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  • How to access a web service behind a NAT?

    - by jr
    We have a product we are deploying to some small businesses. It is basically a RESTful API over SSL using Tomcat. This is installed on the server in the small business and is accessed via an iPhone or other device portable device. So, the devices connecting to the server could come from any number of IP addresses. The problem comes with the installation. When we install this service, it seems to always become a problem when doing port forwarding so the outside world can gain access to tomcat. It seems most time the owner doesn't know router password, etc, etc. I am trying to research other ways we can accomplish this. I've come up with the following and would like to hear other thoughts on the topic. Setup a SSH tunnel from each client office to a central server. Basically the remote devices would connect to that central server on a port and that traffic would be tunneled back to Tomcat in the office. Seems kind of redundant to have SSH and then SSL, but really no other way to accomplish it since end-to-end I need SSL (from device to office). Not sure of performance implications here, but I know it would work. Would need to monitor the tunnel and bring it back up if it goes done, would need to handle SSH key exchanges, etc. Setup uPNP to try and configure the hole for me. Would likely work most of the time, but uPNP isn't guaranteed to be turned on. May be a good next step. Come up with some type of NAT transversal scheme. I'm just not familiar with these and uncertain of how they exactly work. We have access to a centralized server which is required for the authentication if that makes it any easier. What else should I be looking at to get this accomplished?

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  • Entity Framework 1:1 Relationship Identity Colums

    - by Hupperware
    I cannot for the life of me get two separate tables to save with a relationship and two identity columns. I keep getting errors like A dependent property in a ReferentialConstraint is mapped to a store-generated column. Column: 'OlsTerminalId'. I can't imagine that this setup is abnormal. [DataContract] public class OlsData { private static readonly DateTime theUnixEpoch = new DateTime(1970, 1, 1, 0, 0, 0, 0, DateTimeKind.Utc); [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int OlsDataId { get; set; } [DataMember(Name = "id")] public int Id { get; set; } public DateTime Timestamp { get; set; } [DataMember(Name = "created")] [NotMapped] public double Created { get { return (Timestamp - theUnixEpoch).TotalMilliseconds; } set { Timestamp = theUnixEpoch.AddMilliseconds(value); } } [InverseProperty("OlsData")] [DataMember(Name = "terminal")] public virtual OlsTerminal OlsTerminal { get; set; } } [DataContract] public class OlsTerminal { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int OlsTerminalId { get; set; } public int OlsDataId { get; set; } [DataMember(Name = "account")] [NotMapped] public virtual OlsAccount OlsAccount { get; set; } [DataMember(Name = "terminalId")] public string TerminalId { get; set; } [DataMember(Name = "merchantId")] public string MerchantId { get; set; } public virtual OlsData OlsData { get; set; } } public class OlsDataContext : DbContext { protected override void OnModelCreating(DbModelBuilder aModelBuilder) { aModelBuilder.Conventions.Remove<PluralizingTableNameConvention>(); } public OlsDataContext(string aConnectionString) : base(aConnectionString) {} public DbSet<OlsData> OlsData { get; set; } public DbSet<OlsTerminal> OlsTerminal { get; set; } public DbSet<OlsAccount> OlsAccount { get; set; } }

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  • How to avoid mouse move on Touch

