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  • User management for google apps

    - by Ali
    Hi guys, I'm modifying our collaboration system so it can be listed on google applications. A small issue I'm facing is the registering of user details. By default whenever someone logs into their google Apps account they pretty much are logged into the application. For every action taken by a registered login in user I store the user ID of that signed in user whenever an update is made in the database. However the google apps user sign in process is different in this respect that there isn't anything visible as a user ID for me to work with. Any ideas?

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  • Etiquette for refactoring other people's sourcecode?

    - by Prutswonder
    Our team of software developers consists of a bunch of experienced programmers with a variety of programming styles and preferences. We do not have standards for everything, just the bare necessities to prevent total chaos. Recently, I bumped into some refactoring done by a colleague. My code looked somewhat like this: public Person CreateNewPerson(string firstName, string lastName) { var person = new Person() { FirstName = firstName, LastName = lastName }; return person; } Which was refactored to this: public Person CreateNewPerson (string firstName, string lastName) { Person person = new Person (); person.FirstName = firstName; person.LastName = lastName; return person; } Just because my colleague needed to update some other method in one of the classes I wrote, he also "refactored" the method above. For the record, he's one of those developers that despises syntactic sugar and uses a different bracket placement/identation scheme than the rest of us. My question is: What is the (C#) programmer's etiquette for refactoring other people's sourcecode (both semantic and syntactic)?

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  • Recommendations for keeping a build server updated

    - by gareth_bowles
    As a guy who frequently switches between QA, build and operations, I keep running into the issue of what to do about operating system updates on the build server. The dichotomy is the same on Windows, Linux, MacOS or any other o/s that can update itself via the internet: The QA team wants to keep the build server exactly as it is from the beginning of the product release cycle to the end, since installing updates could destabilize the server and means that successive builds aren't made against the same baseline. The ops team wants the software to be deployed on a system with all the latest security patches; this can mean that the software isn't deployed on exactly the same version of the o/s that it was built on. I usually mitigate this by taking release candidate builds and installing them on a test server that has a completely up-to-date o/s, repeating the automated tests that are run on the build server and doing some additional system level testing to make sure everything looks good before deployment. However, this seems inefficient to me; does anyone have a better way ?

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  • Rename "Event" object in jQuery FullCalendar plug-in

    - by Jeff
    GREAT PLUGIN!!! BUT... choice of word "Event" to mean a "calendar entry" was particularly unfortunate This is a wonderfully well-written plug in, and I've really impressed people here at work with what this thing can do. The documentation is astonishingly thorough and clear. Congratulations to Adam! HOWEVER, this plug-in refers to entries in the calendar as "Events" -- this has caused a lot of confusion in my development team's conversations, because when we use the word "Event" we think of things like onmouseover, click, etc. We would really prefer a term like CalendarEvent or CalendarEntry. I am not all that experienced with jQuery yet, so am wondering if there is a simple way to alias one of those terms to this plug-in's Event/Events object? (I know we could recode the plug-in directly, but our code will then break when we download an update.) Thanks!

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  • Anobody succeeded in using ICEFaces with jQuery?

    - by hubertg
    Basically jquery is usable with IceFaces. Then only problem arises when partial updates of the page are used. For example you have a panelgroup where a jquery datepicker element (jquery UI datepicker plugin) is used. If the panelGroup is visible from the beginning it's no problem. The jquery call to jQuery(".datepicker").datepicker finds the input and jquery can do it's magic. But if the panelGroup is shown because of a partial update of the page (because the visible propery is changed) jquery is not called again. Does anybody has a solution to this problem? Basically the idea would be that jquery is run each time the dom has changed.

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  • Creating an independent draw thread using pthreads (C++)

    - by sagekilla
    Hi all, I'm working on a graphical application which looks something like this: while (Simulator.simulating) { Simulator.update(); InputManager.processInput(); VideoManager.draw(); } I do this several times a second, and in the vast majority of cases my computation will be taking up 90 - 99% of my processing time. What I would like to do is take out the processInput and draw functions and have each one run independently. That way, I can have the input thread always checking for input (at a reasonable rate), and the draw thread attempting to redraw at a given frame rate. My issue is I'm not sure how I can properly do this. How would I properly initialize my pthread_t and associated pthread_attr_t so that the thread runs without blocking what I'm doing? Any help or even a link is appreciated, thanks!

