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  • Developing for 2005 using VS2008!

    - by Vincent Grondin
    I joined a fairly large project recently and it has a particularity… Once finished, everything has to be sent to the client under VS2005 using VB.Net and can target either framework 2.0 or 3.0… A long time ago, the decision to use VS2008 and to target framework 3.0 was taken but people knew they would need to establish a few rules to ensure that each dev would use VS2008 as if it was VS2005… Why is that so? Well simply because the compiler in VS2005 is different from the compiler inside VS2008…  I thought it might be a good idea to note the things that you cannot use in VS2008 if you plan on going back to VS2005. Who knows, this might save someone the headache of going over all their code to fix errors… -        Do not use LinQ keywords (from, in, select, orderby…).   -        Do not use LinQ standard operators under the form of extension methods.   -        Do not use type inference (in VB.Net you can switch it OFF in each project properties). o   This means you cannot use XML Literals.   -        Do not use nullable types under the following declarative form:    Dim myInt as Integer? But using:   Dim myInt as Nullable(Of Integer)     is perfectly fine.   -        Do not test nullable types with     Is Nothing    use    myInt.HasValue     instead.   -        Do not use Lambda expressions (there is no Lambda statements in VB9) so you cannot use the keyword “Function”.   -        Pay attention not to use relaxed delegates because this one is easy to miss in VS2008   -        Do not use Object Initializers   -        Do not use the “ternary If operator” … not the IIf method but this one     If(confition, truepart, falsepart).   As a side note, I talked about not using LinQ keyword nor the extension methods but, this doesn’t mean not to use LinQ in this scenario. LinQ is perfectly accessible from inside VS2005. All you need to do is reference System.Core, use namespace System.Linq and use class “Enumerable” as a helper class… This is one of the many classes containing various methods that VS2008 sees as extensions. The trick is you can use them too! Simply remember that the first parameter of the method is the object you want to query on and then pass in the other parameters needed… That’s pretty much all I see but I could have missed a few… If you know other things that are specific to the VS2008 compiler and which do not work under VS2005, feel free to leave a comment and I’ll modify my list accordingly (and notify our team here…) ! Happy coding all!

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  • Started wrong with a project. Should I start over?

    - by solidsnake
    I'm a beginner web developer (one year of experience). A couple of weeks after graduating, I got offered a job to build a web application for a company whose owner is not much of a tech guy. He recruited me to avoid theft of his idea, the high cost of development charged by a service company, and to have someone young he can trust onboard to maintain the project for the long run (I came to these conclusions by myself long after being hired). Cocky as I was back then, with a diploma in computer science, I accepted the offer thinking I can build anything. I was calling the shots. After some research I settled on PHP, and started with plain PHP, no objects, just ugly procedural code. Two months later, everything was getting messy, and it was hard to make any progress. The web application is huge. So I decided to check out an MVC framework that would make my life easier. That's where I stumbled upon the cool kid in the PHP community: Laravel. I loved it, it was easy to learn, and I started coding right away. My code looked cleaner, more organized. It looked very good. But again the web application was huge. The company was pressuring me to deliver the first version, which they wanted to deploy, obviously, and start seeking customers. Because Laravel was fun to work with, it made me remember why I chose this industry in the first place - something I forgot while stuck in the shitty education system. So I started working on small projects at night, reading about methodologies and best practice. I revisited OOP, moved on to object-oriented design and analysis, and read Uncle Bob's book Clean Code. This helped me realize that I really knew nothing. I did not know how to build software THE RIGHT WAY. But at this point it was too late, and now I'm almost done. My code is not clean at all, just spaghetti code, a real pain to fix a bug, all the logic is in the controllers, and there is little object oriented design. I'm having this persistent thought that I have to rewrite the whole project. However, I can't do it... They keep asking when is it going to be all done. I can not imagine this code deployed on a server. Plus I still know nothing about code efficiency and the web application's performance. On one hand, the company is waiting for the product and can not wait anymore. On the other hand I can't see myself going any further with the actual code. I could finish up, wrap it up and deploy, but god only knows what might happen when people start using it. What do you think I should do?

