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  • How do I draw video frames onto the screen permanently using XNA?

    - by izb
    I have an app that plays back a video and draws the video onto the screen at a moving position. When I run the app, the video moves around the screen as it plays. Here is my Draw method... protected override void Draw(GameTime gameTime) { Texture2D videoTexture = null; if (player.State != MediaState.Stopped) videoTexture = player.GetTexture(); if (videoTexture != null) { spriteBatch.Begin(); spriteBatch.Draw( videoTexture, new Rectangle(x++, 0, 400, 300), /* Where X is a class member */ Color.White); spriteBatch.End(); } base.Draw(gameTime); } The video moves horizontally acros the screen. This is not exactly as I expected since I have no lines of code that clear the screen. My question is why does it not leave a trail behind? Also, how would I make it leave a trail behind?

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  • setPosition of Sprite onUpdate in AndEngine

    - by SSH This
    I am trying to get a "highlighter" circle to follow around a sprite, but I am having trouble, I thought I could use the onUpdate method that's available to me in SequenceEntityModifier but it's not working for me. Here is my code: // make sequence mod with move modifier SequenceEntityModifier modifier = new SequenceEntityModifier(myMovemod) { @Override protected void onModifierFinished(IEntity pItem) { // animation finished super.onModifierFinished(pItem); } public float onUpdate(float pSecondsElapsed, IEntity pItem) { highlighter.setPosition(player2.getX() - highlighterOffset, player2.getY() - highlighterOffset); return pSecondsElapsed; } }; When onUpdate is completely commented out, the sprite moves like I want it to, everything is ok. When I put the onUpdate in, the sprite doesn't move at all. I have a feeling that I am overriding the original onUpdate's actions? Am I going about this the wrong way? I am new to Java, so please feel free to advise if this isn't going to work. UPDATE: The player2 is the sprite that I'm trying to get the highlighter to follow.

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  • Looking for a very subtle unit testing example

    - by Stéphane Bruckert
    In the context of Continuous Integration, I need to teach unit testing to a 20-people audience of programmers. Everything will be all right, but I am still trying to find the perfect unit testing example. More than writing tests like a robot, I want to show that unit testing can help prevent very subtle errors. I am thinking of the following scenario to happen when doing a live TDD demo: the test cases would already be written, we would have to write methods together, most of us would naturally have forgotten to handle a specific case for a method, everyone would then be surprised, when seeing that all tests don't pass, the failing test would make us think more and realize that we forgot an important case. My question will probably finish as "too broad" or "not clear what you are asking", but we never know, one of you might have a great idea. Your answer can use Java and JUnit, though any other language will be fine since only the idea will matter.

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  • Checking for alternate keys with XNA IsKeyDown

    - by jocull
    I'm working on picking up XNA and this was a confusing point for me. KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left) || keyState.IsKeyDown(Keys.A)) { //Do stuff... } The book I'm using (Learning XNA 4.0, O'Rielly) says that this method accepts a bitwise OR series of keys, which I think should look like this... KeyboardState keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Left | Keys.A)) { //Do stuff... } But I can't get it work. I also tried using !IsKeyUp(... | ...) as it said that all keys had to be down for it to be true, but had no luck with that either. Ideas? Thanks.

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  • Calculate the intersection depth between a rectangle and a right triangle

    - by Celarix
    all. I'm working on a 2D platformer built in C#/XNA, and I'm having a lot of problems calculating the intersection depth between a standard rectangle (used for sprites) and a right triangle (used for sloping tiles). Ideally, the rectangle will collide with the solid edges of the triangle, and its bottom-center point will collide with the sloped edge. I've been fighting with this for a couple of days now, and I can't make sense of it. So far, the method detects intersections (somewhat), but it reports wildly wrong depths. How does one properly calculate the depth? Is there something I'm missing? Thanks!

