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  • CSS H4 hover style

    - by user1750613
    I tried many css from other places and stackoverflow, but somehow I can not make it done. I'm very new to css, and using Joomla and a template. I'm using custom.css folder for certain customizations on style. Here is I want to do: I want to style h4 when it is a link. For example, I'm creating a custom html module, have a list in the content. And in the content I'm giving each, h5 style, and a link to it to a certain page in the site. What I want to achieve is to have this list with color blue. And when mouse over-hover to have underline and still the same color. And when clicked back to the original position with no underline and no color change. (the same color in every situation, just underline when you are over it.) I tried these h5, h5 a, h5 a: hover, h5 .contentheading a, and so on... In one instance, it was working with : h5 { font-family: arial, sans-serif; font-size: 1.3em; font-weight: bold; } h5 a { color: #0088CC; } h5 a: hover { color: #0088CC; text-decoration: underline; } As I read I should use 'a' when the heading is a link. But now something is overriding it, I'm completely lost now. I see a:hover style in the inspection. I want to use this h5 in several content (in custom modules) when I want to style a content as a list to links. And I thought it will be practical to have one heading with a certain style so that I can use it with flexibility. Thanks a lot, any help will be great : )

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  • How do I make the info window editable in the Google Maps API?

    - by zjm1126
    I would like to make the info window editable when i click on it. This is my code: <!DOCTYPE html PUBLIC "-//WAPFORUM//DTD XHTML Mobile 1.0//EN" "http://www.wapforum.org/DTD/xhtml-mobile10.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <meta name="viewport" content="width=device-width,minimum-scale=0.3,maximum-scale=5.0,user-scalable=yes"> </head> <body onload="initialize()" onunload="GUnload()"> <style type="text/css"> *{ margin:0; padding:0; } </style> <!--<div style="width:100px;height:100px;background:blue;"> </div>--> <div id="map_canvas" style="width: 500px; height: 300px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <div class=b style="width: 20px; height: 20px;background:red;position:absolute;left:700px;top:200px;"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script src="http://maps.google.com/maps?file=api&amp;v=2&amp;key=ABQIAAAA-7cuV3vqp7w6zUNiN_F4uBRi_j0U6kJrkFvY4-OX2XYmEAa76BSNz0ifabgugotzJgrxyodPDmheRA&sensor=false"type="text/javascript"></script> <script type="text/javascript"> var aFn; //********** function initialize() { if (GBrowserIsCompatible()) { var map = new GMap2(document.getElementById("map_canvas")); var center=new GLatLng(39.9493, 116.3975); map.setCenter(center, 13); aFn=function(x,y){ var point =new GPoint(x,y) point = map.fromContainerPixelToLatLng(point); //console.log(point.x+" "+point.y) var marker = new GMarker(point,{draggable:true}); GEvent.addListener(marker, "click", function() { marker.openInfoWindowHtml("<b>wwww</b>"); }); map.addOverlay(marker); /********** var marker = new GMarker(point, {draggable: true}); GEvent.addListener(marker, "dragstart", function() { map.closeInfoWindow(); }); GEvent.addListener(marker, "dragend", function() { marker.openInfoWindowHtml("????..."); }); map.addOverlay(marker); //*/ } $(".b").draggable({ revert: true, revertDuration: 0 }); $("#map_canvas").droppable({ drop: function(event,ui) { //console.log(ui.offset.left+' '+ui.offset.top) aFn(event.pageX-$("#map_canvas").offset().left,event.pageY-$("#map_canvas").offset().top); } }); } } </script> </body> </html>

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Why does the roll_out event fire in this code?

    - by user339681
    I have made this simple example to demonstrate some problems I'm having. <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Canvas id="buttonCanvas" x="100" y="100" opaqueBackground="#000000" width="80%" height="300" creationComplete="init(event)"> <mx:Button x="5" y="5"/> <mx:Button x="5" y="50"/> </mx:Canvas> <mx:Script> <![CDATA[ private function init(event:Event):void{ buttonCanvas.addEventListener(MouseEvent.ROLL_OUT, function(event:Event):void{ buttonCanvas.opaqueBackground=(buttonCanvas.opaqueBackground==0)? 0x666666:0; }); } ]]> </mx:Script> </mx:Application> I don't understand the following: Why doesn't the percentage nor absolute dimensions affect the canvas? Why does the roll_out event fire when the mouse leaves a button (even when it is still inside the canvas). I'm going nuts trying to figure this out. Any help would be greatly appreciated!

