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  • Trying to run 32bit windows game in wine on 64bit 12.04

    - by georgelappies
    I am trying to run Icewind dale2 from GOG.com in wine on ubuntu 12.04 64bit. I am using the AMD ATI binary blob display driver. Running the file command on /usr/lib32/fglrx/libGL.so.1.2 gives: george@devbox:/usr/lib32/fglrx$ file libGL.so.1.2 libGL.so.1.2: ELF 32-bit LSB shared object, Intel 80386, version 1 (SYSV), dynamically linked, stripped george@devbox:/usr/lib32/fglrx$ So I definetly have 32bit opengl. I am using latest Playonlinux and tried this on wine 1.4 and 1.5... How can I force wine to use my opengl library?

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  • clone() only partially doable; how to react?

    - by hllnll
    Suppose we have a class-hierarchy whose base class B requires a clone() method to be defined in its derivations. Whilst this works perfectly for most of them there is this one derivation X that holds an optional reference to a resource/object that can only be referenced from one instance of X. Whilst the rest of X can be cloned without problems this reference would have to be set to null/nil/nullptr. What is the correct way to handle this situation? X::clone() could throw an UncloneableException. Though this would be correct, it is not satisfying. Set the reference to null/nil/nullptr and leave no notice of it. The user of X has to know about Xs "particularities". Require derivations of B to define B::nearestClone(): the user of B has to be aware that the return value might not be a 1:1 clone. Something else?

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  • Xubuntu all Icons disappeared

    - by user1392185
    I'm running Xubuntu 12.04.1 with kernel Xen4.1-amd64 and the following problem is mine: Nearly all icons have been replaced by the default "no icon available"-icon, even on the login screen and the all icons in software like e.g. Firefox and the icons I manually assigned to launchers, too. Changing the icon theme does not seem to affect this. The only icons that did not disappear are: LibreOffice, gThumb, Simplescan, Ristretto and in the XFCE menu office, tools and graphics. How could I bring the icons back? EDIT: When I tried to use Ristretto the following error showed up: Could not load image-loader module /usr/lib/x68_64-linux-gnu/gdk-pixbuf-2.0/2.12.0/loaders/libpixbufloader-png.so Unable to open shared-object-file I/O error (Had to translate this to English.)

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  • How are Programming Languages Designed?

    - by RectangleTangle
    After doing a bit of programming, I've become quite curious on language design itself. I'm still a novice (I've been doing it for about a year), so the majority of my code pertains to only two fields (GUI design in Python and basic algorithms in C/C++). I have become intrigued with how the actual languages themselves are written. I mean this in both senses. Such as how it was literally written (ie, what language the language was written in). As well as various features like white spacing (Python) or object orientation (C++ and Python). Where would one start learning how to write a language? What are some of the fundamentals of language design, things that would make it a "complete" language?

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  • In C++, is it a reflection of poor software design if objects are deleted manually?

    - by grokus
    With the advent of smart pointers, is it a sign of poor design if I see objects are deleted? I'm seeing some software components in our product that people are still doing this. This practice strikes me as un-idiomatic, but I need to be sure this is the industry consensus. I'm not starting a crusade but it'd be nice to be prepared theory wise. Edit: legit uses of delete, Klaim mentioned the object pool use case. I agree. Bad examples of using delete, I am seeing many new's in constructor or start() and corresponding delete's in the destructor or stop(), why not use scoped_ptr? It makes the code cleaner.

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  • Abstract skill/talent system implementation

    - by kiliki
    I've been making small 2D games for about 3 years now (XNA and more recently LWJGL/Slick2D). My latest idea would involve some form of "talent tree" system in a real time game. I've been wracking my brain but can't think of a structure to hold a talent. Something like "Your melee attack is an instant kill if behind the target" I'd like to come up with an abstract object rather than putting random conditionals into other methods. I've solved some relatively complex problems before but I don't even know where to begin with this one. Any help would be appreciated - Java, pseudocode or general concepts are all great.