    - by VirtualBlackFox
    I have a WPF application that is capable of being used both with a mouse and using Touch. I disable all windows "enhancements" to just have touch events : Stylus.IsPressAndHoldEnabled="False" Stylus.IsTapFeedbackEnabled="False" Stylus.IsTouchFeedbackEnabled="False" Stylus.IsFlicksEnabled="False" The result is that a click behave like I want except on two points : The small "touch" cursor (little white star) appears where clicked an when dragging. Completely useless as the user finger is already at this location no feedback is required (Except my element potentially changing color if actionable). Elements stay in the "Hover" state after the movement / Click ends. Both are the consequences of the fact that while windows transmit correctly touch events, he still move the mouse to the last main-touch-event. I don't want windows to move the mouse at all when I use touch inside my application. Is there a way to completely avoid that? Notes: Handling touch events change nothing to this. Using SetCursorPos to move the mouse away make the cursor blink and isn't really user-friendly. Disabling the touch panel to act as an input device completely disable all events (And I also prefer an application-local solution, not system wide). I don't care if the solution involve COM/PInvoke or is provided in C/C++ i'll translate. If it is necessary to patch/hook some windows dlls so be it, the software will run on a dedicated device anyway. I'm investigating the surface SDK but I doubt that it'll show any solution. As a surface is a pure-touch device there is no risk of bad interaction with the mouse.

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  • Manually changing keyboard orientation for a view that's on top of a camera view

    - by XKR
    I'm basically trying to reproduce the core functionality of the "At Once" app. I have a camera view and another view with a text view on it. I add both views to the window. All is well so far. [window addSubview:imagePicker.view]; [window addSubview:textViewController.view]; I understand that the UIImagePickerController does not support autorotation, so I handle it manually by watching UIDeviceOrientationDidChangeNotifications and applying the necessary transforms to the textViewController.view. Now, the problem here is the keyboard. If I do nothing, it just stays in portrait mode. I can get it to rotate by adding the following code to the notification handler. [[UIApplication sharedApplication] setStatusBarOrientation:interfaceOrientation]; [textView resignFirstResponder]; [textView becomeFirstResponder]; However, the following simple test produces weird behavior. Start the app in portrait mode. Rotate the device 90 degrees clockwise. Rotate the device 90 degrees counterclockwise (back to the initial position). Rotate the device 90 degrees clockwise. After step 4, instead of the landscape-mode keyboard, the portrait-style keyboard is shown, skewed to fit in the landscape keyboard frame. Perhaps my approach is wrong from the start. I was wondering if anyone has been able to reliably make the keyboard change its orientation in response to setStatusBarOrientation.

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  • is there something equivalent to 'Address of' or offset operator in .net?

    - by Gio
    We have nested stuctures as such, used as an interface for some device drivers. On occasion we have to update individual elements. An 'address of' operator would be helpful, but an 'offset' function or operator is what I'm really looking for, but not sure how to go about it. In other words, how far is structureN.elementX away from the start of the structure in bytes? [StructLayout(LayoutKind.Sequential)] public struct s1 { UInt16 elem1; UInt16 elem2; UInt16 elem3; } [StructLayout(LayoutKind.Sequential)] public struct s2 { UInt16 elem1; UInt16 elem2; UInt16 elem3; } [StructLayout(LayoutKind.Sequential)] public struct driver { public S1 s1; public S2 s2; } For instance we need to send the device driver some data to update driver.s1.elem3, by way of providing an offset address, data block and length. We would update our local copy, then call the device api with the afore mentioned data. Not sure I have to do this with 'unsafe' method calls. Any help?

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  • Nhibernate Fluent domain Object with Id(x => x.id).GeneratedBy.Assigned not saveable

    - by urpcor
    Hi there, I am using for some legacy db the corresponding domainclasses with mappings. Now the Ids of the entities are calculated by some stored Procedure in the DB which gives back the Id for the new row.(Its legacy, I cant change this) Now I create the new entity , set the Id and Call Save. But nothing happens. no exeption. Even NH Profiler does not say a bit. its as the Save call does nothing. I expect that NH thinks that the record is already in the db because its got an Id already. But I am using Id(x = x.id).GeneratedBy.Assigned() and intetionally the Session.Save(object) method. I am confused. I saw so many samples there it worked. does any body have any ideas about it? public class Appendix { public virtual int id { get; set; } public virtual AppendixHierarchy AppendixHierachy { get; set; } public virtual byte[] appendix { get; set; } } public class AppendixMap : ClassMap<Appendix> { public AppendixMap () { WithTable("appendix"); Id(x => x.id).GeneratedBy.Assigned(); References(x => x.AppendixHierachy).ColumnName("appendixHierarchyId"); Map(x => x.appendix); } }

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  • How to implement a log window in a web browser?

