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  • how to avoid temporaries when copying weakly typed object

    - by Truncheon
    Hi. I'm writing a series classes that inherit from a base class using virtual. They are INT, FLOAT and STRING objects that I want to use in a scripting language. I'm trying to implement weak typing, but I don't want STRING objects to return copies of themselves when used in the following way (instead I would prefer to have a reference returned which can be used in copying): a = "hello "; b = "world"; c = a + b; I have written the following code as a mock example: #include <iostream> #include <string> #include <cstdio> #include <cstdlib> std::string dummy("<int object cannot return string reference>"); struct BaseImpl { virtual bool is_string() = 0; virtual int get_int() = 0; virtual std::string get_string_copy() = 0; virtual std::string const& get_string_ref() = 0; }; struct INT : BaseImpl { int value; INT(int i = 0) : value(i) { std::cout << "constructor called\n"; } INT(BaseImpl& that) : value(that.get_int()) { std::cout << "copy constructor called\n"; } bool is_string() { return false; } int get_int() { return value; } std::string get_string_copy() { char buf[33]; sprintf(buf, "%i", value); return buf; } std::string const& get_string_ref() { return dummy; } }; struct STRING : BaseImpl { std::string value; STRING(std::string s = "") : value(s) { std::cout << "constructor called\n"; } STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } bool is_string() { return true; } int get_int() { return atoi(value.c_str()); } std::string get_string_copy() { return value; } std::string const& get_string_ref() { return value; } }; struct Base { BaseImpl* impl; Base(BaseImpl* p = 0) : impl(p) {} ~Base() { delete impl; } }; int main() { Base b1(new INT(1)); Base b2(new STRING("Hello world")); Base b3(new INT(*b1.impl)); Base b4(new STRING(*b2.impl)); std::cout << "\n"; std::cout << b1.impl->get_int() << "\n"; std::cout << b2.impl->get_int() << "\n"; std::cout << b3.impl->get_int() << "\n"; std::cout << b4.impl->get_int() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_ref() << "\n"; std::cout << b2.impl->get_string_ref() << "\n"; std::cout << b3.impl->get_string_ref() << "\n"; std::cout << b4.impl->get_string_ref() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_copy() << "\n"; std::cout << b2.impl->get_string_copy() << "\n"; std::cout << b3.impl->get_string_copy() << "\n"; std::cout << b4.impl->get_string_copy() << "\n"; return 0; } It was necessary to add an if check in the STRING class to determine whether its safe to request a reference instead of a copy: Script code: a = "test"; b = a; c = 1; d = "" + c; /* not safe to request reference by standard */ C++ code: STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } If was hoping there's a way of moving that if check into compile time, rather than run time.

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  • MySQL Datefields: duplicate or calculate?

    - by Konerak
    We are using a table with a structure imposed upon us more than 10 years ago. We are allowed to add columns, but urged not to change existing columns. Certain columns are meant to represent dates, but are put in different format. Amongst others: * CHAR(6): YYMMDD * CHAR(6): DDMMYY * CHAR(8): YYYYMMDD * CHAR(8): DDMMYYYY * DATE * DATETIME Since we now would like to do some more complex queries, using advanced date functions, my manager proposed to d*uplicate those problem columns* to a proper FORMATTED_OLDCOLUMNNAME column using a DATE or DATETIME format. Is this the way to go? Couldn't we just use the STR_TO_DATE function each time we accessed the columns? To avoid every query having to copy-paste the function, I could still work with a view or a stored procedure, but duplicating data to avoid recalculation sounds wrong. Solutions I see (I guess I prefer 2.2.1) 1. Physically duplicate columns 1.1 In the same table 1.1.1 Added by each script that does a modification (INSERT/UPDATE/REPLACE/...) 1.1.2 Maintained by a trigger on each modification 1.2 In a separate table 1.2.1 Added by each script that does a modification (INSERT/UPDATE/REPLACE/...) 1.2.2 Maintained by a trigger on each modification 2. On-demand transformation 2.1 Each query has to perform the transformation 2.1.1 Using copy-paste in the source code 2.1.2 Using a library 2.1.3 Using a STORED PROCEDURE 2.2 A view performs the transformation 2.2.1 A separate table replacing the entire table 2.2.2 A separate table just adding the date-fields for the primary keys Am I right to say it's better to recalculate than to store? And would a view be a good solution?