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  • Synchronize model in MySQL Workbench

    - by Álvaro G. Vicario
    After reading the documentation for MySQL Workbench I got the impression that it's possible to alter a database in the server (e.g. add a new column) and later incorporate the DDL changes into your EER diagram. At least, it has a Synchronize Model option in the Database menu. I found it a nice feature because I could use a graphic modelling tool without becoming its prisoner. In practice, when I run such tool I'm offered these options: Model Update Source ================ ====== ====== my_database_name --> ! N/A my_table_name --> ! N/A N/A --> ! my_database_name N/A --> ! my_table_name I can't really understand it, but leaving it as is I basically get: DROP SCHEMA my_database_name CREATE SCHEMA my_database_name CREATE TABLE my_table_name This is dump of the model that overwrites all remote changes in my_table_name. Am I misunderstanding the feature?

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  • Why is my WCF RIA Services custom object deserializing with an extra list member?

    - by oasasaurus
    I have been developing a Silverlight WCF RIA Services application dealing with mock financial transactions. To more efficiently send summary data to the client without going overboard with serialized entities I have created a summary class that isn’t in my EDM, and figured out how to serialize and send it over the wire to the SL client using DataContract() and DataMember(). Everything seemed to be working out great, until I tried to bind controls to a list inside my custom object. The list seems to always get deserialized with an extra, almost empty entity in it that I don’t know how to get rid of. So, here are some of the pieces. First the relevant bits from the custom object class: <DataContract()> _ Public Class EconomicsSummary Public Sub New() RecentTransactions = New List(Of Transaction) TotalAccountHistory = New List(Of Transaction) End Sub Public Sub New(ByVal enUser As EntityUser) Me.UserId = enUser.UserId Me.UserName = enUser.UserName Me.Accounts = enUser.Accounts Me.Jobs = enUser.Jobs RecentTransactions = New List(Of Transaction) TotalAccountHistory = New List(Of Transaction) End Sub <DataMember()> _ <Key()> _ Public Property UserId As System.Guid <DataMember()> _ Public Property NumTransactions As Integer <DataMember()> _ <Include()> _ <Association("Summary_RecentTransactions", "UserId", "User_UserId")> _ Public Property RecentTransactions As List(Of Transaction) <DataMember()> _ <Include()> _ <Association("Summary_TotalAccountHistory", "UserId", "User_UserId")> _ Public Property TotalAccountHistory As List(Of Transaction) End Class Next, the relevant parts of the function called to return the object: Public Function GetEconomicsSummary(ByVal guidUserId As System.Guid) As EconomicsSummary Dim objOutput As New EconomicsSummary(enUser) For Each objTransaction As Transaction In (From t As Transaction In Me.ObjectContext.Transactions.Include("Account") Where t.Account.aspnet_User_UserId = guidUserId Select t Order By t.TransactionDate Descending Take 10) objTransaction.User_UserId = objOutput.UserId objOutput.RecentTransactions.Add(objTransaction) Next objOutput.NumTransactions = objOutput.RecentTransactions.Count … Return objOutput End Function Notice that I’m collecting the NumTransactions count before serialization. Should be 10 right? It is – BEFORE serialization. The DataGrid is bound to the data source as follows: <sdk:DataGrid AutoGenerateColumns="False" Height="100" MaxWidth="{Binding ElementName=aciSummary, Path=ActualWidth}" ItemsSource="{Binding Source={StaticResource EconomicsSummaryRecentTransactionsViewSource}, Mode=OneWay}" Name="gridRecentTransactions" RowDetailsVisibilityMode="VisibleWhenSelected" IsReadOnly="True"> <sdk:DataGrid.Columns> <sdk:DataGridTextColumn x:Name="TransactionDateColumn" Binding="{Binding Path=TransactionDate, StringFormat=\{0:d\}}" Header="Date" Width="SizeToHeader" /> <sdk:DataGridTextColumn