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  • Useful WatiN Extension Methods

    - by Steve Wilkes
    I've been doing a fair amount of UI testing using WatiN recently – here’s some extension methods I've found useful. This checks if a WatiN TextField is actually a hidden field. WatiN makes no distinction between text and hidden inputs, so this can come in handy if you render an input sometimes as hidden and sometimes as a visible text field. Note that this doesn't check if an input is visible (I've got another extension method for that in a moment), it checks if it’s hidden. public static bool IsHiddenField(this TextField textField) { if (textField == null || !textField.Exists) { return false; } var textFieldType = textField.GetAttributeValue("type"); return (textFieldType != null) && textFieldType.ToLowerInvariant() == "hidden"; } The next method quickly sets the value of a text field to a given string. By default WatiN types the text you give it into a text field one character at a time which can be necessary if you have behaviour you want to test which is triggered by individual key presses, but which most of time is just painfully slow; this method dumps the text in in one go. Note that if it's not a hidden field then it gives it focus first; this helps trigger validation once the value has been set and focus moves elsewhere. public static void SetText(this TextField textField, string value) { if ((textField == null) || !textField.Exists) { return; } if (!textField.IsHiddenField()) { textField.Focus(); } textField.Value = value; } Finally, here's a method which checks if an Element is currently visible. It does so by walking up the DOM and checking for a Style.Display of 'none' on any element between the one on which the method is invoked, and any of its ancestors. public static bool IsElementVisible(this Element element) { if ((element == null) || !element.Exists) { return false; } while ((element != null) && element.Exists) { if (element.Style.Display.ToLowerInvariant().Contains("none")) { return false; } element = element.Parent; } return true; } Hope they come in handy

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  • Cannot connect to wireless network

    - by smr
    I am quite new to using Ubuntu 12.10. All I remember while installing Ubuntu 12.10 was that I didn't check any box specifically to enable wireless connectivity. I tried looking into the various questions posted here - most of them refer to certain commands (redundantly sudo) and things of that sort. I am quite new and wasn't sure of understanding what those commands were trying to do (the network configuration settings - showed up different options, like 'Wireless', 'Wired', 'IPv4', 'IPv6' etc -- I am not sure of what sort of settings are to be made - like for example what sort of 'WEP' settings etc are to be made. Although I wasn't able to connect to the wireless network, I was able to connect to the internet, once I plugged in the ethernet cable. Can someone help me with: 1) Understandng a way to see if Ubuntu is configured to connect to a wireless network. 2) If so - Getting to configure to a wireless network (setting up a new one). 3) Where in ubuntu, should I look for seeing if there are any hardware devices (such as the Broadcom wireless adapter or things of that sort - like the way we use the 'Device manager' in Windows to look into the adapter settings). 4) Reference material to learn and understand the various ubuntu commands. (things like the -lshw etc).

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  • Getting error message when trying to start a virtual machine

    - by Sunil J
    I have been using VMWare on Windows for a long time. But after a long wait, I moved to VirtualBox on Ubuntu 11.10. I installed Ubuntu, 32 Bit, installed all available updates and installed Virtual Box. When I try to create a new Windows installation inside VirtualBox, I got the following error messages. 1st error dialogue VirtualBox - Error Failed to open a session for the virtual machine Windows XP.<br> The virtual machine '**Windows XP**' has terminated unexpectedly during startup with exit code 1.<p> Details<p> Result Code: <br> NS_ERROR_FAILURE (0x80004005)<br> Component: <br> Machine<br> Interface: <br> IMachine {5eaa9319-62fc-4b0a-843c-0cb1940f8a91}<p> 2nd error dialogue **Virtualbox - Error in suplibOsinit**<br> **Kernal driver not installed (rc--1908)**<br> Please install the virtualbox-dkmbs package and execute 'modprobe vboxdrv' as root.<p> Steps I tried I have already tried reinstalling VirtualBox. Google result seem to indicate the the problem happens due to Kernel updates. Is there anyway I can get this working? I need this for malware analysis and if VirtualBox is going to crash on me all the time, then I won't be able to use Ubuntu for work. Output to dpkg -l | grep virtual server rc virtualbox 4.1.2-dfsg-1ubuntu1 x86 virtualization solution - base binaries rc virtualbox-qt 4.1.2-dfsg-1ubuntu1 x86 virtualization solution - Qt based user interface cute 'modprobe vboxdrv' as root.<p>

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  • C# XNA 2D Multiple boxes collision detection and movement

