Search Results

Search found 6395 results on 256 pages for 'weird behaviour'.

Page 66/256 | < Previous Page | 62 63 64 65 66 67 68 69 70 71 72 73  | Next Page >

  • Notebook MSI GT640 - noisy fan - Ubuntu 11.10 x64

    - by pablo
    I have all time this issue when using Ubuntus, the fan (fans?) runs most off the time and between 60%~100% even in idle which is weird. The GPU temperatures are mostly around 80 degrees and I don't think it's right :( I always use Jupiter with power saving preset and add the line in linux default like this: quiet splash pcie_aspm=force i915.i915_enable_rc6=1 So it helps a little (fan just doesn't run all the time 100%...) What else can I do? The notebook spec is: Core i7-720 (8 threads) NVIDIA GTS250M So it's rather one of the first, not so silent and cold notebooks;), with Core i7 family and without optimus technology (as nvidia GPU is the only graphic card built-in) but anyway I don't have theese strange hot times in Windows 7.

    Read the article

  • PyGame QIX clone, filling areas

    - by astropanic
    I'm playing around with PyGame. Now I'm trying to implement a QIX clone. I have my game loop, and I can move the player (cursor) on the screen. In QIX, the movment of the player leaves a trace (tail) on the screen, creating a polyline. If the polyline with the screen boundaries creates a polygon, the area is filled. How I can accomplish this behaviour ? How store the tail in memory ? How to detect when it build a closed shape that should be filled ? I don't need an exact working solution, some pointers, algo names would be cool.

    Read the article

  • What is the best currency API out there?

    - by YouBook
    I may be asking an odd question, but webmasters seem like a decent place to post this. I'm in the search for an accurate, easy API (such as using JSON or XML) so I can use my web application. I've been trying Google's secret API, but it's dependency isn't that good because of parsing the string (weird JSON format that PHP sometimes return incorrect data or truncates the string due to parsing error, but Google's API is fair but can be improved. So, all I'm asking is your current best currency API out there, I want to have them to include documented API so I can use it with PHP. Cheers.

    Read the article

  • Installing ZFS changed my sudoers file

    - by MaxMackie
    Following the wiki's advice, I installed ubuntu-zfs. However, once everything installed correctly, and I tried installing another application via apt-get, I get a weird issue with my sudoers file: max@host:~$ sudo apt-get install deluge deluge-web sudo: /etc/sudoers.d/zfs is mode 0644, should be 0440 >>> /etc/sudoers.d/README: /etc/sudoers.d/zfs near line 18 <<< sudo: parse error in /etc/sudoers.d/README near line 18 sudo: no valid sudoers sources found, quitting *** glibc detected *** sudo: double free or corruption (!prev): 0x08909d08 *** ======= Backtrace: ========= .... Why has zfs messed with the sudoers file? I can post the backtrace if needed.

    Read the article

  • Why the Enter key in a Mac keyboard is mapped to Level?

    - by Anentropic
    Just installing Ubuntu for the first time, glad to ditch Win 7. I have a KVM switch and also a Mac, hence I'm using a Mac keyboard (the full size alu one) Everything's pretty cool. First thing I wondered is why the numeric keypad doesn't work? Oh, I have to find the num lock key (which should default to on, sensibly, no?) which isn't labelled as such on a Mac keyboard. Ok no problem. Then for some reason the Enter key on the keypad doesn't work still. Check the keyboard layout (set to 'English UK Macintosh')... inspecting the layout the Enter key is mapped to something called 'Level' - WTF is 'Level'? Everything else about the keyboard works great ie the £ $ # @ " are all perfect, volume control works as expected... why this weird key mapping on the Enter key? More importantly... how do I change it to work as an Enter key ?

    Read the article

  • Anti-aliasing changed after update (or something...)

