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  • Starting out with OpenGL when most tutorials are out of date

    - by AUTO
    I'm sure there are already a bunch of questions like this asked, but the constant updating of the OpenGL library throws them all away, and in a month or two, the answers here will be worthless again. I am ready to start programming in OpenGL using C++. I've got a working compiler (DevCpp; do NOT ask me to switch to VC++, and don't ask me why). Now I'm just looking for a solid tutorial on how to program with OpenGL. My assistant found the tutorial provided by NeHe Productions, but as I've come to find out, it's WAY OUT OF DATE! (although I did pull together a basic window to support an OpenGL canvas) Then I went online, and found the OpenGL SuperBible, which apparently uses freeglut? But what I'd like to know is whether or not SuperBible 5th edition is up to date any longer. The suggestion to freeglut I found said the latest version was 2.6.0 but now it's 2.8.0! Is the OpenGL SuperBible still a good, and fairly up-to-date place to start? Is there a better place to go to learn OpenGL? Am I allowed to simply store freeglut in the DevCpp include directory (maybe in GL), or is there some important procedure? Are there any comments or suggestions that I didn't think to ask since I'm only just beginning? @dreta cleared some things up for me, so now I have a better idea of what to ask: I think I'd like to start out with OpenGL using a wrapper library instead of directly accessing OpenGL.I just think that, for a beginner, it would be easier for me to program and get good results, while I don't yet have to understand all the grimy details (as @stephelton mentioned). The problem is, I can't find any library that doesn't have undefined references to no longer supported functions. Freeglut sounds operational, but it still uses GLU.Does anyone know what I can do?Also, I tried compiling the first SuperBible's source, but I got errors since GLAPI is not being defined as a type, the error originating in the GLU library. I'd like to use the SuperBible, but I don't know how to fix this.

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  • C++ Numerical Recipes &ndash; A New Adventure!

    - by JoshReuben
    I am about to embark on a great journey – over the next 6 weeks I plan to read through C++ Numerical Recipes 3rd edition http://amzn.to/YtdpkS I'll be reading this with an eye to C++ AMP, thinking about implementing the suitable subset (non-recursive, additive, commutative) to run on the GPU. APIs supporting HPC, GPGPU or MapReduce are all useful – providing you have the ability to choose the correct algorithm to leverage on them. I really think this is the most fascinating area of programming – a lot more exciting than LOB CRUD !!! When you think about it , everything is a function – we categorize & we extrapolate. As abstractions get higher & less leaky, sooner or later information systems programming will become a non-programmer task – you will be using WYSIWYG designers to build: GUIs MVVM service mapping & virtualization workflows ORM Entity relations In the data source SharePoint / LightSwitch are not there yet, but every iteration gets closer. For information workers, managed code is a race to the bottom. As MS futures are a bit shaky right now, the provider agnostic nature & higher barriers of entry of both C++ & Numerical Analysis seem like a rational choice to me. Its also fascinating – stepping outside the box. This is not the first time I've delved into numerical analysis. 6 months ago I read Numerical methods with Applications, which can be found for free online: http://nm.mathforcollege.com/ 2 years ago I learned the .NET Extreme Optimization library www.extremeoptimization.com – not bad 2.5 years ago I read Schaums Numerical Analysis book http://amzn.to/V5yuLI - not an easy read, as topics jump back & forth across chapters: 3 years ago I read Practical Numerical Methods with C# http://amzn.to/V5yCL9 (which is a toy learning language for this kind of stuff) I also read through AI a Modern Approach 3rd edition END to END http://amzn.to/V5yQSp - this took me a few years but was the most rewarding experience. I'll post progress updates – see you on the other side !

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  • Laptop battery life drastically decreased compared to Windows 7