    - by Jeremy Friesner
    Hi all, I'm interested in adding an HTML/web-browser based "log window" to my net-enabled device. Specifically, my device has a customized web server and an event log, and I'd like to be able to leave a web browser window open to e.g. http://my.devices.ip.address/system_log and have events show up as text in the web browser window as they happen. People could then use this as a quick way to monitor what the system is doing, without needing run any special software. My question is, what is the best way to implement this? I've tried the obvious approach -- just have my device's embedded web server hold the HTTP/TCP connection open indefinitely, and write the necessary text to the TCP socket when an event occurs -- but the problem with that is that most web browsers (e.g. Safari) don't display the web page until the server has closed the TCP connection has been closed, and so the result is that the log data never appears in the web browser, it just acts as if the page is taking forever to load. Is there some trick to make this work? I could implement it as a Java applet, but I'd much prefer something more lightweight/simple, either using only HTML or possibly HTML+JavaScript. Also I'd like to avoid having the web browser 'poll' the server, since that would either introduce too much latency (if the reload delay was large) or put load on the system (if the delay was small)

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  • Should a C++ constructor do real work?

    - by Wade Williams
    I'm strugging with some advice I have in the back of my mind but for which I can't remember the reasoning. I seem to remember at some point reading some advice (can't remember the source) that C++ constructors should not do real work. Rather, they should initialize variables only. The advice when on to explain that real work should be done in some sort of init() method, to be called separately after the instance was created. The situation is I have a class that represents a hardware device. It makes logical sense to me for the constructor to call the routines that query the device in order to build up the instance variables that describe the device. In other words, once new instantiates the object, the developer receives an object which is ready to be used, no separate call to object-init() required. Is there a good reason why constructors shouldn't do real work? Obviously it could slow allocation time, but that wouldn't be any different if calling a separate method immediately after allocation. Just trying to figure out what gotchas I not currently considering that might have lead to such advice.

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  • How to detect a Socket disconnection?

    - by AngryHacker
    I've implemented a task using the async Sockets pattern in Silverlight 3. I started with Michael Schwarz's implementation and built on top of that. So basically, my Silverlight app establishes a persistent socket connection to a device and then data flows both ways as necessary between the device and the Silverlight app. One thing I am struggling with is how to detect disconnection. I could think of 2 approaches: Keep-Alive. I know this can be done at the Sockets level, but I am not sure how to do this in an async model. How would the Socket class let me know there has been a disconnection. Manual keep alive. Basically, I am having the Silverlight app send a dummy packet every 20 seconds or so. If it fails, I'd assume disconnection. However, incredibly, SocketAsyncEventArgs.SocketError always reports success, even if I simply unplug the device that the Silverlight app is connected to. I am not sure whether this is a bug or what or perhaps I need to upgrade to SL4. Any ideas, direction or implementation would be appreciated.

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Specify Columntype in nhibernate

    - by Bipul
    I have a class CaptionItem public class CaptionItem { public virtual int SystemId { get; set; } public virtual int Version { get; set; } protected internal virtual IDictionary<string, string> CaptionValues {get; private set;} } I am using following code for nHibernate mapping Id(x => x.SystemId); Version(x => x.Version); Cache.ReadWrite().IncludeAll(); HasMany(x => x.CaptionValues) .KeyColumn("CaptionItem_Id") .AsMap<string>(idx => idx.Column("CaptionSet_Name"), elem => elem.Column("Text")) .Not.LazyLoad() .Cascade.Delete() .Table("CaptionValue") .Cache.ReadWrite().IncludeAll(); So in database two tables get created. One CaptionValue and other CaptionItem. In CaptionItem table has three columns 1. CaptionItem_Id int 2. Text nvarchar(255) 3. CaptionSet_Name nvarchar(255) Now, my question is how can I make the columnt type of Text to nvarchar(max)? Thanks in advance.

