Search Results

Search found 27946 results on 1118 pages for 'output buffer empty'.

Page 674/1118 | < Previous Page | 670 671 672 673 674 675 676 677 678 679 680 681  | Next Page >

  • Ranking - Part II

    - by PointsToShare
    © 2011 By: Dov Trietsch. All rights reserved   Ranking Part II In my introduction to ranking I also introduced the Ranking Game. This is actually a much more sophisticated program than the one we need to simply rate an item, but it introduced you to the sophisticated results that you may achieve by a bit of code and accompanying CSS. In this installment, I am going to handle simple rating with 5 stars. The extra sophistication will come in the form of creating new elements in run time. Why do I need this? I like to be able to extend the SharePoint New and Update forms and put the starts in them simply by using the code shown here. We do not even need to go into SPD. We may achieve this simply by adding a content editor web part; more about this in the next installment. I have created a new page – Rank the Author – in which you may praise me in 5 different ways, but not immediately. The ranking mechanism – the 5 stars – has to be created first. To achieve that, click the “Add Element” button on the screen and then proceed in giving me the appropriate number of stars. Now view the source and see how this extra 5 start element was added. Also see how the ranking is achieved. This, obviously, is not any different in principle than what we did in the Ranking game. We create some sophisticated HTML, Add some style and create the element by: var divString = "<div id="rateMe" title="Rate Me...">    <a onclick="rateIt(this)" id="_1" title="ehh..." onmouseover="rating(this)" onmouseout="off(this)"></a>    <a onclick="rateIt(this)" id="_2" title="So So" onmouseover="rating(this)" onmouseout="off(this)"></a>    <a onclick="rateIt(this)" id="_3" title="Passable" onmouseover="rating(this)" onmouseout="off(this)"></a>    <a onclick="rateIt(this)" id="_4" title="Not too Bad" onmouseover="rating(this)" onmouseout="off(this)"></a>    <a onclick="rateIt(this)" id="_5" title="Not Bad" onmouseover="rating(this)" onmouseout="off(this)"></a></div>";m = document.createElement("p");m.innerHTML = divString;m.className = "blah";function AddElement(){    y = document.getElementById("Rest");    y.parentNode.insertBefore(m, y);} When you look into the full code, you’ll notice that I have added an empty <div id=”Rest”> into the form. A div element, like p, creates a line break, but the main purpose here was to mark the place above which I wanted to add the stars. Now you may hover over the stars, see how they behave and click on one of them to see that the program can react to your selection. That’s all folks!

    Read the article

  • Is there any way to kill a zombie process without reboot?

