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  • SCJP question: Method ambiguous

    - by Markos Fragkakis
    Take a look at this code: public class Test { public static void main(String... args) { flipFlop("hello", new Integer(4), 2004); // flipFlop("hello", 10, 2004); // this works! } private static void flipFlop(String str, int i, Integer iRef) { System.out.println(str + " (String, int, Integer)"); } private static void flipFlop(String str, int i, int j) { System.out.println(str + " (String, int, int)"); } } The compiler gives an error that the invocation is ambiguous: Description Resource Path Location Type The method flipFlop(String, int, Integer) is ambiguous for the type Test Test.java scjp19 - inheritence/src line 3 Java Problem But if the commented-out line is used ti invoke flip-flop, the method is unambiguously invoked (the second one, because autoboxing comes after using the primitive itself). I would expect the compiler to see that the second argument will be unboxed one way or the other, and judge what method must be invoked depending on the third argument. Why does not this happen? What is the rationale?

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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  • Big smart ViewModels, dumb Views, and any model, the best MVVM approach?

    - by Edward Tanguay
    The following code is a refactoring of my previous MVVM approach (Fat Models, skinny ViewModels and dumb Views, the best MVVM approach?) in which I moved the logic and INotifyPropertyChanged implementation from the model back up into the ViewModel. This makes more sense, since as was pointed out, you often you have to use models that you either can't change or don't want to change and so your MVVM approach should be able to work with any model class as it happens to exist. This example still allows you to view the live data from your model in design mode in Visual Studio and Expression Blend which I think is significant since you could have a mock data store that the designer connects to which has e.g. the smallest and largest strings that the UI can possibly encounter so that he can adjust the design based on those extremes. Questions: I'm a bit surprised that I even have to "put a timer" in my ViewModel since it seems like that is a function of INotifyPropertyChanged, it seems redundant, but it was the only way I could get the XAML UI to constantly (once per second) reflect the state of my model. So it would be interesting to hear anyone who may have taken this approach if you encountered any disadvantages down the road, e.g. with threading or performance. The following code will work if you just copy the XAML and code behind into a new WPF project. XAML: <Window x:Class="TestMvvm73892.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:local="clr-namespace:TestMvvm73892" Title="Window1" Height="300" Width="300"> <Window.Resources> <ObjectDataProvider x:Key="DataSourceCustomer" ObjectType="{x:Type local:CustomerViewModel}" MethodName="GetCustomerViewModel"/> </Window.Resources> <DockPanel DataContext="{StaticResource DataSourceCustomer}"> <StackPanel DockPanel.Dock="Top" Orientation="Horizontal"> <TextBlock Text="{Binding Path=FirstName}"/> <TextBlock Text=" "/> <TextBlock Text="{Binding Path=LastName}"/> </StackPanel> <StackPanel DockPanel.Dock="Top" Orientation="Horizontal"> <TextBlock Text="{Binding Path=TimeOfMostRecentActivity}"/> </StackPanel> </DockPanel> </Window> Code Behind: using System; using System.Windows; using System.ComponentModel; using System.Threading; namespace TestMvvm73892 { public partial class Window1 : Window { public Window1() { InitializeComponent(); } } //view model public class CustomerViewModel : INotifyPropertyChanged { private string _firstName; private string _lastName; private DateTime _timeOfMostRecentActivity; private Timer _timer; public string FirstName { get { return _firstName; } set { _firstName = value; this.RaisePropertyChanged("FirstName"); } } public string LastName { get { return _lastName; } set { _lastName = value; this.RaisePropertyChanged("LastName"); } } public DateTime TimeOfMostRecentActivity { get { return _timeOfMostRecentActivity; } set { _timeOfMostRecentActivity = value; this.RaisePropertyChanged("TimeOfMostRecentActivity"); } } public CustomerViewModel() { _timer = new Timer(CheckForChangesInModel, null, 0, 1000); } private void CheckForChangesInModel(object state) { Customer currentCustomer = CustomerViewModel.GetCurrentCustomer(); MapFieldsFromModeltoViewModel(currentCustomer, this); } public static CustomerViewModel GetCustomerViewModel() { CustomerViewModel customerViewModel = new CustomerViewModel(); Customer currentCustomer = CustomerViewModel.GetCurrentCustomer(); MapFieldsFromModeltoViewModel(currentCustomer, customerViewModel); return customerViewModel; } public static void MapFieldsFromModeltoViewModel(Customer model, CustomerViewModel viewModel) { viewModel.FirstName = model.FirstName; viewModel.LastName = model.LastName; viewModel.TimeOfMostRecentActivity = model.TimeOfMostRecentActivity; } public static Customer GetCurrentCustomer() { return Customer.GetCurrentCustomer(); } //INotifyPropertyChanged implementation public event PropertyChangedEventHandler PropertyChanged; private void RaisePropertyChanged(string property) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(property)); } } } //model public class Customer { public string FirstName { get; set; } public string LastName { get; set; } public DateTime TimeOfMostRecentActivity { get; set; } public static Customer GetCurrentCustomer() { return new Customer { FirstName = "Jim", LastName = "Smith", TimeOfMostRecentActivity = DateTime.Now }; } } }