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  • Session and Cache are By Reference

    Recently a colleague remarked that if he got a List of some type out of the ASP.NET Cache, and changed an item, the Cache item would also change.That is correct. Session (InProc) , Cache and Application all return "live" references. A good writeup on this can be found by friend and fellow MVP Rick Strahl here:http://www.west-wind.com/Weblog/posts/1214.aspxIf you do not want this behavior, you need to either delete the Session / Cache / Application object and replace it with what you want later, or...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Session and Cache are By Reference

    Recently a colleague remarked that if he got a List of some type out of the ASP.NET Cache, and changed an item, the Cache item would also change.That is correct. Session (InProc) , Cache and Application all return "live" references. A good writeup on this can be found by friend and fellow MVP Rick Strahl here:http://www.west-wind.com/Weblog/posts/1214.aspxIf you do not want this behavior, you need to either delete the Session / Cache / Application object and replace it with what you want later, or...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • When to use C over C++, and C++ over C?

    - by Dark Templar
    I've been introduced to Computer Science for a little over a year now, and from my experience it seems that C and C++ are both considered one of the "ultrafast" languages out there, whereas others such as Python and such scripting languages are usually deemed somewhat slower. But I've also seen many cases where a software project or even a small one would interleave files where a certain number n of those files would be written in C, and a certain number m of those files would be written in C++. (I also noticed that C++ files almost always have corresponding headers, while C files not so much). But my main point of inquiry is to get a general sense of intuition on when it is appropriate to use C over C++, and when it is better to use C++ over C. Other than the facts that (1) C++ is object-oriented whereas C is not, and (2) the syntaxes are very similar, and C++ was intentionally created to resemble C in many ways, I am not sure what their differences are. It seems to me that they are (almost) perfectly interchangeable in many domains. So it would be appreciated if someone could clear up the situation! Thanks

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  • Marching squares: Finding multiple contours within one source field?

    - by TravisG
    Principally, this is a follow-up-question to a problem from a few weeks ago, even though this is about the algorithm in general without application to my actual problem. The algorithm basically searches through all lines in the picture, starting from the top left of it, until it finds a pixel that is a border. In pseudo-C++: int start = 0; for(int i=0; i<amount_of_pixels; ++i) { if(pixels[i] == border) { start = i; break; } } When it finds one, it starts the marching squares algorithm and finds the contour to whatever object the pixel belongs to. Let's say I have something like this: Where everything except the color white is a border. And have found the contour points of the first blob: For the general algorithm it's over. It found a contour and has done its job. How can I move on to the other two blobs to find their contours as well?

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  • Function that requires many parameters

    - by user877329
    I have a problem related to this: Are there guidelines on how many parameters a function should accept? In my case, I have a function that describes a rounded rectangle. The caller specifies An integer which determines how the rectangle should be merged into previously created shapes An Anchor, which is a point that is used for alignment (right, left, top, bottom etc). (0,-1) means that position (next parameter) describes the top, middle point of the rectangle. The position of the rectangle Width and height Corner radius Should I use Parameter Object pattern in this case? It is hard to see how these parameters are related

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  • how to find 3g modem signal strength with out AT commands?

    - by neckTwi
    when i try to find signal strength of my modem using AT+CSQ, the usb device is locked by the network manager. To find the signal strength with AT+CSQ i have to first disable network connection using #nmcli nm wwan off to unlock the device inode /dev/ttyUSBX. Is there any nmcli option to get signal strength or any other option? EDIT The gdbus object for NetworkManager don't have any method like getSignalStrength. Network manager is locking device file preventing to use AT commands. nm-applet was able to display signal strength in system tray. so there should be a way to get signal strength form network manager! nmcli is command line counter part of nm-applet. Can i get signal strength using nmcli? nothing about signal strength is mentioned in its man pages.

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  • Is C++11 Uniform Initialization a replacement for the old style syntax?