    - by Pedram
    Is there any way to kill a zombie process without reboot?Here is how it happens: I wanted to download a 12GB torrent.After adding the .torrent file, transmission turned into a zombie process.I tried ktorrent too.Same behavior.Finally I could download the file using µTorrent but after closing the program, it turns into a zombie as well. I tried using kill skill and pkill with different options and -9 signal but no success. In some answers in web I found out killing the parent can kill the zombie, but killing wine didn't help either. Is there another way? Edit: ps -o pid,ppid,stat,comm PID PPID STAT COMMAND 7121 2692 Ss bash 7317 7121 R+ ps pstree output: init---GoogleTalkPlugi---4*[{GoogleTalkPlug}] +-NetworkManager---dhclient ¦ +-{NetworkManager} +-acpid +-apache2---5*[apache2] +-atd +-avahi-daemon---avahi-daemon +-bonobo-activati---{bonobo-activat} +-clock-applet +-console-kit-dae---63*[{console-kit-da}] +-cron +-cupsd +-2*[dbus-daemon] +-2*[dbus-launch] +-desktopcouch-se---desktopcouch-se +-explorer.exe +-firefox---run-mozilla.sh---firefox-bin---plugin-containe---8*[{plugin-contain}] ¦ +-14*[{firefox-bin}] +-gconfd-2 +-gdm-binary---gdm-simple-slav---Xorg ¦ ¦ +-gdm-session-wor---gnome-session---bluetooth-apple ¦ ¦ ¦ ¦ +-fusion-icon---compiz---sh---gtk-window-deco ¦ ¦ ¦ ¦ +-gdu-notificatio ¦ ¦ ¦ ¦ +-gnome-panel ¦ ¦ ¦ ¦ +-gnome-power-man ¦ ¦ ¦ ¦ +-gpg-agent ¦ ¦ ¦ ¦ +-nautilus---bash ¦ ¦ ¦ ¦ ¦ +-{nautilus} ¦ ¦ ¦ ¦ +-nm-applet ¦ ¦ ¦ ¦ +-polkit-gnome-au ¦ ¦ ¦ ¦ +-2*[python] ¦ ¦ ¦ ¦ +-qstardict---{qstardict} ¦ ¦ ¦ ¦ +-ssh-agent ¦ ¦ ¦ ¦ +-tracker-applet ¦ ¦ ¦ ¦ +-trackerd ¦ ¦ ¦ ¦ +-wakoopa---wakoopa ¦ ¦ ¦ ¦ ¦ +-3*[{wakoopa}] ¦ ¦ ¦ ¦ +-{gnome-session} ¦ ¦ ¦ +-{gdm-session-wo} ¦ ¦ +-{gdm-simple-sla} ¦ +-{gdm-binary} +-6*[getty] +-gnome-keyring-d---2*[{gnome-keyring-}] +-gnome-screensav +-gnome-settings- +-gnome-system-mo---{gnome-system-m} +-gnome-terminal---bash---ssh ¦ +-bash---pstree ¦ +-gnome-pty-helpe ¦ +-{gnome-terminal} +-gvfs-afc-volume---{gvfs-afc-volum} +-gvfs-fuse-daemo---3*[{gvfs-fuse-daem}] +-gvfs-gdu-volume +-gvfsd +-gvfsd-burn +-gvfsd-http +-gvfsd-metadata +-gvfsd-trash +-hald---hald-runner---hald-addon-acpi ¦ ¦ +-hald-addon-cpuf ¦ ¦ +-hald-addon-inpu ¦ ¦ +-hald-addon-stor ¦ +-{hald} +-hotot---xdg-open ¦ +-3*[{hotot}] +-indicator-apple +-indicator-me-se +-indicator-sessi +-irqbalance +-kded4 +-kdeinit4---kio_http_cache_ ¦ +-klauncher +-kglobalaccel +-knotify4 +-modem-manager +-multiload-apple +-mysqld---10*[{mysqld}] +-named---10*[{named}] +-nmbd +-notification-ar +-notify-osd +-pidgin---{pidgin} +-polkitd +-pulseaudio---gconf-helper ¦ +-2*[{pulseaudio}] +-rsyslogd---2*[{rsyslogd}] +-rtkit-daemon---2*[{rtkit-daemon}] +-services.exe---plugplay.exe---2*[{plugplay.exe}] ¦ +-winedevice.exe---3*[{winedevice.exe}] ¦ +-3*[{services.exe}] +-smbd---smbd +-snmpd +-sshd +-timidity +-trashapplet +-udevd---2*[udevd] +-udisks-daemon---udisks-daemon ¦ +-{udisks-daemon} +-upowerd +-upstart-udev-br +-utorrent.exe---8*[winemenubuilder] ¦ +-{utorrent.exe} +-vnstatd +-winbindd---2*[winbindd] +-2*[winemenubuilder] +-wineserver +-wnck-applet +-wpa_supplicant +-xinetd System monitor and top screenshots which show the zombie process is using resources:

    Read the article

  • How to use mencoder to speed up video ?

    - by timday
    There's a webcam streaming WMV video that I can play/record with mplayer/mencoder (Debian Lenny including Debian-multimedia) just fine. I'd like to capture the video such that, when played back, it's faster (so say 100s of real time zooms past in every 1s of video). The "frameskip" filter seems like it ought to do this, but when I try e.g mencoder -o output.avi -ofps 25 -vf framestep=100 -ovc lavc -lavcopts vcodec=mpeg4:... <mms source URL> what I actually get is something which plays for the same length of time as it's allowed to capture for, but which only updates the displayed image every 4 seconds. Is there any way mencoder can be persuaded to do what I want ? (By the way, ideally I'd like to average the frames together to obtain motion-blur instead of just dropping/discarding most of them.).

    Read the article

  • Group Matchmaking

    - by Simon Kérouack
    Consider different groups(1 or more players) queuing together, we want to make 2 opposing teams containing each the same amount of players while keeping the groups together. At the same time we want to make both teams' average ranking as close as possible. Now also consider we have as a working set the subset of groups currently queuing within a given ranking range. For an example, let's say we have the following groups, ordered by queuing time: Id, playerCount, totalRank, avgRank 0, 3, 126, 42 1, 2, 60, 30 2, 1, 25, 25 3, 2, 80, 40 4, 1, 40, 40 5, 1, 20, 20 6, 3, 150, 50 for this specific subset, the expected output should ideally be: team1: 0, 1 (total: 186) team2: 2, 5, 6 (total: 195) up to now the solution I have been using is to balance out each team by making each team pick the group with highest ranking within the subset turn by turn. The team who picks is the one with the currently lowest average rank unless one is already full. If one team is already full the other team tries to complete itself with groups that would make the rank gap as small as possible. This solution turns out to have issues with frequent edge cases and I'm looking for a better solution, or some fine-tuning that could be made. In most cases, players seems to want teams of 5 people and queue in group of 2. Our average subset when 2 teams of 5 are chosen is made of about 14 players if that may be of any help.

