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  • UITableView crashes when adding 2 objects to an empty store, with sections (NSRangeException)

    - by likejy
    UITableView crashes in endUpdate, called by the Managed Object Context "save" method, when: 1- The Core-Data Store is empty 2- The Fetched Result Controller is configured to show sections 3- Two managed objects (or more) have been added to the store When I've searched this situation in google. I've found exactly matched error in this post. It looks like a bug.Is there a any solution to avoid this bug ?

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  • UIButton At Run Time

    - by rami
    I want to create UIButton At Run Time. I Have main view in which I have Table View when I select Row it Open Sub View with Toolbar and in that I Click on Add Button on tool Bar it opens the another view in which I add My value(like name)now when I press save Button It goes back to the sub View with Toolbar and it create button with name which I save and add it in sub view But problem is when I do it again all things done well But The Button Which created previous is not seen in sub view.It display only button with name Which I save Last.

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  • Adding images to an array memory issue

    - by Friendlydeveloper
    Hello all, I'm currently facing the following issue: My app dynamically creates images (320 x 480 pixels) and adds them to a NSMutableArray. I need those images inside that array in order to allow users to browse through them back and forth. I only need to keep the latest 5 images. So I wrote a method like below: - (void)addImageToArray:(UIImage*)theImage { if ([myMutableArray count] < 5) { [myMutableArray addObject:theImage]; } else { [myMutableArray removeObjectAtIndex:0]; [myMutableArray addObject:theImage]; } } This method basically does what it's supposed to do. However, in instruments I can see, that memory usage is permanently incrementing. At some point, even though I do not have any memory leaks, the app finally crashes. The way I see it, XCode does remove the image from my array, but does not release it. Is there a way I can make sure, that the object I want to remove from my array will also get released? Maybe my approach is completely wrong and I need to find a different way. Any help appreciated. Thanks in advance

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  • What does “@public” mean in Objective-C?

    - by Ty
    After reading a question on @private I understand how that works. However, since all variables default to @protected and you cannot really access a variable without defining an accessor, what exactly does @public do? When would you use it?

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  • UInavigationcontroller

    - by sudhakarilla
    Hello, I have a problem... In my navigationcontroller. i have not working navigationcontroller.its breakof setTitle doesnot follow and doesnot display of Title. -(void)viewDidLoad{ [self.setTitle=@"tableview"]; } Please help in this issue.

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  • Wrong class type in objective C

    - by Max Hui
    I have a parent class and a child class. GameObjectBase (parent) GameObjectPlayer(child). When I override a method in Child class and call it using [myPlayerClass showNextFrame] It is calling the parent class one. It turns out in the debugger, I see the myPlayerClass was indeed class type GameObjectBase (which is the parent class) How come? GameObjectBase.h #import <Foundation/Foundation.h> #import "cocos2d.h" @class GameLayer; @interface GameObjectBase : NSObject { /* CCSprite *gameObjectSprite; // Sprite representing this game object GameLayer *parentGameLayer; */ // Reference of the game layer this object // belongs to } @property (nonatomic, assign) CCSprite *gameObjectSprite; @property (nonatomic, assign) GameLayer *parentGameLayer; // Class method. Autorelease + (id) initWithGameLayer:(GameLayer *) gamelayer imageFileName:(NSString *) fileName; // "Virtual methods" that the derived class should implement. // If not implemented, this method will be called and Assert game - (void) update: (ccTime) dt; - (void) showNextFrame; @end GameObjectPlayer.h #import <Foundation/Foundation.h> #import "GameObjectBase.h" @interface GameObjectPlayer : GameObjectBase { int direction; } @property (nonatomic) int direction; @end GameLayer.h #import "cocos2d.h" #import "GameObjectPlayer.h" @interface GameLayer : CCLayer { } // returns a CCScene that contains the GameLayer as the only child +(CCScene *) scene; @property (nonatomic, strong) GameObjectPlayer *player; @end When I call examine in debugger what type "temp" is in this function inside GameLayer class, it's giving parent class GameObjectBase instead of subclass GameObjectPlayer - (void) update:(ccTime) dt { GameObjectPlayer *temp = _player; [temp showNextFrame]; }

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  • Xcode save image to camera roll

    - by user1470914
    I am new to Xcode (using 4.3) and am not sure how to save an image to the device's camera roll. All that I have done so far is an IBAction for the button to save the image (the button resides in the top right of the navigation bar. This tutorial (http://www.youtube.com/watch?v=sSdwjQUXA2Y) is EXACTLY what I would like to be able to do but the code is too blurry to read properly. Any help would be greatly appreciated.

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  • How to step inside NSManagedObject; access individual attributes.

    - by user300972
    NSManagedObject *entryObj = [self.fetchedResultsController objectAtIndexPath:indexPath]; entryObj consists of four String attributes. If I NSLog entryObj, I get the information I want. I cannot figure out how to access each of these properties individually. I read a similar post where the solution was to call "entity." I cannot figure out how to use "entity" to access a specific attribute. Any ideas? References? Tutorials? Thanks in advance.