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  • Using INotifyPropertyChanged in background threads

    - by digitaldias
    Following up on a previous blog post where I exemplify databinding to objects, a reader was having some trouble with getting the UI to update. Here’s the rough UI: The idea is, when pressing Start, a background worker process starts ticking at the specified interval, then proceeds to increment the databound Elapsed value. The problem is that event propagation is limeted to current thread, meaning, you fire an event in one thread, then other threads of the same application will not catch it. The Code behind So, somewhere in my ViewModel, I have a corresponding bethod Start that initiates a background worker, for example: public void Start( ) { BackgroundWorker backgroundWorker = new BackgroundWorker( ); backgroundWorker.DoWork += IncrementTimerValue; backgroundWorker.RunWorkerAsync( ); } protected void IncrementTimerValue( object sender, DoWorkEventArgs e ) { do { if( this.ElapsedMs == 100 ) this.ElapsedMs = 0; else this.ElapsedMs++; }while( true ); } Assuming that there is a property: public int ElapsedMs { get { return _elapsedMs; } set { if( _elapsedMs == value ) return; _elapsedMs = value; NotifyThatPropertyChanged( "ElapsedMs" ); } } The above code will not work. If you step into this code in debug, you will find that INotifyPropertyChanged is called, but it does so in a different thread, and thus the UI never catches it, and does not update. One solution Knowing that the background thread updates the ElapsedMs member gives me a chance to activate BackgroundWorker class’ progress reporting mechanism to simply alert the main thread that something has happened, and that it is probably a good idea to refresh the ElapsedMs binding. public void Start( ) { BackgroundWorker backgroundWorker = new BackgroundWorker( ); backgroundWorker.DoWork += IncrementTimerValue; // Listen for progress report events backgroundWorker.WorkerReportsProgress = true; // Tell the UI that ElapsedMs needs to update backgroundWorker.RunWorkerCompleted += ( sender, e ) => { NotifyThatPropertyChanged( "ElapsedMs" ) }; backgroundWorker.RunWorkerAsync( ); } protected void IncrementTimerValue( object sender, DoWorkEventArgs e ) { do { if( this.ElapsedMs == 100 ) this.ElapsedMs = 0; else this.ElapsedMs++; // report any progress ( sender as BackgroundWorker ).ReportProgress( 0 ); }while( true ); } What happens above now is that I’ve used the BackgroundWorker cross thread mechanism to alert me of when it is ok for the UI to update it’s ElapsedMs field. Because the property itself is being updated in a different thread, I’m removing the NotifyThatPropertyChanged call from it’s Set method, and moving that responsability to the anonymous method that I created in the Start method. This is one way of solving the issue of having a background thread update your UI. I would be happy to hear of other cross-threading mechanisms for working in a MCP/MVC/MVVM pattern.

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  • How to detect browser type and version from ADF Faces

    - by Frank Nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Sometimes ADF applications need to know about the user browser type and version. For this, assuming you need this information in Java, you can use the Trinidad RequestContext object. You could also use the AdfFacesContext object for the same, but since the ADF Faces Agent class is marked as deprecated, using the equivalent Trinidad classes is the better choice. The source code below prints the user browser information to the Oracle JDeveloper message window import org.apache.myfaces.trinidad.context.Agent; import org.apache.myfaces.trinidad.context.RequestContext; … RequestContext requestCtx = RequestContext.getCurrentInstance(); Agent agent = requestCtx.getAgent(); String version = agent.getAgentVersion(); String browser = agent.getAgentName(); String platform = agent.getPlatformName(); String platformVersion = agent.getPlatformVersion(); System.out.println("=================="); System.out.println("Your browser information: "); System.out.println("Browser: "+browser); System.out.println("Browser Version : "+version); System.out.println("Browser Platform: "+platform); System.out.println("Browser Platform Version: "+platformVersion); System.out.println("==================");

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  • Creating collection with no code (almost)

    - by Sean Feldman
    When doing testing, I tend to create an object mother for the items generated multiple times for specifications. Quite often these objects need to be a part of a collection. A neat way to do so is to leverage .NET params mechanism: public static IEnumerable<T> CreateCollection<T>(params T[] items) { return items; } And usage is the following: private static IEnumerable<IPAddress> addresses = CreateCollection(new IPAddress(123456789), new IPAddress(987654321));

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  • Java heap space

    - by java_mouse
    In Java/JVM, why do we call the memory place where Java creates objects as "Heap"? Does it use the Heap Data Structure to create/remove/maintain the objects? As I read in the documentation of Heap data structure, the algorithm compares the objects with existing nodes and places them in such a way that Parent object is "greater" than the children. ( Or "lesser" in case of min heap). So in JVM, how are the objects compared against each other before placing them in the heap?

