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  • Google Site Search -- How to use as API?

    - by John Isaacks
    I am trying to get an API that I can use to do searches on my own site. Google has something called site search and something called custom search. What is the difference? I make a new site search, then it is listed on a page with "custom search" in the heading. This is really confusing. I just want an API that I can use to search my site. I would prefer json to xml as the results. And if this service is offered by someone other than Google, that is fine too. The ones that I create at Google want me to embed a premade search box into my site. I do not want that, I want an API that I can call from PHP or JS. How can I get this?

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  • Is there a snippets program that allows for tab entry of variables across the mac?

    - by Jeremy Smith
    I love Sublime Text editor and the ability to create code snippets like so: <snippet> <content><![CDATA[\$("${1:selector}").${2:method}]]></content> <tabTrigger>jq</tabTrigger> </snippet> This allows me to type jq[tab] and then have it expand to $("selector").method where I am able to tab through the string 'selector' and 'method' in order to change them. But what I'd really like to do is use this same snippet when working in Chrome Dev Tools, so I was looking for a mac snippets program that could support this. However, the three programs that I looked at (Keyboard Maestro, Snippets, CodeBox) don't support the ability to tab through to highlight predetermined strings and change them. Does anyone know of an app that will do this?

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  • How can I remove gradients from Elementary theme?

    - by John
    I really don't like the gradients in the Elementary theme and I was wondering if there is a way to remove them from applications like Nautilus-Elementary, Postler, Dexter, etc. I've tried commenting out the Apps/[Application].rc in /usr/share/themes/elementary/gtk-2.0/gtkrc but it doesn't work. It still leaves the gradients in their place. I'm a big fan of the other controls in the theme: the scroll bar, the way it borders gedit and the buttons, and I'd like to keep these features, but I don't like the way it styles its windows. EDIT: The gradients I'm talking about are the ones at the top of the window. Some examples: Nautilus-Elementary: Postler: Rhythmbbox: Transmission: I'd like to create a sort of matte look, similar to this, which was done using Orta: Nautilus-Elementary: Postler: Rhythmbox: Transmission: I'd like a flat color, preferably without the line separating the top part of the application with the bottom.

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  • how to plot scatterplot and histogram using R [migrated]

    - by Wee Wang Wang
    I have a dataset about maximum wind speed(cm) as below: Year Jan Feb Mar Apr May June July Aug Sept Oct Nov Dec 2011 4.5 5.6 5.0 5.4 5.0 5.0 5.2 5.3 4.8 5.4 5.4 3.8 2010 4.6 5.0 5.8 5.0 5.2 4.5 4.4 4.3 4.9 5.2 5.2 4.6 2009 4.5 5.3 4.3 3.9 4.7 5.0 4.8 4.7 4.9 5.6 4.9 4.1 2008 3.8 1.9 5.6 4.7 4.7 4.3 5.9 4.9 4.9 5.6 5.2 4.4 2007 4.6 4.6 4.6 5.6 4.2 3.6 2.5 2.5 2.5 3.3 5.6 1.5 2006 4.3 4.8 5.0 5.2 4.7 4.6 3.2 3.4 3.6 3.9 5.9 4.4 2005 2.7 4.3 5.7 4.7 4.6 5.0 5.6 5.0 4.9 5.9 5.6 1.8 How to create monthly max wind speed scatterplot (month in x-axis and wind speed in y-axis) and also the monthly max wind speed histogram by using R programming?

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  • How to Setup Network Link aggregation (802.3ad) on Ubuntu

    - by Sysadmin Geek
    Do you need to pump large amounts of data to a multitude of clients simultaneously, while only using a single IP address? By using “link aggregation” we can join several separate network cards on the system into one humongous NIC. Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • How to make creating viewmodels at runtime less painful

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painful. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genius since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use a DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an in-depth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

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  • How can I break out of ssh when it locks?

