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  • Box2Dweb very slow on node.js

    - by Peteris
    I'm using Box2Dweb on node.js. I have a rotated box object that I apply an impulse to move around. The timestep is set at 50ms, however, it bumps up to 100ms and even 200ms as soon as I add any more edges or boxes. Here are the edges I would like to use as bounds around the playing area: // Computing the corners var upLeft = new b2Vec2(0, 0), lowLeft = new b2Vec2(0, height), lowRight = new b2Vec2(width, height), upRight = new b2Vec2(width, 0) // Edges bounding the visible game area var edgeFixDef = new b2FixtureDef edgeFixDef.friction = 0.5 edgeFixDef.restitution = 0.2 edgeFixDef.shape = new b2PolygonShape var edgeBodyDef = new b2BodyDef; edgeBodyDef.type = b2Body.b2_staticBody edgeFixDef.shape.SetAsEdge(upLeft, lowLeft) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(lowLeft, lowRight) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(lowRight, upRight) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) edgeFixDef.shape.SetAsEdge(upRight, upLeft) world.CreateBody(edgeBodyDef).CreateFixture(edgeFixDef) Can box2d really become this slow for even two bodies or is there some pitfall? It would be very surprising given all the demos which successfully use tens of objects.

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  • Syncing objects to a remote server, and caching on local storage

    - by Harry
    What's the best method of sycing objects (as JSON) to a remote server, with local caching? I have some objects that will pretty much just be plain-text with some extra meta-data. I was thinking of perhaps including a "last modified date" for both Local storage and Remote storage. This could then be used to determine which object is the most recent. For example, even though objects will be saved to both local and remote when they are saved, sometimes the user may not have internet access, or the server may be down, or any other number of things. In this case, the last modified date for remote storage would be reverted to its previous date. Local storage would remain as it is. At this point, the user could exit the application, and when they reload the application would then look at the last modified dates of the local and remote storages, and decide. Is there anything I'm missing with this? Is there a better method that I could use?

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  • Is C++11 Uniform Initialization a replacement for the old style syntax?

    - by Robert Dailey
    I understand that C++11's uniform initialization solves some syntactical ambiguity in the language, but in a lot of Bjarne Stroustrup's presentations (particularly those during the GoingNative 2012 talks), his examples primarily use this syntax now whenever he is constructing objects. Is it recommended now to use uniform initialization in all cases? What should the general approach be for this new feature as far as coding style goes and general usage? What are some reasons to not use it? Note that in my mind I'm thinking primarily of object construction as my use case, but if there are other scenarios to consider please let me know.

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  • Automatically Reset Theme To Default, SharePoint 2010

    - by KunaalKapoor
    Manually/Through UIOn the top link bar, click Site Settings.On the Site Management page, in the Customization section, click Apply theme to site.On the Apply Theme to Web Site page, select No Theme(Default) from the list.Click Apply.Through Scriptfunction Apply-SPDefaultTheme([string]$SiteUrl, [string]$webName){$site = new-object Microsoft.SharePoint.SPSite($SiteUrl)$web = $site.OpenWeb($webName)$theme = [Microsoft.SharePoint.Utilities.ThmxTheme]::RemoveThemeFromWeb($web,$false)$web.Update()$web.Dispose()$site.Dispose()}After looking in the SPTHEMES.XML file found in the C:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\TEMPLATE\LAYOUTS\1033 folder, you do see there is a theme with a theme name of "none". Since there is no "default" theme in 2010. So make sure if you wanna reset it to default you know that there is no default, you need to select 'none' :)

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  • Highlighting new rows in ADF Table

    - by Sireesha Pinninti
    About This article explains how to hightlight newly inserted rows in an ADF Table without writing any extra java/javascript code.IntroductionSometimes we may wish to give more clarification to the end user by differentiating between newly inserted rows and the existing rows(i.e the rows from DB) in a table by highlighting new rows in different color as in the figure shown below. SolutionWe can achieve the same by giving following EL to inlineStyle property of every column inside af:table: #{row.row.entities[0].entityState == 0?'background-color:#307D7E;':''}ExplanationHere is the explanation for row.row.entities[0].entityState given inside EL which returns the state of the row(i.e, New, Modified, Unmodified, Initialized etc.)row - Refers to a tree node binding(instance of FacesCtrlHierNodeBinding) at runtimerow.row - Refers to an instance of row that the tree node is based onrow.row.entities[0] - Gets the Entity row at zeroth index. In most of the cases, the table will be based on single entity. If your table is based on multiple entities then the index needs to be given accordingly.row.row.entities[0].entityState - Gets Entity Object's current Entity-state in the transaction.(0 - New, Modified - 2, Unmodified - 1, Initialized - -1,  etc.,)

