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  • Implementing an interface using an asynchronous WCF service?

    - by John K.
    Hello, I am trying to figure out if it is possible to implement a .NET interface, where the interface method has to return something and you are implementing that particular interface method with an asynchronous WCF service? Hopefully you should already see the issue I am encountering. Here is the interface: public interface IDataService { IDataServiceResponse SendDataRequest(); } IDataServiceResponse is supposed to represent a simple container that holds the result of my asynchronous WCF callback. Here is the code snippet where I am implementing the interface method, SendDataRequest() public IDataServiceResponse SendDataRequest() { InitializeDataServiceParameters(); // Call the web service asynchronously, here.... _client.BeginQueryJobs(_parameters, DataServiceQueryCallBack, _client); // How do I return _dataServiceResponse, if I am calling the WCF service // asynchronously?? return _dataServiceResponse; } And the callback method signature: void DataServiceQueryCallBack(IAsyncResult result) { // ... implementation code } Thanks in advance, John

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  • What could cause "Connection Interrupted" on LocalHost when debugging in ASP.NET

    - by Jeff Dalley
    I'm trying to run a freshly created ASP.NET Website using C#, however when I do so it launches FireFox and attempts to connect to http://localhost:1295/WebSite1/Default.aspx (for example), but after about 10-15 seconds it displays a "Connection Interrupted - The connection to the server was reset while the page was loading." Error. This issue is also present with older ASP.NET C# pages/Web Services I've built in the past, nothing is actually running off the ASP.NET Development server. I am using: Windows XP Pro SP2, Visual Studio 2008 For reference I have SQL Server 2005 Developer Edition installed as well. I have tried: Browsing it with IE instead of Mozilla Trying 2.0 framework instead of 3.5 Reinstalling Visual Studio 2008 This problem seems so trivial the more I think about it, but I havn't been able to work it out just yet! Appreciate any help on the matter.

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  • Importing large datasets on iPhone using CoreData

    - by Matthes
    Hi there, I'm facing very annoying problem. My iPhone app is loading it's data from a network server. Data are sent as plist and when parsed, it neeeds to be stored to SQLite db using CoreData. Issue is that in some cases those datasets are too big (5000+ records) and import takes way too long. More on that, when iPhone tries to suspend the screen, Watchdog kills the app because it's still processing the import and does not respond up to 5 seconds, so import is never finished. I used all recommended techniques according to article "Efficiently Importing Data" http://developer.apple.com/mac/library/DOCUMENTATION/Cocoa/Conceptual/CoreData/Articles/cdImporting.html and other docs concerning this, but it's still awfully slow. Solution I'm looking for is to let app suspend, but let import run in behind (better one) or to prevent attempts to suspend the app at all. Or any better idea is welcomed too. Any tips on how to overcome these issues are highly appreciated! Thanks

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  • How to get strptime to raise ArgumentError with garbage trailing characters

    - by Matt Briggs
    We have to handle user specified date formats in our application. We decided to go with Date.strptime for parsing and validation, which works great, except for how it just ignores any garbage data entered. Here is an irb session demonstrating the issue ree-1.8.7-2010.01 > require 'date' => true ree-1.8.7-2010.01 > d = Date.strptime '2001-01-01failfailfail', '%Y-%m-%d' => #<Date: 4903821/2,0,2299161> ree-1.8.7-2010.01 > d.to_s => "2001-01-01" what we would like, is behavior more like this ree-1.8.7-2010.01 > d = Date.strptime '2001failfailfail-01-01', '%Y-%m-%d' ArgumentError: invalid date Any suggestions would be appreciated

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  • .NET SettingsProvider/ApplicationSettingsBase caching

    - by Andy White
    I'm looking at some code that uses the .NET System.Configuration.SettingsProvider and ApplicationSettingsBase to handle configuration. We have a class that derives from SettingsProvider that uses a database as the data store, and then we have other settings classes that inherit from ApplicationSettingsBase, and have the [SettingsProvider(typeof(MySettingsProvider))] attribute. The problem is that we're using these settings classes in multiple applications, but they seem to permanently cache the configuration values, the first time they are loaded. The issue is that if a setting is changed in one application, the other applications will not get the setting until the next restart, because they are cached everywhere. My question is: is there a way to force the SettingsProvider implementation, or the classes derived from ApplicationSettingsBase to not cache values, and re-query the datastore every time the setting is accessed? A valid answer might be that these classes were not intended to be used in multi-application environments...