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  • Cross-platform HTML application options

    - by Charles
    I'd like to develop a stand-alone desktop application targeting Windows (XP through 7) and Mac (Tiger through Snow Leopard), and if possible iPhone and Android. In order to make it all work with as much common code as possible (and because it's the only thing I'm good at), I'd like to handle the main logic with HTML and JS. Using Adobe AIR is a possibility. And I think I can do this with various application wrappers, using .NET for Windows XP, Objective C for iPhone, Java for Android and native "widget" platform support for Mac and Windows Vista & 7 (though I'd like to keep the widget in the foreground, so the Mac dashboard isn't ideal). Does anyone have any suggestions on where to start? The two sticking points are: I'll certainly need some form of persistent storage (cookies perhaps) to keep state between sessions I'll also probably need access to remote data files, so if I use AJAX and the hosting HTML file resides on the device, it will need to be able to do cross-domain requests. I've done this on the iPhone without any problems, but I'd be surprised if this were possible on other platforms. For me, Android and iPhone will be the easiest to handle, and it looks like I can use Adobe AIR to handle the rest. But I wanted to know if there are any other alternatives. Does anyone have any suggesions?

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  • FluentNHibernate error -- "Invalid object name"

    - by goober
    I'm attempting to do the most simple of mappings with FluentNHibernate & Sql2005. Basically, I have a database table called "sv_Categories". I'd like to add a category, setting the ID automatically, and adding the userid and title supplied. Database table layout: CategoryID -- int -- not-null, primary key, auto-incrementing UserID -- uniqueidentifier -- not null Title -- varchar(50) -- not null Simple. My SessionFactory code (which works, as far as I can tell): _SessionFactory = Fluently.Configure().Database( MsSqlConfiguration.MsSql2005 .ConnectionString(c => c.FromConnectionStringWithKey("SVTest"))) .Mappings(x => x.FluentMappings.AddFromAssemblyOf<CategoryMap>()) .BuildSessionFactory(); My ClassMap code: public class CategoryMap : ClassMap<Category> { public CategoryMap() { Id(x => x.ID).Column("CategoryID").Unique(); Map(x => x.Title).Column("Title").Not.Nullable(); Map(x => x.UserID).Column("UserID").Not.Nullable(); } } My Class code: public class Category { public virtual int ID { get; private set; } public virtual string Title { get; set; } public virtual Guid UserID { get; set; } public Category() { // do nothing } } And the page where I save the object: public void Add(Category catToAdd) { using (ISession session = SessionProvider.GetSession()) { using (ITransaction Transaction = session.BeginTransaction()) { session.Save(catToAdd); Transaction.Commit(); } } } I receive the error Invalid object name 'Category'. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.Data.SqlClient.SqlException: Invalid object name 'Category'. I think it might be that I haven't told the CategoryMap class to use the "sv_Categories" table, but I'm not sure how to do that. Any help would be appreciated. Thanks!

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  • JNA Passing Structure By Reference Help

    - by tyeh26
    Hi all, I'm trying to use JNA to talk over a USB device plugged into the computer. Using Java and a .dll that was provided to me. I am having trouble with the Write function: C code: typedef struct { unsigned int id; unsigned int timestamp; unsigned char flags; unsigned char len; unsigned char data[16]; } CANMsg; CAN_STATUS canplus_Write( CANHANDLE handle, //long CANMsg *msg ); Java Equivalent: public class CANMsg extends Structure{ public int id = 0; public int timestamp = 0; public byte flags = 0; public byte len = 8; public byte data[] = new byte[16]; } int canplus_Write(NativeLong handle, CANMsg msg); I have confirmed that I can open and close the device. The close requires the NativeLong handle, so i am assuming that the CANMsg msg is the issue here. I have also confirmed that the device works when tested with C only code. I have read the the JNA documentation thoroughly... I think. Any pointers. Thanks all.

