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  • zend_db and join

    - by premtemp
    Hello, I am trying to understand how to use Zend_DB in my program but I have some problem. The class below (DatabaseService) work when I pass it a simple query. However, if I pass it it query with a join clause my page just hangs and not error is return. I cut and paste the qry in a query browesr and it is valid Any help would be great $SQL = "select name from mytable" $db = new DatabaseService($dbinfo) $db ->fetchall($SQL ) // works ----------------------------------------------------------- $SQL = "select count(*) as cnt from EndPoints join CallID on EndPoints.`CallID` = CallID.CallID where EndPoints.LastRegister >= '2010-04-21 00:00:01' and EndPoints.LastRegister <= '2010-04-21 23:59:59' " $db = new DatabaseService($dbinfo) $db ->fetchall($SQL ) // DOES NO WORK class DatabaseService { function DatabaseService($dbinfo,$dbname="") { try { $dbConfig = array( 'host' => $this->host, 'username' => $this->username, 'password' => $password, 'dbname' => $this->dbname ); $this->db = Zend_Db::factory($this->adapter, $dbConfig); Zend_Db_Table::setDefaultAdapter($this->db); } catch(Zend_Exception $e) { $this->error = $e->getMessage(); Helper::log($this->error); return false; } } public function connnect() { if($this->db !=null) { try { $this->db->getConnection(); return true; } catch (Zend_Exception $e) { $err = "FAILED ::".$e->getMessage()." <br />"; } } return false; } public function fetchall($sql) { $res= $this->db->fetchAll($sql); return $res; } }

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  • Parallel doseq for Clojure

    - by andrew cooke
    I haven't used multithreading in Clojure at all so am unsure where to start. I have a doseq whose body can run in parallel. What I'd like is for there always to be 3 threads running (leaving 1 core free) that evaluate the body in parallel until the range is exhausted. There's no shared state, nothing complicated - the equivalent of Python's multiprocessing would be just fine. So something like: (dopar 3 [i (range 100)] ; repeated 100 times in 3 parallel threads... ...) Where should I start looking? Is there a command for this? A standard package? A good reference? So far I have found pmap, and could use that (how do I restrict to 3 at a time? looks like it uses 32 at a time - no, source says 2 + number of processors), but it seems like this is a basic primitive that should already exist somewhere. clarification: I really would like to control the number of threads. I have processes that are long-running and use a fair amount of memory, so creating a large number and hoping things work out OK isn't a good approach (example which uses a significant chunk available mem). update: Starting to write a macro that does this, and I need a semaphore (or a mutex, or an atom i can wait on). Do semaphores exist in Clojure? Or should I use a ThreadPoolExecutor? It seems odd to have to pull so much in from Java - I thought parallel programming in Clojure was supposed to be easy... Maybe I am thinking about this completely the wrong way? Hmmm. Agents?

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  • UpdateModelFromDatabaseException when trying to add a table to Entity Framework model

    - by Agent_9191
    I'm running into a weird issue with Entity Framework in .NET 3.5 SP1 within Visual Studio 2008. I created a database with a few tables in SQL Server and then created the associated .edmx Entity Framework model and had no issues. I then created a new table in the database that has a foreign key to an existing table and needed to be added to the .edmx. So I opened the .edmx in Visual Studio and in the models right-clicked and chose "Update Model From Database...". I saw the new table in the "add" tab, so I checked it and clicked finish. However I get an error message with the following text: --------------------------- Microsoft Visual Studio --------------------------- An exception of type 'Microsoft.Data.Entity.Design.Model.Commands.UpdateModelFromDatabaseException' occurred while attempting to update from the database. The exception message is: 'Cannot update from the database. Cannot resolve the Name Target for ScalarProperty 'ID <==> CustomerID'.'. --------------------------- OK --------------------------- For reference, here's the tables seem to be the most pertinent to the error. CustomerPreferences already exists in the .edmx. Diets is the table that was added afterwards and trying to add to the .edmx. CREATE TABLE [dbo].[CustomerPreferences]( [ID] [uniqueidentifier] NOT NULL, [LastUpdatedTime] [datetime] NOT NULL, [LastUpdatedBy] [uniqueidentifier] NOT NULL, PRIMARY KEY CLUSTERED ( [ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] CREATE TABLE [dbo].[Diets]( [ID] [uniqueidentifier] NOT NULL, [CustomerID] [uniqueidentifier] NOT NULL, [Description] [nvarchar](50) NOT NULL, [LastUpdatedTime] [datetime] NOT NULL, [LastUpdatedBy] [uniqueidentifier] NOT NULL, PRIMARY KEY CLUSTERED ( [ID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO ALTER TABLE [dbo].[Diets] WITH CHECK ADD CONSTRAINT [FK_Diets_CustomerPreferences] FOREIGN KEY([CustomerID]) REFERENCES [dbo].[CustomerPreferences] ([ID]) GO ALTER TABLE [dbo].[Diets] CHECK CONSTRAINT [FK_Diets_CustomerPreferences] GO This seems like a fairly common use case, so I'm not sure where I'm going wrong.

