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  • WPF and Composite Application Library &ndash; Missing The Point

    - by David Totzke
    I have a headache and it’s not even 9AM yet.  Well, ok, it’s nearly ten here now in GMT –5 but it’s before nine somewhere still. Sometimes people will miss the point of something so utterly and completely that one is left wondering how such a person can even dress themselves. Writing an application using WPF and the Composite Application Library (Prism) means that one must learn the various programming idioms common to these frameworks.  The Windows Forms event driven model simply will not suffice.  You need to come to grips with the idea of a very loosely coupled application.  Concepts that must be absorbed and internalized include Data Binding, Control and Data Templates, Commands, Dependency Injection, and Inversion of Control, as well as the Supervising Controller, Presentation Model and Model-View-View-Model patterns. It is as simple as that.  Not to embrace these concepts is to invite pain.  It is to invite noodles; and not the holy kind. Someone actually said to me that “just because it’s not WPF, doesn’t mean it’s wrong.”  And he’s right.  Unless, of course, you are writing a WPF application and especially if you are using the Composite Application Library. In simple terms then; YOU’RE DOING IT WRONG!   Dave Just because I can…

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  • Parallel Classloading Revisited: Fully Concurrent Loading

    - by davidholmes
    Java 7 introduced support for parallel classloading. A description of that project and its goals can be found here: http://openjdk.java.net/groups/core-libs/ClassLoaderProposal.html The solution for parallel classloading was to add to each class loader a ConcurrentHashMap, referenced through a new field, parallelLockMap. This contains a mapping from class names to Objects to use as a classloading lock for that class name. This was then used in the following way: protected Class loadClass(String name, boolean resolve) throws ClassNotFoundException { synchronized (getClassLoadingLock(name)) { // First, check if the class has already been loaded Class c = findLoadedClass(name); if (c == null) { long t0 = System.nanoTime(); try { if (parent != null) { c = parent.loadClass(name, false); } else { c = findBootstrapClassOrNull(name); } } catch (ClassNotFoundException e) { // ClassNotFoundException thrown if class not found // from the non-null parent class loader } if (c == null) { // If still not found, then invoke findClass in order // to find the class. long t1 = System.nanoTime(); c = findClass(name); // this is the defining class loader; record the stats sun.misc.PerfCounter.getParentDelegationTime().addTime(t1 - t0); sun.misc.PerfCounter.getFindClassTime().addElapsedTimeFrom(t1); sun.misc.PerfCounter.getFindClasses().increment(); } } if (resolve) { resolveClass(c); } return c; } } Where getClassLoadingLock simply does: protected Object getClassLoadingLock(String className) { Object lock = this; if (parallelLockMap != null) { Object newLock = new Object(); lock = parallelLockMap.putIfAbsent(className, newLock); if (lock == null) { lock = newLock; } } return lock; } This approach is very inefficient in terms of the space used per map and the number of maps. First, there is a map per-classloader. As per the code above under normal delegation the current classloader creates and acquires a lock for the given class, checks if it is already loaded, then asks its parent to load it; the parent in turn creates another lock in its own map, checks if the class is already loaded and then delegates to its parent and so on till the boot loader is invoked for which there is no map and no lock. So even in the simplest of applications, you will have two maps (in the system and extensions loaders) for every class that has to be loaded transitively from the application's main class. If you knew before hand which loader would actually load the class the locking would only need to be performed in that loader. As it stands the locking is completely unnecessary for all classes loaded by the boot loader. Secondly, once loading has completed and findClass will return the class, the lock and the map entry is completely unnecessary. But as it stands, the lock objects and their associated entries are never removed from the map. It is worth understanding exactly what the locking is intended to achieve, as this will help us understand potential remedies to the above inefficiencies. Given this is the support for parallel classloading, the class loader itself is unlikely to need to guard against concurrent load attempts - and if that were not the case it is likely that the classloader would need a different means to protect itself rather than a lock per class. Ultimately when a class file is located and the class has to be loaded, defineClass is called which calls into the VM - the VM does not require any locking at the Java level and uses its own mutexes for guarding its internal data structures (such as the system dictionary). The classloader locking is primarily needed to address the following situation: if two threads attempt to load the same class, one will initiate the request through the appropriate loader and eventually cause defineClass to be invoked. Meanwhile the second attempt will block trying to acquire the lock. Once the class is loaded the first thread will release the lock, allowing the second to acquire it. The second thread then sees that the class has now been loaded and will return that class. Neither thread can tell which did the loading and they both continue successfully. Consider if no lock was acquired in the classloader. Both threads will eventually locate the file for the class, read in the bytecodes and call defineClass to actually load the class. In this case the first to call defineClass will succeed, while the second will encounter an exception due to an attempted redefinition of an existing class. It is solely for this error condition that the lock has to be used. (Note that parallel capable classloaders should not need to be doing old deadlock-avoidance tricks like doing a wait() on the lock object\!). There are a number of obvious things we can try to solve this problem and they basically take three forms: Remove the need for locking. This might be achieved by having a new version of defineClass which acts like defineClassIfNotPresent - simply returning an existing Class rather than triggering an exception. Increase the coarseness of locking to reduce the number of lock objects and/or maps. For example, using a single shared lockMap instead of a per-loader lockMap. Reduce the lifetime of lock objects so that entries are removed from the map when no longer needed (eg remove after loading, use weak references to the lock objects and cleanup the map periodically). There are pros and cons to each of these approaches. Unfortunately a significant "con" is that the API introduced in Java 7 to support parallel classloading has essentially mandated that these locks do in fact exist, and they are accessible to the application code (indirectly through the classloader if it exposes them - which a custom loader might do - and regardless they are accessible to custom classloaders). So while we can reason that we could do parallel classloading with no locking, we can not implement this without breaking the specification for parallel classloading that was put in place for Java 7. Similarly we might reason that we can remove a mapping (and the lock object) because the class is already loaded, but this would again violate the specification because it can be reasoned that the following assertion should hold true: Object lock1 = loader.getClassLoadingLock(name); loader.loadClass(name); Object lock2 = loader.getClassLoadingLock(name); assert lock1 == lock2; Without modifying the specification, or at least doing some creative wordsmithing on it, options 1 and 3 are precluded. Even then there are caveats, for example if findLoadedClass is not atomic with respect to defineClass, then you can have concurrent calls to findLoadedClass from different threads and that could be expensive (this is also an argument against moving findLoadedClass outside the locked region - it may speed up the common case where the class is already loaded, but the cost of re-executing after acquiring the lock could be prohibitive. Even option 2 might need some wordsmithing on the specification because the specification for getClassLoadingLock states "returns a dedicated object associated with the specified class name". The question is, what does "dedicated" mean here? Does it mean unique in the sense that the returned object is only associated with the given class in the current loader? Or can the object actually guard loading of multiple classes, possibly across different class loaders? So it seems that changing the specification will be inevitable if we wish to do something here. In which case lets go for something that more cleanly defines what we want to be doing: fully concurrent class-loading. Note: defineClassIfNotPresent is already implemented in the VM as find_or_define_class. It is only used if the AllowParallelDefineClass flag is set. This gives us an easy hook into existing VM mechanics. Proposal: Fully Concurrent ClassLoaders The proposal is that we expand on the notion of a parallel capable class loader and define a "fully concurrent parallel capable class loader" or fully concurrent loader, for short. A fully concurrent loader uses no synchronization in loadClass and the VM uses the "parallel define class" mechanism. For a fully concurrent loader getClassLoadingLock() can return null (or perhaps not - it doesn't matter as we won't use the result anyway). At present we have not made any changes to this method. All the parallel capable JDK classloaders become fully concurrent loaders. This doesn't require any code re-design as none of the mechanisms implemented rely on the per-name locking provided by the parallelLockMap. This seems to give us a path to remove all locking at the Java level during classloading, while retaining full compatibility with Java 7 parallel capable loaders. Fully concurrent loaders will still encounter the performance penalty associated with concurrent attempts to find and prepare a class's bytecode for definition by the VM. What this penalty is depends on the number of concurrent load attempts possible (a function of the number of threads and the application logic, and dependent on the number of processors), and the costs associated with finding and preparing the bytecodes. This obviously has to be measured across a range of applications. Preliminary webrevs: http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.hotspot/ http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.jdk/ Please direct all comments to the mailing list [email protected].