    - by Aron Rotteveel
    I am running Ubuntu 10.10 on my Dell Studio XPS 1640 and have about one hour of battery life in it, compared to about 2.5 hours running on Windows 7. This is with wireless and bluetooth on, but still, the difference seems incredible. What could be causing such a difference and is there a way to close the gap without losing core functionality? EDIT: here's some output from powertop. This is with bluetooth turned off and Wifi turned on. The output seems pretty normal to me, but as indicated, this is about 1 hour of battery life on a full battery... Wakeups-from-idle per second : 476.2 interval: 10.0s Power usage (ACPI estimate): 2.5W (1.2 hours) Top causes for wakeups: 30.0% (167.2)D chrome 21.0% (117.3) [extra timer interrupt] 13.9% ( 77.4) [kernel scheduler] Load balancing tick 3.4% ( 18.9)D xchat 7.1% ( 39.8) [iwlagn] <interrupt> 5.9% ( 32.9) AptanaStudio3 3.9% ( 21.6)D java 2.7% ( 14.9) [TLB shootdowns] <kernel IPI> 2.5% ( 14.1) docky 1.8% ( 10.0) nautilus 1.6% ( 9.0) thunderbird-bin 1.0% ( 5.5) [ahci] <interrupt> 0.9% ( 5.0) syndaemon 0.8% ( 4.3) [kernel core] hrtimer_start (tick_sched_timer) EDIT: after changing /proc/sys/vm/laptop_mode to 5 (it was set to 0), wakeups seem to have decreased, although usage still seems far too high: Wakeups-from-idle per second : 263.8 interval: 10.0s Power usage (ACPI estimate): 2.6W (0.9 hours) EDIT: I seem to have discovered the main cause: I was using the open source ATI Drivers. I recently installed the official ATI drivers and laptop battery life seems to have doubled since. EDIT: last edit. The previous 'solution' of installing the official ATI drivers turns out to be a non-solution. Although it does increase battery life, my laptop resolution is maxed out at 1200x800 after a reboot. (Please note that this problem does not need answering in this question as it is a seperate case)

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  • Set default open-with app to a Python program on a Mac

    - by Vincent
    I use the open source application UliPad to edit restructured text files (rst). It is a Python application that I launch via Terminal like so: python32 UliPad.py I have python32 as an alias to the 32bit install of Python on my machine. I have several versions installed. First I would like a way to launch UliPad like other OS X apps. Not really sure how to do this. Secondly, I would like to set all .rst files to be opened with UliPad.py. Is there a way to do this? I know how to choose the default app in Finder but not sure how to choose UliPad as that app.

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  • install SSH2 (server?) on FreeBSD

    - by Robert Cabri
    At work we have freeBSD testmachine. And we have a PHP script that uses SSH2 protocol to connect with the freeBSD server. With this script I'm not able to connect to the freeBSD server. I wanted to install it, but I'm not sure where to find the right source to compile. The connection can be made with a different machine, but isntalling a new distro isn't the solution right now. I can connect to the server over ssh, but not with the ssh2 protocol in PHP (http://nl.php.net/ssh2).

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  • VMWare OVA file

    - by Matteo Mosca
    I've received an .OVA file and I need to be aple to open/parse it. When I try to open it with VMware player, I get the following error: "Failed to open virtual machine: Failed to query source for information." When I try to open it with the Converter standalone client I get: "Unable to parse the OVF file" The extension can be OVF or OVA so I did choose the right file tipe from the open file dialog. If anyone had similar experience and solved it, please let me know. Thanks.

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  • How to add/remove codecs in linux

    - by agg
    Friends, I'm new to Linux, I need to work on Linux. I have ported Linux to AT91SAM9261-EK board. Now i need to work on Codecs. I just know the definition of codec from wikipedia, Now i need add my own codec to the board. I want to know, Where codec will be preset in 1)File System, 2)Kernel or 3)Player And how to add codec while building entire source, please tell me the steps i need follow. And also how to remove the codec. How to play the video files from pendrive in console, now i can play audio by command 'mplayer "filename" '. Don't know how to play video. Please help me, How to do this. Regards AGG

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  • Laggy Graphics After Upgrade to Ubuntu 13.10

    - by John bracciano
    I noticed some issues concerning the graphics after I upgraded from Ubuntu 13.04 to 13.10. More specifically: Dash tends to be more "laggy" than it used to be. When I switch desktops you can clearly see the screen going frame by frame. Menu bar is also "laggy". When I open GIMP, the menu bar is useless after a while - it takes seconds to refresh. The problems seem to appear after some seconds of use. When I boot the system everything works fine, until some more graphics-intensive program starts (Firefox, GIMP, etc). /usr/lib/nux/unity_support_test -p reports: OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile OpenGL version string: 3.0 Mesa 9.2.1 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes I use an Asus Zenbook UX31A with: Intel® Core i5 Ivy Bridge Integrated Intel® HD Graphics 4000 Intel® HM76 Express Chipset Thank you in advance for any answer!