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  • Precise Touch Screen Dragging Issue: Trouble Aligning with the Finger due to Different Screen Resolution

    - by David Dimalanta
    Please, I need your help. I'm trying to make a game that will drag-n-drop a sprite/image while my finger follows precisely with the image without being offset. When I'm trying on a 900x1280 (in X [900] and Y [1280]) screen resolution of the Google Nexus 7 tablet, it follows precisely. However, if I try testing on a phone smaller than 900x1280, my finger and the image won't aligned properly and correctly except it still dragging. This is the code I used for making a sprite dragging with my finger under touchDragged(): x = ((screenX + Gdx.input.getX())/2) - (fruit.width/2); y = ((camera_2.viewportHeight * multiplier) - ((screenY + Gdx.input.getY())/2) - (fruit.width/2)); This code above will make the finger and the image/sprite stays together in place while dragging but only works on 900x1280. You'll be wondering there's camera_2.viewportHeight in my code. Here are for two reasons: to prevent inverted drag (e.g. when you swipe with your finger downwards, the sprite moves upward instead) and baseline for reading coordinate...I think. Now when I'm adding another orthographic camera named camera_1 and changing its setting, I recently used it for adjusting the falling object by meter per pixel. Also, it seems effective independently for smartphones that has smaller resolution and this is what I used here: show() camera_1 = new OrthographicCamera(); camera_1.viewportHeight = 280; // --> I set it to a smaller view port height so that the object would fall faster, decreasing the chance of drag force. camera_1.viewportWidth = 196; // --> Make it proportion to the original screen view size as possible. camera_1.position.set(camera_1.viewportWidth * 0.5f, camera_1.viewportHeight * 0.5f, 0f); camera_1.update(); touchDragged() x = ((screenX + (camera_1.viewportWidth/Gdx.input.getX()))/2) - (fruit.width/2); y = ((camera_1.viewportHeight * multiplier) - ((screenY + (camera_1.viewportHeight/Gdx.input.getY()))/2) - (fruit.width/2)); But the result instead of just following the image/sprite closely to my finger, it still has a space/gap between the sprite/image and the finger. It is possibly dependent on coordinates based on the screen resolution. I'm trying to drag the blueberry sprite with my finger. My expectation did not met since I want my finger and the sprite/image (blueberry) to stay close together while dragging until I release it. Here's what it looks like: I got to figure it out how to make independent on all screen sizes by just following the image/sprite closely to my finger while dragging even on most different screen sizes instead.

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  • Alternative of SortedDictionary in Silverlight

    - by Rajneesh Verma
    Hi, As we know SortedDictionary is not not present in Silverlightso to find alternative of this i am using Dictionary as System.Collections.Generic . Dictionary (Of TKey, TValue ) . KeyCollection and for sorting i am using LINQ query. see the full code below. Dim sortedLists As New Dictionary(Of String, Object) Dim query = From sortedList In sortedLists Order By sortedList.Key Ascending Select sortedList.Key, sortedList.Value For Each que In query 'get the key value using que.Key 'get the value using...(read more)

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  • Naming methods that perform HTTP GET/POST calls?

    - by antonpug
    In the application I am currently working on, there are generally 3 types of HTTP calls: pure GETs pure POSTs (updating the model with new data) "GET" POSTs (posting down an object to get some data back, no updates to the model) In the integration service, generally we name methods that post "postSomething()", and methods that get, "getSomething()". So my question is, if we have a "GET" POST, should the method be called: getSomething - seeing as the purpose is to obtain data postSomething - since we are technically using POST performSomeAction - arbitrary name that's more relevant to the action What are everyone's thoughts?

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  • Database unit testing is now available for SSDT

    - by jamiet
    Good news was announced yesterday for those that are using SSDT and want to write unit tests, unit testing functionality is now available. The announcement was made on the SSDT team blog in post Available Today: SSDT—December 2012. Here are a few thoughts about this news. Firstly, there seems to be a general impression that database unit testing was not previously available for SSDT – that’s not entirely true. Database unit testing was most recently delivered in Visual Studio 2010 and any database unit tests written therein work perfectly well against SQL Server databases created using SSDT (why wouldn’t they – its just a database after all). In other words, if you’re running SSDT inside Visual Studio 2010 then you could carry on freely writing database unit tests; some of the tight integration between the two (e.g. right-click on an object in SQL Server Object Explorer and choose to create a unit test) was not there – but I’ve never found that to be a problem. I am currently working on a project that uses SSDT for database development and have been happily running VS2010 database unit tests for a few months now. All that being said, delivery of database unit testing for SSDT is now with us and that is good news, not least because we now have the ability to create unit tests in VS2012. We also get tight integration with SSDT itself, the like of which I mentioned above. Having now had a look at the new features I was delighted to find that one of my big complaints about database unit testing has been solved. As I reported here on Connect a refactor operation would cause unit test code to get completely mangled. See here the before and after from such an operation: SELECT    * FROM    bi.ProcessMessageLog pml INNER JOIN bi.[LogMessageType] lmt     ON    pml.[LogMessageTypeId] = lmt.[LogMessageTypeId] WHERE    pml.[LogMessage] = 'Ski[LogMessageTypeName]of message: IApplicationCanceled' AND        lmt.[LogMessageType] = 'Warning'; which is obviously not ideal. Thankfully that seems to have been solved with this latest release. One disappointment about this new release is that the process for running tests as part of a CI build has not changed from the horrendously complicated process required previously. Check out my blog post Setting up database unit testing as part of a Continuous Integration build process [VS2010 DB Tools - Datadude] for instructions on how to do it. In that blog post I describe it as “fiddly” – I was being kind when I said that! @Jamiet