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  • Databind' is not a member of 'CrystalDecisions.Windows.Forms.CrystalReportViewer'

    - by Selom
    Hi, ive being trying to cope with this problem but still. I need your help. Im having the following error message: Databind' is not a member of 'CrystalDecisions.Windows.Forms.CrystalReportViewer' in my code: Dim rpt As New CrystalReport1() Dim da As New SQLiteDataAdapter Dim ds As New presbydbDataSet 'Dim cmd As New SQLiteCommand("SELECT personal_details.fn, training.training_level FROM personal_details INNER JOIN training ON Staff_ID WHERE personal_details.staff_ID='" + detailsFrm.Label13.Text + "'", conn) Dim cmd As New SQLiteCommand("SELECT * FROM personal_details WHERE personal_details.staff_ID='" + detailsFrm.Label13.Text + "'; SELECT * FROM training WHERE training.staff_ID='" + detailsFrm.Label13.Text + "'", conn) cmd.ExecuteNonQuery() da.SelectCommand = cmd da.Fill(ds) rpt.SetDataSource(ds) rpt.Subreports.Item("personal_detailsRpt").SetDataSource(ds.Tables("personal_details")) rpt.Subreports.Item("trainingRpt").SetDataSource(ds.Tables("training")) CrystalReportViewer1.ReportSource = rpt CrystalReportViewer1.DataBind() Im using vb.net and these are the imports Im using: Imports System.Data.SQLite Imports System.Configuration Imports CrystalDecisions.CrystalReports.Engine Imports CrystalDecisions.ReportAppServer Please how can I get rid of this error? Thanks for answering

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  • asp:chart is not available on visual web developer 2008 express edition

    - by veda
    I just installed microsoft chart controls software on my system. Now the chart is present on the data toolbox on visual C# 2008 express edition. But it is not available on visual web developer 2008 express edition When I tried <asp:chart > it is not available... Do I have to do some procedure to get it active on web developer. Can anyone tell me what is the problem... I added the below said to the web.config, The is available but I am getting an error.. The type or namespace name 'DataVisualization' does not exist in the namespace 'System.Web.UI' (are you missing an assembly reference?) What should I do now...

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  • How to honor/inherit user's language settings in WinForm app

    - by msorens
    I have worked with globalization settings in the past but not within the .NET environment, which is the topic of this question. What I am seeing is most certainly due to knowledge I have yet to learn so I would appreciate illumination on the following. Setup: My default language setting is English (en-us specifically). I added a second language (Danish) on my development system (WinXP) and then opened the language bar so I could select either at will. I selected Danish on the language bar then opened Notepad and found the language reverted to English on the language bar. I understand that the language setting is per application, so it seemed that Notepad set the default back to English. (I found that strange since Windows and thus Notepad is used all over the world.) Closing Notepad returned the setting on the language bar to Danish. I then launched my open custom WinForm application--which I know does not set the language--and it also reverted from English to Danish when opened, then back to Danish when terminated! Question #1A: How do I get my WinForm application upon launch to inherit the current setting of the language bar? My experiment seems to indicate that each application starts with the system default and requires the user to manually change it once the app is running--this would seem to be a major inconvenience for anyone that wants to work with more than one language! Question #1B: If one must, in fact, set the language manually in a multi-language scenario, how do I change my default system language (e.g. to Danish) so I can test my app's launch in another language? I added a display of the current language in my application for this next experiment. Specifically I set a MouseEnter handler on a label that set its tooltip to CultureInfo.CurrentCulture.Name so each time I mouse over I thought I should see the current language setting. Since setting the language before I launch my app did not work, I launched it then set the language to Danish. I found that some things (like typing in a TextBox) did honor this Danish setting. But mousing over the instrumented label still showed en-us! Question #2A: Why does CultureInfo.CurrentCulture.Name not reflect the change from my language bar while other parts of my app seem to recognize the change? (Trying CultureInfo.CurrentUICulture.Name produced the same result.) Question #2B: Is there an event that fires upon changes on the language bar so I could recognize within my app when the language setting changes?