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  • C++ pimpl idiom wastes an instruction vs. C style?

    - by Rob
    (Yes, I know that one machine instruction usually doesn't matter. I'm asking this question because I want to understand the pimpl idiom, and use it in the best possible way; and because sometimes I do care about one machine instruction.) In the sample code below, there are two classes, Thing and OtherThing. Users would include "thing.hh". Thing uses the pimpl idiom to hide it's implementation. OtherThing uses a C style – non-member functions that return and take pointers. This style produces slightly better machine code. I'm wondering: is there a way to use C++ style – ie, make the functions into member functions – and yet still save the machine instruction. I like this style because it doesn't pollute the namespace outside the class. Note: I'm only looking at calling member functions (in this case, calc). I'm not looking at object allocation. Below are the files, commands, and the machine code, on my Mac. thing.hh: class ThingImpl; class Thing { ThingImpl *impl; public: Thing(); int calc(); }; class OtherThing; OtherThing *make_other(); int calc(OtherThing *); thing.cc: #include "thing.hh" struct ThingImpl { int x; }; Thing::Thing() { impl = new ThingImpl; impl->x = 5; } int Thing::calc() { return impl->x + 1; } struct OtherThing { int x; }; OtherThing *make_other() { OtherThing *t = new OtherThing; t->x = 5; } int calc(OtherThing *t) { return t->x + 1; } main.cc (just to test the code actually works...) #include "thing.hh" #include <cstdio> int main() { Thing *t = new Thing; printf("calc: %d\n", t->calc()); OtherThing *t2 = make_other(); printf("calc: %d\n", calc(t2)); } Makefile: all: main thing.o : thing.cc thing.hh g++ -fomit-frame-pointer -O2 -c thing.cc main.o : main.cc thing.hh g++ -fomit-frame-pointer -O2 -c main.cc main: main.o thing.o g++ -O2 -o $@ $^ clean: rm *.o rm main Run make and then look at the machine code. On the mac I use otool -tv thing.o | c++filt. On linux I think it's objdump -d thing.o. Here is the relevant output: Thing::calc(): 0000000000000000 movq (%rdi),%rax 0000000000000003 movl (%rax),%eax 0000000000000005 incl %eax 0000000000000007 ret calc(OtherThing*): 0000000000000010 movl (%rdi),%eax 0000000000000012 incl %eax 0000000000000014 ret Notice the extra instruction because of the pointer indirection. The first function looks up two fields (impl, then x), while the second only needs to get x. What can be done?

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  • How to make this JavaScript much faster?

    - by Ralph
    Still trying to answer this question, and I think I finally found a solution, but it runs too slow. var $div = $('<div>') .css({ 'border': '1px solid red', 'position': 'absolute', 'z-index': '65535' }) .appendTo('body'); $('body *').live('mousemove', function(e) { var topElement = null; $('body *').each(function() { if(this == $div[0]) return true; var $elem = $(this); var pos = $elem.offset(); var width = $elem.width(); var height = $elem.height(); if(e.pageX > pos.left && e.pageY > pos.top && e.pageX < (pos.left + width) && e.pageY < (pos.top + height)) { var zIndex = document.defaultView.getComputedStyle(this, null).getPropertyValue('z-index'); if(zIndex == 'auto') zIndex = $elem.parents().length; if(topElement == null || zIndex > topElement.zIndex) { topElement = { 'node': $elem, 'zIndex': zIndex }; } } }); if(topElement != null ) { var $elem = topElement.node; $div.offset($elem.offset()).width($elem.width()).height($elem.height()); } }); It basically loops through all the elements on the page and finds the top-most element beneath the cursor. Is there maybe some way I could use a quad-tree or something and segment the page so the loop runs faster?

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  • Whether to put method code in a VB.Net data storage class, or put it in a separate class?