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  • OOP vs Frameworks (DRY, Organisation, Readability)

    - by benhowdle89
    In terms of organisation, code-readability and DRY programming, which, between OOP and Frameworks shows more of these 3 attributes? I'm aware that inline, procedural coding is viewed by many as a thing of the past, so which is the best route to take for these two? Just to clarify what i mean by OOP and frameworks From Wikipedia: Object-oriented programming (OOP) is a programming paradigm In computer programming, a software framework is an abstraction in which common code providing generic functionality can be selectively overridden or specialized by user code, thus providing specific functionality

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  • Checking if an Unloaded Collection Contains Elements

    - by Ricardo Peres
    If you want to know if an unloaded collection in an entity contains elements, or count them, without actually loading them, you need to use a custom query; that is because the Count property (if the collection is not mapped with lazy=”extra”) and the LINQ Count() and Any() methods force the whole collection to be loaded. You can use something like these two methods, one for checking if there are any values, the other for actually counting them: 1: public static Boolean Exists(this ISession session, IEnumerable collection) 2: { 3: if (collection is IPersistentCollection) 4: { 5: IPersistentCollection col = collection as IPersistentCollection; 6:  7: if (col.WasInitialized == false) 8: { 9: String[] roleParts = col.Role.Split('.'); 10: String ownerTypeName = String.Join(".", roleParts, 0, roleParts.Length - 1); 11: String ownerCollectionName = roleParts.Last(); 12: String hql = "select 1 from " + ownerTypeName + " it where it.id = :id and exists elements(it." + ownerCollectionName + ")"; 13: Boolean exists = session.CreateQuery(hql).SetParameter("id", col.Key).List().Count == 1; 14:  15: return (exists); 16: } 17: } 18:  19: return ((collection as IEnumerable).OfType<Object>().Any()); 20: } 21:  22: public static Int64 Count(this ISession session, IEnumerable collection) 23: { 24: if (collection is IPersistentCollection) 25: { 26: IPersistentCollection col = collection as IPersistentCollection; 27:  28: if (col.WasInitialized == false) 29: { 30: String[] roleParts = col.Role.Split('.'); 31: String ownerTypeName = String.Join(".", roleParts, 0, roleParts.Length - 1); 32: String ownerCollectionName = roleParts.Last(); 33: String hql = "select count(elements(it." + ownerCollectionName + ")) from " + ownerTypeName + " it where it.id = :id"; 34: Int64 count = session.CreateQuery(hql).SetParameter("id", col.Key).UniqueResult<Int64>(); 35:  36: return (count); 37: } 38: } 39:  40: return ((collection as IEnumerable).OfType<Object>().Count()); 41: } Here’s how: 1: MyEntity entity = session.Load(100); 2:  3: if (session.Exists(entity.SomeCollection)) 4: { 5: Int32 count = session.Count(entity.SomeCollection); 6: //... 7: }

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  • Compare Two NameValueCollections Extension Method

    - by Jon Canning
    public static class NameValueCollectionExtension     {         public static bool CollectionEquals(this NameValueCollection nameValueCollection1, NameValueCollection nameValueCollection2)         {             return nameValueCollection1.ToKeyValue().SequenceEqual(nameValueCollection2.ToKeyValue());         }         private static IEnumerable<object> ToKeyValue(this NameValueCollection nameValueCollection)         {             return nameValueCollection.AllKeys.OrderBy(x => x).Select(x => new {Key = x, Value = nameValueCollection[x]});         }     }

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  • Push-Based Events in a Services Oriented Architecture