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  • Simplified iphone In-app store implementation for built-in product features

    - by Joey
    This question is for those familiar with implementing the iphone in-app store functionality. The app I'm building has only built-in features that are unlocked when features are purchased. Further, any modifications or additions to store items will require an app update. Also, it is only in English so has no localized languages for the items. If we take those assumptions, is it feasible to skip the step of retrieving the product info with SKProductsRequest and simply use hardcoded data within the app? While I may want to extend my app to greater complexity in the future, I'd like to know if this step to keep it simple would introduce some serious issues. One issue might be, for instance, if we have to expect a few of the items to occasionally be unavailable due to issues on Apple's side and simply trying to purchase it and letting it fail would not be a permissible or workable option in that case (especially if it is uncommon). Thanks.

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  • How can I get Hudson to be able to access JUnit?

    - by Bedwyr Humphreys
    I've got Hudson running on TOMCAT, it can build my Netbeans project using the ant build.xml, but it won't run any of my unit tests because of what I assume is a problem with the classpath: package org.junit does not exist [javac] import org.junit.After; [javac] ^ But I've got the junit-4.8.1.jar on the classpath in /etc/environment and I can successfuly run the junit tests from a console using java org.junit.runner.JUnitCore org.junit.tests.AllTests My CLASSPATH is set to /home/bedwyr/junit4.8.1/junit-4.8.1.jar:. Am I going wrong somewhere or is there anything else I need to set? [edit] What I did was to export/include (using the ide) all libraries (including Junit) hudson then reads all it needs from the subversion repo. I then ran into an issue with exposing hudson to the internet, and pretty soon gave up on tomcat on ubuntu server (again, to do with the tomcat security manager) - glassfish is a lot smoother and that's where I am now - apache front end with ajp_proxy to hudson on glassfish.

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  • Does JavaME and/or Proguard reorder assignments?

    - by chrisdew
    This is a simplified example - I have two threads: Can JavaME and/Proguard ever reorder the obX = ... statements, such that thread_B will have a null pointer exception at ob2.someMethod? thread_A: Object ob1 = null; Object ob2 = null; ... ob1 = something1; ob2 = something2; thread_B: if (ob2 != null) { ob1.someMethod(); ... } P.S. I do realise that synchronising these will avoid the issue. Synchronisation has both a performance overhead, and more importantly, a chance to introduce deadlock.

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  • AIR:- Desktop Application related to Window Component (Need some work around)