    - by Wayne Werner
    Hi, I frequently ssh into my box at home from school, but usually when I change classes and my computer suspends, the pipe will be broken. However, ssh simply locks up - ^c, ^z and ^d have no effect. It's annoying to have to restart my terminal, and even more annoying to have to close and re-create a new screen window. So my question, is there an easy way to make ssh die properly (i.e. when the pipe fails "normally" it will exit with a message about a broken pipe)? Or do I have to figure out what the PID is and manually kill it? Thanks!

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  • How to hide (in Thunar and Nautilus) a directory without putting a dot in its name?

    - by Ivan
    Usually Linux programs store user's settings in ~/.* directories. But unfortunately some developers (of some applications I need) do not follow this rule and don't start their settings storage folders names with a dot. This results in never-user-used folders cluttering (not the right word perhaps, as there are not many, but they annoy anyway) a home directory. Renaming them is not an option, as the applications won't find them in this case (and will create them again). Is there a way to hide a folder having no dot starting its name from being displayed in common file system browsers (I actually use Thunar of XFCE, alongside with Midnight Commander and Krusader, but wouldn't mind to know about Nautilus too).

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  • Google keeps indexing /comment/reply URL

    - by jaypabs
    With the new update of Google algorithm called Penguin, I think my site was being penalized due to webspam. But of course I don't create post which seems to be spam to Google. It is just I think how Google index my site. I found out that Google index the URL of my site like: http://www.example.com/comment/reply/3866/26556 So there are so many comment/reply URL index by Google. I have already added: Disallow: /comment/reply/ Disallow: /?q=comment/reply/ but still Google still index this URL. Any idea how to prevent Google from indexing comments?

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  • Support / Maintenance documentation for development team

    - by benwebdev
    Hi, I'm working in the Development dept (around 40 developers) for a large E-Commerce company. We've grown quickly but have not evolved very well in the field of documenting our work. We work with an Agile / Scrum-like methodology with our development and testing but documentation seems to be neglected. We need to be able to make documentation that would aid a developer who hasnt worked on our project before or was new to the company. We also have to create more high level information for our support department to explain any extra config settings and fixes of known issues that may arise, if any. Currently we put this in a badly put together wiki, based on an old Sharepoint / TFS site. Can anyone suggest some ideal links or advice on improving the documentation standard? What works in other companies? Has anyone got avice on developing documentation as part of an agile process? Many thanks, ben

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  • data maintenance/migrations in image based sytems

    - by User
    Web applications usually have a database. The code and the database work hand in hand together. Therefore Frameworks like Ruby on Rails and Django create migration files Sure there are also servers written in Self or Smalltalk or other image-based systems that face the same problem: Code is not written on the server but in a separate image of the programmer. How do these systems deal with a changing schema, changing classes/prototypes. Which way do the migrations go? Example: What is the process of a new attribute going from programmer's idea to the server code and all objects? I found the Gemstone/S manual chapter 8 but it does not really talk about the process of shipping code to the server.

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  • .Net Rocks TV - Architecting Windows Phone Applications

    - by psheriff
    I recently completed a .NET Rocks TV show with Carl Franklin. In this episode I discuss some design decisions that will help you create architecturally sound Windows Phone applications. Of course, many of the techniques will also apply to Silverlight and WPF application development as well. Check out the episode at http://www.dnrtv.com/default.aspx?showNum=184   Good Luck with your Coding,Paul Sheriff   ** SPECIAL OFFER FOR MY BLOG READERS **Visit http://www.pdsa.com/Event/Blog for a free video on Silverlight entitled Silverlight XAML for the Complete Novice - Part 1.

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  • metro style on windows and android

    - by MRM
    I want to develop a rather simple app using windows 8 metro style for GUI. But i need this app to have the same appearance, GUI, for both platforms, so that end users that uses it both on PC and a mobile device to have the same visual experience and a flawless navigation. So, does anyone have knowledge of a Java framework or library to satisfy these needs? Or maybe a method to create a web-based app using HTML, PHP, JScript etc. (maybe something using a local server, on the same machine, because a web server is out of discussion, at least for the moment)? Any idea, method, technology related to the subject is also helpful. And if what you are thinking at can be used for IOS too, the better.