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  • PHP/MySQL Database application development tool

    - by RCH
    I am an amateur PHP coder, and have built a couple of dozen projects from scratch (including fairly simple e-commerce systems with user authentication, PayPal integration etc - all coded by hand from a clean page. Have also done a price comparison engine that takes data from multiple sites etc.). But I am no expert with OO and other such advanced techniques - I just have a fairly decent grasp of the basics of data processing, logic, functions and trying to optimize code as much as possible. I just want to make this clear so you have some idea of where I'm coming from. I have a couple of fairly large new projects on my plate for corporate clients - both require bespoke database-driven applications with complex relationships, many tables and lots of different front-end functions to manipulate that data for the internal staff in these companies. I figured building these systems from scratch would probably be a huge waste of time. Instead, there must be tools out there that will allow me to construct MySQL databases and build the pages with things like pagination, action buttons, table construction etc. Some kind of database abstraction layer, or system generator, if you will. What tool do you recommend for such a purpose for someone at my level? Open source would be great, but I don't mind paying for something decent as well. Thanks for any advice.

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  • MySQL Connector/Net 6.8.1 beta has been released

    - by Roberto Garcia
    Dear MySQL users, MySQL Connector/Net 6.8.1, a new version of the all-managed .NET driver for MySQL has been released. This is a beta release for 6.8.x and it's not recommended for production environments. It is appropriate for use with MySQL server versions 5.0-5.6 It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloads and mirror sites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) The 6.8.1 version of MySQL Connector/Net has support for Entity Framework 6.0 and includes: - Changed EF migration history table to use a single column as primary key.- Removed installer validation when MySql for Visual Studio is installed.- Added idempotent script for Entity Framework 6 migrations.- Fix for WI #824, Connector/NET writes wrong version for binding redirects.- Fix for WI #825, Connector/NET 6.8.1 writes wrong namespace for binding redirects. The release is available to download at http://dev.mysql.com/downloads/connector/net/#downloads Documentation ------------------------------------- You can view current Connector/Net documentation at http://dev.mysql.com/doc/refman/5.6/en/connector-net.html You can find our team blog at http://blogs.oracle.com/MySQLOnWindows You can also post questions on our forums at http://forums.mysql.com/ Enjoy and thanks for the support! Connector/NET Team

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  • Comparing zip/compression utilities

    - by Grant Palin
    I've used WinZip, WinRar, and 7zip for packaging and compression. I know the first two are payware, and the last is open source. Despite that, they all seem to serve the same overall purpose. Are there any other distinguishing characteristics that make any of the options stand out? I'm not really looking for a "best" package, but would like to know of noteworthy differences between the common tools. For what it's worth, I do seem to like WinRar. Not sure why, but there it is. If it matters, I'm using Windows 7.

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  • Temporary file storage - script for webserver

    - by Chris
    I'm looking for a script (preferably php) which I can use for to temporarily exchange files. I had such a script before (it was written in flash), but - damn - just can't find it anymore. Here the features I'm looking for: I have a logon, which allows me to create "upload spaces". for these "upload spaces" I define a time how long the space will be available for (until the files are deleted), and who can access it - in the means of typing in an email, and that user gets a link with the "online space", user ID and password. the other user then clicks on the link and uploads the file, and I get (preferably) an email should there be any file changes I get an email before the content gets deleted Now, 3 additional things: - it should be open- source - run on linux (preferably lamp) - no, I dont wanna use dropbox or similar :p Thanks in advance everybody, Cheers Chris

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  • Security Audit Failures in Event Viewer Windows Server 2008R2

    - by Jacob
    When I am looking at the security tab of my event viewer on a Windows Server 2008 R2, I am showing a ton of Audit Failures with Event ID 4776. The computer attempted to validate the credentials for an account. Authentication Package: MICROSOFT_AUTHENTICATION_PACKAGE_V1_0 Logon Account: randy Source Workstation: HPDB1 Error Code: 0xc0000064 I verified the account "randy" exist in my Active Directory. From my understanding, there has not been any recent password changes. Is there any way to get detailed information on this error? I am wondering what program is requesting this information. Also, is there any way to clear this error up? I was thinking about resetting the password and changing it back to the original.

