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  • Earliest use of Comments as Semantically Meaningful Things in a Program?

    - by Alan Storm
    In certain corners of the PHP meta-programming world, it's become fashionable to use PHPDoc comments as a mechanism for providing semantically meaningful information to a program. That is, other code will parse the doc blocks and do something significant with the information encoded in those comments. Doctrine's annotations and code generation are an example of this. What's the earliest (or some early) use of this technique? I have vague memories of some early java Design by Contract implementations doing similar things, but I'm not sure of those folks were inventing the technique, or if they got it from somewhere. Mainly asking so I can provide some historical context for PHP developers who haven't come across the technique before, and are distrustful of it because it seems a little crazy pants.

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  • I am the Webmaster now. Where do I start? [closed]

    - by John C
    I just changed jobs and will soon be in charge of a custom-built ASP.NET CMS and website for a fairly large corporation with global offices. I have IT and developer FTE resources available to me but I am trying to build a list of branding, project, and functionality points to review. What guides or lists can/should I use to evaluate this website before I begin adding features, creating new projects, or even redesigning and redeveloping the site? (I have been a webmaster/designer/developer for small, WordPress/Drupal sites for 10 years. I have been an unofficial webmaster (director/content manager) for a large site for 3 years (no direct development control over Sharepoint administration, IIS, or hosting ... but everything else, I did. Analytics, email, advertising, social, SEO, etc.).) Thank you!

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  • How do I reuse a state machine in a slightly different way?

    - by JoJo
    Problem I have a big state machine. The design requirements of the project have changed such that I need to re-use this state machine in another place. All the states remain the same in this new place, but a few states run slightly different stuff. What design pattern allows me to reuse this state machine? Motivation I am building a video player. It is modeled by a state machine with these states: stopped, loading, playing, paused, crashed, and some more... This video player needs to be used on two web pages. When the player crashes on the first page, it should show an error message below. If the player crashes on the second page, the error message should appear in the center of the video and pulsate a few times.

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  • Is the structure used for these web pages a design pattern?

    - by aspdotnetuser
    I want to know if the structure for an ASP.NET website I'm working on uses a design pattern for it's web pages. If it is a design pattern, what is it called? The web pages have the following structure: UserDetails page (UserDetails.aspx) - includes UserDetailsController.ascx user control. UserDetailsController.ascx includes sub user controls like UserAccountDetails.ascx and UserLoginDetails.ascx etc Each sub user control contains a small amount of code/logic, the 'controller' user controls that host these sub user controls (i.e UserDetailsController.ascx) appear to call the business rules code and pass the data to the sub user controls. Is this a design pattern? What is it called?

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  • Is there a name for this use of the State design pattern?

    - by Chris C
    I'm looking to see if there is a particular name for this style of programming a certain kind of behavior into a program. Said program runs in real time, in an update loop, and the program uses the State design pattern to do some work, but it's the specific way it does the work that I want to know about. Here's how it's used. - Object Foo constructed, with concrete StateA object in it - First loop runs --- Foo.Run function calls StateA.Bar --- in StateA.Bar replace Foo's state to StateB - Second loop runs --- Foo.Run calls StateB.Bar - Third loop runs --- Foo.Run calls StateB.Bar - Fourth loop --- etc. So in short, Foo doesn't have an explicit Initialize function. It will just have Run, but Run will do something unique in the first frame to initialize something for Foo and then replace it with a different action that will repeat in all the frames following it- thus not needing to check if Foo's already initialized. It's just a "press start and go" action. What would you call implementing this type of behavior?

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  • What Pattern will solve this - fetching dependent record from database

    - by tunmise fasipe
    I have these classes class Match { int MatchID, int TeamID, //used to reference Team ... other fields } Note: Match actually have 2 teams which means 2 TeamID class Team { int TeamID, string TeamName } In my view I need to display List<Match> showing the TeamName. So I added another field class Match { int MatchID, int TeamID, //used to reference Team ... other fields string TeamName; } I can now do Match m = getMatch(id); m.TeamName = getTeamName(m.TeamId); //get name from database But for a List<Match>, getTeamName(TeamId) will go to the database to fetch TeamName for each TeamID. For a page of 10 Matches per page, that could be (10x2Teams)=20 trip to database. To avoid this, I had the idea of loading everything once, store it in memory and only lookup the TeamName in memory. This made me have a rethink that what if the records are 5000 or more. What pattern is used to solve this and how?

