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  • UIImageView and UIScrollView load lot of pictures

    - by Allan.Chen
    In my app, i use UIImageView and UIScrollView to show lot of pictures(Every time there are about 20 pictures and every pictures about 600px*500px and size is about 600KB ), i use for this code to do this function. Here is code: //Here is pictures Data; self.klpArry = self.pictureData; CGSize size = self.klpScrollView1.frame.size; for (int i=0; i < [klpArr count]; i++) { UIImageView *iv = [[UIImageView alloc] initWithFrame:CGRectMake((size.width * i)+300, 20, 546, 546)]; NSString *filePath = [[NSBundle mainBundle] pathForResource:[klpArr objectAtIndex:i] ofType:@"jpg"]; UIImage *imageData = [[UIImage alloc]initWithData:[NSData dataWithContentsOfFile:filePath]]; [iv setImage:imageData]; iv.backgroundColor = [UIColor grayColor]; [self.klpScrollView1 addSubview:iv]; imageData = nil; iv = nil; iv.image = nil; filePath = nil; [imageData release]; [filePath release]; [iv release]; } // show the picture in scrollview; [self.klpScrollView1 setContentSize:CGSizeMake(size.width * numImage, size.height)]; self.klpScrollView1.pagingEnabled = YES; self.klpScrollView1.showsHorizontalScrollIndicator = NO; self.klpScrollView1.backgroundColor = [UIColor grayColor]; But everytime i init this function, the memory will increase about 5MB, Actually i release UIImageView, UIimage and UIScrollView (vi.image=nil,[vi release]) but i doesn't work, it can't release the memory. BTW, i use my friend code first vi.image=nil then vi=nil; but the pictures not to show on scrollview. any one can help me ?? Thx ~~

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  • Which way to store this data is effective?

    - by Tattat
    I am writing a game, which need a map, and I want to store the map. The first thing I can think of, is using a 2D-array. But the problem is what data should I store in the 2D-array. The player can tap different place to have different reaction. So, I am thinking store a 2D-array with objects, when player click some position, and I find it in the array, and use the object in that array to execute a cmd. But I have a concern that storing lots of object may use lots of memory. So, I am think storing char/int only. But it seems that not enough for me. I want to store the data like that: { Type:1 Color:Green } No matter what color is, if they are all type 1, the have same reactions in logic, but the visual effect is based on the color. So, it is not easy to store using a prue char/int data, unless I make something like this: 1-5 --> all type 1. 1=color green , 2=color red, 3 = color yellow.... ... 6-10 --> all type 2. 2 = color green, 2 = color red ... ... So, do you have any ideas on how to minimize the ram use, but also easy for me to read... ...thx

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  • How to listen to that property?

    - by mystify
    @constant kAudioSessionProperty_AudioInputAvailable A UInt32 with a value other than zero when audio input is available. Use this property, rather than the device model, to determine if audio input is available. A listener will notify you when audio input becomes available. For instance, when a headset is attached to the second generation iPod Touch, audio input becomes available via the wired microphone. So, if I wanted to get notified about kAudioSessionProperty_AudioInputAvailable, how would I do that?

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  • MFMailComposeViewController configure mimetype for attachment

    - by user749918
    I need some help. I am trying to attach files to mail using, [mail addAttachmentData:attachmentData mimeType:@"image/png" fileName:fileName]; but the problem is that if i need to send a .jpeg image i need to repeat code just for setting mime type to "mimeType:@"image/jpeg". My question is that is there any general mimeType that can attach any kind of file irrespective of .doc,.ppt,.pdf or an audio or video file. is there any general mimeType: for an kind of attachment. Thanks in advance.

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  • Implementation help... Subclass NSManagedObject?

    - by Canada Dev
    I'm working on an app where I have some products that I download in a list. The downloaded products are displayed in a table and each will is showing a detail view with more information. These same products can be saved as a favorite, and for this I am using Core Data. I'd like to be able to re-use a bunch of views for displaying the products, which means the stores object and the downloaded object would have to be the same kind. Now, how would I go about best implementing the objects? Can I make a class such as this: FavoriteProduct : NSManageObject // implementation and then subclass Product : FavoriteProduct // implementation ? The CD class just doesn't give me everything. What would be the best way to merge these two object classes so I have as little work ahead of me in terms of implementing the different views for each object? Basically, I just want to be able to call the same methods, etc. on the Product objects as I would on the ones that are FavoriteProduct objects, and re-use views for both kinds. There's only a bit of difference between the two (one is of course stored as a favorite and has some extra values such as notes, tags, while the Product one doesn't). Thanks in advance

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  • ViewController doesn't get released

    - by ObjectiveFlash
    Every time I turn the page in my app, I am removing and releasing the previous viewController - but for some reason it is still in memory. I know this, because after using the app for a while, I get 47 memory warnings - one from each view controller - if I had opened 47 pages before the memory warning occurred. I get 60 memory warnings if I had opened 60 pages before the memory warning occurred. And so on... This is the code that runs from page to page: UIViewController *nextController; Class nextClass = [pageClasses objectAtIndex:(currentPageIndex - 1)]; nextController = [[nextClass alloc] initWithNibName:[pageNibs objectAtIndex:(currentPageIndex - 1)] bundle:nil]; [nextController performSelector:@selector(setDelegate:) withObject:self]; [currentPageController.view removeFromSuperview]; [self.view addSubview:nextController.view]; [currentPageController release]; currentPageController = nextController; [currentPageController retain]; [nextController release]; Can anybody point to any issues they see? Thanks so much!