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  • Invoking jQuery function without an element

    - by Sandman
    So, I use jQuery quite extensively and I am well aware of the "right" way to do the below, but there are times where I want to solve it in a more generic way. I'll explain. So, I may have a link, like this: <a href='menu' class='popup'>Show menu</a>. Now, I have a jQuery function that fires on click for all a.popup that takes the href-attribute and shows the <div id='menu'></div> item (in this case). It also handles URL's if it can't find a DOM item with that ID. No problem here. But, there are times when I don't have the same control over the coe where I can create a selectable target that way. Either because the code isn't created by me or because it is created through a chain of function that would all need a huge ovrhaul which I won't do. So, from time to time, I would like to have this code: <a href="javascript:popup('menu')">Show menu</a> This would be in a case where I can only submit the label and the HREF for a link. No class, no nothing. Problem here is that the function popup() has no idea about what element invoked it, and in most cases that's not a problem for me, since I only need to know where the mouse cursor was upon invokation. But in some cases, I use someone elses jQuery functions, like qTip or something else. so I still want to fire off qTip(); when clicking a link that runs this JS function, but what do I attach it to to make it show? I can't just runt $().qTip(); because that implies $(this) and "this" is undefined inside the function. So how do I do it? Any ideas?

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  • Add Hover display for table cell

    - by Jake
    I have a table, but it is not in a list format, meaning not a column/row format. I look for specific cells to add a hover event that displays a description of the cell. $("#TableID td").hover(function(){ //ifCellThatIWant $(this).append("<span>Message that was brought in</span>"); }, function(){ $(this).children().remove(); }); The problem is right now is that the hover displays a span(with info. inside) that I used jquery to append the span to the cell when mouseover, which expands the cell, which is an effect that I don't like or want. I'm Trying to have an out of the table look,but still be by the cell that triggered the event; because if the span has a lot of info. in it, expanding the cell dynamically will start to look pretty nasty. Also will help if I had some type of css direction on how will I make the display for the mouseover "description" span look nice. My mind thought is that a way to accomplish what I want is giver the appended span the position of my mouse cursor when hover, but not sure if its the right approach or what the syntax would look like.

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  • Java scripts conflict on my home page

    - by naveen
    <script type="text/javascript" src="jquery-1.js"></script> <script type="text/javascript" src="mootools.js"></script> <script type="text/javascript" src="slideshow.js"></script> <script type="text/javascript"> //<![CDATA[ window.addEvent('domready', function(){ var data = { '1.jpg': { caption: 'Volcano Asención in Ometepe, Nicaragua.' }, '2.jpg': { caption: 'A Ceibu tree.' }, '3.jpg': { caption: 'The view from Volcano Maderas.' }, '4.jpg': { caption: 'Beer and ice cream.' } }; var myShow = new Slideshow('show', data, {controller: true, height: 400, hu: 'images/', thumbnails: true, width: 500}); }); //]]> </script> <script type="text/javascript"> $(document).ready(function() { //slides the element with class "menu_body" when paragraph with class "menu_head" is clicked $("#firstpane p.menu_head").click(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideToggle(300).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); //slides the element with class "menu_body" when mouse is over the paragraph $("#secondpane p.menu_head").mouseover(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideDown(500).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); }); </script> <!--[if lt IE 7]> <script type="text/javascript" src="unitpngfix.js"></script> <![endif]-->

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  • CSS:Hover's problem with text that is hidden because of overflow:hidden ?

    - by Michael Harringon
    In my application i have lots of divs containing text. All divs have overflow set to hidden so that the user does not see the text if the container is not large enough to contain the writing. If the user wants to see the hidden text they are supposed to mouse over the "box". The box then expands and shows the text. Sounds simple enough, right? Well i am having problems and the solution i tried did not work. The problem is that when the user mouses over the box, the text does indeed appears but stays really narrow and comes out of the bottom box, the sameway it would if overflow was set to visible. below is the standard css applied to the div box: .newevent { overflow: hidden; z-index: 0; } I Tried to fix this by setting a hover trigger, when it is activated the box widens, i thought that this would then mean there would be more space to display the text, below is the hover effect: .newevent div:hover { width: 200px; padding: 50px; background-color:#D4D4D4; border: medium red dashed; overflow: visible; z-index: 1; } How do i go about "redrawing" the text when it is hovered over, so that the text can use the new widened area rather than behaving as it is still in a narrow box.