    - by Mussnoon
    The anti-aliasing of my system (of GTK?) has gone weird after I did one of two things - do a system update, and install gimp 2.7 beta. See images: Before: After: Before: After: Here's the current rendering comparison between Chromium, Firefox and Opera (in that order): Does anyone know how I can get the old anti-aliasing back? As far as I can tell, I never did anything special to achieve that before. It has always been on the default settings since I installed Lucid few months ago. Update: I have tried different settings (even though I knew they were already at the "best" settings) in appearance fonts ( details) but, as expected, any change there only makes things worse.

    Read the article

  • Network Manager Applet menu freezes and does not respond

    - by pst007x
    Since the latest update in Ubuntu 10.10, the nm-applet has started doing some strange things. I boot up the PC, all is fine, internet works, etc... but after a period of time, approx and hour, the nm-applet menu in the Gnome panel fails to respond. when I click on the icon, the menu appears, all looks well, but when I select any option, eg DISCONNECT, nothing happens. Even the VPN sub menu disappears (no triangle to select the menu.) However I do not lose the network connection... If I Run this script: killall nm-applet /etc/init.d/NetworkManager restart nm-applet all returns as normal, for a while... weird? i tried uninstall/reinstall... I even reinstalled Ubuntu, but once the latest updates are applied this issues arises... Any help?

    Read the article

  • Robots.txt never downloaded but some blocked URLs in GWT

    - by Zistoloen
    There is something I don't understand in Google Webmaster Tools (GWT) for my Wordpress site. In menu "Blocked URLs", it mention that my robots.txt has never been downloaded but there are some blocked URLs. It's kind of weird and not logical. Am i missing something? User-agent : * Disallow: /*? Disallow: /wp-login.php Disallow: /wp-admin Disallow: /wp-includes Disallow: /wp-content Allow: /wp-content/uploads Disallow: */trackback Disallow: /*/feed Disallow: /*/comments Disallow: /cgi-bin Disallow: /*.php$ Disallow: /*.inc$ Disallow: /*.gz$ Disallow: /*.cgi$ Disallow: /author/* I'm afraid my robots.txt doesn't block several URLs I want to block.

    Read the article

  • Design Patterns: Should I learn them?

    - by prelic
    So it's kinda weird asking two questions back-to-back, but they aren't very related and I didn't want to combine them, but I'm not spamming questions, I promise! Anyway, I'm a recent college grad, and my education only touched on design patterns...we implemented a few simple ones, touched on the fact that there were more complicated ones, and were instructed to turn to the GoF book if we wanted to learn more. My question is, is it worth learning the patterns in the GoF book? To me, it's always seemed counter-intuitive to try and make a problem fit a classic pattern, but obviously the book, and the patterns, are famous for a reason. Do they show up enough that I should be learning them? Thanks again!

    Read the article

  • When does "proper" programming no longer matter?