    Read the article

  • In an Entity-Component-System Engine, How do I deal with groups of dependent entities?

    - by John Daniels
    After going over a few game design patterns, I have settle with Entity-Component-System (ES System) for my game engine. I've reading articles (mainly T=Machine) and review some source code and I think I got enough to get started. There is just one basic idea I am struggling with. How do I deal with groups of entities that are dependent on each other? Let me use an example: Assume I am making a standard overhead shooter (think Jamestown) and I want to construct a "boss entity" with multiple distinct but connected parts. The break down might look like something like this: Ship body: Movement, Rendering Cannon: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled Core: Position (locked relative to the Ship body), Tracking\Fire at hero, Taking Damage until disabled, Disabling (er...destroying) all other entities in the ship group My goal would be something that would be identified (and manipulated) as a distinct game element without having to rewrite subsystem form the ground up every time I want to build a new aggregate Element. How do I implement this kind of design in ES System? Do I implement some kind of parent-child entity relationship (entities can have children)? This seems to contradict the methodology that Entities are just empty container and makes it feel more OOP. Do I implement them as separate entities, with some kind of connecting Component (BossComponent) and related system (BossSubSystem)? I can't help but think that this will be hard to implement since how components communicate seem to be a big bear trap. Do I implement them as one Entity, with a collection of components (ShipComponent, CannonComponents, CoreComponent)? This one seems to veer way of the ES System intent (components here seem too much like heavy weight entities), but I'm know to this so I figured I would put that out there. Do I implement them as something else I have mentioned? I know that this can be implemented very easily in OOP, but my choosing ES over OOP is one that I will stick with. If I need to break with pure ES theory to implement this design I will (not like I haven't had to compromise pure design before), but I would prefer to do that for performance reason rather than start with bad design. For extra credit, think of the same design but, each of the "boss entities" were actually connected to a larger "BigBoss entity" made of a main body, main core and 3 "Boss Entities". This would let me see a solution for at least 3 dimensions (grandparent-parent-child)...which should be more than enough for me. Links to articles or example code would be appreciated. Thanks for your time.

    Read the article

  • Match exactly (and only) the pattern I specify in a grep command

    - by palswim
    Usually, grep searches for all lines containing a match for the pattern/parameter I specify. I would like to match just the pattern (i.e. not the whole line). So, if a file contains the lines: We said that we'll come. Unfortunately, we were delayed. Now, we're on our way. I want to find all contractions starting with "we" (regex pattern: we\'[a-z]+/i). And I'm looking for the output: we'll we're How do I do this (with grep or another Unix/Windows command-line tool)?

    Read the article

  • What could be causing frequent display freezes?

    - by austen
    I just installed Ubuntu 14.04 two days ago (coming from Win8) and in the two days that I've been using it, my display has frozen four or five times. The mouse won't move but the keyboard does respond so I can use the Ctrl+Alt+Bkspc command to fix it. It seems like it might just be the display freezing because one of the times I was watching a Youtube video and the audio continued playing. I have an Nvidia graphics card with the most recent Nvidia drivers for it enabled. I see that a lot of questions about Ubuntu freezing get marked as a duplicate and pretty much always linked back to a thread about what to do when it freezes. Clearly, I've got that bit figured out already and I did read that thread for further advice. What I'm looking for though is how to fix this permanently. output from lspci -nnk | grep -iA2 VGA: 00:02.0 VGA compatible controller [0300]: Intel Corporation 3rd Gen Core processor Graphics Controller [8086:0166] (rev 09) Subsystem: Lenovo Device [17aa:2200] Kernel driver in use: i915 Update: JohnnyEnglish pointed out that Ubuntu is using the integrated graphics, not my Nvidia card. It turns out my laptop uses Nvidia Optimus and I cannot enable only the graphics card through the BIOS. I found out about Nvidia Prime and got it set up using this article. The settings panel which allows you to select the graphics says that 'performance mode' is enabled but when I check which graphics controller is enabled through the terminal, it still says it's using the integrated graphics. I'm not sure if this could be causing the freezes but I guess it's a starting point. Any ideas on how to resolve this?