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  • Puppet, Nagios, Munin on cPanel based hosts

    - by WinkyWolly
    I've been managing 20-30~ cPanel based hosts over the past year with Puppet, Nagios and Munin for general monitoring / trending however a lot of the methods I've had to use to deploy / manage things such as configurations a pain. For those of you who aren't familiar with cPanel - it adds a few things to yum exclude such as perl*, ruby* and so forth. This causes issues with me being able to bootstrap monitoring on a new server via Puppet (well via the Package type) due to a bunch of conflicts with installing via Yum. Now I could create a custom RPM for everything and remove certain dependencies from the spec file however I would like to avoid this if possible. Does anyone have any proposed functional ways to manage this sort of environment? Currently I install Puppet, Facter and Munin via RPM's and force install using --nodeps and such (since they're installed, just no the ones Yum wants). Nagios I installed manually from source at this time (likely will create RPM's however I want to tackle this general issue first).

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  • SVN created repository - cannot import

    - by patrickinmpls
    I'm running Visual SVN server. I created a repository. I see my repository in this directory, C:\Repositories. I also installed tortoise SVN, so now how do I upload a project to source control? Attempt 1 Import C:\dev\apache-ofbiz-09.04 to https://smallville/svn Repository moved permanently to 'https://smallville/'; please relocate Attempt 2 Command: Import C:\dev\apache-ofbiz-09.04 to https://smallville Error: OPTIONS of 'https://smallville': 200 OK (https://smallville) Attempt 3 & 4 tried with localhost, same errors

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  • Ubuntu 9.10 is not starting on netbook

    - by anonymous
    I installed Ubuntu 9.10 onto my external hard drive cause it's cool to be able to borrow a friend's laptop and be able to have my entire system. It works on the 2 systems i tested it on: my desktop and my mom's laptop. I had to work on something earlier so i borrowed my friend's netbook. I started it up, chose Ubuntu 9.10.20 and it got to the Ubuntu loading screen with the 3 people holding hands right before user selection then it suddenly went black. Naturally, i freaked out because it wasn't my laptop. I held the power button down and reset the netbook but the screen was still black, it didn't even show the BIOS. I repeated the process without my hard drive, and it was still black without the BIOS showing up. I had to remove the battery, plug it to a power source, and power up to start the netbook up again. Can anyone tell me what happened?

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  • Why can't I create direct3d objects?

    - by quakkels
    I've been programming professionally for years using languages like VBScript, JavaScript, and C#. As a hobby, I'm getting into some c/c++ and games programming with DirectX. I am running into an issue where I cannot create direct3d objects. I am using Visual C++ 2010 Express. After I installed vc++2010express I then installed the June 2010 release of DirectX. I am trying to include DirectX via #pragma statements. This is the code I have so far in my winmain.cpp source file: #include <Windows.h> #include <d3d11.h> #include <time.h> #include <iostream> using namespace std; #pragma comment(lib, "d3d11.lib") #pragma comment(lib, "d3dx11.lib") // program settings const string AppTitle = "Direct3D in a Window"; const int ScreenWidth = 1024; const int ScreenHeight = 768; // direct3d objects LPDIRECT3D11 d3d = NULL; // this line is showing an error The type LPDIRECT3D11 is showing an error: Error: Identifier "LPDIRECT3D11" is undefined Am I missing something here to get VC++2010Express to recognize and load the DirectX libs? Thanks for any help.

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  • How to generate user-specific PDF with encrypted hidden watermark?

    - by Dave Jarvis
    Background Using LaTeX to write a book. When a user purchases the book, the PDF will be generated automatically. Problem The PDF should have a watermark that includes the person's name and contact information. Question What software meets the following criteria: Applies encrypted, undetectable watermarks to a PDF Open Source Platform independent (Linux, Windows) Fast (marks a 200 page PDF in under 1 second) Batch processing (exclusively command-line driven) Collusion-attack resistant Non-fragile (e.g., PDF - EPS - PDF still contains the watermark) Well documented (shows example usages) Ideas & Resources Some thoughts and findings: Natural language processing (NLP) watermarks. Apply steganography on a randomly selected image. http://openstego.sourceforge.net/cmdline.html The problem with NLP is that grammatical errors can be introduced. The problem with steganography is that the images are sourced from an image cache, and so recreating that cache with watermarked images will impart a delay when generating the PDF (I could just delete one image from the cache, but that's not an elegant solution). Thank you!

