Search Results

Search found 46973 results on 1879 pages for 'return path'.

Page 655/1879 | < Previous Page | 651 652 653 654 655 656 657 658 659 660 661 662  | Next Page >

  • AppleScript: open frontmost file with another application

    - by jacobianism
    I'd like to write an AppleScript program to do the following (Automator would be fine too): I want to open the current active TextMate file (possibly there are several tabs open and other windows) with the application Transmit 2. (This will upload the file over FTP using Transmit's DockSend feature.) Here I've used a specific application (TextMate) but ideally I'd like it to work for any file currently active in any application. Ultimately I will assign a keyboard shortcut to run it. Here's what I have so far: tell application (path to frontmost application as text) set p to path of document 1 end tell tell application "Finder" open POSIX file p using "Transmit 2" end tell I've tried many variants of this and nothing works. EDIT: I have found this page: http://wiki.macromates.com/Main/Howtos and someone has made exactly the script I'm looking for: tell application "Transmit" to open POSIX file "$TM_FILEPATH" This is for Transmit [not 2] and I think for TextMate pre v2. I get the error (when using Transmit 2): Transmit 2 got an error: AppleEvent handler failed. One of the updates to v2 has broken it (not sure which one).

    Read the article

  • Finding a Eulerian Tour

    - by user590903
    I am trying to solve a problem on Udacity described as follows: # Find Eulerian Tour # # Write a function that takes in a graph # represented as a list of tuples # and return a list of nodes that # you would follow on an Eulerian Tour # # For example, if the input graph was # [(1, 2), (2, 3), (3, 1)] # A possible Eulerian tour would be [1, 2, 3, 1] I came up with the following solution, which, while not as elegant as some of the recursive algorithms, does seem to work within my test case. def find_eulerian_tour(graph): tour = [] start_vertex = graph[0][0] tour.append(start_vertex) while len(graph) > 0: current_vertex = tour[len(tour) - 1] for edge in graph: if current_vertex in edge: if edge[0] == current_vertex: current_vertex = edge[1] else: current_vertex = edge[0] graph.remove(edge) tour.append(current_vertex) break return tour graph = [(1, 2), (2, 3), (3, 1)] print find_eulerian_tour(graph) >> [1, 2, 3, 1] However, when submitting this, I get rejected by the grader. I am doing something wrong? I can't see any errors.

    Read the article

  • I could not understand where the memory is leaking in my code ?

    - by srikanth rongali
    I have the following code. I do not understand the problem in it. Whenever I include this class in my class the code is going to infinite loop. I could not get where I am wrong. please help me. Just point the errors in the code. #import "readFileData.h" #import "DuelScreen.h" @implementation readFileData @synthesize enemyDescription, numberOfEnemies, numberOfValues; @synthesize enemyIndex, numberOfEnemyGunDrawImages, numberOfEnemyGunFireImages, numberOfEnemyDieImages; @synthesize countDownSpeed, enemyGunDrawInterval, enemyGunFire, enemyRefire; @synthesize enemyAccuracyProbability, enemyGunCoordinateX, enemyGunCoordinateY; -(id)init { if( (self = [super init]) ) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"enemyDetals.txt"]; NSString *contentsOfFile = [[NSString alloc ]initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"#"]; numberOfEnemies = [lines count]; int nEnemy; nEnemy = 0; NSArray *eachEnemy=[[lines objectAtIndex:nEnemy] componentsSeparatedByString:@"^"]; DuelScreen *enemyNumber1 = [[DuelScreen alloc] init]; NSLog(@"tempCount value in: readFile: %d", enemyNumber1.tempCount); enemyIndex = enemyNumber1.tempCount - 1; countDownSpeed = [[eachEnemy objectAtIndex:0]intValue]; enemyGunDrawInterval = [[eachEnemy objectAtIndex:1]floatValue]; enemyGunFire = [[eachEnemy objectAtIndex:2]floatValue]; enemyAccuracyProbability = [[eachEnemy objectAtIndex:3]floatValue]; enemyRefire = [[eachEnemy objectAtIndex:4]floatValue]; numberOfEnemyGunDrawImages = [[eachEnemy objectAtIndex:5]intValue]; numberOfEnemyGunFireImages = [[eachEnemy objectAtIndex:6]intValue]; numberOfEnemyDieImages = [[eachEnemy objectAtIndex:7]intValue]; enemyGunCoordinateX = [[eachEnemy objectAtIndex:8]floatValue]; enemyGunCoordinateY = [[eachEnemy objectAtIndex:9]floatValue]; enemyDescription = [eachEnemy objectAtIndex:10]; } return self; } @end