    - by zini
    Hi, I've been making simple game where you shoot boxes that are coming towards you. All game objects are simple rectangles. Now I have problem with collision detection; how to check where the collision comes so I can change the coordinates right? I have this kind of situation: http://imgur.com/8yjfW Imagine that all of those blocks are moving towards you (green box). If those orange boxes collide with each other, they should "avoid" themselves and not go through each other. I have class Enemy which has properties x, y and such. Now I'm doing the collision like this: // os.Count is an amount of other enemies colliding with this enemy if (os.Count == 0) { // If enemy doesn't collide with other enemy lasty = y; lastx = x; slope = (x - player.x) / (y - player.y); x += slope * l; // l is "movement speed" of enemy (float) if (y > player.y) { y = lasty; } else if (y < player.y) { y += l; } } else { foreach(Enemy b in os) { if (b.y > this.y) { // If some colliding enemy is closer player than this enemy, that closer one will be moved towards the player b.lasty = b.y; if (!BiggestY(os)) { // BiggestY returns true if this enemy has the biggest Y b.y += b.l; } b.x = b.lastx; } } } But this is very, very bad way to do this. I know it, but I just can't figure out other way. And as a matter in fact, this method doesn't even work pretty good; if multiple enemies are colliding same enemy they go through each other. I explained this pretty badly, but I hope that you understand this. And to sum up, as I said: How to check where the collision comes so I can change the coordinates right?

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  • Finding back to an old project that was turned upside-down by the developer. Your workflow?

    - by Kreativrandale
    after some time I'm asked to work on a heavy web-project I did (layout, html/css) about a year ago. There are some changes that have to be made, basically some css and js stuff. By now the whole project was turned upside down by the developer. It gives me a hard time to connect to the work of him, especially because my old files and file-structure won't work anymore. Thats why I need a up-to-date working-environment, but I don't want to change the files on the server directly. Need some testing and improving while doing this. So, what is your workflow in such a case? Thought about copying the whole/parts of the server to a own homeserver. But even that will be a big task for me (I'm more the front-end-guy). Would be great if theres a way to shrink it down (php, mysql,...), since I only need to change some css/html javascript. Are there any tools available? Love to hear how you handle such situations. Thanks a lot!

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  • Why isn't one of the constant buffers being loaded inside the shader?

    - by Paul Ske
    I however got the model to load under tessellation; only problem is that one of the constant buffers aren't actually updating the shader's tessellation factor inside the hullshader. I created a messagebox at the rendering point so I know for sure the tessellation factor is assigned to the dynamic constant buffer. Inside the shader code where it says .Edges[1] = tessellationAmount; the tessellationAmount is suppose to be sent from the dynamic buffer to the shader. Otherwise it's just a plain box. In better explanation; there's a matrixBuffer, cameraBuffer, TessellationBuffer for constant. There's a multiBuffer array that assigns the matrix, camera, tesselation. So, when I set the Hull Shader, PixelShader, VertexShader, DomainShader it gets assigned by the multibuffer. E.G. devcon-HSSetConstantBuffers(0,3,multibuffer); The only way around the whole ideal would be to go in the shader and change how much the edges tessellate and inside the edges as well with the same number. My question is why wouldn't the tessellationBuffer not work in the shader?

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  • Lost connectivity after configuring multiple network adapters on separate networks

    - by Dave Long
    I am trying to setup an Ubuntu hosting server, currently just for development, and the server has two NICs, each sitting on a different network. eth0 is on 192.168.200.* and eth1 is on 192.168.101.* and each one has a static IP. eth0 is the public facing NIC card and eth1 is strictly for internal access to the server. I initially only setup eth0 and added the eth1 card when I needed it. eth0 was working find until I added eth1, now, can't get any connectivity on eth0 unless I pull eth1 out of the box. The configuration on each system is as follows: auto eth0 iface eth0 inet static address 192.168.200.94 netmask 255.255.255.0 network 192.168.200.0 broadcast 192.168.200.255 gateway 192.168.200.253 auto eth1 iface eth1 inet static address 192.168.101.64 netmask 255.255.255.0 network 192.168.101.0 broadcast 192.168.101.255 gateway 192.168.101.254 Again eth0 worked fine until I added eth1. I have seen this happen with Windows servers if you have a Default Gateway setup for both NICs, but I am not sure if this works the same on Ubuntu. My resolv.conf file looks like so: nameserver 192.168.101.59 nameserver 192.168.101.58 domain domain.local search domain.local Per request here is the Routing table 192.168.101.0 * 255.255.255.0 U 0 0 0 eth1 192.168.200.0 * 255.255.255.0 U 0 0 0 eth0 default 192.168.101.254 0.0.0.0 UG 100 0 0 eth1 default 192.168.200.253 0.0.0.0 UG 100 0 0 eth0