    Read the article

  • Makefile fails to install file correctly, installing HPL

    - by zarose
    I started installing HPL a while ago, and had a related question. I've been following along with this guide from Intel. I figure this warrants a whole new one. When I try to make the archive, the output seems fine until the end, where it gives an error. make[2]: Entering directory `/hpl-2.0/src/auxil/intel64' Makefile:47: Make.inc: No such file or directory make[2]: *** No rule to make target `Make.inc'. Stop. make[2]: Leaving directory `/hpl-2.0/src/auxil/intel64' make[1]: *** [build_src] Error 2 make[1]: Leaving directory `/hpl-2.0' make: *** [build] Error 2 Going to the directory /hpl-2.0/src/auxil/intel64 shows a file, "Make.inc", but it's highlighted red, and the white text blinks. Is there a way to manually make that file? What do I need to do to get the makefile to do this for me?

    Read the article

  • High Load - Low IO - Low CPU usage

    - by devup
    I have a system whose load is rather high. As you can see from the top output below, CPU usage and I/O is negligible: top - 17:31:59 up 4 days, 2:34, 2 users, load average: 1.00, 0.99, 1.00 Tasks: 71 total, 1 running, 70 sleeping, 0 stopped, 0 zombie Cpu(s): 2.0%us, 2.0%sy, 0.0%ni, 95.9%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 960720k total, 707288k used, 253432k free, 67328k buffers Swap: 2811896k total, 2644k used, 2809252k free, 528928k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 15310 root 20 0 2512 1128 888 R 2.1 0.1 0:00.05 top I would appreciate any assistance with isolating the cause(s) of high load for when I/O and CPU are not factors.

