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  • modal view not showing inside didfinishpickingimage

    - by sebastien
    Hi, I have a viewcontroller, and I would like to display a modal view controller with : presentModalViewController when a user finished picking an image. The modal view controller is working fine when I call it from a button in my main view. But when I call it from didfinishpickingimage callback nothing happens. Thanks.

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  • How to extract the actual NSString from json object as NSArray

    - by Toran Billups
    I'm working with a large set of json and really just need the NSString representation of what's inside the NSArray -including all the { } My question is this - is their a better way than simply looping through each NSArray inside the main NSArray and outputting the description one by one? ie- the below is a start to this process but it's very brittle meaning I need to know each item inside the hat {} and this isn't something I actually care about. I just need the json string to move forward. The working code is below (thank you in advance!) NSString* responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSArray* json = [responseString JSONValue]; NSArray* item = [json valueForKeyPath:@"d.data"]; NSArray* hatjson = [item objectForKey:@"hat"]; NSMutableString * result = [[NSMutableString alloc] init]; for (NSObject * obj in hatjson) { [result appendString:[obj description]]; } NSLog(@"the hat json is .. %@", result);

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  • Remove UIWebView Shadow?

    - by dlewis23
    Does anyone know if its possible to remove the shadow that is placed on the UIWebView window? Example: http://uploadingit.com/files/1173105_olub5/shadow.png If its possible how do you do it? Thanks

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  • Landscape-only orientation + view controllers: What am I still missing?

    - by mahboudz
    Hi. I can't believe I am still having problems with screen orientation, now on the iPad. This is an app that only supports one of the two landscape orientation. In my info.plist, I include: <string>UIInterfaceOrientationLandscapeRight</string> <string>UIInterfaceOrientationLandscapeLeft</string> In Interface Builder, all my views are created in landscape orientation. Only the main Window is not, but I don't see a way to change that. When launched, I get the following coordinates for my main window and the main viewcontroller view: Window frame {{0, 0}, {768, 1024}} mainView frame {{0, 0}, {748, 1024}} (Changing the frame at runtime to be what I expect, does not change the odd behavior.) All other views after that show these coordinates when summoned (when loaded but before being presented): frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} frame of settings {{0, 0}, {467, 300}} In all my viewControllers, i respond to shouldAutorotateToInterfaceOrientation with: return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight)); In my app, everything (almost) functions as expected. The app launches into one of the two landscape modes. The views (and viewcontrollers) display everything where it belongs, taps work all across the screen, as expected. However, there are two clues that something is still wrong. Clue #1: I have two viewcontrollers that are UITabeViewControllers. When summoned, they are supposed to open up their views and scroll to the selected row of the table. However it is evident that they scroll, but they don't scroll down far enough. It seems that they think that the screen extends further down and they scroll just enough to move the row to a place near the bottom of the screen, but that location is not visible. When the views are loaded, the coordinates are: frame of keysig {{0, 0}, {1024, 768}} frame of instrumentSelect {{20, 0}, {1024, 768}} When I present them using a popover, the frames get resized to: frame of keysig {{0, 0}, {320, 655}} frame of instrumentSelect {{0, 0}, {320, 655}} The frame of the viewController that does the presentation, same mainView frame mentioned above is: frame of self {{20, 0}, {748, 1024}} I have also tried to accomplish the same thing with presentModalViewController instead of presentPopover, and have the same results. This is what the popovers look like: In both cases, the selected row is below the horizon, even though the tableView did visibly scroll in order to make the row visible. I am not sure what to try next. I checked each UITable's scrollView content coordinates and they seemed reasonable. It almost seems like a UITable internal rect gets created with the wrong number and stays that way. Clue #2: All my actionsheets come up with a width of 320. I can only assume that the iPad allows actionSheets in only 320 or 480 widths and since it somehow thinks that the screen is oriented in portrait mode, and then uses the narrower width. There you have it. I can't believe I am still getting hung up on orientation issues. I swear Apple doesn't make it easy to have a landscape app. Any ideas?