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  • Computer Networks UNISA - Chap 8 &ndash; Wireless Networking

    - by MarkPearl
    After reading this section you should be able to Explain how nodes exchange wireless signals Identify potential obstacles to successful transmission and their repercussions, such as interference and reflection Understand WLAN architecture Specify the characteristics of popular WLAN transmission methods including 802.11 a/b/g/n Install and configure wireless access points and their clients Describe wireless MAN and WAN technologies, including 802.16 and satellite communications The Wireless Spectrum All wireless signals are carried through the air by electromagnetic waves. The wireless spectrum is a continuum of the electromagnetic waves used for data and voice communication. The wireless spectrum falls between 9KHZ and 300 GHZ. Characteristics of Wireless Transmission Antennas Each type of wireless service requires an antenna specifically designed for that service. The service’s specification determine the antenna’s power output, frequency, and radiation pattern. A directional antenna issues wireless signals along a single direction. An omnidirectional antenna issues and receives wireless signals with equal strength and clarity in all directions The geographical area that an antenna or wireless system can reach is known as its range Signal Propagation LOS (line of sight) uses the least amount of energy and results in the reception of the clearest possible signal. When there is an obstacle in the way, the signal may… pass through the object or be obsrobed by the object or may be subject to reflection, diffraction or scattering. Reflection – waves encounter an object and bounces off it. Diffraction – signal splits into secondary waves when it encounters an obstruction Scattering – is the diffusion or the reflection in multiple different directions of a signal Signal Degradation Fading occurs as a signal hits various objects. Because of fading, the strength of the signal that reaches the receiver is lower than the transmitted signal strength. The further a signal moves from its source, the weaker it gets (this is called attenuation) Signals are also affected by noise – the electromagnetic interference) Interference can distort and weaken a wireless signal in the same way that noise distorts and weakens a wired signal. Frequency Ranges Older wireless devices used the 2.4 GHZ band to send and receive signals. This had 11 communication channels that are unlicensed. Newer wireless devices can also use the 5 GHZ band which has 24 unlicensed bands Narrowband, Broadband, and Spread Spectrum Signals Narrowband – a transmitter concentrates the signal energy at a single frequency or in a very small range of frequencies Broadband – uses a relatively wide band of the wireless spectrum and offers higher throughputs than narrowband technologies The use of multiple frequencies to transmit a signal is known as spread-spectrum technology. In other words a signal never stays continuously within one frequency range during its transmission. One specific implementation of spread spectrum is FHSS (frequency hoping spread spectrum). Another type is known as DSS (direct sequence spread spectrum) Fixed vs. Mobile Each type of wireless communication falls into one of two categories Fixed – the location of the transmitted and receiver do not move (results in energy saved because weaker signal strength is possible with directional antennas) Mobile – the location can change WLAN (Wireless LAN) Architecture There are two main types of arrangements Adhoc – data is sent directly between devices – good for small local devices Infrastructure mode – a wireless access point is placed centrally, that all devices connect with 802.11 WLANs The most popular wireless standards used on contemporary LANs are those developed by IEEE’s 802.11 committee. Over the years several distinct standards related to wireless networking have been released. Four of the best known standards are also referred to as Wi-Fi. They are…. 802.11b 802.11a 802.11g 802.11n These four standards share many characteristics. i.e. All 4 use half duplex signalling Follow the same access method Access Method 802.11 standards specify the use of CSMA/CA (Carrier Sense Multiple Access with Collision Avoidance) to access a shared medium. Using CSMA/CA before a station begins to send data on an 802.11 network, it checks for existing wireless transmissions. If the source node detects no transmission activity on the network, it waits a brief period of time and then sends its transmission. If the source does detect activity, it waits a brief period of time before checking again. The destination node receives the transmission and, after verifying its accuracy, issues an acknowledgement (ACT) packet to the source. If the source receives the ACK it assumes the transmission was successful, – if it does not receive an ACK it assumes the transmission failed and sends it again. Association Two types of scanning… Active – station transmits a special frame, known as a prove, on all available channels within its frequency range. When an access point finds the probe frame, it issues a probe response. Passive – wireless station listens on all channels within its frequency range for a special signal, known as a beacon frame, issued from an access point – the beacon frame contains information necessary to connect to the point. Re-association occurs when a mobile user moves out of one access point’s range and into the range of another. Frames Read page 378 – 381 about frames and specific 802.11 protocols Bluetooth Networks Sony Ericson originally invented the Bluetooth technology in the early 1990s. In 1998 other manufacturers joined Ericsson in the Special Interest Group (SIG) whose aim was to refine and standardize the technology. Bluetooth was designed to be used on small networks composed of personal communications devices. It has become popular wireless technology for communicating among cellular telephones, phone headsets, etc. Wireless WANs and Internet Access Refer to pages 396 – 402 of the textbook for details.