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  • Single Loader to multiple Sprite Possible?

    - by Jeffrey Chee
    I've looked in various resources regarding this topic, and it seems to me that I need a Loader for every Sprite which contains an image file (png). I'm trying to make a Tile Rendering System, and have created a grid of X by Y sprites, but all of them actually reference the same image file. Is there any other way to do this? (Make the sprite share the same png data file) Some sample code of what I have done. // Create an array of X * Y Loaders var cTileLoaders:Array = new Array( 100 ); // for example 10 by 10 grid var cTiles:Array = new Array( 100 ); var nIndex:int = 0; var nImgLoadCount:int = 0; for ( ; 100 > nIndex; ++nIndex ) { cTileLoaders[ nIndex ] = new Loader(); cTiles[ nIndex ] = new Sprite(); // perform more sprite initialization .... cTileLoaders[ nIndex ].contentLoaderInfo.addEventListener( Event.COMPLETE, ImageLoaded cTileLoaders[ nIndex ].Load( new URLRequest( "some image path" ) ); } // handler for image loaded function ImageLoaded( eEvent:Event ):void { ++nImgLoadCount; // when all 100 sprite data are loaded // assuming there is no i/o error if ( 100 == nImgLoadCount ) { cTiles[ nIndex ].addChild( cTileLoaders[ nIndex ].content ); } }

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  • operator overloading and inheritance

    - by user168715
    I was given the following code: class FibHeapNode { //... // These all have trivial implementation virtual void operator =(FibHeapNode& RHS); virtual int operator ==(FibHeapNode& RHS); virtual int operator <(FibHeapNode& RHS); }; class Event : public FibHeapNode { // These have nontrivial implementation virtual void operator=(FibHeapNode& RHS); virtual int operator==(FibHeapNode& RHS); virtual int operator<(FibHeapNode& RHS); }; class FibHeap { //... int DecreaseKey(FibHeapNode *theNode, FibHeapNode& NewKey) { FibHeapNode *theParent; // Some code if (theParent != NULL && *theNode < *theParent) { //... } //... return 1; } }; Much of FibHeap's implementation is similar: FibHeapNode pointers are dereferenced and then compared. Why does this code work? (or is it buggy?) I would think that the virtuals here would have no effect: since *theNode and *theParent aren't pointer or reference types, no dynamic dispatch occurs and FibHeapNode::operator< gets called no matter what's written in Event.

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  • Java redirected system output to jtext area, doesnt update until calculation is finished

    - by user1806716
    I have code that redirects system output to a jtext area, but that jtextarea doesnt update until the code is finished running. How do I modify the code to make the jtextarea update in real time during runtime? private void updateTextArea(final String text) { SwingUtilities.invokeLater(new Runnable() { public void run() { consoleTextAreaInner.append(text); } }); } private void redirectSystemStreams() { OutputStream out = new OutputStream() { @Override public void write(int b) throws IOException { updateTextArea(String.valueOf((char) b)); } @Override public void write(byte[] b, int off, int len) throws IOException { updateTextArea(new String(b, off, len)); } @Override public void write(byte[] b) throws IOException { write(b, 0, b.length); } }; System.setOut(new PrintStream(out, true)); System.setErr(new PrintStream(out, true)); } The rest of the code is mainly just an actionlistener for a button: private void updateButtonActionPerformed(java.awt.event.ActionEvent evt) { // TODO add your handling code here: String shopRoot = this.shopRootDirTxtField.getText(); String updZipPath = this.updateZipTextField.getText(); this.mainUpdater = new ShopUpdater(new File(shopRoot), updZipPath); this.mainUpdater.update(); } That update() method begins the process of copying+pasting files on the file system and during that process uses system.out.println to provide an up-to-date status on where the program is currently at in reference to how many more files it has to copy.