    Read the article

  • Writing Strings to files in python

    - by Leif Andersen
    I'm getting the following error when trying to write a string to a file in pythion: Traceback (most recent call last): File "export_off.py", line 264, in execute save_off(self.properties.path, context) File "export_off.py", line 244, in save_off primary.write(file) File "export_off.py", line 181, in write variable.write(file) File "export_off.py", line 118, in write file.write(self.value) TypeError: must be bytes or buffer, not str I basically have a string class, which contains a string: class _off_str(object): __slots__ = 'value' def __init__(self, val=""): self.value=val def get_size(self): return SZ_SHORT def write(self,file): file.write(self.value) def __str__(self): return str(self.value) Furthermore, I'm calling that class like this: def write(self, file): for variable in self.variables: variable.write(file) I have no idea what is going on. I've seen other python programs writing strings to files, so why can't this one? Thank you very much for your help.

    Read the article

  • Testing for the presence of a character in an string in C

    - by Prab
    What's wrong with this? #include <stdio.h> void main(){ char *s="some text"; printf("%d",is_in(s,'t')); } int is_in(char *s, char c){ while(*s){ if(*s==c) return 1; s++; } return 0; } I get the following compile time error with GCC: test.c:9: error: conflicting types for ‘is_in’ test.c:9: note: an argument type that has a default promotion can’t match an empty parameter name list declaration test.c:5: note: previous implicit declaration of ‘is_in’ was here

    Read the article

  • Win32_PageFileUsage WMI call returning 0 for CurrentUsage

    - by Ryan Duffield
    I am querying for the current page file usage on Windows-based systems. This is meant to run on the .NET Framework, version 2.0 SP1 and has been tested (and works!) on Windows Vista, Windows 7, Windows Server 2003 R2 and Windows Server 2008. On Windows Server 2003 SP2 (original release, not R2) it appears to return 0: using (var query = new ManagementObjectSearcher("SELECT CurrentUsage FROM Win32_PageFileUsage")) { foreach (ManagementBaseObject obj in query.Get()) { uint used = (uint)obj.GetPropertyValue("CurrentUsage"); return used; } } This is simply returning the results from the first row returned for the WMI call. Even when a page file is being used, it returns 0. What causes the result to be 0 when it should be returning a larger value? It may be something specific to the machine in question, and could have nothing to do with the operating system version. I've also tried this with and without elevated privileges with the same results.

    Read the article

  • check for several conditions when a user logs in

    - by paul
    I would like to accomplish the following: If a username or password field is null, notify the user. If user name already exists, do not insert into the database and notify user to create a different name. if the username is unique and password is not null, return the username to the user. As of now it always returns "Please enter a different user name." I believe the issue has to do with the database query but I am not sure. If anyone can have a look and see if I am making an error, I greatly appreciate it, thanks. if ($userName or $userPassword = null) { echo "Please enter a user name and password or return to the homepage."; } elseif (mysql_num_rows(mysql_query("SELECT count(userName) FROM logininfo WHERE userName = '$userName'")) ==1) { echo "Please enter a different user name."; } elseif ($userName and $userPassword != null) { echo "Your login name is: $userName"; }

    Read the article

  • [js] how combine 2 functions on submit?