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  • Finally! Entity Framework working in fully disconnected N-tier web app

    - by oazabir
    Entity Framework was supposed to solve the problem of Linq to SQL, which requires endless hacks to make it work in n-tier world. Not only did Entity Framework solve none of the L2S problems, but also it made it even more difficult to use and hack it for n-tier scenarios. It’s somehow half way between a fully disconnected ORM and a fully connected ORM like Linq to SQL. Some useful features of Linq to SQL are gone – like automatic deferred loading. If you try to do simple select with join, insert, update, delete in a disconnected architecture, you will realize not only you need to make fundamental changes from the top layer to the very bottom layer, but also endless hacks in basic CRUD operations. I will show you in this article how I have  added custom CRUD functions on top of EF’s ObjectContext to make it finally work well in a fully disconnected N-tier web application (my open source Web 2.0 AJAX portal – Dropthings) and how I have produced a 100% unit testable fully n-tier compliant data access layerfollowing the repository pattern. http://www.codeproject.com/KB/linq/ef.aspx In .NET 4.0, most of the problems are solved, but not all. So, you should read this article even if you are coding in .NET 4.0. Moreover, there’s enough insight here to help you troubleshoot EF related problems. You might think “Why bother using EF when Linq to SQL is doing good enough for me.” Linq to SQL is not going to get any innovation from Microsoft anymore. Entity Framework is the future of persistence layer in .NET framework. All the innovations are happening in EF world only, which is frustrating. There’s a big jump on EF 4.0. So, you should plan to migrate your L2S projects to EF soon.

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  • MSDN / TechNet Key Importer for KeePass 2

    - by Stacy Vicknair
    If you have an MSDN account and, like me, systematically claim keys just as well as you systematically forget which keys you’ve used in which test environments! Well, in a meager attempt to help myself track my keys I created an importer for KeePass 2 that takes in the XML document that you can export from MSDN and TechNet. The source is available at https://github.com/svickn/MicrosoftKeyImporterPlugin.   How do I get my KeysExport.xml from MSDN or TechNet? Easy! First, in MSDN, go to your product keys. From there, at the top right select Export to XML. This will let you download an XML file full of your Microsoft Keys.   How do I import it into KeePass 2? The instructions are simple and available in the GitHub ReadMe.md, so I won’t repeat them. Here is a screenshot of what the imported result looks like:   As you can see, the import process creates a group called Microsoft Product Keys and creates a subgroup for each product. The individual entries each represent an individual key, stored in the password field. The importer decides if a key is new based on the key stored in the password, so you can edit the notes or title for the individual entries however you please without worrying about them being overwritten or duplicated if you re-import an updated KeysExport.xml from MSDN! This lets you keep track of where those pesky keys are in use and have the keys available anywhere you can access your KeePass database!   Technorati Tags: KeePass,KeePass 2,MSDN,TechNet

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  • ArchBeat Link-o-Rama for October 16, 2013

    - by OTN ArchBeat
    Coherence Special Interest Group (SIG) – Sydney, October 24th If you're in the neighborhood... The Coherence Special Interest Group (SIG) in Sydney, Australia will be held on Thursday October 24th at the Park Hyatt Sydney, in The Rocks, between 9am and 5pm. The event will include presentations from customers, partners, and Coherence engineering team members and product managers. Click the link for more info. OOW 2013 Summary for Fusion Middleware Architects & Administrators | Simon Haslam Oracle ACE Director Simon Haslam shares a very thorough and detailed summary of the most interesting news coming out of Oracle OpenWorld 2013 for Fusion Middleware architects and administrators. Webgate Reverse Proxy Farm | Vinay Kalra Vinay Kalra's blog post discusses architecture and recommendations for centralizing Webgate deployments onto a server farm. RDA 8.01 - Now A Better Experience for WebLogic Administrators | Daniel Mortimer Daniel Mortimer's post offers some background on RDA (Remote Diagnostic Agent) and a lot of tech tips on setting it up. Coherence Virtual Developer Day: November 5th This free online event includes sessions and hands-on labs focused on tooling updates and best practices for creating applications with WebLogic and Coherence as target platforms. November 5, 3013, 9am PT / Noon ET. Thought for the Day "Experience is simply the name we give our mistakes." — Oscar Wilde, Irish writer and poet (October 16, 1854 – November 30, 1900) Source: brainyquote.com

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  • mystery Internet traffic to port 445