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  • Branching and Merging Improvements in TFS2010

    - by jehan
    Introducing the concept of “first class branches” is a significant improvement as part of the 2010 release with respect to version control.  Not only does it help to distinguish between folders and branches, but it enables branch visualizations. Let us see improvements in detail. ·         In TFS2008, you don’t know which of the folders are Branches: All folders looks the same, all have the folder icon. Now, In TFS 2010 there is a new icon that shows which of the folder is a Branch.       ·      There is no visual means to manage branches in TFS2008:   You dont have any means to identify which branches are related and the relation type. Now, In TFS 2010 you have visual tools to see the Branches Hierarchy. In order to see a Branch Hierarchy just Right Click the Branch and choose: Branching and Merging –> View Hierarchy     ·         In TFS2008, there is no option to track changes path between the Branches:  If you have made a merge in a Branch you can’t track from which Branch this Merge came from. Now, you have the tools that shows the path of change between the Branches, you can also see where change was added on a timeline.  In order to track a change do the following: Step1: Right click the Branch and click View History   Step 2: Choose a changeset to track and click the “Track Changeset” button.     Step 3: Choose the branches that will be in the view and click “Visualize”. In above visual, you can see that Changesets 108,109,110 and 119 where merged from Main to Release1.0 Branch and then “Release_1.0” Branched to “Dev1.0. Step4: You can also see the Merges on a Timeline by clicking on the “Timeline Tracking” button.   Creating New Branches: In TFS 2010, the creation of branches has been streamlined a bit from the process in 2008.  In 2008, creating a new branch was like every other action in the system – changes were pended on the client, and then checked in to the server. Because of this creating new branch in TFS2008 was time-consuming process.  In TFS2010, the step where changes are pended has been bypassed and now performing the branch creation is entirely on the server.  With this approach, the round trip time for downloading a copy of each file on the branch and then uploading each file again has been eliminated.  Note: In TFS2010, the new branch will be created and committed as a single operation on the server. Pending changes will not be created, it doesn’t require a check-in as it will be carried out as a single operation and it’s not possible to cancel.     Manage Branch Permissions: The properties view for branches is also different than that of ordinary folders or file, containing some metadata for the branch, relationship information, and permissions for the branch. In TFS2008, the users who have checkout and Check-in permissions can create a branch. But, In TFS2010 you can control the permissions for Branches using Manage Branch permissions.   Reparent option in TFS2010: In TFS2008, if we have two branches which don’t have parent-child relation and we want perform merge between these two branches then we have to perform baseless merge using tf.exe command line. I have two branches Release_1.0 and Dev1.0_F2 which don’t have any relation between them, that’s why when I click on merge option in Release_1.0, in Target Branch it’s not showing Dev1.0_F2 branch to perform the merges.     Let us see what can we do for this in TFS2010, first perform a TFS baseless merge to establish a relationship between the parent branch and the child branches.  It will only merge the folder, not its contents. TFS baseless merges are performed via the command line using VS2010 command prompt and do the following:   tf merge /baseless <ParentBranch> <childBranch> Check in your pending changes. It will create the link between the branches but the relationships are still not completed.  Now, select the child branch in Source Control Explorer and from the File menu choose Source Control –> Branching and Merging –> Reparent.      In the dialog box,  choose the appropriate branch as the new parent.   Click Reparent and then go to parent branch and click merge. Now, will see that in Target Branch option Dev1.0_F2 branch is added.         Converting Folders to Branches and Branches to Folders: You can convert any Folder as Branch from Context Menu by performing right click on the folderàBranching and MergingàConvert to Branch. In similar way, you can convert the Branches to Folder using Convert to Folder option available in File Menu (FileàSource ControlàBranching and MergingàConvert to Branch). This option is not available in context menu.

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  • Using multiple A-records for my domain - do web browsers ever try more than one?

    - by Jonas
    If I add multiple A-records for my domain, they are returned in a round robin order by DNS-servers. E.g: 1.1.1.1 A example.com 1.1.1.2 A example.com 1.1.1.3 A example.com But how does webbrowsers react if the first host (1.1.1.1) is down (unreachable)? do they try the second host (1.1.1.2) or do they return a error message to the user? Are there any difference between the most popular browsers? If I implement my own application, I can implement so that the second is used in case the first is down, so it's possible. And this would be very helpful to create a fault tolerant website.

