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  • C++: Define simple string?

    - by Jason
    This thing is really wracking my mind. I'm learning C++ and I wanted to define a constant that I can use in another function, A short answer on how to do this will be fine.. Lets say at the beginning of my code I want to define this constant: //After #includes bool OS = 1; //1 = linux if (OS) { const ??? = "clear"; } else { const ??? = "cls"; } I don't know what type to use to define the "clear" string... I'm so confused. Later on I want to use it within a function: int foo() { system(::cls); //:: for global return 0; } How would I define the string up top, and use the string down below? I heard char only had one character and things... I'm not sure how to use , since it says it's converting string into const char or something.

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  • C#: Label contains no text

    - by Vinzcent
    Hey I would like to get the text out of a label. But the label text is set with Javascript. On the page I can see that there is text in the label, but when I debug it shows this: "". So how do I get the text out of a label that is set with Javascript, at least that is what I think is the problem. My code: <asp:TextBox ID="txtCount" runat="server" Width="50px" Font-Names="Georgia, Arial, sans-Serif" ForeColor="#444444"></asp:TextBox> <ajaxToolkit:NumericUpDownExtender ID="NumericUpDownExtender1" runat="server" Minimum="1" TargetButtonDownID="btnDown" TargetButtonUpID="btnUp" TargetControlID="txtCount" Width="20" /> <asp:ImageButton ID="btnUp" runat="server" AlternateText="up" ImageUrl="Images/arrowUp.png" OnClientClick="setAmountUp()" ImageAlign="Top" CausesValidation="False" /> <asp:ImageButton ID="btnDown" runat="server" AlternateText="down" ImageUrl="Images/arrowDown.png" OnClientClick="setAmountDown()" ImageAlign="Bottom" CausesValidation="False" /> <asp:Label ID="lblKorting" runat="server" /> <asp:Label ID="lblAmount" runat="server" /> <asp:Button ID="btnBestel" runat="server" CssClass="btn" Text="Bestel" OnClick="btnBestel_Click1" /> JS function setAmountUp() { var aantal = document.getElementById('<%=txtCount.ClientID%>').value-0; aantal+=1; calculateAmount(aantal); } function setAmountDown() { var aantal = document.getElementById('<%=txtCount.ClientID%>').value-0; if(aantal > 1) aantal -=1; calculateAmount(aantal); } function calculateAmount(aantal) { var prijs = document.getElementById('<%=lblPriceBestel.ClientID%>').innerHTML -0; var totaal = 0; if(aantal < 2) { totaal = prijs * aantal; document.getElementById('<%=lblKorting.ClientID%>').innerHTML = ""; } else if(aantal >= 2 && aantal < 5) { totaal = (prijs * aantal)*0.95; document.getElementById('<%=lblKorting.ClientID%>').innerHTML = "-5%"; } else if(aantal >= 5) { totaal = (prijs * aantal)*0.90; document.getElementById('<%=lblKorting.ClientID%>').innerHTML = "-10%"; } document.getElementById('<%=lblAmount.ClientID%>').innerHTML = totaal; } C# private OrderBO bestelling; protected void btnBestel_Click1(object sender, EventArgs e) { bestelling = new OrderBO(); bestelling.Amount = Convert.ToInt32(lblAmount.Text); //<--- THIS IS "" in the debugger, but on the page 10 }

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  • Mask image does not appear on the screen

    - by Ponty
    I have imported to the library two images and have given them the custom class names MaskImage and MaskedImage. Then i write the code: package { import flash.display.*; public class MaskDemo extends Sprite { // Properties private var sprMaskedImage:Sprite; private var sprMaskImage:Sprite; private var bmMaskedImage:Bitmap; private var bmMaskImage:Bitmap; // Constructor public function MaskDemo() { do_magic(); } // Methods private function do_magic():void { bmMaskedImage = new Bitmap(new MaskedImage(0, 0)); bmMaskImage = new Bitmap(new MaskImage(0, 0)); sprMaskedImage = new Sprite(); sprMaskedImage.addChild(bmMaskedImage); sprMaskImage = new Sprite(); sprMaskImage.addChild(bmMaskImage); sprMaskedImage.mask = sprMaskImage; this.addChild(sprMaskImage); } } } But it does not appear anything on the display. Any ideas why is happening that?