    - by Alan K
    TLDR summary: (a) Should I include (lengthy) method code in classes which may spawn multiple objects at runtime, (b) does doing so cause memory usage bloat, (c) if so should I "outsource" the code to a class that is loaded only once and have the class methods call that, or alternatively (d) does the code get loaded only once with the object definition anyway and I'm worrying about nothing? ........ I don't know whether there's a good answer to this but if there is I haven't found it yet by searching in the usual places. In my VB.Net (2010 if it matters) WinForms project I have about a dozen or so class objects in an object model. Some of these are pretty simple and do little more than act as data storage repositories. The ones further up the object model, however, have an increasing number of methods. There can be a significant number of higher level objects in use though the exact number will be runtime dependent so I can't be more precise than that. As I was writing the method code for one of the top level ones I noticed that it was starting to get quite lengthy. Memory optimisation is something of a lost art given how much memory the average PC has these days but I don't want to make my application a resource hog. So my questions for anyone who knows .Net way better than I do (of which there will be many) are: Is the code loaded into memory with each instance of the class that's created? Alternatively is it loaded only once with the definition of the class, and all derived objects just refer to that definition? (I'm not really sure how that could be possible given that, for example, event handlers can be assigned dynamically, but no harm asking.) If the answer to the first one is yes, would it be more efficient to write the code in a "utility" object which is loaded only once and called from the real class' methods? Any thoughts appreciated.

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  • MySQL, delete and index hint

    - by Manuel Darveau
    I have to delete about 10K rows from a table that has more than 100 million rows based on some criteria. When I execute the query, it takes about 5 minutes. I ran an explain plan (the delete query converted to select * since MySQL does not support explain delete) and found that MySQL uses the wrong index. My question is: is there any way to tell MySQL which index to use during delete? If not, what ca I do? Select to temp table then delete from temp table? Thank you!

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  • optimize a string.Format + replace.

    - by acidzombie24
    I have this function. The visual studio profile marked the line with string.Format as hot and were i spend much of my time. How can i write this loop more efficiently? public string EscapeNoPredicate(string sz) { var s = new StringBuilder(sz); s.Replace(sepStr, sepStr + sepStr); foreach (char v in IllegalChars) { string s2 = string.Format("{0}{1:X2}", seperator, (Int16)v); s.Replace(v.ToString(), s2); } return s.ToString(); }

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  • Is count(*) really expensive ?

    - by Anil Namde
    I have a page where I have 4 tabs displaying 4 different reports based off different tables. I obtain the row count of each table using a select count(*) from <table> query and display number of rows available in each table on the tabs. As a result, each page postback causes 5 count(*) queries to be executed (4 to get counts and 1 for pagination) and 1 query for getting the report content. Now my question is: are count(*) queries really expensive -- should I keep the row counts (at least those that are displayed on the tab) in the view state of page instead of querying multiple times? How expensive are COUNT(*) queries ?

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  • How do I select a random record efficiently in MySQL?

    - by user198729
    mysql> EXPLAIN SELECT * FROM urls ORDER BY RAND() LIMIT 1; +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ | 1 | SIMPLE | urls | ALL | NULL | NULL | NULL | NULL | 62228 | Using temporary; Using filesort | +----+-------------+-------+------+---------------+------+---------+------+-------+---------------------------------+ The above doesn't qualify as efficient,how should I do it properly?

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  • File IO with Streams - Best Memory Buffer Size

    - by AJ
    I am writing a small IO library to assist with a larger (hobby) project. A part of this library performs various functions on a file, which is read / written via the FileStream object. On each StreamReader.Read(...) pass, I fire off an event which will be used in the main app to display progress information. The processing that goes on in the loop is vaired, but is not too time consuming (it could just be a simple file copy, for example, or may involve encryption...). My main question is: What is the best memory buffer size to use? Thinking about physical disk layouts, I could pick 2k, which would cover a CD sector size and is a nice multiple of a 512 byte hard disk sector. Higher up the abstraction tree, you could go for a larger buffer which could read an entire FAT cluster at a time. I realise with today's PC's, I could go for a more memory hungry option (a couple of MiB, for example), but then I increase the time between UI updates and the user perceives a less responsive app. As an aside, I'm eventually hoping to provide a similar interface to files hosted on FTP / HTTP servers (over a local network / fastish DSL). What would be the best memory buffer size for those (again, a "best-case" tradeoff between perceived responsiveness vs. performance).