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  • UITableViewRowAnimationBottom doesn't work for last row

    - by GendoIkari
    I've come across a very similar question here: Inserting row to end of table with UITableViewRowAnimationBottom doesn't animate., though no answers have been given. His code was also a little different than mine. I have an extremely simple example, built from the Navigation application template. NSMutableArray *items; - (void)viewDidLoad { [super viewDidLoad]; items = [[NSMutableArray array] retain]; self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)] autorelease]; } - (void)addItem{ [items insertObject:@"new" atIndex:0]; [self.tableView insertRowsAtIndexPaths:[NSArray arrayWithObject:[NSIndexPath indexPathForRow:0 inSection:0]] withRowAnimation:UITableViewRowAnimationBottom]; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return items.count; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [items objectAtIndex:indexPath.row]; return cell; } - (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { if (editingStyle == UITableViewCellEditingStyleDelete) { [items removeObjectAtIndex:indexPath.row]; [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationBottom]; } } The problem is, when I either insert or delete the very last row in the table, the animation doesn't work at all; the row just appears or disappears instantly. This only happens with UITableViewRowAnimationBottom, but that's the animation that makes the most sense for creating or deleting table cells in this way. Is this a bug in Apple's framework? Or does it do this on purpose? Would it make sense to add an extra cell to the count, and then setup this cell so that it looks like it's not there at all, just to get around this behavior?

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  • want to go to next view from rightbarbutton item.

    - by uttam
    I am using this code to get the three button on the right side of the navigationbar ,button are visible but next to this I want to go to the next view from this three button image, text ,vedio. NSArray *segmentTextContent = [NSArray arrayWithObjects:@"Image",@"Text",@"Video",nil]; UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:segmentTextContent]; segmentedControl.frame = CGRectMake(13, 20, 150, kCustomButtonHeight); segmentedControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentedControl.momentary = YES; defaultTintColor = [segmentedControl.tintColor retain]; // keep track of this for later UIBarButtonItem *segmentBarItem = [[UIBarButtonItem alloc] initWithCustomView:segmentedControl]; self.navigationItem.rightBarButtonItem = segmentBarItem; if(segmentedControl.selectedSegmentIndex=0) { [segmentedControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==1) { [segmentedControl addTarget:self action:@selector(segmentAction1:) forControlEvents:UIControlEventValueChanged]; } else if(segmentedControl.selectedSegmentIndex==2) { [segmentedControl addTarget:self action:@selector(segmentAction2:) forControlEvents:UIControlEventValueChanged]; } [segmentBarItem release]; //[modalBarButtonItem release]; } return self; }

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  • Repeating animations using the Stop Selector

    - by Tiago
    I'm trying to repeat an animation until a certain condition is met. Something like this: - (void) animateUpdate { if (inUpdate) { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationDelegate: self]; [UIView setAnimationDidStopSelector: @selector(animateUpdate)]; button.transform = CGAffineTransformMakeRotation( M_PI ); [UIView commitAnimations]; } } This will run the first time, but it won't repeat. The selector will just be called until the application crashes. How should I do this? Thanks.

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  • How to calculate a point with an given center, angle and radius?

    - by mystify
    In this SO question, someone asked for calculating an angle from three points. I need to do the opposite thing. I want to draw a clock, and I have tiny tick images. An art dude made 60 of them, each with an individual and accurate shadow. So there are 60 distinct images at 10x10 points in size, already correctly rotated in the center of that square. So every 6 degrees one tick image has to be placed. I would just need to calculate the x/y coordinate based on a center point, an radius and an angle. So I have: an center point an radius an angle Is there an easy way to calculate the x/y coordinate with this? Maybe cocoa-touch already has a useful function or method for this?

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  • Default App Icon not appearing in iOS Simulator

    - by user577466
    I have searched quite a lot for an answer to this problem. If I have a general application, HelloWorld, and create an interface and then go to test it, then click on the Home button, not even the default grey/white icon is there like it's supposed to be. Anyone have any ideas why? I've even tried specifying a custom icon in the Info.plist file, but still nothing... I've got the latest version of Xcode and the SDK as well. (3.25 - 4.2)

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  • release viewcontroller after presenting modally

    - by Jonathan
    I was watching CS193P Stanford course on Itunes, and in one of the lectures a demo was given and There it was said you could present the viewcontroller modally and then release it. Roughly like this (I know this isn't perfect but I'm on my PC atm) [self.view presentcontentmodally:myVC] [myVC release]; However this seems to produce problems. If I put a NSLog(@"%d", [myVC retainCount]) between those two lines then it returns 2 implying it is ok to release. However when I dismiss the myVC the app crashes. Nothing in the NSlog and the debugger won't show where it stopped. But I used malloc-history or something that some blog said would help. And found that it was the myVC. So should I be releasing myVC? (also when the modalVC has been dissmissed should the app's memory usuage go back to before the modalVC was presented?)

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  • When and where should I add a view to a UITableView's footer?

    - by camelCase
    I am populating a UITableViewController's UITableView through code only. At the bottom of the table I wish to position a button that scrolls into view as the user scrolls to the bottom of the table. When in the UITableViewController life cycle should I populate the table footer with a button? viewDidLoad? p.s. I wish to avoid using section footers in the UITableView.