    - by Mahmoud
    hey there, as you can see, i have to functions first to check if all forms are not empty and the second function is to verify the captcher, when i combine them together both work at the same time, i want to first to verify the first function, when that function returns true then the other function starts, here is the code that i used on form <form action="reg.php" method="post" enctype="application/x-www-form-urlencoded" onsubmit=" Checking(this); return jcap();" > As you can see both function execute at the same time so i tried this <form action="reg.php" method="post" enctype="application/x-www-form-urlencoded" onsubmit=" if(Checking(this) == true ){ return jcap();}" > is bypass both

    Read the article

  • Why do they initialize pointers this way?

    - by Rob
    In almost all of the books I read and examples I go through I see pointers initialized this way. Say that I have a class variable NSString *myString that I want to initialize. I will almost always see that done this way: -(id)init { if (self = [super init]) { NSString *tempString = [[NSString alloc] init]; myString = tempString; [tempString release]; } return self; } Why can't I just do the following? -(id)init { if (self = [super init]) { myString = [[NSString alloc] init]; } return self; } I don't see why the extra tempString is ever needed in the first place, but I could be missing something here with memory management. Is the way I want to do things acceptable or will it cause some kind of leak? I have read the Memory Management Guide on developer.apple.com and unless I am just missing something, I don't see the difference.

    Read the article

  • dojo dgrid tree, subrows in wrong position

    - by Ventura
    I have a dgrid, working with tree column plugin. Every time that the user click on the tree, I call the server, catch the subrows(json) and bind it. But when it happens, these subrows are show in wrong position, like the image bellow. The most strange is when I change the pagination, after go back to first page, the subrows stay on the correct place. (please, tell me if is possible to understand my english, then I can try to improve the text) My dgrid code: var CustomGrid = declare([OnDemandGrid, Keyboard, Selection, Pagination]); var grid = new CustomGrid({ columns: [ selector({label: "#", disabled: function(object){ return object.type == 'DOCx'; }}, "radio"), {label:'Id', field:'id', sortable: false}, tree({label: "Title", field:"title", sortable: true, indentWidth:20, allowDuplicates:true}), //{label:'Title', field:'title', sortable: false}, {label:'Count', field:'count', sortable: false} ], store: this.memoryStore, collapseOnRefresh:true, pagingLinks: false, pagingTextBox: true, firstLastArrows: true, pageSizeOptions: [10, 15, 25], selectionMode: "single", // for Selection; only select a single row at a time cellNavigation: false // for Keyboard; allow only row-level keyboard navigation }, "grid"); My memory store: loadMemoryStore: function(items){ this.memoryStore = Observable(new Memory({ data: items, getChildren: function(parent, options){ return this.query({parent: parent.id}, options); }, mayHaveChildren: function(parent){ return (parent.count != 0) && (parent.type != 'DOC'); } })); }, This moment I am binding the subrows: success: function(data){ for(var i=0; i<data.report.length; i++){ this.memoryStore.put({id:data.report[i].id, title:data.report[i].created, type:'DOC', parent:this.designId}); } }, I was thinking, maybe every moment that I bind the subrows, I could do like a refresh on the grid, maybe works. I think that the pagination does the same thing. Thanks. edit: I forgot the question. Well, How can I correct this bug? If The refresh in dgrid works. How can I do it? Other thing that I was thinking, maybe my getChildren is wrong, but I could not identify it. thanks again.