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  • Locating binding errors

    - by softengine
    I'm dealing with a large WPF application that is outputting a large number of binding errors. A typical error looks like this: System.Windows.Data Error: 4 : Cannot find source for binding with reference 'RelativeSource FindAncestor, AncestorType='System.Windows.Controls.ItemsControl', AncestorLevel='1''. BindingExpression:Path=HorizontalContentAlignment; DataItem=null; target element is 'MenuItem' (Name=''); target property is 'HorizontalContentAlignment' (type 'HorizontalAlignment') Problem is I don't know where in the app this is coming from. Searching the entire solution for AncestorType={x:Type ItemsControl} doesn't necessary help since I still don't know which result is the culprit. I've tried setting PresentationTraceSources.DataBindingSource.Switch.Level = SourceLevels.All; but the extra information doesn't help locate the problematic bindings. File names and line numbers is really what I need. Is there anyway to get this information?

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  • Creating a short unique string for each unique long string

    - by king.net
    I'm trying to create a url shortener system in c# and asp.net mvc. I know about hashtable and I know how to create a redirect system etc. The problem is indexing long urls in database. Some urls may have up to 4000 character length, and it seems it is a bad idea to index this kind of strings. The question is: How can I create a unique short string for each url? for example MD5 can help me? Is MD5 really unique for each string? NOTE: I see that Gravatar uses MD5 for emails, so if each email address is unique, then its MD5 hashed value is unique. Is it right? Can I use same solution for urls?

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  • How load text into JavaStackTraceConsolePage programmatically?

    - by Marcel
    In my Eclipse plugin I'd like to send a Java console output (loaded from some other system) to the Java Stack Trace Console. I pseudo-code it'd be something like: get the console output from the other system obtain a reference to a JavaStackTraceConsolePage instance send the text to the console page display the console i.e. switch from my plugin's view to the Console view Step 1 is easy as it is specific to my plugin. As for the rest I'm pretty much clueless - Google and stackoverflow.com don't come up with useful references or how-tos. Since the class JavaStackTraceConsolePage is part of an internal Eclipse API (org.eclipse.jdt.internal.debug.ui.console) I'm not even sure whether it's doable at all.

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  • How to add flags to RC.EXE through QMake .pro makefiles

    - by Hernán
    I've the following definition in my .pro file: RC_FILE = app.rc This RC file contains a global include at the top: #include "version_info.h" The version_info.h header is on a common header files directory. Since RC.EXE takes INCLUDE environment variable in consideration, according to MS documentation, my build process batch sets up that accordingly: SET INCLUDE=%PROJECTDIR%\version;%INCLUDE% ... QMAKE project.pro -spec win32-msvc2008 -r CONFIG += release This works perfect as RC seems to read that INCLUDE var so the "version_info.h" file is including on every RC file properly. The problem is when I generate a VS solution (or Import it through the VS Addin). The RC invocation does not contain any /I flag (as I expect) but does not read any INCLUDE variable, even when I've setup through system 'environment variables' dialog in XP. So I'm stuck with this problem, with two alternatives I could not get to work: Make VS RC.exe invocation honour the INCLUDE variable (didn't work either as user or system variable). Force QMAKE to pass /I flag to RC invocation, and get that /I flag imported into the project settings (Resource Compiler properties). Thanks in advance.

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  • Running lame from php

    - by gok
    I am trying to run lame from a php script. I have tried these, but no luck, I don't get anything returned! Any ideas? system('lame', $returnarr); system('lame --help', $returnarr); exec('lame', $returnarr); passthru('lame', $returnarr); even this one returns nothing: exec('which lame', $returnarr); I am on OSX and final deployment will be on Linux. Do you have better suggestions for an automated wav-mp3 conversion? From php, should I execute a bash script that executes Lame?