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  • Add a hover effect to all elements of a class [closed]

    - by Em Sta
    I made a simple website, it looks like this: But, as you can see, the hover effect only works on where the mouse actually is! (here ipsum) But my aim is that the hover works on all elements! So i added a class with the hover effect p.hov:hover, but see it yourself: <span id="motha"> <blockquote> <p class="hov">Lorem</p> <p class="hov" >ipsum</p> <p class="hov" >dolor</p> <p class="hov" >sit</p> <p class="hov" >amen</p> </blockquote> </span> p { color:#f2f2f2; background:#ff4a4a; font-size: 75px; line-height: 74px; font-weight:700; margin: 0 5px 24px; float:left; padding: 10px; margin: 0 5px 24px; font-family: 'Route', serif; } p.hov:hover {box-shadow: 1px 1px #666, 2px 2px #666, 3px 3px #666;} Sorry for my english! And Thanks!

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  • If the forms are nested ,i am not able to submit it in ie6

    - by jaan
    If the forms are nested ,i'm not able to submit it in ie6 <html> <body> <form id="mainform" action="form_action.asp"> <form id="subform" action="form_action1.asp"> <input type="submit" name="FirstName12" value="Mickey" /><br /> </form> First name: <input type="text" name="FirstName" value="Mickey" /> <br/> Last name: <input type="text" name="LastName" value="Mouse" /> <br/> <input type="submit" value="Submit" /> </form> </body> </html> I'm not able to submit the mainform using submit button in ie6. Not: But i can't avoid the nesting of forms.this code is just a sample Thanks in advance!

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  • Help with Jquery and multiple forms on a page.

    - by Will
    I have a several forms that are output from a database on the same page. It works fine when I don't use ajax. When I use Jquery it will only work for the first form. Could anyone point me in the right direction please? Jquery..... $('.updateSubmit').live('click', function() { var id = $('.id').val(); var hardSoft = $('.hardSoft').val(); var brand = $('.brand').val(); var subCat = $('.subCat').val(); var subSubCat = $('.subSubCat').val(); var tProduct = $('.tProduct').val(); var description = $('.description').val(); var quantity = $('.quantity').val(); var price = $('.price').val(); var tCondition = $('.tCondition').val(); var featured = $('.featured').val(); var theData = 'id=' + id + '&hardSoft=' + hardSoft + '&brand=' + brand + '&subCat=' + subCat + '&subSubCat=' + subSubCat + '&tProduct=' + tProduct +'&description=' + description + '&quantity=' + quantity + '&price=' + price + '&tCondition=' + tCondition + '&featured=' + featured; $.ajax ({ type: 'POST', url: '/updateGrab.php', data: theData, success: function(aaa) { $('.'+id).append('<div class="forSuccess">'+aaa+'</div>'); } // end success }); // end ajax return false; }); // end click and my php form...... while ($row = $stmt->fetch()) { echo " <form action='http://www.wbrock.com/updateGrab.php' method='post' name='".$id."'> <input type='hidden' class='id' name='id' value='".$id."' /> Hardware/Software <input type='text' class='hardSoft' name='hardSoft' value='".$hardSoft."' /> Brand <input type='text' class='brand' name='brand' value='".$brand."' /> Sub-category <input type='text' class='subCat' name='subCat' value='".$subCat."' /> Sub-Sub-Cat <input type='text' class='subSubCat' name='subSubCat' value='".$subSubCat."' /> Product <input type='text' class='tProduct' name='tProduct' value='".$tProduct."' /> Description <input type='text' class='description' name='description' value='".$description."' /> Qty <input type='text' class='quantity' name='quantity' value='".$quantity."' /> Price <input type='text' class='price' name='price' value='".$price."' /> Cond <input type='text' class='tCondition' name='tCondition'value='".$tCondition."' /> Featured <input type='text' class='featured' name='featured' value='".$featured."' /> <input type='submit' id='".$id."' class='updateSubmit' name='updateSubmit' value='Update' /> </form> <span class='".$id."'></span> "; // end echo } // end while loop from database This is the first time I've posted here so sorry if its not in the right format. Thanks in advance for the help.

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  • My code is really slow in IE8. But in Safari,firefox,chrome it works great.