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  • Duplicate Method Names - Objective-c

    - by evanchri
    Why does this compile with out any errors or warnings? @interface ObjectTest : NSObject { } -(void)iAmADoubleMethod; -(void)iAmADoubleMethod; @end @implementation ObjectTest -(void)iAmADoubleMethod { NSLog(@"IAmADoubleMethod"); } @end I came across this in a project I am working on. I come from a C++ background, so I figure I would get at least a warning for this. Not only would I like to know why it complies but could this code cause any problems? Thanks.

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  • Who will take benefit of graceful degradation? Desktop users, mobile users, screen reader users?

    - by metal-gear-solid
    How many percentage of desktop users? How many percentage of mobile, ipad, iphone users? and is there any other devices to access website which do not support JavaScript? Is JavaScript also a problem for screen reader users? Who will take benefit if we make things without JavaScript or we give non-JavaScript version? Who will take benefit of graceful degradation? Desktop users, mobile users, screen reader users? Is it worth to give time for graceful degradation? Is WCAG 2.0 do not prefer to use Javascript? Why anyone will like to surf net without JavaScript?

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  • Pass a class as a parameter?

    - by JuBu1324
    I have been lead to believe that it is possible to pass a class as a method parameter, but I'm having trouble implementing the concept. Right now I have something like: - (id)navControllerFromView:(Class *)viewControllerClass title:(NSString *)title imageName:(NSString *)imageName { viewControllerClass *viewController = [[viewControllerClass alloc] init]; UINavigationController *thisNavController = [[UINavigationController alloc] initWithRootViewController: viewController]; thisNavController.tabBarItem = [[UITabBarItem alloc] initWithTitle: title image: [UIImage imageNamed: imageName] tag: 3]; return thisNavController; } and I call it like this: rootNavController = [ self navControllerFromView:RootViewController title:@"Contact" imageName:@"my_info.png" ]; What's wrong with this picture?

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  • get data from online once and then viewable offline

    - by user313100
    Okay, I want to have an app that takes phone numbers from an online database and displays them in a table view. When the user is not online, I want them to still be able to see the numbers they already got from the database in the table view. If the user manages to go back online, the database updates the view. My question is, is this possible to do and if so, what's the best way to approach it? (bit of a newbie, please help me out)

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  • proper fill an image larger than screen

    - by madcat
    what I wanted to achieve here is simply fit the image width to the screen on both orientations and use UIScrollView to just allow scroll vertically to see the whole image. both viewController and view are created pragmatically. the image loaded is larger than screen on both width and height. here is the related code in my viewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)loadView { UIScreen *screen = [UIScreen mainScreen]; CGRect rect = [screen applicationFrame]; self.view = [[UIView alloc] initWithFrame:rect]; self.view.contentMode = UIViewContentModeScaleAspectFill; self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; UIImage *img=[[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; UIImageView *imgView =[[UIImageView alloc] initWithImage:img]; [img release]; imgView.contentMode = UIViewContentModeScaleAspectFill; imgView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.view addSubview:imgView]; [imgView release]; } tried all combinations for both contentMode above, did not give me correct result. the most close I am getting now: I manually resize imgView in loadView, portrait mode would display correctly since app always starts with portrait mode, but in landscape mode, the width fits correctly, but image is centered vertically rather than top aligned. if I add the imgView to a scrollView, in landscape mode it looks like contentSize is not set to full image size. but when I scroll bounce I can see the image is there in full size. question: why I need to resize it manually? in landscape mode how and where I can 'move' the imgView, so imgView.frame.origin is (0,0) and works correctly with a scroll view? Thanks! UPDATE: I added: imgView.clipsToBounds = YES; and find out in landscape mode the image bounds is smaller than screen in height. so the question becomes how to have the image view keeps original ratio (thus shows the full image always) when rotated to landscape? do I need to manually resize it after rotation again?

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  • When I select any segment in segmentControll it doesnot show highlighted

    - by rathodrc
    NSArray *itemArray = [NSArray arrayWithObjects:@"one", @"Two", @"Three", nil]; segmentControl = [[UISegmentedControl alloc] initWithItems:itemArray]; segmentControl.frame = CGRectMake(5, 5, 325, 35); segmentControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentControl.tintColor = [UIColor blackColor]; [self changeUISegmentFont:segmentControl]; //[self.view addSubview:segmentControl]; self.navigationItem.titleView = segmentControl; [segmentControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; This is my code of segment control and my problem is .. When I select any segment it does not show me that that segment is selected.. I mean it is not shown highlighted.. can Anyone tell me what the problem is??