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  • Capturing system command output as a string

    - by dreeves
    Perl and PHP do this with backticks. For example: $output = `ls`; This code returns a directory listing into the variable $output. A similar function, system("ls"), returns the operating system return code for the given command. I'm talking about a variant that returns whatever the command prints to stdout. (There are better ways to get the list of files in a directory; the example code is an example of this concept.) How do other languages do this? Is there a canonical name for this function? (I'm going with "backtick"; though maybe I could coin "syslurp".)

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  • How to replace href using javascript regex in Firefox?

    - by Andrei
    I try to change some links on a webpage using the following code for jQuery on Rails $(function () { $('#lesson a').live('click', function () { $.getScript(this.href.replace(/^(http...[^\/]+)?\/+(.*)$/,'/ajax/\\$2')); return false; }); }) This trick works for Chrome and Safari, but fails (nothing happens on click) for Firefox and Opera. What can be wrong with the code? EDIT1: The webpage contains: <div id="lesson"> <a href="/subj1">Subject 1</a> ... </div> On click, a browser (i.e. Firefox and Opera) should make an ajax-request of /ajax/subj1.

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  • Any side effect of not using USES_CONVERSION

    - by Yan Cheng CHEOK
    Recently, I have a utilities function of // T2CA #include "ATLCONV.H" std::string Utils::CString2String(const CString& cString) { #if _MSC_VER > 1200 // Convert a TCHAR string to a LPCSTR // construct a std::string using the LPCSTR input CT2CA tmp(cString); std::string strStd (tmp); #else // Deprecated in VC2008. // construct a std::string using the LPCSTR input std::string strStd (T2CA (cString)); #endif return strStd; } I do several simple test it seems work fine. However, when I google around, I see most usage of T2CA in VC6, before they call, they will invoke USES_CONVERSION; Is there any thing I had missed out? Shall I invoke my function by : #else // Deprecated in VC2008. // construct a std::string using the LPCSTR input USES_CONVERSION; std::string strStd (T2CA (cString)); #endif

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  • Which event to catch for application shut down?

    - by xueru
    I am using jQueryMobile and phoneGap for a cross-device mobile application. I use html 5 local storage to persist records that worked on by user. I don't know which phoneGap event to catch just before application shut-down so I can make sure data is saved before shutdown completes. Base on suggestion from naughtur, I tried both unload and beforeunload events, neither of them got fired during app shutdown. Following is my code snip: function persistTasks(){ alert ("is unloading the app"); offlineTasklist.set("tasks", tasklist); } function init() { document.addEventListener("unload", persistTasks, false); login(); } $(document).ready(init);

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  • functions in assembler

    - by stupid_idiot
    hi, i have philosophised about the purpose of stack a little bit and after some coding i figured out what is it's strength. The only thing that lies in my stomache is how does it work with functions? I tried to make some easy function for adding two numbers using universal registers but I suppose that's not how does it work in C for example.. where are all the parameters, local variables and where is the result stored? how would you rewrite this to assembler?(how would compiler for C rewrite it?) int function(int a, int &b, int *c){ return a*(b++)+(*c); } i know this example kinda sucks.. but this way i can understand all the possibilities

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  • JS variable scope missunderstanding

    - by meo
    I have a little problem: slideHelpers.total = 4 for (i=1;i <= slideHelpers.total; i++) { $('<a href="#">' + i + '</a>').bind('click', function(){ alert('go to the ' + i + ' slide')}).appendTo('.slideaccess') } the alert gives out 5 what is logic, because when the function click triggers i is actually 5. But i would like to have the same i as in my <a> tag. What is the best way to handle this? I could put i in the data() of the <a> tag for example but i am sure there is a easier way.

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  • Static methods requiring var

    - by Charlie Pigarelli
    Ok, i'm stuck on this, why don't i get what i need? class config { private $config; # Load configurations public function __construct() { loadConfig('site'); // load a file with $cf in it loadConfig('database'); // load another file with $cf in it $this->config = $cf; // $cf is an array unset($cf); } # Get a configuration public static function get($tag, $name) { return $this->config[$tag][$name]; } } I'm getting this: Fatal error: Using $this when not in object context in [this file] on line 22 [return $this->config[$tag][$name];] And i need to call the method in this way: config::get()...

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  • Can I use a string variable to reference a class variable?