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  • Language parsing to find important words

    - by Matt Huggins
    I'm looking for some input and theory on how to approach a lexical topic. Let's say I have a collection of strings, which may just be one sentence or potentially multiple sentences. I'd like to parse these strings to and rip out the most important words, perhaps with a score that denotes how likely the word is to be important. Let's look at a few examples of what I mean. Example #1: "I really want a Keurig, but I can't afford one!" This is a very basic example, just one sentence. As a human, I can easily see that "Keurig" is the most important word here. Also, "afford" is relatively important, though it's clearly not the primary point of the sentence. The word "I" appears twice, but it is not important at all since it doesn't really tell us any information. I might expect to see a hash of word/scores something like this: "Keurig" => 0.9 "afford" => 0.4 "want" => 0.2 "really" => 0.1 etc... Example #2: "Just had one of the best swimming practices of my life. Hopefully I can maintain my times come the competition. If only I had remembered to take of my non-waterproof watch." This example has multiple sentences, so there will be more important words throughout. Without repeating the point exercise from example #1, I would probably expect to see two or three really important words come out of this: "swimming" (or "swimming practice"), "competition", & "watch" (or "waterproof watch" or "non-waterproof watch" depending on how the hyphen is handled). Given a couple examples like this, how would you go about doing something similar? Are there any existing (open source) libraries or algorithms in programming that already do this?

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  • How to achieve a loosely coupled REST API but with a defined and well understood contract?

    - by BestPractices
    I am new to REST and am struggling to understand how one would properly design a REST system to both allow for loose coupling but at the same time allow a consumer of a REST API to understand the API. If, in my client code, I issue a GET request for a resource and get back XML, how do I know what to do with that xml? e.g. if it contains <fname>John</fname><lname>Smith</lname> how do I know that these refer to the concept of "first name", "last name"? Is it up to the person writing the REST API to define in documentation some place what each of the XML fields mean? What if producer of the API wants to change the implementation to be <firstname> instead of <fname>? How do they do this and notify their consumers that this change occurred? Or do the consumers just encounter the error and then look at the payload and figure out on their own that it changed? I've read in REST in Practice that using a WADL tool to create a client implementation based on the WADL (and hide the fact that you're doing a distributed call) is an "anti-pattern". But I was planning to do this-- at least then I would have a statically typed API call that, if it changed, I would know at compile time and not at run time. Why is this a bad thing to generate client code based on a WADL? And how do I know what to do with the links that returned in the response of a POST to a REST API? What defines this contract and gives true meaning to what each link will do? Please help! I dont understand how to go from statically-typed or even SOAP/RPC to REST!

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  • Is it bad practice for a module to contain more information than it needs?

    - by gekod
    I just wanted to ask for your opinion on a situation that occurs sometimes and which I don't know what would be the most elegant way to solve it. Here it goes: We have module A which reads an entry from a database and sends a request to module B containing ONLY the information from the entry module B would need to accomplish it's job (to keep modularity I just give it the information it needs - module B has nothing to do with the rest of the information from the read DB entry). Now after finishing it's job, module B has to reply to a module C if it succeeded or failed. To do this module B replies with the information it has gotten from module A and some variable meaning success or fail. Now here comes the problem: module C needs to find that entry again BUT the information it has gotten from module B is not enough to uniquely find the exact same entry again. I don't think that module A giving more information to module B which it doesn't need to do it's job but which it could then give back to module C would be a good practice because this would mean giving some module information it doesn't really need. What do you think?