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  • Optimizing sparse dot-product in C#

    - by Haggai
    Hello. I'm trying to calculate the dot-product of two very sparse associative arrays. The arrays contain an ID and a value, so the calculation should be done only on those IDs that are common to both arrays, e.g. <(1, 0.5), (3, 0.7), (12, 1.3) * <(2, 0.4), (3, 2.3), (12, 4.7) = 0.7*2.3 + 1.3*4.7 . My implementation (call it dict) currently uses Dictionaries, but it is too slow to my taste. double dot_product(IDictionary<int, double> arr1, IDictionary<int, double> arr2) { double res = 0; double val2; foreach (KeyValuePair<int, double> p in arr1) if (arr2.TryGetValue(p.Key, out val2)) res += p.Value * val2; return res; } The full arrays have about 500,000 entries each, while the sparse ones are only tens to hundreds entries each. I did some experiments with toy versions of dot products. First I tried to multiply just two double arrays to see the ultimate speed I can get (let's call this "flat"). Then I tried to change the implementation of the associative array multiplication using an int[] ID array and a double[] values array, walking together on both ID arrays and multiplying when they are equal (let's call this "double"). I then tried to run all three versions with debug or release, with F5 or Ctrl-F5. The results are as follows: debug F5: dict: 5.29s double: 4.18s (79% of dict) flat: 0.99s (19% of dict, 24% of double) debug ^F5: dict: 5.23s double: 4.19s (80% of dict) flat: 0.98s (19% of dict, 23% of double) release F5: dict: 5.29s double: 3.08s (58% of dict) flat: 0.81s (15% of dict, 26% of double) release ^F5: dict: 4.62s double: 1.22s (26% of dict) flat: 0.29s ( 6% of dict, 24% of double) I don't understand these results. Why isn't the dictionary version optimized in release F5 as do the double and flat versions? Why is it only slightly optimized in the release ^F5 version while the other two are heavily optimized? Also, since converting my code into the "double" scheme would mean lots of work - do you have any suggestions how to optimize the dictionary one? Thanks! Haggai

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  • Overhead of serving pages - JSPs vs. PHP vs. ASPXs vs. C

    - by John Shedletsky
    I am interested in writing my own internet ad server. I want to serve billions of impressions with as little hardware possible. Which server-side technologies are best suited for this task? I am asking about the relative overhead of serving my ad pages as either pages rendered by PHP, or Java, or .net, or coding Http responses directly in C and writing some multi-socket IO monster to serve requests (I assume this one wins, but if my assumption is wrong, that would actually be most interesting). Obviously all the most efficient optimizations are done at the algorithm level, but I figure there has got to be some speed differences at the end of the day that makes one method of serving ads better than another. How much overhead does something like apache or IIS introduce? There's got to be a ton of extra junk in there I don't need. At some point I guess this is more a question of which platform/language combo is best suited - please excuse the in-adroitly posed question, hopefully you understand what I am trying to get at.

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  • Sorting a list of numbers with modified cost

    - by David
    First, this was one of the four problems we had to solve in a project last year and I couldn’t find a suitable algorithm so we handle in a brute force solution. Problem: The numbers are in a list that is not sorted and supports only one type of operation. The operation is defined as follows: Given a position i and a position j the operation moves the number at position i to position j without altering the relative order of the other numbers. If i j, the positions of the numbers between positions j and i - 1 increment by 1, otherwise if i < j the positions of the numbers between positions i+1 and j decreases by 1. This operation requires i steps to find a number to move and j steps to locate the position to which you want to move it. Then the number of steps required to move a number of position i to position j is i+j. We need to design an algorithm that given a list of numbers, determine the optimal (in terms of cost) sequence of moves to rearrange the sequence. Attempts: Part of our investigation was around NP-Completeness, we make it a decision problem and try to find a suitable transformation to any of the problems listed in Garey and Johnson’s book: Computers and Intractability with no results. There is also no direct reference (from our point of view) to this kind of variation in Donald E. Knuth’s book: The art of Computer Programing Vol. 3 Sorting and Searching. We also analyzed algorithms to sort linked lists but none of them gives a good idea to find de optimal sequence of movements. Note that the idea is not to find an algorithm that orders the sequence, but one to tell me the optimal sequence of movements in terms of cost that organizes the sequence, you can make a copy and sort it to analyze the final position of the elements if you want, in fact we may assume that the list contains the numbers from 1 to n, so we know where we want to put each number, we are just concerned with minimizing the total cost of the steps. We tested several greedy approaches but all of them failed, divide and conquer sorting algorithms can’t be used because they swap with no cost portions of the list and our dynamic programing approaches had to consider many cases. The brute force recursive algorithm takes all the possible combinations of movements from i to j and then again all the possible moments of the rest of the element’s, at the end it returns the sequence with less total cost that sorted the list, as you can imagine the cost of this algorithm is brutal and makes it impracticable for more than 8 elements. Our observations: n movements is not necessarily cheaper than n+1 movements (unlike swaps in arrays that are O(1)). There are basically two ways of moving one element from position i to j: one is to move it directly and the other is to move other elements around i in a way that it reaches the position j. At most you make n-1 movements (the untouched element reaches its position alone). If it is the optimal sequence of movements then you didn’t move the same element twice.