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  • PHP: Check if 0?

    - by tarnfeld
    Hi, I am using a class which returns me the value of a particular row and cell of an excel spreadsheet. To build up an array of one column I am counting the rows and then looping through that number with a for() loop and then using the $array[] = $value to set the incrementing array object's value. This works great if none of the values in a cell are 0. The class returns me a number 0 so it's nothing to do with the class, I think it's the way I am looping through the rows and then assigning them to the array... I want to carry through the 0 value because I am creating graphs with the data afterwards, here is the code I have. // Get Rainfall $rainfall = array(); for($i=1;$i<=$count;$i++) { if($data->val($i,2) != 'Rainfall') // Check if not the column title { $rainfall[] = $data->val($i,2); } } For your info $data is the excel spreadsheet object and the method $data->val(row,col) is what returns me the value. In this case I am getting data from column 2. Screenshot of spreadsheet http://cl.ly/1Dmy Thanks! All help is very much appreciated!

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  • Question about array subscripting in C#

    - by Michael J
    Back in the old days of C, one could use array subscripting to address storage in very useful ways. For example, one could declare an array as such. This array represents an EEPROM image with 8 bit words. BYTE eepromImage[1024] = { ... }; And later refer to that array as if it were really multi-dimensional storage BYTE mpuImage[2][512] = eepromImage; I'm sure I have the syntax wrong, but I hope you get the idea. Anyway, this projected a two dimension image of what is really single dimensional storage. The two dimensional projection represents the EEPROM image when loaded into the memory of an MPU with 16 bit words. In C one could reference the storage multi-dimensionaly and change values and the changed values would show up in the real (single dimension) storage almost as if by magic. Is it possible to do this same thing using C#? Our current solution uses multiple arrays and event handlers to keep things synchronized. This kind of works but it is additional complexity that we would like to avoid if there is a better way.

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  • Nested bind expressions

    - by user328543
    This is a followup question to my previous question. #include <functional> int foo(void) {return 2;} class bar { public: int operator() (void) {return 3;}; int something(int a) {return a;}; }; template <class C> auto func(C&& c) -> decltype(c()) { return c(); } template <class C> int doit(C&& c) { return c();} template <class C> void func_wrapper(C&& c) { func( std::bind(doit<C>, std::forward<C>(c)) ); } int main(int argc, char* argv[]) { // call with a function pointer func(foo); func_wrapper(foo); // error // call with a member function bar b; func(b); func_wrapper(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); func_wrapper(std::bind(&bar::something, b, 42)); // error // call with a lambda expression func( [](void)->int {return 42;} ); func_wrapper( [](void)->int {return 42;} ); return 0; } I'm getting a compile errors deep in the C++ headers: functional:1137: error: invalid initialization of reference of type ‘int (&)()’ from expression of type ‘int (*)()’ functional:1137: error: conversion from ‘int’ to non-scalar type ‘std::_Bind(bar, int)’ requested func_wrapper(foo) is supposed to execute func(doit(foo)). In the real code it packages the function for a thread to execute. func would the function executed by the other thread, doit sits in between to check for unhandled exceptions and to clean up. But the additional bind in func_wrapper messes things up...