    - by rson
    Here's the scenario: I have an external swf file with x number of movieclips in its library that I load into a containing swf. Each MC in the external swf is linked with a class name and referenced on frame 1 as such var unique1:lineSequence1 = new lineSequence1(); the unique1 variable name will match a string variable I create in the containing swf: function initLines():void{ lineLoader = new Loader(); lineLoader.load(new URLRequest("theLines.swf")); //load external swf lineLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, linesLoaded); } function linesLoaded(e:Event):void{ var loadedswf:MovieClip = e.target.content as MovieClip; var initialLines = projects[0].pageid; //projects is an xmllist trace("initialLines: "+initialLines); //returns "initialLines: unique1" lines_holder_mc.addChild(loadedswf.[initialLines]); } I would like to use the initialLines variable as the reference to unique1 instead of hardcoding unique1 into loadedswf.unique1 to reference said variable in the loaded swf.

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  • Dom Element onclick (MooTools :: optionally)

    - by Theofanis Pantelides
    Consider the following example: function async_callback(array1, array2, array3) { // All arrays are equal length for(var i = 0; i < array1.length; i++) { var myElement = new Element('div', { 'id': 'dvMy' + i, 'events': { 'click': function() { SomeFunction(array1[i], array2[i], array3[i] } }}); $(document).appendChild(myElement); } } Now when I click my element, I get a null value for all three arguments. I even tried doing: myElement.onclick = SomeFunction; // but this won't allow arguments I know I can create a string and use eval() and that does work, but I don't like eval(). Any ideas??? btw: This is a simple example to replicate the problem, and not actual code.

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  • Preload images using jquery

    - by OddOneOut
    In my web page some images are taking a lot of time to load in IE.So I used this for preloading images in my page.But still the problem persists.Any suggestions? function preload(arrayOfImages) { $(arrayOfImages).each(function(){ $('<img/>')[0].src = this; }); alert("Done Preloading..."); } // Usage: preload([ '/images/UI_1.gif', '/images/UI_2.gif', '/images/UI_3.gif', '/images/UI_4.gif', '/images/UI_5gif', '/images/UI_6.gif', '/images/UI_7.gif', '/images/UI_8.gif', '/images/UI_9.gif' ]); < div

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  • Using Components.utils.import in a firefox extension

    - by jamesatha
    I am trying to create some global variables in a firefox extension. In my content folder, I have two javascript files: 1) Main JS file that holds the functions for the different events, etc 2) A file that stores only an object with the pieces of state I want to maintain. Also, I set the array EXPORTED_SYMBOLS. I am having issues with the following line found in my main JS file: Components.utils.import("resource:///globalVariables.js"); When it is at the top of the file, nothing seems to work. If I move it into the function where I need the variable, the rest of my code works, but the function with this line does nothing. Any advice that would help me with this problem would be great. Thanks

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  • How get divs count in jquery?

    - by Pandiya Chendur
    I used this jquery each function and iterated my json data with it.... $.each(data.Results, function() { divs += '<div class="resultsdiv"><br /> <span style="display: inline-block;width:150px;" class="resultName">' + this.Mat_Name + '</span><span class="resultfields" style="padding-left:10px;"> Measurement&nbsp;:</span>&nbsp;<span class="resultfieldvalues">' + this.Mes_Name + '</span>&nbsp;<a href="/Materials/Delete/' + this.Id + '"> Delete</a>&nbsp;<a href="/Materials/Details/' + this.Id + '">Details</a>&nbsp; <a href="/Materials/Edit/' + this.Id + '">Edit</a></div>'; }); alert(divs.length); doesnt seem to get the count.... Any suggestion...

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  • PHP unserialize fails with non-encoded characters?

    - by FFish
    $ser = 'a:2:{i:0;s:5:"héllö";i:1;s:5:"wörld";}'; // fails $ser2 = 'a:2:{i:0;s:5:"hello";i:1;s:5:"world";}'; // works $out = unserialize($ser); $out2 = unserialize($ser2); print_r($out); print_r($out2); echo "<hr>"; But why? Should I encode before serialzing than? How? I am using Javascript to write the serialized string to a hidden field, than PHP's $_POST In JS I have something like: function writeImgData() { var caption_arr = new Array(); $('.album img').each(function(index) { caption_arr.push($(this).attr('alt')); }); $("#hidden-field").attr("value", serializeArray(caption_arr)); };

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  • Jquery Stop Fadein / Fadeout