    - by Mahesh Parate
    Create custom component which contains Combobox and Datagrid. Application conations two button 1) Same Window and 2) New Window. (Label of two button) When you click on “Same Window” button your custom component should get added dynamically in your application. And when you click on “New Window” button your custom component should get open in different window (it should get shifted from application and should appear in Window component). Issue faced:- Clicking on Combobox, list is not getting open as change event doesn’t get fired in Native Window as it looses reference from main application. Issue with DataGrid in Native window (AIR). • DataGridEvent.COLUMN_STRETCH event get affected if try to open datagrid in Native Window. • DataGridEvent get fired but takes long time or even stuck while column stretch Note: Application is an Desktop Application. Only one instance is created in Application for your custom component to preserve current state on your custom component it can be Style, data, or other subcomponent state of your custom component (as above mentioned 2 component are just sample). Please find sample code below:- DataGridStretchIssue.mxml:- < ?xml version="1.0" encoding="utf-8"? < mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" xmlns:local="*" width="800" height="500" < mx:Script < ![CDATA[ import mx.events.FlexEvent; import mx.core.Window; private var dgComp:DataGridComp = new DataGridComp(); private var win:Window; private function clickHandler(event:Event):void{ dgComp.percentWidth = 100; dgComp.percentHeight = 100; dgComp.x = 50; dgComp.y = 100; if(win){ win.close(); } this.addChild(dgComp); } private function openClickHandler(event:MouseEvent):void{ dgComp.x = 50; dgComp.y = 100; win = new Window();; win.width = 800; win.height = 500; win.addChild(dgComp); dgComp.percentWidth = 100; dgComp.percentHeight = 100; dgComp.x = 50; dgComp.y = 100; win.open(true) } ]]> < /mx:Script < mx:HBox <mx:Button id="btnID" click="clickHandler(event)" label="Same Window"/> <mx:Button id="btnIDOpen" click="openClickHandler(event)" label="New Window"/> < /mx:HBox < /mx:WindowedApplication DataGridComp.mxml < ?xml version="1.0" encoding="utf-8"? < mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="100%" height="100%" <mx:Script> <![CDATA[ import mx.events.DataGridEvent; import mx.collections.ArrayCollection; [Bindable] public var cards:ArrayCollection = new ArrayCollection( [ {label:"Visa", data:1}, {label:"MasterCard", data:2}, {label:"American Express", data:3} ]); private function stretchFn(event:DataGridEvent):void{ trace("--- Stretched---") } ]]> </mx:Script> <mx:HBox> <mx:ComboBox dataProvider="{cards}" width="150"/> <mx:DataGrid columnStretch="stretchFn(event)" > <mx:ArrayCollection> <mx:Object> <mx:Artist>Pavement</mx:Artist> <mx:Price>11.99</mx:Price> <mx:Album>Slanted and Enchanted</mx:Album> </mx:Object> <mx:Object> <mx:Artist>Pavement</mx:Artist> <mx:Album>Brighten the Corners</mx:Album> <mx:Price>11.99</mx:Price> </mx:Object> </mx:ArrayCollection> </mx:DataGrid> </mx:HBox> < /mx:Canvas Can any one suggest me some work around to make my code workable... :)

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  • How can you prevent an individual window being captured by Print-Screen?

    - by John
    I noticed a few times than when I print-screen while Media Player is running, the content is replaced with a grey rectangle. I've no idea if it's deliberate due to DRM, or some technical issue, but it struck me that being able to deliberately block screen-capture might be a useful feature in some scenarios. I am not looking to fix the problem, but replicate it! Is there some specific message each HWND gets for print-screen - does Windows do a special repaint or simply dump buffers to the clipboard? I guess I'd prefer to focus this on Win32 specifically, but as long as it's Windows-related then fine.

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  • Paver 0.8.1 compatibility with python 2.6

    - by Bertrand
    Hi, Does anyone manage to bootstrap its development area using paver with python 2.6 ? I have install python 2.6, install paver with easy_install-2.6, everything looks fine. But when I try to launch the bootstrap method it raises an urllib2.HTTPError (: HTTP Error 404: Not Found) while trying to download http://pypi.python.org/packages/2.6/s/setuptools/setuptools-0.6c8-py2.6.egg. I have tryed to add the correct setuptools EGG file (which is 0.6c9) in the support-files directory, bootstrap.py find the EGG file, but doesn't seem to use it because it still try to download the 0.6c8 version which is no more available. Any ideas how to solve this issue ? Thanks in advance Bertrand

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  • IE 8 Errors for Group Permissions for access

    - by Jeff P.
    Hello, The company I work for is about to begin testing for a transition from IE6 to IE8. One of our main concerns is about using permissions to control intranet access to internal sites,etc. This was a problem we encountered during testing for IE7 and scrapped it all together. However, IE6 has more than its foot in the grave, its head is peeking out. Microsoft is only supporting IE6 until 2014 when they also abandon support for Windows XP. IE7 just came up with a box asking for you to enter your credentials. It didn't matter if you had permissions, it always said access denied. We have yet to begin testing but I was hoping someone has encountered this issue as well and may be able to shed some light on the subject.

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  • Can you use PHP libcurl to pull files from server A to server B?