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  • Reading inputs in java

    - by Gandalf StormCrow
    Hello everyone I'm trying to improve my Java skills by solving some problems from ACM, now the thing is my sample input looks like this : 3 100 34 100 75 250 27 2147483647 101 304 101 303 -1 -1 So at first I'm just trying to read them but its not working here is the java code: import java.io.BufferedInputStream; import java.util.Scanner; public class Main { public static void main(String args[]) { Scanner stdin = new Scanner(new BufferedInputStream(System.in)); while (stdin.hasNext()) { System.out.println(stdin.nextInt() + " and the next " + stdin.nextInt()); } } } I'm trying to send these inputs as an argument, and not by reading them from file, here is how: The program just spins(executes) but not printing anything. How can I fix this?

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  • Receive MMS images and make album using iamge using j2me

    - by Abdul Basit
    I am trying to made application which receive MMS images and make a album from them user can view the pictures while running this application. I am facing problem while running application on mobile. while this application is fully working in wireless tookit emulator. Please guide me to fix this problem.`//package hello; import javax.microedition.midlet.; import javax.microedition.lcdui.; import javax.wireless.messaging.*; import java.io.IOException; import java.util.Vector; import javax.microedition.io.Connector; import javax.microedition.lcdui.Display; //, ItemStateListener public class MMSS extends MIDlet implements CommandListener, Runnable, MessageListener { //-----------------------------------Receive MMS --------------------------- private Thread mReceiver = null; private boolean mEndNow = false; private Message msg = null; String msgReceived = null; private Image[] receivedImage = new Image[5]; private Command mExitCommand = new Command("Exit", Command.EXIT, 2); private Command mRedCommand = new Command("Back", Command.SCREEN, 1); private Command mBlueCommand = new Command("Next", Command.SCREEN, 1); private Command mPlay = new Command("Play", Command.SCREEN, 1); protected static final String DEFAULT_IMAGE = "/MMSS_logo.jpg"; //protected static final String DEFAULT_IMAGE = "/wait.png"; private Display mDisplay = null; //protected ImageItem mColorSquare = null; protected Image mInitialImage = null; private String mAppID = "MMSMIDlet"; private TextField imageName = null; //private Form mForm = null; private int count = 0; private int next = 0; private Integer mMonitor = new Integer(0); //----------------------------------- End Receive MMS --------------------------- private boolean midletPaused = false; private Command exitCommand; private Command exitCommand1; private Command backCommand; private Form form; private StringItem stringItem; private ImageItem imageItem; private Image image1; private Alert alert; private List locationList; private Alert cannotAddLocationAlert; public MMSS() { } /** * Initilizes the application. * It is called only once when the MIDlet is started. The method is called before the startMIDlet method. */ private void initialize() { } /** * Performs an action assigned to the Mobile Device - MIDlet Started point. */ public void startMIDlet() { // write pre-action user code here switchDisplayable(null, getForm()); // write post-action user code here } /** * Performs an action assigned to the Mobile Device - MIDlet Resumed point. */ public void resumeMIDlet() { } /** * Switches a current displayable in a display. The display instance is taken from getDisplay method. This method is used by all actions in the design for switching displayable. * @param alert the Alert which is temporarily set to the display; if null, then nextDisplayable is set immediately * @param nextDisplayable the Displayable to be set / public void switchDisplayable(Alert alert, Displayable nextDisplayable) {//GEN-END:|5-switchDisplayable|0|5-preSwitch // write pre-switch user code here Display display = getDisplay();//GEN-BEGIN:|5-switchDisplayable|1|5-postSwitch if (alert == null) { display.setCurrent(nextDisplayable); } else { display.setCurrent(alert, nextDisplayable); } } /* * Called by a system to indicated that a command has been invoked on a particular displayable. * @param command the Command that was invoked * @param displayable the Displayable where the command was invoked */ public void commandAction(Command command, Displayable displayable) { // write pre-action user code here if (displayable == form) { if (command == exitCommand) { // write pre-action user code here exitMIDlet(); // write post-action user code here } } // write post-action user code here } /** * Returns an initiliazed instance of exitCommand component. * @return the initialized component instance */ public Command getExitCommand() { if (exitCommand == null) { // write pre-init user code here exitCommand = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand; } /** * Returns an initiliazed instance of form component. * @return the initialized component instance */ public Form getForm() { if (form == null) { // write pre-init user code here form = new Form("Welcome to MMSS", new Item[] { getStringItem(), getImageItem() }); form.addCommand(getExitCommand()); form.setCommandListener(this); // write post-init user code here } return form; } /** * Returns an initiliazed instance of stringItem component. * @return the initialized component instance */ public StringItem getStringItem() { if (stringItem == null) { // write pre-init user code here stringItem = new StringItem("Hello", "Hello, World!"); // write post-init user code here } return stringItem; } /** * Returns an initiliazed instance of exitCommand1 component. * @return the initialized component instance / public Command getExitCommand1() { if (exitCommand1 == null) { // write pre-init user code here exitCommand1 = new Command("Exit", Command.EXIT, 0); // write post-init user code here } return exitCommand1; } /* * Returns an initiliazed instance of imageItem component. * @return the initialized component instance */ public ImageItem getImageItem() { if (imageItem == null) { // write pre-init user code here imageItem = new ImageItem("imageItem", getImage1(), ImageItem.LAYOUT_CENTER | Item.LAYOUT_TOP | Item.LAYOUT_BOTTOM | Item.LAYOUT_VCENTER | Item.LAYOUT_EXPAND | Item.LAYOUT_VEXPAND, "");//GEN-LINE:|26-getter|1|26-postInit // write post-init user code here } return imageItem; } /** * Returns an initiliazed instance of image1 component. * @return the initialized component instance */ public Image getImage1() { if (image1 == null) { // write pre-init user code here try { image1 = Image.createImage("/B.jpg"); } catch (java.io.IOException e) { e.printStackTrace(); } // write post-init user code here } return image1; } /** * Returns a display instance. * @return the display instance. */ public Display getDisplay () { return Display.getDisplay(this); } /** * Exits MIDlet. */ public void exitMIDlet() { switchDisplayable (null, null); destroyApp(true); notifyDestroyed(); } /** * Called when MIDlet is started. * Checks whether the MIDlet have been already started and initialize/starts or resumes the MIDlet. */ public void startApp() { if (midletPaused) { resumeMIDlet (); } else { initialize (); startMIDlet (); } midletPaused = false; /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// try { conn = (MessageConnection) Connector.open("mms://:" + mAppID); conn.setMessageListener(this); } catch (Exception e) { System.out.println("startApp caught: "); e.printStackTrace(); } if (conn != null) { startReceive(); } /////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////// } /** * Called when MIDlet is paused. */ public void pauseApp() { midletPaused = true; mEndNow = true; try { conn.setMessageListener(null); conn.close(); } catch (IOException ex) { System.out.println("pausetApp caught: "); ex.printStackTrace(); } } /** * Called to signal the MIDlet to terminate. * @param unconditional if true, then the MIDlet has to be unconditionally terminated and all resources has to be released. */ public void destroyApp(boolean unconditional) { mEndNow = true; try { conn.close(); } catch (IOException ex) { System.out.println("destroyApp caught: "); ex.printStackTrace(); } } private void startReceive() { mEndNow = false; //---- Start receive thread mReceiver = new Thread(this); mReceiver.start(); } protected MessageConnection conn = null; protected int mMsgAvail = 0; // -------------------- Get Next Images ------------------------------------ private void getMessage() { synchronized(mMonitor) { mMsgAvail++; mMonitor.notify(); } } // -------------------- Display Images Thread ------------------------------ public void notifyIncomingMessage(MessageConnection msgConn) { if (msgConn == conn) getMessage(); } public void itemStateChanged(Item item) { throw new UnsupportedOperationException("Not supported yet."); } class SetImage implements Runnable { private Image img = null; public SetImage(Image inImg) { img = inImg; } public void run() { imageItem.setImage(img); imageName.setString(Integer.toString(count)); } } public void run() { mMsgAvail = 0; while (!mEndNow) { synchronized(mMonitor) { // Enter monitor if (mMsgAvail <= 0) try { mMonitor.wait(); } catch (InterruptedException ex) { } mMsgAvail--; } try { msg = conn.receive(); if (msg instanceof MultipartMessage) { MultipartMessage mpm = (MultipartMessage)msg; MessagePart[] parts = mpm.getMessageParts(); if (parts != null) { for (int i = 0; i < parts.length; i++) { MessagePart mp = parts[i]; byte[] ba = mp.getContent(); receivedImage[count] = Image.createImage(ba, 0, ba.length); } Display.getDisplay(this).callSerially(new SetImage(receivedImage[count])); } } } catch (IOException e) { System.out.println("Receive thread caught: "); e.printStackTrace(); } count++; } // of while } } `

