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  • question about CGAffineTransformTranslate

    - by www.ruu.cc
    CGRect rect1 = backgroundImageView.frame; NSLog(@"%f,%f,%f,%f",rect1.origin.x,rect1.origin.y,rect1.size.width,rect1.size.height); angle = -90.0; moveX = 0; moveY = 0.0; CGFloat degreesToRadians = M_PI * angle / 180.0; CGAffineTransform landscapeTransform = CGAffineTransformMakeRotation(degreesToRadians); landscapeTransform = CGAffineTransformTranslate( landscapeTransform, moveX, moveY ); [backgroundImageView setTransform:landscapeTransform]; rect1 = backgroundImageView.frame; NSLog(@"%f,%f,%f,%f",rect1.origin.x,rect1.origin.y,rect1.size.width,rect1.size.height); the debug message output: 0.000000,0.000000,320.000000,480.000000 -80.000000,80.000000,480.000000,320.000000 why does the (x,y) changes to (-80,80)?

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  • iPhone: contentInset isn't animating

    - by Cuzog
    In my app, I have a table view. When the user clicks a button, a UIView overlays part of that table view. It's essentially a partial modal. That table view is intentionally still scrollable while that modal is active. To allow the user to scroll to the bottom of the table view, I change the contentInset and scrollIndicatorInsets values to adjust for the smaller area above the modal. When the modal is taken away, I reset those inset values. The problem is that when the user has scrolled to the bottom of the newly adjusted inset and then dismisses the modal, the table view jumps abruptly to a new scroll position because the inset is changed instantly. I would like to animate it so there is a transition, but the beginAnimation/commitAnimations methods aren't affecting it for some reason. Any ideas as to why the values aren't getting animated? Any help is greatly appreciated! The relevant code from the table view controller is here: - (void)viewDidLoad { [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalOpened) name:@"ModalStartedOpening" object:nil]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(modalDismissed) name:@"ModalStartedClosing" object:nil]; [super viewDidLoad]; } - (void)modalOpened { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 201, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 201, 0); [UIView commitAnimations]; } - (void)modalDismissed { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; [UIView setAnimationDelegate:self]; self.tableView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); self.tableView.scrollIndicatorInsets = UIEdgeInsetsMake(0, 0, 0, 0); [UIView commitAnimations]; }

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  • Framework for iPhone wait screens

    - by 4thSpace
    I ran across a small framework some time back that someone put together for iPhone wait screens. But now I can't find any trace of it. Does anyone have a link to it? It may not be a framework as much as a few code snippets. But the guy had it all pre-made. You just needed to implement and specify the type of wait screen you wanted.

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  • UITableViewCell color issues with custom table view background

    - by Macatomy
    I have a UITableView with a custom background image set like this: self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"mybg.png"]]; The background appears fine, but my UITableViewCells (default cells, not custom) have some sort of weird tint to them, and the UILabel containing the "New Project" text also seems to have some sort of background behind it. How can I remove this? I've already tried: cell.backgroundColor = [UIColor clearColor]; cell.textLabel.backgroundColor = [UIColor clearColor]; Thanks

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  • Executing codes in viewDidLoad

    - by iSharreth
    In my .m file : (void)viewDidLoad { [super viewDidLoad]; /* Some codes for picker view and slider */ } I used a button to navigate to second view by using the below code: (IBAction)goToPlay{ [self presentModalViewController: secondViewController animated: YES]; } I used another button to go back to first view by using below code: (IBAction)goBack{ [self dismissModalViewControllerAnimated:YES]; } Now the viewDidLoad method is not calling. I had written some codes in viewDidLoad in first view and I want to execute it when pressing goBack button in second view. What should I do? Anyone please help.

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  • Perform selector on parent NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Hope this mockup pseudo code can help to draw the picture. //My classes extended from NSOperation NSOperation ClassA NSOperation ClassB //MainApp -(void)applicationDidFinishLaunching:(NSNotification *)aNotification { ClassA A1; ClassA A2; NSOperationQueue Queue; Queue AddOperation: A1; Queue AddOperation: A2; } //Main of ClassA -(void)main { ClassB B1; ClassB B2; NSOperationQueue Queue; Queue AddOperation: B1; Queue AddOperation: B2; } //Main of ClassB -(void)main { //Do some work and when done call selector on ClassA above }

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  • imageWithCGImage and memory

    - by Adam Ernst
    If I use [UIImage imageWithCGImage:], passing in a CGImageRef, do I then release the CGImageRef or does UIImage take care of this itself when it is deallocated? The documentation isn't entirely clear. It says "This method does not cache the image object." Originally I called CGImageRelease on the CGImageRef after passing it to imageWithCGImage:, but that caused a malloc_error_break warning in the Simulator claiming a double-free was occurring.

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  • Removing a view from it's superview causes memory error - why?