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  • Can a conforming C# compiler optimize away a local (but unused) variable if it is the only strong re

    - by stakx
    The title says it all, but let me explain: void Case_1() { var weakRef = new WeakReference(new object()); GC.Collect(); // <-- doesn't have to be an explicit call; just assume that // garbage collection would occur at this point. if (weakRef.IsAlive) ... } In this code example, I obviously have to plan for the possibility that the new'ed object is reclaimed by the garbage collector; therefore the if statement. (Note that I'm using weakRef for the sole purpose of checking if the new'ed object is still around.) void Case_2() { var unusedLocalVar = new object(); var weakRef = new WeakReference(unusedLocalVar); GC.Collect(); // <-- doesn't have to be an explicit call; just assume that // garbage collection would occur at this point. Debug.Assert(weakReferenceToUseless.IsAlive); } The main change in this code example from the previous one is that the new'ed object is strongly referenced by a local variable (unusedLocalVar). However, this variable is never used again after the weak reference (weakRef) has been created. Question: Is a conforming C# compiler allowed to optimize the first two lines of Case_2 into those of Case_1 if it sees that unusedLocalVar is only used in one place, namely as an argument to the WeakReference constructor? i.e. is there any possibility that the assertion in Case_2 could ever fail?

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  • A question about TBB/C++ code

    - by Jackie
    I am reading The thread building block book. I do not understand this piece of code: FibTask& a=*new(allocate_child()) FibTask(n-1,&x); FibTask& b=*new(allocate_child()) FibTask(n-2,&y); What do these directive mean? class object reference and new work together? Thanks for explanation. The following code is the defination of this class FibTask. class FibTask: public task { public: const long n; long* const sum; FibTask(long n_,long* sum_):n(n_),sum(sum_) {} task* execute() { if(n FibTask& a=*new(allocate_child()) FibTask(n-1,&x); FibTask& b=*new(allocate_child()) FibTask(n-2,&y); set_ref_count(3); spawn(b); spawn_and_wait_for_all(a); *sum=x+y; } return 0; } };

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  • Actionscript - combining AS2 assets into a single SWF

    - by Justin Bachorik
    Hi guys, I have a flash project that I'm trying to export as a single SWF. There's a main SWF file that loads about 6 other SWFs, and both the main and the child SWFs reference other external assets (images, sounds, etc). I'd like to package everything as a single .swf file so I don't have to tote the other assets around with the .swf. All the coding is done in the timeline, but the assets haven't been imported into the Flash Authoring environment and I don't have time to do that right now (there are too many references to them everywhere). I'm hoping that there's just an option I'm missing that allows this sort of packaged export, but I haven't found anything like that. I don't have access to Flex or mxmlc (and as the AS is timeline-based, they wouldn't necessarily help me). Any thoughts? Thanks! PS...if there's no way of doing exactly what I'm saying, I could deal with having all the assets in a "assets" folder or something like that, so I'd just be toting around main.swf and an assets folder. The problem here is that all the references to the assets assume that they're in the same folder as the main.swf file, so everything's assumed to be local...is there a way to change the scope of all external references in Flash (so, for example, all local references in the code are actually searched in /assets)?

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  • How can I split abstract testcases in JUnit?

    - by Willi Schönborn
    I have an abstract testcase "AbstractATest" for an interface "A". It has several test methods (@Test) and one abstract method: protected abstract A unit(); which provides the unit under testing. No i have multiple implementations of "A", e.g. "DefaultA", "ConcurrentA", etc. My problem: The testcase is huge (~1500 loc) and it's growing. So i wanted to split it into multiple testcases. How can organize/structure this in Junit 4 without the need to have a concrete testcase for every implementation and abstract testcase. I want e.g. "AInitializeTest", "AExectueTest" and "AStopTest". Each being abstract and containing multiple tests. But for my concrete "ConcurrentA", i only want to have one concrete testcase "ConcurrentATest". I hope my "problem" is clear. EDIT Looks like my description was not that clear. Is it possible to pass a reference to a test? I know parameterized tests, but these require static methods, which is not applicable to my setup. Subclasses of an abstract testcase decide about the parameter.

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  • Does Monitor.Wait ensure that fields are re-read?