    - by Robert Dailey
    I understand that C++11's uniform initialization solves some syntactical ambiguity in the language, but in a lot of Bjarne Stroustrup's presentations (particularly those during the GoingNative 2012 talks), his examples primarily use this syntax now whenever he is constructing objects. Is it recommended now to use uniform initialization in all cases? What should the general approach be for this new feature as far as coding style goes and general usage? What are some reasons to not use it? Note that in my mind I'm thinking primarily of object construction as my use case, but if there are other scenarios to consider please let me know.

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  • New Development Snapshot

    I finally did the work necessary to improve the codegen for finally handlers. More improvements are still possible, but at least most finally handlers will now execute without touching the exception object (and hence without having to do any mapping/stack trace collection work). It also means that assembly file sizes are a little bit smaller and that the debugging experience should be improved (less exception catching & rethrowing). Changes: ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • HIB Games (Aquaria & Penumbra) cannot find libGL.so.1 even though it exists

    - by aberration
    I'm try to play some Humble Indie Bundle (HIB) games, but I'm getting errors with Aquaria and Penumbra: Overture that are related to the libGL.so.1 file. Aquaria gives this error on launch: Message: SDL_GL_LoadLibrary Error: Failed loading libGL.so.1 And Penumbra: Overture gives this error on launch: ./penumbra.bin: error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I know that the file libGL.so.1 does exist (in /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1). From past errors like this, I'm guessing that you need to symlink the library to another directory, but I can't figure out which one.

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  • How to do lazy loading in a SOA fashion?

    - by sun1991
    For example, I've got a root object exposed in a SOA service, say Invoice (Invoice has line items as children). Sometimes, I need to retrieve its detail line items. I'm thinking to make it lazy loading, because it's a traffic overhead to transfer line items every time Invoice is required. But in SOA fashion, it seems unlikely. Because all it can expose are Invoice POCOs, with contain no logic. Thus I cannot attach my lazy loading logic to Invoice to instruct it to load lines items when needed.

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  • Stateless game design

    - by L. De Leo
    I'm facing a challenge understanding how to program a web version of a card game that is completely stateless. I create my object graph when the game begins and distribute cards to PlayerA and PlayerB so I lay them out on the screen. At this point I could assume that HTML and the querystring is what holds at least some of my state and just keep a snapshot copy of the game state on the server-side for the sole purpose of validating the inputs I receive from the web clients. Still it appears to me that the state of the game is by its nature mutable: cards are being dealt from the deck, etc... Am I just not getting it? Or should I just strive to minimize the side-effects of my functions to the objects that I take as my input? How would you design a stateless card game?

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  • worth learning c# before Visual Web Developer 2010 [closed]

    - by Jamie Knott
    Ive been trying to learn asp.net from reading "beginning asp.net 4 with c#" and been finding it hard to get a solid grasp on the code involved. I plan to go to tafe sometime next year to get my diploma but want to start myself. instead of learning asp.net as a whole and all the languages involved such as c#, html css and javascript etc etc. I'm starting to think a solid understanding of at lest one of these might be beneficial I have "Beginning C# Object-Oriented Programming - Clark - Apress, is it worth learning about the languages before I go head first into a ide?.

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  • Particle Effect Completion

    - by Siddharth
    In my game I use particle effect for various purposes. In that I detect the completion of the particle effect. Basically I want to do something after completion of the particle effect. But the problem is that I didn't able to find the particle effect completion. So any community member please help me. EDIT : I was creating particle effect using following code pointParticleEmtitter = new PointParticleEmitter(pX, pY); particleSystem = new ParticleSystem(pointParticleEmtitter, maxRate, minRate, maxParticles, mParticleTextureRegion.deepCopy()); particleSystem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); particleSystem.addParticleInitializer(new ColorInitializer(0f, 0f, 1f)); particleSystem.addParticleModifier(new AlphaModifier(1, 0, 0, 0.5f)); particleSystem.addParticleModifier(new ExpireModifier(0.5f)); gameObject.getScene().attachChild(particleSystem); Using above code the particle effect was started but when finished that I want to detect. After finishing effect I want to remove the object from the scene.