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  • best way to enlarge system partition

    - by yuvi
    I have a problem - I need to enlarge my system partition. I mean - when I initially installed Ubuntu, I split the partition so I have 15GB for system and the rest (around 400) pointed at /home/. This is very useful if anything goes wrong someday and I want to format and completely re-install Ubuntu without losing any of my actual data. The problem is, 15GB isn't enough, so it seems. I already moved /var/ and /opt/ folder to /home/, adding symlinks at root, but I'm still at 86% usage and I'm having performance issues (mostly when booting or running a VM). I can use Ubuntu on a flash drive and externally enlarge the partition, but I'm really afraid with going forward with that plan. Also, despite what I said before, I'd like to avoid re-installing the system if at all possible. Any advice, suggestions or ideas on how to best approach this? Any warnings I should heed? Thanks in advance! update Here's the gparted screenshot - as you can see, there's windows on dual boot (sda1-5 are all related to the windows system), then I have a linux swap, 14GB (so uh... not even 15) of system and 435 of for /home.

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  • Quantifying the value of refactoring in commercial terms

    - by Myles McDonnell
    Here is the classic scenario; Dev team build a prototype. Business mgmt like it and put it into production. Dev team now have to continue to deliver new features whilst at the same time pay the technical debt accrued when the code base was a prototype. My question is this (forgive me, it's rather open ended); how can the value of the refactoring work be quantified in commercial terms? As developers we can clearly understand and communicate the value in technical terms, such a the removal of code duplication, the simplification of an object model and so on. But this means little to an executive focussed on the commercial elements. What will mean something to this executive is the dev. team being able to deliver requirements at faster velocity. Just making this statement without any metrics that clearly quantify return on investment (increased velocity in return for resource allocated to refactoring) carries little weight. I'm interested to hear from anyone who has had experience, positive or negative, in relation to the above. ----------------- EDIT ---------------- Thanks for the responses so far, all of which I think are good. What I want to develop is a metric that proves (or disproves!) all of these statements. A report that ties velocity to refactoring and shows a positive effect.

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  • Passing javascript array of objects to WebService

    - by Yousef_Jadallah
    Hi folks. In the topic I will illustrate how to pass array of objects to WebService and how to deal with it in your WebService.   suppose we have this javascript code :  <script language="javascript" type="text/javascript"> var people = new Array(); function person(playerID, playerName, playerPPD) { this.PlayerID = playerID; this.PlayerName = playerName; this.PlayerPPD = parseFloat(playerPPD); } function saveSignup() { addSomeSampleInfo(); WebService.SaveSignups(people, SucceededCallback); } function SucceededCallback(result, eventArgs) { var RsltElem = document.getElementById("divStatusMessage"); RsltElem.innerHTML = result; } function OnError(error) { alert("Service Error: " + error.get_message()); } function addSomeSampleInfo() { people[people.length++] = new person(123, "Person 1 Name", 10); people[people.length++] = new person(234, "Person 2 Name", 20); people[people.length++] = new person(345, "Person 3 Name", 10.5); } </script> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }   .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } poeple :is the array that we want to send to the WebService. person :The function –constructor- that we are using to create object to our array. SucceededCallback : This is the callback function invoked if the Web service succeeded. OnError : this is the Error callback function so any errors that occur when the Web Service is called will trigger this function. saveSignup : This function used to call the WebSercie Method (SaveSignups), the first parameter that we pass to the WebService and the second is the name of the callback function.   Here is the body of the Page :<body> <form id="form1" runat="server"> <asp:ScriptManager ID="ScriptManager1" runat="server"> <Services> <asp:ServiceReference Path="WebService.asmx" /> </Services> </asp:ScriptManager> <input type="button" id="btn1" onclick="saveSignup()" value="Click" /> <div id="divStatusMessage"> </div> </form> </body> </html> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; }     Then main thing is the ServiceReference and it’s path "WebService.asmx” , this is the Web Service that we are using in this example.     A web service will be used to receive the javascript array and handle it in our code :using System; using System.Web; using System.Web.Services; using System.Xml; using System.Web.Services.Protocols; using System.Web.Script.Services; using System.Data.SqlClient; using System.Collections.Generic; [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] [ScriptService] public class WebService : System.Web.Services.WebService { [WebMethod] public string SaveSignups(object [] values) { string strOutput=""; string PlayerID="", PlayerName="", PlayerPPD=""; foreach (object value in values) { Dictionary<string, object> dicValues = new Dictionary<string, object>(); dicValues = (Dictionary<string, object>)value; PlayerID = dicValues["PlayerID"].ToString(); PlayerName = dicValues["PlayerName"].ToString(); PlayerPPD = dicValues["PlayerPPD"].ToString(); strOutput += "PlayerID = " + PlayerID + ", PlayerName=" + PlayerName + ",PlayerPPD= " + PlayerPPD +"<br>"; } return strOutput; } } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } The first thing I implement System.Collections.Generic Namespace, we need it to use the Dictionary Class. you can find in this code that I pass the javascript objects to array of object called values, then we need to deal with every separate Object and implicit it to Dictionary<string, object> . The Dictionary Represents a collection of keys and values Dictionary<TKey, TValue> TKey : The type of the keys in the dictionary TValue : The type of the values in the dictionary. For more information about Dictionary check this link : http://msdn.microsoft.com/en-us/library/xfhwa508(VS.80).aspx   Now we can get the value for every element because we have mapping from a set of keys to a set of values, the keys of this example is :  PlayerID ,PlayerName,PlayerPPD, this created from the original object person.    Ultimately,this Web method return the values as string, but the main idea of this method to show you how to deal with array of object and convert it to  Dictionary<string, object> object , and get the values of this Dictionary.   Hope this helps,

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  • Cannot see boot options after editing grub background