x:Name="AccountNameColumn" Binding="{Binding Path=Account.Title}" Header="Account" Width="SizeToCells" /> <sdk:DataGridTextColumn x:Name="CurrencyAmountColumn" Binding="{Binding Path=CurrencyAmount, StringFormat=\{0:c\}}" Header="Amount" Width="SizeToHeader" /> <sdk:DataGridTextColumn x:Name="TitleColumn" Binding="{Binding Path=Title}" Header="Description" Width="SizeToCells" /> <sdk:DataGridTextColumn x:Name="ItemQuantityColumn" Binding="{Binding Path=ItemQuantity}" Header="Qty" Width="SizeToHeader" /> </sdk:DataGrid.Columns> </sdk:DataGrid> You might be wondering where the ItemsSource is coming from, that looks like this: <CollectionViewSource x:Key="EconomicsSummaryRecentTransactionsViewSource" Source="{Binding Path=DataView.RecentTransactions, ElementName=EconomicsSummaryDomainDataSource}" /> When I noticed that the DataGrid had the extra row I tried outputting some data after the data source finishes loading, as follows: Private Sub EconomicsSummaryDomainDataSource_LoadedData(ByVal sender As System.Object, ByVal e As System.Windows.Controls.LoadedDataEventArgs) Handles EconomicsSummaryDomainDataSource.LoadedData If e.HasError Then System.Windows.MessageBox.Show(e.Error.ToString, "Load Error", System.Windows.MessageBoxButton.OK) e.MarkErrorAsHandled() End If Dim objSummary As EconomicsSummary = CType(EconomicsSummaryDomainDataSource.Data(0), EconomicsSummary) Dim sb As New StringBuilder("") sb.AppendLine(String.Format("Num Transactions: {0} ({1})", objSummary.RecentTransactions.Count.ToString(), objSummary.NumTransactions.ToString())) For Each objTransaction As Transaction In objSummary.RecentTransactions sb.AppendLine(String.Format("Recent TransactionId {0} dated {1} CurrencyAmount {2} NewBalance {3}", objTransaction.TransactionId.ToString, objTransaction.TransactionDate.ToString("d"), objTransaction.CurrencyAmount.ToString("c"), objTransaction.NewBalance.ToString("c"))) Next txtDebug.Text = sb.ToString() End Sub Output from that looks like this: Num Transactions: 11 (10) Recent TransactionId 2283 dated 6/1/2010 CurrencyAmount $31.00 NewBalance $392.00 Recent TransactionId 2281 dated 5/31/2010 CurrencyAmount $33.00 NewBalance $361.00 Recent TransactionId 2279 dated 5/28/2010 CurrencyAmount $8.00 NewBalance $328.00 Recent TransactionId 2277 dated 5/26/2010 CurrencyAmount $22.00 NewBalance $320.00 Recent TransactionId 2275 dated 5/24/2010 CurrencyAmount $5.00 NewBalance $298.00 Recent TransactionId 2273 dated 5/21/2010 CurrencyAmount $19.00 NewBalance $293.00 Recent TransactionId 2271 dated 5/20/2010 CurrencyAmount $20.00 NewBalance $274.00 Recent TransactionId 2269 dated 5/19/2010 CurrencyAmount $48.00 NewBalance $254.00 Recent TransactionId 2267 dated 5/18/2010 CurrencyAmount $42.00 NewBalance $206.00 Recent TransactionId 2265 dated 5/14/2010 CurrencyAmount $5.00 NewBalance $164.00 Recent TransactionId 0 dated 6/1/2010 CurrencyAmount $0.00 NewBalance $361.00 So I have a few different questions: -First and foremost, where the devil is that extra Transaction entity coming from and how do I get rid of it? Does it have anything to do with the other list of Transaction entities being serialized as part of the EconomicsSummary class (TotalAccountHistory)? Do I need to decorate the EconomicsSummary class members a little more/differently? -Second, where are the peculiar values coming from on that extra entity? PRE-POSTING UPDATE 1: I did a little checking, it looks like that last entry is the first one in the TotalAccountHistory list. Do I need to do something with CollectionDataContract()? PRE-POSTING UPDATE 2: I fixed one bug in TotalAccountHistory, since the objects weren’t coming from the database their keys weren’t unique. So I set the keys on the Transaction entities inside TotalAccountHistory to be unique and guess what? Now, after deserialization RecentTransactions contains all its original items, plus every item in TotalAccountHistory. I’m pretty sure this has to do with the deserializer getting confused by two collections of the same type. But I don’t yet know how to resolve it…