    Read the article

  • Behaviour to simulate an enum implementing an interface

    - by fearofawhackplanet
    Say I have an enum something like: enum OrderStatus { AwaitingAuthorization, InProduction, AwaitingDespatch } I've also created an extension method on my enum to tidy up the displayed values in the UI, so I have something like: public static string ToDisplayString(this OrderStatus status) { switch (status) { case Status.AwaitingAuthorization: return "Awaiting Authorization"; case Status.InProduction: return "Item in Production"; ... etc } } Inspired by the excellent post here, I want to bind my enums to a SelectList with an extension method: public static SelectList ToSelectList<TEnum>(this TEnum enumObj) however, to use the DisplayString values in the UI drop down I'd need to add a constraint along the lines of : where TEnum has extension ToDisplayString Obviously none of this is going to work at all with the current approach, unless there's some clever trick I don't know about. Does anyone have any ideas about how I might be able to implement something like this?

    Read the article

  • Custom Response + HTTP status?

    - by Cristian Boariu
    Hi, I have a rest interface for my project. For one class i have a POST method where you can post an xml and i RETURN a custom response like: <userInvitation>Invalid email</userInvitation> if the email from the xml which was posted, was incorrect + other custom messages i have defined for different situations. For all of these the HTTP STATUS is automatically put on 200 (OK). Is there any way to change it? Ps: I know that i can throw a web application like : throw new WebApplicationException(Response.Status.BAD_REQUEST); but in this case my custom response is no more included. So i just want to return my custom error + 400 as http response. Thanks in advance.

    Read the article

  • EGODatabase does not retain inserted record

    - by user135775
    Hi Guy! I'm using EGODatabase to process my data. When I tried to insert data into the database which I created with Base and attached to the project, the data that was inserted programmatically will not show up when I restart my app.However the data inserted manually using Base will show up just fine. Following is the code for inserting data into the database: NSString *path = [[NSBundle mainBundle] pathForResource:@"Database" ofType:@"db"]; db = [EGODatabase databaseWithPath:path]; if ([db open]) { NSLog(@"Database is opened successfully!"); } else { NSLog(@"Database is failed to open!"); } NSArray *params = [NSArray arrayWithObjects:[aFeed feedID], [aFeed title], nil]; [db executeUpdate:@"Insert INTO Feed (FeedID, Title) VALUES (?, ?)" parameters:params]; EGODatabaseResult *results = [db executeQuery:@"SELECT * FROM Feed"]; for ( EGODatabaseRow * row in results) { NSLog(@"ID: %@ Title: %@", [row stringForColumn:@"FeedID"], [row stringForColumn:@"Title"]); } I appreciate if anyone can share me a working sample code for EGODatabase. I'm using EGODatabase because I might have multi-threading code that write to the database. Thank in advance.

    Read the article

  • Animation not start immediately when the target view is out of window

    - by funnything
    Hi. When I apply some animation to the view, which is out of window, the animation not start immediately. And then, I scroll the screen to show the animation target view, the animation will start. I hope to the animation will start immediately when it apply. Any ideas? Bellow is sample code. Thank you. public class AnimationValidationActivity extends Activity { private ViewSwitcher _viewSwitcher; private Button _button; /** * utility method for animation */ private Animation buildTranslateAnimation( float fromXDelta , float toXDelta , float fromYDelta , float toYDelta ) { Animation ret = new TranslateAnimation( fromXDelta , toXDelta , fromYDelta , toYDelta ); ret.setDuration( 1000 ); return ret; } /** * build view in place of layout.xml */ private View buildView() { ScrollView ret = new ScrollView( this ); ret.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); LinearLayout parent = new LinearLayout( this ); parent.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); parent.setOrientation( LinearLayout.VERTICAL ); ret.addView( parent ); _viewSwitcher = new ViewSwitcher( this ); _viewSwitcher.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , 100 ) ); parent.addView( _viewSwitcher ); View spacer = new View( this ); spacer.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , getWindow() .getWindowManager().getDefaultDisplay().getHeight() ) ); parent.addView( spacer ); _button = new Button( this ); _button.setText( "button" ); parent.addView( _button ); return ret; } @Override public void onCreate( Bundle savedInstanceState ) { super.onCreate( savedInstanceState ); setContentView( buildView() ); _viewSwitcher.setFactory( new ViewSwitcher.ViewFactory() { @Override public View makeView() { TextView view = new TextView( AnimationValidationActivity.this ); view.setLayoutParams( new ViewSwitcher.LayoutParams( ViewSwitcher.LayoutParams.FILL_PARENT , ViewSwitcher.LayoutParams.FILL_PARENT ) ); view.setBackgroundColor( 0xffffffff ); view.setText( "foobar" ); return view; } } ); _button.setOnClickListener( new View.OnClickListener() { @Override public void onClick( View v ) { _viewSwitcher.setInAnimation( buildTranslateAnimation( _viewSwitcher.getWidth() , 0 , 0 , 0 ) ); _viewSwitcher.setOutAnimation( buildTranslateAnimation( 0 , - _viewSwitcher.getWidth() , 0 , 0 ) ); int color = new Random().nextInt(); _viewSwitcher.getNextView().setBackgroundColor( 0xff000000 | color & 0xffffff ); _viewSwitcher.showNext(); } } ); } }