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  • How can I make a collection of mini-games in XNA where the user can download packs of minigames and the main .exe can run them without being altered?

    - by Pyroka
    I'm currently making a PC game in XNA. It's actually a collection of mini-games (there's 3 mini-games at the moment) however I plan to make and add more, in downloadable 'packs'. My question is, what's the best way to achieve this? Currently my thoughts are: Create a 'game' interface Build games to this interface but create them as .dlls Have the main .exe file scan a directory and load in the .dlls at runtime. I've not messed around with the idea much, but I know there are applications at-least that use this plug-in approach (Notepad++ seems to), but I'm not sure of any games that do (although I'm sure they must exist). However it seems that this is a problem that has been solved previously, so I'm wondering if there's any form of established best-practice.

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  • Can the Abstract Factory pattern be considered as a case of polymorphism?

    - by rogcg
    I was looking for a pattern/solution that allows me call a method as a runtime exception in a group of different methods without using Reflection. I've recently become aware of the Abstract Factory Pattern. To me, it looks so much like polymorphism, and I thought it could be a case of polymorphism but without the super class WidgetFactory, as you can see in the example of the link above. Am I correct in this assumption?

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  • Using allocators for different systems

    - by chadb
    I am going over the memory architecture for my game and even though I know my memory budgets may not be final, I at the point where I can start using them in a general sense. I know that I will need several allocators (for systems such as audio, rendering, etc) but I am unsure of how they will be accessed. I do not use singletons, so I can't just have something such as AudioManager::GetInstance().get_allocator(). Instead, I need to find a different method of usage but I am not sure of how. How can I store and call my allocators needed for several different systems over engine in an efficient manner?

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  • Modular Architecture for Processing Pipeline

    - by anjruu
    I am trying to design the architecture of a system that I will be implementing in C++, and I was wondering if people could think of a good approach, or critique the approach that I have designed so far. First of all, the general problem is an image processing pipeline. It contains several stages, and the goal is to design a highly modular solution, so that any of the stages can be easily swapped out and replaced with a piece of custom code (so that the user can have a speed increase if s/he knows that a certain stage is constrained in a certain way in his or her problem). The current thinking is something like this: struct output; /*Contains the output values from the pipeline.*/ class input_routines{ public: virtual foo stage1(...){...} virtual bar stage2(...){...} virtual qux stage3(...){...} ... } output pipeline(input_routines stages); This would allow people to subclass input_routines and override whichever stage they wanted. That said, I've worked in systems like this before, and I find the subclassing and the default stuff tends to get messy, and can be difficult to use, so I'm not giddy about writing one myself. I was also thinking about a more STLish approach, where the different stages (there are 6 or 7) would be defaulted template parameters. Can anyone offer a critique of the pattern above, thoughts on the template approach, or any other architecture that comes to mind?

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  • The design of a generic data synchronizer, or, an [object] that does [actions] with the aid of [helpers]

