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  • Can i access outer class objects in inner class

    - by Shantanu Gupta
    I have three classes like this. class A { public class innerB { //Do something } public class innerC { //trying to access objB here directly or indirectly over here. //I dont have to create an object of innerB, but to access the object created by A //i.e. innerB objInnerB = objB; //not like this innerB objInnerB= new innerB(); } public innerB objB{get;set;} } I want to access the object of class B in Class C that is created by class A. Is it possible somehow to make changes on object of Class A in Class C. Can i get Class A's object by creating event or anyhow.

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  • convert array of objects to concatenated string

    - by oo
    if i have: List<Car> where car is: public class Car { public int Year; public string Name; } and i want to take this array and create a concatenated string by "," so it would return: "Toyota", "Ford", "Chevy" i can do it manually like this: private static string CreateConcatenatedList(List<Car> parts_) { StringBuilder b = new StringBuilder(); foreach (Car bp in parts_) { b.Append(bp.Name + ", "); } b.Remove(b.Length - 2, 2); return b.ToString(); } but i thought there might be a more elegant way

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  • DOM - More than 5 'window' objects on one page

    - by Sid
    Hi, I'm trying to extract data from one of my websites using Greasemonkey. Problem is, the script runs 6 times because apparently the page loads content from 6 different servers. So if I put in an alert ("Hey"); the code runs 6 times and I get 6 alerts. How can I wait for the entire page to load and then start playing with the DOM. Also, I'm using jQuery. Thanks

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  • dynamically decorating objects in c#

    - by Oren Mazor
    is it possible to easily and dynamically decorate an object? for example, lets say I have a List<PointF>. this list is actually a plot of the sine function. I'd like to go through these points and add a flag to each PointF of whether it's a peak or not. but I don't want to create a new extended SpecialPointF or whatever, that has a boolean property. judge me all you want for being lazy, but laziness is how awesome ideas are born (also bad ideas)

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  • DI with disposable objects

    - by sunnychaganty
    Suppose my repository class looks like this: class myRepository : IDisposable{ private DataContext _context; public myRepository(DataContext context){ _context = context; } public void Dispose(){ // to do: implement dispose of DataContext } } now, I am using Unity to control the lifetime of my repository & the data context & configured the lifetimes as: DataContext - singleton myRepository - create a new instance each time Does this mean that I should not be implementing the IDisposable on the repository to clean up the DataContext? Any guidance on such items?

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  • T-SQL Hierarchy to duplicate Dependent Objects tree view in SQL Server 2005

    - by drewg
    Hi Id like to map the calling stack from one master stored procedure through its hundreds of siblings. i can see it in the dialog, but cannot copy or print it, but couldnt trap anythiing worthwhile in proflier. do you know what sproc fills that treeview? i must be a recursive CTE that reads syscomments or information_schema.routines, but its beyond my chops, though i can imagine it thanks in advance drew

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  • Compare Date objects with different levels of precision

    - by brainimus
    I have a JUnit test that fails because the milliseconds are different. In this case I don't care about the milliseconds. How can I change the precision of the assert to ignore milliseconds (or any precision I would like it set to)? Example of a failing assert that I would like to pass: Date dateOne = new Date(); dateOne.setTime(61202516585000L); Date dateTwo = new Date(); dateTwo.setTime(61202516585123L); assertEquals(dateOne, dateTwo);

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  • Load/Store Objects in file in Java

    - by brain_damage
    I want to store an object from my class in file, and after that to be able to load the object from this file. But somewhere I am making a mistake(s) and cannot figure out where. May I receive some help? public class GameManagerSystem implements GameManager, Serializable { private static final long serialVersionUID = -5966618586666474164L; HashMap<Game, GameStatus> games; HashMap<Ticket, ArrayList<Object>> baggage; HashSet<Ticket> bookedTickets; Place place; public GameManagerSystem(Place place) { super(); this.games = new HashMap<Game, GameStatus>(); this.baggage = new HashMap<Ticket, ArrayList<Object>>(); this.bookedTickets = new HashSet<Ticket>(); this.place = place; } public static GameManager createManagerSystem(Game at) { return new GameManagerSystem(at); } public boolean store(File f) { try { FileOutputStream fos = new FileOutputStream(f); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeObject(games); oos.writeObject(bookedTickets); oos.writeObject(baggage); oos.close(); fos.close(); } catch (IOException ex) { return false; } return true; } public boolean load(File f) { try { FileInputStream fis = new FileInputStream(f); ObjectInputStream ois = new ObjectInputStream(fis); this.games = (HashMap<Game,GameStatus>)ois.readObject(); this.bookedTickets = (HashSet<Ticket>)ois.readObject(); this.baggage = (HashMap<Ticket,ArrayList<Object>>)ois.readObject(); ois.close(); fis.close(); } catch (IOException e) { return false; } catch (ClassNotFoundException e) { return false; } return true; } . . . } public class JUnitDemo { GameManager manager; @Before public void setUp() { manager = GameManagerSystem.createManagerSystem(Place.ENG); } @Test public void testStore() { Game g = new Game(new Date(), Teams.LIONS, Teams.SHARKS); manager.registerGame(g); File file = new File("file.ser"); assertTrue(airport.store(file)); } }