    - by Wes
    This is a fairly easy one, but I cant seem to figure it out. Basically I have a jquery hover that fades in a div and fades out the other upon hover. When I quickly hover on and off a few times it pulses back and forth for about 3-4 seconds to finish all those fade in/fade outs. I generally stop these things with .stop(), but it doesnt seem to do the trick here. How can I kill the fade in if I hover off the button before the an`$(".txtWrap").stop().hover( $(".txtWrap").stop().hover( function () { $(this).find('.txtBock').fadeOut(); $(this).find('.txtDesc').fadeIn(); }, function () { $(this).find('.txtBock').fadeIn(); $(this).find('.txtDesc').fadeOut(); } )

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  • JQUERY ajax passing null value from MVC View to Controller

    - by Piyush Sardana
    hi guys i'm posting some data to controller using jquery ajax, but i am getting null values in my controller, jQuery code is: $('#registerCompOff').click(function() { var compOff = []; $('div').each(function() { var curRow = {}; curRow.Description = $(this).find('.reason').val(); curRow.CompOffDate = $(this).find('.datefieldWithWeekends').val(); if (curRow.Description != null && curRow.CompOffDate != null) { compOff.push(curRow); } }); $.ajax({ type: 'POST', url: this.href, dataType: 'json', data: compOff }); return $('form').valid(); });? compOff is not null I have checked that... controller is: [HttpPost] public ActionResult RegisterCompOff(RegisterCompOff[] registerCompOff) { //return View(); } can you tell me where i'm going wrong?

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  • How-to handle errors in Vim Script ?

    - by ereOn
    In my .vimrc file, I have the following function, which folds the licensing information on the top of some .hpp and .cpp files: " Skip license function! FoldLicense() if !exists("b:foldedLicense") let b:foldedLicense = 1 1;/\*\//fold endif endfunction au BufRead *.hpp call FoldLicense() au BufRead *.cpp call FoldLicense() This works well, but if I open a .cpp file which doesn't have any licensing information block, Vim complains that the pattern is not found. Fair enough, but is there a way so that he stops complaining and just does nothing if the pattern is not found ? Thanks !

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  • AS3: currentFrame & stop ();

    - by Eleonara
    So, my next problem. Sorry for asking so much, but my teacher doens't respond. So, this doesn't work. The stop command doesn't seem too respond, but i don't get an error either. I know i miss a bracket, but my function isn't finished. Due to copy and paste the place of the brackets have shifted a bit. function Knipperen (event:TimerEvent):void { if (event.currentTarget.currentCount == 3 && geknipperd < 3) { geknipperd ++; timer.reset(); timer.start(); trace (geknipperd); gotoAndPlay(1); if (currentFrame == 13) { stop(); } }

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  • Attempted to perform an unauthorized operation

    - by Lefteris Gkinis
    Now I use the following code: Public Function SetACL(ByVal filename As String, ByVal account As String, ByVal sender As Object, ByVal e As System.EventArgs) As Boolean Try Dim rule As FileSystemAccessRule = New FileSystemAccessRule(account, FileSystemRights.Write, AccessControlType.Allow) Dim fp As PermissionSet = New PermissionSet(Permissions.PermissionState.Unrestricted) fp.AddPermission(New FileIOPermission(FileIOPermissionAccess.Read, filename)) fp.AddPermission(New FileIOPermission(FileIOPermissionAccess.Write, filename)) fp.AddPermission(New FileIOPermission(FileIOPermissionAccess.PathDiscovery, filename)) fp.Assert() Dim di As DirectoryInfo = New DirectoryInfo(Path.GetDirectoryName(filename)) SetACL = False Dim security As DirectorySecurity = di.GetAccessControl(AccessControlSections.Access) security.ModifyAccessRule(AccessControlModification.Add, rule, SetACL) di.SetAccessControl(security) Return SetACL Catch ex As Exception MessageBox.Show(ex.Message, "Set Security Sub", MessageBoxButtons.OK, MessageBoxIcon.Stop) Finalize() End Try End Function The Error of 'Attempted to perform an unauthorized operation' comes when i'm trying to execute the instraction Dim security As DirectorySecurity = di.GetAccessControl(AccessControlSections.Access) Please if anybody knows why that error comes here to respond

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  • Create Static Library iOS Error