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  • Accidental deletion of the Gmail (IMAP) Trash 'System Label' in Evolution

    - by user20635
    I am using 11.04 and Evolution 2.32.2 I accidentally deleted the Gmail (IMAP) Trash 'System Label' in Evolution. Because this is Gmail object and (not a label per say), it is not deletable in Gmail. Under my Gmail account settings, I have made sure that both, 'Show in Label List' and 'Show in IMAP' are checked. That being said, I cannot seem to restore this IMAP folder in Evolution. I deleted the affected mail account, re-created, restarted Evolution, and no change. Any thoughts? Thanks.

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  • How should UI layer pass user input to BL layer?

    - by BornToCode
    I'm building an n-tier application, I have UI, BL, DAL & Entities (built from POCO) projects. (All projects have a reference to the Entities). My question is - how should I pass user input from the UI to the BL, as a bunch of strings passed to the BL method and the BL will build the object from the parameters, or should I build the objects inside the UI submit_function and send objects as parameters? EDIT: I wrote n-tier application, but what I actually meant was just layers.

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  • Handy Javascript array Extensions &ndash; contains(&hellip;)

    - by Liam McLennan
    This javascript adds a method to javascript arrays that returns a boolean indicating if the supplied object is an element of the array Array.prototype.contains = function(item) { for (var i = 0; i < this.length; i += 1) { if (this[i] === item) { return true; } } return false; }; To test alert([1,1,1,2,2,22,3,4,5,6,7,5,4].contains(2)); // true alert([1,1,1,2,2,22,3,4,5,6,7,5,4].contains(99)); // false

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  • Will my game engine be compatible with physics engines?

    - by Bane
    My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, height, rotation and a draw method. All game objects are supposed to inherit from this Drawable class, and are added to the Scene, along with a Map (collection of Tiles, that also inherit from Drawable), lights, and so on and so forth. The shape property of a Drawable is a Polygon, a collection of user defined vertices around the position of a Drawable (this is a relative coordinate system, so [0, 0] is the position of the Drawable. With this setup, will the users of my engine (probably only me) still be able to intergrate physics engines such as Box2DJS into their games?

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  • haw to install libenca.so.0 in SUSE Linux (release 11Kernel linux 2.6.32.59-0.7-pae)gnome 2.28.2 [closed]

    - by Zeljko
    I haw problem with Mplayer. When I try to watch mouvie i got error code: /usr/bin/mplayer -noquiet -nofs -nomouseinput -vc coreserve, -sub-fuzziness 1 -identify -slave -vo xv, -ao alsa, -nokeepaspect -framedrop -dr -double -input conf=/usr/share/smplayer/input.conf -stop-xscreensaver -wid 31457623 -monitorpixelaspect 1 -ass -embeddedfonts -ass-line-spacing 0 -ass-font-scale 1 -ass-styles /home/adria/.config/smplayer/styles.ass -fontconfig -font Arial -subfont-autoscale 0 -subfont-osd-scale 20 -subfont-text-scale 20 -subcp ISO-8859-1 -subpos 100 -nocache -osdlevel 0 -vf-add eq2,hue -vf-add screenshot -slices -channels 2 -af equalizer=0:0:0:0:0:0:0:0:0:0 -softvol -softvol-max 110 /home/adria/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG.avi /usr/bin/mplayer: error while loading shared libraries: libenca.so.0: cannot open shared object file: No such file or directory help please

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  • Why is ComboBoxText giving me a "no attribute" error?

    - by boywithaxe
    I'm trying to add a text Combo Box into my app. I've created in and populated the list but when I I try to print out the active text I get an error. Here's the part of the code in question: def on_netif_changed(self, widget): netif = widget.gtk_combo_box_text_get_active_text() print netif And the error I get: Traceback (most recent call last): File "/home/boywithaxe/Developer/Quickly/broadcast/broadcast/BroadcastWindow.py", line 44, in on_netif_changed netif = widget.gtk_combo_box_text_get_active_text() AttributeError: 'ComboBoxText' object has no attribute 'gtk_combo_box_text_get_active_text' I'm a bit at a loss here, I've no problem betting text from text boxes, but this seems a completely different issue. I tried RTFMing but came up short. I would appreciate any suggestions.