    - by acheong87
    I'd like to create a generic data-source "synchronizer," where data-source "types" may include MySQL databases, Google Spreadsheets documents, CSV files, among others. I've been trying to figure out how to structure this in terms of classes and interfaces, keeping in mind (what I've read about) composition vs. inheritance and is-a vs. has-a, but each route I go down seems to violate some principle. For simplicity, assume that all data-sources have a header-row-plus-data-rows format. For example, assume that the first rows of Google Spreadsheets documents and CSV files will have column headers, a.k.a. "fields" (to parallel database fields). Also, eventually, I would like to implement this in PHP, but avoiding language-specific discussion would probably be more productive. Here's an overview of what I've tried. Part 1/4: ISyncable class CMySQL implements ISyncable GetFields() // sql query, pdo statement, whatever AddFields() RemFields() ... _dbh class CGoogleSpreadsheets implements ISyncable GetFields() // zend gdata api AddFields() RemFields() ... _spreadsheetKey _worksheetId class CCsvFile implements ISyncable GetFields() // read from buffer AddFields() RemFields() ... _buffer interface ISyncable GetFields() AddFields($field1, $field2, ...) RemFields($field1, $field2, ...) ... CanAddFields() // maybe the spreadsheet is locked for write, or CanRemFields() // maybe no permission to alter a database table ... AddRow() ModRow() RemRow() ... Open() Close() ... First Question: Does it make sense to use an interface, as above? Part 2/4: CSyncer Next, the thing that does the syncing. class CSyncer __construct(ISyncable $A, ISyncable $B) Push() // sync A to B Pull() // sync B to A Sync() // Push() and Pull() only differ in direction; factor. // Sync()'s job is to make sure that the fields on each side // match, to add fields where appropriate and possible, to // account for different column-orderings, etc., and of // course, to add and remove rows as necessary to sync. ... _A _B Second Question: Does it make sense to define such a class, or am I treading dangerously close to the "Kingdom of Nouns"? Part 3/4: CTranslator? ITranslator? Now, here's where I actually get lost, assuming the above is passable. Sometimes, two ISyncables speak different "dialects." For example, believe it or not, Google Spreadsheets (accessed through the Google Data API "list feed") returns column headers lower-cased and stripped of all spaces and symbols! That is, sys_TIMESTAMP is systimestamp, as far as my code can tell. (Yes, I am aware that the "cell feed" does not strip the name so; however cell-by-cell manipulation is too slow for what I'm doing.) One can imagine other hypothetical examples. Perhaps even the data itself can be in different "dialects." But let's take it as given for now, and not argue this if possible. Third Question: How would you implement "translation"? Note: Taking all this as an exercise, I'm more interested in the "idealized" design, rather than the practical one. (God knows that shipped sailed when I began this project.) Part 4/4: Further Thought Here's my train of thought to demonstrate I've thunk, albeit unfruitfully: First, I thought, primitively, "I'll just modify CMySQL::GetFields() to lower-case and strip field names so they're compatible with Google Spreadsheets." But of course, then my class should really be called, CMySQLForGoogleSpreadsheets, and that can't be right. So, the thing which translates must exist outside of an ISyncable implementor. And surely it can't be right to make each translation a method in CSyncer. If it exists outside of both ISyncable and CSyncer, then what is it? (Is it even an "it"?) Is it an abstract class, i.e. abstract CTranslator? Is it an interface, since a translator only does, not has, i.e. interface ITranslator? Does it even require instantiation? e.g. If it's an ITranslator, then should its translation methods be static? (I learned what "late static binding" meant, today.) And, dear God, whatever it is, how should a CSyncer use it? Does it "have" it? Is it, "it"? Who am I? ...am I, "I"? I've attempted to break up the question into sub-questions, but essentially my question is singular: How does one implement an object A that conceptually "links" (has) two objects b1 and b2 that share a common interface B, where certain pairs of b1 and b2 require a helper, e.g. a translator, to be handled by A? Something tells me that I've overcomplicated this design, or violated a principle much higher up. Thank you all very much for your time and any advice you can provide.

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  • What is the term for a really BIG source code commit?

    - by Ida
    Sometimes when we check the commit history of a software, we may see that there are a few commits that are really BIG - they may change 10 or 20 files with hundreds of changed source code lines (delta). I remember that there is a commonly used term for such BIG commit but I can't recall exactly what that term is. Can anyone help me? What is the term that programmers usually use to refer to such BIG and giant commit? BTW, is committing a lot of changes all together a good practice? UPDATE: thank you guys for the inspiring discussion! But I think "code bomb" is the term that I'm looking for.

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  • Extension objects pattern

    - by voroninp
    In this MSDN Magazine article Peter Vogel describes Extension Objects partten. What is not clear is whether extensions can be later implemented by client code residing in a separate assembly. And if so how in this case can extension get acces to private members of the objet being extended? I quite often need to set different access levels for different classes. Sometimes I really need that descendants does not have access to the mebmer but separate class does. (good old friend classes) Now I solve this in C# by exposing callback properties in interface of the external class and setting them with private methods. This also alows to adjust access: read only or read|write depending on the desired interface. class Parent { private int foo; public void AcceptExternal(IFoo external) { external.GetFooCallback = () => this.foo; } } interface IFoo { Func<int> GetFooCallback {get;set;} } Other way is to explicitly implement particular interface. But I suspect more aspproaches exist.

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  • How do you proactively guard against errors of omission?