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  • 32bit 64bit referenced library

    - by bleevo
    Hi, I am developing an application that has two DLLs one is a 32bit version another is 64bit version, Client is 32bit Server is 64bit My question is is there a way I can say use the 32bit dll when doing Debug/Release and use 64bit dll when I perform a publish. I realize I can solve this problem using NAnt or MSBuild but was wondering if I can do any of this in visual studio. UPDATE All my code will run on either 32bit or 64bit but I am using a library that has a 32bit library and a 64bit library. 32bit wont work on server, 64bit wont work on dev machine

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  • Invoking EventHandler generic, TargetParameterCountException

    - by Am
    Hi, I have a DirectoryMonitor class which works on another thread. It has the following events declared: public class DirectoryMonitor { public event EventHandler<MonitorEventArgs> CreatedNewBook; public event EventHandler ScanStarted; .... } public class MonitorEventArgs : EventArgs { public Book Book { get; set; } } There is a form using that monitor, and upon receiving the events, it should update the display. Now, this works: void DirectoryMonitor_ScanStarted(object sender, EventArgs e) { if (InvokeRequired) { Invoke(new EventHandler(this.DirectoryMonitor_ScanStarted)); } else {...} } But this throws TargetParameterCountException: void DirectoryMonitor_CreatedNewBook(object sender, MonitorEventArgs e) { if (InvokeRequired) { Invoke(new EventHandler<MonitorEventArgs>(this.DirectoryMonitor_CreatedNewBook)); } else {...} } What am I missing?

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  • DCOM: CoCreateInstanceEx returns E_ACCESSDENIED

    - by MOE37x3
    I'm working on a DCOM application with the server and client on two machines, both of which are running WinXP with Service Pack 2. On both machines, I'm logged in with the same username and password. When the client on one machine calls CoCreateInstanceEx, asking the other machine to start up the server application, it returns E_ACCESSDENIED. I tried going into the server app's component properties in dcomcnfg and giving full permisions to everyone for everything, but that didn't help. What do I need to do to allow this call to succeed? Update: When the server app is running on a Windows 2000 box, I do not get this error; CoCreateInstanceEx returns S_OK.

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  • Python Tkinter - Edit external object within event handler?

    - by M3RPHY
    Hey all, As the title says, I'm grabbing the cursor location within a motion triggered event handler in Tkinter. I'd like to update an existing label widget with the location, however I cannot for the life of me figure out how to edit the label's text field (or any external object for that matter) within the event handler. From what I understand, event is the only argument passed to the handler, which means I can't pass the label object. How do I access objects outside of the handler? Apologize for the noobish question as I'm a C programmer new to Python. Thanks!

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  • Eclipse: Synchronizing project on Thumbdrive with PC

    - by Thomas Matthews
    I have a thumb drive (memory stick, flash drive, etc.) on which I use for my projects when I am away from my home PC. Currently I am accessing my Eclipse project directly from my thumb drive when connected to my PC. I would like to copy my files to the PC, develop on the PC, then "synchronize" with the thumb drive (update files on the thumb drive). I also need the reverse process too: synchronize thumb drive files with files on PC. I have looked at the FileSync plugin, but it specifically says it is one-way. How can I synchronize my Eclipse project both directions (PC to thumb drive and thumb drive to PC) on demand (I don't need this done automagically)?

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  • How to override ant task stored in ant lib directory

    - by mchr
    At my work we use AspectJ in some of our Java projects. To get this to work with ant builds we have been placing aspectjtools.jar within ant/lib/. I am now working on a particular Java project and need to use a newer version of aspectJ. I don't want to have to get everyone who uses the project to update their local copy of aspectjtools.jar. Instead, I tried adding the newer aspectjtools.jar to the lib directory of the project and adding the following line to build.xml. <taskdef resource="org/aspectj/tools/ant/taskdefs/aspectjTaskdefs.properties" classpath="./lib/aspectjtools.jar" /> However, this doesn't work as I hoped as the ANT classloader loads jars from ant/lib/ in preference to the jar I specify in the taskdef classpath. Is there any way to force ant to pick the jar checked into my project instead?