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  • Designing an API on top with Java RMI and Rest APIs

    - by user1303881
    I'm working on the backend of a java web application. We have a document repository (Fedora Commons specifically) where we house xml files. I want to abstract the API of the repository internally so that we aren't tightly coupled to one product. I'd also like to give the flexibility of connecting to to a repository via Java RMI or REST APIs. I was hoping to get advice or resources on how to implement something like this. My thought it that I'd have some abstract repository class that had methods like getRecord, updateRecord, and deleteRecord. In the constructor I would pass the URI for the repository and the API method and port. This would allow some flexibility in the future so that if the REST api became more practical, but allow the flexibility or using RMI which could (should?) have better performance. Am I over thinking this or am I on the right path?

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  • Clarification of "avoid if-else" advice [duplicate]

    - by deviDave
    This question already has an answer here: Elegant ways to handle if(if else) else 21 answers The experts in clean code advise not to use if/else since it's creating an unreadable code. They suggest rather using IF and not to wait till the end of a method without real need. Now, this if/else advice confuses me. Do they say that I should not use if/else at all (!) or to avoid if/else nesting? Also, if they refer to the nesting of if/else, should I not do even a single nesting or I should limit it to max 2 nestings (as some recommends)? When I say single nesting, I mean this: if (...) { if (...) { } else { } } else { } EDIT Also tools like Resharper will suggest reformatting if/else statements. It usually concerts them to if stand-alone statement, and sometimes even to ternary expression.

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  • Material, Pass, Technique and shaders

    - by Papi75
    I'm trying to make a clean and advanced Material class for the rendering of my game, here is my architecture: class Material { void sendToShader() { program->sendUniform( nameInShader, valueInMaterialOrOther ); } private: Blend blendmode; ///< Alpha, Add, Multiply, … Color ambient; Color diffuse; Color specular; DrawingMode drawingMode; // Line Triangles, … Program* program; std::map<string, TexturePacket> textures; // List of textures with TexturePacket = { Texture*, vec2 offset, vec2 scale} }; How can I handle the link between the Shader and the Material? (sendToShader method) If the user want to send additionals informations to the shader (like time elapsed), how can I allow that? (User can't edit Material class) Thanks!

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  • Community to discuss project ideas

    - by Auxiliary
    Although I already predict the down votes but the question has stuck in my throat for a while now. I think this has happened to many of us. Sometimes we find a great idea for a project and obviously think this is THE GREATEST idea ever but then one of the following things will happen: The project is a small one, so you might actually give it a try and see how it goes. The project is a big one, even a risk, and you just need a good programmer's community that you could just discuss your idea with them and see what they say and even get some help to make it happen. And there's always the possibility of others stealing your idea which is really bad. So could anyone suggest an online community or place or even method of talking about ideas and the ways of developing them? and do you think it's a good thing to tell others about your idea?

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  • Is it bad practice to make an iterator that is aware of its own end