    - by Marc Gravell
    It is generally accepted (I believe!) that a lock will force any values from fields to be reloaded (essentially acting as a memory-barrier or fence - my terminology in this area gets a bit loose, I'm afraid), with the consequence that fields that are only ever accessed inside a lock do not themselves need to be volatile. (If I'm wrong already, just say!) A good comment was raised here, questioning whether the same is true if code does a Wait() - i.e. once it has been Pulse()d, will it reload fields from memory, or could they be in a register (etc). Or more simply: does the field need to be volatile to ensure that the current value is obtained when resuming after a Wait()? Looking at reflector, Wait calls down into ObjWait, which is managed internalcall (the same as Enter). The scenario in question was: bool closing; public bool TryDequeue(out T value) { lock (queue) { // arbitrary lock-object (a private readonly ref-type) while (queue.Count == 0) { if (closing) { // <==== (2) access field here value = default(T); return false; } Monitor.Wait(queue); // <==== (1) waits here } ...blah do something with the head of the queue } } Obviously I could just make it volatile, or I could move this out so that I exit and re-enter the Monitor every time it gets pulsed, but I'm intrigued to know if either is necessary.

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  • How can I automate new system provisioning with scripts under Mac OS X 10.6?

    - by deeviate
    I've been working on this for days but simply cannot find the correct references to make it work. The idea is to have a script that will baseline newly purchased Macs that comes into the company with basic stuffs like set autologin to off, create a new admin user (for remote admins to access for support, set password to unlock screensaver and etc) . Sample list for baseline that admins have to do on each new machine: Click the Login Options button Set Automatic Login: OFF Check: Show the Restart, Sleep, and Shutdown buttons Uncheck: Show input menu in login window Uncheck: Show password hints Uncheck: Use voice over in the login window Check: Show fast user switching menu as Short Name (note: this is only part of a long list to do on each machine) I've managed to find some references to make some parts work. Like autologin can be unset with: defaults write /Library/Preferences/.GlobalPreferences com.apple.userspref.DisableAutoLogin -bool TRUE and I've kinda found ways to muscle in a new user creation (including prompts) with AppleScript and shell commands. But generally its tough finding ways to do somewhat simple things like turn on password to get out of screensaver or to allow fast user switching. References are either too limited or just no where to be seen (e.g. I can unset autologin via cli but the very next setting on the system preference "show restart, sleep and shutdown buttons" is somewhere else and I can't find any command line to make it set) Does anyone have any ideas on a list, document, reference or anything of where each setting on the system resides so that I can be pointed to make it work? or maybe sample scripts for the above example... My thanks for reading thus far—a huge thank you for whoever that has any info on the above.

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  • laying out images in UIScrollView automatically

    - by Steve Jabs
    i have a list of images retrieved from xml i want to populate them to a uiscrollview in an order such that it will look like this. 1 2 3 4 5 6 7 8 9 10 if there is only 10 images it will just stop here. right now my current code is this for (int i = 3; i<[appDelegate.ZensaiALLitems count]-1; i++) { UIButton *zenbutton2 =[UIButton buttonWithType:UIButtonTypeCustom]; Items *ZensaiPLUitems = [appDelegate.ZensaiALLitems objectAtIndex:i]; NSURL *ZensaiimageSmallURL = [NSURL URLWithString:ZensaiPLUitems.ZensaiimageSmallURL]; NSLog(@"FVGFVEFV :%@", ZensaiPLUitems.ZensaiimageSmallURL); NSData *simageData = [NSData dataWithContentsOfURL:ZensaiimageSmallURL]; UIImage *itemSmallimage = [UIImage imageWithData:simageData]; [zenbutton2 setImage:itemSmallimage forState:UIControlStateNormal]; zenbutton2.frame=CGRectMake( (i*110+i*110)-660 , 300, 200, 250); [zenbutton2 addTarget:self action:@selector(ShowNextZensaiPage) forControlEvents:UIControlEventTouchUpInside]; [scrollView addSubview:zenbutton2]; } notice the CGRectMake , i have to manually assign fixed values to position them. Is there any way to populate them out without manually assigning. for e.g the images will automatically go down a position once the first row has 3 images and subsequently for the rest.

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  • Are there really safe and legal resources for sound effects to use in applications?