    - by cipricus
    After solving this problem I managed to get myself into truble again out of nothing by trying to change the display of the dual boot option page in Boot Customizer. I have changed the background, the fonts size (I have increased them) and font style (I have chosen UnDotum). But Boot Customizer gave me an error (I mean a message that the application was closed unexpectedly or smth). I have restarted BootCustomizer and the settings were there. When I rebooted, instead of the normal boot options list, just the background image that I had selected and nothing else. I used Boot Repair to repair grub, it says it did it successfully, but I still get the background image when I try to boot. Any ideas? (Could it be the matter that I chose UnDotum font style? That was installed in Lubuntu - but how could it be accessible in displaying boot options?) The contents of etc/default/grub are: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. # For full documentation of the options in this file, see: # info -f grub -n 'Simple configuration' GRUB_DEFAULT=0 GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" GRUB_CMDLINE_LINUX="" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' #GRUB_GFXMODE=640x480 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" I have tried to modify etc/default/grub: GRUB_HIDDEN_TIMEOUT=0 to 10 GRUB_HIDDEN_TIMEOUT_QUIET=true to false and GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" to "" but it doesn't help Also, using Shift doesn't make the list visible. I am looking for something like a command that would reset grub options to default. [When trying to reinstall grub i get to this window in term:

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  • Common way of animating 'motion' for walk cycle animations

    - by Ben Hymers
    I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for the right reasons :) I'm a programmer trying to animate a character walking for a game project, using Ogre. I've made a very simple walk cycle in Blender and exported it to Ogre, and it plays just fine. By fine, I mean it works, but there's terrible foot sliding. This is because I just animated the walk in-place (at the origin) in Blender, and of course I don't know what "speed of walk" that corresponds to, so when I move the character in-game the motion doesn't necessarily match up with the movement of the feet in the animation. So my question is: what's the normal approach for this kind of thing? At work we use Maya, and the animators either animate a special 'moveTrans' node that represents the "position" of the character (or have the exporter generate it for them from the movement of the root node), then the game can read this to know how fast the animation moves the character. So in the Maya file, the character will walk forward for one cycle and this extra node will follow along with them by their feet. I've not seen anything like this in open-source land, and there's certainly no provision for that in the Ogre Exporter script. What do you chaps normally do for this?

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  • Ubuntu Software Centre Issue (unity 11.10) after broken sun-java6-jre package installation

    - by Stephen Myall
    I have been installing software packages from USC and I am getting the following error message. Worked fine one minute then the message below. Tried to search but couldn't find a solution Previously I was installing the sun-java6-jre package in terminal and had an connection outage and it didnt complete. I attempted an apt-get -f install with no success. i dont know what to try next. I'm relatively new to Linux. The answer provided with a similar question on this site didnt resolve the issue for meClick on this link An unhandlable error occured There seems to be a programming error in aptdaemon, the software that allows you to install/remove software and to perform other package management related tasks. Details File "/usr/lib/python2.7/dist-packages/aptdaemon/worker.py", line 1092, in _simulate_helper return depends, self._cache.required_download, \ File "/usr/lib/python2.7/dist-packages/apt/cache.py", line 235, in required_download pm.get_archives(fetcher, self._list, self._records) SystemError: E:I wasn't able to locate a file for the sun-java6-jre package. This might mean you need to manually fix this package. Terminal Output Link http://dl.dropbox.com/u/48466855/Terminal%20output.odt

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  • Error message when running OpenGL programs with bumblebee

    - by user170860
    X Error of failed request: BadDrawable (invalid Pixmap or Window parameter) Major opcode of failed request: 152 (DRI2) Minor opcode of failed request: 8 (DRI2SwapBuffers ) Resource id in failed request: 0x4200005 Serial number of failed request: 2166 Current serial number in output stream: 2167 primus: warning: timeout waiting for display worker Segmentation fault (core dumped) I don't get this on all OGL programs, but only particularly GPU intense ones. Also, I only get this using primusrun. optirun gives the same error no matter what I run: [VGL] NOTICE: Pixel format of 2D X server does not match pixel format of [VGL] Pbuffer. Disabling PBO readback. I don't know what either of these mean. Neither of them stop the programs from running, but I'd like to fix the problem if there is one. Also, I prefer to use primusrun because it is faster and it does a better job with vertical sync, however, it only supports OGL 4.2. This isn't a big issue because the programs I write are forward compatible, but it still seems odd to me. So basically I'd just like it if someone could explain to me what is happening and if there is something I can do about it. Thanks.

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  • Improved Customer Experience, but at what Cost?

    - by Tony Berk
    We can all probably agree that improving your customers' experience is a good thing. But a key question many people are asking is will it help your organization and, in particular, what are the financial benefits?That's a good question, especially when companies ARE experiencing phenomenal return on investment (ROI). Of course, there are many factors that impact ROI or other measures of success, but we'd like to share some success stories as examples of customer experience in action and delivering positive results. If you would like to learn more about the economics of customer experience, see Brian Curran's presentation at the Oracle Customer Experience Summit last month. In this series of blog posts, we'll share actual customer stories. Today's example is Dell, which uses Oracle Real-Time Decisions (RTD) and Siebel CRM as part of their customer experience portfolio to better understand their customers' needs and wants and provide consistent interactions. Regular readers of this blog are probably familiar with Siebel, but RTD may be new to many of you. RTD is a complete decision management solution that delivers real-time decisions and recommendations and automatically renders decisions within a business process to create tailored messaging for every customer interaction.What does that mean? In the video below, Dell describes how customer experience is important not just for one interaction channel, but across all "vehicles." RTD is helping Dell understand customer behavior and communicate with the customer in a more relevant manner, across all communication  or interaction channels including sales and service call centers, email marketing and online. Dell continues to expand use of RTD because the benefits are showing up in sales, service and marketing results including 19% increase in close rates, faster issue resolution and 40% improvement in revenue per click in email marketing. Click here, to learn more about Oracle Customer Experience and stay tuned for more customer spotlights.