    - by bit-whacker
    This is FIrst time i try to create Cocoa Touch Static Library and follow these steps. Create New Project with Cocoa Touch Static Library named it By default i got single class with Demo.h and Demo.m. 2.Create a public function in .h and implement it in .m. 3.Select iOS Device and press cmd + B. 4.Copy Demo.a from products and the .h file drop it in my iOS App where i want to use it. 5.Then Import Demo.h and try to call the function that i wrote. Issue When try to Run the project showing this error. ld: warning: ignoring file /Users/Zenga/Documents/iOS/Static Library/myAppwithLib/Demo.a, file was built for archive which is not the architecture being linked (i386): /Users/Zenga/Documents/iOS/Static Library/myAppwithLib/Demo.a Undefined symbols for architecture i386: "_OBJC_CLASS_$_Demo", referenced from: objc-class-ref in ViewController.o ld: symbol(s) not found for architecture i386 clang: error: linker command failed with exit code 1 (use -v to see invocation) Please help if anyone have any idea about it.

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  • Problem with pointer copy in C

    - by Stefano Salati
    I radically re-edited the question to explain better my application, as the xample I made up wasn't correct in many ways as you pointed out: I have one pointer to char and I want to copy it to another pointer and then add a NULL character at the end (in my real application, the first string is a const, so I cannot jsut modify it, that's why I need to copy it). I have this function, "MLSLSerialWriteBurst" which I have to fill with some code adapt to my microcontroller. tMLError MLSLSerialWriteBurst( unsigned char slaveAddr, unsigned char registerAddr, unsigned short length, const unsigned char *data ) { unsigned char *tmp_data; tmp_data = data; *(tmp_data+length) = NULL; // this function takes a tmp_data which is a char* terminated with a NULL character ('\0') if(EEPageWrite2(slaveAddr,registerAddr,tmp_data)==0) return ML_SUCCESS; else return ML_ERROR; } I see there's a problem here: tha fact that I do not initialize tmp_data, but I cannot know it's length.

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  • jQuery $(document).ready and UpdatePanels?

    - by Herb Caudill
    I'm using jQuery to wire up some mouseover effects on elements that are inside an UpdatePanel. The events are bound in $(document).ready . For example: $(function() { $('div._Foo').bind("mouseover", function(e) { // Do something exciting }); }); Of course, this works fine the first time the page is loaded, but when the UpdatePanel does a partial page update, it's not run and the mouseover effects don't work any more inside the UpdatePanel. What's the recommended approach for wiring stuff up in jQuery not only on the first page load, but every time an UpdatePanel fires a partial page update? Should I be using the ASP.NET ajax lifecycle instead of $(document).ready?

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  • Unity JS - simple if statements not behaving as expected?

    - by IHazABone
    I have a simple script (please no remarks on the fact that I'm not using a switch statement or better code, this is the earliest version and written this way by a peer, I am improving it) that takes an object and moves it back and forth. For some reason, the variable time gets stuck at 249. It is probably an obvious bug with this inefficient logic, but I cannot seem to find it. var speed = 1; private var time = 0; function Start() { } function Update() { if(condition == true)moveStuff(); } function moveStuff() { var timeSwitch = false; if(time == 0)timeSwitch = false; if(time == timeSet)timeSwitch = true; if(direction == 1) { if(timeSwitch == false) { transform.Translate(Vector3.up * (Time.deltaTime * speed)); time += 1; Debug.Log(time); }else if(timeSwitch == true) { transform.Translate(Vector3.up * ((Time.deltaTime * speed) * -1)); time -= 1; Debug.Log(time); } } else if(direction == 2) { if(timeSwitch == false) { transform.Translate(Vector3.down * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved down. "); }else if(timeSwitch == true){ transform.Translate(Vector3.down * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 3) { if(timeSwitch == false) { transform.Translate(Vector3.forward * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved forward. "); }else if(timeSwitch == true){ transform.Translate(Vector3.forward * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 4) { if(timeSwitch == false) { transform.Translate(Vector3.back * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved back. "); }else if(timeSwitch == true){ transform.Translate(Vector3.back * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 5) { if(timeSwitch == false) { transform.Translate(Vector3.right * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved right. "); }else if(timeSwitch == true){ transform.Translate(Vector3.right * ((Time.deltaTime * speed) * -1)); time -= 1; } } else if(direction == 6) { if(timeSwitch == false) { transform.Translate(Vector3.left * (Time.deltaTime * speed)); time += 1; Debug.Log("Moved left. "); }else if(timeSwitch == true){ transform.Translate(Vector3.left * ((Time.deltaTime * speed) * -1)); time -= 1; } } }

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