    - by mystify
    For those who want to opt for "close" immediately: Great user interfaces need great sound effects, right? User interfaces are programmed by programmers, right? So this is a programming question, ok? I had a very hard time to find good and legal sound resources. I am not looking for free sounds. Proper licensing is absolutely crucial, and I don't want to get sued by multibilliondollar music companies, hollywood sound studios and their highly overpaid lawyers. They cry about people downloading their stuff in file sharing sites but when someone comes and wants to really license stuff, the market is so empty like an open and unwatched gold mine. Trust me, whatever I type into google, I always end up getting sort of opaque and strange music libraries that do charge money, but refuse to provide proper licensing evidence to the licensee. When you pay money and they only count how many files you downloaded, that can never be a valid license, nor any evidence for you that you did license the sounds. Imagine that contributor suing you and you say: "I licensed it at xy", and his lawyer just smiles: "Show me proof, mofo!". So you loose a million dollars, or 1 for every downloaded app. Congrats. But that's the way all those "hey we're the worlds largest sound effect library" libraries are doing it. It's really annoying. And I hope someone here is able to point out a sound effects ressource which is A) big B) used by professinals C) has a reasonable pricing and licensing model D) provides the licensee with proper legal evidence about licensed sounds You know, I'm not from the US and typically you US folks are the ones who invent the cool stuff on the net, and maybe I just missed a new great start up. So?

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  • Access images for my project when it is embedded in another project

    - by Vaccano
    I have the following situation: ProjectA needs to show an image on a UserControl. It has the image in its project (can be a Resource or whatever). But ProjectA is just a dll. It is used by ProjectB (via Prism). So doing this in ProjectA works for design time (if the MyImage.png file is set to "Resource" compile action): <Image Source="pack://application:,,,/ProjectA;component/MyImage.png"></Image> But at run time, all that is copied to ProjectB is the dll (and that is all I want copied. So MyImage.png is present in the running folder... and it does not show an image. I thought that Making it Resource would embed it but it does not seem to work. I also tried to use a Resources.resx and that does not seem to work at all (or I can't find the way to bind the image in xaml). How can I put the image inside my dll and then reference it from there (or some other non-file system dependent way to get the image)?

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  • UIsearch bar not returning data to table

    - by Insane_Poyo
    Edited code - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell==nil) cell=[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]; if (isFiltered) { int rowCount=indexPath.row; Aves *filtrada=[filteredTableData objectAtIndex:rowCount]; cell.textLabel.text=filtrada.name; NSLog(@"mostrando: "); }else { int rowCounter=indexPath.row; Aves *author=[theauthors objectAtIndex:rowCounter]; cell.textLabel.text=author.name; } NSLog(@"mostrando: "); return cell; } -(void)searchBar:(UISearchBar*)searchBar textDidChange:(NSString*)text { if(text.length == 0) { isFiltered = FALSE; } else { isFiltered = true; int i; [filteredTableData removeAllObjects]; for(i=0;[theauthors count]>i;i++) { Aves *name=[theauthors objectAtIndex:i]; //NSLog(name.name); NSRange nameRange = [[name.name lowercaseString] rangeOfString:[text lowercaseString]]; if(nameRange.length>0) { [filteredTableData addObject:name]; NSLog(name.name); } } [self.tableView performSelectorOnMainThread:@selector(reloadData) withObject:nil waitUntilDone:NO]; } } Edit: After working on it a while I solved some problems.Just updated my code, the problem is the repaint of the tableView, every thing else go ok. Check it and give any ideas you have plz ^^ Thx again for your time.

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  • I could not understand where the memory is leaking in my code ?