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  • Constructor and Destructors in C++ work?

    - by Jack
    I am using gcc. Please tell me if I am wrong - Lets say I have two classes A & B class A { public: A(){cout<<"A constructor"<<endl;} ~A(){cout<<"A destructor"<<endl;} }; class B:public A { public: B(){cout<<"B constructor"<<endl;} ~B(){cout<<"B destructor"<<endl;} }; 1) The first line in B's constructor should be a call to A's constructor ( I assume compiler automatically inserts it). Also the last line in B's destructor will be a call to A's destructor (compiler does it again). Why was it built this way? 2) When I say A * a = new B(); compiler creates a new B object and checks to see if A is a base class of B and if it is it allows 'a' to point to the newly created object. I guess that is why we don't need any virtual constructors. ( with help from @Tyler McHenry , @Konrad Rudolph) 3) When I write delete a compiler sees that a is an object of type A so it calls A's destructor leading to a problem which is solved by making A's destructor virtual. As user - Little Bobby Tables pointed out to me all destructors have the same name destroy() in memory so we can implement virtual destructors and now the call is made to B's destructor and all is well in C++ land. Please comment.

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  • How do I organize C# classes that inherit from one another, but also have properties that inherit from one another?

    - by Chris
    I have an application that has a concept of a Venue, a place where events happen. A Venue is owned by a Company and has many VenueParts. So, it looks like this: public abstract class Venue { public int Id { get; set; } public string Name { get; set; } public virtual Company Company { get; set; } public virtual ICollection<VenuePart> VenueParts { get; set; } } A Venue can be a GolfCourseVenue, which is a Venue that has a Slope and a specific kind of VenuePart called a HoleVenuePart: public class GolfCourseVenue { public string Slope { get; set; } public virtual ICollection<HoleVenuePart> Holes { get; set; } } In the future, there may also be other kinds of Venues that all inherit from Venue. They might add their own fields, and will always have VenueParts of their own specific type. My declarations above seem wrong, because now I have a GolfCourseVenue with two collections, when really it should just have the one. I can't override it, because the type is different, right? When I run reports, I would like to refer to the classes generically, where I just spit out Venues and VenueParts. But, when I render forms and such, I would like to be specific. I have a lot of relationships like this and am wondering what I am doing wrong. For example, I have an Order that has OrderItems, but also specific kinds of Orders that have specific kinds of OrderItems.

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  • iOS OpenGL ES 1.1 jerky animation using CADisplayLink (reboot fixes for a while)

