCE! Viope Solutions proudly announces Game Development World Championship 2013, as a sequel of successful Viope Game Programming Contest 2012 WHAT? The contest is organized by Viope Solutions. Students and freelancers are invited to compete in different categories. Participants can compete for Computer/Console game or Mobile Phone game. The competition involves partners and judges from Rovio, Microsoft, Unity, ArtiGames, Housemarque, Redlynx, Remedy, GrandCru, GameReactor and IGDA WHO? The contest is open to everyone around the world. WHERE? The submission of your game will be done via Viope World e-learning platform. WHEN? The contest is open from 08th October 2013 till 26th January 2014. HOW? Individuals and team of up to 4 members can register through our website. For information, please visit website www.viope.com/contest WE CHALLENGE YOU TO CREATE THE BEST GAMES EVER! Share this to all your friends who would be interested in this contest!

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  • Obtaining a world point from a screen point with an orthographic projection

    - by vargonian
    I assumed this was a straightforward problem but it has been plaguing me for days. I am creating a 2D game with an orthographic camera. I am using a 3D camera rather than just hacking it because I want to support rotating, panning, and zooming. Unfortunately the math overwhelms me when I'm trying to figure out how to determine if a clicked point intersects a bounds (let's say rectangular) in the game. I was under the impression that I could simply transform the screen point (the clicked point) by the inverse of the camera's View * Projection matrix to obtain the world coordinates of the clicked point. Unfortunately this is not the case at all; I get some point that seems to be in some completely different coordinate system. So then as a sanity check I tried taking an arbitrary world point and transforming it by the camera's View*Projection matrices. Surely this should get me the corresponding screen point, but even that didn't work, and it is quickly shattering any illusion I had that I understood 3D coordinate systems and the math involved. So, if I could form this into a question: How would I use my camera's state information (view and projection matrices, for instance) to transform a world point to a screen point, and vice versa? I hope the problem will be simpler since I'm using an orthographic camera and can make several assumptions from that. I very much appreciate any help. If it makes a difference, I'm using XNA Game Studio.

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  • Finding direction of travel in a world with wrapped edges

    - by crazy
    I need to find the shortest distance direction from one point in my 2D world to another point where the edges are wrapped (like asteroids etc). I know how to find the shortest distance but am struggling to find which direction it's in. The shortest distance is given by: int rows = MapY; int cols = MapX; int d1 = abs(S.Y - T.Y); int d2 = abs(S.X - T.X); int dr = min(d1, rows-d1); int dc = min(d2, cols-d2); double dist = sqrt((double)(dr*dr + dc*dc)); Example of the world : : T : :--------------:--------- : : : S : : : : : : T : : : :--------------: In the diagram the edges are shown with : and -. I've shown a wrapped repeat of the world at the top right too. I want to find the direction in degrees from S to T. So the shortest distance is to the top right repeat of T. but how do I calculate the direction in degreed from S to the repeated T in the top right? I know the positions of both S and T but I suppose I need to find the position of the repeated T however there more than 1. The worlds coordinates system starts at 0,0 at the top left and 0 degrees for the direction could start at West. It seems like this shouldn’t be too hard but I haven’t been able to work out a solution. I hope somone can help? Any websites would be appreciated.

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  • Ways to dynamically render a real world 3d environment in Unity3D

    - by Jake M
    Using Unity3D and C# I am attempting to display a 3d version of a real world location. Inside my Unity3D app, the user will specify the GPS coordinates of a location, then my app will have to generate a 3d plane(anything doesn't have to be a plane) of that location. The plane will show a 500 metre by 500 metre 3d snapshot of that location. How would you suggest I achieve this in Unity3D? What methodology would you use to achieve this? NOTE: I understand that this is a very difficult endevour(to render real world locations dynamically in Unity3d) so I expect to perform many actions to achieve this. I just don't know of all the technologies out there and which would be best for my needs For example: Suggested methodology 1: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Convert that file to a .3ds file using ??? third party converter(is there a converter that exists?) Import .3ds into Unity3D at runtime as a plane(is this possible)? Suggested methodology 2: Prompt user to specify GPS coords Use Google earth API and HTTP to programmatically obtain a .khm file describing that location(Not sure if google earth provides that capability does it?) Unzip the .khm so I have the .dae file Parse .dae file using my own C# parser I will write(do you think its possible to write a .dae parser that can parse the .dae into an array of Vector3 that describe the height map of that location?) Dynamically create a plane in Unity3D and populate it with my array/list of Vector3 points(is it possible to create a plane this way?) Maybe I am meant to create a mesh instead of a plane? Can you think of any other ways I could render a real world 3d environment in Unity3D?