    - by Majid
    Hi, cURL and libcurl let you do things you normally do with a browser, right? Like, as if you have a jini sit inside a server and fire up a browser and do stuff. Ok then. I need a script to sit on server B, and click on download links on a server A and download files (from server A to server B). I am new to curl, and not sure if all I need is to issue a simple get or something else. I know that Content-disposition header forces the browser to save the document. Does it have the same effect on libcurl too? If it does, I'll make my serving script on server A send that header, and then serve the file. Any advice is appreciated. Thanks

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  • WANT TO host Visual Studio Form Designer in my own application..

    - by this. __curious_geek
    Hi, I'm writing an application that lets the end use design a Form just the way Visual Studio lets you design a windows forms. I looked into visual studio forms designer articles in msdn and also studied open-source SharpDevelop editor. Both the examples host visual studio's windows forms designer to provide form-design service in their respective applications. My question is - Does it imply any licensing issue with Microsoft for directly hosting their Visual Studio Forms designer in my own application ? I don't want move ahead without proper and correct information. Can anybody here help me out if there's any licensing issues in case I want to host visual studio windows fomr designer in my own application. If there's any such licensing implication - then how does Sharp-Develop do this ?

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  • how to read element when we have multiple class in jquery

    - by pritisolanki
    Hi, I have a multiple div almost more than 50 and there are some div with class "holiday" Example: <div class="fc-event fc-event-vert fc-corner-top fc-corner-bottom **holiday**" style="position: absolute; z-index: 8; top: 0px; left: 61px; width: 71px; height: 40px;">content</div> I am trying to identify this div in jquery and modify the width from 71 to 80 px .. i tried $('div.holiday') it return object but when i try $('div.holiday').attr('width') it return undefined... Can someone help me in this how i can resolve this issue. Regards Priti

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  • Question on Win32 LogonUser API and the Logon Type

    - by Lalit_M
    We have developed a ASP.NET web application and has implemented a custom authentication solution using active directory as the credentials store. Our front end application uses a normal login form to capture the user name and password and leverages the Win32 LogonUser method to authenticate the user’s credentials. When we are calling the LogonUser method, we are using the LOGON32_LOGON_NETWORK as the logon type. The issue we have found is that user profile folders are being created under the C:\Users folder of the web server. The folder seems to be created when a new user who has never logged on before is logging in for the first time. As the number of new users logging into the application grows, disk space is shrinking due to the large number of new user folders getting created. Has anyone seen this behavior with the Win32 LogonUser method? Does anyone know how to disable this behavior?

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  • TestCase scripting framework

    - by Mikey
    Hey guys, For our webapp testing environment we're currently using watin with a bunch of unit tests, and we're looking to move to selenium and use more frameworks. We're currently looking at Selenium2 + Gallio + Xunit.net, However one of the things we're really looking to get around is compiled testcases. Ideally we want testcases that can be edited in VS with intellisense, but don't require re-compilling the assembly every single time we make a small change, Are there any frameworks likely to help with this issue? Are there any nice UI tools to help manage massive ammount of testcases? Ideally we want the testcase writing process to be simple so that more testers can aid in writing them. cheers

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  • JQUERY nav problem

    - by turborogue
    This is part 2 of a different problem that I was having... Hopefully this is about as simple as you can get, but I'm clearly missing something..... The gist is, I'm trying to get a mouseover effect using jquery/css with a mix of background images and colors. It's mostly there, but the issue that I'm having at the moment is, I mouseover the main nav = fine, I mouseover the subnav = fine, I mouse BACK over to that same main nav element, and it's OFF state kicks in instead of remaining ON as it's supposed to... I pasted my code here (since it's kinda long, and apparently I can only paste one link....) http://tinypaste.com/2222e -- a link to my most recent efforts is at the bottom of that pastebin -- hopefully the gist of what I'm trying to do will be clear. I'll keep plugging away for a while, but any help would be greatly appreciated!!:)

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  • How much user data should be required to grant a password reset?

    - by Andrew Heath
    I'm looking to add password-reset functionality to my site and have been browsing the numerous threads discussing various aspects of that issue here on SO. One thing I haven't really seen clarified is how much information to require from the user for confirmation before sending out the reset email. is email alone enough? email + account username? email + account username + some other identifying value all accounts must input? I don't want my site to seem like an old wrinkly nun with a ruler, but I don't want people to be able to abuse the password reset system willy-nilly. Suggestions?