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  • Get count matches in query on large table very slow

    - by Roy Roes
    I have a mysql table "items" with 2 integer fields: seid and tiid The table has about 35000000 records, so it's very large. seid tiid ----------- 1 1 2 2 2 3 2 4 3 4 4 1 4 2 The table has a primary key on both fields, an index on seid and an index on tiid. Someone types in 1 or more tiid values and now I would like to get the seid with most results. For example when someone types 1,2,3, I would like to get seid 2 and 4 as result. They both have 2 matches on the tiid values. My query so far: SELECT COUNT(*) as c, seid FROM items WHERE tiid IN (1,2,3) GROUP BY seid HAVING c = (SELECT COUNT(*) as c, seid FROM items WHERE tiid IN (1,2,3) GROUP BY seid ORDER BY c DESC LIMIT 1) But this query is extremly slow, because of the large table. Does anyone know how to construct a better query for this purpose?

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  • Specific template for the first element.

    - by Kalinin
    I have a template: <xsl:template match="paragraph"> ... </xsl:template> I call it: <xsl:apply-templates select="paragraph"/> For the first element I need to do: <xsl:template match="paragraph[1]"> ... <xsl:apply-templates select="."/><!-- I understand that this does not work --> ... </xsl:template> How to call <xsl:apply-templates select="paragraph"/> (for the first element paragraph) from the template <xsl:template match="paragraph[1]">? So far that I have something like a loop. I solve this problem so (but I do not like it): <xsl:for-each select="paragraph"> <xsl:choose> <xsl:when test="position() = 1"> ... <xsl:apply-templates select="."/> ... </xsl:when> <xsl:otherwise> <xsl:apply-templates select="."/> </xsl:otherwise> </xsl:choose> </xsl:for-each>

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  • Ternary Operators in JavaScript Without an "Else"

    - by Oscar Godson
    I've been using them forever, and I love them. To me they see cleaner and i can scan faster, but ever since I've been using them i've always had to put null in the else conditions that don't have anything. Is there anyway around it? E.g. condition ? x=true : null ; basically, is there a way to do: condition ? x=true; Now it shows up as a syntax error...

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  • SQL Database dilemma : Optimize for Querying or Writing?

    - by Harry
    I'm working on a personal project (Search engine) and have a bit of a dilemma. At the moment it is optimized for writing data to the search index and significantly slow for search queries. The DTA (Database Engine Tuning Adviser) recommends adding a couple of Indexed views inorder to speed up search queries. But this is to the detriment of writing new data to the DB. It seems I can't have one without the other! This is obviously not a new problem. What is a good strategy for this issue?

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  • Efficiently draw a grid in Windows Forms

    - by Joel
    I'm writing an implementation of Conway's Game of Life in C#. This is the code I'm using to draw the grid, it's in my panel_Paint event. g is the graphics context. for (int y = 0; y < numOfCells * cellSize; y += cellSize) { for (int x = 0; x < numOfCells * cellSize; x += cellSize) { g.DrawLine(p, x, 0, x, y + numOfCells * cellSize); g.DrawLine(p, 0, x, y + size * drawnGrid, x); } } When I run my program, it is unresponsive until it finishes drawing the grid, which takes a few seconds at numOfCells = 100 & cellSize = 10. Removing all the multiplication makes it faster, but not by very much. Is there a better/more efficient way to draw my grid? Thanks

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  • Why isn't the copy constructor elided here?