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  • An entry-level programmer's best option [on hold]

    - by user134409
    I am facing a puzzle and I am not sure the best way to make a decision. In my spare time besides playing video games I got around to develop some games, nothing fancy, just small projects to get a better grasp at programming. After I finished college and got my BA in Computer Science, I got a job as web developer at a small firm. The next few months were very stressful as I had no previous experience and tried my best to make up for it. But after 6 months my boss told me I was inefficient and not very independent and let me go. To my credit, the help from the senior was very limited, I did learn a lot but I have learned by myself. For example they told me to do a UI in BackboneJS and I took me a while but I got it working (even if it was poorly designed). But I managed to do it all by myself because my senior was very busy and he did not have time even for my questions. Now I have found a new job again in web development but I am very afraid of what is going to happen next. I am afraid because I don't want to take the job and then be fired again after a couple of months, I get the feeling that this will be very bad on my CV, job hopping is like a red flag. They want to hire me but I am aware that they are working with new technologies and maybe I will end up not coping with it. So the question is: Should a entry-level programmer be better off with a starting job in QA, testing and work his way from there? I did learn allot from my first job but it was a moral blow when they decided to fire me. I do have a low self-esteem and I know my skills as a programmer are not that great. But I like programming and want to get better and I want to have a long career in it so that basically my pickle. Thank you in advance for the answers.

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  • Making The EBS Upgrade From 11.5.10 Easier - Part II

    - by Annemarie Provisero
    ADVISOR WEBCAST: Making The EBS Upgrade From 11.5.10 Easier - Part II PRODUCT FAMILY: E-Business Suite July 12, 2011 at 8 am PT, 9 am MT, 11 am ET This one-hour session is recommended for technical users who are responsible for upgrading their E-Business Suite applications from Release 11.5.10 to Release 12.1.x. As you begin your upgrade process, there are a number of tools available to assist you in a successful upgrade. A successful upgrade requires careful planning, correct upgrade processing, detailed testing, and user (re)training prior to upgrade. Over three sessions we will discuss the tools that you can use to assist in your upgrade tasks. These tools are available to you via My Oracle Support and as part of the E-Business Suite product offerings. In In this second session, we’ll cover the following topics: Recap of Part I Detailed Look at Maintenance Wizard Detailed Look at Patch Wizard A short, live demonstration and question and answer period will be included. In the first part of the three-session series, we covered the following topics: Overview of Tools Available for Upgrading Upgrade versus Re-implementing Upgrade Community Upgrade Product Information Center Page Detailed Look at Upgrade Advisor A replay of that session is available via Note 740964.1,  Advisor Webcast Archive. A third session will be presented on July 19, 2011 to review best practices for using the upgrade tools. A short, live demonstration (only if applicable) and question and answer period will be included. Oracle Advisor Webcasts are dedicated to building your awareness around our products and services. This session does not replace offerings from Oracle Global Support Services. Click here to register for this session ------------------------------------------------------------------------------------------------------------- The above webcast is a service of the E-Business Suite Communities in My Oracle Support. For more information on other webcasts, please reference the Oracle Advisor Webcast Schedule.Click here to visit the E-Business Communities in My Oracle Support Note that all links require access to My Oracle Support.

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  • Browser Statistics for Geekswithblogs.net

    - by Jeff Julian
    I love Google Analytics!  It helps me so much during my day-to-day maintenance of Geekswithblogs.net and our other sites.  I can see so much data about our visitors and come up with new ways of delivering more content to our readers so they can really get the most out of our community.  Browsers and Browser Versions is a big indicator for me to help decide what we can support and what we need to be testing with.  The clear browsers of choice right now are Chrome, IE, and Firefox taking up 94.1%.  The next browser is Safari at 2.71%.  What this really brings to my attention besides I better test well with Chrome, Firefox, and IE is that we are definitely missing an opportunity with Mobile devices.  We really need to kick up the heat when it comes to a mobile presence with Geekswithblogs.net as a community and the blogs that are on this site.  We need easy discovery of new content and easy tracking of what I like.  I am definitely on mission to make this happen and it will be a phased approach, but I want to see these numbers changes since most of us have 2 or 3 mobile devices we use for Social activities, but tools are lacking for interacting with technical data besides RSS readers. Technorati Tags: Mobile,Geekswithblogs.net,Browsers

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  • Deploying InfoPath forms &ndash; idiosyncrasies