    - by aaronman
    For some background of why I am asking this question here is an example. In python the method chain chains an arbitrary number of ranges together and makes them into one without making copies. Here is a link in case you don't understand it. I decided I would implement chain in c++ using variadic templates. As far as I can tell the only way to make an iterator for chain that will successfully go to the next container is for each iterator to to know about the end of the container (I thought of a sort of hack in where when != is called against the end it will know to go to the next container, but the first way seemed easier and safer and more versatile). My question is if there is anything inherently wrong with an iterator knowing about its own end, my code is in c++ but this can be language agnostic since many languages have iterators. #ifndef CHAIN_HPP #define CHAIN_HPP #include "iterator_range.hpp" namespace iter { template <typename ... Containers> struct chain_iter; template <typename Container> struct chain_iter<Container> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end;//never really used but kept it for consistency public: chain_iter(Container & container, bool is_end=false) : begin(container.begin()),end(container.end()) { if(is_end) begin = container.end(); } chain_iter & operator++() { ++begin; return *this; } auto operator*()->decltype(*begin) { return *begin; } bool operator!=(const chain_iter & rhs) const{ return this->begin != rhs.begin; } }; template <typename Container, typename ... Containers> struct chain_iter<Container,Containers...> { private: using Iterator = decltype(((Container*)nullptr)->begin()); Iterator begin; const Iterator end; bool end_reached = false; chain_iter<Containers...> next_iter; public: chain_iter(Container & container, Containers& ... rest, bool is_end=false) : begin(container.begin()), end(container.end()), next_iter(rest...,is_end) { if(is_end) begin = container.end(); } chain_iter & operator++() { if (begin == end) { ++next_iter; } else { ++begin; } return *this; } auto operator*()->decltype(*begin) { if (begin == end) { return *next_iter; } else { return *begin; } } bool operator !=(const chain_iter & rhs) const { if (begin == end) { return this->next_iter != rhs.next_iter; } else return this->begin != rhs.begin; } }; template <typename ... Containers> iterator_range<chain_iter<Containers...>> chain(Containers& ... containers) { auto begin = chain_iter<Containers...>(containers...); auto end = chain_iter<Containers...>(containers...,true); return iterator_range<chain_iter<Containers...>>(begin,end); } } #endif //CHAIN_HPP

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  • Writing selenium tests, should I just get it done or get it right?

    - by Peter Smith
    I'm attempting to drive my user interface (heavy on javascript) through selenium. I've already tested the rest of my ajax interaction with selenium successfully. However, this one particular method seems to be eluding me because I can't seem to fake the correct click event. I could solve this problem by simply waiting in the test for the user to click a point and then continuing with the test but this seems like a cop out. But I'm really running out of time on my deadline to have this done and working. Should I just get this done and move on or should I spend the extra (unknown) amount of time to fix this problem and be able to have my selenium tests 100% automated?

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  • constructor should not call methods

    - by Stefano Borini
    I described to a colleague why a constructor calling a method is an antipattern. example (in my rusty C++) class C { public : C(int foo); void setFoo(int foo); private: int foo; } C::C(int foo) { setFoo(foo); } void C::setFoo(int foo) { this->foo = foo } I would like to motivate better this fact through your additional contribute. If you have examples, book references, blog pages, or names of principles, they would be very welcome. Edit: I'm talking in general, but we are coding in python.

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  • Any enlightenment for understanding Object Oriented Programming? [closed]

    - by ????
    I studied computer science near the end of 1980s, and wasn't taught OOP that formally. With Pascal or C, when I understand the top-down design of functions, and the idea of black box, then everything just seem to make sense, as if there is a "oh I get it!" -- some kind of totally getting it and enlightenment feeling. But with OOP, all I know was the mechanics: the class, instance, method, inheritance, polymorphism, encapsulation. It was like, I knew all the "this is how it is", but never had the feeling of "I totally get it", the enlightened feeling. Would somebody be able to describe it, or point to a chapter in some book or paper which talks about OOP so that the reader can feel: "I totally get it!" on OOP?

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  • Table and Column Checksums

    - by Ricardo Peres
    Following my last posts on Change Data Capture and Change Tracking, here is another tip regarding tracking changes: table and colum checksums. The concept is: each time a column value changes, the checksum also changes. You can use this simple method to see if a table has changed very easily, however, beware, different column values may generate the same checksum. Here's the SQL: -- table checksum SELECT CHECKSUM_AGG(BINARY_CHECKSUM(*)) FROM TableName -- column checksum SELECT CHECKSUM_AGG(BINARY_CHECKSUM(ColumnName)) FROM TableName -- integer column checksum SELECT CHECKSUM_AGG(IntegerColumnName) FROM TableName Here are the reference links on the CHECKSUM, CHECKSUM_AGG and BINARY_CHECKSUM functions: CHECKSUM CHECKSUM_AGG BINARY_CHECKSUM SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.Xml.aliases = ['xml']; SyntaxHighlighter.all();

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  • Search Engine Optimization - How Search Engine Optimization Works

    There are many ways to direct extra traffic to your web site, but search engine optimization may be the best. Unlike many traditional types of advertising, such as banner ads, this technique does not cast a wide net and hope for the best. Instead, it takes the opposite approach, simply making your site easier to find for people who are looking for a site that is similar to it. This is a much more reliable method of gaining additional viewers for your site, especially because it only targets people who are interested in you in the first place.