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  • How to pass an int value on UIButton click inside UITableView

    - by Toran Billups
    So I have a view controller with a single UITableView that shows a string to the user. But I needed a way to have the user select this object by id using a normal UIButton so I added it as a subview and the click event works as expected. The issue is this - how can I pass an int value to this click event? I've tried using attributes of the button like button.tag or button.accessibilityhint without much success. How do the professionals pass an int value like this? Also it's important that I can get the actual [x intValue] from the int later in the process. A while back I thought I could do this with a simple NSLog(@"the actual selected hat was %d", [obj.idValue intValue]); But this doesn't appear to work (any idea how I can pull the actual int value directly from the variable?). The working code I have is below - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } if ([self.hats count] > 0) { Hat* obj = [self.hats objectAtIndex: [indexPath row]]; NSMutableString* fullName = [[NSMutableString alloc] init]; [fullName appendFormat:@"%@", obj.name]; [fullName appendFormat:@" %@", obj.type]; cell.textLabel.text = fullName; cell.accessoryType = UITableViewCellAccessoryDetailDisclosureButton; //add the button to subview hack UIButton* button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; button.frame = CGRectMake(50, 5, 50, 25); [button setTitle:@"Select" forState:UIControlStateNormal]; button.backgroundColor = [UIColor clearColor]; button.adjustsImageWhenHighlighted = YES; button.tag = obj.idValue; //this is my current hack to add the id but no dice :( [button addTarget:self action:@selector(action:) forControlEvents:UIControlEventTouchUpInside]; [cell.contentView addSubview:button]; //hack } return cell; } - (void)action:(id)sender { int* hatId = ((UIButton *)sender).tag; //try to pull the id value I added above ... //do something w/ the hatId }

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  • UItableviewcell makes label's background clear when highlighted

    - by Jonathan
    I have a UIlabel on a UItabelViewCell, which I've created programmatically (ie not a nib or a subclass). When the cell is highlighted (goes blue) it makes all the background colors of the UILabels turn clear I have 2 UILabels where I don't want this to be the case. Currently I m using UIImageViews behind the UILabel's to make it look like the background color doesn't change. But this seems an inefficient way to do it. How can i stop certain UILabel's background color changing when the TableViewCell is highlighted?

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  • Why self.view is not available

    - by amok
    I have this code in the main view controller and it is working just fine and as I wanted. loadingActionSheet = [[UIActionSheet alloc] initWithTitle:@"Posting To Twitter..." delegate:nil cancelButtonTitle:@"Cancel" destructiveButtonTitle:nil otherButtonTitles:nil]; [loadingActionSheet showInView:self.view]; I wanted that code to be reusable from different part of the project so I moved it in a separate file (UIView based). The poblem that I am facing is that self.view is not available there and I don't know why because I am learning and I don't know enough to understand what I am missing. What do I have to do/add/change to have the actionsheet shown in my current view even if that code lives somewhere else?

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  • How can I wait for ABPeoplePickerNavigationController be dismissed

    - by user306804
    How can I wait for the contact to be chosen in my address book, before going on? Hereunder the code I use BPeoplePickerNavigationController *picker = [[ABPeoplePickerNavigationController alloc] init]; picker.peoplePickerDelegate = self; [self presentModalViewController:picker animated:YES]; //following code Right now it just proceeds with executing the code... Thanks

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  • how to send database data to a MySQL server to update the server database.

    - by haisergeant
    Hi everyone, I am developing Smoking counter and I need to send all the smoking record (about the time user smoking) to database on the server. The server database is MySQL database. I knew that I must have send data to PHP page/script, and this page/script will run on the data to insert record to database. I would like to know: is there another way to update database, because I don't have knowledge about PHP. I used to work on java and c/c++/objective-c. If you know another way to do this task, please let me know. Any help would be appreciated.

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  • What's a good place to unregister an observer from the notification center?

    - by mystify
    When I add an observer to the default notification center, where would I unregister that? Example: I have a UIView subclass which lives inside a view controller. That subclass is an observer for the FooBarNotification. If this notification is posted, that view will get it. But now, the view controller decides to throw away the view. Is the best place the -dealloc method of the view itself? Are there any rules like memory management rules? For example: Must I unregister an observer where I registered it? i.e. the view registers itself in it's init method, so it should unregister itself in it's -dealloc method? (not talking about push notifications, but NSNotificationCenter)

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  • Cell contents changing after I select rows present outside its height?