    - by PointsToShare
    Well, I have written a sophisticated PowerShell script to expedite the deployment of InfoPath forms - .XSN file.  Along the way by way of trial and error (mostly error and error), I discovered a few little things. Here they are. •    Regardless of how the install command is run – PowerShell or the GUI in Central Admin – SharePoint enwraps the XSN inside a solution – WSP, then installs and deploys the solution. •    The solution is named by concatenating “form-“ with the first 16 characters (or less if the file name is shorter than 16) of the file name and the required WSP at the end. So if the form name was MyInfopathForm.xsn the solution name will be form-MyInfopathForm.wsp, but for WithdrawalOfRequestsForRefund.xsn it will be named form-WithdrawalOfRequ.wsp •    It only gets worse! Had there already been a solution file with the same name, Microsoft appends a three digit number to the name, like MyInfopathForm-123.wsp. Remember a digit is a finger, I suspect a middle finger, so when you deploy the same form – many versions of it, or as it was in my case – testing a script time and again, you’ll end up with many such digit (middle finger) appended solutions, all un-deployed except the last one. This is not a bug. It’s a feature!   Well, there are ways around it. When by hand, remove the solution from the solution store before deploying the form again. In the script I do the same thing. And finally - an important caveat; Make sure that all your form names are unique in the first 16 characters. If you also have a form with the name forWithdrawalOfRequestForRelief.xsn, you’re in trouble! That’s all folks!

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  • Have you Been Missing the 'About This Record' Functionality on the Customer Form...?

    - by MargaretW
    Do you have fond memories of the 'Help -> About This Record'  functionality that used to be available in the old Customer form - when it was a form, and not a java html screen?  Back in Release 11i, we had the ability to identify when the customer record had last been updated and by whom.  When some forms were replaced by Java HTML screens, you could identify some of this information via the 'About this Page' hyperlink at the bottom left hand corner of the HTML page.  You could enable this by enabling the FND: Diagnostics profile option, but many customers found this had an adverse effect on performance and additionally was not user-friendly.   Our customers tell us that this feature was widely used to identify owner/update information in many business processes, including auditing, customer entry/update, research and testing.  There have been various efforts to revert this feature by customising java pages, but this was not fully successful in some cases.  Oracle Support is happy to announce that this functionality has now been included in the Customer screens in Release 12.2 onwards.   You will be able to query the record history at customer level, at site level, at site address levels and for all tabs relating to the customer. Simply click on the 'Record History' icon, available in the Record History column on a summary screen, or via the same icon on the individual detail screen to display the following information: Last Updated Date: Last Updated By Creation Date Created By Last Update Login

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  • Fault Handling Slides and Q&A by Vennester

    - by JuergenKress
    Fault Handling It is one thing to architect, design, and code the “happy flow” of your automated business processes and services. It is another thing to deal with situations you do not want or expect to occur in your processes and services. This session dives into fault handling in Oracle Service Bus 11g and Oracle SOA Suite 11g, based on an order-to-cash business process. Faults can be divided into business faults, technical faults, programming errors, and faulty user input. Each type of fault needs a different approach to prevent them from occurring or to deal with them. For example, apply User Experience (UX) techniques to improve the quality of your application so that faulty user input can be prevented as much as possible. This session shows and demos what patterns and techniques can be used in Oracle Service Bus and Oracle SOA Suite to prevent and handle technical faults as well as business faults. Q&A This section lists answers to the questions that were raised during the preview event. Q: Where can retries be configured in Oracle Service Bus? The retry mechanism is used to prevent faults caused by temporary glitches such as short network interruptions. A faulted message is resend (retried) and might succeed this time since the glitch has passed. Retries are an out-of-the-box feature that can be used in Oracle Service Bus and Oracle SOA Suite using the Fault Policy framework. By default, retries are disabled in Oracle Service Bus. Read the full article. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: fault handling,vennester,SOA Community,Oracle SOA,Oracle BPM,Community,OPN,Jürgen Kress

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  • Cannot create a neutral unit with a trigger

    - by Xitcod13
    I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time. I'm trying to place a neutral unit (player 12) using a trigger. It refuses to work. I'm using Scmdraft 2.0 as my editor (but i cant get it to work in other editors either) (all neutral units placed before the game starts are visible and all other triggers work fine. Also i created a text msg and it does displays it in-game so the trigger triggers ) For testing I created a trigger that looks like this: Player: neutral (i tried neutral players player 1 and all players as well) Condition: -always Action: -Create *1 Terran Medic* at '*location 022*' for *Neutral* (also tried neutral players) When I start the game nothing happens. Here is what I tried: I tried placing a start location for neutral player (player 12) I tried changing the owner under map properties of player 12 to neutral and computer from unused which was the default. Although it seems like it should be a common enough problem, I don't see it in any FAQ and I cant find anything about it when I Google it. Thanks in advance.

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  • How to pause and resume a game in XNA using the same key?

