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  • Is it possible to get dragging working on a Macbook multi-touch touch pad?

    - by lhahne
    I have a Macbook 5,1. That is to say that it is the only 13 inch aluminium Macbook as the later revisions were renamed Macbook Pro. Two-finger scrolling seems to work fine but dragging doesn't work. In OsX this works so that you point an object, click and keep your finger pressed on the touch pad while slide another finger to move the cursor. This causes weird and undefined behavior in Ubuntu as it seems the driver doesn't recognize this as dragging. Any ideas?

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  • How should UI layer pass user input to BL layer?

    - by BornToCode
    I'm building an n-tier application, I have UI, BL, DAL & Entities (built from POCO) projects. (All projects have a reference to the Entities). My question is - how should I pass user input from the UI to the BL, as a bunch of strings passed to the BL method and the BL will build the object from the parameters, or should I build the objects inside the UI submit_function and send objects as parameters? EDIT: I wrote n-tier application, but what I actually meant was just layers.

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  • worth learning c# before Visual Web Developer 2010 [closed]

    - by Jamie Knott
    Ive been trying to learn asp.net from reading "beginning asp.net 4 with c#" and been finding it hard to get a solid grasp on the code involved. I plan to go to tafe sometime next year to get my diploma but want to start myself. instead of learning asp.net as a whole and all the languages involved such as c#, html css and javascript etc etc. I'm starting to think a solid understanding of at lest one of these might be beneficial I have "Beginning C# Object-Oriented Programming - Clark - Apress, is it worth learning about the languages before I go head first into a ide?.

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  • ManagementObjectSearcher error [migrated]

    - by Piotrek
    Some of our customers inform us that in some cases following error appears: System.Management.ManagementException: Blad dostawcy. at System.Management.ManagementException.ThrowWithExtendedInfo(ManagementStatus errorCode) at System.Management.ManagementObjectCollection.ManagementObjectEnumerator.MoveNext() The error is generated while trying to loop through a colection returned by Get() method of the System.Mamangment.ManagementObjectSearcher object. This is the code of my method: private bool PrinterExists(string printerName) { bool retVal = false; SelectQuery q = new SelectQuery("select caption from win32_printer"); using (ManagementObjectSearcher searcher = new ManagementObjectSearcher(q)) { foreach (ManagementObject printer in searcher.Get()) { if(printer["Caption"].ToString() == printerName) { retVal = true; break; } } } return retVal; } It seems that the problem appears only on Windows XP. The only workaround I know is reconstruction of WMI database. It sometimes helps, but unfortunatelly not always. Can anyone tell me what is the reason of this error and how can I fix it?

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  • haw to install libenca.so.0 in SUSE Linux (release 11Kernel linux 2.6.32.59-0.7-pae)gnome 2.28.2 [closed]

    - by Zeljko
    I haw problem with Mplayer. When I try to watch mouvie i got error code: /usr/bin/mplayer -noquiet -nofs -nomouseinput -vc coreserve, -sub-fuzziness 1 -identify -slave -vo xv, -ao alsa, -nokeepaspect -framedrop -dr -double -input conf=/usr/share/smplayer/input.conf -stop-xscreensaver -wid 31457623 -monitorpixelaspect 1 -ass -embeddedfonts -ass-line-spacing 0 -ass-font-scale 1 -ass-styles /home/adria/.config/smplayer/styles.ass -fontconfig -font Arial -subfont-autoscale 0 -subfont-osd-scale 20 -subfont-text-scale 20 -subcp ISO-8859-1 -subpos 100 -nocache -osdlevel 0 -vf-add eq2,hue -vf-add screenshot -slices -channels 2 -af equalizer=0:0:0:0:0:0:0:0:0:0 -softvol -softvol-max 110 /home/adria/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG/Resident Evil - Retribution 2012 R5 DVDRiP XviD AC3 - BHRG.avi /usr/bin/mplayer: error while loading shared libraries: libenca.so.0: cannot open shared object file: No such file or directory help please

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  • Marching squares: Finding multiple contours within one source field?

    - by TravisG
    Principally, this is a follow-up-question to a problem from a few weeks ago, even though this is about the algorithm in general without application to my actual problem. The algorithm basically searches through all lines in the picture, starting from the top left of it, until it finds a pixel that is a border. In pseudo-C++: int start = 0; for(int i=0; i<amount_of_pixels; ++i) { if(pixels[i] == border) { start = i; break; } } When it finds one, it starts the marching squares algorithm and finds the contour to whatever object the pixel belongs to. Let's say I have something like this: Where everything except the color white is a border. And have found the contour points of the first blob: For the general algorithm it's over. It found a contour and has done its job. How can I move on to the other two blobs to find their contours as well?