    - by Kai Qing
    I've been a full time programmer for about 8 years now. Web based mostly, ranging in weird jobs for clients. Never anything I "want" to do. So my experience is limited to what I've been contracted to do, having no real incentive to master anything in particular. So here's my scenario and ultimately what I wonder about... I've been building an android game in my spare time. It's using the libgdx library so quite a bit of the heavy lifting is done for me. I don't read much of the docs cause unless it's in tutorial format I will just not care, and ultimately most of my questions have already been asked on stackoverflow. I get along fine and my game works as expected... Suspiciously well, even. So much so that I wonder why one should bother to be "proper" when coding if the end result is ultimately the same. To be more specific, I used a hashtable because I wanted something close to an associative array. Human readable key values. In other places to achieve similar things, I use a vector. I know libgdx has vector2 and vector3 classes, but I've never used them. When I come across weird problems and search stackoverflow for help, I see a lot of people just reaming the questions that use a certain datatype when another one is technically "proper." Like using an ArrayList because it does not require defined bounds versus re-defining an int[] with new known boundaries. Or even something trivial like this: for(int i = 0; i < items.length; i ++) { // do something } I know it evaluates item.length on every iteration. I just don't care. I know items will never be more than 15 to 20 items. So why bother caring if I evaluate items.length on every iteration? So I wonder - why does everyone get all up in arms over this? Who cares if I use a less efficient datatype to get the job done? I ran some tests to see how the app performs using the lazy, get it done fast and don't look back method I just described versus the proper, follow the tutorial and use the exact data types suggested by the community. The results: Same thing. Average 45 fps. I opened every app on the phone and galaxy tab. Same deal. No difference. My game is pretty graphic intensive. It's not like it's just a simple thing. I expected it to perform kind of badly since I don't care to optimize image assets or... well, you probably get the idea. I'm making the game for fun. As a joke, really. But in doing so I'm working outside the normal scope of my job, which is to always follow the rules and do it the right way. So to say, I am without bounds here and this has caused me to wonder why I ever really care to be "proper" So I guess my question to you is this: Is there a threshold when it no longer matters to be proper? Is there a lasting, longer term consequence to the lazy, get it done and don't look back route? Is it ok to say - "so long as it gets the job done, I don't care?" Disclaimer: When I program my game, I am almost always drunk. I do it to remember why I got into this stuff to begin with because the monotony of client based web work will make you hate being a programmer. I'm having a blast and my game is not crashing, tests well, performs well, looks good on all devices so far and has no noticeable negative impact on any of my testing devices. I expected failure because I was being so drunkenly careless with my code, but to my surprise, it had no noticeable impact. I am now starting to question the need to be careful. Help me regain the ability to care! ... or explain why it's not a bad thing to not care. Secondary disclaimer: I am aware of the benefits of maintainability. For myself and others. Agreed. But it's not like someone happening across my inefficient int[] loop won't know what it does. As an experienced programmer those kinds of things are just clear on sight. I document the complex stuff for myself knowing I was drunk and will probably need a reminder. Those notes would clarify any confusion for someone who might ever gaze upon my ridiculous game - though the reality is that either I maintain it myself or it fades into time. I'm ok with that. But if it doesn't slow the device down, or crash, then crossing the t's and dotting the i's might actually require more time than it's worth.

    Read the article

  • Mouse buttons and all keyboard buttons except alt and super randomly stops working

    - by bobbaluba
    A couple of times lately, unity appears to not accept button presses from neither the mouse or the keyboard. This happens after a random amount of time, usually a couple of hours, or right after boot. The weird thing is: I can still move the mouse around. I can press alt to get the unity menu thingy (but i can't type anything in it) I can press super to show/hide the unity search. None of the applications seem to get the input Ive tried connecting a second mouse, same issue I can press ctrl+alt+f1 to drop to a shell tty The shell works fine Now, this is definitely a bug, probably in unity(?), but it's hard to search for when I don't know what's causing it. Is there something I can do to debug? I've found some people that appears to be having the same problem with the mouse only, but most of the time, their questions are unanswered or closed for being too specific. What would be a good strategy to fix this? Should I report it as a bug?

    Read the article

  • How to get shared bashed history among different tabs

    - by Luca Cerone
    I used the answer in http://unix.stackexchange.com/a/1292/41729 to enable real-time shared history among separate bash terminals. As explained in the answer above, this is achieved by adding: # avoid duplicates.. export HISTCONTROL=ignoredups:erasedups # append history entries.. shopt -s histappend # After each command, save and reload history export PROMPT_COMMAND="history -a; history -c; history -r; $PROMPT_COMMAND" This works fine if the bash shells are separate (e.g. opening different bash terminals using CTRL+ALT+T. However it doesn't work if I use tabs (from an open terminal `CTRL+SHIFT+T) rather than new windows. Why this difference in behaviour? How can I share the bash history also among various tabs?

    Read the article

  • How abstract should you get with BDD

    - by Newton
    I was writing some tests in Gherkin (using Cucumber/Specflow). I was wondering how abstract should I get with my tests. In order to not make this open-ended, which of the following statements is better for BDD: Given I am logged in with email [email protected] and password 12345 When I do something Then something happens as opposed to Given I am logged in as the Administrator When I do something Then something happens The reason I am confused is because 1 is more based on the behaviour (filing in email and password) and 2 is easier to process and write the tests.