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  • ManagementObjectSearcher error [migrated]

    - by Piotrek
    Some of our customers inform us that in some cases following error appears: System.Management.ManagementException: Blad dostawcy. at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode) at System.Management.ManagementObjectCollection.ManagementObjectEnumerator.MoveNext() The error is generated while trying to loop through a colection returned by Get() method of the System.Mamangment.ManagementObjectSearcher object. This is the code of my method: private bool PrinterExists(string printerName) { bool retVal = false; SelectQuery q = new SelectQuery("select caption from win32_printer"); using (ManagementObjectSearcher searcher = new ManagementObjectSearcher(q)) { foreach (ManagementObject printer in searcher.Get()) { if(printer["Caption"].ToString() == printerName) { retVal = true; break; } } } return retVal; } It seems that the problem appears only on Windows XP. The only workaround I know is reconstruction of WMI database. It sometimes helps, but unfortunatelly not always. Can anyone tell me what is the reason of this error and how can I fix it?

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  • 3D game engines for XNA games

    - by Jenko
    Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing functionality by which you can develop a decent 3D side-scrolling game? Chances are I'm going to need a 3D engine such as Torque X to handle most of the special effects, animation and sound for me. What are the engines that you recommend building an XNA game with? What work reliably in your experience? Is XNA alone enough? do you have repositories of code that work directly with XNA to create effects and other game environments with sunlight, fog and rain?

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  • Syncing objects to a remote server, and caching on local storage

    - by Harry
    What's the best method of sycing objects (as JSON) to a remote server, with local caching? I have some objects that will pretty much just be plain-text with some extra meta-data. I was thinking of perhaps including a "last modified date" for both Local storage and Remote storage. This could then be used to determine which object is the most recent. For example, even though objects will be saved to both local and remote when they are saved, sometimes the user may not have internet access, or the server may be down, or any other number of things. In this case, the last modified date for remote storage would be reverted to its previous date. Local storage would remain as it is. At this point, the user could exit the application, and when they reload the application would then look at the last modified dates of the local and remote storages, and decide. Is there anything I'm missing with this? Is there a better method that I could use?

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  • Is it possible to get dragging working on a Macbook multi-touch touch pad?

    - by lhahne
    I have a Macbook 5,1. That is to say that it is the only 13 inch aluminium Macbook as the later revisions were renamed Macbook Pro. Two-finger scrolling seems to work fine but dragging doesn't work. In OsX this works so that you point an object, click and keep your finger pressed on the touch pad while slide another finger to move the cursor. This causes weird and undefined behavior in Ubuntu as it seems the driver doesn't recognize this as dragging. Any ideas?

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  • Detailed Modern Opengl Tutorial?

    - by Kogesho
    I am asking for a specific modern opengl tutorial. I need a tutorial that does not skip to explain any lines of code. It should also include different independent objects moving/rotating (most tutorials use only one object), as well as imported 3d objects and collision detection for them. It should also avoid stuff that won't be used. Arcysnthesis for example gives a new concept, and after teaching it, in the next tutorial, it explains how bad it is for performance and introduces another method. Do you know any?

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  • Starts as Coldfusion developer and want to move into another language? [closed]

    - by Atrh
    I am working as a coldfusion developer for 2 years. Currently, I quit my job and doing master degree in computer science. I want to learn a new language. Before I start my career, I have some experience in .Net Framework and C#.Net. During these days, I learned PHP and it's going well. Now, I am doing some university project with Java. What I am thinking is that should I learn Java? It's really difficult for me.to know libraries and especially, Object Oriented concepts. After my degree, I want to work as software engineer. What should I do? What might be the best choice for me? PHP? Java? .Net?

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