Search Results

Search found 38817 results on 1553 pages for 'inline function'.

Page 668/1553 | < Previous Page | 664 665 666 667 668 669 670 671 672 673 674 675  | Next Page >

  • Same-directory includes failing on a Fedora server with PHP.

    - by JimmySawczuk
    I have a couple files that look like this: index.php: <?php include('includes/header.php'); ... includes/header.php: <?php include('config.php'); ... The error I get is Warning: require(config.php) [function.require]: failed to open stream: No such file or directory in [dir]/includes/header.php on line 2 Fatal error: require() [function.require]: Failed opening required 'config.php' (include_path='.:/usr/share/pear:/usr/share/php') in [dir]/includes/header.php on line 2 I did some further debugging: when I add the call system('pwd'); to includes/header.php, it shows [dir], where it should say [dir]/includes. Adding the 'includes/' to the include path works, but isn't desirable because that would fail on the production server. The above code works on a production server, and worked fine on my development Fedora server, until I tried to change my development environment so that the Fedora server's document root is a mounted CIFS share. Any ideas? Thanks.

    Read the article

  • RotationAsync with each row in List view

    - by Labeeb P
    Hi, From this answer in stack overflow and the sample project referred there, i got the Idea of RotationAsync, where a progress bar work fine with device rotation. But my problem is, i have a listview with each row there is progress bar. And is there any way to retain the progress while rotation for reach row. Me creating onclicklistener object for the button click listener in getview function of my adapter class. Where its onClick function call the AsyncTask class Since each getview (row) is calling different instant of my AsyncTask, i cannot make it static of single ton class. Any Idea on this. Thanks.

    Read the article

  • Call static properties within another class in php

    - by ali A
    I have problem about calling a static property of a class inside another class. Class A { public $property; public function __construct( $prop ) { $this->property = $prop; } public function returnValue(){ return static::$this->property; } } Class B extends A { public static $property_one = 'This is first property'; public static $property_two = 'This is second property'; } $B = new B( 'property_one' ); $B->returnValue(); I expect to return This is first property But the Output is just the name a parameter input in __construct; When I print_r( static::$this->property ); the output is just property_one

    Read the article

  • How do I prevent form from redirecting after submission?

    - by Noor
    I have searched the site and I've found various solutions, most of them suggesting using return false; Problem is that I'm using this piece of code to submit the form: $(function() { $("#snd").click(function() { var dendar = "http://" + $("#inpt").val() + ":" + $("#pwd").val() + "secretsite.lol/something.xml"; $("#formen").attr("action", dendar); $("#formen").submit(); alert(dendar); return false; }); }); The alert is just there to let me know that the form has been submitted.. Thanks guys!

    Read the article

  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

    Read the article

  • Grab only 2 items from Jquery Loop

    - by Bry4n
    Here is my Jquery $th.each(function(idx) { var notSelected = $(this).text(); if ((notSelected.indexOf(to) != -1) || (notSelected.indexOf(from) != -1)) { if (idx < 10) { $(this).show(); // and show its corresponding td $td.eq(idx).show(); } } }); It is part of a tableFilter type function for a HTML table. However I want it to only display only 2 of the results. I tried instantiating some kind of index counter but I was unsuccessful. Any help or thoughts would be appreciated.

    Read the article

  • click and submit button id with jquery

    - by user836910
    my aim is to submit a button id using jquery into a database im only interested in the button not its value. $("#button").click(function(){ var p = $(this).attr("id"); $.ajax({ type: "POST", url: subpage.php", data: 'b='+p, cache: false, success: function(html) { //process live } }); return false; }); subpage.php $item = $_POST['b']; $query = mysql_query("SELECT * FROM table WHERE id = '25' AND bttnid = '$item'"); if(count($query)==0){ mysql_query("INSERT INTO table VALUES ('','25','$item') "); } it doesn't submit. please assit

    Read the article

  • Adding Dropdownlist Dynamically to the row cell using jquery

    - by kumar
    hello, I am doing soemthign like this to add dropdownlist for each row dynamically.. var Click = function() { $("#Grid").click( $("#showgrid").load('/Products/List/Item/')); $.each($('#Grid td:nth-child(4n)'), function() { var forthColumn = $(this); forthColumn.append("<select><option value='1'>Division 1</option><option value='2'>Division 2</option><option value='3'>Division 3</option></select>"); }); }; is this rigth what i am doign here? bec I am not getting the dropdown list on the result grid? can anybody help me out.. thanks