    - by srikanth rongali
    I have the following code. I do not understand the problem in it. Whenever I include this class in my class the code is going to infinite loop. I could not get where I am wrong. please help me. Just point the errors in the code. #import "readFileData.h" #import "DuelScreen.h" @implementation readFileData @synthesize enemyDescription, numberOfEnemies, numberOfValues; @synthesize enemyIndex, numberOfEnemyGunDrawImages, numberOfEnemyGunFireImages, numberOfEnemyDieImages; @synthesize countDownSpeed, enemyGunDrawInterval, enemyGunFire, enemyRefire; @synthesize enemyAccuracyProbability, enemyGunCoordinateX, enemyGunCoordinateY; -(id)init { if( (self = [super init]) ) { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *path = [documentsDirectory stringByAppendingPathComponent:@"enemyDetals.txt"]; NSString *contentsOfFile = [[NSString alloc ]initWithContentsOfFile:path]; NSArray *lines = [contentsOfFile componentsSeparatedByString:@"#"]; numberOfEnemies = [lines count]; int nEnemy; nEnemy = 0; NSArray *eachEnemy=[[lines objectAtIndex:nEnemy] componentsSeparatedByString:@"^"]; DuelScreen *enemyNumber1 = [[DuelScreen alloc] init]; NSLog(@"tempCount value in: readFile: %d", enemyNumber1.tempCount); enemyIndex = enemyNumber1.tempCount - 1; countDownSpeed = [[eachEnemy objectAtIndex:0]intValue]; enemyGunDrawInterval = [[eachEnemy objectAtIndex:1]floatValue]; enemyGunFire = [[eachEnemy objectAtIndex:2]floatValue]; enemyAccuracyProbability = [[eachEnemy objectAtIndex:3]floatValue]; enemyRefire = [[eachEnemy objectAtIndex:4]floatValue]; numberOfEnemyGunDrawImages = [[eachEnemy objectAtIndex:5]intValue]; numberOfEnemyGunFireImages = [[eachEnemy objectAtIndex:6]intValue]; numberOfEnemyDieImages = [[eachEnemy objectAtIndex:7]intValue]; enemyGunCoordinateX = [[eachEnemy objectAtIndex:8]floatValue]; enemyGunCoordinateY = [[eachEnemy objectAtIndex:9]floatValue]; enemyDescription = [eachEnemy objectAtIndex:10]; } return self; } @end

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  • Generating random thumbnails with PHP+FFMPEG

    - by MrGhost
    I am trying to generate thumbnails from movies using FFMPEG and the FFMPEG-PHP extension. My script works OK however takes 20 minutes just to generate 5-10 thumbnails! The script works by generating random numbers which are used as frame numbers later. All numbers generated are within the movies frame count. Can you work out why this script is taking 20 mins to finish? <?php //Dont' timeout set_time_limit(0); //Load the file (This can be any file - still takes ages) $mov = new ffmpeg_movie('1486460.mp4'); //Get the total frames within the movie $total_frames = $mov->getFrameCount(); //Loop 5 times to generate random frame times for ($i = 1; $i <= 5; ) { // Generate a number within 200 and the total number of frames. $frame = mt_rand(200,$total_frames); $getframe = $mov->getFrame($frame); // Check if the frame exists within the movie // If it does, place the frame number inside an array and break the current loop if($getframe){ $frames[$frame] = $getframe ; $i++; } } //For each frame found generate a thumbnail foreach ($frames as $key => $getframe) { $gd_image = $getframe->toGDImage(); imagejpeg($gd_image, "images/shot_".$key.'.jpeg'); imagedestroy($gd_image); echo $key.'<br/>'; } ?> The script SHOULD be generating frame numbers which are valid? Anything within START - END should be valid frame numbers? Yet the loop takes ages!

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  • Updating a C# 2.0 events example to be idiomatic with C# 3.5?

    - by Damien Wildfire
    I have a short events example from .NET 2.0 that I've been using as a reference point for a while. We're now upgrading to 3.5, though, and I'm not clear on the most idiomatic way to do things. How would this simple events example get updated to reflect idioms that are now available in .NET 3.5? // Args class. public class TickArgs : EventArgs { private DateTime TimeNow; public DateTime Time { set { TimeNow = value; } get { return this.TimeNow; } } } // Producer class that generates events. public class Metronome { public event TickHandler Tick; public delegate void TickHandler(Metronome m, TickArgs e); public void Start() { while (true) { System.Threading.Thread.Sleep(3000); if (Tick != null) { TickArgs t = new TickArgs(); t.Time = DateTime.Now; Tick(this, t); } } } } // Consumer class that listens for events. public class Listener { public void Subscribe(Metronome m) { m.Tick += new Metronome.TickHandler(HeardIt); } private void HeardIt(Metronome m, TickArgs e) { System.Console.WriteLine("HEARD IT AT {0}",e.Time); } } // Example. public class Test { static void Main() { Metronome m = new Metronome(); Listener l = new Listener(); l.Subscribe(m); m.Start(); } }