    - by timthecoder
    I'm using OpenGL ES 1.1 and CADisplayLink to animate a 3d scene. If the iOS device has been rebooted fairly recently, the animation is smooth and the time delta between two displayLink.timestamp calls is fairly even. But after a few hours or days of the iOS device being used and my app is sometimes run a few times, the animation becomes jerky and the time deltas ramp up and then reset to a lower value only to ramp up again. Like this: 2012-09-01 23:42:58.770 [2678:707] dt= 0.021139 2012-09-01 23:42:58.787 [2678:707] dt= 0.022183 2012-09-01 23:42:58.804 [2678:707] dt= 0.023223 2012-09-01 23:42:58.820 [2678:707] dt= 0.024270 2012-09-01 23:42:58.837 [2678:707] dt= 0.009679 2012-09-01 23:42:58.853 [2678:707] dt= 0.010750 2012-09-01 23:42:58.870 [2678:707] dt= 0.011766 2012-09-01 23:42:58.887 [2678:707] dt= 0.012806 2012-09-01 23:42:58.903 [2678:707] dt= 0.013847 2012-09-01 23:42:58.920 [2678:707] dt= 0.014890 2012-09-01 23:42:58.937 [2678:707] dt= 0.015933 2012-09-01 23:42:58.953 [2678:707] dt= 0.016976 2012-09-01 23:42:58.970 [2678:707] dt= 0.018011 2012-09-01 23:42:58.987 [2678:707] dt= 0.019055 2012-09-01 23:42:59.003 [2678:707] dt= 0.020097 2012-09-01 23:42:59.020 [2678:707] dt= 0.021143 2012-09-01 23:42:59.037 [2678:707] dt= 0.022181 2012-09-01 23:42:59.054 [2678:707] dt= 0.023222 2012-09-01 23:42:59.071 [2678:707] dt= 0.024288 2012-09-01 23:42:59.087 [2678:707] dt= 0.009624 2012-09-01 23:42:59.103 [2678:707] dt= 0.010728 2012-09-01 23:42:59.121 [2678:707] dt= 0.011763 2012-09-01 23:42:59.137 [2678:707] dt= 0.012808 2012-09-01 23:42:59.153 [2678:707] dt= 0.013847 2012-09-01 23:42:59.170 [2678:707] dt= 0.014891 2012-09-01 23:42:59.187 [2678:707] dt= 0.016002 2012-09-01 23:42:59.203 [2678:707] dt= 0.016979 2012-09-01 23:42:59.220 [2678:707] dt= 0.018016 2012-09-01 23:42:59.237 [2678:707] dt= 0.019042 2012-09-01 23:42:59.253 [2678:707] dt= 0.020099 2012-09-01 23:42:59.270 [2678:707] dt= 0.021138 2012-09-01 23:42:59.287 [2678:707] dt= 0.022185 2012-09-01 23:42:59.304 [2678:707] dt= 0.023222 2012-09-01 23:42:59.320 [2678:707] dt= 0.024265 2012-09-01 23:42:59.337 [2678:707] dt= 0.009681 2012-09-01 23:42:59.354 [2678:707] dt= 0.010736 And then if the iOS device is rebooted the animation is smooth again. The problem even occurs on my menu screen when almost no game related calculations are going on in the UpdateAnimation() function. I don't understand what is going on and why a fresh reboot will always fix this problem for a while.

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  • C++ destructor problem with boost::scoped_ptr

    - by bb-generation
    I have a question about the following code: #include <iostream> #include <boost/scoped_ptr.hpp> class Interface { }; class A : public Interface { public: A() { std::cout << "A()" << std::endl; } virtual ~A() { std::cout << "~A()" << std::endl; } }; Interface* get_a() { A* a = new A; return a; } int main() { { std::cout << "1" << std::endl; boost::scoped_ptr<Interface> x(get_a()); std::cout << "2" << std::endl; } std::cout << "3" << std::endl; } It creates the following output: 1 A() 2 3 As you can see, it doesn't call the destructor of A. The only way I see to get the destructor of A being called, is to add a destructor for the Interface class like this: virtual ~Interface() { } But I really want to avoid any Implementation in my Interface class and virtual ~Interface() = 0; doesn't work (produces some linker errors complaining about a non existing implementation of ~Interface(). So my question is: What do I have to change in order to make the destructor being called, but (if possible) leave the Interface as an Interface (only abstract methods).

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  • [c++] - Help about class and error: C3861