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  • Do delegates defy OOP

    - by Dave Rook
    I'm trying to understand OOP so I can write better OOP code and one thing which keeps coming up is this concept of a delegate (using .NET). I could have an object, which is totally self contained (encapsulated); it knows nothing of the outside world... but then I attach a delegate to it. In my head, this is still quite well separated as the delegate only knows what to reference, but this by itself means it has to know about something else outside it's world! That a method exists within another class! Have I got myself it total muddle here, or is this a grey area, or is this actually down to interpretation (and if so, sorry as that will be off topic I'm sure). My question is, do delegates defy/muddy the OOP pattern?

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  • How to handle animations?

    - by Bane
    I am coding a simple 2D engine to be used with HTML5. I already have classes such as Picture, Scene, Camera and Renderer, but now I need to work on Animations. Picture is basocally a wrapper for a normal image object, with it's own draw method, but this is unrelated, I'm interested in how animation in 2D games is usually done. What I planned to do, is to have the Animation class as well act like a wrapper for a few image objects, and then have methods such as getCurrentImage, next and animate (which would use intervals to quickly change the current image). I meant to feed the animation a couple of PNG's at inicialisation. Is quickly swapping PNG images acceptable for 2D animation? Are there some standard ways of doing this, or are there flaws in my ways?

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  • How to Make a Laser Microscope at Home [Video]

    - by Asian Angel
    Earlier this year we shared a video that showed you how to make a microscope projector using a green laser light and a webcam lens. Today we are back with a video demonstrating an easy “at home” method using that same green laser light, a syringe, two glasses, and a blank wall. Note: Video contains some language that may be considered inappropriate. How to make a laser microscope [via Geeks are Sexy] Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone How To Migrate Windows 7 to a Solid State Drive Follow How-To Geek on Google+

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  • Hostapd to connect laptop to Android

    - by Kmegamind
    i am trying to set up my laptop as an access point for my Android to use WiFi, so i knew that ubuntu sets the network as Ad-Hoc which is not discoverable by android, So i tried the method explained here -which i found on many other websites- but when i run hostapd.conf this error appears : nl80211: Failed to set interface wlan0 into AP mode nl80211 driver initialization failed. ELOOP: remaining socket: sock=4 eloop_data=0x8e488f8 user_data=0x8e48ea0 handler=0x807c5e0 ELOOP: remaining socket: sock=6 eloop_data=0x8e4aca8 user_data=(nil) handler=0x8086770 this is how my hostapd.conf looks like : interface=wlan0 driver=nl80211 ssid=Any_SSID_name hw_mode=g channel=1 macaddr_acl=0 auth_algs=1 ignore_broadcast_ssid=0 wpa=2 wpa_passphrase=Any_password wpa_key_mgmt=WPA-PSK wpa_pairwise=TKIP rsn_pairwise=CCMP and this is my wireless card info : description: Wireless interface product: BCM43225 802.11b/g/n vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 logical name: wlan0 version: 01 serial: 78:e4:00:73:51:f1 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=brcmsmac driverversion=3.2.0-31-generic-pae firmware=N/A latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:17 memory:f0300000-f0303fff

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  • How do you navigate and refactor code written in a dynamic language?

    - by Philippe Beaudoin
    I love that writing Python, Ruby or Javascript requires so little boilerplate. I love simple functional constructs. I love the clean and simple syntax. However, there are three things I'm really bad at when developing a large software in a dynamic language: Navigating the code Identifying the interfaces of the objects I'm using Refactoring efficiently I have been trying simple editors (i.e. Vim) as well as IDE (Eclipse + PyDev) but in both cases I feel like I have to commit a lot more to memory and/or to constantly "grep" and read through the code to identify the interfaces. As for refactoring, for example changing method names, it becomes hugely dependent on the quality of my unit tests. And if I try to isolate my unit tests by "cutting them off" the rest of the application, then there is no guarantee that my stub's interface stays up to date with the object I'm stubbing. I'm sure there are workarounds for these problems. How do you work efficiently in Python, Ruby or Javascript?