    Read the article

  • for loop vs while loop

    - by Atul
    We can use for loop and while loop for same purpose. in what means they effect our code if I use for instead of while? same question arises between if-else and switch-case? how to decide what to use? for example which one you would prefer? This code: int main() { int n; cin>>n; for(int i=0;i<n;i++) { do_something(); } return 0; } Or this code: int main() { int n,i=0; cin>>n; while(i<n) { do_something(); i++; } return 0; } if using for or while loop does not effect the code by any means then may I know What was the need to make 2 solution for same problem?

    Read the article

  • Looking at the C++ new[] cookie. How portable is this code?

    - by carleeto
    I came up with this as a quick solution to a debugging problem - I have the pointer variable and its type, I know it points to an array of objects allocated on the heap, but I don't know how many. So I wrote this function to look at the cookie that stores the number of bytes when memory is allocated on the heap. template< typename T > int num_allocated_items( T *p ) { return *((int*)p-4)/sizeof(T); } //test #include <iostream> int main( int argc, char *argv[] ) { using std::cout; using std::endl; typedef long double testtype; testtype *p = new testtype[ 45 ]; //prints 45 std::cout<<"num allocated = "<<num_allocated_items<testtype>(p)<<std::endl; delete[] p; return 0; } I'd like to know just how portable this code is.

    Read the article

  • C++ Basic Class Layout

    - by Spencer
    Learning C++ and see the class laid out like this: class CRectangle { int x, y; public: void set_values (int,int); int area () {return (x*y);} }; void CRectangle::set_values (int a, int b) { x = a; y = b; } I know Java and methods(functions) in Java are written within the class. The class looks like a Java interface. I know I can write the class like this: class CRectangle { int x, y; public: void set_values (int a, int b) { x = a; y = b; }; int area () {return (x*y);} }; But is there a difference or standard?

    Read the article

  • Mistake in display and insert methods (double-ended queue)