    - by user13095
    I'm attempting to implement a really simple game state system, this is my first game - trying to make a Tetris clone. I'd consider myself a novice programmer at best. I've been testing it out by drawing different textures to the screen depending on the current state. The 'Not Playing' state seems to work fine, I press Space and it changes to 'Playing', but when I press 'P' to pause or resume the game nothing happens. I tried checking current and previous keyboard states thinking it was happening to fast for me to see, but again nothing seemed to happen. If I change either the pause or resume, so they're both different, it works as intended. I'm clearly missing something obvious, or completely lacking some know-how in regards to how update and/or the keyboard states work. Here's what I have in my Update method at the moment: protected override void Update(GameTime gameTime) { KeyboardState CurrentKeyboardState = Keyboard.GetState(); // Allows the game to exit if (CurrentKeyboardState.IsKeyDown(Keys.Escape)) this.Exit(); // TODO: Add your update logic here if (CurrentGameState == GameStates.NotPlaying) { if (CurrentKeyboardState.IsKeyDown(Keys.Space)) CurrentGameState = GameStates.Playing; } if (CurrentGameState == GameStates.Playing) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Paused; } if (CurrentGameState == GameStates.Paused) { if (CurrentKeyboardState.IsKeyDown(Keys.P)) CurrentGameState = GameStates.Playing; } base.Update(gameTime); }

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  • MVVM Light V4 preview (BL0014) release notes

    - by Laurent Bugnion
    I just pushed to Codeplex an update to the MVVM Light source code. This is an early preview containing some of the features that I want to release later under the version 4. If you find these features useful for your project, please download the source code and build the assemblies. I will appreciate greatly any issue report. This version is labeled “V4.0.0.0/BL0014”. The “BL” string is an old habit that we used in my days at Siemens Building Technologies, called a “base level”. Somehow I like this way of incrementing the “base level” independently of any other consideration (such as alpha, beta, CTP, RTM etc) and continue to use it to tag my software versions. In Microsoft parlance, you could say that this is an early CTP of MVVM Light V4. Caveat The code is unit tested, but as we all know this does not mean that there are no bugs This code has not yet been used in production. Again, your help in testing this is greatly appreciated, so please report all bugs to me! What’s new? The following features have been implemented: Misc Various “maintenance work”. All WPF assemblies (that is .NET35 and .NET4) now allow partially trusted callers. It means that you can use them in am XBAP in partial trust mode. Testing Various test updates Added Windows Phone 7 unit tests Note: For Windows Phone 7, due to an issue in the unit test framework, not all tests can be executed. I had to isolate those tests for the moment. The error was reported to Microsoft. ViewModelBase The constructor is now public to allow serialization (especially useful on the phone to tombstone the state). ViewModelBase.MessengerInstance now returns Messenger.Default unless it is set explicitly. Previously, MessengerInstance was returning null, which was complicating the code. Two new ways to raise the PropertyChanged event have been added. See below for details. Messenger Updated the IMessenger interface with all public members from the Messenger class. Previously some members were missing. A new Unregister method is now available, allowing to unregister a recipient for a given token. RelayCommand RaiseCanExecuteChanged now acts the same in Windows Presentation Foundation than in Silverlight. In previous versions, I was relying on the CommandManager to raise the CanExecuteChanged event in WPF. However, it was found to be too unreliable, and a more direct way of raising the event was found preferable. See below for details. Raising the PropertyChanged event A very much requested update is now included: the ability to raise the PropertyChanged event in a viewmodel without using “magic strings”. Personally, I don’t see strings as a major issue, thanks to two features of the MVVM Light Toolkit: In the DEBUG configuration, every time that the RaisePropertyChanged method is called, the name of the property is checked against all existing properties of the viewmodel. Should the property name be misspelled (because of a typo or refactoring), an exception is thrown, notifying the developer that something is wrong. To avoid impacting the performance, this check is only made in DEBUG configuration, but that should be enough to warn the developers in case they miss a rename. The property name is defined as a public constant in the “mvvminpc” code snippet. This allows checking the property name from another class (for example if the PropertyChanged event is handled in the view). It also allows changing the property name in one place only. However, these two safeguards didn’t satisfy some of the users, who requested another way to raise the PropertyChanged event. In V4, you can now do the following: Using lambdas private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(() => MyProperty); } } This raises the property changed event using a lambda expression instead of the property name. Light reflection is used to get the name. This supports Intellisense and can easily be refactored. You can also broadcast a PropertyChangedMessage using the Messenger.Default instance with: private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } var oldValue = _myProperty; _myProperty = value; RaisePropertyChanged(() => MyProperty, oldValue, value, true); } } Using no arguments When the RaisePropertyChanged method is called within a setter, you can also omit the property name altogether. This will fail if executed outside of the setter however. Also, to avoid confusion, there is no way to broadcast the PropertyChangedMessage using this syntax. private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(); } } The old way Of course the “old” way is still supported, without broadcast: public const string MyPropertyName = "MyProperty"; private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(MyPropertyName); } } And with broadcast: public const string MyPropertyName = "MyProperty"; private int _myProperty; public int MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } var oldValue = _myProperty; _myProperty = value; RaisePropertyChanged(MyPropertyName, oldValue, value, true); } } Performance considerations It is notorious that using reflection takes more time than using a string constant to get the property name. However, after measuring for all platforms, I found the differences to be very small. I will measure more and submit the results to the community for evaluation, because some of the results are actually surprising (for example, using the Messenger to broadcast a PropertyChangedMessage does not significantly increase the time taken to raise the PropertyChanged event and update the bindings). For now, I submit this code to you, and would be delighted to hear about your own results. Raising the CanExecuteChanged event manually In WPF, until now, the CanExecuteChanged event for a RelayCommand was raised automatically. Or rather, it was attempted to be raised, using a feature that is only available in WPF called the CommandManager. This class monitors the UI and when something occurs, it queries the state of the CanExecute delegate for all the commands. However, this proved unreliable for the purpose of MVVM: Since very often the value of the CanExecute delegate changes according to non-UI events (for example something changing in the viewmodel or in the model), raising the CanExecuteChanged event manually is necessary. In Silverlight, the CommandManager does not exist, so we had to raise the event manually from the start. This proved more reliable, and I now changed the WPF implementation of the RaiseCanExecuteChanged method to be the exact same in WPF than in Silverlight. For instance, if a command must be enabled when a string property is set to a value other than null or empty string, you can do: public MainViewModel() { MyTestCommand = new RelayCommand( () => DoSomething(), () => !string.IsNullOrEmpty(MyProperty)); } public const string MyPropertyName = "MyProperty"; private string _myProperty = string.Empty; public string MyProperty { get { return _myProperty; } set { if (_myProperty == value) { return; } _myProperty = value; RaisePropertyChanged(MyPropertyName); MyTestCommand.RaiseCanExecuteChanged(); } } Logo update I made a minor change to the logo: Some people found the lack of the word “light” (as in MVVM Light Toolkit) confusing. I thought it was cool, because the feather suggests the idea of lightness, however I can see the point. So I added the word “light” to the logo. Things should be quite clear now. What’s next? This is only the first of a series of releases that will bring MVVM Light to V4. In the next weeks, I will continue to add some very requested features and correct some issues in the code. I will probably continue this fashion of releasing the changes to the public as source code through Codeplex. I would be very interested to hear what you think of that, and to get feedback about the changes. Cheers, Laurent   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • High Availability