    Read the article

  • CodePlex Daily Summary for Tuesday, October 30, 2012

    CodePlex Daily Summary for Tuesday, October 30, 2012Popular ReleasesCleverBobCat: CleverBobCat 0.4: Added: ModuleCleverResourceTransferMCEBuddy 2.x: MCEBuddy 2.3.6: Changelog for 2.3.6 (32bit and 64bit) 1. Fixed a bug in multichannel audio conversion failure. AAC does not support 6 channel audio, MCEBuddy now checks for it and force the output to 2 channel if AAC codec is specified 2. Fixed a bug in Original Broadcast Date and Time. Original Broadcast Date and Time is reported in UTC timezone in WTV metadata. TVDB and MovieDB dates are reported in network timezone. It is assumed the video is recorded and converted on the same machine, i.e. local timezone...ZXMAK2: Version 2.6.8.0: Whats new: add Spectrum +3 model; tape serializer: show extended info for crc bad blocksMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.73: Fix issue in Discussion #401101 (unreferenced var in a for-in statement was getting removed). add the grouping operator to the parsed output so that unminified parsed code is closer to the original. Will still strip unneeded parens later, if minifying. more cleaning of references as they are minified out of the code.RiP-Ripper & PG-Ripper: PG-Ripper 1.4.03: changes FIXED: Kitty-Kats new Forum UrlJobboard Light Edition: Version 2.2: Major Release Parallalization Added Job posting now working Job Editing now working Search Box Clear Filters added Search criteria updated (more simple) jobdetails page displays missing selections parameters added to url Cleaned UI moreMJP's DirectX 11 Samples: MSAA Resolve Filtering: Sample application and source code from the article "Experimenting with Reconstruction Filters for MSAA Resolve" http://mynameismjp.wordpress.com/2012/10/28/msaa-resolve-filters/Liberty: v3.4.0.1 Release 28th October 2012: Change Log -Fixed -H4 Fixed the save verification screen showing incorrect mission and difficulty information for some saves -H4 Hopefully fixed the issue where progress did not save between missions and saves would not revert correctly -H3 Fixed crashes that occurred when trying to load player information -Proper exception dialogs will now show in place of crashesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 7): This release is compatible with the version of the Smooth Streaming SDK released today (10/26). Release 1 of the player framework is expected to be available next week. IMPROVEMENTS & FIXESIMPORTANT: List of breaking changes from preview 6 Support for the latest smooth streaming SDK. Xaml only: Support for moving any of the UI elements outside the MediaPlayer (e.g. into the appbar). Note: Equivelent changes to the JS version due in coming week. Support for localizing all text used in t...Send multiple SMS via Way2SMS C#: SMS 1.1: Added support for 160by2Quick Launch: Quick Launch 1.0: A Lightweight and Fast Way to Manage and Launch Thousands of Tools and ApplicationsPress Win+Q and start to search and run. http://www.codeplex.com/Download?ProjectName=quicklaunch&DownloadId=523536Orchard Project: Orchard 1.6: Please read our release notes for Orchard 1.6: http://docs.orchardproject.net/Documentation/Orchard-1-6-Release-Notes Please do not post questions as reviews. Questions should be posted in the Discussions tab, where they will usually get promptly responded to. If you post a question as a review, you will pollute the rating, and you won't get an answer.Media Companion: Media Companion 3.507b: Once again, it has been some time since our release, and there have been a number changes since then. It is hoped that these changes will address some of the issues users have been experiencing, and of course, work continues! New Features: Added support for adding Home Movies. Option to sort Movies by votes. Added 'selectedBrowser' preference used when opening links in an external browser. Added option to fallback to getting runtime from the movie file if not available on IMDB. Added new Big...MSBuild Extension Pack: October 2012: Release Blog Post The MSBuild Extension Pack October 2012 release provides a collection of over 475 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUI...NAudio: NAudio 1.6: Release notes at http://mark-dot-net.blogspot.co.uk/2012/10/naudio-16-release-notes-10th.htmlPowerShell Community Extensions: 2.1 Production: PowerShell Community Extensions 2.1 Release NotesOct 25, 2012 This version of PSCX supports both Windows PowerShell 2.0 and 3.0. See the ReleaseNotes.txt download above for more information.Umbraco CMS: Umbraco 4.9.1: Umbraco 4.9.1 is a bugfix release to fix major issues in 4.9.0 BugfixesThe full list of fixes can be found in the issue tracker's filtered results. A summary: Split buttons work again, you can now also scroll easier when the list is too long for the screen Media and Content pickers have information of the full path of the picked item Fixed: Publish status may not be accurate on nodes with large doctypes Fixed: 2 media folders and recycle bins after upgrade to 4.9 The template/code ...AcDown????? - AcDown Downloader Framework: AcDown????? v4.2.2: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...Rawr: Rawr 5.0.2: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr Addon (NOT UPDATED YET FOR MOP)We now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including ba...CRM 2011 Visual Ribbon Editor: Visual Ribbon Editor (1.3.1025.5): [NEW] Support for connecting to CRM Online via Office 365 (OSDP) [NEW] Current connection information and loaded ribbon name are displayed in the status bar [IMPROVED] Connect dialog minor improvements and error message descriptions [IMPROVED] Connecting to a CRM server will close currently loaded ribbon upon confirmation (if another ribbon was loaded previously) [FIX] Fixed bug in Open Ribbon dialog which would not allow to refresh entity list more than onceNew Projects10010dshjlahfajhflkjhkjhherkjhfkja: 10010dshjlahfajhflkjhkjhherkjhfkjaA supplementary Machine Learning and Evolutionary Computation suite for Orange: ML & EC tools such as: - Optimization Meta-heuristics (EDAs, cGA) - Feature Selection - Kernel Methods - Dependency NetworksATH TaskList 2012: ATH TaskList 2012Canlipe: This is a simple C# / Mono (.NET) static blog generator. Nothing fancy, just the basic functionality at the moment. The code is really dirty too.com.sogeti.certif: Basic but essential source code example for SharePoint 2010Duhking: A quasi-duck typing library for .Net. It doesn't provide "real" duck typing, but it kinda looks a little bit like a duck if you squint and look at it from a distance. This library is built on and for .Net 3.5,Guestbook 2: A highly customizable program to track people visiting a booth via recording their name and some basic information. Written in C#.Interval Mandelbrot Explorer: Explore the Mandelbrot set using interval arithmetic.Isel - Projecto: projecto para isel....killStudentMain: killStudentMainKWSystem-WithClient: c++??La villa del seis: La villa del seis is a multiplatform point-and-click graphical adventure. Also, you can play it like a text adventure (interactive fiction) on a text browser (like Links, w3m or Lynx) or in a normal browser without JavaScript support.malversuchen: Das ist ein TEstPhotoCloud: This is a sample ASP.NET Web Pages app that uses Twitter authentication, HTMl5 drag and drop file uploading, blob storage, and SignalR to build a photo sharing platnosci-test: testSharePoint GSC: SharePoint GSC is a set of SharePoint utilities developed in General de Software. SHCODE: SH Project please contact little_deer@hotmail.com for more details.SimpleImageCacherRT: WinRT????????????????????。Windows.UI.XAML.Controls.Image????Source?????????????????????。???????????????…SLIP Framework: SilverLightweight Prism FrameworkSmallCheck: F# exhaustive testing framework. Port of Haskell SmallCheck test librarySolution organizer: Help developers organizing their Visual Studio 2010 solutionsSukul: Web 2.0 Portal for powering modern CMStestjabbr1029: heTFS Reflect Work Items Links: This small utility allows complex TFS to TFS migration to preserve work item links during the process. It is used in complement with the TFS Integration tools.XactiSource Application Framework: The XactiSource Application Framework is an attempt to add basic functionality that can be used from one project to the next. Yasminoku: Yasminoku is an open source "Sudoku" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses mouse. Includes sudoku solver. This cross-platform and cross-browser game was tested under BeOS, Linux, *BSD, Windows and others.Zalgo for Word: Zalgo addin for Word 2010

    Read the article

  • Workaround for an Xcode/iOS SDK Issue...