    - by mystify
    Xcode is throwing an error at me: malloc: * error for object 0x103f000: pointer being freed was not allocated * set a breakpoint in malloc_error_break to debug I tracked down the code until a line where I do this: - (void)inputValueCommitted:(NSString *)animationID finished:(BOOL)finished context:(void *)context { // retainCount of myView is 2! (one for the retain-property, one for beeing a subview) [self.myView removeFromSuperview]; // ERROR-LINE !! self.myView = nil; } When I remove that errorful line, the error is gone. So in conclusion: I can't get rid of my view! It's an UIImageView with nothing else inside, just showing an image. What I do is this: I create an UIView Animation Block, create that UIImageView, assign it to an retain-property with self.myView = ..., and after the animation is done, I just want to get rid of that view. So I remove it from it's superview and then set my property to nil, which lets it go away - in theory. Did anyone else encounter such issues? iPhone SDK 3.0.

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  • Problem in print layout near page end

    - by Miraaj
    Hi all, I am facing some problem in print layout, below is the description of steps I followed and problem which I am facing: I have taken a custom view over which there are NSTextViews, NSTableViews arranged one below other. I am trying to calculate exact height of NSTextViews and NSTableViews depending upon content in them. Depending upon calculated height I am arranging them in super-custom view. Then I am printing the view, using this code : [self arrangeBriefLayoutDynamically]; // step 2nd and 3rd // setting fixed parameters for printing NSPrintInfo * printInfo = [NSPrintInfo sharedPrintInfo]; [printInfo setVerticallyCentered:NO]; [printInfo setRightMargin:12.0]; [printInfo setTopMargin:37.0]; [printInfo setLeftMargin:12.0]; [printInfo setHorizontallyCentered:YES]; [printInfo setHorizontalPagination:NSFitPagination]; [printInfo setVerticalPagination:NSAutoPagination]; [printInfo setPaperName:@"na-letter"]; [printInfo setOrientation:NSPortraitOrientation]; PMSetScale([printInfo PMPageFormat], 100.0); [NSPrintInfo setSharedPrintInfo:printInfo]; [briefCompleteView print:nil]; Problem is : when size of a table view or text view exceeds, such that it crosses the page boundary then SOMETIMES text near boundary appears improper i.e.. part of its height lies on first page and rest of it lies on second page. Click to check problem ! Can anyone suggest me some way to resolve it ? Thanks, Miraaj

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  • table to updated after selection with uipicker

    - by Guille10k
    An UIPicker shows up when I select a row in a table, so I can choose some things I want to be displayed on the same row. How can I update the table once I finished with the uipicker? I used reloadData right after the call to the picker, but the code is executed before I do "Done" on the picker. Some idea? Thank u

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  • Crashing the OS X Pasteboard

    - by Ben Packard
    I have an application that reads in text by emulating CMD-C copy commands and reading the pasteboard - unfortunately this the only way to achieve what I need. Occasionally, something goes wrong in execution (not sure yet if it's related to the copy command or not) and the app crashes. Once in a while, this has a knock on effect on the system-wide pasteboard - any other application that is running will crash if I attempt a copy, cut, or paste. Is there a robust way to handle this - something I should be doing with the NSPasteboard before exiting? Any information on what might be happening is appreciated. For completeness, here are the only snippets of code that access the pasteboard: Reading from the pasteboard: NSString *pBoardText = [[NSPasteboard generalPasteboard]stringForType:NSStringPboardType]; Initially clearing the pasteboard (I run this only once, at launch): [[NSPasteboard generalPasteboard] declareTypes: [NSArray arrayWithObject:NSStringPboardType] owner: self]; [[NSPasteboard generalPasteboard] setString: @"" forType: NSStringPboardType];

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  • UIViewControllers - TabBarApplication - iPhone SDK

    - by Kevin
    Hello everyone, I am very new to the iPhone SDK. I need to know if in a tab bar application I need to make UIViewController classes. For example, when I make a new tab bar application there is a default FirstViewController class (.h, .m) already there. Now if I have code on the second tab, would I need to create a SecondViewController class? If not, how would I make a button on the 2nd tab, and make that button do something. I'm not really sure how to do it, because the FirstViewController works with the buttons and code, but if I make a SecondViewController, and I link everything my app crashes. If anyone could help it would be greatly appreciated. Kevin

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  • If the UIApplicationMain() never returns then when does the autorelease pool gets released?

    - by sid
    For code: int main(int argc, char *argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; int retVal = UIApplicationMain(argc, argv, nil, nil); [pool release]; return retVal; } Apple's doc clearly specifies: Return Value: Even though an integer return type is specified, this function never returns. When users terminate an iPhone application by pressing the Home button, the application immediately exits by calling the exit system function with an argument of zero. Secondly, in int UIApplicationMain ( int argc, char *argv[], NSString *principalClassName, NSString *delegateClassName ); how can we access the argv from our UIApplication subclass?