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  • Visual Studio reference x64 GAC

    - by icelava
    How can one get Visual Studio 2005/2008 to reference assemblies in the 64-bit GAC instead of the 32-bit GAC? We are settin the target platfom to x64 and the compiler is throwing the error of Error 2 Warning as Error: Assembly generation -- Referenced assembly 'System.Data.dll' targets a different processor Common Error 3 Warning as Error: Assembly generation -- Referenced assembly 'mscorlib.dll' targets a different processor Common Error 4 Assembly signing failed; output may not be signed -- The system cannot find the file specified. Common Update 29 Dec 08 Been trying out Aaron Stebner's suggestions to place 64-bit assemblies onto an isolated location (e.g. C:\Windows\Microsoft.NET\Framework64\v2.0.50727\GAC_64) and creating additional entries in the registry like HKLM\SOFTWARE\Microsoft.NETFramework\AssemblyFolders\GAC_64 or HKLM\SOFTWARE\Microsoft.NETFramework\v2.0.50727\AssemblyFoldersEx\GAC_64 but Visual Studio 2005 is still not picking it up....

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  • Unable to launch the ASP.NET Development server because port '1900' is in use.

    - by Shaul
    I don't know what has got into my computer today. I was developing just fine in VS 2008 and testing my ASP.NET web site on my development server. Then suddenly, out of the blue, I can't run my web site any more! As soon as I hit F5, the message appears: Unable to launch the ASP.NET Development server because port '1900' is in use. And it doesn't matter what port I change to, it's always in use! AAARRRGGGHH!!! I have tried: Changing the port number Restarting Visual Studio Rebooting my machine Installing IIS Clue: My IIS refuses to start. But I didn't have IIS installed when I was happily working earlier, so that is probably not the issue; it might just be highlighting something else... Thanks in advance... Update: after rebooting, IIS does start, but the problem here persists.

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  • Sql server version error...655 version needed but you computer has 612 or earlier version ? error

    - by xpugur
    Hi i have a error like " dbFileName cannot be opened because it is version 655. This server supports version 612 and earlier. " what should i do ? some friend of mine done a project but i guess he done it with sql 2008 and i have sql 2005 is that the reason why i got this error? can i fix it ? if i setup a newer version of sql does it will solve the problem? www.microsoft.com/express/Database/default.aspx#Installation_Options here sql server 2008 R2 express is available can it be the solution? thank you... by the way i found a link of an update http://www.microsoft.com/downloads/details.aspx?FamilyID=E1109AEF-1AA2-408D-AA0F-9DF094F993BF&displaylang=en is this a solution to my problem ?

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  • Is this the correct way of speaking to a "Content Manager" Class?

    - by DeanMc
    I am creating a silverlight site. I am currently breaking out my ideas into pieces of functionality. One of the idea's I have is the concept of a content manager. This is essentially a UI control with 4 regions. Top, Bottom, Right & Left. I also have a collection of objects that are considered "Menu Items". These are controls that function as a way to navigate around, similar to links. The idea I have is to implement an IMenuItem interface. Among the standard pieces of information (Text, PageReference, etc) I was also going to hold a reference to the content manager. My idea behind this thinking is that I can pass the PageReference to a property on the ContentManager and then call a method which knows how to update the content manager accordingly. Is this the best way of implementing this or is their some sort of pattern for it?

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  • What are the differences between MSI and EXE installers, and which should I choose?

    - by Jared Harley
    I am working on an installer for a new version of my project (C#). Previously, I've used Inno Setup to create .exe files for installing my projects on other computers in the workplace. While reading through some tutorials, though, I came across Windows Installer XML, which uses XML files to build a .msi installer. My project will be available on a network share that all the employees have access to so they can install the software (I'm currently working on an update checker as well) What are the major differences between .exe and .msi installers? Why would I want to chose one over the other? Would either make more sense given my specific environment? I found some of the information at this question, but there was not a lot of information.