    - by Joe Huang
    Hi, everyone: When you are doing ADF Mobile development, and you need to deploy the application to an iOS device, you would need to compile/deploy the app with iOS App Certificates and Provisioning Profile. This means you would need to "Deploy to Package" or "Deploy to iTunes" during deployment, and configure JDeveloper with the proper certificates/profiles. In some instances (exact combination is still not clear), deploy and signing the application to generate the ipa file may fail with similar error message at the end of the deployment log: [01:04:45 PM] Deployment failed due to one or more errors returned by '/usr/bin/xcrun'. The following is a summary of the returned error(s): Command-line execution failed (Return code: 1) error: /usr/bin/codesign --force --preserve-metadata=identifier,entitlements,resource-rules --sign iPhone Distribution: Oracle Corporation --resource-rules=/var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app/ResourceRules.plist --entitlements /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/entitlements_plistEINPBkIG /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app failed with error 1. Output: /var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app: replacing existing signature Program /usr/bin/codesign returned 1 : [/var/folders/x7/21sjrpx13qj9tq20z14s3j_w0000gn/T/tkROhP11qU/Payload/HelloWorld.app: replacing existing signature This issue is a known issue and is not related to ADF Mobile. The workaround is discussed in this article from StackOverflow. This article refers to the old location of Xcode, so you would need to adjust the paths accordingly. The path for Xcode 4.3 and above would be like: /Applications/Xcode.app/Contents//Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/PackageApplication to this script file. To modify it, you probably can’t use Text Editor. I end up opening a terminal session, changed the file permission, and used vi to update it. Thanks, Oracle ADF Mobile Product Management Team

    Read the article

  • traffic shaping for certain (local) users

    - by JMW
    Hello, i'm using ubuntu 10.10 i've a local backup user called "backup". :) i would like to give this user just a bandwidth of 1Mbit. No matter which software wants to connect to the network. this solution doesn't work: iptables -t mangle -A OUTPUT -p tcp -m owner --uid-owner 1001 -j MARK --set-mark 12 iptables -t mangle -A POSTROUTING -p tcp -m owner --uid-owner 1001 -j MARK --set-mark 12 tc qdisc del dev eth0 root tc qdisc add dev eth0 root handle 2 htb default 1 tc filter add dev eth0 parent 2: protocol ip pref 2 handle 50 fw classid 2:6 tc class add dev eth0 parent 2: classid 2:6 htb rate 10Kbit ceil 1Mbit tc qdisc show dev eth0 tc class show dev eth0 tc filter show dev eth0 does anyone know how to do it? thanks a lot in advance

    Read the article

  • php-fpm start error

    - by Sujay
    I am using php-fpm. I recently recompiled php for including imap functions. But on php-fpm start it gives the following error: Starting php_fpm Error in argument 1, char 1: no argument for option - Usage: php-cgi [-q] [-h] [-s] [-v] [-i] [-f ] php-cgi [args...] -a Run interactively -C Do not chdir to the script's directory -c | Look for php.ini file in this directory -n No php.ini file will be used -d foo[=bar] Define INI entry foo with value 'bar' -e Generate extended information for debugger/profiler -f Parse . Implies `-q' -h This help -i PHP information -l Syntax check only (lint) -m Show compiled in modules -q Quiet-mode. Suppress HTTP Header output. -s Display colour syntax highlighted source. -v Version number -w Display source with stripped comments and whitespace. -z Load Zend extension ................................... failed What could be the problem? Is it in php-fpm.conf or php.ini.