    Read the article

  • Keyboard shortcuts get randomly reset

    - by Andrei
    I'm facing a rather weird issue in the past few days after doing a clean install of Ubuntu Oneiric (w/ gnome-shell) on my recently-bought Asus U36SD. I set up my keyboard shortcuts using System Settings Keyboard Shortcuts, and some of them get randomly reset. Most of my shortcuts include the win key (otherwise listed in the keyboard shortcuts as Mod4), but those containing only Mod4 + get reset every two-three reboots. For instance, Mod4 + T (for terminal), gets reset to the standard Ctrl + Alt + T, while Shift + Mod4 + W (for browser) doesn't (I've set up the latter with the Shift key, because it seems that Mod4 + W didn't get intercepted at all. Something similar goes for Mod4 + E for gedit, which only worked once or twice). I have no idea if this is a Ubuntu specific issue, or it's related to gnome-shell or even with my current hardware. Has this happened to any of you? If so, did you manage to fix it?

    Read the article

  • Examples of interesting implementations of character stats?

    - by Tchalvak
    I've got this BBG going ( http://ninjawars.net ), and the character stats currently are simplistic. I'm looking to add a few stats to the current 1/2 (strength and maximum hitpoints, essentially). I've come up with: (strength (unchanged), speed, stamina, and some others that are somewhat interesting wildcard stats). However, I'm not satisfied with how boring the effects of some of these stats are, because they're very linear. Better stat, better effects of the stat, but the stats don't interact with each-other, there's no Rock-Paper-Scissors interaction, having more is always better all the time. So what I'd really like is to see examples of interesting character stats or effects of stats? Examples that I can think of off hand: Call of Cthulu's Insanity stat (things get really weird/chaotic if you start losing sanity) White Wolf stats, to a certain extent (the stats themselves have some basic effects, and all skills effectiveness base themselves off of stats as well) What are some other ways people have used stats to check out?

    Read the article

  • What's the future of online gamedev. FLASH or UNITY?

    - by Cpucpu
    Currently, i develop for flash, not much ago i discovered unity, not yet played with it, but i have seen so far was cool. Here are my thoughts: Flash is more casual, start with cost less, in time and money. In unity you'd likely have to go more bussines-serious (real money). There are proven bussines models in flash, like adver-gaming, ads, micro-transactions. Have not seen much movement in this in Unity, too soon maybe. Flash is too heavy. By its nature(making games) Unity is way faster. Flash is 2d, doing something 3d with it turns weird and slow. Unity is natively 3d, not optimized for 2d though, it is likely feasible as well. I am overlooking the plug-in widespread, that gap will get closed over the time.

    Read the article

  • What to do when projects are slow and you are being held up by others?

    - by antonpug
    Where I work, projects take a significant amount of time because the teams are large, there is a lot of "design and analysis", a lot of documentation, and work always gets pushed off. I work in the middle tier and I always have to wait for the services and client folks to get their work done. Oftentimes there are weeks at a time when I can't get any work done. I feel bored and weird just sitting here scrambling to at least appear like I am busy. Management seems to do little when asked for more work. What do you do in such cases?

    Read the article

  • What will be the impact on SEO if we remove our SSL certificate (url become http instead of https)?

    - by pixeline
    For some weird reason, our domain's content is returned for any https request set to any of our server's hosted domain names. https://domain.com leads to our website, with a proper SSL certificate (so, no warning). https://domain2.com, also hosted on our server but without SSL certificate, leads to a warning, and if accepted, to our website's content! The problem is that any search for our keywords in Google shows "fake websites" on top of ours, with the warning et al. It seems unsolvable so we are thinking about switching back ton nonsecure http . I'm just afraid of losing whatever indexing we have. How can i avoid that? Thanks, a.