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  • Vim Register Use in Ex Mode

    - by Peck
    Potentially 2 questions in one. I would like to know how to reference a register in Ex mode. For instance, I'm editing a file and I want to save the file with a timestamp (or just datestamp really) appended to it. I know I can set register to the value of a shell commands output using: :let @a = system("date +\"%Y-%m-%d\"") Is there any to dereference this register and insert its value into an Ex command? Something like: :w testfile.<value of "a register> Copying to the system clipboard and pasting would be nice, but doing it in a more generic/programitic way for building on other commands in the future would be nice.

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  • WPF MVVM Pattern, ViewModel DataContext question

    - by orangecl4now
    I used this side to create my demo application http://windowsclient.net/learn/video.aspx?v=314683 The site was very useful in getting my started and in their example, they created a file called EmployeeRepository.cs which appears to be the source for the data. In their example, the data was hard-wired in code. So I'm trying to learn how to get the data from a data source (like a DB). In my specific case, I want to get the data from a Microsoft Access DB. (READ ONLY, So I'll only use SELECT commands). using System.Collections.Generic; using Telephone_Directory_2010.Model; namespace Telephone_Directory_2010.DataAccess { public class EmployeeRepository { readonly List<Employee> _employees; public EmployeeRepository() { if (_employees == null) { _employees = new List<Employee>(); } _employees.Add(Employee.CreateEmployee("Student One", "IT201", "Information Technology", "IT4207", "Building1", "Room650")); _employees.Add(Employee.CreateEmployee("Student Two", "IT201", "Information Technology", "IT4207", "Building1", "Room650")); _employees.Add(Employee.CreateEmployee("Student Three", "IT201", "Information Technology", "IT4207", "Building1", "Room650")); } public List<Employee> GetEmployees() { return new List<Employee>(_employees); } } } I found another example where an Access DB is used but it doesn't comply with MVVM. So I was trying to figure out how to add the DB file to the project, how to wire it up and bind it to a listbox (i'm not that far yet). Below is my modified file using System.Collections.Generic; using Telephone_Directory_2010.Model; // integrating new code with working code using Telephone_Directory_2010.telephone2010DataSetTableAdapters; using System.Windows.Data; namespace Telephone_Directory_2010.DataAccess { public class EmployeeRepository { readonly List<Employee> _employees; // start // integrating new code with working code private telephone2010DataSet.telephone2010DataTable employeeTable; private CollectionView dataView; internal CollectionView DataView { get { if (dataView == null) { dataView = (CollectionView) CollectionViewSource.GetDefaultView(this.DataContext); } return dataView; } } public EmployeeRepository() { if (_employees == null) { _employees = new List<Employee>(); } telephone2010TableAdapter employeeTableAdapter = new telephone2010TableAdapter(); employeeTable = employeeTableAdapter.GetData(); this.DataContext = employeeTable; } public List<Employee> GetEmployees() { return new List<Employee>(_employees); } } } I get the following error messages when building Error 1 'Telephone_Directory_2010.DataAccess.EmployeeRepository' does not contain a definition for 'DataContext' and no extension method 'DataContext' accepting a first argument of type 'Telephone_Directory_2010.DataAccess.EmployeeRepository' could be found (are you missing a using directive or an assembly reference?) C:\Projects\VS2010\Telephone Directory 2010\Telephone Directory 2010\DataAccess\EmployeeRepository.cs 23 90 Telephone Directory 2010

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  • Java Webstart Truststore SSL

    - by Padur
    Hello Experts .. Need some guidance. I have java webstart app and I want it to connect to a server via SSL.just adding a property like:System.setProperty("javax.net.ssl.trustStore","my.keystore");But since a JAWS program is downloaded from server didn't work and don't have a my.keystore on local file system. So decided to distribute the certificate to all clients.I did the following and it worked, but I am sure there are more better solutions that this.I packed it inside a jar and copied to some temp directory on clients machine and read the truststore jks file. Any ideas to make it better? -Padur ========================================