    - by Chelsea_cole
    Can someone help me in this error? in "cDef.h" : #pragma once class cDef { public: static int STATE_LOGO; static int STATE_MENU; static int MESSAGE_ENTER; static int MESSAGE_UPDATE; static int MESSAGE_PAINT; static int MESSAGE_EXIT; }; in "GameState.h": #pragma once #ifndef _GameState_ #define _GameState_ #include "cDef.h" class MainGame; class GameState; class GameState { public: MainGame *mg; int GAME_STATE_DEF; virtual void MessengeEnter(int message) = 0; virtual void MessengeUpdate(int message,int keys) = 0; virtual void MessengePaint(int message,CDC *pDc) = 0; void StateHandler(int message,CDC *pDc,int keys); public: GameState(void); public: ~GameState(void); }; #endif in "GameState.cpp": #include "StdAfx.h" #include "GameState.h" GameState::GameState(void) { GAME_STATE_DEF = -1; } GameState::~GameState(void) { } void GameState::StateHandler(int message,CDC *pDc,int keys) { if(message == cDef.MESSAGE_ENTER) { MessageEnter(message); } if(message == cDef.MESSAGE_UPDATE) { MessageUpdate(message,keys); } if(message == cDef.MESSAGE_PAINT) { MessagePaint(message,pDC); } } error: warning C4832: token '.' is illegal after UDT 'cDef' see declaration of 'cDef' error C3861: 'MessageUpdate': identifier not found error C3861: 'MessageEnter': identifier not found error C3861: 'MessagePaint': identifier not found ..... Thanks in advance!

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  • PC boot: dl register and drive number

    - by kikou
    I read somewhere in the internet that, before jumping to 0x7c00, the BIOS loads into %dl the "drive number" of the booted device. But what is this "drive number"? Each device attached to the computer is assigned a number by the BIOS? If so, how can I know which number is a given device assigned to? Reading GRUB's source code I found when %dl has bits 0x80 and 0x70 set, it overwrites the whole register with 0x80. Why is that? Here is the code: jmp 3f /* grub-setup may overwrite this jump */ testb $0x80, %dl jz 2f 3: /* Ignore %dl different from 0-0x0f and 0x80-0x8f. */ testb $0x70, %dl jz 1f 2: movb $0x80, %dl 1: By the way. Is there any detailed resource on the boot process of PC's in the web? Specially about what the BIOS does before giving the control to the bootloader and also the standard codes used to communicate with it (like that "drive numer"). I was hoping to write my own bootloader and everything I found is a bit too vague, not technical enough to the point of informing of the exact state of the computer when my bootloader starts to run.

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  • How to "wrap" implementation in C#

    - by igor
    Hello, I have these classes in C# (.NET Framework 3.5) described below: public class Base { public int State {get; set;} public virtual int Method1(){} public virtual string Method2(){} ... public virtual void Method10(){} } public class B: Base { // some implementation } public class Proxy: Base { private B _b; public class Proxy(B b) { _b = b; } public override int Method1() { if (State == Running) return _b.Method1(); else return base.Method1(); } public override string Method2() { if (State == Running) return _b.Method2(); else return base.Method2(); } public override void Method10() { if (State == Running) _b.Method10(); else base.Method10(); } } I want to get something this: public Base GetStateDependentImplementation() { if (State == Running) // may be some other rule return _b; else return base; // compile error } and my Proxy's implementation will be: public class Proxy: Base { ... public override int Method1() { return GetStateDependentImplementation().Method1(); } public override string Method2() { return GetStateDependentImplementation().Method2(); } ... } Of course, I can do this (aggregation of base implementation): public RepeaterOfBase: Base // no any overrides, just inheritance { } public class Proxy: Base { private B _b; private RepeaterOfBase _Base; public class Proxy(B b, RepeaterOfBase aBase) { _b = b; _base = aBase; } } ... public Base GetStateDependentImplementation() { if (State == Running) return _b; else return _Base; } ... But instance of Base class is very huge and I have to avoid to have other additional copy in memory. So I have to simplify my code have to "wrap" implementation have to avoid a code duplication have to avoid aggregation of any additional instance of Base class (duplication) Is it possible to reach these goals?

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  • HTML5 on iPhone Safari - data stored by localStorage does not always persist. Why?

    - by Aerodyne
    Hi, I write a simple iPhone web app using HTML5's localStorage. Tests on a 2G device show that data stored using localStorage does not persist after the Safari process is killed although the opened Safari windows are remembered. The data is also lost in a case where I am on a different site on a different Safari window, then I change the window to where the web app in subject is shown. When Safari loads the page it automatically refreshes the page. Then the data is lost. This is a simple test code: <html> <head> <meta name="viewport" content="height=device-height, width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no" /> </head> <body> <script> alert("1:" + localStorage.getItem("test")); localStorage.setItem("test", "123"); alert("2:" + localStorage.getItem("test")); </script> </body> As far as I understand the data should persist! Can anyone shed some light on this behavior? What should I do to get the persistence to work? Thanks! Tom.

