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  • Asp.Net - Can a LinkButton.CommandArgument be typed?

    - by Stimul8d
    Okay so given a LinkButton inside a the ItemTemplate of a Repeater declared like this - <asp:LinkButton ID="restrictionDelete" runat="server" CssClass="restrictionDelete" Text="Delete..." OnCommand="lnkDeleteRestriction_Command" CommandName="Delete" CommandArgument="<%# Container.DataItem %>"></asp:LinkButton> Now,..the repeater is being bound to a list of Restriction objects so when the lnkDeleteRestriction_Command is fired I'm expecting that I can cast the CommandEventArgs.CommandArgument which is an object to my Restriction type. This doesn't seem to be so,..I just get the fully qualified type name as a string. Can I receive a typed command argument at all and if not, why is it an object? Thanks in advance,

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  • Problem in reading configuration file from Class library project

    - by Newbie
    If I create an app.config file in a console apps like this <?xml version="1.0" encoding="utf-8" ?> <configuration> <appSettings> <add key ="key1" value ="val1"/> </appSettings> </configuration> and access the same from the console application like object sourcePath = System.Configuration.ConfigurationManager.AppSettings["key1"]; or by object sourcePath = System.Configuration.ConfigurationSettings.AppSettings["key1"]; I am able to get the value. But if I do the same thing in a class library project, I am getting a null value. Why? Where I am making mistake? I have added the proper reference System.Configuration. I am using C# 3.0

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  • Testcase with multitouch on Android?

    - by makke
    The TouchUtils class in the android documentation has functions like drag() [http://developer.android.com/intl/de/reference/android/test/TouchUtils.html#drag(android.test.InstrumentationTestCase,%20float,%20float,%20float,%20float,%20int)], but they do not support multi touch gestures, like a two finger swipe. Looking at the MotionEvent.obtain() methods, there does not seem to be any way of invoking a "virtual" multi touch event from a testcase. Anyone has got it working?

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  • JPA polymorphic oneToMany

    - by bob
    I couldn't figure out how to cleanly do a tag cloud with JPA where each db entity can have many tags. E.g Post can have 0 or more Tags User can have 0 or more Tags Is there a better way in JPA than having to make all the entities subclass something like Taggable abstract class? Where a a Tag entity would reference many Taggables. thank you

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  • Using JLists and ListModels

    - by devoured elysium
    I have defined a DirectoryListModel class that extends the AbstractListModel class from the Java Api. Internally, I have a list of File objects. I have defined the getElementAt(int index) method as: @Override public Object getElementAt(int index) { return directoryElements.get(index) } The problem is that when I try to run my JList with my DirectoryListModel, it is going to show up the full paths of files instead of just the filenames. I could change this code to: @Override public Object getElementAt(int index) { return directoryElements.get(index).getName(); } and it'd work wonders, but the problem is that in the onclick event I'll want to have the File objects so I can do some checking with them (check if they're directories, etc). If I make getElementAt() return a String, I'm losing that possibility, thus I'd like to konw if there is a way I can format my File objects before the JList shows them in my window. Thanks

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  • When to use new layouts and when to use new activities?

    - by cmdfrg
    I'm making a game in Android and I'm trying to add a set of menu screens. Each screen takes up the whole display and has various transitions available to other screens. As a rough summary, the menu screens are: Start screen Difficult select screen Game screen. Pause screen. Game over screen. And there are several different ways you can transition between screen: 1 - 2 2 - 3 3 - 4 (pause game) 4 - 1 (exit game) 4 - 3 (resume game) 3 - 5 (game ends) Obviously, I need some stored state when moving between screens, such as the difficulty level select when starting a game and what the player's score is when the game over screen is shown. Can anyone give me some advice for the easiest way to implement the above screens and transitions in Android? All the create/destroy/pause/resume methods make me nervous about writing brittle code if I'm not careful. I'm not fond of using an Activity for each screen. It seems too heavy weight, having to pass data around using intents seems like a real pain and each screen isn't a useful module by itself. As the "back" button doesn't always go back to the previous screen either, my menu layout doesn't seem to fit the activity model well. At the moment, I'm representing each screen as an XML layout file and I have one activity. I set the different buttons on each layout to call setContentView to update the screen the main activity is showing (e.g. the pause button changes the layout to the pause screen). The activity holds onto all the state needed (e.g. the current difficulty level and the game high score), which makes it easy to share data between screens. This seems roughly similar to the LunarLander sample, except I'm using multiple screens. Does what I have at the moment sound OK or am I not doing things the typical Android way? Is there a class I can use (e.g. something like ViewFlipper) that could make my life easier? By the way, my game screen is implemented as a SurfaceView that stores the game state. I need the state in this view to persist between calls to setContentView (e.g. to resume from paused). Is the right idea to create the game view when the activity starts, keep a reference to it and then use this reference with setContentView whenever I want the game screen to appear?