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  • Combining two exe files

    - by Sophia
    Here's some background to my problem: I have a project in Visual C++ 2006 and a project in in Visual C++ 2010 Express. Both compiles to form an exe file each. I cannot convert my 2006 project to 2010 because I get a lot of "unable to load project" errors. I also cannot port my 2010 project code to 2006 (I always get errors no matter what I try, something to do with libraries). My final solution requires me to only have ONE executable. Is there anything I can do to achieve that? I've done some quick search on Google and found there to be exe joiners, but I've also heard that those things are often used to make malware. For reference, I am working with "dummy" clients, and therefore want to simplify things on their end as much as possible. Thus, having them executing one exe is better than having them execute two. Also, I do not wish for their antivirus to go haywire because I used some program to join two exe together. What do? Edit: The two project files do different things. For example, the project in VS2006 one sets up a server, and the project in VS2010 one grabs info on the user's OS. The code for the "server", I think, has a lot of dependencies and for some reason cannot convert to Visual c++ 2010. The code for "grabbing" requires some newer libraries and compiling options, and would not work if I port to 2006.

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  • Django Admin Running Same Query Thousands of Times for Model

    - by Tom
    Running into an odd . . . loop when trying to view a model in the Django admin. I have three related models (code trimmed for brevity, hopefully I didn't trim something I shouldn't have): class Association(models.Model): somecompany_entity_id = models.CharField(max_length=10, db_index=True) name = models.CharField(max_length=200) def __unicode__(self): return self.name class ResidentialUnit(models.Model): building = models.CharField(max_length=10) app_number = models.CharField(max_length=10) unit_number = models.CharField(max_length=10) unit_description = models.CharField(max_length=100, blank=True) association = models.ForeignKey(Association) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) def __unicode__(self): return '%s: %s, Unit %s' % (self.association, self.building, self.unit_number) class Resident(models.Model): unit = models.ForeignKey(ResidentialUnit) type = models.CharField(max_length=20, blank=True, default='') lookup_key = models.CharField(max_length=200) jenark_id = models.CharField(max_length=20, blank=True) user = models.ForeignKey(User) is_association_admin = models.BooleanField(default=False, db_index=True) show_in_contact_list = models.BooleanField(default=False, db_index=True) created = models.DateTimeField(auto_now_add=True) updated = models.DateTimeField(auto_now=True) _phones = {} home_phone = None work_phone = None cell_phone = None app_number = None account_cache_key = None def __unicode__(self): return '%s' % self.user.get_full_name() It's the last model that's causing the problem. Trying to look at a Resident in the admin takes 10-20 seconds. If I take 'self.association' out of the __unicode__ method for ResidentialUnit, a resident page renders pretty quickly. Looking at it in the debug toolbar, without the association name in ResidentialUnit (which is a foreign key on Resident), the page runs 14 queries. With the association name put back in, it runs a far more impressive 4,872 queries. The strangest part is the extra queries all seem to be looking up the association name. They all come from the same line, the __unicode__ method for ResidentialUnit. Each one is the exact same thing, e.g., SELECT `residents_association`.`id`, `residents_association`.`jenark_entity_id`, `residents_association`.`name` FROM `residents_association` WHERE `residents_association`.`id` = 1096 ORDER BY `residents_association`.`name` ASC I assume I've managed to create a circular reference, but if it were truly circular, it would just die, not run 4000x and then return. Having trouble finding a good Google or StackOverflow result for this.

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  • Should .net comments start with a capital letter and end with a period?

    - by Hamish Grubijan
    Depending on the feedback I get, I might raise this "standard" with my colleagues. This might become a custom StyleCop rule. is there one written already? So, Stylecop already dictates this for summary, param, and return documentation tags. Do you think it makes sense to demand the same from comments? On related note: if a comment is already long, then should it be written as a proper sentence? For example (perhaps I tried too hard to illustrate a bad comment): //if exception quit vs. // If an exception occurred, then quit. If figured - most of the time, if one bothers to write a comment, then it might as well be informative. Consider these two samples: //if exception quit if (exc != null) { Application.Exit(-1); } and // If an exception occurred, then quit. if (exc != null) { Application.Exit(-1); } Arguably, one does not need a comment at all, but since one is provided, I would think that the second one is better. Please back up your opinion. Do you have a good reference for the art of commenting, particularly if it relates to .Net? Thanks.

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