    Read the article

  • ScrollTo and toggle div

    - by user1466260
    I'm a big fan ov 8020.com and my goal is to create a porfolio with the same functionality like the one they have. Here is my markup This section should be hidden <section id="work-container"> <div id="work-list-51" class="work-details"> <h1> <div class="close-project"> </div> <div id="work-list-52" class="work-details"> <h1> <div class="close-project"> </div> <div id="work-list-53" class="work-details"> <h1> <div class="close-project"> </div> </section> This section will hold the thumbnails. When you click a thumbnail you will scroll to the top and the div will slidetoggle. <ul id="work-list"> <li id="work-list-51"><a data-page="51" href="#work-list-51"> <img width="230" height="230" alt="Mariann Rosa" src="sites/default/files/styles/square_thumbnail/public/field/image/mariann.jpg"> </a></li> <li id="work-list-52"><a data-page="52" href="#work-list-52"> <img width="230" height="230" alt="Mariann Rosa" src="sites/default/files/styles/square_thumbnail/public/field/image/mariann.jpg"> </a></li> <li id="work-list-53"><a data-page="53" href="#work-list-53"> <img width="230" height="230" alt="Mariann Rosa" src="sites/default/files/styles/square_thumbnail/public/field/image/mariann.jpg"> </a></li> </ul> I have come this far: $(document).ready(function(){ $("#work-list a").click(function(event){ event.preventDefault(); $('html, body').animate ( {scrollTop: $('#top').offset().top}, 800 ); }); $('#work-list a').click(function(e) { $('#work-container > div').hide(); $(this.hash).slideToggle(1600); }); }); It scrolls to top and the div becomes visible but it does not work correctly :)

    Read the article

  • how to implement ajax in Ruby on rails via jquery

    - by swaroopsm
    how do i pass few of my form field(s) values to a controller usnig ajax/jquery? For eg.: In php/jquery I do something like this: $("#test-btn".click(function(){ var name=$("#name").val(); var age=$("#age").val(); $.post("insert.php",{name: name,age: age}, function(data){ $("#respone").html(data).hide().fadeIn(500); }); }); //insert.php <?php //insert values to database! ?> how do i acheive a similar functionality in rails using ajax/jquery?

    Read the article

  • External SWF Loading problem

    - by Glycerine
    I have an SWF loading in an SWF containing a papervision scene. I've done it before yet problem is, I get an error - I'm not sure what the issue really is. private function downloadSWF(url:String):void { trace(url); var urlRequest:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loaderProgressEventHandler); loader.load(urlRequest); } private function loaderProgressEventHandler(ev:ProgressEvent):void { loader.preloaderCircle.percent = ev.bytesLoaded / ev.bytesTotal; } When the application runs the code - I get the error: TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.dehash.pv3d.examples.physics::WowDemo() Why am I getting this if the loading hasn't even complete yet? Thanks in advance guys.

    Read the article

  • Embedded C++, any tips to avoid a local thats only used to return a value on the stack?

    - by lisarc
    I have a local that's only used for the purposes of checking the result from another function and passing it on if it meets certain criteria. Most of the time, that criteria will never be met. Is there any way I can avoid this "extra" local? I only have about 1MB of storage for my binary, and I have several thousand function calls that follow this pattern. I know it's a minor thing, but if there's a better pattern I'd love to know! SomeDataType myclass::myFunction() { SomeDataType result; // do I really need this local??? // i need to check the result and pass it on if it meets a certain condition result = doSomething(); if ( ! result ) { return result; } // do other things here ... // normal result of processing return SomeDataType(whatever); }

    Read the article

  • call method in code behind from JQuery

    - by brajt
    I am trying to execute a method in ASP.NET from Jquery $.ajax({ type: "POST", contentType: "application/json; charset=utf-8", url: "MyMessages.aspx?id=66&epslanguage=sv/test", data: "{}", dataType: "json", error: function(xhr, err) { alert("readyState: " + xhr.readyState + "\nstatus: " + xhr.status); alert("responseText: " + xhr.responseText); }, success: function() { alert("it works" ); } }) code behind: [WebMethod] protected void test() { test.Text = "works"; } I get errormessage redayState: 4 and status 200 when I do this. I don't understand the problem. I am vey new at this. :)

    Read the article

  • jquery scrollpane and scrollTo at same time

    - by steve
    Current demo here: http://www.studioimbrue.com/sites/eliotdudik I have the tabs system working wonderfully. I'm trying to get it so that if you're down a ways on the gallery and then click "foreword" or any menu item, it scrolls you back to 0,0. The current sliding code is as follows: $('#wrapper ul li').click(function() { $(window).scrollTo($(this).next('li'), 500, {offset: {top:0, left:-50}}, {easing:'easeOutExpo'} ); }); And I'm trying to add something like this under it: $('#menu li').click(function() { $(window).scrollTo(0,0, 500, {offset: {top:0, left:-50}}, {easing:'easeOutExpo'} ); }); It continues switching tabs, but it won't scroll back to the beginning!