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  • Boost.python building

    - by Ockonal
    Hi guys, really can't understand, how to build correctly project that uses boost.python. I've included boost_(python/thread/system)-mt. Here is simple module file: #include <boost/python.hpp> #include "script.hpp" #include "boost/python/detail/wrap_python.hpp" BOOST_PYTHON_MODULE(temp) { namespace py = boost::python; py::def("PyLog", &engine::log); } Here is bulid log: http://dpaste.com/179232/. Can't imagine what I forgot. System: arch linux; ls /usr/lib |grep boost : http://dpaste.com/179233/

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  • Strange exceptions using FindControl after implementing master pages

    - by inderio
    I have some simple repeater code given here: <asp:Repeater ID="ResultsRepeater" runat="server" DataSourceID="ResultsDS"> <HeaderTemplate> <table id="Results" class="data"> <tr id="Header" runat="server"> <th>Item</th> </tr> </table> </HeaderTemplate> </asp:Repeater> I used to be able to then access the repeater to get said header, as such: HtmlTableRow header = ResultsRepeater.Controls[0].Controls[0].FindControl("Header") as HtmlTableRow; After implementing master pages, I noticed my calls to header.InnerText and .InnerHtml throw exceptions, specifically: 'header.InnerHtml' threw an exception of type 'System.NotSupportedException' 'header.InnerText' threw an exception of type 'System.NotSupportedException' Can anyone share what's going on with me? I am of course assuming master pages caused this, since it's the only thing I've changed besides minor updates (that should not affect this in any way).

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  • Ip address of the client machine

    - by Zerotoinfinite
    Hi, Please let me know how to get the client IP address, I have tried all of the below things , but I am getting the same output 127.0.0.1 string strClientIP; strClientIP = Request.UserHostAddress.ToString(); string strHostName = System.Net.Dns.GetHostName(); string clientIPAddress = System.Net.Dns.GetHostAddresses(strHostName).GetValue(0).ToString(); string ipaddress = string.Empty ; ipaddress = Request.ServerVariables["HTTP_X_FORWARDED_FOR"]; if (ipaddress == "" || ipaddress == null) ipaddress = Request.ServerVariables["REMOTE_ADDR"]; Please tel me how can I get the correct IP !

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  • java regex illegal escape character error not occurring from command line arguments

    - by Shades88
    This simple regex program import java.util.regex.*; class Regex { public static void main(String [] args) { System.out.println(args[0]); // #1 Pattern p = Pattern.compile(args[0]); // #2 Matcher m = p.matcher(args[1]); boolean b = false; while(b = m.find()) { System.out.println(m.start()+" "+m.group()); } } } invoked by java regex "\d" "sfdd1" compiles and runs fine. But if #1 is replaced by Pattern p = Pattern.compile("\d");, it gives compiler error saying illegal escape character. In #1 I also tried printing the pattern specified in the command line arguments. It prints \d, which means it is just getting replaced by \d in #2. So then why won't it throw any exception? At the end it's string argument that Pattern.compile() is taking, doesn't it detect illegal escape character then? Can someone please explain why is this behaviour?

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  • Best practices for Subversion and Visual Studio projects

    - by Alex Marshall
    I've recently started working on various C# projects in Visual Studio as part of a plan for a large scale system that will be used to replace our current system that's built from a cobbling-together of various programs and scripts written in C and Perl. The projects I'm now working on have reached critical mass for being committed to subversion. I was wondering what should and should not be committed to the repository for Visual Studio projects. I know that it's going to generate various files that are just build-artifacts and don't really need to be committed, and I was wondering if anybody had any advice for properly using SVN with Visual Studio. At the moment, I'm using an SVN 1.6 server with Visual Studio 2010 beta. Any advice, opinions are welcome.