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  • CodePlex Daily Summary for Friday, August 10, 2012

    CodePlex Daily Summary for Friday, August 10, 2012Popular ReleasesMugen Injection: Mugen Injection 2.6: Fixed incorrect work with children when creating the MugenInjector. Added the ability to use the IActivator after create object using MethodBinding or CustomBinding. Added new fluent syntax for MethodBinding and CustomBinding. Added new features for working with the ModuleManagerComponent. Fixed some bugs.Windows Uninstaller: Windows Uninstaller v1.0: Delete Windows once You click on it. Your Anti Virus may think It is Virus because it delete Windows. Prepare a installation disc of any operating system before uninstall. ---Steps--- 1. Prepare a installation disc of any operating system. 2. Backup your files if needed. (Optional) 3. Run winuninstall.bat . 4. Your Computer will shut down, When Your Computer is shutting down, it is uninstalling Windows. 5. Re-Open your computer and quickly insert the installation disc and install the new ope...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.1.2 (Win 8 RP) - Source: WinRT XAML Toolkit based on the Release Preview SDK. For compiled version use NuGet. From View/Other Windows/Package Manager Console enter: PM> Install-Package winrtxamltoolkit http://nuget.org/packages/winrtxamltoolkit Features Controls Converters Extensions IO helpers VisualTree helpers AsyncUI helpers New since 1.0.2 WatermarkTextBox control ImageButton control updates ImageToggleButton control WriteableBitmap extensions - darken, grayscale Fade in/out method and prope...WebDAV Test Application: v1.0.0.0: First releaseHTTP Server API Configuration: HttpSysManager 1.0: *Set Url ACL *Bind https endpoint to certificateFluentData -Micro ORM with a fluent API that makes it simple to query a database: FluentData version 2.3.0.0: - Added support for SQLite, PostgreSQL and IBM DB2. - Added new method, QueryDataTable which returns the query result as a datatable. - Fixed some issues. - Some refactoring. - Select builder with support for paging and improved support for auto mapping.jQuery Mobile C# ASP.NET: jquerymobile-18428.zip: Full source with AppHarbor, AppHarbor SQL, SQL Express, Windows Azure & SQL Azure hosting.eel Browser: eel 1.0.2 beta: Bug fixesJSON C# Class Generator: JSON CSharp Class Generator 1.3: Support for native JSON.net serializer/deserializer (POCO) New classes layout option: nested classes Better handling of secondary classesProgrammerTimer: ProgrammerTimer: app stays hidden in tray and periodically pops up (a small form in the bottom left corner) to notify that you need to rest while also displaying the time remaining to rest, once the resting time elapses it hides back to tray while app is hidden in tray you can double click it and it will pop up showing you working time remaining, double click again on the tray and it will hide clicking on the popup will hide it hovering the tray icon will show the state working/resting and time remainin...Axiom 3D Rendering Engine: v0.8.3376.12322: Changes Since v0.8.3102.12095 ===================================================================== Updated ndoc3 binaries to fix bug Added uninstall.ps1 to nuspec packages fixed revision component in version numbering Fixed sln referencing VS 11 Updated OpenTK Assemblies Added CultureInvarient to numeric parsing Added First Visual Studio 2010 Project Template (DirectX9) Updated SharpInputSystem Assemblies Backported fix for OpenGL Auto-created window not responding to input Fixed freeInterna...Captcha MVC: Captcha Mvc 2.1.1: v 2.1.1: Fixed problem with serialization. Minor changes. v 2.1: Added support for storing captcha in the session or cookie. See the updated example. Updated example. Minor changes. v 2.0.1: Added support for a partial captcha. Now you can easily customize the layout, see the updated example. Updated example. Minor changes. v 2.0: Completely rewritten the whole code. Now you can easily change or extend the current implementation of the captcha.(In the examples show how to add a...DotSpatial: DotSpatial 1.3: This is a Minor Release. See the changes in the issue tracker. Minimal -- includes DotSpatial core and essential extensions Extended -- includes debugging symbols and additional extensions Tutorials are available. Just want to run the software? End user (non-programmer) version available branded as MapWindow Want to add your own feature? Develop a plugin, using the template and contribute to the extension feed (you can also write extensions that you distribute in other ways). Components ...BugNET Issue Tracker: BugNET 1.0: This release brings performance enhancements, improvements and bug fixes throughout the application. Various parts of the UI have been made consistent with the rest of the application and custom queries have been improved to better handle custom fields. Spanish and Dutch languages were also added in this release. Special thanks to wrhighfield for his many contributions to this release! Upgrade Notes Please see this thread regarding changes to the web.config and files in this release. htt...Iveely Search Engine: Iveely Search Engine (0.1.0): ?????????,???????????。 This is a basic version, So you do not think it is a good Search Engine of this version, but one day it is. only basic on text search. ????: How to use: 1. ?????????IveelySE.Spider.exe ??,????????????,?????????(?????,???????,??????????????。) Find the file which named IveelySE.Spider.exe, and input you link string like "http://www.cnblogs.com",and enter. 2 . ???????,???????IveelySE.Index.exe ????,????。?????。 When the spider finish working,you can run anther file na...Video Frame Explorer: Beta 3: Fix small bugsJson.NET: Json.NET 4.5 Release 8: New feature - Serialize and deserialize multidimensional arrays New feature - Members on dynamic objects with JsonProperty/DataMember will now be included in serialized JSON New feature - LINQ to JSON load methods will read past preceding comments when loading JSON New feature - Improved error handling to return incomplete values upon reaching the end of JSON content Change - Improved performance and memory usage when serializing Unicode characters Change - The serializer now create...????: ????2.0.4: 1、??????????,?????、????、???????????。 2、???????????。RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.32: changes NEW: Added Support for "ImgBox.com" links CHANGES: Switched Installer to InnoSetupjHtmlArea - WYSIWYG HTML Editor for jQuery: 0.7.5: Fixed "html" method Fixed jQuery UI Dialog ExampleNew ProjectsAuthorized Action Link Extension for ASP.NET MVC: ASP.NET HtmlHelper extension to only display links (or other text) if user is authorized for target controller action.AutoShutdown.NET: Automatically Shutdown, Hibernate, Lock, Standby or Logoff your computer with an full featured, easy to use applicationAvian Mortality Detection Entry Application: This application is written for Trimble Yuma rugged computers on Wind Farms. It allows the field staff to create and upload detentions of avian fatalities.China Coordinate: As all know, China's electronic map has specified offset. The goal of this project is to fix or correct the offset, and should as easy to use as possible.cnFederal: This project is supposed to show implementing several third party API:s using ASP.NET Web forms.ControlAccessUser: sadfsafadsDeskopeia: Experimental Deskopeia Project, not yet finisheddfect: Defect/Issue Tracking line of business application.Express Workflow: Express WorkflowGavin.Shop: A b2c Of mvc3+entityframework HTTP Server API Configuration: Friendly user interface substitute for netsh http. Configure http.sys easily.labalno: Films and moviesLibNiconico: ?????????????LifeFlow.Servicer: This project is only a day old, but the main goal is to create an easy way to create and maintain .NET-based REST servicesMemcached: Memcached is an in-memory key-value store for small chunks of arbitrary data (strings, objects) from results of database calls, API calls, or page rendering.MongoDB: MongoDB (from "humongous") is a scalable, high-performance, open source NoSQL database. Written in C++, MongoDB features:Network Gnome: An attempt to create an open source alternative to "The Dude" by Mikro Tik.PowerShell Study: ??Powershell???sfmltest: Just learning SfmlSharePoint Timerjob and IoC: This is a sample project that explains how we can use IoC container with SharePoint. I have used StructureMap as an IoC container in this project.SignalR: Async library for .NET to help build real-time, multi-user interactive web applications. Sistem LPK Pemkot Semarang: Sistem Laporan Pelaksanaan Kegiatan SKPD Kota SemarangSitecoreInstaller: SitecoreInstaller was initially developed for rapid installation of Sitecore and modules on a local developer machine and still does the job well. SQL 2012 Always On Login Syncing: SQL 2012 Always on Availability Group Login Syncing job.Swagonomics: Input your name, age, yearly income, amount spent monthly on VAT taxable goods, alcohol, cigarettes, and fuel. After hitting submit, the application calls our ATapatalk Module for Dotnetnuke Core Forum: Hi, I work for months in a plug for Dotnetnuke core forums, I have enough work done, the engine RPCXML, the Web service and a skeleton of the main functions, buTesla Analyzer: Given the great need of energy saving due to the rising price of KW, and try to educate the consumer smart energy companies.testdd09082012git01: xctestdd09082012hg01: xctesttfs09082012tfs01: sdThe Ftp Library - Most simple, full-featured .NET Ftp Library: The Ftp Library - Most simple, full-featured .NET Ftp LibraryThe Verge .NET: This is a port of the existing iOS and Android applications to Windows Phone. This project is not sponsored nor endorsed by The Verge or Vox Media . . . yet :)Util SPServices: Usefull Libraries for SPServices SPServices is one of the most usefull libraries for SharePoint 2010 and this util is just a bunch of functions that helpme to Virtual Keyboard: This is a virtual keyboard project. This can do most of what a keyboard does. whatzup.mobi: Provide streams to mobile devices via a webservice that exposes various live broadcasted audio streams from night clubs.WPFSharp.Globalizer: WPFSharp Globalizer - A project deisgned to make localization and styling easier by decoupling both processes from the build.