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  • script engine with no global environment (java)

    - by user1886930
    I am curious about how global variables are handled by script engines. I am looking for a script engine that does not preserve the state of global variables upon invocation. Are there such engines out there? We are looking for a scripting language we can use under the script engine API for Java. When making multiple invocations of a script engine, top-level calls to eval() or evaluate() method preserves the state of global variables, meaning that consequent calls to eval() will use the global variables as they were left by the last invocation. Is there a script engine that does not preserve the state, or provides the ability to reset the state, so that global variables are at their initial state every time the script engine is invoked?

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  • How frequently Googlebot fetch sitemaps? Is it depending on page rank?

    - by JITHIN JOSE
    How much frequently google fetches sitemaps? I am now working with a high traffic website normally have 30 new posts per minute.But currently it provides sitemaps which links to new 100 posts(3 minutes). Is this method is enough ?. Is Bots fetch sitemaps every 3 minutes?. Did need to change sitemaps to list all 5M posts(indexed sitemaps)?. How this change will effect on traffic and page rank. Is google bot remove urls that previously listed on sitemap but not now?

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  • Checking form input data on submit with pure PHP [migrated]

    - by Leron
    I have some experience with PHP but I have never even try to do this wit pure PHP, but now a friend of mine asked me to help him with this task so I sat down and write some code. What I'm asking is for opinion if this is the right way to do this when you want to use only PHP and is there anything I can change to make the code better. Besides that I think the code is working at least with the few test I made with it. Here it is: <?php session_start(); // define variables and initialize with empty values $name = $address = $email = ""; $nameErr = $addrErr = $emailErr = ""; $_SESSION["name"] = $_SESSION["address"] = $_SESSION["email"] = ""; $_SESSION["first_page"] = false; if ($_SERVER["REQUEST_METHOD"] == "POST") { if (empty($_POST["name"])) { $nameErr = "Missing"; } else { $_SESSION["name"] = $_POST["name"]; $name = $_POST["name"]; } if (empty($_POST["address"])) { $addrErr = "Missing"; } else { $_SESSION["address"] = $_POST["address"]; $address = $_POST["address"]; } if (empty($_POST["email"])) { $emailErr = "Missing"; } else { $_SESSION["email"] = $_POST["email"]; $email = $_POST["email"]; } } if ($_SESSION["name"] != "" && $_SESSION["address"] != "" && $_SESSION["email"] != "") { $_SESSION["first_page"] = true; header('Location: http://localhost/formProcessing2.php'); //echo $_SESSION["name"]. " " .$_SESSION["address"]. " " .$_SESSION["email"]; } ?> <DCTYPE! html> <head> <style> .error { color: #FF0000; } </style> </head> <body> <form method="POST" action="<?php echo htmlspecialchars($_SERVER["PHP_SELF"]);?>"> Name <input type="text" name="name" value="<?php echo htmlspecialchars($name);?>"> <span class="error"><?php echo $nameErr;?></span> <br /> Address <input type="text" name="address" value="<?php echo htmlspecialchars($address);?>"> <span class="error"><?php echo $addrErr;?></span> <br /> Email <input type="text" name="email" value="<?php echo htmlspecialchars($email);?>"> <span class="error"><?php echo $emailErr;?></span> <br /> <input type="submit" name="submit" value="Submit"> </form> </body> </html>

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  • Money in from website

    - by oshirowanen
    EDIT 1: It seems that paypals micropayment system is currently my best option to retaining as much of the $1 as possible. Does anyone know of a way to retain even more of the $1? ORIGINAL QUESTION: I need to receive money from users from my webpage. They will only pay very small amounts, i.e. $1 max, but the total will probably go upto $10,000.00. What is the best way to receive this money from a webpage? When I say "the best way", i mean a method of getting the money from where I lose as little of it as possible in terms of fees for receiving the money.

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