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  • Firefox and Chrome slow on localhost; known fix doesn't work on Windows 7

    - by Herb Caudill
    Firefox and Chrome are known to be slow on localhost when IP6 is enabled. In previous versions of Windows, the simplest fix is to comment out this line from the hosts file, as explained in the answer to this question. ::1 localhost However, as noted in this question, in Windows 7 this line is already commented out: # localhost name resolution is handled within DNS itself. # 127.0.0.1 localhost # ::1 localhost Is there an alternative way to disable the ::1 localhost reference in Windows 7?

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  • How do you extend a Ruby module with macro-like metaprogramming methods?

    - by Ian Terrell
    Consider the following extension (the pattern popularized by several Rails plugins over the years): module Extension def self.included(recipient) recipient.extend ClassMethods recipient.class_eval { include InstanceMethods } end module ClassMethods def macro_method puts "Called macro_method within #{self.name}" end end module InstanceMethods def instance_method puts "Called instance_method within #{self.object_id}" end end end If you wished to expose this to every class, you can do the following: Object.send :include, Extension Now you can define any class and use the macro method: class FooClass macro_method end #=> Called macro_method within FooClass And instances can use the instance methods: FooClass.new.instance_method #=> Called instance_method within 2148182320 But even though Module.is_a?(Object), you cannot use the macro method in a module: module FooModule macro_method end #=> undefined local variable or method `macro_method' for FooModule:Module (NameError) This is true even if you explicitly include the original Extension into Module with Module.send(:include, Extension). How do you add macro like methods to Ruby modules?

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  • Passing User Data with SetTimer

    - by GJ
    I am calling SetTimer in a function of a Class. SetTimer(NULL, 0, 10000, (TIMERPROC) TimerCallBack); Where TimerCallBack is: static VOID CALLBACK TimerCallBack(HWND, UINT, UINT, DWORD) Now my need is to call one of the method of class which initiated timer, since TimerCallBack is static it has no access to the class object anymore. I cant find any way to pass object pointer along with the SetTimer so that I can receive it back on Callback function. Is there any other way to achieve this, if its not supported using SetTimer then which other way I can implement this.

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  • 2 compareTo method overriden in the same class definition, how could I force to use the second?

    - by jayjaypg22
    I want to sort a list List<Blabla> donnees by a criterion on one of its field. My problem is that compareTo is already overriden for this Class. So I've got something like : Blabla { public int compareTo(Object other) { ... } public int compareTo(Blabla other) { ... } } In a business layer class I call : Business { method (){ Collections.sort(List<Blabla > donnees); } } But this call N°1 compareTo method with object parameter. How could I sort my list with the N°2 method?

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  • C# Read Byte [] to Image