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  • Using Google App Engine to Perform World Updates vs an Authoritative Server

    - by Error 454
    I am considering different game server architectures that use GAE. The types of games I am considering are turn-based where the world status would need to be updated about once per minute. I am looking for an answer that persuades me to either perform the world update on the google servers OR an authoritative server that syncs with the datastore. The main goal here would be to minimize GAE daily quotas. For some rough numbers, I am assuming 10,000 entities requiring updates. Each entity update would require: Reading 5 private entity variables (fetched from datastore) Fetching as many as 20 static variables (from datastore or persisted in server memory) Writing 5 entity variables Clients of the game would authenticate and set state directly against GAE as well as pull the latest world state from GAE. Running the update on GAE would consist of a cron job launched every minute. This would update all of the entities and save the results to the datastore. This would be more CPU intensive for GAE. Running the update on an authoritative server would consist of fetching entity data from the GAE datastore, calculating the new entity states and pushing the new state variables back to the datastore. This would be more bandwidth intensive for the datastore.

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  • World Location issues with camera and particle

    - by Joe Weeks
    I have a bit of a strange question, I am adapting the existing code base including the tile engine as per the book: XNA 4.0 Game Development by example by Kurt Jaegers, particularly the aspect that I am working on is the part about the 2D platformer in the last couple of chapters. I am creating a platformer which has a scrolling screen (similar to an old school screen chase), I originally did not have any problems with this aspect as it is simply a case of updating the camera position on the X axis with game time, however I have since added a particle system to allow the players to fire weapons. This particle shot is updated via the world position, I have translated everything correctly in terms of the world position when the collisions are checked. The crux of the problem is that the collisions only work once the screen is static, whilst the camera is moving to follow the player, the collisions are offset and are hitting blocks that are no longer there. My collision for particles is as follows (There are two vertical and horizontal): protected override Vector2 horizontalCollisionTest(Vector2 moveAmount) { if (moveAmount.X == 0) return moveAmount; Rectangle afterMoveRect = CollisionRectangle; afterMoveRect.Offset((int)moveAmount.X, 0); Vector2 corner1, corner2; // new particle world alignment code. afterMoveRect = Camera.ScreenToWorld(afterMoveRect); // end. if (moveAmount.X < 0) { corner1 = new Vector2(afterMoveRect.Left, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Left, afterMoveRect.Bottom - 1); } else { corner1 = new Vector2(afterMoveRect.Right, afterMoveRect.Top + 1); corner2 = new Vector2(afterMoveRect.Right, afterMoveRect.Bottom - 1); } Vector2 mapCell1 = TileMap.GetCellByPixel(corner1); Vector2 mapCell2 = TileMap.GetCellByPixel(corner2); if (!TileMap.CellIsPassable(mapCell1) || !TileMap.CellIsPassable(mapCell2)) { moveAmount.X = 0; velocity.X = 0; } return moveAmount; } And the camera is pretty much the same as the one in the book... with this added (as an early test). public static void Update(GameTime gameTime) { position.X += 1; }

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  • JAVA Gui on Hello World [closed]

    - by user58892
    I am designing, implementing, testing, and debuging a GUI-based version of a “Hello, World!” program in a JFrame that includes a JLabel that reads “Hello, World!” and I am trying to use a layout manager, and an Exit button to close the program. Here's what I have so far, I would really apreciate if you could help on it syntax. I am 90% done but tried hard and it couldn't run. import java.awt.*; // Needed for flow layout manager import javax.swing.*; //All swing components live in the javax.swing package import javax.swing.JButton; //to recognize buttons import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTextField; public class HelloWorld { public static void main(String[] args) { //creates the label. The JLabel constructor //takes an optional argument which set the text of the label /* The text will be aligned with the center of the frame * otherwise it will align on the left. */ JLabel label= new JLabel("Hello World!"); new FlowWindow(); label.setHorizontalAlignment (SwingConstants.CENTER); JFrame frame = new JFrame("Hello"); //create exit button JButton button1 = new JButton("Exit"); //Add exit button to the content pane. add(button1); frame.add(label); frame.setSize(300, 300); frame.setVisible(true); frame.setLocationRelativeTo(null); frame.toFront(); } public static void FlowWindow() { //Add a new FlowLayout()); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } }

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  • Using Amazon S3/Cloudfront and Encoding.com to deliver web video – step by step for iPhone/iPod/iPad

    - by joelvarty
      The Amazon AWS newsletter for May 2010 had a great link in it to this article by encoding.com on how you can use they service to encode your video for multi-format, multi-bandwidth streaming to many devices, including iPhone, iPad, and Flash with H264.   This looks like it doesn’t actually take advantage of CloudFront streaming, but merely splits your encoded files into the available chunks and includes all of the M3U8 files that point to the different bitrates and such.   This looks like a pretty sweet service in general, especially since they seem to have an API as well, so that may be very useful to those of you out there looking to host video. more later – joel

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  • Will the Mac app store accept an app that reads and parses iPhone backups?