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  • Configure UIDatePicker with current locations time

    - by Telkitty
    I am using UIDatePicker in my current app, here is how I set a UILabel with the date time string obtained from the UIDatePicker. -(IBAction)AddTimeEnd:(id)sender { NSDate * date = [m_DateTimePicker date]; m_DateTimeLabel.text = [date description]; } Somehow the time I have entered (EST) kept on getting converted to US time in the UILabel. Does anyone know how to fix it? I would like the time entered in UIDatePicker to be consistent with the text in the label (probably the simplest way is set the locale for the UIDatePicker to be the local timezone)?

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  • iPad View Rotation Duration

    - by federivo
    Hi everyone! When changing the orientation of the iPad, my app rotates its view very fast. It is difficult to perceive the transition between both orientations. I would like to increase a little bit the duration of this transition. Does anyone know how to increase the duration of this transition? Thanks!

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  • Popovercontroller doesn't display full

    - by user2959234
    I have an UIPopovercontroller in with an content that generate from an viewcontroller. popOverController = [[UIPopoverController alloc]initWithPopUp:emLightPopUp]; popOverController.delegate = self; // Get device position. CGRect position = {parentButton.frame.origin,emLightPopUp.popUpView.frame.size}; CGSize popUpViewFrameSize = emLightPopUp.popUpView.frame.size; Link screenshot: http://i.stack.imgur.com/AxqoG.png The issue is that when I change the position of select devices (touched button) upwards, the displayed popup will be resized like the screenshot. I already try to set content size inside the subclass of uipopover but it still doesn't work: self.popoverContentSize = emLightPopUp.popUpView.frame.size; EDIT: I solved this problems by calculate the position that display the popup and scroll the scrollview inside into an upper position. Check out this code: -(void)moveDeviceOutMiddleScreen:(id)deviceButton { UIButton* button = (UIButton*)deviceButton; CGFloat yPositionRange = button.frame.origin.y - self.floorZoomScrollView.contentOffset.y; int middle_top_y = 70; int middle_bottom_y = 166; if (yPositionRange > middle_top_y && yPositionRange < middle_bottom_y) { CGRect newRect = CGRectMake(self.floorZoomScrollView.contentOffset.x, self.floorZoomScrollView.contentOffset.y +yPositionRange*0.6, self.floorZoomScrollView.frame.size.width, self.floorZoomScrollView.frame.size.height); [self.floorZoomScrollView scrollRectToVisible:newRect animated:NO]; } } Thanks for your responses.

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  • What kind of data type is this?

    - by mystify
    In an class header I have seen something like this: enum { kAudioSessionProperty_PreferredHardwareSampleRate = 'hwsr', // Float64 kAudioSessionProperty_PreferredHardwareIOBufferDuration = 'iobd' // Float32 }; Now I wonder what data type such an kAudioSessionProperty_PreferredHardwareSampleRate actually is? I mean this looks like plain old C, but in Objective-C I would write @"hwsr" if I wanted to make it a string. I want to pass such an "constant" or "enum thing" as argument to an method.

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  • Validate NSString

    - by Chris
    I am validating an NSString to ensure that the string does not contain apostrophes. The code I'm using to do this is NSCharacterSet * invalidNumberSet = [NSCharacterSet characterSetWithCharactersInString:@"'"]; NSScanner * scanner = [NSScanner scannerWithString:string]; NSString * scannerResult; [scanner setCharactersToBeSkipped:nil]; [scanner scanUpToCharactersFromSet:invalidNumberSet intoString:&scannerResult]; if(![string isEqualToString:scannerResult]) { return 2; } Returning 2 represents an error. This code works, except for the case where the string is an apostrophe. To get around this issue, I added the following code above the preceding block. if([string isEqualToString:@"'"]); { return 2; } This code is evaluating to true, regardless of the input. I need to either prevent the first block from crashing with the input of ', or get the second block to work. What am I missing?

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  • Problem with class methods in objective c

    - by Rajashekar
    Hi Guys i have a tableview controller like so, NSString *selectedindex; @interface ContactsController : UITableViewController { NSMutableArray *names; NSMutableArray *phonenumbers; NSMutableArray *contacts; DatabaseCRUD *sampledatabase; } +(NSString *) returnselectedindex; @end in the implementation file i have +(NSString *) returnselectedindex { return selectedindex; } when a row is selected in the tableview i put have the following code. selectedindex = [NSString stringWithFormat:@"%d", indexPath.row]; NSLog(@"selected row is %@",selectedindex); in a different class i am trying to access the selectedindex. like so selected = [ContactsController returnselectedindex]; NSLog(@"selected is %@",selected); it gives me a warning: 'ContactsController' may not respond to '+returnselectedindex' and crashes. i am not sure why. i have used class methods previously lot of times , and never had a problem. any help please. Thank You.

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  • Setting up an independent delegate?

    - by fuzzygoat
    Its common for the dataSource and delegate to be the same object, its also common for this object to be the viewController. In all the info/tutorials that I have seen online delegates are always setup as above. If I wanted to create my own class instead can anyone give me any pointers as to how I might do that. Where does that object get instantiated, how do you connect the dataSource and delegate items etc. I am using UITableView to test this.

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