    - by Gabriel
    I'll preface this with I don't know if anyone else who's been programming as long as I have actually has this problem, but at the very least, the answer might help someone with less xp. I just stared at this code for 5 minutes, thinking I was losing my mind that it didn't work: var usedNames = new HashSet<string>(); Func<string, string> l = (s) => { for (int i = 0; ; i++) { var next = (s + i).TrimEnd('0'); if (!usedNames.Contains(next)) { return next; } } }; Finally I noticed I forgot to add the used name to the hash set. Similarly, I've spent minutes upon minutes over omitting context.SaveChanges(). I think I get so distracted by the details that I'm thinking about that some really small details become invisible to me - it's almost at the level of mental block. Are there tactics to prevent this? update: a side effect of asking this was fixing the error it would have for i 9 (Thanks!) var usedNames = new HashSet<string>(); Func<string, string> name = (s) => { string result = s; if(usedNames.Contains(s)) for (int i = 1; ; result = s + i++) if (!usedNames.Contains(result)) break; usedNames.Add(result); return result; };

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  • How can I design my classes to include calendar events stored in a database?

    - by Gianluca78
    I'm developing a web calendar in php (using Symfony2) inspired by iCal for a project of mine. At this moment, I have two classes: a class "Calendar" and a class "CalendarCell". Here you are the two classes properties and method declarations. class Calendar { private $month; private $monthName; private $year; private $calendarCellList = array(); private $translator; public function __construct($month, $year, $translator) {} public function getCalendarCellList() {} public function getMonth() {} public function getMonthName() {} public function getNextMonth() {} public function getNextYear() {} public function getPreviousMonth() {} public function getPreviousYear() {} public function getYear() {} private function calculateDaysPreviousMonth() {} private function calculateNumericDayOfTheFirstDayOfTheWeek() {} private function isCurrentDay(\DateTime $dateTime) {} private function isDifferentMonth(\DateTime $dateTime) {} } class CalendarCell { private $day; private $month; private $dayNameAbbreviation; private $numericDayOfTheWeek; private $isCurrentDay; private $isDifferentMonth; private $translator; public function __construct(array $parameters) {} public function getDay() {} public function getMonth() {} public function getDayNameAbbreviation() {} public function isCurrentDay() {} public function isDifferentMonth() {} } Each calendar day can includes many calendar events (such as appointments or schedules) stored in a database. My question is: which is the best way to manage these calendar events in my classes? I think to add a eventList property in CalendarCell and populate it with an array of CalendarEvent objects fetched by the database. This kind of solution doesn't allow other coders to reuse the classes without db (because I should inject at least a repository services also) just to create and visualize a calendar... so maybe it could be better to extend CalendarCell (for instance in CalendarCellEvent) and add the database features? I feel like I'm missing some crucial design pattern! Any suggestion will be very appreciated!

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  • doing a full permutation search and replace on a string

    - by user73307
    I'm writing an app that does something like a custom number (licence) place generator tool where if I ask for the plate "robin" it will suggest I try: r0bin rob1n r0b1n Are there any published algorithms which can do this? It has to be able to handle replacing single letters with multiples, e.g. m with rn and vise-versa and not fall over if it replaces an i with an l then comes to check the l and replaces it back to an i. The list of what gets swapped with what is going to be user input but I'm not expecting a huge list, possibly 10 pairs at most. I'll be implementing this in Ruby or Python but I should be able to convert code from any other language.

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  • What would be a good set of first programming problems that would help a non-CS graduate to learn programming ?

    - by shan23
    I'm looking at helping a friend learn programming (I'm NOT asking about the ideal first language to learn programming in). She's had a predominantly mathematical background (majoring in Maths for both her undergrads and graduate degree), and has had some rudimentary exposure to programming before (in the form of Matlab simulations/matrix operations in C etc) - but has never been required to design/execute complex projects. She is primarily interested in learning C/C++ - so, with respect to her background, what would be a set of suitable problems that would both engage her interest ?

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  • User input and Automated input seperation

    - by tpaksu
    I have a mysql db and I have an automation script which modifies the data inside once a day. And, these columns may have changed by an user manually. What is the best approach to make the system only update the automated data, not the manually edited ones? I mean yes, flagging the cell which is manually edited is one way to do it, but I want to know if there's another way to accomplish this? Just curiosity.

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  • Strategies for avoiding SQL in your Controllers... or how many methods should I have in my Models?