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  • Jumping over non-stationary objects without problems ... 2-D platformer ... how could this be solved? [on hold]

    - by help bonafide pigeons
    You know this problem ... take Super Mario Bros. for example. When Mario/Luigi/etc. comes in proximity with a nearing pipe image an invisible boundary setter must prevent him from continuing forward movement. However, when you jump and move both x and y you are coordinately moving in two dimensions at an exact time. When nearing the pipe in mid-air as you are falling, i.e. implementation of gravity in the computer program "pulling" the image back down, and you do not want them to get "stuck" in both falling and moving. That problem is solved, but how about this one: The player controlling the ball object is attempting to jump and move rightwards over the non-stationary block that moves up and down. How could we measure its top and lower x+y components to determine the safest way for the ball to accurately either fall back down, or catch the ledge, or get pushed down under it, etc.?

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  • 3D game engines for XNA games

    - by Jenko
    Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing functionality by which you can develop a decent 3D side-scrolling game? Chances are I'm going to need a 3D engine such as Torque X to handle most of the special effects, animation and sound for me. What are the engines that you recommend building an XNA game with? What work reliably in your experience? Is XNA alone enough? do you have repositories of code that work directly with XNA to create effects and other game environments with sunlight, fog and rain?

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  • Particle Effect Completion

    - by Siddharth
    In my game I use particle effect for various purposes. In that I detect the completion of the particle effect. Basically I want to do something after completion of the particle effect. But the problem is that I didn't able to find the particle effect completion. So any community member please help me. EDIT : I was creating particle effect using following code pointParticleEmtitter = new PointParticleEmitter(pX, pY); particleSystem = new ParticleSystem(pointParticleEmtitter, maxRate, minRate, maxParticles, mParticleTextureRegion.deepCopy()); particleSystem.setBlendFunction(GL10.GL_SRC_ALPHA, GL10.GL_ONE); particleSystem.addParticleInitializer(new ColorInitializer(0f, 0f, 1f)); particleSystem.addParticleModifier(new AlphaModifier(1, 0, 0, 0.5f)); particleSystem.addParticleModifier(new ExpireModifier(0.5f)); gameObject.getScene().attachChild(particleSystem); Using above code the particle effect was started but when finished that I want to detect. After finishing effect I want to remove the object from the scene.

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  • Meta tags error 500 on Facebook wordpress [migrated]

    - by La Clandestina
    Lets see, I changed the theme on the lasts days and haven't published anything till now. but now i have an 500 error on the Fb debugger https://developers.facebook.com/tools/debug/og/object?q=http%3A%2F%2Fquitoxic.com%2Funpocodesur%2Fmachupicchu-for-cheap%2F So facebook sharing is no pulling anything not even the title. I tried uninstalling every plugin could had problems with the metatags but nothing worked, I reinstalled one of them and still not working, When i look on the code everything looks fine but im not an expert, can anyone tell me what is wrong and how the hell can i fix it?

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  • New Development Snapshot

    I finally did the work necessary to improve the codegen for finally handlers. More improvements are still possible, but at least most finally handlers will now execute without touching the exception object (and hence without having to do any mapping/stack trace collection work). It also means that assembly file sizes are a little bit smaller and that the debugging experience should be improved (less exception catching & rethrowing). Changes: ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why is ComboBoxText giving me a "no attribute" error?

    - by boywithaxe
    I'm trying to add a text Combo Box into my app. I've created in and populated the list but when I I try to print out the active text I get an error. Here's the part of the code in question: def on_netif_changed(self, widget): netif = widget.gtk_combo_box_text_get_active_text() print netif And the error I get: Traceback (most recent call last): File "/home/boywithaxe/Developer/Quickly/broadcast/broadcast/BroadcastWindow.py", line 44, in on_netif_changed netif = widget.gtk_combo_box_text_get_active_text() AttributeError: 'ComboBoxText' object has no attribute 'gtk_combo_box_text_get_active_text' I'm a bit at a loss here, I've no problem betting text from text boxes, but this seems a completely different issue. I tried RTFMing but came up short. I would appreciate any suggestions.

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  • When to use C over C++, and C++ over C?