    - by Colin Morelli
    I have come to a point, in building a services oriented architecture (on top of Thrift), that I need to expose events and allow listeners. My initial thought was, "create an EventService" to handle publishing and subscribing to events. That EventService can use whatever implementation it desires to actually distribute the events. My client automatically round-robins service requests to available service hosts which are determined using Zookeeper-based service discovery. So, I'd probably use JMS inside of EventService mainly for the purpose of persisting messages (in the event that a service host for EventService goes down before it can distribute the message to all of the available listeners). When I started considering this, I began looking into the differences between Queues and Topics. Topics unfortunately won't work for me, because (at least for now), all listeners must receive the message (even if they were down at the time the event was pushed, or hadn't made a subscription yet because they haven't completed startup (during deployment, for example) - messages should be queued until the service is available). However, I don't want EventService to be responsible for handling all of the events. I don't think it should have the code to react to events inside of it. Each of the services should do what it needs with a given event. This would indicate that each service would need a JMS connection, which questions the value of having EventService at all (as the services could individually publish and subscribe to JMS directly). However, it also couples all of the services to JMS (when I'd rather that there be a single service that's responsible for determining how to distribute events). What I had thought was to publish an event to EventService, which pulls a configuration of listeners from some configuration source (database, flat file, irrelevant for now). It replicates the message and pushes each one back into a queue with information specific to that listener (so, if there are 3 listeners, 1 event would become 3 events in JMS). Then, another thread in EventService (which is replicated, running on multiple hots) would be pulling from the queue, attempting to make the service call to the "listener", and returning the message to the queue (if the service is down), or discarding the message (if the listener completed successfully). tl;dr If I have an EventService that is responsible for receiving events and delegating service calls to "event listeners," (which are really just endpoints on other services), how should it know how to craft the service call? Should I create a generic "Event" object that is shared among all services? Then, the EventService can just construct this object and pass it to the service call. Or is there a better answer to this problem entirely?

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  • Why can't a blendShader sample anything but the current coordinate of the background image?

    - by Triynko
    In Flash, you can set a DisplayObject's blendShader property to a pixel shader (flash.shaders.Shader class). The mechanism is nice, because Flash automatically provides your Shader with two input images, including the background surface and the foreground display object's bitmap. The problem is that at runtime, the shader doesn't allow you to sample the background anywhere but under the current output coordinate. If you try to sample other coordinates, it just returns the color of the current coordinate instead, ignoring the coordinates you specified. This seems to occur only at runtime, because it works properly in the Pixel Bender toolkit. This limitation makes it impossible to simulate, for example, the Aero Glass effect in Windows Vista/7, because you cannot sample the background properly for blurring. I must mention that it is possible to create the effect in Flash through manual composition techniques, but it's hard to determine when it actually needs updated, because Flash does not provide information about when a particular area of the screen or a particular display object needs re-rendered. For example, you may have a fixed glass surface with objects moving underneath it that don't dispatch events when they move. The only alternative is to re-render the glass bar every frame, which is inefficient, which is why I am trying to do it through a blendShader so Flash determines when it needs rendered automatically. Is there a technical reason for this limitation, or is it an oversight of some sort? Does anyone know of a workaround, or a way I could provide my manual composition implementation with information about when it needs re-rendered? The limitation is mentioned with no explanation in the last note in this page: http://help.adobe.com/en_US/as3/dev/WSB19E965E-CCD2-4174-8077-8E5D0141A4A8.html It says: "Note: When a Pixel Bender shader program is run as a blend in Flash Player or AIR, the sampling and outCoord() functions behave differently than in other contexts.In a blend, a sampling function will always return the current pixel being evaluated by the shader. You cannot, for example, use add an offset to outCoord() in order to sample a neighboring pixel. Likewise, if you use the outCoord() function outside a sampling function, its coordinates always evaluate to 0. You cannot, for example, use the position of a pixel to influence how the blended images are combined."

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  • Issues with shooting in a HTML5 platformer game

    - by fnx
    I'm coding a 2D sidescroller using only JavaScript and HTML5 canvas, and in my game I have two problems with shooting: 1) Player shoots continous stream of bullets. I want that player can shoot only a single bullet even though the shoot-button is being held down. 2) Also, I get an error "Uncaught TypeError: Cannot call method 'draw' of undefined" when all the bullets are removed. My shooting code goes like this: When player shoots, I do game.bullets.push(new Bullet(this, this.scale)); and after that: function Bullet(source, dir) { this.id = "bullet"; this.width = 10; this.height = 3; this.dir = dir; if (this.dir == 1) { this.x = source.x + source.width - 5; this.y = source.y + 16; } if (this.dir == -1) { this.x = source.x; this.y = source.y + 16; } } Bullet.prototype.update = function() { if (this.dir == 1) this.x += 8; if (this.dir == -1) this.x -= 8; for (var i in game.enemies) { checkCollisions(this, game.enemies[i]); } // Check if bullet leaves the viewport if (this.x < game.viewX * 32 || this.x > (game.viewX + game.tilesX) * 32) { removeFromList(game.bullets, this); } } Bullet.prototype.draw = function() { // bullet flipping uses orientation of the player var posX = game.player.scale == 1 ? this.x : (this.x + this.width) * -1; game.ctx.scale(game.player.scale, 1); game.ctx.drawImage(gameData.getGfx("bullet"), posX, this.y); } I handle removing with this function: function removeFromList(list, object) { for (i in list) { if (object == list[i]) { list.splice(i, 1); break; } } } And finally, in the main game loop I have this: for (var i in game.bullets) { game.bullets[i].update(); game.bullets[i].draw(); } I have tried adding if (game.bullets.length > 0) to the main game loop before the above draw&update calls, but I still get the same error.