    Read the article

  • Breaking through the class sealing

    - by Jason Crease
    Do you understand 'sealing' in C#?  Somewhat?  Anyway, here's the lowdown. I've done this article from a C# perspective, but I've occasionally referenced .NET when appropriate. What is sealing a class? By sealing a class in C#, you ensure that you ensure that no class can be derived from that class.  You do this by simply adding the word 'sealed' to a class definition: public sealed class Dog {} Now writing something like " public sealed class Hamster: Dog {} " you'll get a compile error like this: 'Hamster: cannot derive from sealed type 'Dog' If you look in an IL disassembler, you'll see a definition like this: .class public auto ansi sealed beforefieldinit Dog extends [mscorlib]System.Object Note the addition of the word 'sealed'. What about sealing methods? You can also seal overriding methods.  By adding the word 'sealed', you ensure that the method cannot be overridden in a derived class.  Consider the following code: public class Dog : Mammal { public sealed override void Go() { } } public class Mammal { public virtual void Go() { } } In this code, the method 'Go' in Dog is sealed.  It cannot be overridden in a subclass.  Writing this would cause a compile error: public class Dachshund : Dog { public override void Go() { } } However, we can 'new' a method with the same name.  This is essentially a new method; distinct from the 'Go' in the subclass: public class Terrier : Dog { public new void Go() { } } Sealing properties? You can also seal seal properties.  You add 'sealed' to the property definition, like so: public sealed override string Name {     get { return m_Name; }     set { m_Name = value; } } In C#, you can only seal a property, not the underlying setters/getters.  This is because C# offers no override syntax for setters or getters.  However, in underlying IL you seal the setter and getter methods individually - a property is just metadata. Why bother sealing? There are a few traditional reasons to seal: Invariance. Other people may want to derive from your class, even though your implementation may make successful derivation near-impossible.  There may be twisted, hacky logic that could never be second-guessed by another developer.  By sealing your class, you're protecting them from wasting their time.  The CLR team has sealed most of the framework classes, and I assume they did this for this reason. Security.  By deriving from your type, an attacker may gain access to functionality that enables him to hack your system.  I consider this a very weak security precaution. Speed.  If a class is sealed, then .NET doesn't need to consult the virtual-function-call table to find the actual type, since it knows that no derived type can exist.  Therefore, it could emit a 'call' instead of 'callvirt' or at least optimise the machine code, thus producing a performance benefit.  But I've done trials, and have been unable to demonstrate this If you have an example, please share! All in all, I'm not convinced that sealing is interesting or important.  Anyway, moving-on... What is automatically sealed? Value types and structs.  If they were not always sealed, all sorts of things would go wrong.  For instance, structs are laid-out inline within a class.  But what if you assigned a substruct to a struct field of that class?  There may be too many fields to fit. Static classes.  Static classes exist in C# but not .NET.  The C# compiler compiles a static class into an 'abstract sealed' class.  So static classes are already sealed in C#. Enumerations.  The CLR does not track the types of enumerations - it treats them as simple value types.  Hence, polymorphism would not work. What cannot be sealed? Interfaces.  Interfaces exist to be implemented, so sealing to prevent implementation is dumb.  But what if you could prevent interfaces from being extended (i.e. ban declarations like "public interface IMyInterface : ISealedInterface")?  There is no good reason to seal an interface like this.  Sealing finalizes behaviour, but interfaces have no intrinsic behaviour to finalize Abstract classes.  In IL you can create an abstract sealed class.  But C# syntax for this already exists - declaring a class as a 'static', so it forces you to declare it as such. Non-override methods.  If a method isn't declared as override it cannot be overridden, so sealing would make no difference.  Note this is stated from a C# perspective - the words are opposite in IL.  In IL, you have four choices in total: no declaration (which actually seals the method), 'virtual' (called 'override' in C#), 'sealed virtual' ('sealed override' in C#) and 'newslot virtual' ('new virtual' or 'virtual' in C#, depending on whether the method already exists in a base class). Methods that implement interface methods.  Methods that implement an interface method must be virtual, so cannot be sealed. Fields.  A field cannot be overridden, only hidden (using the 'new' keyword in C#), so sealing would make no sense.