    - by Ben Collver
    Recently, I noticed traffic from the office network to TCP port 445 on the Internet [a]. Below are the Linux firewall log entries to Facebook's network [b] and Google's network [c]. I would like to identify the source of this traffic. My first guess is that Facebook and Google might be using multiple TCP ports for SSL load balancing. However, I could not confirm this based on the web proxy logs. What else might it be? [a] http://support.microsoft.com/kb/204279 [b] Sep 4 08:30:03 firewall01 kernel: IN=eth0 OUT=eth2 SRC=10.0.0.131 DST=69.171.237.34 LEN=52 TOS=0x00 PREC=0x00 TTL=127 ID=14287 DF PROTO=TCP SPT=51711 DPT=445 WINDOW=8192 RES=0x00 SYN URGP=0 [c] Aug 28 06:02:41 firewall01 kernel: IN=eth0 OUT=eth2 SRC=10.0.0.115 DST=173.194.33.47 LEN=52 TOS=0x00 PREC=0x00 TTL=127 ID=4558 DF PROTO=TCP SPT=49294 DPT=445 WINDOW=8192 RES=0x00 SYN URGP=0

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  • Struggles to connect to network when using WPA with a BCM43225

    - by pst007x
    When booting my laptop, it will try to connect to my wireless network, however a window keeps popping up asking me for my security password, which has already been saved. I have to keep deleting my network settings, and reconnecting, otherwise it keeps failing to connect. My wireless is set up with a WPA, I do not want to lower my security because of this, but it is a pain and can take me 15mins plus to finally connect. The problem has only become apparent since a fresh install of 11.10. IPV6 disabled. System info: 01:00.0 Ethernet controller: Broadcom Corporation NetLink BCM57780 Gigabit Ethernet PCIe (rev 01) Subsystem: Acer Incorporated [ALI] Device 036d Flags: bus master, fast devsel, latency 0, IRQ 43 Memory at b3400000 (64-bit, non-prefetchable) [size=64K] Capabilities: <access denied> Kernel driver in use: tg3 Kernel modules: tg3 02:00.0 Network controller: Broadcom Corporation BCM43225 802.11b/g/n (rev 01) Subsystem: Broadcom Corporation Device 04da Flags: bus master, fast devsel, latency 0, IRQ 17 Memory at b2400000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: brcmsmac Kernel modules: wl, brcmsmac ADDITIONAL: In terminal I get this: pst007x@pst007x-ubuntu64:~$ nm-applet start ** Message: applet now removed from the notification area ** (nm-applet:2816): DEBUG: old state indicates that this was not a disconnect 0 ** Message: using fallback from indicator to GtkStatusIcon ** Message: applet now embedded in the notification area ** Message: No keyring secrets found for Auto Access 01/802-11-wireless-security; asking user. ** (nm-applet:2816): DEBUG: foo_client_state_changed_cb Note this line: ** Message: No keyring secrets found for Auto Access 01/802-11-wireless-security; asking user. At this point is where I am asked for the password. Please report WPA issues with Ubuntu 11.10 here: https://bugs.launchpad.net/ubuntu/+source/network-manager/+bug/892727

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  • Game Server Colocation

    - by Linuz
    Hello, I am new to colocation. I am looking for a good place to host my server that would have around 5-10 Source Servers (Team Fortress 2). I am looking at maybe around 90 players at a time for now, players coming from all over the United States Could I get more info on what I am suppose to look for exactly? Would it be correct for me to get a 100Mb/s line and does 100Mb/s line in the following example actually be 100Mb/s upload bandwidth? Example: package 4 of FDC's services: http://www.fdcservers.net/server_colocation.php also I want to get something unmettered. I do not want to have to ever worry about going over some bandwidth limit or any DDOS attacks killing me. And if anyone has any other recommendations as to what network configurations I should get or any other good colocation providers that are cheap in price, I would REALLY appreciate the help. Thanks

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  • Particle and Physics problem.