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  • 2D camera perspective projection from 3D coordinates -- HOW?

    - by Jack
    I am developing a camera for a 2D game with a top-down view that has depth. It's almost a 3D camera. Basically, every object has a Z even though it is in 2D, and similarly to parallax layers their position, scale and rotation speed vary based on their Z. I guess this would be a perspective projection. But I am having trouble converting the objects' 3D coordinates into the 2D space of the screen so that everything has correct perspective and scale. I never learned matrices though I did dig the topic a bit today. I tried without using matrices thanks to this article but every attempt gave awkward results. I'm using ActionScript 3 and Flash 11+ (Starling), where the screen coordinates work like this: Left-handed coordinates system illustration I can explain further what I did if you want to help me sort out what's wrong, or you can directly tell me how you would do it properly. In case you prefer the former, read on. These are images showing the formulas I used: upload.wikimedia.org/math/1/c/8/1c89722619b756d05adb4ea38ee6f62b.png upload.wikimedia.org/math/d/4/0/d4069770c68cb8f1aa4b5cfc57e81bc3.png (Sorry new users can't post images, but both are from the wikipedia article linked above, section "Perspective projection". That's where you'll find what all variables mean, too) The long formula is greatly simplified because I believe a normal top-down 2D camera has no X/Y/Z rotation values (correct ?). Then it becomes d = a - c. Still, I can't get it to work. Maybe you could explain what numbers I should put in a(xyz), c(xyz), theta(xyz), and particularly, e(xyz) ? I don't quite get how e is different than c in my case. c.z is also an issue to me. If the Z of the camera's target object is 0, should the camera's Z be something like -600 ? ( = focal length of 600) Whatever I do, it's wrong. I only got it to work when I used arbitrary calculations that "looked" right, like most cameras with parallax layers seem to do, but that's fake! ;) If I want objects to travel between Z layers I might as well do it right. :) Thanks a lot for your help!

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  • How can I achieve strong typing with a component messaging system?

    - by Vaughan Hilts
    I'm looking at implementing a messaging system in my entity component system. I've deduced that I can use an event / queue for passing messages, but right now, I just use a generic object and cast out the data I want. I also considered using a dictionary. I see a lot of information on this, but they all involve a lot of casting and guessing. Is there any way to do this elegantly and keep strong typing on my messages?

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  • How to import or "using" a custom class in Unity script?

    - by Bobbake4
    I have downloaded the JSONObject plugin for parsing JSON in Unity but when I use it in a script I get an error indicating JSONObject cannot be found. My question is how do I use a custom object class defined inside another class. I know I need a using directive to solve this but I am not sure of the path to these custom objects I have imported. They are in the root project folder inside JSONObject folder and class is called JSONObject. Thanks

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  • Unit-testing code that relies on untestable 3rd party code

    - by DudeOnRock
    Sometimes, especially when working with third party code, I write unit-test specific code in my production code. This happens when third party code uses singletons, relies on constants, accesses the file-system/a resource I don't want to access in a test situation, or overuses inheritance. The form my unit-test specific code takes is usually the following: if (accessing or importing a certain resource fails) I assume this is a test case and load a mock object Is this poor form, and if it is, what is normally done when writing tests for code that uses untestable third party code?

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  • How do I install libtiff.so.3?

    - by Osama Ahmaro
    I installed Maya 2011 on Ubuntu 10.04 many times and it was always working, Recently i upgraded my Ubuntu from 10.04 to 11.04, and when i tried to install Maya 2011 on it i wasn’t able to get it working. After installing Maya 2011 on Ubuntu 11.04 i try to run Maya from the terminal and this is what i get : error while loading shared libraries: libtiff.so.3: cannot open shared object file: No such file or directory. Please help. Note : Maya is a 3d software.