    - by Dark Templar
    I've been introduced to Computer Science for a little over a year now, and from my experience it seems that C and C++ are both considered one of the "ultrafast" languages out there, whereas others such as Python and such scripting languages are usually deemed somewhat slower. But I've also seen many cases where a software project or even a small one would interleave files where a certain number n of those files would be written in C, and a certain number m of those files would be written in C++. (I also noticed that C++ files almost always have corresponding headers, while C files not so much). But my main point of inquiry is to get a general sense of intuition on when it is appropriate to use C over C++, and when it is better to use C++ over C. Other than the facts that (1) C++ is object-oriented whereas C is not, and (2) the syntaxes are very similar, and C++ was intentionally created to resemble C in many ways, I am not sure what their differences are. It seems to me that they are (almost) perfectly interchangeable in many domains. So it would be appreciated if someone could clear up the situation! Thanks

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  • Blueprints API for Oracle NoSQL Database

    - by Charles Lamb
    Here's an implementation of the Blueprints API for Oracle NoSQL Database. https://github.com/dwmclary/blueprints-oracle-nosqldb Blueprints is a collection of interfaces, implementations, ouplementations, and test suites for the property graph data model. Blueprints is analogous to the JDBC, but for graph databases. As such, it provides a common set of interfaces to allow developers to plug-and-play their graph database backend. Moreover, software written atop Blueprints works over all Blueprints-enabled graph databases. Within the TinkerPop software stack, Blueprints serves as the foundational technology for: Pipes: A lazy, data flow framework Gremlin: A graph traversal language Frames: An object-to-graph mapper Furnace: A graph algorithms package Rexster: A graph server

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  • Logic in Entity Components Sytems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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  • Will my game engine be compatible with physics engines?

    - by Bane
    My engine supports Scene handling, Cameras, and has a Renderer. Also, it has a class called Drawable, which has the position, the shape and the picture of an object. The picture property has width, height, rotation and a draw method. All game objects are supposed to inherit from this Drawable class, and are added to the Scene, along with a Map (collection of Tiles, that also inherit from Drawable), lights, and so on and so forth. The shape property of a Drawable is a Polygon, a collection of user defined vertices around the position of a Drawable (this is a relative coordinate system, so [0, 0] is the position of the Drawable. With this setup, will the users of my engine (probably only me) still be able to intergrate physics engines such as Box2DJS into their games?

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  • How to disable drag and drop of text within the textarea? [migrated]

    - by Manoj Agarwal
    I am working on UI Design, where I need to use Html textarea object. The sample code is: <textarea rows="5" cols="60" spellcheck="false" style="font-size:12px; font-family: Verdana;"> Abc Xyz Mnp Pqr </textarea> I don't want to disable the textarea, since there are some cross-browser issues. If I point on 'y' in 'xyz' and drag it after text 'Mnp', it will be shifted as 'Mnpyz'. I want to avoid this drag and drop feature of text within the text area.

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  • Is it possible to procedurally place objects in a non-gridded game?

    - by nickbadal
    I'd like to implement procedural world generation, but I don't want it to look gridded or blocky, where everything is obviously placed on an integer grid. I know that you can do this in gridded worlds by inputting a square's x and y into a noise function, or similar, but is it possible to generate a more natural looking object placement using procedural methods? This is in the context of an adventure game, if it matters. Edit: I guess I should have been a bit more clear in my original question, but I'm mostly wondering about the actual placement of objects in game, e.g. trees, buildings.

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  • Another Update to SQL Server Configuration Scripting Utility

    - by Bill Graziano
    I’ve been gradually adding features to my utility that scripts the configuration of a SQL Server.  Since my last post I’ve added the following features: Skip any encrypted object in a database Script alerts, alert notifications and operators Script audits Always script model, master and msdb to capture any user-defined objects in those databases Logins are now scripted so that everything for a login is grouped together. There’s a second section in the logins that handles default databases.  In many cases a login’s default database is a mirror target and can’t be set.  This is now handled gracefully.  It also includes a separate section for all default databases so those can be quickly set in the event of a disaster. Script credentials Script proxy accounts Script database mail My goal is still to get everything outside a database scripted.  This release is enough that I can keep my mirror target servers in sync with their principals.