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  • An Oracle's Interns Story by Samarth Varshney

    - by user769227
    I have written a short write-up about my experience at Oracle and am attaching some pics along:  I joined Oracle on 5th January 2011 as part of my internship program in BITS Pilani Goa Campus. In the short period of six months, I had the most beautiful and interesting time of my life. It was fun to work in Oracle, thanks to the whole team. I had an excellent manager, simple and sophisticated, who gave me the utmost enthusiasm to work. I gained a lot of knowledge during my internship, thanks to my colleagues. They were very helpful and motivated us (interns) in every possible way. In the initial stages of work, in which you know almost nothing, they helped me gain knowledge at a rapid speed. Thanks to the vast database of study material at the Oracle site, that I could start on with my project in a very short time.  For me, the time flew like anything and made the 6 months look like a few days. It was probably due to the team, that the work was so much fun. We had our deadlines but had full freedom as to how to work and when to work. I don't remember a single instance, in which I was working and not listening to songs. I mean it will always be a time to remember. I hope to join this company and make this time last forever.  Samarth 

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  • How can player actions be "judged morally" in a measurable way?

    - by Sebastien Diot
    While measuring the player "skills" and "effort" is usually easy, adding some "less objective" statistics can give the player supplementary goals, especially in a MUD/RPG context. What I mean is that apart from counting how many orcs were killed, and gems collected, it would be interesting to have something along the line of the traditional Good/Evil, Lawful/Chaotic ranking of paper-based RPG, to add "dimension" to the game. But computers cannot differentiate good/evil effectively (nor can humans in many cases), and if you have a set of "laws" which are precise enough that you can tell exactly when the player breaks them, then it generally makes more sense to actually prevent them from doing that action in the first place. One example could be the creation/destruction axis (if players are at all allowed to create/build things), possibly in the form of the general effect of the player actions on "ecology". So what else is there left that can be effectively measured and would provide a sense of "moral" for the player? The more axis I have to measure, the more goals the player can have, and therefore the longer the game can last. This also gives the players more ways of "differentiating" themselves among hordes of other players of the same "class" and similar "kit".