    - by Keith Palmer
    So a situation I run into reasonably often is one where my models start to either: Grow into monsters with tons and tons of methods OR Allow you to pass pieces of SQL to them, so that they are flexible enough to not require a million different methods For example, say we have a "widget" model. We start with some basic methods: get($id) insert($record) update($id, $record) delete($id) getList() // get a list of Widgets That's all fine and dandy, but then we need some reporting: listCreatedBetween($start_date, $end_date) listPurchasedBetween($start_date, $end_date) listOfPending() And then the reporting starts to get complex: listPendingCreatedBetween($start_date, $end_date) listForCustomer($customer_id) listPendingCreatedBetweenForCustomer($customer_id, $start_date, $end_date) You can see where this is growing... eventually we have so many specific query requirements that I either need to implement tons and tons of methods, or some sort of "query" object that I can pass to a single -query(query $query) method... ... or just bite the bullet, and start doing something like this: list = MyModel-query(" start_date X AND end_date < Y AND pending = 1 AND customer_id = Z ") There's a certain appeal to just having one method like that instead of 50 million other more specific methods... but it feels "wrong" sometimes to stuff a pile of what's basically SQL into the controller. Is there a "right" way to handle situations like this? Does it seem acceptable to be stuffing queries like that into a generic -query() method? Are there better strategies?

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  • Is this high coupling?

    - by Bono
    Question I'm currently working a on an assignment for school. The assignment is to create a puzzle/calculator program in which you learn how to work with different datastructures (such as Stacks). We have generate infix math strings suchs as "1 + 2 * 3 - 4" and then turn them in to postfix math strings such as "1 2 + 3 * 4 -". In my book the author creates a special class for converting the infix notation to postfix. I was planning on using this but whilst I was about to implement it I was wondering if the following is what you would call "high coupling". I have read something about this (nothing that is taught in the book or anything) and was wondering about the aspect (since I still have to grasp it). Problem I have created a PuzzleGenerator class which generates the infix notation of the puzzle (or math string, whatever you want to call it) when it's instantiated. I was going to make a method getAnswer() in which I would instantiate the InToPost class (the class from the book) to convert the infix to postfox notation and then calculate the answer. But whilst doing this I thought: "Is using the InToPost class inside this method a form a high coupling, and would it be better to place this in a different method?" (such as a "convertPostfixToInfix" method, inside the PuzzleGenerator class) Thanks in advance.

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  • How to become more productive in design and programming

    - by aurel
    Usually whenever I see tutorial videos (apart from the main subject) I learn a lot from their working habits, for example; they way they have set up their folders, what shotcuts they use. The best example was (long time a go) I say a jquery video, and half way through the author said something like “by the way you could have a code library” – that’s the only thing I remember from that video (but the author said it as something he assumed people know about) So I was wondering if someone knows any tip or any website which goes other how other professionals work, how they have set up their programming habits to help them not waste time in repetitive tasks.

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  • How can I implement a database TableView like thing in C++?