    - by bamic01
    Hello all, iam stuck now, i really hope if somebody can tell me the problems what i really don't see. The problem is is the menubar works great in Safari,FF,Chrome. But when i open IE8 its so slow when i put my mouse cursor on another menu area. Or better the entire menu is just so slow! html id & class are <div class="oe_wrapper"> <ul id="oe_menu" class="oe_menu"> this is my javascript code: $(function () { var $oe_menu = $('#oe_menu'); var $oe_menu_items = $oe_menu.children('li'); var $oe_overlay = $('#oe_overlay'); $oe_menu_items.bind('mouseenter', function () { var $this = $(this); $this.addClass('slided selected'); $this.children('div').css('z-index', '9999').stop(true, true).slideDown(300, function () { $oe_menu_items.not('.slided').children('div').hide(); $this.removeClass('slided'); }); }).bind('mouseleave', function () { var $this = $(this); $this.removeClass('selected').children('div').css('z-index', '1'); }); $oe_menu.bind('mouseenter', function () { var $this = $(this); $this.addClass('hovered'); }).bind('mouseleave', function () { var $this = $(this); $this.removeClass('hovered'); $oe_menu_items.children('div').hide(); }) });

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  • VB6 Game Development : Don't ask me why :-)

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do provide solutions with max performance and with as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) Thank You

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  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

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  • ActionScript 3 Cant see Movieclip

    - by user3697993
    When I play my game it does not show my _Player Movieclip, but it does collide with the ground which is very confusing. So I believe the movieclip is there but not showing the texture/Sprite. I think the problem is in "function Spawn" (First Function). public class PewdyBird extends MovieClip { //Player variables public var Up_Speed:int = 25; public var speed:Number = 0; public var _grav:Number = 0.5; public var isJump:Boolean = false; public var Score:int = 0; public var Player_Live:Boolean = true; public var _Player:Player = new Player(); //Other variables //Environment variables var Floor:int = 480; var Clock:Number = 0; var Clock_restart:Number = 0; var Clock_ON:Boolean = false; var Clock_max:int = 15; var Player_Stage:Boolean = true; private var _X:int; private var _Y:int; private var hit_ground:Boolean = false; private var width_BG:int = 479; //SPAWN function Spawn(e:Event){ _Player.x = 200; _Player.y = 200; stage.addChild(_Player); } //Keyboard Input private function KeyboardListener(e:KeyboardEvent){ if(e.keyCode == Keyboard.SPACE){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Mouse Input & Spawn Listener private function MouseListener(m:MouseEvent){ if(MouseEvent.CLICK){ Clock = Clock_restart; Clock_ON = true; isJump = true; if(isJump){ _Player.gotoAndPlay("Fly"); speed = -Up_Speed; isJump = false; } } } //Rotation Fly function Rot_Fly(){ if(Clock < Clock_max){ _Player.rotation = -15; }else if(Clock >= Clock_max){ if(_Player.rotation < 90){ _Player.rotation += 10; }else if(_Player.rotation >= 90){ _Player.rotation = 90; } } } //END //Update Function function enter_frame(e:Event):void{ Rot_Fly(); //Clock if(Clock_ON){ Clock++; }else if(Clock > Clock_max){ Clock = Clock_max; } //Fall Limits if(speed >= 20){ _Player.y += 20; return; _Player.gotoAndPlay("Fall"); } //Physics speed += _grav*3; _Player.y += speed; } //Hit Ground function Hit_Ground(e:Event){ if(_Player.hitTestObject(Ground1)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground2)){ _grav = 0; speed = 0; trace("HIT GROUND"); }else if(_Player.hitTestObject(Ground1) == false){ _grav = 1; }else if(_Player.hitTestObject(Ground2) == false){ _grav = 1; } } //Background Slide (Left) private function Background_Move(e:Event):void{ Background1.x -= 1.5; Background2.x -= 1.5; Ground1.x -= 4; Ground2.x -= 4; if(Background1.x < -width_BG){ Background1.x = width_BG; } else if(Background2.x < -width_BG){ Background2.x = width_BG; } else if(Ground1.x < -width_BG){ Ground1.x = width_BG; } else if(Ground2.x < -width_BG){ Ground2.x = width_BG; } } } The eventListeners are in flash it self stage.addEventListener(Event.ENTER_FRAME, enter_frame); stage.addEventListener(Event.ENTER_FRAME, Hit_Ground); stage.addEventListener(KeyboardEvent.KEY_UP, KeyboardListener); stage.addEventListener(MouseEvent.CLICK, MouseListener); stage.addEventListener(Event.ENTER_FRAME, Background_Move); stage.addEventListener(Event.ADDED_TO_STAGE, Spawn);

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  • Encoding GBK2312 Condundrum