    - by LucasGuitar
    I have an application which I'm adding pictures and these are automatically converted to binary and stored in a single file. how can I save several images, I keep in an XML file start and size of each set of refente to an image byte. But it has several images in bytes, whenever I try to select a different set of bytes just opening the same image. I would like your help to be able to fix this and open different images. Code //Add Image private void btAddImage_Click(object sender, RoutedEventArgs e) { OpenFileDialog op = new OpenFileDialog(); op.Title = "Selecione a Imagem"; op.Filter = "All supported graphics|*.jpg;*.jpeg;*.png|" + "JPEG (*.jpg;*.jpeg)|*.jpg;*.jpeg|" + "Portable Network Graphic (*.png)|*.png"; if (op.ShowDialog() == true) { imgPatch.Source = new BitmapImage(new Uri(op.FileName)); txtName.Focus(); } } //Convert Image private void btConvertImage_Click(object sender, RoutedEventArgs e) { if (String.IsNullOrEmpty(txtName.Text)) { txtName.Focus(); MessageBox.Show("Preencha o Nome", "Error"); } else { save(ConvertFileToByteArray(op.FileName), txtName.Text); } } //Image to Byte Array private static byte[] ConvertFileToByteArray(String FilePath) { return File.ReadAllBytes(FilePath); } //Save Binary File and XML File public void save(byte[] img, string nome) { FileStream f; long ini, fin = img.Length; if (!File.Exists("Escudos.bcf")) { f = new FileStream("Escudos.bcf", FileMode.Create); ini = 0; } else { f = new FileStream("Escudos.bcf", FileMode.Append); ini = f.Length + 1; bin = new TestBinarySegment(); } bin.LoadAddSave("Escudos.xml", "Brasileiro", nome, ini, fin); BinaryWriter b = new BinaryWriter(f); b.Write(img); b.Close(); f.Dispose(); } //Load Image from Byte private void btLoad_Click(object sender, RoutedEventArgs e) { getImageFromByte(); } //Byte to Image public void getImageFromByte(int start, int length) { using (FileStream fs = new FileStream("Escudos.bcf", FileMode.Open)) { byte[] iba = new byte[fs.Length+1]; fs.Read(iba, start, length); Image image = new Image(); image.Source = BitmapFrame.Create(fs, BitmapCreateOptions.None, BitmapCacheOption.OnLoad); imgPatch2.Source = image.Source; } }

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  • Android - accessing an element in widget

    - by teepusink
    Hi, I'm using hierarchyviewer to look through a widget that I'm using. (TimePicker). Now I can see that TimePicker contains id/decrement, id/increment and id/timepicker_input. How do I get a reference to id/timepicker_input for example? Tried my_picker.findViewWithTag("decrement"); but that returns null. Thanks, Tee

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  • WCF - Error Handling

    - by inutan
    Hello there, I have my WCF Service hosted in Windows Service. The client application is a website project to which I added the Service reference. I was not using any error logging/tracing... but now I feel I should implement as it will help me not to make void guesses. Please guide me for the best practice so that I can quickly handle errors and pin point the exact issue. Thank you!

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  • memset on array of structures in C++

    - by garry
    I have another memset question. It appears as if the code I am editing may have some issues (or it's not done the same way in different files) A::LRM las[9]; //A and LRM are both structures with BOOLS and INTS memset(&las, 0, sizeof(las)); typedef Sec SecArray[16]; SecArray rad_array; memset(rad_array, 0, sizeof(SecArray)); The second example appears to be correct because rad_array is the same as the first position in the array. Then the sizeof(SecArray)) would make sense. The first one doesn't seem correct to me. All structs are just BOOLs and INTS nothing dynamic in them. My understanding from my other post about memset was that it followed this format. memset("pointer to object", "what to set it to", "size of object") Can anyone tell me what exactly is going on here if I am incorrect with my theory.

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  • how can i change texts in the dynamic textFields in SimpleButton instance (button symbol)?

    - by sasi
    hi every one, this may be a basic thing, but i couldn't find an answer by serching internet. I have created a simple button - Istance name = "btnsample" and there are two layers layer 0- button design with rollovers - layer 1- dynamic text field - instance name = "txtbtnlabel" btnsample.txtbtnlabel.text = "new button label; but it's giving followin error :-119:Access of possible undefined propety txtbtnlabel through a reference with static type flash.display:simpleButton. how to solve this problem?

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  • Unified Parallel C - examples and list of extensions

    - by osgx
    Hello Where can I find examples of code, written in "Unified Parallel C"? I also interested in normative documents about this language (standards, reference manuals, online-accessible books and courses). What extensions were added to C to get UPC? Is this dialect alive or dead?

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  • Resolving C++ Name Collision

    - by jnm2
    InitializeQTML is a function in QTML.h. I'm writing a wrapper and I would like to use the name InitializeQTML for the wrapper function: #include <QTML.h> public class QuickTime { public: static void InitializeQTML(InitializationFlags flag) { InitializeQTML((long)flag)); }; }; How can I reference the original InitializeQTML function from inside the wrapper function and avoid the name collision without renaming the wrapper?

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  • How is Core Data detecting the conflicts, actually?