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  • Translate Java to Python -- signing strings with PEM certificate files

    - by erikcw
    I'm trying to translate the follow Java into its Python equivalent. // certificate is contents of https://fps.sandbox.amazonaws.com/certs/090909/PKICert.pem // signature is a string that I need to verify. CertificateFactory factory = CertificateFactory.getInstance("X.509"); X509Certificate x509Certificate = (X509Certificate) factory.generateCertificate(new ByteArrayInputStream(certificate.getBytes())); Signature signatureInstance = Signature.getInstance(signatureAlgorithm); signatureInstance.initVerify(x509Certificate.getPublicKey()); signatureInstance.update(stringToSign.getBytes(UTF_8_Encoding)); return signatureInstance.verify(Base64.decodeBase64(signature.getBytes())); This is for the PKI signature verification used by AWS FPS. http://docs.amazonwebservices.com/AmazonFPS/latest/FPSAccountManagementGuide/VerifyingSignature.html Thanks for your help!

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Seeking enlightenment - global variables in AppEngine (aeoid.get_current_user())

    - by jerd
    Hello This may be a 'Python Web Programming 101' question, but I'm confused about some code in the aeoid project (http://github.com/Arachnid/aeoid). here's the code: _current_user = None def get_current_user(): """Returns the currently logged in user, or None if no user is logged in.""" global _current_user if not _current_user and 'aeoid.user' in os.environ: _current_user = User(None, _from_model_key=os.environ['aeoid.user']) return _current_user But my understanding was that global variables were, ehm, global! And so different requests from different users could (potentially) access and update the same value, hence the need for sessions, in order to store per-user, non-global variables. So, in the code above, what prevents one request from believing the current user is the user set by another request? Sorry if this is basic, it's just not how i thought things worked. Thanks

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  • Showing Different fields in EditorForModel vs. DisplayForModel modes in MVC2

    - by CodeGrue
    I have a viewmodel that has an int StateID field and a string StateName field like so: public class DepartmentViewModel : BaseViewModel, IModelWithId { // only show in edit mode public int StateId { get; set; } // only show in display mode public string StateName { get; set; } } I have a read only view that uses DisplayForModel and an update view that uses EditorForModel. I want the DisplayForModel view to show the StateName property, and the EditorForModel view use the StateID property (I am actually rendering a dropdownlist based on this). I have not been able to figure out how to decorate my viewmodel properties to create this behavior.

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  • Modifying a column with the 'Identity' pattern is not supported in WCF RIA Services

    - by Banford
    I've been following the walkthrough for creating your first WCF RIA Services Application from Microsoft and have encountered a problem when trying to edit and update data using the SubmitChanges() method of the Data Context. The table being updated has an Identity Specification set in SQL Server 2008 on the 'CourseID' column. However the PRIMARY key is a composite of two other fields. When using SubmitChanges() the application locks up in the browser an presents an unhandled exception. By handling this exception I managed to get the message: Modifying a column with the 'Identity' pattern is not supported. This is referring to the 'CourseID' column. Turning identity specification off solves the problem, but I need the auto-incrementing ID. In what way isn't this supported. Or where am I going wrong?

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  • Updating Xml attributes with new values in a SQL Server 2008 table

    - by SMD
    I have a table in SQL Server 2008 that it has some columns. One of these columns is in Xml format and I want to update some attributes. For example my Xml column's name is XmlText and it's value in 5 first rows is such as: <Identification Name="John" Family="Brown" Age="30" /> <Identification Name="Smith" Family="Johnson" Age="35" /> <Identification Name="Jessy" Family="Albert" Age="60" /> <Identification Name="Mike" Family="Brown" Age="23" /> <Identification Name="Sarah" Family="Johnson" Age="30" /> and I want to change all Age attributes that are 30 to 40 such as below: <Identification Name="John" Family="Brown" Age="40" /> <Identification Name="Smith" Family="Johnson" Age="35" /> <Identification Name="Jessy" Family="Albert" Age="60" /> <Identification Name="Mike" Family="Brown" Age="23" /> <Identification Name="Sarah" Family="Johnson" Age="40" />

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