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  • UML Diagrams of Multi-Threaded Applications

    - by PersonalNexus
    For single-threaded applications I like to use class diagrams to get an overview of the architecture of that application. This type of diagram, however, hasn’t been very helpful when trying to understand heavily multi-threaded/concurrent applications, for instance because different instances of a class "live" on different threads (meaning accessing an instance is save only from the one thread it lives on). Consequently, associations between classes don’t necessarily mean that I can call methods on those objects, but instead I have to make that call on the target object's thread. Most literature I have dug up on the topic such as Designing Concurrent, Distributed, and Real-Time Applications with UML by Hassan Gomaa had some nice ideas, such as drawing thread boundaries into object diagrams, but overall seemed a bit too academic and wordy to be really useful. I don’t want to use these diagrams as a high-level view of the problem domain, but rather as a detailed description of my classes/objects, their interactions and the limitations due to thread-boundaries I mentioned above. I would therefore like to know: What types of diagrams have you found to be most helpful in understanding multi-threaded applications? Are there any extensions to classic UML that take into account the peculiarities of multi-threaded applications, e.g. through annotations illustrating that some objects might live in a certain thread while others have no thread-affinity; some fields of an object may be read from any thread, but written to only from one; some methods are synchronous and return a result while others are asynchronous that get requests queued up and return results for instance via a callback on a different thread.

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  • Invalid Html Response and JS Errors when you open your Application in Visual Studio 2013

    - by imran_ku07
     I was working on an application which uses Telerik controls. The application was working fine for a while. Suddenly, the application stopped working. I mean lot of my application pages becoming very very ugly. I found JavaScript errors on every Browser's console. When I check the page view-source, the generated HTML was messy and invalid. This was only happening with my local machine. If someone else on my network accesses my application pages, he will get the correct HTML and no JavaScript errors. My mind was blowing because the same page was generating invalid HTML(and JavaScript errors) when I access the page using a local browser but generate correct HTML(and no JavaScript errors) when someone else access my application page remotely. Then I realized that I the only change I made last was opening my application in Visual Studio 2013 RTM which I installed few days ago. I closed the Visual Studio 2013, everything work like a charm. Then I became100% sure that this is only happening due to new Visual Studio 2013 feature called Browser Link. I just open the application again and add this in web.config. Everything become fine Happy coding :)   <add key="vs:EnableBrowserLink" value="false" />

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  • how to install curl 13.04 with depency error

    - by whale_steward
    how to install curl in ubuntu 13.04? it always throw this error : Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: curl : Depends: libcurl3 (= 7.29.0-1ubuntu3) but 7.29.0-1ubuntu3.2 is to be installed E: Unable to correct problems, you have held broken packages. when using sudo apt-get update, it shows: 0 upgraded, 0 newly installed, 0 to remove and 0 not upgraded. here are the steps i had done : using sudo apt-get install curl removing google-chrome-stable and chromium browser then sudo apt-get install curl use sudo apt-get autoremove && sudo apt-get autoclean && sudo apt-get clean then run the 1st step again. also i have tried : How do I resolve unmet dependencies? and still throw the same error. at this point i dont know what i did wrong, is curl impossible to install in ubuntu ?

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  • Looking for a small, light scene graph style abstraction lib for shader based OpenGL

    - by Pris
    I'm looking for a 'lean and mean' c/c++ scene graph library for OpenGL that doesn't use any deprecated functionality. It should be cross platform (strictly speaking I just dev on Linux so no love lost if it doesn't work on Windows), and it should be possible to deploy to mobile targets (ie OpenGLES2, and no crazy mandatory dependencies that wouldn't port well to modern mobile frameworks like iOS, Android, etc), with a license that's compatible with closed source software (LGPL or more liberal). Specific nice-to-haves would be: Cameras and Viewers (trackball, fly-by, etc) Object transform hierarchies (if B is a child of A, and you move A, B has the same transform applied to it) Simple animation Scene optimization (frustum culling, use VBOs, minimize state changes, etc) Text I've played around with OpenSceneGraph a lot and it's pretty amazing for fixed function pipeline stuff, but I've had a few of problems using it with the programmable pipeline and after going through their mailing list, it seems several people have had similar issues (going back years). Kitware's VES looks neat (http://www.vtk.org/Wiki/VES), but VES + VTK is pretty heavy. VTK is also typically for analyzing scientific data and I've read that it's not that appropriate for a general use case (not that great at rendering a lot of objects on scene,etc) I'm currently looking at VisualizationLibrary (http://www.visualizationlibrary.org/documentation/pag_gallery.html) which looks like it offers some of the functionality I'd like, but it doesn't explicitly support mobile targets. Other solutions like Ogre, Horde3D, Irrlicht, etc tend to be full on game engines and that's not really what I'm looking for. I'd like some suggestions for other libraries that I may have missed... please note I'm not willing to roll my own solution from scratch.

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  • Fight for your rights as a video gamer.

    - by Chris Williams
    Soon, the U.S. Supreme Court may decide whether to hear a case that could have a lasting impact on computer and video games. The case before the Court involves a law passed by the state of California attempting to criminalize the sale of certain computer and video games. Two previous courts rejected the California law as unconstitutional, but soon the Supreme Court could have the final say. Whatever the Court's ruling, we must be prepared to continue defending our rights now and in the future. To do so, we need a large, powerful movement of gamers to speak with one voice and show that we won't sit back while lawmakers try to score political points by scapegoating video games and treating them differently than books, movies, and music. If the Court decides to hear the case, we're going to need thousands of activists like you who can help defend computer and video games by writing letters to editors, calling into talk radio stations, and educating Americans about our passion for and appreciation of computer and video games. You can help build this movement right now by inviting all your friends and fellow gamers to join the Video Game Voters Network. Use our simple tool to send an email to everyone you know asking them to stand up for gaming rights: http://videogamevoters.org/movement You can also help spread the word through Facebook and Twitter, or you can simply forward this email to everyone you know and ask them to sign up at videogamevoters.org. Time after time, courts continue to reject politicians' efforts to restrict the sale of computer and video games. But that doesn't mean the politicians will stop trying anytime soon -- in fact, it means they're likely to ramp up their efforts even more. To stop them, we must make it clear that gamers will continue to stand up for free speech -- and that the numbers are on our side. Help make sure we're ready and able to keep fighting for our gaming rights. Spread the word about the Video Game Voters Network right now: http://videogamevoters.org/movement Thank you. -- Video Game Voters Network