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  • ANTS Memory Profiler 7.0

    - by Sam Abraham
    In the next few lines, I would like to briefly review ANTS Memory Profiler 7.0.  I was honored to be extended the opportunity to review this valuable tool as part of the GeeksWithBlogs influencers Program, a quarterly award providing its recipients access to valuable tools and enabling them with an opportunity to provide a brief write-up reviewing the complimentary tools they receive.   Typical Usage   ANTS Memory Profiler 7.0 is very intuitive and easy to use for any user be it novice or expert. A simple yet comprehensive menu screen enables the selection of the appropriate program type to profile as well as the executable or site for this program.   A typical use case starts with establishing a baseline memory snapshot, which tells us the initial memory cost used by the program under normal or low activity conditions. We would then take a second snapshot after the program has performed an activity which we want to investigate for memory leaks. We can then compare the initial baseline snapshot against the snapshot when the program has completed processing the activity in question to study anomalies in memory that did not get freed-up after the program has completed its performed function. The following are some screenshots outlining the selection of the program to profile (an executable for this demonstration’s purposes).   Figure 1 - Getting Started   Figure 2 - Selecting an Application to Profile     Features and Options   Right after the second snapshot is generated, Memory Profiler gives us immediate access to information on memory fragmentation, size differences between snapshots, unmanaged memory allocation and statistics on the largest classes taking up un-freed memory space.   We would also have the option to itemize objects held in memory grouped by object types within which we can study the instances allocated of each type. Filtering options enable us to quickly narrow object instances we are interested in.   Figure 3 - Easily accessible Execution Memory Information   Figure 4 - Class List   Figure 5 - Instance List   Figure 6-  Retention Graph for a Particular Instance   Conclusion I greatly enjoyed the opportunity to evaluate ANTS Memory Profiler 7.0. The tool's intuitive User Interface design and easily accessible menu options enabled me to quickly identify problem areas where memory was left unfreed in my code.     Tutorials and References  FInd out more About ANTS Memory Profiler 7.0 http://www.red-gate.com/supportcenter/Product?p=ANTS Memory Profiler   Checkout what other reviewers of this valuable tool have already shared: http://geekswithblogs.net/BlackRabbitCoder/archive/2011/03/10/ants-memory-profiler-7.0.aspx http://geekswithblogs.net/mikebmcl/archive/2011/02/28/ants-memory-profiler-7.0-review.aspx

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  • Have you used the ExecutionValue and ExecValueVariable properties?

    The ExecutionValue execution value property and it’s friend ExecValueVariable are a much undervalued feature of SSIS, and many people I talk to are not even aware of their existence, so I thought I’d try and raise their profile a bit. The ExecutionValue property is defined on the base object Task, so all tasks have it available, but it is up to the task developer to do something useful with it. The basic idea behind it is that it allows the task to return something useful and interesting about what it has performed, in addition to the standard success or failure result. The best example perhaps is the Execute SQL Task which uses the ExecutionValue property to return the number of rows affected by the SQL statement(s). This is a very useful feature, something people often want to capture into a variable, and start using the result set options to do. Unfortunately we cannot read the value of a task property at runtime from within a SSIS package, so the ExecutionValue property on its own is a bit of a let down, but enter the ExecValueVariable and we have the perfect marriage. The ExecValueVariable is another property exposed through the task (TaskHost), which lets us select a SSIS package variable. What happens now is that when the task sets the ExecutionValue, the interesting value is copied into the variable we set on the ExecValueVariable property, and a variable is something we can access and do something with. So put simply if the ExecutionValue property value is of interest, make sure you create yourself a package variable and set the name as the ExecValueVariable. Have  look at the 3 step guide below: 1 Configure your task as normal, for example the Execute SQL Task, which here calls a stored procedure to do some updates. 2 Create variable of a suitable type to match the ExecutionValue, an integer is used to match the result we want to capture, the number of rows. 3 Set the ExecValueVariable for the task, just select the variable we created in step 2. You need to do this in Properties grid for the task (Short-cut key, select the task and press F4) Now when we execute the sample task above, our variable UpdateQueueRowCount will get the number of rows we updated in our Execute SQL Task. I’ve tried to collate a list of tasks that return something useful via the ExecutionValue and ExecValueVariable mechanism, but the documentation isn’t always great. Task ExecutionValue Description Execute SQL Task Returns the number of rows affected by the SQL statement or statements. File System Task Returns the number of successful operations performed by the task. File Watcher Task Returns the full path of the file found Transfer Error Messages Task Returns the number of error messages that have been transferred Transfer Jobs Task Returns the number of jobs that are transferred Transfer Logins Task Returns the number of logins transferred Transfer Master Stored Procedures Task Returns the number of stored procedures transferred Transfer SQL Server Objects Task Returns the number of objects transferred WMI Data Reader Task Returns an object that contains the results of the task. Not exactly clear, but I assume it depends on the WMI query used.