    Read the article

  • why won't my ajax work asynchronously

    - by payling
    I'm having trouble understanding why my code will not work asynchronously. When running asynchronously the get_price.php always receives the same $_GET value even though the alert before outputs a unique $_GET value. var arraySize = "<? echo count($_SESSION['items']); ?>"; //get items count var pos = 0; var pid; var qty; getPriceAjax(); function getPriceAjax() { pid = document.cartItemForm.elements[pos].id; //product id qty = document.cartItemForm.elements[pos].value; //quantity alert('Product: ' + pid + ' Quantity: ' + qty); $.ajax({ url:"includes/ajax_php/get_price.php", type:"GET", data:'pid='+pid+'&qty='+qty, async:true, cache:false, success:function(data){ while(pos < arraySize) { document.getElementById(pid + 'result').innerHTML=data; pos++; getPriceAjax(); } } }) }

    Read the article

  • Variable scope in javascript

    - by Rich Bradshaw
    This is a simple question, but I can't work it out. The specifics aren't important, but here's the gist. I have some code like this: var lat = 0; var lon = 0; if (navigator.geolocation) { navigator.geolocation.getCurrentPosition(function(position) { lat = position.coords.latitude; lon = position.coords.longitude; }); } What I think it's doing is: Set lat and lon to 0 If the browser has geolocation, overwrite those variables with real values However, at the end of that chunk, lat and lon are still 0. I've tried adding vars, passing lat and lon to the function etc but with no success... How do I make this work?

    Read the article

  • Default Arguments in Matlab

    - by Scott
    Hello. Is it possible to have default arguments in Matlab? For instance, here: function wave(a,b,n,k,T,f,flag,fTrue=inline('0')) I would like to have the true solution be an optional argument to the wave function. If it is possible, can anyone demonstrate the proper way to do this? Currently, I am trying what I posted above and I get: ??? Error: File: wave.m Line: 1 Column: 37 The expression to the left of the equals sign is not a valid target for an assignment. Thanks!

    Read the article

  • dragging components in flex

    - by SuperString
    so I am trying to drag around some images in a canvas. I am adding eventlisteners to the components and calling startDrag() and stopDrag() to pick them up and stuff: component.addEventListener(MouseEvent.MOUSE_DOWN, component.startDrag) The problem is that it is selecting the image at its (0,0) location and not where I initially click on it. So there's a sudden "jump" when I click on the image. It is not smooth. I noticed that startDrag() has two default parameters, one of them is lockCenter and it is default to false. Maybe do I set it equal to true somehow? (I don't know how to pass arguments to my second parameter in addeventlistener) Another question: if I want to add more conditions to it, like make a new function that uses component.startDrag(), how do I pass the component to this function while adding event listener to it at the same time? for example: I want to do: component.addEventListener(MouseEvent.MOUSE_DOWN, some_other_function); where some_other_function uses component.startDrag(); Thanks!

    Read the article

  • Result of expression 'xxxx' is not a constructor in JS

    - by Pselus
    Trying to create an object in Javascript (for Appcelerator/Titanium). The "object" is defined like this: function server () { this.cacheimages = 0; this.login = ""; this.name = ""; this.root = ""; this.signup = ""; this.useimages = 0; this.userexists = ""; this.isdefault = 0; return this; } In the same file, in another function when I run this line: var server = new server(); I get the error Result of expression 'server' is not a constructor. I have tried it with and without the "return" line, neither work. What am I doing wrong?

    Read the article

  • What's wrong in this SELECT statement

    - by user522211
    Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim SQLData As New System.Data.SqlClient.SqlConnection("Data Source=.\SQLEXPRESS;AttachDbFilename=|DataDirectory|\Database.mdf;Integrated Security=True;User Instance=True") Dim cmdSelect As New System.Data.SqlClient.SqlCommand("SELECT * FROM Table1 WHERE Seats ='" & TextBox1.Text & "'", SQLData) SQLData.Open() Using adapter As New SqlDataAdapter(cmdSelect) Using table As New Data.DataTable() adapter.Fill(table) TextBox1.Text = [String].Join(", ", table.AsEnumerable().[Select](Function(r) r.Field(Of Integer)("seat_select"))) End Using End Using SQLData.Close() End Sub This line will be highlighted with blue line: TextBox1.Text = [String].Join(", ", table.AsEnumerable().[Select](Function(r) r.Field(Of Integer)("seat_select")))

    Read the article

  • jQuery add border to table.