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  • writing an autopilot for a 2d game with newtonian physics

    - by Jargo
    The subject says it all. I am making a 2d space game with newtonian physics and I need pointers on how to write an autopilot for it. The requirements are best explained by an example. There is a target object which has speed- and position-vectors and there a spaceship that is controlled by the autopilot. This spaceship also have speed, position and maximum acceleration. The autopilot needs to control the ship that it either collides with the target, Or intercepts the target so that the ship has matching speed and position with the target. Could someone give me some pointers how to achieve this behavior or perhaps even an ready implementation? I am sure someone has written something like this before and there is no point in reinventing the wheel.

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  • Highlighting new rows in ADF Table

    - by Sireesha Pinninti
    About This article explains how to hightlight newly inserted rows in an ADF Table without writing any extra java/javascript code.IntroductionSometimes we may wish to give more clarification to the end user by differentiating between newly inserted rows and the existing rows(i.e the rows from DB) in a table by highlighting new rows in different color as in the figure shown below. SolutionWe can achieve the same by giving following EL to inlineStyle property of every column inside af:table: #{row.row.entities[0].entityState == 0?'background-color:#307D7E;':''}ExplanationHere is the explanation for row.row.entities[0].entityState given inside EL which returns the state of the row(i.e, New, Modified, Unmodified, Initialized etc.)row - Refers to a tree node binding(instance of FacesCtrlHierNodeBinding) at runtimerow.row - Refers to an instance of row that the tree node is based onrow.row.entities[0] - Gets the Entity row at zeroth index. In most of the cases, the table will be based on single entity. If your table is based on multiple entities then the index needs to be given accordingly.row.row.entities[0].entityState - Gets Entity Object's current Entity-state in the transaction.(0 - New, Modified - 2, Unmodified - 1, Initialized - -1,  etc.,)

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  • Better way for calculating project euler's 2nd problem Fibonacci sequence)

    - by firephil
    object Problem_2 extends App { def fibLoop():Long = { var x = 1L var y = 2L var sum = 0L var swap = 0L while(x < 4000000) { if(x % 2 ==0) sum +=x swap = x x = y y = swap + x } sum } def fib:Int = { lazy val fs: Stream[Int] = 0 #:: 1 #:: fs.zip(fs.tail).map(p => p._1 + p._2) fs.view.takeWhile(_ <= 4000000).filter(_ % 2 == 0).sum } val t1 = System.nanoTime() val res = fibLoop val t2 = (System.nanoTime() - t1 )/1000 println(s"The result is: $res time taken $t2 ms ") } Is there a better functional way for calculating the fibonaci sequence and taking the sum of the the even values below 4million ? (projecteuler.net - problem 2) The imperative method is 1000x faster ?

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  • Accidental deletion of the Gmail (IMAP) Trash 'System Label' in Evolution

    - by user20635
    I am using 11.04 and Evolution 2.32.2 I accidentally deleted the Gmail (IMAP) Trash 'System Label' in Evolution. Because this is Gmail object and (not a label per say), it is not deletable in Gmail. Under my Gmail account settings, I have made sure that both, 'Show in Label List' and 'Show in IMAP' are checked. That being said, I cannot seem to restore this IMAP folder in Evolution. I deleted the affected mail account, re-created, restarted Evolution, and no change. Any thoughts? Thanks.

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  • Are Promises/A a good event design pattern to implement even in synchronous languages like PHP?

    - by Xeoncross
    I have always kept an eye out for event systems when writing code in scripting languages. Web applications have a history of allowing the user to add plugins and modules whenever needed. In most PHP systems you have a global/singleton event object which all interested parties tie into and wait to be alerted to changes. Event::on('event_name', $callback); Recently more patterns like the observer have been used for things like jQuery. $(el).on('event', callback); Even PHP now has built in classes for it. class Blog extends SplSubject { public function save() { $this->notify(); } } Anyway, the Promises/A proposal has caught my eye. It is designed for asynchronous systems, but I'm wondering if it is also a good design to implement now that even synchronous languages like PHP are changing. Combining Dependency Injection with Promises/A seems it might be the best combination for handling events currently.

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  • Handy Javascript array Extensions &ndash; contains(&hellip;)

    - by Liam McLennan
    This javascript adds a method to javascript arrays that returns a boolean indicating if the supplied object is an element of the array Array.prototype.contains = function(item) { for (var i = 0; i < this.length; i += 1) { if (this[i] === item) { return true; } } return false; }; To test alert([1,1,1,2,2,22,3,4,5,6,7,5,4].contains(2)); // true alert([1,1,1,2,2,22,3,4,5,6,7,5,4].contains(99)); // false

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