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  • How to attach turrets to tiles in a tile based game

    - by Joseph St. Pierre
    I am a flash developer, and I am building a Tower Defense game. The world is being built through tiles, and I have gotten that accomplished easily. I have also gotten level changes and enemy spawning down as well. However, I wish the player to be able to spawn turrets, and have those turrets be on specific tiles, based upon where the player placed it. Here is my code: stop(); colOffset = 50; rowOffset = 50; guns = []; placed = true; dead = 0; spawned = 0; level = 1; interval = 350 / level; amount = level * 20; counter = 0; numCol = 14; numRow = 10; tiles = []; k = 0; create = false; tileName = new Array("road","grass","end", "start"); board = new Array( new Array(1,1,1,1,3,1,1,1,1,1,2,1,1,1), new Array(1,1,1,0,0,1,1,1,1,1,0,1,1,1), new Array(1,1,1,0,1,1,1,1,1,1,0,0,1,1), new Array(1,1,1,0,0,0,1,1,1,1,1,0,1,1), new Array(1,1,1,0,1,0,0,0,1,1,1,0,0,1), new Array(1,1,1,0,1,1,1,0,0,1,1,1,0,1), new Array(1,1,0,0,1,1,1,1,0,1,1,0,0,1), new Array(1,1,0,1,1,1,1,1,0,1,0,0,1,1), new Array(1,1,0,0,0,0,0,0,0,1,0,1,1,1), new Array(1,1,1,1,1,1,1,1,0,0,0,1,1,1) ); buildBoard(); function buildBoard(){ for ( col = 0; col < numCol; col++){ for ( row = 0; row < numRow; row++){ _root.attachMovie("tile", "tile_" + col + "_" + row, _root.getNextHighestDepth()); theTile = eval("tile_" + col + "_" + row); theTile._x = (col * 50); theTile._y = (row * 50); theTile.row = row; theTile.col = col; tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); tiles.push(theTile); } } } init(); function init(){ onEnterFrame = function(){ counter += 1; if ( spawned < amount && counter > 50){ min= _root.attachMovie("minion","minion",_root.getNextHighestDepth()); min._x = tile_4_0._x + 25; min._y = tile_4_0._y + 25; min.health = 100; choose = Math.round(Math.random()); if ( choose == 0 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_6._x + 25, tile_2_6._x + 25, tile_2_8._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_6._y + 25, tile_2_6._y + 25, tile_2_8._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25]; } else if ( choose == 1 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_3._x + 25, tile_5_3._x + 25, tile_5_4._x + 25, tile_7_4._x + 25, tile_7_5._x + 25, tile_8_5._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25 ]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_3._y + 25, tile_5_3._y + 25, tile_5_4._y + 25, tile_7_4._y + 25, tile_7_5._y + 25, tile_8_5._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25 ]; } min.i = 0; counter = 0; spawned += 1; min.onEnterFrame = function(){ dx = this.waypointX[this.i] - this._x; dy = this.waypointY[this.i] - this._y; radians = Math.atan2(dy,dx); degrees = radians * 180 / Math.PI; xspeed = Math.cos(radians); yspeed = Math.sin(radians); this._x += xspeed; this._y += yspeed; if( this._x == this.waypointX[this.i] && this._y == this.waypointY[this.i]){ this.i++; } if ( this._x == tile_10_0._x + 25 && this._y == tile_10_0._y + 25){ this.removeMovieClip(); dead += 1; } } } if ( dead >= amount ){ dead = 0; level += 1; amount = level * 20; spawned = 0; } } btnM.onRelease = function(){ create = true; } } game.onEnterFrame = function(){ } It is possible for me however to complete this task, but only once. I am able to make the turret, drag it over to a tile, and have it attach itself to the tile. No problem. The issue is, I cannot do these multiple times. Please Help.