    - by mattjgilbert
    Udi Dahan presented at the UK Connected Systems User Group last night. He discussed High Availability and pointed out that people often think this is purely an infrastructure challenge. However, the implications of system crashes, errors and resulting data loss need to be considered and managed by software developers. In addition a system should remain both highly reliable (backwardly compatible) and available during deployments and upgrades. The argument is that you cannot be considered highly available if your system is always down every time you upgrade. For our recent BizTalk 2009 upgrade we made use of our Business Continuity servers (note the name, rather than calling them Disaster Recovery servers ? ) to ensure our clients could continue to operate while we upgraded the Production BizTalk servers. Then we failed back to the newly built 2009 environment and rebuilt the BC servers. Of course, in the event of an actual disaster there was a window where either one or the other set were not available to take over – however, our Staging machines were already primed to switch to production settings, having been used for testing the upgrade in the first place.   While not perfect (the failover between environments was not automatic and without some minimal outage) planning the upgrade in this way meant BizTalk was online during the rebuild and upgrade project, we didn’t have to rush things to get back on-line and planning meant we were ready to be as available as we could be in the event of an actual disaster.

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  • Shader compile log depending on hardware

    - by dreta
    I'm done with the core of my graphics engine and I'm testing it on every platform I can get my hands on. Now, what I noticed is that different drivers return different shader and program compile log content. For example, on my friend's laptop if you successfuly compile a shader then the log is simply empty. However on my PC I get some useful information along with it. So if I compile a vertex shader, I'll get: Vertex shader was successfully compiled to run on hardware. Which isn't that impressive, but is what happens when I compile a program. On my friend's computer the log is empty, since the program compiles. However on my own computer I get: Vertex shader(s) linked, fragment shader(s) linked. Which is awesome, because I'm attaching a geometry shader with 0 (I have a geometry shader file with trash, so it doesn't compile and the pointer is set to 0), and the compiler just tells me which shaders linked. Now it got me thinking, if I was going to buy a graphics card, is there a way for me to get the information about whether or not I'll get this "extended" compile information? Maybe it's vendor specific? Now I don't expect an answer TBH, this seems a bit obscure, but maybe somebody has any experience with this and could post it.