    Read the article

  • Not getting desired results with SSAO implementation

    - by user1294203
    After having implemented deferred rendering, I tried my luck with a SSAO implementation using this Tutorial. Unfortunately, I'm not getting anything that looks like SSAO, you can see my result below. You can see there is some weird pattern forming and there is no occlusion shading where there needs to be (i.e. in between the objects and on the ground). The shaders I implemented follow: #VS #version 330 core uniform mat4 invProjMatrix; layout(location = 0) in vec3 in_Position; layout(location = 2) in vec2 in_TexCoord; noperspective out vec2 pass_TexCoord; smooth out vec3 viewRay; void main(void){ pass_TexCoord = in_TexCoord; viewRay = (invProjMatrix * vec4(in_Position, 1.0)).xyz; gl_Position = vec4(in_Position, 1.0); } #FS #version 330 core uniform sampler2D DepthMap; uniform sampler2D NormalMap; uniform sampler2D noise; uniform vec2 projAB; uniform ivec3 noiseScale_kernelSize; uniform vec3 kernel[16]; uniform float RADIUS; uniform mat4 projectionMatrix; noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } mat3 CalcRMatrix(vec3 normal, vec2 texcoord){ ivec2 noiseScale = noiseScale_kernelSize.xy; vec3 rvec = texture(noise, texcoord * noiseScale).xyz; vec3 tangent = normalize(rvec - normal * dot(rvec, normal)); vec3 bitangent = cross(normal, tangent); return mat3(tangent, bitangent, normal); } void main(void){ vec2 TexCoord = pass_TexCoord; vec3 Position = CalcPosition(); vec3 Normal = normalize(texture(NormalMap, TexCoord).xyz); mat3 RotationMatrix = CalcRMatrix(Normal, TexCoord); int kernelSize = noiseScale_kernelSize.z; float occlusion = 0.0; for(int i = 0; i < kernelSize; i++){ // Get sample position vec3 sample = RotationMatrix * kernel[i]; sample = sample * RADIUS + Position; // Project and bias sample position to get its texture coordinates vec4 offset = projectionMatrix * vec4(sample, 1.0); offset.xy /= offset.w; offset.xy = offset.xy * 0.5 + 0.5; // Get sample depth float sample_depth = texture(DepthMap, offset.xy).r; float linearDepth = projAB.y / (sample_depth - projAB.x); if(abs(Position.z - linearDepth ) < RADIUS){ occlusion += (linearDepth <= sample.z) ? 1.0 : 0.0; } } out_AO = 1.0 - (occlusion / kernelSize); } I draw a full screen quad and pass Depth and Normal textures. Normals are in RGBA16F with the alpha channel reserved for the AO factor in the blur pass. I store depth in a non linear Depth buffer (32F) and recover the linear depth using: float linearDepth = projAB.y / (depth - projAB.x); where projAB.y is calculated as: and projAB.x as: These are derived from the glm::perspective(gluperspective) matrix. z_n and z_f are the near and far clip distance. As described in the link I posted on the top, the method creates samples in a hemisphere with higher distribution close to the center. It then uses random vectors from a texture to rotate the hemisphere randomly around the Z direction and finally orients it along the normal at the given pixel. Since the result is noisy, a blur pass follows the SSAO pass. Anyway, my position reconstruction doesn't seem to be wrong since I also tried doing the same but with the position passed from a texture instead of being reconstructed. I also tried playing with the Radius, noise texture size and number of samples and with different kinds of texture formats, with no luck. For some reason when changing the Radius, nothing changes. Does anyone have any suggestions? What could be going wrong?

    Read the article

  • Partial Submit vs. Auto Submit

    - by Frank Nimphius
    Partial Submit ADF Faces adds the concept of partial form submit to JavaServer Faces 1.2 and beyond. A partial submit actually is a form submit that does not require a page refresh and only updates components in the view that are referenced from the command component PartialTriggers property. Another option for refreshing a component in response to a partial submit is call AdfContext.getCurrentInstance.addPartialTarget(component_instance_handle_goes_here)in a managed bean. If a form contains required fields that the user left empty invoking the partial submit, then errors are shown for each of the field as the full form gets submitted. Autosubmit An input component that has its autosubmit property set to true also performs a partial submit of the form. However, this time it doesn't submit the entire form but only the component that triggers the submit plus components referenced it in their PartialTriggers property. For example, consider a form that has three input fields inpA, inpB and inpC with autosubmit=true set on inpA and required=true set on inpB and inpC. use case 1: Running the view, entering data into inpA and then tabbing out of the field will submit the content for inpA but not for inpB and inpC. Further more, none of the required field settings on inpB and inpC causes an error. use case 2: You change the configuration of inpC and set its PartialTriggers property to point to the ID of component inpA. When rerunning the sample, entering a value into inpA and tabbing out of the field will now submit the inpA and inpC fields and thus show an error for the missing required value on inpC. Internally, using autosubmit=true on an input component sets the event root to just this field, which good to have in case of dependent field validation or behavior. The event root can extended to include other components by using the Partial Triggers property on these components to point to the input field that has autosubmit=true defined. PartialSubmit vs. AutoSubmit Partial submit set on a command component submits the whole form and leaves it to the developer to decide which UI component is refreshed in response. Client side required field validation (as well as the server side equivalent) is not disabled by executed in this scenario. Setting immediate=true on the command item to skip validation doesn't help as it would also skip the model update. Auto submit is a functionality on the input components and also performs a partial form submit. However, in addition an event root is defined that narrows the scope for the submitted data and thus the components that are validated on the request. To read more about this topic, see: http://docs.oracle.com/cd/E23943_01/web.1111/b31973/af_lifecycle.htm#CIAHCFJF