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  • Complex algorithm for complex problem

    - by Locaaaaa
    I got this question in an interview and I was not able to solve it. You have a circular road, with N number of gas stations. You know the ammount of gas that each station has. You know the ammount of gas you need to GO from one station to the next one. Your car starts with 0. The question is: Create an algorithm, to know from which gas station you must start driving. As an exercise to me, I would translate the algorithm to C#.

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  • How to implement Cache in web apps?

    - by Jhonnytunes
    This is really two questions. Im doing a project for the university for storing baseball players statitics, but from baseball data I have to calculate the score by year for the player who is beign displayed. The background is, lets say 10, 000 users hit the player "Alex Rodriguez", the application have to calculate 10, 000 the A-Rod stats by years intead of just read it from some where is temporal saved. Here I go: What is the best method for caching this type of data? Do I have to used the same database, and some temporal values on the same database, or create a Web Service for that? What reading about web caching so you recommend?

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  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

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  • 3D engine for an online city/country simulation game (SimCity, Civilization)

    - by Dmitri
    I want to create a browser game, in which the user can control the development of a certain region (like SimCity or Civilization). One part of the task is rendering of the virtual world in a browser (3D or pseudo-3D). The rendering engine should a) work in a browser and b) ideally - be compatible with mobile devices (i. e. the representation of the virtual world should be visible both on desktop computer and mobile devices with the same codebase). Question: Which rendering engines (for SimCity-style games) fulfill aforementioned requirements (open and closed source) ?

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  • Unity3D - Projection matrix camera frustum

    - by MulletDevil
    I've used off centre projection to create a custom projection matrix for my camera. When I run the game I can see the scene correctly in the game view but in the editor view the camera frustum is not correct. It still shows the original frustum shape not the new one. It also appears that Unity is using the original frustum for frustum culling and not the new one as I can see object being culled which are visible to the new frustum but would not be visible in the old one. Am I wrong in thinking that a custom projection matrix would alter the view frustum? Or am I missing something else?

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  • Basic Form Properties and Modality in VB.NET

    Creating your First VB.NET Form 1. Launch Microsoft Visual Basic 2008 Express Edition. If you do not have this program, then you cannot create VB.NET forms. You can read an introductory tutorial on how to install Visual Basic on your computer: http://www.aspfree.com/c/a/VB.NET/Visual-Basic-for-Beginners/ 2. Go to File - gt; New Project. 3. Since you will be creating a form, select Windows Forms Application. 4. Select a name for your form project, e.g. MyFirstForm. 5. Hit OK to get started. 6. You will then see an empty form -- just like an empty canvas when you paint. It looks like th...

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  • Grant a user permissions on www-data owned /var/www

    - by George Pearce
    I have a simple web server setup for some websites, with a layout something like: site1: /var/www/site1/public_html/ site2: /var/www/site2/public_html/ I have previously used the root user to manage files, and then given them back to www-data when I was done (WordPress sites, needed for WP Uploads to work). This probably isn't the best way. I'm trying to find a way to create another user (lets call it user1) that has permission to edit files in site1, but not site2, and doesn't stop the files being 'owned' by www-data. Is there any way for me to do this?

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  • Can't click on a button with startDrag() active on stage

    - by Pedro
    I need to know how can I enable mouse click on a button when I have a MouseEvent listener for the stage. I have a MClip associated with the mouse cursor: Mouse.hide(); scope.startDrag(true); And an MouseEnvet on the stage: stage.addEventListener(MouseEvent.CLICK, FunctionXYZ); When I try to click on any button they don't assume the function that I create for those buttons... for example, button for fullscreen, exit, help, etc... Thank you very much. BR, Pedro

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  • XNA GUI: Creating a 'scroll pane' widget

    - by Keith Myers
    I'm trying to create a simple GUI system and am currently stuck on how to implement a textarea with a scrollbar. In other words, the text is too large to fit into the view area. I want to learn how to do this, so I'd rather not use an already rolled API. I believe this could be done if the text were part of a texture, but if the game had a lot of unique dialog, this seems expensive. I researched creating a texture on the fly and writing to it, but came up with nothing. Any suggested strategies would be appreciated. I believe it boils down to: text in a texture and how? Or something I have not thought of...

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