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  • Objective - C, fastest way to show sequence of images in UIImageView

    - by Almas Adilbek
    I have hundreds of images, which are frame images of one animation (24 images per second). Each image size is 1024x690. My problem is, I need to make smooth animation iterating each image frame in UIImageView. I know I can use animationImages of UIImageView. But it crashes, because of memory problem. Also, I can use imageView.image = [UIImage imageNamed:@""] that would cache each image, so that the next repeat animation will be smooth. But, caching a lot of images crashed app. Now I use imageView.image = [UIImage imageWithContentsOfFile:@""], which does not crash app, but doesn't make animation so smooth. Maybe there is a better way to make good animation of frame images? Maybe I need to make some preparations, in order to somehow achieve better result. I need your advices. Thank you!

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  • Correct way to switch between UIView with ARC. My way leads to memory leaks :( (iOS)

    - by Andrei Golubev
    i use xcode 4.4 with ARC on.. I have dynamically created UIViews in the ViewController.m: UIView*myviews[10]; Then in the - (void)viewDidLoad function i fill each of it with pictures i need myviews[viewIndex] = [[UIView alloc]initWithFrame:myrec]; UIImage *testImg; UIImageView * testImgView; testImg = [UIImage imageNamed:[NSString stringWithFormat:@"imgarray%d.png", viewIndex]; testImgView.image = testImg; viewindex++; So all seems to be fine, when i want to jump from one view to another i do with two buttons next: [self.view addSubview:views[viewIndex]]; CATransition *animation = [CATransition animation]; [animation setDelegate:self]; [animation setDuration:1.0f]; [animation setType:@"rippleEffect"]; [animation setSubtype:kCATransitionFromTop]; //[animation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]]; [self.view.layer addAnimation:animation forKey:@"transitionViewAnimation"]; Nothing seems to be bad, but the memory consumption grows with huge speed when i switch between views.. and then i get low memory warning or sometimes application will just crash. I have tried to use UIViewController array and was switching between the controllers: nothing changes, the memory low warning is what i end up with.. Maybe i need to clean the memory somehow? But how? ARC does not allow to use release and so on.. last what i have tried (sorry, maybe not very professional) before to add new subview is this NSArray *viewsToRemove = [self.view subviews]; for (UIView *views in viewsToRemove) { [views removeFromSuperview]; } But this does not help either.. Please don't judge too strong, i am still new to iOS and Objective-c..

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  • How do I get a UIView which displays text to behave like a UILabel when bounds change?

    - by Hilton Campbell
    I have a UIView in which I need to draw text in drawRect: - (void)drawRect:(CGRect)rect { ... [@"some text" drawAtPoint:somePoint withFont:someFont]; ... } Because the text requires special formatting, I cannot just use a UILabel. It looks fine until I rotate the device. Then the size of my custom UIView changes (in the parent view's layoutSubviews method), and the text becomes stretched in one direction and squished in the other. When I replace my view with a UILabel, the text always looks great, even when the bounds of the view changes. How can I get my view to exhibit the same behavior as UILabel? Some things I have looked into, but have yet to have success with: Set the view's layer's needsDisplayOnBoundsChange to YES. Set the view's contentStretch to CGRectZero. Call setNeedsDisplay in my view's layoutSubviews. Maybe I'm not doing one of these things right. Has anyone else run into this?

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  • Why does the last row of my tableview not align to the bottom of the screen

    - by Liam
    I have a view which consists of a tableview and a navigation bar. For my tableview I have implemented a 'Load more' row which will load current + pagesize every time it is clicked The way the loading works is very simple, every time it is clicked I just request the amount of rows I want to display e.g. 5, 10, 15 and so on. This request populates an array and I call [self.tableView reloadData] The issue I am experiencing is that when I go to the tableview the first time, it correctly loads and displays the tableview. However, if I 'Load more' it returns the correct amount and displays the correct number of cells but the last cell will not fit properly at the bottom of the screen, about 1/2 of it (or roughly the size of the navigation bar of the cell) appears below the bottom of the screen. I thought it was sufficient to just tell the tableview to reload itself. Do I need to use [self.tableView insertRowsAtIndexPaths ...] to do this.

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  • initializing a readonly property. Object c

    - by tak
    i was trying to create a property which is readonly. i wanted to initialize with a value from the class creating an instance of this class.e.g @property (readonly) NSString *firstName; And wanted to initialize it like -(id)initWithName:(NSString *)n{ self.firstName = n; } Once i do this, this compiler shows an error that the readonly property cannot be assigned. So how can i do this?

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