    - by user792271
    I am an amateur coder and I have a small problem. My goal is to have one text input with two buttons. The first button uses a bit of Javascript called SundayMorning to translate the text (to Chinese) The second button submits the text to a URL. The URl requires that Chinese text be encoded it in GBK2312 character set. I have duct taped together various found code to the result I have now. Due to the finicky behavior of the SundayMorning Javascript, my solution is to have two input boxes, the second of which I will hide. Right now, this doesn't work: I am unable to encode the Chinese in GBK2312, no matter what I try. BONUS CONUNDRUM: The second box copies my input letter by letter as I type, but does not copy the Chinese translation that the Javascript returns. Sorry for my janky amateur code. I defer to those more clever, if you have any kind suggestions. <head> <meta http-equiv="Content-Type" content="text/html; charset=GB2312" /> <script type='text/javascript' Src='https://ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js'> </script> ///THIS JS TRANSLATES THE TEXT INLINE <script type="text/javascript" src="jquery.sundaymorning.js"> </script> <script type="text/javascript"> $(function() { $('#example3').sundayMorningReset(); $('#example3 input[type=image]').click(function(evt) { $.sundayMorning( $('#example3 input[type=text]').val(),{source:'en', destination:'ZH', menuLeft:evt.pageX, menuTop:evt.pageY},function(response) {$('#example3 input[type=text]').val(response.translation);});});}); </script> /// ///THIS PUTS THE CONTENT OF THE TRANSLATION BOX INTO THE SUBMISSION BOX <script type="text/javascript"> $(document).ready(function(){ var $url = $("#url"); $("#track").keyup(function() { $url.val(this.value);}); $("#track").blur(function() { $url.val(this.value);});}); </script> ///THIS PUTS THE CONTENT OF THE SUBMISSION INSIDE A URL <SCRIPT type="text/javascript"> function goToPage(url) { var initial = "http://example.com/"; var extension = ".html"; document.something.action=initial+url+extension; } </SCRIPT> </head> <body> <div id="featured"> <div id="example3"> <input type="text" name="track" id="track" value="" class="box"onkeydown="javascript:if (event.which || event.keyCode){if ((event.which == 13) || (event.keyCode == 13)) {document.getElementById('mama').click();}};"/> <input type="image" src="http://taobaofieldguide.com/images/orange-translate-button.png" id="searchsubmit" value="Translate" class="btn" /> </div> <FORM name="something" method="post" onsubmit="goToPage(this.url.value);"> <input type="text" id="url";> <INPUT type="submit" id="mama" value="GO" > </FORM> </div> </body>

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  • DynamicContent.html: Write a JavaScript in an HTML document that can change the content of an HTML e

    - by A sw A
    ShowHide.html: Write a JavaScript in an HTML document that displays an image and allows the user to toggle the image between appearing and not appearing in the document. Place your image in a (division) tag that has a style attribute. “style.visibility” can take two values: “visible” and “hidden”. The document has a button called “Toggle Image”, which calls the toggle function upon the event “onclick”. DynamicColors.html: Write a JavaScript in an HTML document that changes the background and foreground colors of the body of a document according to the user input. The document has two input texts: background color and foreground color. The colors change when the event “onchange” occurs as you type in the text input and the event handler is called. Your event handler takes two parameters: “where”, and “newColor”. To change the document color and background color you need to change the elements document.body.style.color and document.body.style.backgroundColor. Available colors are: black, silver, gray, white, maroon, red, purple, fuchsia, green, lime, olive, yellow, navy, blue, teal, and aqua. DynamicContent.html: Write a JavaScript in an HTML document that can change the content of an HTML element (a help box). The content of an element is accessed through its “value” property. The content of a help box can change depending on the placement of the mouse cursor. When the cursor is placed over a particular input field (“onmouseover” event), the help box can display advice on how the field is to be filled. When the cursor is moved away from the input field (“onmouseout” event), the help box content changes to simply indicate that assistance is available. Your messages are stored in an array of strings.

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  • IIS redirect url for virtual directory

    - by Jouni
    Hello, How i can set redirect url for virtual directory in iis 7.0.I have installed lates url rewrite module 2. ? I could explain my problem with exsample. I have website on my iis 7.0 server: www.mysite.com I desided to create virtual directory sales under my site which is pointing to website root directory.Now I need create redirect url for the vdir. The vdir is pointing same virtual root directory as my site root is The big idea is that i can write on browser www.mysite/sales and i will automaticly redirect to url www.mysite.com?productid=200. I tried to make redirect with rewite url for vdir(not website), but I always get this error message : cannot add duplicate colletion entry of type 'rule' with unique key key attribute 'name' set to "test".This happens when i am pointing for virtual vdir and try to add rule. I can add rules to website level,but rules doesn work. I mean url www.mysite/sales gives me follwing error. I know that key is unique I checked it from web.config. This kind of feature was really easy use in IIS 6.0, just point vdir with your mouse and set properties--a redirect to url. Please some one explain what is right way to do it in IIS 7.0