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  • Securing Coredata objects

    - by Abraham Durairaj
    I am working on an application which has got some sensitive information. I am aware that it would be difficult for a layman to hack into iphone to get the information. If I use SQLite directly I have something called SQLite Cipher to encrypt / encode the database. Is there anyway where I can have the same way of encrypting the coredata so it makes it hard for hackers to get into the data. Can someone shed some light on this? Thanks in Advance

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  • Automatic release of objects when using Castle Windsor

    - by MotoSV
    Hi, I'm starting a new project and I'm looking into using a dependency container (Castle Windsor) to help when it comes to unit testing. One of the things that is a little frustrating is that after I've finished using an object I have to tell the container to "release" the object. I understand the reasoning behind doing this, but it's still cumbersome to have to remember to do this. So, my question is, is there a way I can make the "releasing" of an object automatic so I don't have to remember to release it? Kind Regards Michael

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  • Resize form objects in Java

    - by PeerFull
    I have a Java applet, which is a form that draw shapes into it (Rect, Oval, Line). Each shape is represented by 2 points and can draw itself to the form. When the JApplet form resizes, I need to resize the shapes also while keeping the aspect ratio. I didn't find an high quality solution for doing this that solves this problem. Tried to write a solution from this, but it came up as lousy when tested, Can someone publish an example code for doing that please?

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  • Serialization of an object and its Contained Objects

    - by Amit
    There is a main class having 2 subClasses(each represent separate entity) and all classes needs to be serialized.. how should I proceed ? My requirement is when I serelize MainClass, I should get the xml for each sub class and main class as well. Thanks in advance... and if my approach is incorrect... correct that as well.. Ex given below... class MainClass { SubClass1 objSubclass1 = null; SubClass2 objSubclass2 = null; public MainClass() { objSubclass1 = new SubClass1(); objSubclass2 = new SubClass2(); } [XmlElement("SubClass1")] public SubClass1 SubClass1 {get {return objSubclass1;} } [XmlElement("SubClass2")] public SubClass2 SubClass2 {get {return objSubclass2;} } } Class SubClass1 { Some properties here... } Class SubClass2 { Some properties here... }

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  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • How do I trigger a single event defined for a class of objects

    - by mrbinky3000
    I have a question. I have 8 buttons that have unique incrementing id's and a shared class. <button class="btnChapter" id="btnChapter_1" value="1">1</button> <button class="btnChapter" id="btnChapter_2" value="2">2</button> <button class="btnChapter" id="btnChapter_3" value="3">3</button> ... In order to prevent me from duplicating code, I bound a click event to the btnChapter class instead of binding an event individually to each button's ID. $('.btnChapter').click(function(){ .. do stuff .. }); How do I trigger() the click() event only for #btnChapter_2? The following doesn't seem to work. $('#btnChapter_2').click()

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  • C# Changing Objects within a List

    - by kwong22
    Hi, I'm having a little problem changing members of an object in a list using a found index. So this is the method I am currently working with: static void addToInventory(ref List<baseItem> myArray, baseItem item, float maxAmount, ref float currentAmount) { if (currentAmount + item.getWeight() <= maxAmount) { Console.WriteLine("item.Quantity = {0}", item.Quantity); if (myArray.Contains(item)) { Console.WriteLine("Item ({0}) already exists", item.Name); int id = myArray.IndexOf(item); myArray[id].Quantity += item.Quantity;//Change occurs in this line, item.Quantity becomes the same as myArray[id].Quantity } else { Console.WriteLine("Adding new item ({0})", item.Name); myArray.Add(item); } currentAmount += item.getWeight(); } else { Console.WriteLine("Inventory full"); } myArray.Sort(); } This method takes several parameters including the inventory/list. I check if the item fits in and if it does, I see if there is another item of the same name in the list, find the index, and add more of the item. However, the quantity of the item added suddenly becomes the same as the quantity of the item in the list. For some reason, this also changes the quantity of the item outside of the list. So therefore, instead of quantities adding up like this: 1, 2, 3, 4, they add up like this: 1, 2, 4, 8. I've just started to learn how to use lists so if there is anything I'm missing, don't hesitate to criticize. Thanks in advance.

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  • C++ keeping a list of objects and calling a contructor through another function

    - by Nona Urbiz
    why isnt my object being created? When I do it like so, I am told error C2065: 'AllReferrals' : undeclared identifier as well as error C2228: left of '.push_back' must have class/struct/union. If I put the list initialization before the class I get error C2065: 'AllReferrals' : undeclared identifier. Thanks! #include <iostream> #include <fstream> #include <regex> #include <string> #include <list> #include <map> using namespace std; using namespace tr1; class Referral { public: string url; map<string, int> keywords; static bool submit(string url, string keyword, int occurrences) { //if(lots of things i'll later add){ Referral(url, keyword, occurrences); return true; //} //else // return false; } private: list<string> urls; Referral(string url, string keyword, int occurrences) { url = url; keywords[keyword] = occurrences; AllReferrals.push_back(this); } }; static list<Referral> AllReferrals; int main() { Referral::submit("url", "keyword", 1); cout << AllReferrals.size(); cout << "\n why does that ^^ say 0 (help me make it say one)?"; cout << "\n and how can i AllReferrals.push_back(this) from my constructor?"; cout << " When I do it like so, I am told error C2065: 'AllReferrals' : undeclared identifier"; cout << " as well as error C2228: left of '.push_back' must have class/struct/union."; cout << " If I put the list initialization before the class I get error C2065: 'AllReferrals' : undeclared identifier."; cout << "\n\n\t Thanks!"; getchar(); }