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  • Capitalizing on JavaScript's prototypal inheritance

    - by keithjgrant
    JavaScript has a class-free object system in which objects inherit properties directly from other objects. This is really powerful, but it is unfamiliar to classically trained programmers. If you attempt to apply classical design patterns directly to JavaScript, you will be frustrated. But if you learn to work with JavaScript's prototypal nature, your efforts will be rewarded. ... It is Lisp in C's clothing. -Douglas Crockford What does this mean for a game developer working with canvas and HTML5? I've been looking over this question on useful design patterns in gaming, but prototypal inheritance is very different than classical inheritance, and there are surely differences in the best way to apply some of these common patterns. For example, classical inheritance allows us to create a moveableEntity class, and extend that with any classes that move in our game world (player, monster, bullet, etc.). Sure, you can strongarm JavaScript to work that way, but in doing so, you are kind of fighting against its nature. Is there a better approach to this sort of problem when we have prototypal inheritance at our fingertips?

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  • How do I use depth testing and texture transparency together in my 2.5D world?

    - by nbolton
    Note: I've already found an answer (which I will post after this question) - I was just wondering if I was doing it right, or if there is a better way. I'm making a "2.5D" isometric game using OpenGL ES (JOGL). By "2.5D", I mean that the world is 3D, but it is rendered using 2D isometric tiles. The original problem I had to solve was that my textures had to be rendered in order (from back to front), so that the tiles overlapped properly to create the proper effect. After some reading, I quickly realised that this is the "old hat" 2D approach. This became difficult to do efficiently, since the 3D world can be modified by the player (so stuff can appear anywhere in 3D space) - so it seemed logical that I take advantage of the depth buffer. This meant that I didn't have to worry about rendering stuff in the correct order. However, I faced a problem. If you use GL_DEPTH_TEST and GL_BLEND together, it creates an effect where objects are blended with the background before they are "sorted" by z order (meaning that you get a weird kind of overlap where the transparency should be). Here's some pseudo code that should illustrate the problem (incidentally, I'm using libgdx for Android). create() { // ... // some other code here // ... Gdx.gl.glEnable(GL10.GL_DEPTH_TEST); Gdx.gl.glEnable(GL10.GL_BLEND); } render() { Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); Gdx.gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); // ... // bind texture and create vertices // ... } So the question is: How do I solve the transparency overlap problem?

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  • Upcoming Events

    - by noreply(at)blogger.com (Thomas Kyte)
    I'll be doing four public events in the next week and a half or so. The first one is open to anyone - anywhere.  I'll be doing a live webinar on MAA - the Maximum Availability Architecture.  It will take place this Thursday April 12th at 10am PDT.  You should register online before then if you are interested.After that, I'll be off to Belfast Ireland to do a repeat of what I presented at Oracle OpenWorld in October.  This will be done in conjunction with Oracle and the UKOUG.  See http://www.ukoug.org/events/tom-kyte-seminar-and-asktom-live/ for details, it'll take place on Monday April 16th.When I'm done in Ireland - I'll be doing it all over again in London on Wednesday April 18th.  This is being put on by the UKOUG and details may be found here http://www.ukoug.org/events/tom-kyte-seminar/.Lastly - I'll be going from London to Las Vegas for IOUG's Collaborate.  I'll be doing a day of Real World Performance with Andrew Holdsworth and Graham Wood.  If you are going to Collaborate and want to spend all day Sunday in a technical session (probably cheaper than the tables....) - you might want to check it out.  Details on the session can be found here: http://events.ioug.org/p/cm/ld/fid=31#realHope to see you at one of the events... (well, I won't really see anyone at the first event but you know what I mean)

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  • How to install rgdal on Ubuntu 12.10?

    - by radek
    I'm strugling to install rgdal library on Ubuntu 12.10. Installation from within R results in error: Error: gdal-config not found The gdal-config script distributed with GDAL could not be found. If you have not installed the GDAL libraries, you can download the source from http://www.gdal.org/ If you have installed the GDAL libraries, then make sure that gdal-config is in your path. Try typing gdal-config at a shell prompt and see if it runs. If not, use: --configure-args='--with-gdal-config=/usr/local/bin/gdal-config' with appropriate values for your installation. ERROR: configuration failed for package ‘rgdal’ * removing ‘/home/rdk/R/x86_64-pc-linux-gnu-library/2.15/rgdal’ Warning in install.packages : installation of package ‘rgdal’ had non-zero exit status R-sig-Geo, this two SE questions and other websites pointed me to the requirements of libgdal1-dev. But when I tried sudo apt-get install libgdal1-dev I end up with another error message Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: libgdal1-dev : Depends: libgdal-dev but it is not going to be installed E: Unable to correct problems, you have held broken packages. Again - when I try to install libgdal-dev another dependencies error shows up The following packages have unmet dependencies: libgdal-dev : Depends: libgeos-dev but it is not going to be installed Depends: libspatialite-dev but it is not going to be installed Again trying libgeos-dev gives message: Depends: libgeos-c1 (= 3.3.3-1.1) but 3.3.3-2~precise2 is to be installed E: Unable to correct problems, you have held broken packages. and libspatialite-dev: Depends: libspatialite3 (= 3.1.0~rc2-1ubuntu1) but 3.1.0~rc2-2~precise1 is to be installed Is there any way to tame those dependencies and have rgdal running in Ubuntu? My sessionInfo() R version 2.15.1 (2012-06-22) Platform: x86_64-pc-linux-gnu (64-bit)

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