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  • Making WatiN Wait for JQuery document.Ready() Functions to Complete

    - by Steve Wilkes
    WatiN's DomContainer.WaitForComplete() method pauses test execution until the DOM has finished loading, but if your page has functions registered with JQuery's ready() function, you'll probably want to wait for those to finish executing before testing it. Here's a WatiN extension method which pauses test execution until that happens. JQuery (as far as I can see) doesn't provide an event or other way of being notified of when it's finished running your ready() functions, so you have to get around it another way. Luckily, because ready() executes the functions it's given in the order they're registered, you can simply register another one to add a 'marker' div to the page, and tell WatiN to wait for that div to exist. Here's the code; I added the extension method to Browser rather than DomContainer (Browser derives from DomContainer) because it's the sort of thing you only execute once for each of the pages your test loads, so Browser seemed like a good place to put it. public static void WaitForJQueryDocumentReadyFunctionsToComplete(this Browser browser) { // Don't try this is JQuery isn't defined on the page: if (bool.Parse(browser.Eval("typeof $ == 'function'"))) { const string jqueryCompleteId = "jquery-document-ready-functions-complete"; // Register a ready() function which adds a marker div to the body: browser.Eval( @"$(document).ready(function() { " + "$('body').append('<div id=""" + jqueryCompleteId + @""" />'); " + "});"); // Wait for the marker div to exist or make the test fail: browser.Div(Find.ById(jqueryCompleteId)) .WaitUntilExistsOrFail(10, "JQuery document ready functions did not complete."); } } The code uses the Eval() method to send JavaScript to the browser to be executed; first to check that JQuery actually exists on the page, then to add the new ready() method. WaitUntilExistsOrFail() is another WatiN extension method I've written (I've ended up writing really quite a lot of them) which waits for the element on which it is invoked to exist, and uses Assert.Fail() to fail the test with the given message if it doesn't exist within the specified number of seconds. Here it is: public static void WaitUntilExistsOrFail(this Element element, int timeoutInSeconds, string failureMessage) { try { element.WaitUntilExists(timeoutInSeconds); } catch (WatinTimeoutException) { Assert.Fail(failureMessage); } }

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  • Set a 2d camera's position so that a building is under the players feet

    - by Potato
    My issue is this: i am making a scrolling game in XNA, and the camera updates based on the players velocity, but the player never actually moves, he is always in the center of the screen. When he hits the top of the building though i want him to always be on top and sink through the texture in a way like this: what i am doing to make this happen is i am just setting his velocity to 0, so its not moving, but the more velocity he hits a building with the more he sinks through it. I also tried setting the buildings position to the plays Bounding Box's bottom, and this achieved the look i wanted but this also resulted in the other buildings rising in the air, because the velocity was still moving (even if i set it to 0). if it was not a scrolling game, this would be not a problem, because you just set the players position to the top of the building, but because the player never actually moves, i actually need to move the camera to the point where the building is under the players feet without the other buildings rising. (Take note this is note a real camera, it is just a class that moves the objects in the world based on the players velocity). All questions are welcome.

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  • Incomplete Ubuntu 12.04 install dual-boot XP

    - by Mike
    This weekend has been the 1st time I've tried to install Ubuntu. On the initial install, (I am using a USB) the installation went all the way through and asked to restart when completed. I was not able to get grub to boot and kept going through Windows. After some research I found some articles on updating/reinstalling grub, so I followed those. I finally got grub to load after a day but there was no Windows option only the Ubuntu 12.04 which when I selected it only gave me a fatal error 17. I booted from the USB again and deleted the partitions and installed again. This time I got an error 15. I then booted through XP and downloaded the WUBI.exe and uninstalled Ubuntu and reinstalled again. The installation went to the very end and then gave an error message (which I don't remember exactly what it said) something along the lines of checking my logs on my C drive. I then uninstalled Ubuntu and removed the wubi.exe file and wiped my USB and did the download to the USB again. Booted through USB and ran the install process again. It again went through the install process but after creating username and password and hitting continue, the installation dialogue box disappears and the mouse spinning wheel is displayed, but I do not receive the prompt to restart. I can still access the side menu for Ubuntu but the wheel keeps spinning. How do I get Ubuntu to install properly?