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  • push(ing)_back objects pointers within a loop

    - by Jose Manuel Albornoz
    Consider the following: I have a class CDevices containing, amongst others, a string member class CDevice { public: CDevice(void); ~CDevice(void); // device name std::string Device_Name; etc... } and somewhere else in my code I define another class that contains a vector of pointers to CDevices class CDevice; class CServers { public: CServers(void); ~CServers(void); // Devices vector vector<CDevice*> Devices; etc... } The problem appears in the following lines in my main.c pDevice = new CDevice; pDevice->Device_Name = "de"; Devices.push_back(pDevice); pDevice->Device_Name = " revolotiunibus"; Devices.push_back(pDevice); pDevice->Device_Name = " orbium"; Devices.push_back(pDevice); pDevice->Device_Name = " coelestium"; Devices.push_back(pDevice); for(int i = 0; i < (int)Devices.size(); ++i) cout << "\nLoad name = " << Devices.at(i)->Device_Name << endl; The output I get is " coelestium" repeated four times: each time I push_back a new element into the vector all of the already existing elements take the value of the one which has just been added. I have also tried using iterators to recover each element in the vector with the same results. Could someone please tell me what's wrong here? Thankx

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  • Design pattern: polymorphisim for list of objects

    - by ziang
    Suppose I have a class A, and A1, A2 inherits from A. There are 2 functions: List<A1> getListA1(){...} List<A2> getListA2(){...} Now I want to do something similar to both A1 and A2 in another function public void process(List<A>){...} If I want to pass the instance of either ListA1 or ListA2, of course the types doesn't match because the compiler doesn't allow the coercion from List< A1 to List< A. I can't do something like this: List<A1> listA1 = getListA1(); List<A> newList = (List<A>)listA1; //this is not allowed. So what is the best approach to the process()? Is there any way to do it in a universal way rather than write the similar code to both List and List?

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  • Insert objects into a collection with LINQ based on a property of the existing objects in the collection

    - by DavidS
    Hi, I've got a collection of object which contains data as follows: FromTime Duration 2010-12-28 24.0000 2010-12-29 24.0000 2010-12-30 24.0000 2010-12-31 22.0000 2011-01-02 1.9167 2011-01-03 24.0000 2011-01-04 24.0000 2011-01-05 24.0000 2011-01-06 24.0000 2011-01-07 22.0000 2011-01-09 1.9167 2011-01-10 24.0000 In the "FromTime" column, there are data "gaps" i.e. 2011-01-01 and 2011-01-08 are "missing". So what I'd like to do is to loop through a range of dates (in this instance 2010-12-28 to 2011-01-10) and "fill in" the "missing" data with a duration of 0. As I've just started with LINQ, I feel that it should be "fairly" easy but I can't quite get it right. I'm reading the book "LINQ in Action" but feel that I'm still quite a way off before I can resolve this particular issue. So any help would be much appreciated. David

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  • Creating a function that will handle objects with common properties

    - by geocine
    Take this as an example I have trimmed this example for readability and you may not find the use of this concept here. class Teacher() { public Name {get; set;} public Salt {get; set;} public Department{get; set;} } class Student() { public Name {get; set;} public Salt {get; set;} public Section{get; set;} } public string GetEncryptedName(object Person) { //return encrypted name based on Name and Salt property return encrypt(object.Salt,object.Name) } callig the function GetEncryptedName(Teacher) GetEncryptedName(Student) How do you implement this kind of stuff?

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  • php how to serialize array of objects?

    - by hequ
    Hello, I have small class called 'Call' and I need to store these calls into a flat file. I've made another class called 'CallStorage' which contains an array where I put these calls into. My problem is that I would like to store this array to disk so I could later read it back and get the calls from that array. I've tried to achieve this using serialize() and unserialize() but these seems to act somehow strange and part of the information gets lost. This is what I'm doing: //write array to disk $filename = $path . 'calls-' . $today; $serialized = serialize($this->array); $fp = fopen($filename, 'a'); fwrite($fp, $serialized); fclose($fp); //read array from serialized file $filename = $path . 'calls-' . $today; if (file_exists($filename)) { $handle = fopen($filename, 'r'); $contents = fread($handle, filesize($filename)); fclose($handle); $unserialized = unserialize($contents); $this->setArray($unserialized); } Can someone see what I'm doing wrong, or what. I've also tried to serialize and write arrays that contains plain strings. I didn't manage to get that working either.. I have a Java background so I just can't see why I couldn't just write an array to disk if it's serialized. :)

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