    Read the article

  • Always disable the 8.3 name creation on Windows before installing WebCenter Content or WebLogic Server

    - by Kevin Smith
    You should always disable the 8.3 name creation feature when installing WebCenter Content on a Windows platform. The installs will normally work without it disabled, but you will find the weird 8.3 file and directory names in all the config files. Disabling it can also improve performance. On Windows XP and Windows Server 2003 and above you can do it with this command: fsutil.exe behavior set disable8dot3 1 To make sure it is disabled you can run this command to check: fsutil.exe behavior query disable8dot3 If the 8.3 file name creation is disabled you will see the following output from the command: The registry state of NtfsDisable8dot3NameCreation is 1 (Disable 8dot3 name creation on all volumes). Here is a Microsoft note on how to do this on Windows 2000 and Windows NT. How to Disable the 8.3 Name Creation on NTFS Partitions

    Read the article

  • Volume widget issue with sound card hotplugging

    - by jpic
    When plugging a USB sound card may sometimes cause the current audio output (ie. Banshee and PC speakers) to switch immediately. But the volume controls (sound widget in systray, volume keyboard keys) are stuck on the old sound card. Plug a soundcard and amplifier while the volume is set to ultra high for the pc speakers. You can't control the volume without opening the sound settings or alsamixer. This could probably cause neighbour disturbance in some countries. You can't control it with the sound widget of the systray nor the volume keyboard keys. How to disable auto switch of hardware audio output, or enable auto switch of software volume controls ? It would be great to make the software behaviour consistent with the hardware's. Ubuntu 11.10 vanilla up to date.

    Read the article

  • My Red Gate Experience

    - by Colin Rothwell
    I’m Colin, and I’ve been an intern working with Mike in publishing on Simple-Talk and SQLServerCentral for the past ten weeks. I’ve mostly been working “behind the scenes”, making improvements to the spam filtering, along with various other small tweaks. When I arrived at Red Gate, one of the first things Mike asked me was what I wanted to get out of the internship. It wasn’t a question I’d given a great deal of thought to, but my immediate response was the same as almost anybody: to support my growing family. Well, ok, not quite that, but money was certainly a motivator, along with simply making sure that I didn’t get bored over the summer. Three months is a long time to fill, and many of my friends end up getting bored, or worse, knitting obsessively. With the arrogance which seems fairly common among Cambridge people, I wasn’t expecting to really learn much here! In my mind, the part of the year where I am at Uni is the part where I learn things, whilst Red Gate would be an opportunity to apply what I’d learnt. Thankfully, the opposite is true: I’ve learnt a lot during my time here, and there has been a definite positive impact on the way I write code. The first thing I’ve really learnt is that test-driven development is, in general, a sensible way of working. Before coming, I didn’t really get it: how could you test something you hadn’t yet written? It didn’t make sense! My problem was seeing a test as having to test all the behaviour of a given function. Writing tests which test the bare minimum possible and building them up is a really good way of crystallising the direction the code needs to grow in, and ensures you never attempt to write too much code at time. One really good experience of this was early on in my internship when Mike and I were working on the query used to list active authors: I’d written something which I thought would do the trick, but by starting again using TDD we grew something which revealed that there were several subtle mistakes in the query I’d written. I’ve also been awakened to the value of pair programming. Whilst I could sort of see the point before coming, I also thought that it was impossible that two people would ever get more done at the same computer than if they were working separately. I still think that this is true for projects with pieces that developers can easily work on independently, and with developers who both know the codebase, but I’ve found that pair programming can be really good for learning a code base, and for building up small projects to the point where you can start working on separate components, as well as solving particularly difficult problems. Later on in my internship, for my down tools week project, I was working on adding Python support to Glimpse. Another intern and I we pair programmed the entire project, using ping pong pair programming as much as possible. One bonus that this brought which I wasn’t expecting was that I found myself less prone to distraction: with someone else peering over my shoulder, I didn’t have the ever-present temptation to open gmail, or facebook, or yammer, or twitter, or hacker news, or reddit, and so on, and so forth. I’m quite proud of this project: I think it’s some of the best code I’ve written. I’ve also been really won over to the value of descriptive variables names. In my pre-Red Gate life, as a lone-ranger style cowboy programmer, I’d developed a tendency towards laziness in variable names, sometimes abbreviating or, worse, using acronyms. I’ve swiftly realised that this is a bad idea when working with a team: saving a few key strokes is inevitably not worth it when it comes to reading code again in the future. Longer names also mean you can do away with a majority of comments. I appreciate that if you’ve come up with an O(n*log n) algorithm for something which seemed O(n^2), you probably want to explain how it works, but explaining what a variable name means is a big no no: it’s so very easy to change the behaviour of the code, whilst forgetting about the comments. Whilst at Red Gate, I took the opportunity to attend a code retreat, which really helped me to solidify all the things I’d learnt. To be completely free of any existing code base really lets you focus on best practises and think about how you write code. If you get a chance to go on a similar event, I’d highly recommend it! Cycling to Red Gate, I’ve also become much better at fitting inner tubes: if you’re struggling to get the tube out, or re-fit the tire, letting a bit of air out usually helps. I’ve also become quite a bit better at foosball and will miss having a foosball table! I’d like to finish off by saying thank you to everyone at Red Gate for having me. I’ve really enjoyed working with, and learning from, the team that brings you this web site. If you meet any of them, buy them a drink!