    - by MANAL
    1) My problem when i make remove from right or left program will be remove true but when i call diplay method the content wrong like this I insert 12 43 65 23 and when make remove from left program will remove 12 but when call display method show like this 12 43 65 and when make remove from right program will remove 23 but when call display method show like this 12 43 Why ?????? ); and when i try to make insert after remove write this Can not insert right because the queue is full . first remove right and then u can insert right where is the problem ?? Please Help me please 2) My code FIRST CLASS class dqueue { private int fullsize; //number of all cells private int item_num; // number of busy cells only private int front,rear; public int j; private double [] dqarr; //========================================== public dqueue(int s) //constructor { fullsize = s; front = 0; rear = -1; item_num = 0; dqarr = new double[fullsize]; } //========================================== public void insert(double data) { if (rear == fullsize-1) rear = -1; rear++; dqarr[rear] = data; item_num++; } public double removeLeft() // take item from front of queue { double temp = dqarr[front++]; // get value and incr front if(front == fullsize) front = 0; item_num --; // one less item return temp; } public double removeRight() // take item from rear of queue { double temp = dqarr[rear--]; // get value and decr rear if(rear == -1) // rear = item_num -1; item_num --; // one less item return temp; } //========================================= public void display () //display items { for (int j=0;j<item_num;j++) // for every element System.out.print(dqarr[j] +" " ); // display it System.out.println(""); } //========================================= public int size() //number of items in queue { return item_num; } //========================================== public boolean isEmpty() // true if queue is empty { return (item_num ==0); } } SECOND CLASS import java.util.Scanner; class dqueuetest { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println(" ***** Welcome here***** "); System.out.println(" ***** Mind Of Programming Group***** "); System.out.println(" _____________________________________________ "); System.out.println("enter size of your dqueue"); int size = input.nextInt(); dqueue mydq = new dqueue(size); System.out.println(""); System.out.println("enter your itemes"); //===================================== for(int i = 0;i<=size-1;i++) { System.out.printf("item %d:",i+1); double item = input.nextDouble(); mydq.insert(item); System.out.println(""); } //===================================== int queue =size ; int c = 0 ; while (c != 6) { System.out.println(""); System.out.println("************************************************"); System.out.println(" MAIN MENUE"); System.out.println("1- INSERT RIGHT "); System.out.println("2- REMOVE LEFT"); System.out.println("3- REMOVE RIGHT"); System.out.println("4- DISPLAY"); System.out.println("5- SIZE"); System.out.println("6- EXIT"); System.out.println("************************************************"); System.out.println("choose your operation by number(1-6)"); c = input.nextInt(); switch (c) { case 1: if (queue == size) System.out.print("Can not insert right because the queue is full . first remove right and then u can insert right "); else { System.out.print("enter your item: "); double item = input.nextDouble(); mydq.insert(item);} break; case 2: System.out.println("REMOVE FROM REAR :"); if( !mydq.isEmpty() ) { double item = mydq.removeLeft(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 3: System.out.println("REMOVE FROM FRONT :"); if( !mydq.isEmpty() ) { double item = mydq.removeRight(); System.out.print(item + "\t"); } // end while System.out.println(""); mydq.display(); break; case 4: System.out.println("The items in Queue are :"); mydq.display(); break; case 5: System.out.println("The Size of the Queue is :"+mydq.size()); break; case 6: System.out.println("Good Bye"); break; default: System.out.println("wrong chiose enter again"); } //end switch } //end while } // end main }//end class

    Read the article

  • Data Annotations validation Built into model

    - by Josh
    I want to build an object model that automatically wires in validation when I attempt to save an object. I am using DataAnnotations for my validation, and it all works well, but I think my inheritance is whacked. I am looking here for some guidance on a better way to wire in my validation. So, to build in validation I have this interface public interface IValidatable { bool IsValid { get; } ValidationResponse ValidationResults { get; } void Validate(); } Then, I have a base class that all my objects inherit from. I did a class because I wanted to wire in the validation calls automatically. The issue is that the validation has to know the type of the class is it validating. So I use Generics like so. public class CoreObjectBase<T> : IValidatable where T : CoreObjectBase<T> { #region IValidatable Members public virtual bool IsValid { get { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // return false if any violations occurred return !result.HasViolations; } } public virtual ValidationResponse ValidationResults { get { var result = new Validator<T>().Validate((T)this); return result; } } public virtual void Validate() { // First, check rules that always apply to this type var result = new Validator<T>().Validate((T)this); // throw error if any violations were detected if (result.HasViolations) throw new RulesException(result.Errors); } #endregion } So, I have this circular inheritance statement. My classes look like this then: public class MyClass : CoreObjectBase<MyClass> { } But the problem occurs when I have a more complicated model. Because I can only inherit from one class, when I have a situation where inheritance makes sense I believe the child classes won't have validation on their properties. public class Parent : CoreObjectBase<Parent> { //properties validated } public class Child : Parent { //properties not validated? } I haven't really tested the validation in these cases yet, but I am pretty sure that anything in child with a data annotation on it will not be automatically validated when I call Child.Validate(); due to the way the inheritance is configured. Is there a better way to do this?