    - by Industrial-antidepressant
    How can I implement a TableView like thing in C++? I want to emulating a tiny relation database like thing in C++. I have data tables, and I want to transform it somehow, so I need a TableView like class. I want filtering, sorting, freely add and remove items and transforming (ex. view as UPPERCASE and so on). The whole thing is inside a GUI application, so datatables and views are attached to a GUI (or HTML or something). So how can I identify an item in the view? How can I signal it when the table is changed? Is there some design pattern for this? Here is a simple table, and a simple data item: #include <string> #include <boost/multi_index_container.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/random_access_index.hpp> using boost::multi_index_container; using namespace boost::multi_index; struct Data { Data() {} int id; std::string name; }; struct row{}; struct id{}; struct name{}; typedef boost::multi_index_container< Data, indexed_by< random_access<tag<row> >, ordered_unique<tag<id>, member<Data, int, &Data::id> >, ordered_unique<tag<name>, member<Data, std::string, &Data::name> > > > TDataTable; class DataTable { public: typedef Data item_type; typedef TDataTable::value_type value_type; typedef TDataTable::const_reference const_reference; typedef TDataTable::index<row>::type TRowIndex; typedef TDataTable::index<id>::type TIdIndex; typedef TDataTable::index<name>::type TNameIndex; typedef TRowIndex::iterator iterator; DataTable() : row_index(rule_table.get<row>()), id_index(rule_table.get<id>()), name_index(rule_table.get<name>()), row_index_writeable(rule_table.get<row>()) { } TDataTable::const_reference operator[](TDataTable::size_type n) const { return rule_table[n]; } std::pair<iterator,bool> push_back(const value_type& x) { return row_index_writeable.push_back(x); } iterator erase(iterator position) { return row_index_writeable.erase(position); } bool replace(iterator position,const value_type& x) { return row_index_writeable.replace(position, x); } template<typename InputIterator> void rearrange(InputIterator first) { return row_index_writeable.rearrange(first); } void print_table() const; unsigned size() const { return row_index.size(); } TDataTable rule_table; const TRowIndex& row_index; const TIdIndex& id_index; const TNameIndex& name_index; private: TRowIndex& row_index_writeable; }; class DataTableView { DataTableView(const DataTable& source_table) {} // How can I implement this? // I want filtering, sorting, signaling upper GUI layer, and sorting, and ... }; int main() { Data data1; data1.id = 1; data1.name = "name1"; Data data2; data2.id = 2; data2.name = "name2"; DataTable table; table.push_back(data1); DataTable::iterator it1 = table.row_index.iterator_to(table[0]); table.erase(it1); table.push_back(data1); Data new_data(table[0]); new_data.name = "new_name"; table.replace(table.row_index.iterator_to(table[0]), new_data); for (unsigned i = 0; i < table.size(); ++i) std::cout << table[i].name << std::endl; #if 0 // using scenarios: DataTableView table_view(table); table_view.fill_from_source(); // synchronization with source table_view.remove(data_item1); // remove item from view table_view.add(data_item2); // add item from source table table_view.filter(filterfunc); // filtering table_view.sort(sortfunc); // sorting // modifying from source_able, hot to signal the table_view? // FYI: Table view is atteched to a GUI item table.erase(data); table.replace(data); #endif return 0; }

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  • OO Software Architecture - base class that everything inherits from. Bad/good idea?

    - by ale
    I am reviewing a proposed OO software architecture that looks like this: Base Foo Something Bar SomethingElse Where Base is a static class. My immediate thought was that every object in any class will inherit all the methods in Base which would create a large object. Could this cause problems for a large system? The whole architecture is hierarchical.. the 'tree' is much bigger than this really. Does this sort of architecture have a name (hierarchical?!). What are the known pros and cons?

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  • Structuring cascading properties - parent only or parent + entire child graph?

    - by SB2055
    I have a Folder entity that can be Moderated by users. Folders can contain other folders. So I may have a structure like this: Folder 1 Folder 2 Folder 3 Folder 4 I have to decide how to implement Moderation for this entity. I've come up with two options: Option 1 When the user is given moderation privileges to Folder 1, define a moderator relationship between Folder 1 and User 1. No other relationships are added to the db. To determine if the user can moderate Folder 3, I check and see if User 1 is the moderator of any parent folders. This seems to alleviate some of the complexity of handling updates / moved entities / additions under Folder 1 after the relationship has been defined, and reverting the relationship means I only have to deal with one entity. Option 2 When the user is given moderation privileges to Folder 1, define a new relationship between User 1 and Folder 1, and all child entities down to the grandest of grandchildren when the relationship is created, and if it's ever removed, iterate back down the graph to remove the relationship. If I add something under Folder 2 after this relationship has been made, I just copy all Moderators into the new Entity. But when I need to show only the top-level Folders that a user is Moderating, I need to query all folders that have a parent folder that the user does not moderate, as opposed to option 1, where I just query any items that the user is moderating. I think it comes down to determining if users will be querying for all parent items more than they'll be querying child items... if so, then option 1 seems better. But I'm not sure. Is either approach better than the other? Why? Or is there another approach that's better than both? I'm using Entity Framework in case it matters.

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  • EAV - is it really bad in all scenarios?

    - by Giedrius
    I'm thinking to use EAV for some of the stuff in one of the projects, but all questions about it in stackoverflow end up to answers calling EAV an anti pattern. But I'm wondering, if is it that wrong in all cases? Let's say shop product entity, it has common features, like name, description, image, price, etc., that take part in logic many places and has (semi)unique features, like watch and beach ball would be described by completely different aspects. So I think EAV would fit for storing those (semi)unique features? All this is assuming, that for showing product list, it is enough info in product table (that means no EAV is involved) and just when showing one product/comparing up to 5 products/etc. data saved using EAV is used. I've seen such approach in Magento commerce and it is quite popular, so may be there are cases, when EAV is reasonable?

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