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  • if statement to check available elements

    - by nicmare
    Hi there, i allways found an answer here just be reading the threads but now its time for my very first thread because i was unable to find related questions: this is my target code: <li> <span class="panel"> <a href="…" class="image" rel="group"> <img title="…" src="…" alt="…" width="128" height="96" /> </a> <span class="sizes"> <span class="button"> <a href="#" class="size1" rel="…" title="1">9x13</a> </span> <span class="button"> <a href="#" class="size2" rel="…" title="3">10x15</a> </span> <span class="button"> <a href="#" class="size3" rel="…" title="6">20x30</a> </span> </span> </span> <a href="…" class="image" rel="group"> <span class="added"></span> <img title="…" src="…" alt="…" width="128" height="96" class="thumbnail" /> </a> </li> i add two "span" elements through jquery: $('.sizes a').click( function (e) { e.preventDefault(); $(this).after("<span class='checked'></span><span class='remove'></span>"); } ); the maximum amount of those s are 3 times in a wrapped div. so i am trying to do is the following: $(".remove").live('click', function(){ $(this).hide(); $(this).prev().hide(); // hide checked span if ($(this).parent().parent().children().children().each().hasClass('checked')) { $(this).parent().parent().parent().next().children(".added").hide(); } } ); of course my if statement is crap. i try it in my own words: if there are more than one span(class=remove) in span(class=panel) then nothing should happen. but if there is just one span(class=remove) left in span(class=panel) THEN should be hidden how do i achieve this? there is an online demonstration of this: http://bit.ly/972be4 as you can see, every time when i hit a button below an image, the image gets marked by a label. and i want to hide this label (class=added) when no button is selected Thank you very much! best wishes from germany

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  • How to delete Drawn Line in java?

    - by Jeyjey
    Hello Folks, well this is my code: import javax.swing.; import javax.; import java.awt.; import java.awt.Color; import java.awt.Graphics.; import java.awt.event.*; import javax.swing.UIManager; public class SimpleGUI extends JFrame{ public SimpleGUI(){ this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE) ; } public void go(){ Drawpanel = new Mypanel(); JFrame frame = new JFrame("Chasing Line"); frame.getContentPane().add(BorderLayout.CENTER, Drawpanel); frame.setSize(300,300); frame.setVisible(true); Drawpanel.addMouseMotionListener(new java.awt.event.MouseMotionAdapter() { public void mouseMoved(java.awt.event.MouseEvent evt) { DrawpanelMouseMoved(evt); } }); } public void DrawpanelMouseMoved(java.awt.event.MouseEvent evt) { xpos=evt.getX(); ypos=evt.getY(); System.out.println("Coordinates : X :"+ xpos+"Y: "+ypos); Drawpanel.paintImage(xpos,ypos); } class Mypanel extends JPanel{ public void paintImage(int xpost,int ypost){ Graphics d = getGraphics(); d.setColor(Color.black); d.drawLine(xpost, 0, xpost, this.getHeight()); d.setColor(Color.red); d.drawLine(0, ypost, this.getWidth(),ypost); this.validate(); } } // end the inner class public static void main(String[] args){ try { UIManager.setLookAndFeel("com.sun.java.swing.plaf.windows.WindowsLookAndFeel"); } catch(Exception e) { System.err.println("Look and feel not set"); } SimpleGUI win = new SimpleGUI(); win.go(); } Mypanel Drawpanel; private int xpos=0; private int ypos=0; } // close SimpleGUI class The problem is how can i delete the old lines?, i mea,make only the current x and y lines appear on the screen, make the intersection between both lines "follow" the mouse pointer. thanks for any reply.

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  • jQuery autocomplete. Doesn't reveal existing matches.