    - by Jesse Beder
    (I'm using gcc with -O2.) This seems like a straightforward opportunity to elide the copy constructor, since there are no side-effects to accessing the value of a field in a bar's copy of a foo; but the copy constructor is called, since I get the output meep meep!. #include <iostream> struct foo { foo(): a(5) { } foo(const foo& f): a(f.a) { std::cout << "meep meep!\n"; } int a; }; struct bar { foo F() const { return f; } foo f; }; int main() { bar b; int a = b.F().a; return 0; }

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  • Will an optimizing compiler remove calls to a method whose result will be multiplied by zero?

    - by Tim R.
    Suppose you have a computationally expensive method, Compute(p), which returns some float, and another method, Falloff(p), which returns another float from zero to one. If you compute Falloff(p) * Compute(p), will Compute(p) still run when Falloff(p) returns zero? Or would you need to write a special case to prevent Compute(p) from running unnecessarily? Theoretically, an optimizing compiler could determine that omitting Compute when Falloff returns zero would have no effect on the program. However, this is kind of hard to test, since if you have Compute output some debug data to determine whether it is running, the compiler would know not to omit it because of that debug info, resulting in sort of a Schrodinger's cat situation. I know the safe solution to this problem is just to add the special case, but I'm just curious.

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  • Optimize INSERT / UPDATE / DELETE operation

    - by clime
    I wonder if the following script can be optimized somehow. It does write a lot to disk because it deletes possibly up-to-date rows and reinserts them. I was thinking about applying something like "insert ... on duplicate key update" and found some possibilities for single-row updates but I don't know how to apply it in the context of INSERT INTO ... SELECT query. CREATE OR REPLACE FUNCTION update_member_search_index() RETURNS VOID AS $$ DECLARE member_content_type_id INTEGER; BEGIN member_content_type_id := (SELECT id FROM django_content_type WHERE app_label='web' AND model='member'); DELETE FROM watson_searchentry WHERE content_type_id = member_content_type_id; INSERT INTO watson_searchentry (engine_slug, content_type_id, object_id, object_id_int, title, description, content, url, meta_encoded) SELECT 'default', member_content_type_id, web_member.id, web_member.id, web_member.name, '', web_user.email||' '||web_member.normalized_name||' '||web_country.name, '', '{}' FROM web_member INNER JOIN web_user ON (web_member.user_id = web_user.id) INNER JOIN web_country ON (web_member.country_id = web_country.id) WHERE web_user.is_active=TRUE; END; $$ LANGUAGE plpgsql; EDIT: Schemas of web_member, watson_searchentry, web_user, web_country: http://pastebin.com/3tRVPPVi. (content_type_id, object_id_int) in watson_searchentry is unique pair in the table but atm the index is not present (there is no use for it). This script should be run at most once a day for full rebuilds of search index.

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  • Has anyone ever successfully make index merge work for MySQL?

    - by user198729
    Setup: mysql> create table t(a integer unsigned,b integer unsigned); mysql> insert into t(a,b) values (1,2),(1,3),(2,4); mysql> create index i_t_a on t(a); mysql> create index i_t_b on t(b); mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 3 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Is there something I'm missing? Update mysql> explain select * from t where a=1 or b=4; +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | id | select_type | table | type | possible_keys | key | key_len | ref | rows | Extra | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ | 1 | SIMPLE | t | ALL | i_t_a,i_t_b | NULL | NULL | NULL | 1863 | Using where | +----+-------------+-------+------+---------------+------+---------+------+------+-------------+ Version: mysql> select version(); +----------------------+ | version() | +----------------------+ | 5.1.36-community-log | +----------------------+ Has anyone ever successfully make index merge work for MySQL? I'll be glad to see successful stories here:)

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  • Does the compiler optimize the function parameters passed by value?

    - by Naveen
    Lets say I have a function where the parameter is passed by value instead of const-reference. Further, lets assume that only the value is used inside the function i.e. the function doesn't try to modify it. In that case will the compiler will be able to figure out that it can pass the value by const-reference (for performance reasons) and generate the code accordingly? Is there any compiler which does that?

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