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  • Maze Navigation in Player Stage with Roomba

    - by Scott
    Here is my code: /* Scott Landau Robot Lab Assignment 1 */ // Standard Java Libs import java.io.*; // Player/Stage Libs import javaclient2.*; import javaclient2.structures.*; import javaclient2.structures.sonar.*; // Begin public class SpinningRobot { public static Position2DInterface pos = null; public static LaserInterface laser = null; public static void main(String[] args) { PlayerClient robot = new PlayerClient("localhost", 6665); laser = robot.requestInterfaceLaser(0, PlayerConstants.PLAYER_OPEN_MODE); pos = robot.requestInterfacePosition2D(0,PlayerConstants.PLAYER_OPEN_MODE); robot.runThreaded (-1, -1); pos.setSpeed(0.5f, -0.25f); // end pos float x, y; x = 46.0f; y = -46.0f; boolean done = false; while( !done ){ if(laser.isDataReady()) { float[] laser_data = laser.getData().getRanges(); System.out.println("== IR Sensor =="); System.out.println("Left Wall Distance: "+laser_data[360]); System.out.println("Right Wall Distance: " +laser_data[0]); // if laser doesn't reach left wall, move to detect it // so we can guide using left wall if ( laser_data[360] < 0.6f ) { while ( laser_data[360] < 0.6f ) { pos.setSpeed(0.5f, -0.5f); } } else if ( laser_data[0] < 0.6f ) { while(laser_data[0<0.6f) { pos.setSpeed(0.5f, 0.5f); } } pos.setSpeed(0.5f, -0.25f); // end pos? done = ( (pos.getX() == x) && (pos.getY() == y) ); } } } } // End I was trying to have the Roomba go continuously at a slight right curve, quickly turning away from each wall it came to close to if it recognized it with it's laser. I can only use laser_data[360] and laser_data[0] for this one robot. I think this would eventually navigate the maze. However, I am using the Player Stage platform, and Stage freezes when the Roomba comes close to a wall using this code, I have no idea why. Also, if you can think of a better maze navigation algorithm, please let me know. Thank you!

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  • VS2008 Setup Project for C# Project

    - by xopht
    I've built app using wmp.dll which is Windows System File in my XP machine. If I tried add outputs of above project to my Setup Project, VS warned that ''wmp.dll' should be excluded because its source file 'C:\WINDOWS\system32\wmp.dll' is under Windows System File Protection'. There're three things under 'Detected Dependencies' folder. Microsoft .NET Framework, Interop.WMPLib.dll and wmp.dll. The app works okay in my machine, of course. But if I install this into Windows Server 2003 machine, the app does not be launched. I think this is because different version of OS use different version of wmp.dll. Anyway, how can I fix this? ps. I've even excluded wmp.dll from the Setup Project.

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  • "Unable to initialize module" fileinfo php-pecl-Fileinfo.x86_64

    - by Myers Network
    I have a brand new server server that I am trying to get setup up. This is a 64 bit machine that I can not install "fileinfo" or "memcache". I have uninstalled these and reinstalled them using yum and pecl with no luck. Yum install fine "no error" but then get error when running php. pecl from what I can tell is only installing 32bit. Does not put anything in the lib64 directory. Here is my output from php -v: PHP Warning: PHP Startup: fileinfo: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: memcache: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP 5.2.14 (cli) (built: Aug 12 2010 16:03:48) Copyright (c) 1997-2010 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2010 Zend Technologies Here is some other system info incase you need it uname: Linux server.actham.us 2.6.18-194.26.1.el5 #1 SMP Tue Nov 9 12:54:20 EST 2010 x86_64 x86_64 x86_64 GNU/Linux php -m: PHP Warning: PHP Startup: fileinfo: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 PHP Warning: PHP Startup: memcache: Unable to initialize module Module compiled with module API=20050922, debug=0, thread-safety=0 PHP compiled with module API=20060613, debug=0, thread-safety=0 These options need to match in Unknown on line 0 [PHP Modules] bz2 calendar ctype curl date dbase dom exif filter ftp gd gettext gmp hash iconv imap json ldap libxml mbstring mcrypt mysql mysqli openssl pcntl pcre PDO pdo_mysql pdo_sqlite readline Reflection session shmop SimpleXML sockets SPL standard tokenizer wddx xml xmlreader xmlrpc xmlwriter xsl zip zlib [Zend Modules] Any help would be greatly appreciated, thanks....

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  • .NET Type Conversion Issue: Simple but difficult

    - by jaderanderson
    Well, the question is kinda simple. I have a object defined as: public class FullListObject : System.Collections.ArrayList, IPagedCollection And when i try to: IPagedCollection pagedCollection = (IPagedCollection)value; It don't work... value is a FullListObject... this is my new code trying to get around a issue with the "is" operator. When the system tests (value is IPagedCollection) it never gets true for FullListObject. How to cast the object to another object with a interface type?

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