    - by Alexander
    Hello fellow engineers. I have come across a problem I just can't solve. I am using autocomplete plugin for jQuery on an input. The HTML looks something like this: <tr id="row_house" class="no-display"> <td class="col_num">4</td> <td class="col_label">House Number</td> <td class="col_data"> <input type="text" title="House Number" name="house" id="house"/> <button class="pretty_button ui-state-default ui-corner-all button-finish">Get house info</button> </td> </tr> I am sure that this is the only id="house" field. Other fields that are before this one work fine with autocomplete, and it's basically the same algorithm (other variables, other data, other calls). So why doesn't it work like it should work with the following init. code: $("#house").autocomplete(["1/4","6","6/1","6/4","8","8/1","8/5","10","10/1","10/3","10/4","12","12/1","12/5","12/6","14","14/1","15","15/1","15/2","15/4","15/5","16","16/1","16/2","16/21","16/2B","16/3","16/4","17","17/1","17/2","17/4","17/5","17/6","17/7","17/8","18","18/1","18/2","18/3","18/5","18/95","19","19/1","19/2","19/3","19/4","19/5","19/6","19/7","19/8","20","20/1","20/2","20/3","20/4","21","21/1","21/2","21/3","21/4","22","22/9","23","23/2","23/4","24","24/1","24/2","24/3","24/A","25","25/1","25/10","25/2","25/4","25/5","25/6","25/7","25/8","25/9","26","26/1","26/6","27","27/2","28","28/1","29","29/2","29/3","29/4","30","30/1","30/2","30/3","31","31/1","31/3","32/A","33","34","34/1","34/11","34/2","34/3","35","35/1","35/2","35/4","36","36/1","36/A","37","37/1","37/2","38","38/1","38/2","39/1","39/2","39/3","39/4","40","40/1","41","41/2","42","43","44","45","45/1","45/10","45/11","45/12","45/13","45/14","45/15","45/16","45/17","45/2","45/3","45/6","45/7","45/8","45/9","46","47","47/2","49","49/1","50","51","51/1","51/2","52","53","54","55/7","66","109","122","190/8","412"], {minChars:1, mustMatch:true}).result(function(event, result, formatted) { var found=false; for(var index=0; index<HChouses.length; index++) //HChouses is the same array used for init, but each entry is paired with a database ID. if(HChouses[index][0]==result) { found=true; HChouseId=HChouses[index][1]; $("#row_house .button-finish").click(function() { QueryServer("HouseConnect","FillData",true,HChouseId); //this performs an AJAX request }); break; } if(!found) $("#row_house .button-finish").unbind("click"); }); Each time I start typing (say I press the "1" button), the text appears and gets deleted instantly. Rarely at all after repeated presses I get the list (although much shorter than it should be) But if after that I press the second digit, the whole thing disappears again. P.S. I use Firefox 3.6.3 for development.

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  • "The breakpoint will not currently be hit" error while debugging a mixed mode application (c# and unmanaged c++)

    - by user1678403
    While debugging a mixed mode application in VS2010, the breakpoint set on a line of code contained in an unmanaged c++ dll source file (called from a managed c# wrapper class) shows the infamous "The breakpoint will not currently be hit. No symbols have been loaded for this document" info message when hovering the mouse over the breakpoint on the line in question. The breakpoint itself is a red circle with a yellow info triangle instead of the usual solid red orb. Of course, the breakpoint isn't hit when the debugger is executed. Most answers I've found for this warning indicate the breakpoint hasn't been set properly, or that the expected dll is not being loaded, or that the associated pdb file is not located in the correct location, etc. etc. This is not the problem. The application does load and execute the referenced dll correctly. I've verified that the correct pdb file, with the same file date as its dll, is located in the executable's working directory along with the target dll itself. The debugger simply doesn't load the symbols for the dll, and the dll doesn't show in the Modules list. None of the solutions I've found online work for this problem. The dll doesn't show in the modules list available from 'Debug-Windows-Modules' menu selection... even though it is, in fact, loaded. Breakpoints set in the wrapper class work correctly. Deleting the bin and obj directories, cleaning and rebuilding the solution also doesn't help.

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  • Zoom in Java Swing application

    - by Shirky
    Hi there, I am looking for ways to zoom in a Java Swing application. That means that I would like to resize all components in a given JPanel by a given factor as if I would take an screenshot of the UI and just applied an "Image scale" operation. The font size as well as the size of checkboxes, textboxes, cursors etc. has to be adjusted. It is possible to scale a component by applying transforms to a graphics object: protected Graphics getComponentGraphics(Graphics g) { Graphics2D g2d=(Graphics2D)g; g2d.scale(2, 2); return super.getComponentGraphics(g2d); } That works as long as you don't care about self-updating components. If you have a textbox in your application this approach ceases to work since the textbox updates itself every second to show the (blinking) cursor. And since it doesn't use the modified graphics object this time the component appears at the old location. Is there a possibility to change a components graphics object permanently? There is also a problem with the mouse click event handlers. The other possibility would be to resize all child components of the JPanel (setPreferredSize) to a new size. That doesn't work for checkboxes since the displayed picture of the checkbox doesn't change its size. I also thought of programming my own layout manager but I don't think that this will work since layout managers only change the position (and size) of objects but are not able to zoom into checkboxes (see previous paragraph). Or am I wrong with this hypothesis? Do you have any ideas how one could achieve a zoomable Swing GUI without programming custom components? I looked for rotatable user interfaces because the problem seems familiar but I also didn't find any satisfying solution to this problem. Thanks for your help, Chris