    - by John Wright
    I wanted to submit an app to the Mac app store that reads the iPhone backup dir and provides some useful functionality on user's voicemails and sms messages. The app parses and reads the backup mbdb files, and extracts the voicemail and sms sqlite db files as well as the voicemails to a temp directory. Is this kind of app likely to be rejected since it reads an unpublished format? It's not using any private APIs. I realize none of you are reviewers but wondering if I should even try to submit it to the store.

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  • How much C/C++ knowledge is needed for Objective-C/iPhone development?

    - by BFree
    First, a little background. I'm a .Net developer (C#) and have over 5 years experience in both web development and desktop applications. I've been wanting to look into iPhone development for some time now, but for one reason or another always got side tracked. I finally have a potential project on the horizon, and I'm now going full steam ahead learning this stuff. My question is this: I haven't done any C/C++ programming since my schooling days, I've been living in managed land ever since. How much knowledge if any is needed to be successful as an iOS developer? Obviously memory management is something that I'll have to be conscious about (although with iOS 5 there seems to be something called ARC which should make my life easier), but what else? I'm not just talking about the C API (for example, in order to get the sin of a number, I call the sin() function), that's what Google is for. I'm talking about fundamental C/C++ idioms that the average C# developer is unaware of.

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  • Do I need to notify a user if I am using statistics software in an iPhone app?

    - by Chris
    Hello, I am currently creating a (very simple) Objective-C client to send basic statistical data to my server for an iPhone app - just things like the state of the app (first-launch or launch, error, etc), along with the make/model/version (i.e.: "iPod touch 4.2"). No personally identifiable information or location data is sent. Is there anything, in the Apple Developer agreement or otherwise, that states that I must notify the user if I am doing this? I'm not interested in selling the data or anything, I just want to use the data to make my apps better. I am not adverse to telling the user I am doing this if it is required, I just don't want to scare the users (the paranoid "oooh, they're tracking me, they know exactly where I am" crowd) if I don't have to. Thanks for any advice.

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  • How Data Transfers differ on Smart Phones: Iphone vs. Android vs. Windows Phone

    - by MCH
    I am interested in how each individual smart phone is allowed to handle data transfers within a third-party app. I am interested in designing apps that allow customers to update, transfer, download, etc. data from their smart phone to their personal computer and vice-versa. (Ranging from just text, to XML, to a Relational Database) I only have experience with the Ipod Touch before and one particular app that maintained all the data on an online server, so to update the data on your pc or iphone you had to go online, are there other ways to do it? Like bluetooth, wireless LAN, USB, etc? I believe Apple has certain policies on this in order to control the App Store and individual Iphones. I suppose each company has a particular policy on how an app is allowed to transfer data to another system, does anyone have a good understanding of this? Thank you.

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  • iPad Simulator Multitouch Cursors Don't Show Up When Window is Scaled 100%

    - by Joel
    I have the iPhone SDK 3.2 installed and been working on an iPad application. However, the iPad simulator doesn't show the two gray multitouch "cursors" when I hold down the ALT/OPTION button and move the mouse around. This only happens when the simulator scale size is set to 100%. If I have it set to 50% they show up. When I have it set to be an iPhone, they show up. It's only iPad 100% size. The multitouch still works fine, I just can't see where I'm "touching". I've trying closing the simulator completely, changing from the iPhone and back again. Resizing. All sorts of stuff. Has anyone else seen this problem? Anyone have any suggestions for fixing this? I've googled and searched SOF for anyone else having this problem, but I kinda wonder if it's just me. If it makes a difference I have a Mac Mini 1.83 GHz Intel Core 2 Duo with Snow Leopard 10.6.3 installed. Thanks.

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  • Best way to programmatically detect iPad/iPhone hardware

    - by Adam Eberbach
    The reason I need to find out is that on an iPad, a UIPickerView has the same height in landscape orientation as it does in portrait. On an iPhone it is different. The iPad programming guide introduces an "idiom" value to UIDevice: UIDevice* thisDevice = [UIDevice currentDevice]; if(thisDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) { // iPad } else { // iPhone } which works OK while you're in iPad (3.2) but not iPhone (3.1.3) - so it looks like there also needs to be an ifdef to conditionally compile that check, like: #if __IPHONE_OS_VERSION_MIN_REQUIRED >= 30200 UIDevice* thisDevice = [UIDevice currentDevice]; if(thisDevice.userInterfaceIdiom == UIUserInterfaceIdiomPad) { // etc. } #endif To me that's starting to look very clumsy. What's a better way?