    Read the article

  • Ubuntu does not work with Nvidia drivers, gives random squares after logging in

    - by jimbo
    I tried installing both with wubi and by booting from a usb drive. After I tried both it was the same. Ubuntu tried to login, but after a while, a weird pattern with squarely shapes appeared. At one point, after using recovery mode and then the low graphics one (i don't remember how it was called exactly) i managed to get in. It still didn't display at correct resolution, and the mouse was invisible at times. However, after rebooting once, because i tried downloading the nvidia drivers, i didn't manage to get in again, so i have the same problem... I have no idea what to try to become unstuck. The main problem is that after the login, ubuntu crashes, with a screen full of randomly coloured squares. Should I just give up?

    Read the article

  • Can't center dialog window above main window when using Glade (Quickly)

    - by Niklas
    I have a dialog opening when I press a button in my application and I want it to center above the application's main window, but I can't find a way to do this. I'm using Quickly (Python) and Glade. In Glade I've tried the following settings: Window Type = Popup Modal = Yes Window Position = Center on Parent But I simply can't get the behaviour I'm after. When using the "Window Type" option "Top level" the dialog opens in the center of the screen. When I use "Window Type" = "Popup" it opens in the very top left corner, with the window controls unaccessible. I know this must be a very basic setting but I've just started developing with GTK and Python so I obviously managed to miss this. Thanks for any advice! :)

    Read the article

  • I'm getting unrelated system messages in terminal?

    - by Zed
    For some reason from time to time I keep getting this weird system messages in my working terminal emulator, unrelated to anything I do.For example: [000:000] Browser XEmbed support present: 1 [000:000] Browser toolkit is Gtk2. [000:001] Using Gtk2 toolkit [000:033] Starting client channel. [000:048] Read port file, port=33359 [000:050] Initiated connection to GoogleTalkPlugin [000:154] Socket connection established [000:154] ScheduleOnlineCheck: Online check in 5000ms [000:203] Got cookie response, socket is authorized [000:203] AUTHORIZED; socket handshake complete [005:216] HandleOnlineCheck: Starting check [005:216] HandleOnlineCheck: OK; current state: 3 Failed to open VDPAU backend libvdpau_nvidia.so: cannot open shared object file: No such file or directory After some investigation I concluded that those messages ARE from firefox.However, I didn't start Firefox from terminal. or nsBuiltinDecoderStateMachine::RunStateMachine queuing nsBuiltinDecoder::PlaybackEnded nsBuiltinDecoder::PlaybackEnded mPlayState=3 nsBuiltinDecoderStateMachine::RunStateMachine queuing nsBuiltinDecoder::PlaybackEnded nsBuiltinDecoder::PlaybackEnded mPlayState=3 I have no clue how this ends up in working terminal, any thoughts ?

    Read the article

< Previous Page | 62 63 64 65 66 67 68 69 70 71 72 73  | Next Page >