    Read the article

  • Javascript Code For HTML5 Form Validation Not Working

    - by MistUnleashed
    I'm new to JavaScript so I have no idea why this code does not work and validate my HTML5 Form like it should. The JavaScript code which can be found below is supposed to check if the browser supports the required attribute and if it doesn't then it will validate the form and check for any empty spaces. I got the code from this website. In the body of the webpage containing my form I have this: Below is the contactvalidate.js file: $('#formTemplate').submit(function() { if (!attributeSupported("required") || ($.browser.safari)) { $("#formTemplate [required]").each(function(index) { if (!$(this).val()) { alert("Please fill all required fields."); return false; } }); } return false; }); Do I need to change anything in this code or should it work? As I've said I'm new to JavaScript so any help you guys could give me is greatly appreciated.

    Read the article

  • Static variable for optimization

    - by keithjgrant
    I'm wondering if I can use a static variable for optimization: public function Bar() { static $i = moderatelyExpensiveFunctionCall(); if ($i) { return something(); } else { return somethingElse(); } } I know that once $i is initialized, it won't be changed by by that line of code on successive calls to Bar(). I assume this means that moderatelyExpensiveFunctionCall() won't be evaluated every time I call, but I'd like to know for certain. Once PHP sees a static variable that has been initialized, does it skip over that line of code? In other words, is this going to optimize my execution time if I make a lot of calls to Bar(), or am I wasting my time?

    Read the article

  • Convert hex to decimal keeping fractional part in Lua

    - by Zack Mulgrew
    Lua's tonumber function is nice but can only convert unsigned integers unless they are base 10. I have a situation where I have numbers like 01.4C that I would like to convert to decimal. I have a crummy solution: function split(str, pat) local t = {} local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end return t end -- taken from http://lua-users.org/wiki/SplitJoin function hex2dec(hexnum) local parts = split(hexnum, "[\.]") local sigpart = parts[1] local decpart = parts[2] sigpart = tonumber(sigpart, 16) decpart = tonumber(decpart, 16) / 256 return sigpart + decpart end print(hex2dec("01.4C")) -- output: 1.296875 I'd be interested in a better solution for this if there is one.

    Read the article

  • JQuery performance issue (Or just bad CODING!)

    - by ferronrsmith
    function getItemDialogContent(planItemType) { var oDialogContent = $('<div/>').append($('#cardDialogHelper').html()).addClass("card"); if (planItemType) { oDialogContent.find('#cardDialogHeader').addClass(planItemType).find('#dialogTitle').html(planItemType); oDialogContent.find('#cardDialogCustomFields').html($('#' + planItemType + 'DialogFields').html()); if (planItemType == 'announcement' || planItemType == 'question') { oDialogContent.find("#dialogPin").remove(); } } return oDialogContent; } I am doing some code cleanup for a web application I am working on. The above method lags in IE and most of our user base use IE. Can someone help me. I figure the find() method is very expensive because of the DOM traversal and I am thinking of optimizing. Any ideas anyone? Thanks in advance :D Been doing some profiling on the application and the following line seems to be causing alot of problems. help me please. is there any way I can optimize ? $('').append($('#cardDialogHelper').html()).addClass("card"); This is the ajax call that does the work. Is there a way to do some of this after the call. Please help me. (Added some functions I thought would be helpful in the diagnosis) GetAllPlansTemp = function() { $.getJSON("/SAMPLE/GetAllPlanItems",processData); } processData = function(data) { _throbber = showThrobber(); var sortedPlanItems = $(data.d).sort("Sequence", "asc"); // hideThrobber(_throbber); $(sortedPlanItems).each(createCardSkipTimelime); doCardStacks(); doTimelineFormat(); if (boolViewAblePlans == 'false') { $("p").show(); } hideThrobber(_throbber); } function createCardSkipTimelime() { boolViewAblePlans = 'false'; if (this.__Deleted == 'true' || IsPastPlanItem(this)) { return; } boolViewAblePlans = 'true'; fixer += "\n" + this.TempKey; // fixes what looks like a js threading issue. var value = CreatePlanCard2(this, GetPlanCardStackContainer(this.__type)); UpdatePlanCardNoTimeLine(value, this); } function CreatePlanCard2(carddata, sContainer) { var sCardclass = GetPlanCardClass(carddata.__type); var editdialog = getItemDialogContent(sCardclass); return $('<div/>').attr('id', carddata.TempKey).card({ 'container': $(sContainer), 'cardclass': sCardclass, 'editdialog': editdialog, 'readonly': GetCardMode(carddata) }); }