    - by wolverine
    I have set the size of the tableView that I show as the popoverController as 4*rowheight. And I am using 12cells in the tableView. Each cell contains an image and a label. I can see all the cells by scrolling. Upto 5th cell its ok. After th2 5th cell, the label and the image that I am using in the first four cells are being repeated for the remaining cells. And If I select the cell, the result is accurately shown. But when I again take the tableView, the image and labels are not accurate even for the first 5 cells. All are changed but the selection is giving the correct result. Did anyone got the idea what the problem is??

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  • OpenGL 2D editor ?

    - by Fevos
    I want to draw different 2D objects in OpenGL for example a path/Road ,is there any program i could draw them using a GUI then transfer them to points so i could use them in my program ?

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  • Invalid table view update with insertRowsAtIndexPaths:

    - by Crystal
    I'm having trouble with insertRowsAtIndexPaths:. I'm not quite sure how it works. I watched the WWDC 2010 video on it, but I'm still getting an error. I thought I was supposed to update the model, then wrap the insertRowsAtIndexPaths: in the tableView beginUpdates and endUpdates calls. What I have is this: self.customTableArray = (NSMutableArray *)sortedArray; [_customTableView beginUpdates]; [tempUnsortedArray enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) { [sortedArray enumerateObjectsUsingBlock:^(id sortedObj, NSUInteger sortedIdx, BOOL *sortedStop) { if ([obj isEqualToString:sortedObj]) { NSIndexPath *newRow = [NSIndexPath indexPathForRow:sortedIdx inSection:0]; [_customTableView insertRowsAtIndexPaths:[NSArray arrayWithObject:newRow] withRowAnimation:UITableViewRowAnimationAutomatic]; *sortedStop = YES; } }]; }]; [_customTableView endUpdates]; customTableArray is my model array. sortedArray is just the sorted version of that array. When I run this code when I hit my plus button to add a new row, I get this error: Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Invalid update: invalid number of rows in section 0. The number of rows contained in an existing section after the update (2) must be equal to the number of rows contained in that section before the update (1), plus or minus the number of rows inserted or deleted from that section (2 inserted, 0 deleted) and plus or minus the number of rows moved into or out of that section (0 moved in, 0 moved out).' I'm not sure what I'm doing wrong. Thoughts? Thanks.

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  • Singleton issue causing a buffer overrun

    - by Rudiger
    Hi everyone, Ive created a singleton to store 2 arrays: @interface Globals : NSObject { NSMutableArray *items; NSMutableArray *extras; } + (Globals *)sharedInstance; @property (nonatomic, assign) NSMutableArray *items; @property (nonatomic, assign) NSMutableArray *extras; @end @implementation Globals @synthesize items, extras; + (Globals *)sharedInstance { static Globals *myInstance = nil; @synchronized(self) { if(!myInstance) { myInstance = [[Globals alloc] init]; } } return myInstance; } -(void)dealloc { [items release]; [extras release]; [super dealloc]; } @end When I set the Arrays in the singleton from the App delegate and then output them to NSLog it displays what is expected. But when I call it from a view controller further into the App it displays the first entry fine, some of the second entry and then garbage which is i assume a buffer overrun, sometimes it also crashes. I set the singleton array in the appDelegate like so: Globals *sharedInstance = [Globals sharedInstance]; [sharedInstance setItems:items]; and retrieve it: [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"name"]; cell.description.text = [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"description"]; Name works fine in both cells if there is 2, description works in the first case, never in the second case. Is it because the arrays in my singleton aren't static? If so why is it outputting the first entry fine? Cheers for any help.

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  • Limit to 10 number of annotations in mapkit!

    - by teddafan
    Hi, I have all my annotations(as nsdictionnaries) in an array , and the users add them one by one by tapping on an icon. I want to make it impossible after adding 10 annotations (there is 110). Is it here i have to make something?: -(IBAction) plusButtonTapped: (id) sender { NSDictionary *poiDict = [poiArray objectAtIndex:nextPoiIndex++]; CLLocationCoordinate2D poiCoordinate; poiCoordinate.latitude = [[poiDict valueForKey:@"workingCoordinate.latitude"] doubleValue]; poiCoordinate.longitude = [[poiDict valueForKey:@"workingCoordinate.longitude"] doubleValue]; MyMapAnnotation *poiAnnotation = [[MyMapAnnotation alloc] initWithCoordinate:poiCoordinate title:[poiDict valueForKey:@"Subtitle"] color:MKPinAnnotationColorRed ]; [mapView addAnnotation:poiAnnotation]; [self adjustMapZoom]; } Thank you for your help in advance, teddafan

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  • Need to dealloc all views in navigation controller

    - by jmurphy
    Hello, I'm trying to set up an in app purchase and once the purchase has been made I need to reset the app to its initial launch state. I'm wondering if there is a way to dealloc all the view controllers inside of each navigation controller and reload the initial view that is displayed when the app launches. Thanks in advance!

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