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  • ASP.NET MVC authentication for iPhone application

    - by manu08
    This is for an ASP.NET MVC application. For browser based access on my normal controllers, I'm using standard forms authentication and auth cookies. My question is how I do the same for an iPhone application. I have a set of RESTful controllers that the iPhone application uses directly, but I'm not sure how to go about authentication... I was thinking of having a special Login method that returns the auth cookie. Then I can use the standard Authentication attribute on the ASP.NET MVC side, but I'm not sure how to handle this on the iPhone side? Can I store this cookie and have it automatically sent with every request? Perhaps there's a better approach altogether?

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  • "The Server is not configured correctly" message while playing movie in iphone

    - by Jim
    Hi All, I am trying to play video files from iPhone media player in my iphone application.I am reading the stream from one Media server. but i am getting error message as "The server is not configured correctly". Here is my observation: - I kept five different video files on server.(i am sure that all of these files are properly encoded and in right format.) - When i try to run same video URL in Mobile Safari i works perfectly without any error. - When i try to run any of video it doesn't create any stream on media server.(Usually when i try to play video it create stream on media server.but here the stream is not created on server side.) - I tried to play this files using Apple's sample application MoviePlayer but i am facing same issue.(Here i tried to run the application on Simulator) I also checked on my iphone 2G having OS 3.1.2 (jailbreak) but i face same issue. Please let me know your response on this. Thanks, Jim.

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  • Adding contact to iPhone addressbook?

    - by chaitanya
    Hi, In my application I need to implement the address book which should contains the native addressbook details, and the user should be able to add and delete from the address book and it should be updated in the native iphone addressbook. I read somewhere that the iphone native address book database is accesible. In documentation also I saw that addContact and Delete API's are exposed to addressbook. Can anyone please tell me how can I access the native AddressBook of the iphone, and.. how to add and delete contacts from the address book? Can anyone post the sample code for this?

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  • iPhone Bluetooth application to connect to a Bluetooth printer

    - by Vijayanand
    Hi, Has anybody succeeded in developing a bluetooth application on the iPhone that prints to a Bluetooth printer? I have been investigating the feasibility of developing an iPhone application that could print to a Bluetooth-enabled printer. I've gone through the most of the postings in this thread and was confused by the mail exchanges. As per my analysis: Gamekit - can be used for bluetooth connectivity between iPhones and IPods ONLY Bonjour - can be used for wi-fi connectivity between iPhones/IPods and bonjour-enabled printer We can use an external accessory to connect to a third party Bluetooth-enabled printer provided the 3rd-party printer complies with the necessary regulations from Apple (registering for either “Made for iPod”/ “Works with iPhone”, and also customizing their printer with specific hardware/software, etc.) Could someone please share their experiences?

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  • Interface Photoshop size for iPhone app

    - by Sorin M
    Hello, I am building an iPhone app interface and I know the dpi has to be 163, but when it comes to the size of the file, I was looking through all the recommendations and found 2 different answers... Does anyone know what size should i set the Photoshop file at? The answers I have so far are: "The screen on the iPhone is 480×320, minus the 20-pixel status bar (making a 460×320 working screen size). The screen shots on the App Store should not include the status bar." "400 x 320 or 960 x 640 (iPhone 4) You must also consider the landscape mode (320 x 400 and 640 x 960)" I would really appreciate the answer. Thanks!

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  • Preparing a Universal App for iPhone SDK 3.2

    - by user133611
    Hi all, I am working on a universal app, I used UISplitViewController in doing iPad application. I followed the Universal app guidelines i.e, i keep base SDK as 3.2, iPhone Target OS ad iPhone OS 3.1.3, Taget device as iPhone/iPad. And i used "Adding Runtime Checks for Newer Symbols" for UISplitViewController and UIPopOverController. Class splitVCClass = NSClassFromString(@"UISplitViewController"); if (splitVC) { UISplitViewController* mySplitViewController = [[splitVCClass alloc] init]; // Configure the split view controller. } I used this in .m files I declared UIPopOverController in .h files also "dyld: Symbol not found: _OBJC_CLASS_$_UIPopoverController Referenced from: /var/mobile/Applications/9E0CE75F-D2A9-4132-AE56-1780928BCF21/UniversalTasks.app/UniversalTasks Expected in: /System/Library/Frameworks/UIKit.framework/UIKit in /var/mobile/Applications/9E0CE75F-D2A9-4132-AE56-1780928BCF21/UniversalTasks.app/UniversalTasks" What i have to do can any one help me out

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