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  • Differentiating between user script input formats

    - by KChaloux
    I have a .NET project at work that provides a couple of (Iron)Python scripts to the customers, to allow them to customize the output of the program. The application generates code for certain machines, and supports a couple of different formats. Until recently, we only provided a script for one format. We're expanding upon that to include support for the others. If the user is using a script, they select their input script before generating the output code. A script designed for Format1 output is going to cause errors if they're trying to generate Format2 output. I need to deal with this. One option would just be to let the customers use common sense, and if they load the wrong script it will just fail, or worse, produce inaccurate data. I'm inclined to provide a little more protection than that. At the moment I'm considering putting a shebang-style comment line at the top of the script, ala: # OUTPUT - Format1 If the user tries to run a Format2 process with a Format1 script, it will warn them. Alternatively I could create different file extensions for the input scripts that vary by type. The file-type comment approach helps prevent the script from actually loading improperly, at the cost of failing to warn the user until they've already selected it, via a dialog box. Using different file extensions would allow me to cut down on visual clutter when providing a File Dialog, but doesn't actually stop them from loading the wrong script. So I'm really not sure if the right approach is to just leave it alone, or provide some safeguards.

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  • Is embedded programming closer to electrical engineering or software development?

    - by Jeremy Heiler
    I am being approached with a job for writing embedded C on micro controllers. At first I would have thought that embedding programming is to low on the software stack for me, but maybe I am thinking about it wrong. Normally I would have shrugged off an opportunity to write embedded code, as I don't consider myself an electrical engineer. Is this a bad assumption? Am I able to write interesting and useful software for embedded systems, or will I kick myself for dropping too low on the software stack? I went to school for computer science and really enjoyed writing a compiler, managing concurrent algorithms, designing data structures, and developing frameworks. However, I am currently employed as a Flex developer, which doesn't scream the interesting things I just described. (I currently deal with issues like: "this check box needs to be 4 pixels to the left" and "this date is formatted wrong".) I appreciate everyone's input. I know I have to make the decision for myself, I just would like some clarification on what it means to be a embedded programmer, and if it fits what I find to be interesting.

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  • When trying to install Wine on 12.10, 'Sudo' command will not let me type in a password.

    - by Nocturnus
    As the title explains, I have been attempting to install Wine on my laptop which is running 12.10. When I access the command terminal and entered "sudo add-apt-repository ppa:ubuntu-wine/ppa" I was of course met by a password block, when I attempted to enter my password, it flat out wouldn't let me type anything, the only key that got a response from the terminal was "enter" which was met by "incorrect password". To bypass this issue I backed out and used the 'Gksudo' command, this new dialogue box seemed to give me access to sudo commands. I then entered "sudo apt-get update" and "sudo apt-get install wine1.5". Up until the installation everything went fine, but after entering the final command (still using gksudo) The terminal read "the following packages have unmet dependencies" and proceeded to list a bunch of "recommends" So my guess is that Wine hasn't been updated to run on 12.10... Is this true, and is there any other way to open .exe's? Also what was with that funky password misshap? I'm totally new to Ubuntu so I've just been using support pages and tutorials, sorry if I'm a bit naive in these matters...

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  • Is there any CSS selector to reach an element outside of the current container?

    - by acidrums4
    (And excuse me for my bad english, for starters...) Sorry if this is a noob question, but I really don't know if the following is possible. I'm doing a html5 portfolio. I'm following a tuto from codrops to visually filter works with only css3 (http://tympanus.net/codrops/2012/01/09/filter-functionality-with-css3/). There, user can select which category want to see with some <input type="radio">'s. But those selectors are under the same container (a <section>) and give visibility for the elements via CSS using a general sibling combinator (~). So in that example, the CSS code goes like this: .ff-container input.ff-selector-type-all:checked ~ label.ff-label-type-all, .ff-container input.ff-selector-type-1:checked ~ label.ff-label-type-1, .ff-container input.ff-selector-type-2:checked ~ label.ff-label-type-2, .ff-container input.ff-selector-type-3:checked ~ label.ff-label-type-3{ background: linear-gradient(top, #646d93 0%,#7c87ad 100%); color: #424d71; text-shadow: 0px 1px 1px rgba(255,255,255,0.3); box-shadow: 0px 0px 0px 1px #40496e, 0 1px 2px rgba(0,0,0,0.1) inset; } The thing is I want to put those <input type="radio">'s on the <head> section of my portfolio, but obviously the ~ selector won't work there. So my question is that is there any selector, hack or something that can do that? Something like .ff-container input.ff-selector-type-all:checked $ header > label.ff-label-type-all { awesomeness:100%; } I really don't want to use Javascript/Jquery for that... Thank you so much in advance!

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