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  • Qt: TableWidget's ItemAt() acting weirdly

    - by emredog
    Hi, i'm working on a windows application, where in a dialog i query some data from Postgres, and manually show the output in a table widget. m_ui->tableWidget->setRowCount(joinedData.count()); for(int i=0; i<joinedData.count(); i++) //for each row { m_ui->tableWidget->setItem(i, 0, new QTableWidgetItem(joinedData[i].bobin.referenceNumber)); m_ui->tableWidget->setItem(i, 1, new QTableWidgetItem(QString::number(joinedData[i].bobin.width))); m_ui->tableWidget->setItem(i, 2, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getHole()))); m_ui->tableWidget->setItem(i, 3, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getLessThanZeroFive()))); m_ui->tableWidget->setItem(i, 4, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getZeroFive_to_zeroSeven()))); m_ui->tableWidget->setItem(i, 5, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getZeroFive_to_zeroSeven_repetitive()))); m_ui->tableWidget->setItem(i, 6, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getZeroSeven_to_Three()))); m_ui->tableWidget->setItem(i, 7, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getThree_to_five()))); m_ui->tableWidget->setItem(i, 8, new QTableWidgetItem(QString::number(joinedData[i].tolerance.getMoreThanFive()))); } Also, based on row and column information, i paint some of these tablewidgetitems to some colors, but i don't think it's relevant. I reimplemented the QDialog's contextMenuEvent, to obtain the right clicked tableWidgetItem's row and column coordinates: void BobinFlanView::contextMenuEvent(QContextMenuEvent *event) { QMenu menu(m_ui->tableWidget); //standard actions menu.addAction(this->markInactiveAction); menu.addAction(this->markActiveAction); menu.addSeparator(); menu.addAction(this->exportAction); menu.addAction(this->exportAllAction); //obtain the rightClickedItem QTableWidgetItem* clickedItem = m_ui->tableWidget->itemAt(m_ui->tableWidget->mapFromGlobal(event->globalPos())); // if it's a colored one, add some more actions if (clickedItem && clickedItem->column()>1 && clickedItem->row()>0) { //this is a property, i'm keeping this for a later use this->lastRightClickedItem = clickedItem; //debug purpose: QMessageBox::information(this, "", QString("clickedItem = %1, %2").arg(clickedItem->row()).arg(clickedItem->column())); QMessageBox::information(this, "", QString("globalClick = %1, %2\ntransformedPos = %3, %4").arg(event->globalX()).arg(event->globalY()) .arg(m_ui->tableWidget->mapFromGlobal(event->globalPos()).x()).arg(m_ui->tableWidget->mapFromGlobal(event->globalPos()).y())); menu.addSeparator(); menu.addAction(this->changeSelectedToleranceToUygun); menu.addAction(this->changeSelectedToleranceToUyar); menu.addAction(this->changeSelectedToleranceToDurdurUyar); //... some other irrevelant 'enable/disable' activities menu.exec(event->globalPos()); } The problem is, when i right click on the same item i get the same global coordinates, but randomly different row-column information. For instance, the global pos is exactly 600,230 but row-column pair is randomly (5,3) and (4,3). I mean, what?! Also, when i click to an item from the last to rows (later than 13, i guess) will never go into condition "if (clickedItem && clickedItem-column()1 && clickedItem-row()0)", i think it's mainly because 'clickedItem' is null. I'll be more than glad to share any more information, or even the full cpp-h-ui trio in order to get help. Thanks a lot.

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  • iPad Simulator Multitouch Cursors Don't Show Up When Window is Scaled 100%

    - by Joel
    I have the iPhone SDK 3.2 installed and been working on an iPad application. However, the iPad simulator doesn't show the two gray multitouch "cursors" when I hold down the ALT/OPTION button and move the mouse around. This only happens when the simulator scale size is set to 100%. If I have it set to 50% they show up. When I have it set to be an iPhone, they show up. It's only iPad 100% size. The multitouch still works fine, I just can't see where I'm "touching". I've trying closing the simulator completely, changing from the iPhone and back again. Resizing. All sorts of stuff. Has anyone else seen this problem? Anyone have any suggestions for fixing this? I've googled and searched SOF for anyone else having this problem, but I kinda wonder if it's just me. If it makes a difference I have a Mac Mini 1.83 GHz Intel Core 2 Duo with Snow Leopard 10.6.3 installed. Thanks.

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