    Read the article

  • Making a Wrapper class for ActiveMQ

    - by DarthVader
    I want to make a Wrapper class for ActiveMQ which will have only send and get functions. I want to wrap them in a static class. Users can use this client and send, get messages to the activemq instance. I want this process to be transparent. There are two classes in this link My only handicap is, i need to this in c++ and not sure where to start. I havent used c++ for ages and now not sure how I can create this wrapper class. I m giving it a try as follows: // .h file #include <stdlib.h> #include <iostream> using namespace std; class ActiveMQWrapper { public: static void send(std::string message); static std::string get(); }; // .cpp file #include<string> #include<iostream> #include "ActiveMQWrapper.h" void ActiveMQWrapper::send(std::string message){ std::cout<<message; } std::string ActiveMQWrapper::get(){ return "test"; } // test file #include <string> #include <iostream> #include "ActiveMQWrapper.h" int main() { std::string foo ="test"; ActiveMQWrapper::send(foo); std::cout<<ActiveMQWrapper::get(); return 1; } When I added the following to .h file, hell breaks loose. Do you think I should seperate this impl to a factory and initialize and instance and return to the wrapper above? How do i deal with all the dependencies? private: Connection* connection; Session* session; Destination* destination; MessageProducer* producer; int numMessages; bool useTopic; bool sessionTransacted; std::string brokerURI; and the header files, i get several messages as errors, which complains about the path. How can i get this correct? I eventually want to build a Factory, get an instance and send or get the messages to the queue. is there a code sample i can look into to get this right? essential i want to use the functionality of only this producer and consumer. Edit: I understand there is no such thing as static class in C++ . This is my reference.

    Read the article

  • Bitmap manipulation as a referenced object

    - by John Maloney
    I am working with a Bitmap object that I add annotations or copyright material to the image and then return the modified bitmap. My problem is that the Bitmap won't hold the changes made to it as it moves along the chain. I am treating it as a reference type and would assume that as it gets passed to each class it would carry the changes made to it. I have verified that the code inside of the MarkImage() classes does function, but which ever one gets called last is the one that has changes. Public Shared Function GetImage(ByVal imageDef As IImageDefinition) As Bitmap Dim image As Bitmap = Drawing.Image.FromFile(imageDef.Path) If Not imageDef.Authorization.IsAllowed(AuthKeys.CanViewWithoutCopyright) Then image = New MarkCopyrightImage(image).MarkImage() End If If Not imageDef.Authorization.IsAllowed(AuthKeys.CanViewWithoutAnnotations) Then image = New MarkAnnotateImage(image).MarkImage() End If Return image End Function How do I write changes to a bitmap object and then pass that object to another class while maintaining the changes? Answers in C# or VB are fine? Thanks

    Read the article

< Previous Page | 651 652 653 654 655 656 657 658 659 660 661 662  | Next Page >