    - by Quincy
    This was originally a forum post so I hope you guys don't mind it being 2 questions in one. I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being drawn in the wrong place and one with going through walls while jumping in corners. Skip over to about 15 sec video showing the 2 problems : http://youtube.com/watch?v=Tm9nfWsWfiM So the problem with the particles seems to be coming from the removal, as soon as I remove that piece of code it instantly works, but there shouldn't be a problem since they shouldn't even draw when their energy gets to 0 (and then they get removed) So my first question is, how are these particles getting warped all over the screen ? Relevant code : Particle class : class Particle { //Physics public Vector2 position = new Vector2(0,0); public float direction = 180; public float speed = 100; public float energy = 1; protected float startEnergy = 1; //Visual public Sprite sprite; public float rotation = 0; public float scale = 1; public byte alpha = 255; public BlendMode blendMode { get { return sprite.BlendMode; } set { sprite.BlendMode = value; } } public Particle() { } public virtual void Think(float frameTime) { if (energy - frameTime < 0) energy = 0; else energy -= frameTime; position += new Vector2((float)Math.Cos(MathHelper.DegToRad(direction)), (float)Math.Sin(MathHelper.DegToRad(direction))) * speed * frameTime; alpha = (byte)(255 * energy / startEnergy); sprite.Rotation = rotation; sprite.Position = position; sprite.Color = new Color(sprite.Color.R, sprite.Color.G, sprite.Color.B, alpha); } public virtual void Draw(float frameTime) { if (energy > 0) { World.camera.DrawSprite(sprite); } } // Basic particle implementation class BasicSprite : Particle { public BasicSprite(Sprite _sprite) { sprite = _sprite; } } Emitter : class Emitter { protected static Random rand = new Random(); protected List<Particle> particles = new List<Particle>(); public BaseEntity target = null; public Vector2 position = new Vector2(0, 0); public bool Active = true; public float timeAlive = 0; public int particleCount = 0; public int ParticlesPerSeccond { get { return (int)(1 / particleSpawnTime); } set { particleSpawnTime = 1 / (float)value; } } public float dieTime = float.MaxValue; float particleSpawnTime = 0.05f; float spawnTime = 0; public Emitter() { } public virtual void Think(float frametime) { spawnTime += frametime; if (dieTime != float.MaxValue) { timeAlive += frametime; if (timeAlive >= dieTime) Active = false; } if (Active) { if (target != null) position = target.Position; while (spawnTime > particleSpawnTime) { spawnTime -= particleSpawnTime; AddParticle(); particleCount++; } } for (int i = 0; i < particles.Count; i++) { particles[i].Think(frametime); if (particles[i].energy <= 0) { particles.Remove(particles[i]); // As soon as this is removed, it works particleCount--; } } } public virtual void AddParticle() { } public virtual void Draw(float frametime) { foreach (Particle particle in particles) { particle.Draw(frametime); } } } class BloodEmitter : Emitter { Image image; public BloodEmitter() { image = new Image(@"Content/Particles/TinyCircle.png"); image.CreateMaskFromColor(new Color(255, 0, 255, 255)); this.dieTime = 0.5f; this.ParticlesPerSeccond = 100; } public override void AddParticle() { Sprite sprite = new Sprite(image); sprite.Color = new Color((byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255), (byte)(rand.NextDouble() * 255)); BasicSprite particle = new BasicSprite(sprite); particle.direction = (float)rand.NextDouble() * 360; particle.position = position; particle.blendMode = BlendMode.Alpha; particles.Add(particle); } } The seccond problem is the physics problem, for some reason I can get through the right bottom corner while jumping. I think this is coming from me switching animations but I thought I made it compensate for that. Relevant code : PhysicsEntity : class PhysicsEntity : BaseEntity { // Horizontal movement constants protected const float maxHorizontalSpeed = 1000; protected const float horizontalAcceleration = 15; protected const float horizontalDragAir = 0.95f; protected const float horizontalDragGround = 0.95f; // Vertical movement constants protected const float maxVerticalSpeed = 1000; protected const float verticalAcceleration = 20; // Everything needed for movement and correct animations protected float movement = 0; protected bool onGround = false; protected Vector2 Velocity = new Vector2(0, 0); protected float maxSpeed = 0; float lastThink = 0; float thinkTime = 1f/60f; public PhysicsEntity(Vector2 position, Sprite sprite) : base(position, sprite) { } public override void Draw(float frameTime) { base.Draw(frameTime); } public override void Think(float frameTime) { CalculateMovement(frameTime); base.Think(frameTime); } protected void