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  • Java Socket fails to transmit data over the network

    - by Mark Griffin
    I'm experiencing a bizarre problem with sockets between a Java Knopflerfish client bundle and a PHP (CLI, not web) server. The client/server pair work fine when both are located on the localhost, and all data is transmitted successfully. However, when the Java client exists on a different machine, connections to the server are successful, but no data is received by the PHP script. Packet analysis confirms that the data sent by the Java client is received on by the server - PHP just seems to have problems getting its hands on it. As a further note, I've done some tests with telnet as the client. The PHP server script receives all data fine from any host. This leads me to believe that the problem has something to do with the way java is setting up the socket or that there is some networking issue that I'm not familiar with. Any thoughts would be appreciated. Can post code samples if desired.

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  • Essential Programming Tools

    - by Mat
    We all have different needs due to the platform and/or stack we work with, and simple programmer preference is famous for starting religious wars. However, in each area there is usually a set of tools that get recommended over and over, even though people might individually prefer one member over the others. Unix text mode code editors, for example, is an extremely contentious issue but no one can deny that most people will choose either vi or emacs. So, without criticising the alternatives, recommend me developement tools. Text editors for different platforms, version control systems, bug trackers, database engines, templating systems... whatever! What do you enjoy using every day? I'll edit together the answers as a list of highly recommended tools in each area. Please don't start discussing which is the best ;)

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  • Documentation of a software project

    - by anijhaw
    I am working with a team that works on a very large software project, we have tons of Documentation that is written in MS WORD format with nohyperlinked indexes, no search ability. Everyday we waste our time trying to find the exact document or reference. I was thinking if there was way or even a professional tool that would convert all this into a wiki format and maybe with a little manual (painful) help be organised into something that improves the accessibility. I use Google Desktop Search to make my life a little easier but its not the best solution I just want to know if any of you faced similar problems and possible solutions to this issue.

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  • WPF Animate a Matrix using interpolation

    - by Mark
    I'm having a issue with my application that is using touch gestures to scale, translate and rotate my scene. I was using a TransformGroup which contained TranslateTransform, ScaleTransform and a RotateTransform but I could not get the movement correct, it always jumps and skips, so I moved to a MaxtrixTransform which I was able to use much easier to get my scene to be zoomable, rotatable and panable nicely. However, what I later found out was that you cannot animate smoothly (using interpolation) the values of a Matrix, for what reason I have no idea, but its part of the MSDN doco and the properties of the Matrix are not dependency properties anyways... Has anyone had any luck animating a matrix to make it smooth? The only idea(s) I have had is to animate a few different, custom DP which all have callbacks that I update the matrix from OR To convert the matrix to a set of Transform objects that I then animate and then afterwords convert back. Is there a smarter way to do this?

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Can i lock a record from a join sql statment using ROWLOCK,UPDLOCK ?

    - by Andrea.Ko
    I have a store procedure to get the data i want: SELECT a.SONum, a.Seq1, a.SptNum, a.Qty1, a.SalUniPriP, a.PayNum, a.InvNum, a.BLNum, c.ETD, c.ShpNum, f.IssBan FROM OrdD a JOIN OrdH b ON a.SONum = b.SONum LEFT JOIN Invh c ON a.InvNum = c.InvNum LEFT JOIN cus d ON b.CusCod = d.CusCod LEFT JOIN BL e ON a.BLNum = e.BLNum LEFT JOIN PayMasH f ON f.PayNum = a.PayNum LEFT JOIN Shipment g ON g.ShpNum = c.ShpNum WHERE b.CusCod IN (SELECT CusCod FROM UsrInc WHERE UseID=@UserID and UseLev=@UserLvl) AND d.CusGrp = @CusGrp After i get those records into cursor, i used RowLock, UpdLock to lock all the related invoice number. SELECT InvNum FROM Invh WITH (ROWLOCK,UPDLOCK) WHERE InvNum = Can i issue locking on the table INVH at the point i select the table from a few table using join command? Any advice, please!

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