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  • Blueprints API for Oracle NoSQL Database

    - by Charles Lamb
    Here's an implementation of the Blueprints API for Oracle NoSQL Database. https://github.com/dwmclary/blueprints-oracle-nosqldb Blueprints is a collection of interfaces, implementations, ouplementations, and test suites for the property graph data model. Blueprints is analogous to the JDBC, but for graph databases. As such, it provides a common set of interfaces to allow developers to plug-and-play their graph database backend. Moreover, software written atop Blueprints works over all Blueprints-enabled graph databases. Within the TinkerPop software stack, Blueprints serves as the foundational technology for: Pipes: A lazy, data flow framework Gremlin: A graph traversal language Frames: An object-to-graph mapper Furnace: A graph algorithms package Rexster: A graph server

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  • Another Update to SQL Server Configuration Scripting Utility

    - by Bill Graziano
    I’ve been gradually adding features to my utility that scripts the configuration of a SQL Server.  Since my last post I’ve added the following features: Skip any encrypted object in a database Script alerts, alert notifications and operators Script audits Always script model, master and msdb to capture any user-defined objects in those databases Logins are now scripted so that everything for a login is grouped together. There’s a second section in the logins that handles default databases.  In many cases a login’s default database is a mirror target and can’t be set.  This is now handled gracefully.  It also includes a separate section for all default databases so those can be quickly set in the event of a disaster. Script credentials Script proxy accounts Script database mail My goal is still to get everything outside a database scripted.  This release is enough that I can keep my mirror target servers in sync with their principals.

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  • Jumping over non-stationary objects without problems ... 2-D platformer ... how could this be solved? [on hold]

    - by help bonafide pigeons
    You know this problem ... take Super Mario Bros. for example. When Mario/Luigi/etc. comes in proximity with a nearing pipe image an invisible boundary setter must prevent him from continuing forward movement. However, when you jump and move both x and y you are coordinately moving in two dimensions at an exact time. When nearing the pipe in mid-air as you are falling, i.e. implementation of gravity in the computer program "pulling" the image back down, and you do not want them to get "stuck" in both falling and moving. That problem is solved, but how about this one: The player controlling the ball object is attempting to jump and move rightwards over the non-stationary block that moves up and down. How could we measure its top and lower x+y components to determine the safest way for the ball to accurately either fall back down, or catch the ledge, or get pushed down under it, etc.?

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  • World to Pixel Transformation

    - by D00d
    My objects have a location in world coordinates (basically 1.0f is a meter). If I simply draw my objects using their world coordinates, each meter will correspond to a pixel. Obviously that's not what I want. Now, I don't want to have to apply a transformation to each and every object's position when I draw them. As I happen to be using XNA, and spritebatch allows a Matrix to be passed in as an argument in it's begin method, I was wondering if there is a way to pass the World to Pixel transformation in there. Any suggestions? So far Matrix.CreateScale(new Vector3(zoom, zoom, 1)) puts the objects in their proper spot, but it also scales up the sprites. Is there a way to transform the position without enlarging the sprite? Thanks

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  • Detecting right-click on XAML GridView control item

    - by mbrit
    Leaving aside why you would ever want to do this in a touch-centric world, here's how you tell if the right-mouse button has been clicked on a GridView in XAML/WinRT/Metro-style. You have to retrieve a point relative to the UI element you're in, and then query its properties. void itemGridView_PointerPressed(object sender, PointerRoutedEventArgs e) { if (e.GetCurrentPoint(this).Properties.IsRightButtonPressed) { this.BottomAppBar.IsOpen = true; } } (The reason why you might want to do this can be explained by looking at any of the built-in Win8 apps. You can right-click any of the items on any list to bring up a context-sensitive AppBar.)

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  • What is a good design pattern and terminology for decoupling output?

    - by User
    I have a program where I want to save some data record. And I want the output type to be flexible such that I could save the data record to a text file, xml file, database, push to a webservice. My take on it would be to create an interface such as DataStore with a Save() method, and the concrete subclasses such as TextFileDataStore, DatabaseDataStore, etc. What is the proper name/terminology for this type of pattern (I'm using the term "DataStore", log4net names things "appenders", .net they talk about "providers" and "persistence")? I want to come up with good class names (and method names) that fit with a convention if there is one. can you point me to a decent example, preferably in C#, C++, or java? Update Managed to find this stack overflow question, Object persistence terminology: 'repository' vs. 'store' vs. 'context' vs. 'retriever' vs. (…), which captures the terminology part of my question pretty well although there's not a decent answer yet.