    - by brainfrog
    Apple says about -detectConflictsForObject: If on the next invocation of save: object has been modified in its persistent store, the save fails. This allows optimistic locking for unchanged objects. Conflict detection is always performed on changed or deleted objects. So what does this mean? If I simply modify an managed object and then save the context, there is always a conflict detection happening? Does this conflict detection simply compare the timestamps of the "records" to see if the "new" data is actually "old"? Is that a conflict?

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  • Returning objects with dynamic memory

    - by Caulibrot
    I'm having trouble figuring out a way to return an object (declared locally within the function) which has dynamic memory attached to it. The problem is the destructor, which runs and deletes the dynamic memory when the object goes out of scope, i.e. when I return it and want to use the data in the memory that has been deleted! I'm doing this for an overloaded addition operator. I'm trying to do something like: MyObj operator+( const MyObj& x, const MyObj& y ) { MyObj z; // code to add x and y and store in dynamic memory of z return z; } My destructor is simply: MyObj::~MyObj() { delete [] ptr; } Any suggestions would be much appreciated!

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  • Large memory chunk not garbage collected

    - by Niels
    In a hunt for a memory-leak in my app I chased down a behaviour I can't understand. I allocate a large memory block, but it doesn't get garbage-collected resulting in a OOM, unless I explicit null the reference in onDestroy. In this example I have two almost identical activities that switch between each others. Both have a single button. On pressing the button MainActivity starts OOMActivity and OOMActivity returns by calling finish(). After pressing the buttons a few times, Android throws a OOMException. If i add the the onDestroy to OOMActivity and explicit null the reference to the memory chunk, I can see in the log that the memory is correctly freed. Why doesn't the memory get freed automatically without the nulling? MainActivity: package com.example.oom; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class MainActivity extends Activity implements OnClickListener { private int buttonId; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); System.gc(); Button OOMButton = new Button(this); OOMButton.setText("OOM"); buttonId = OOMButton.getId(); setContentView(OOMButton); OOMButton.setOnClickListener(this); } @Override public void onClick(View v) { if (v.getId() == buttonId) { Intent leakIntent = new Intent(this, OOMActivity.class); startActivity(leakIntent); } } } OOMActivity: public class OOMActivity extends Activity implements OnClickListener { private static final int WASTE_SIZE = 20000000; private byte[] waste; private int buttonId; protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button BackButton = new Button(this); BackButton.setText("Back"); buttonId = BackButton.getId(); setContentView(BackButton); BackButton.setOnClickListener(this); waste = new byte[WASTE_SIZE]; } public void onClick(View view) { if (view.getId() == buttonId) { finish(); } } }

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  • Errors in c++ faq lite?

    - by Gianluca
    Hello, I'm reading questions and answers around here for a few days. I have seen the c++ faq lite at Parashift has been mentioned many times. Personally I have always considered it to be a good reference, not my favourite one but certainly useful. Here I have seen somebody advising it, but many others commenting against it instead. Somebody mentioned it's full of mistakes. Could you please point out which are the major errors in there, if any?

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  • Constructors with inheritance in c++

    - by Crystal
    If you have 3 classes, with the parent class listed first shape- 2d shapes, 3d shapes - circle, sphere When you write your constructor for the circle class, would you ever just initialize the parent Shape object and then your current object, skipping the middle class. It seems to me you could have x,y coordinates for Shape and initialize those in the constructor, and initialize a radius in the circle or sphere class, but in 2d or 3d shape classes, I wouldn't know what to put in the constructor since it seems like it would be identical to shape. So is something like this valid Circle::Circle(int x, int y, int r) : Shape(x, y), r(r) {} I get a compile error of: illegal member initialization: 'Shape' is not a base or member So I wasn't sure if my code was legal or best practice even. Or if instead you'd have the middle class just do what the top level Shape class does TwoDimensionalShape::TwoDimensionalShape(int x, int y) : Shape (x, y) {} and then in the Circle class Circle::Circle(int x, int y, int r) : TwoDimensionalShape(x, y), r(r) {}

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  • jQuery.get() - Practical uses?

    - by RedWolves
    I am trying to understand why you would use jQuery.get() and jQuery.get(index). The docs say it is to convert the jQuery selection to the raw DOM object instead of working with the selection as a jQuery object and the methods available to it. So a quick example: $("div").get(0).innerHTML; is the same as: $("div").html(); Obviously this is a bad example but I am struggling to figure when you would use .get(). Can you help me understand when I would use this method in my code?

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