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  • C# Timer -- measuring time slower

    - by Fassenkugel
    I'm writing a code where: I.) The user adds "events" during run-time. (To a flowlayoutpanel) These events are turning some LEDs on/off, after "x" time has elapsed and the LED-turning functions are written in a Led-function.cs class. i.e: 1) Turn left led on After 3500ms 2) Turn right led on After 4000ms II.) When the user hits start a timer starts. // Create timer. System.Timers.Timer _timer; _timer = new System.Timers.Timer(); _timer.Interval = (1); _timer.Elapsed += (sender, e) => { HandleTimerElapsed(LedObject, device, _timer); }; _timer.Start(); III.) The timer's tick event is raised every millisecond and checks if the user definied time has ellapsed. Im measuring the elapsed time with adding +1 to an integer at every tick event. (NumberOfTicks++;) //Timer Handle private void HandleTimerElapsed(Led_Functions LedObject, string device, System.Timers.Timer _timer) { NumberOfTicks++; if (NumberOfTicks >= Start_time[0]) { LedObject.LeftLED_ONnobutton(device); } } IV.) What I noticed was that when the tick was set to 1. (So the tick event is raised every millisecond) Even if I set 3000ms to the evet the LED actually flashed around 6 seconds. When the tick was set to 100. (So every 0,1s) then the flash was more accurate (3,5sec or so). Any Ideas why im having this delay in time? Or do you have any ideas how could I implement it better? Thank you!

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  • Asp.Net MVC3 - How create Dynamic DropDownList

    - by Bibo
    I found many articles on this but still I don´t know how exactly to do this. I am trying to create my own blog engine, I have View for create article (I am using EF and Code first) and now I must fill number of category in which article should be add but I want to change it to dropdownlist with names of categories. My model looks this: public class Article { public int ArticleID { get; set; } [Required] public string Title { get; set; } [Required] public int CategoryID { get; set; } public DateTime Date { get; set; } [Required()] [DataType(DataType.MultilineText)] [AllowHtml] public string Text { get; set; } public virtual Category Category { get; set; } public IEnumerable<SelectListItem> Categories { get; set; } public virtual ICollection<Comment> Comments { get; set; } } public class Category { public int CategoryID { get; set; } [Required] public string Name { get; set; } public virtual ICollection<Article> Articles { get; set; } } I know I must use Enum (or I think) but I am not exactly sure how. I don´t know which tutorial from that I found is best for me.

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  • c++ specialized overload?

    - by acidzombie24
    -edit- i am trying to close the question. i solved the problem with boost::is_base_and_derived In my class i want to do two things. 1) Copy int, floats and other normal values 2) Copy structs that supply a special copy function (template T copyAs(); } the struct MUST NOT return int's unless i explicitly say ints. I do not want the programmer mistaking the mistake by doing int a = thatClass; -edit- someone mention classes dont return anything, i mean using the operator Type() overload. How do i create my copy operator in such a way i can copy both 1) ints, floats etc and the the struct restricted in the way i mention in 2). i tried doing template <class T2> T operator = (const T2& v); which would cover my ints, floats etc. But how would it differentiate from structs? so i wrote T operator = (const SomeGenericBase& v); The idea was the GenericBase would be unsed instead then i can do v.Whatever. But that backfires bc the functions i want wouldnt exist, unless i use virtual, but virtual templates dont exist. Also i would hate to use virtual I think the solution is to get rid of ints and have it convert to something that can do .as(). So i wrote something up but now i have the same problem, how does that differentiate ints and structs that have the .as() function template?

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