    - by Kyle Sevenoaks
    Hi, I'm a jQuery noob, I tried this: <input value="1" type="checkbox" name="mytable" id="checkbox2" style="float:left;" /> {literal} <script src="http://code.jquery.com/jquery-latest.js"></script> <script type="text/javascript"> $(function() { //checkbox $(".mytable").click(function(){ $(".mytable").toggleClass('mytableborders'); }); }); </script> {/literal} <table class="mytable" id="cart">....</table> But it doesn't work, I want the checkbox to change the class of the table from .mytable to .mytableborders. Thanks :)

    Read the article

  • How to pass operators as parameters

    - by Rodion Ingles
    I have to load an array of doubles from a file, multiply each element by a value in a table (different values for different elements), do some work on it, invert the multiplication (that is, divide) and then save the data back to file. Currently I implement the multiplication and division process in two separate methods. Now there is some extra work behind the scenes but apart from the specific statements where the multiplication/division occurs, the rest of the code is identical. As you can imagine, with this approach you have to be very careful making any changes. The surrounding code is not trivial, so its either a case of manually editing each method or copying changes from one method to the other and remembering to change the * and / operators. After too many close calls I am fed up of this and would like to make a common function which implements the common logic and two wrapper functions which pass which operator to use as a parameter. My initial approach was to use function pointers: MultiplyData(double data) { TransformData(data, &(operator *)); } DivideData(double data) { TransformData(data, &(operator /)); } TransformData(double data, double (*func)(double op1, double op2)) { /* Do stuff here... */ } However, I can't pass the operators as pointers (is this because it is an operator on a native type?), so I tried to use function objects. Initially I thought that multiplies and divides functors in <functional> would be ideal: MultiplyData(double data) { std::multiplies<double> multFunct; TransformData(data, &multFunct); } DivideData(double data) { std::divides<double> divFunct; TransformData(data, &divFunct); } TransformData(double data, std::binary_function<double, double, double> *funct) { /* Do stuff here... */ } As you can see I was trying to use a base class pointer to pass the functor polymorphically. The problem is that std::binary_function does not declare an operator() member for the child classes to implement. Is there something I am missing, or is the solution to implement my own functor heirarchy (which really seems more trouble than it is worth)?

    Read the article

  • ajaxSubmit and Other Code. Can someone help me determine what this code is doing?

    - by Matt Dawdy
    I've inherited some code that I need to debug. It isn't working at present. My task is to get it to work. No other requirements have been given to me. No, this isn't homework, this is a maintenance nightmare job. ASP.Net (framework 3.5), C#, jQury 1.4.2. This project makes heavy use of jQuery and AJAX. There is a drop down on a page that, when an item is chosen, is supposed to add that item (it's a user) to an object in the database. To accomplish this, the previous programmer first, on page load, dynamically loads the entire page through AJAX. To do this, he's got 5 div's, and each one is loaded from a jquery call to a different full page in the website. Somehow, the HTML and BODY and all the other stuff is stripped out and the contents of the div are loaded with the content of the aspx page. Which seems incredibly wrong to me since it relies on the browser to magically strip out html, head, body, form tags and merge with the existing html head body form tags. Also, as the "content" page is returned as a string, the previous programmer has this code running on it before it is appended to the div: function CleanupResponseText(responseText, uniqueName) { responseText = responseText.replace("theForm.submit();", "SubmitSubForm(theForm, $(theForm).parent());"); responseText = responseText.replace(new RegExp("theForm", "g"), uniqueName); responseText = responseText.replace(new RegExp("doPostBack", "g"), "doPostBack" + uniqueName); return responseText; } When the dropdown itself fires it's onchange event, here is the code that gets fired: function SubmitSubForm(form, container) { //ShowLoading(container); $(form).ajaxSubmit( { url: $(form).attr("action"), success: function(responseText) { $(container).html(CleanupResponseText(responseText, form.id)); $("form", container).css("margin-top", "0").css("padding-top", "0"); //HideLoading(container); } } ); } This blows up in IE, with the message that "Microsoft JScript runtime error: Object doesn't support this property or method" -- which, I think, has to be that $(form).ajaxSubmit method doesn't exist. What is this code really trying to do? I am so turned around right now that I think my only option is to scrap everything and start over. But I'd rather not do that unless necessary. Is this code good? Is it working against .Net, and is that why we are having issues?

    Read the article

  • Lazy loading? Better avoiding it?

    - by Charlie Pigarelli
    I just read about this design pattern: Lazy Load. And, since in the application i'm working on i have all the classes in one folder, i was wondering if this pattern could just make me avoiding the include() function for every class. I mean: It's nice to know that if i forgot to include a class, PHP, before falling into an error, trough an __autoload() function try to get it. But is it fine enough to just don't care about including classes and let PHP do it by your own every time? Or we should write __autoload() just in case it is needed?

    Read the article

< Previous Page | 664 665 666 667 668 669 670 671 672 673 674 675  | Next Page >