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  • How to check whether Application is Busy or not

    - by Chandan Shetty SP
    Hi, I am using "networkActivityIndicatorVisible" in UIApplication for showing network spinning gear in status bar if my WebView( I am setting "networkActivityIndicatorVisible = YES" in "webViewDidStartLoad" and reseting in "webViewDidFinishLoad" ) is busy. It works fine for single UIWebView. For Multiple UIWebViews i have used a "stack" to trace which webview is busy and which one is idle and it is working fine. My question is there is any way to know whether an application is busy or idle in application level(in UIApplication) instead of checking each webview so i can remove stack. Thanks.

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  • How to save iphone screen shot as jpeg image?

    - by Ali
    Hi I am working on an app where I need to save a part of iphone's screen shot as JPEG and then send this through email. The part of screen has some text labels, fields etc. Any ideas please on how can I save part of screen as JPEG (I am a newbie therefore any help/sample code is highly appreciated)

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  • Is this a good KVO-compliant way to model a mutable to-many relationship?

    - by andyvn22
    Say I'd like a mutable, unordered to-many relationship. For internal optimization reasons, it'd be best to store this in an NSMutableDictionary rather than an NSMutableSet. But I'd like to keep that implementation detail private. I'd also like to provide some KVO-compliant accessors, so: - (NSSet*)things; - (NSUInteger)countOfThings; - (void)addThings:(NSSet*)someThings; - (void)removeThings:(NSSet*)someThings; Now, it'd be convenient and less evil to provide accessors (private ones, of course, in my implementation file) for the dictionary as well, so: @interface MYClassWithThings () @property (retain) NSMutableDictionary* keyedThings; @end This seems good to me! I can use accessors to mess with my keyedThings within the class, but other objects think they're dealing with a mutable, unordered (, unkeyed!) to-many relationship. I'm concerned that several things I'm doing may be "evil" though, according to good style and Apple approval and whatnot. Have I done anything evil here? (For example, is it wrong not to provide setThings, since the things property is supposedly mutable?)

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  • Detecting UITableView scrolling

    - by Xeph
    Hi I've subclassed UITableView (as KRTableView) and implemented the four touch-based methods (touchesBegan, touchesEnded, touchesMoved, and touchesCancelled) so that I can detect when a touch-based event is being handled on a UITableView. Essentially what I need to detect is when the UITableView is scrolling up or down. However, subclassing UITableView and creating the above methods only detects when scrolling or finger movement is occuring within a UITableViewCell, not on the entire UITableView. As soon as my finger is moved onto the next cell, the touch events don't do anything. This is how I'm subclassing UITableView: #import "KRTableView.h" @implementation KRTableView - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; NSLog(@"touches began..."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesMoved:touches withEvent:event]; NSLog(@"touchesMoved occured"); } - (void)touchesCancelled:(NSSet*)touches withEvent:(UIEvent *)event { [super touchesCancelled:touches withEvent:event]; NSLog(@"touchesCancelled occured"); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; NSLog(@"A tap was detected on KRTableView"); } @end How can I detect when the UITableView is scrolling up or down?

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  • Animating resizing and moving UIView at the same time

    - by chouchou
    I'd like to "Stretch" a UIView to the right side, meaning increase it's frame.size.width by foo pixels and at the same time decreasing it's frame.origin.x by foo pixels, using [UIView beginAnimations] syntax. However, if I do that, when the animation begins the view immediately resizes, and then starts the animation for the origin. CGRect currFrame = someView.frame; currFrame.size.width += 100; currFrame.origin.x -= 100; [UIView beginAnimations:@"Anim1" context:nil]; someView.frame = currFrame; [UIView setAnimationDuration:0.7]; [UIView commitAnimations]; I've also tried breaking the animation down to 2 parts but then I can't keep the right position in place. Any help is much appreciated!

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  • UIPickerView not displaying

    - by 4thSpace
    I have a UIPickerView on a UIView. I've implemented its protocol and delegates in the .m file: <UIPickerViewDataSource, UIPickerViewDelegate> In IB, I've connected the above to the picker, which I also have an IBoutlet for. The methods look like this: - (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)thePickerView { return 1; } - (NSInteger)pickerView:(UIPickerView *)thePickerView numberOfRowsInComponent:(NSInteger)component { return [self.arr count]; } - (NSString *)pickerView:(UIPickerView *)thePickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component { return @"test"; } - (void)pickerView:(UIPickerView *)thePickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { //do something } Any ideas which piece I'm missing to get the picker working?

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  • Unable to forward UITouch events to my view controller

    - by hyn
    I have a UISplitViewController setup with a custom view added as a subview of the view (UILayoutContainerView) of split view controller. I am trying to forward touch events from my custom view controller to the master and detail views, but the following (which was suggested here on another thread) seems to have no effect: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; // Do something [self.nextResponder touchesBegan:touches withEvent:event]; } (I couldn't get this formatted properly) As a result my custom view controller locks the events and all the UI underneath never has a chance to do anything. How can I get my master and detail view controllers to receive events?

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  • Problems with CGPoint in touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } } Thanks.

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