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  • How to get soci.h?

    - by Ricky
    I am using Ubuntu 12.04, and I compiled a package for object recognition(rein).I got an error indicating that I don't have soci.h: Error: cannot find SOCI header file: soci.h I tried to use this command to install libsoci sudo apt-get install libsoci-core-gcc But I get the message: E: can't find package libsoci-core-gcc Does anybody know how to install this library?Thanks! P.S.For more detailed information, click here.

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  • Refactoring an ERB Template to Haml

    - by Liam McLennan
    ERB is the default view templating system used by Ruby on Rails. Haml is an alternative templating system that uses whitespace to represent document structure. The example from the haml website shows the following equivalent markup: Haml ERB #profile .left.column #date= print_date #address= current_user.address .right.column #email= current_user.email #bio= current_user.bio <div id="profile"> <div class="left column"> <div id="date"><%= print_date %></div> <div id="address"><%= current_user.address %></div> </div> <div class="right column"> <div id="email"><%= current_user.email %></div> <div id="bio"><%= current_user.bio %></div> </div> </div> I like haml because it is concise and the significant whitespace makes it easy to see the structure at a glance. This post is about a ruby project but nhaml makes haml available for asp.net MVC also. The ERB Template Today I spent some time refactoring an ERB template to Haml. The template is called list.html.erb and its purpose is to render a list of tweets (twitter messages). <style> form { float: left; } </style> <h1>Tweets</h1> <table> <thead><tr><th></th><th>System</th><th>Human</th><th></th></tr></thead> <% @tweets.each do |tweet| %> <tr> <td><%= h(tweet['text']) %></td> <td><%= h(tweet['system_classification']) %></td> <td><%= h(tweet['human_classification']) %></td> <td><form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Positive"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="positive" name="rating" /> </form> <form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Neutral"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="neutral" name="rating" /> </form> <form action="/tweet/rate" method="post"> <%= token_tag %> <input type="submit" value="Negative"/> <input type="hidden" value="<%= tweet['id']%>" name="id" /> <input type="hidden" value="negative" name="rating" /> </form> </td> </tr> <% end %> </table> Haml Template: Take 1 My first step was to convert this page to a Haml template in place. Directly translating the ERB template to Haml resulted in: list.haml %style form {float: left;} %h1 Tweets %table %thead %tr %th %th System %th Human %th %tbody - @tweets.each do |tweet| %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Positive"/> <input type="hidden" value="positive" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Neutral"/> <input type="hidden" value="neutral" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Negative"/> <input type="hidden" value="negative" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} end I like this better already but I can go further. Haml Template: Take 2 The haml documentation says to avoid using iterators so I introduced a partial template (_tweet.haml) as the template to render a single tweet. _tweet.haml %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Positive"/> <input type="hidden" value="positive" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Neutral"/> <input type="hidden" value="neutral" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag <input type="submit" value="Negative"/> <input type="hidden" value="negative" name="rating" /> %input{ :type=>"hidden", :value => tweet['id']} and the list template is simplified to: list.haml %style form {float: left;} %h1 Tweets %table     %thead         %tr             %th             %th System             %th Human             %th     %tbody         = render(:partial => "tweet", :collection => @tweets) That is definitely an improvement, but then I noticed that _tweet.haml contains three form tags that are nearly identical.   Haml Template: Take 3 My first attempt, later aborted, was to use a helper to remove the duplication. A much better solution is to use another partial.  _rate_button.haml %form{ :action=>"/tweet/rate", :method=>"post"} = token_tag %input{ :type => "submit", :value => rate_button[:rating].capitalize } %input{ :type => "hidden", :value => rate_button[:rating], :name => 'rating' } %input{ :type => "hidden", :value => rate_button[:id], :name => 'id' } and the tweet template is now simpler: _tweet.haml %tr %td= tweet['text'] %td= tweet['system_classification'] %td= tweet['human_classification'] %td = render( :partial => 'rate_button', :object => {:rating=>'positive', :id=> tweet['id']}) = render( :partial => 'rate_button', :object => {:rating=>'neutral', :id=> tweet['id']}) = render( :partial => 'rate_button', :object => {:rating=>'negative', :id=> tweet['id']}) list.haml remains unchanged. Summary I am extremely happy with the switch. No doubt there are further improvements that I can make, but I feel like what I have now is clean and well factored.

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