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  • Better way for calculating project euler's 2nd problem Fibonacci sequence)

    - by firephil
    object Problem_2 extends App { def fibLoop():Long = { var x = 1L var y = 2L var sum = 0L var swap = 0L while(x < 4000000) { if(x % 2 ==0) sum +=x swap = x x = y y = swap + x } sum } def fib:Int = { lazy val fs: Stream[Int] = 0 #:: 1 #:: fs.zip(fs.tail).map(p => p._1 + p._2) fs.view.takeWhile(_ <= 4000000).filter(_ % 2 == 0).sum } val t1 = System.nanoTime() val res = fibLoop val t2 = (System.nanoTime() - t1 )/1000 println(s"The result is: $res time taken $t2 ms ") } Is there a better functional way for calculating the fibonaci sequence and taking the sum of the the even values below 4million ? (projecteuler.net - problem 2) The imperative method is 1000x faster ?

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  • Implementing Command Pattern in Web Application

    - by KingOfHypocrites
    I'm looking to implement the command pattern in a web application (asp.net c#)... Since the commands come in text format from the client, what is the best way to translate the string to a command object? Should I use reflection? Currently I just assume the command that comes in matches the file name of a user control. This is a bit of a hack. Rather than have a select case statement that says if string = "Dashboard" then call Dashboard.Execute(), is there a pattern for working with commands that originate as strings?

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  • How to disable drag and drop of text within the textarea? [migrated]

    - by Manoj Agarwal
    I am working on UI Design, where I need to use Html textarea object. The sample code is: <textarea rows="5" cols="60" spellcheck="false" style="font-size:12px; font-family: Verdana;"> Abc Xyz Mnp Pqr </textarea> I don't want to disable the textarea, since there are some cross-browser issues. If I point on 'y' in 'xyz' and drag it after text 'Mnp', it will be shifted as 'Mnpyz'. I want to avoid this drag and drop feature of text within the text area.

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  • Rotate to a set degree then stop Unity

    - by N0xus
    I'm trying to make an object rotate up on the Y axis 90 degrees, then stop. I've got the rotating up bit working fine, it's getting it to stop once it hits 90. Some of the things I've tried include the following: float i = rotateSpeed * Time.deltaTime; while ( x != 90 ) { transform.Rotate( i, 0, 0); } int x = 0; x++; if( x == 90 ) { transform.Rotate( 0, 0, 0 ); } For some reason I can't get this simple thing to work. What am I missing / not doing?

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  • google-chrome without loading libnss3? [closed]

    - by 17763
    Possible Duplicate: How do I install Google Chome on legacy 7.10 computer? I am trying to get google-chrome to work on Ubuntu 7.10. I installed it with --force-depends and got it to install, but now when I try to run it, I get this error: /usr/bin/google-chrome: error while loading shared libraries: libnss3.so: cannot open shared object file: No such file or directory Is there a way to still get google-chrome to load even without this dependency satisfied? This is an old system that needs to keep this old 7.10 Ubuntu version and I would like to have google-chrome if possible installed, even if it means no sound or other features that are not compatible.

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  • Distributed cache and improvement

    - by philipl
    Have this question from interview: Web Service function given x static HashMap map (singleton created) if (!map.containsKey(x)) { perform some function to retrieve result y map.put(x, y); } return y; The interviewer asked general question such as what is wrong with this distributed cache implementation. Then asked how to improve on it, due to distributed servers will have different cached key pairs in the map. There are simple mistakes to be pointed out about synchronization and key object, but what really startled me was that this guy thinks that moving to database implementation solves the problem that different servers will have different map content, i.e., the situation when value x is not on server A but on server B, therefore redundant data has to be retrieved in server A. Does his thinking make any sense? (As I understand this is the basic cons for distributed cache against database model, seems he does not understand it at all) What is the typical solution for the cache growth issue (weak reference?) and sync issue (do not know which server has the key already cached - use load balancing)? Thanks

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  • Are Promises/A a good event design pattern to implement even in synchronous languages like PHP?

    - by Xeoncross
    I have always kept an eye out for event systems when writing code in scripting languages. Web applications have a history of allowing the user to add plugins and modules whenever needed. In most PHP systems you have a global/singleton event object which all interested parties tie into and wait to be alerted to changes. Event::on('event_name', $callback); Recently more patterns like the observer have been used for things like jQuery. $(el).on('event', callback); Even PHP now has built in classes for it. class Blog extends SplSubject { public function save() { $this->notify(); } } Anyway, the Promises/A proposal has caught my eye. It is designed for asynchronous systems, but I'm wondering if it is also a good design to implement now that even synchronous languages like PHP are changing. Combining Dependency Injection with Promises/A seems it might be the best combination for handling events currently.

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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