CalculateMovement(float frameTime) { lastThink += frameTime; while (lastThink > thinkTime) { onGround = false; Velocity.X = MathHelper.Clamp(Velocity.X + horizontalAcceleration * movement, -maxHorizontalSpeed, maxHorizontalSpeed); if (onGround) Velocity.X *= horizontalDragGround; else Velocity.X *= horizontalDragAir; if (maxSpeed < Velocity.X) maxSpeed = Velocity.X; Velocity.Y = MathHelper.Clamp(Velocity.Y + verticalAcceleration, -maxVerticalSpeed, maxVerticalSpeed); lastThink -= thinkTime; DoCollisions(thinkTime); DoAnimations(thinkTime); } } public virtual void DoAnimations(float frameTime) { } public void DoCollisions(float frameTime) { Position.Y += Velocity.Y * frameTime; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } Position.X += Velocity.X * frameTime; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } public void DoCollisions(Vector2 difference) { CollisionRectangle.Y = Position.Y - difference.Y; CollisionRectangle.Height += difference.Y; Vector2 tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.Y += collisionDepth.Y; if (collisionDepth.Y < 0) onGround = true; Velocity.Y = 0; } CollisionRectangle.X = Position.X - difference.X; CollisionRectangle.Width += difference.X; tileCollision = GetTileCollision(); if (tileCollision.X != -1 || tileCollision.Y != -1) { Vector2 collisionDepth = CollisionRectangle.DepthIntersection( new Rectangle( tileCollision.X * World.tileEngine.TileWidth, tileCollision.Y * World.tileEngine.TileHeight, World.tileEngine.TileWidth, World.tileEngine.TileHeight ) ); Position.X += collisionDepth.X; Velocity.X = 0; } } Vector2 GetTileCollision() { int topLeftTileX = (int)(CollisionRectangle.TopLeft.X / World.tileEngine.TileWidth); int topLeftTileY = (int)(CollisionRectangle.TopLeft.Y / World.tileEngine.TileHeight); int BottomRightTileX = (int)(CollisionRectangle.DownRight.X / World.tileEngine.TileWidth); int BottomRightTileY = (int)(CollisionRectangle.DownRight.Y / World.tileEngine.TileHeight); if (CollisionRectangle.DownRight.Y % World.tileEngine.TileHeight == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileY -= 1; if (CollisionRectangle.DownRight.X % World.tileEngine.TileWidth == 0) // If your exactly against the tile don't count that as being inside the tile BottomRightTileX -= 1; for (int i = topLeftTileX; i <= BottomRightTileX; i++) { for (int j = topLeftTileY; j <= BottomRightTileY; j++) { if (World.tileEngine.TileIsSolid(i, j)) { return new Vector2(i, j); } } } return new Vector2(-1, -1); } } Player : enum State { Standing, Running, Jumping, Falling, Sliding, WallSlide } class Player : PhysicsEntity { private State state { get { return currentState; } set { if (currentState != value) { currentState = value; animationChanged = true; } } } private State currentState = State.Standing; private BasicEmitter basicEmitter = new BasicEmitter(); public bool flipped; public bool animationChanged = false; protected const float jumpPower = 600; AnimationManager animationManager; Rectangle DrawRectangle; public override Rectangle CollisionRectangle { get { return new Rectangle( Position.X - DrawRectangle.Width / 2f, Position.Y - DrawRectangle.Height / 2f, DrawRectangle.Width, DrawRectangle.Height ); } } public Player(Vector2 position, Sprite sprite) : base(position, sprite) { // Only posted the relevant bit DrawRectangle = animationManager.currentAnimation.drawingRectangle; } public override void Draw(float frameTime) { World.camera.DrawSprite( Sprite, Position + new Vector2(DrawRectangle.X, DrawRectangle.Y), animationManager.currentAnimation.drawingRectangle ); } public override void Think(float frameTime) { //I only posted the relevant stuff if (animationChanged) { // if the animation has changed make sure we compensate for the change in with and height animationChanged = false; DoCollisions(animationManager.getSizeDifference()); } DoCustomMovement(); base.Think(frameTime); if (!onGround && Velocity.Y > 0) { state = State.Falling; } } void DoCustomMovement() { if (onGround) { if (World.renderWindow.Input.IsKeyDown(KeyCode.W)) { Velocity.Y = -jumpPower; state = State.Jumping; } } } public override void DoAnimations(float frameTime) { string stateName = Enum.GetName(typeof(State), state); if (!animationManager.currentAnimationIs(stateName)) { animationManager.PlayAnimation(stateName); } animationManager.Think(frameTime); DrawRectangle = animationManager.currentAnimation.drawingRectangle; Sprite.Center = new Vector2( DrawRectangle.X + DrawRectangle.Width / 2, DrawRectangle.Y + DrawRectangle.Height / 2 ); Sprite.FlipX(flipped); } So why am I warping through walls ? I have given this some thought but I just can't seem to find out why this is happening. Full source if needed : source : http://www.mediafire.com/?rc7ddo09gnr68zd (download link)

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