    Read the article

  • GPTsync mismatch problem

    - by user86762
    I have a hybrid disk. After trying to copy some files from another disk to this one, I lost my OSX and Ubuntu boot capability. Ran gptsync and got: Current GPT partition table: # Start LBA End LBA Type 1 34 1987 BIOS Boot Partition 2 1988 1029662719 Basic Data 3 1029662720 2108995583 Basic Data 4 2108995584 2109405183 EFI System (FAT) 5 2109405184 2517004287 Mac OS X HFS+ 6 2517266432 2667417599 Mac OS X HFS+ 7 2667417600 3900229631 Basic Data 8 3900230504 3907029118 Linux Swap Current MBR partition table: # A Start LBA End LBA Type 1 1 3907029167 ee EFI Protective Status: MBR table must be updated. Proposed new MBR partition table: # A Start LBA End LBA Type 1 1 33 ee EFI Protective 2 34 1987 da Non-FS data 3 1988 1029662719 83 Linux 4 * 1029662720 2108995583 07 NTFS/HPFS May I update the MBR as printed above? [y/N] Clearly the MBR table is damaged or mismatched. But it does not reflect the correct GPT table partitions at all. How do I get the MBR repaired to match the GPT table (up to the 4 part limit of course)? The question is simply - Do I blindly say Yes to gptsync's suggestion? It looks sort of ok but not exactly so...Advice please on interpreting the above output to get my disk usable would be greatly appreciated. Thank You!

    Read the article

  • Unrealscript splitting a string

    - by burntsugar
    Note, this is repost from stackoverflow - I have only just discovered this site :) I need to split a string in Unrealscript, in the same way that Java's split function works. For instance - return the string "foo" as an array of char. I have tried to use the SplitString function: array SplitString( string Source, optional string Delimiter=",", optional bool bCullEmpty ) Wrapper for splitting a string into an array of strings using a single expression. as found at http://udn.epicgames.com/Three/UnrealScriptFunctions.html but it returns the entire String. simulated function wordDraw() { local String inputString; inputString = "trolls"; local string whatwillitbe; local int b; local int x; local array<String> letterArray; letterArray = SplitString(inputString,, false); for (x = 0; x < letterArray.Length; x++) { whatwillitbe = letterArray[x]; `log('it will be '@whatwillitbe); b = letterarray.Length; `log('letterarray length is '@b); `log('letter number '@x); } } Output is: b returns: 1 whatwillitbe returns: trolls However I would like b to return 6 and whatwillitbe to return each character individually. I have had a few answers proposed, however, I would still like to properly understand how the SplitString function works. For instance, if the Delimiter parameter is optional, what does the function use as a delimiter by default?

    Read the article

  • How to add timestamp to the logfilename with the apache log4j

    - by swati
    I am new to using apache logger . I have downloaded the log4j-xx and i have the following text configuration file # Set root logger level to DEBUG and its only appender to mainFormat. log4j.rootLogger = TRACE, mainFormat, FILE # mainFormat is set to be a ConsoleAppender. log4j.appender.mainFormat=org.apache.log4j.ConsoleAppender # mainFormat uses PatternLayout. log4j.appender.mainFormat.layout=org.apache.log4j.PatternLayout log4j.appender.mainFormat.layout.ConversionPattern=%d [%t] %-5p %c - %m%n #File makes a file of the output. log4j.appender.FILE=org.apache.log4j.FileAppender log4j.appender.FILE.File=log4j_HAPR001_OutputFile.log log4j.appender.FILE.layout=org.apache.log4j.PatternLayout log4j.appender.FILE.layout.ConversionPattern=%d [%t] %-5p %c - %m%n i use the above config file to create the log file. Now i wanted to add the current time stamp to the log file. Is there any way to do this. If yes can some one please give me the instructions how to do. Thanks in advance. Regards, Swati

    Read the article

  • Ubuntu 12.04 Automounting ntfs partition

    - by kuzyt
    Ive looked everywhere to fix this problem but I cant seem to figure out why its doing this. I have the following /etc/fstab entry to mount a ntfs partition using ntfs-3g. UUID=01CD842715EC2180 /media/mediahd02 ntfs defaults,user,noexec,uid=1000,gid=1000,dmask=007,fmask=117 0 2 The volume label for this partition is "MEDIA02" So I have had no problems with the fstab mounting. The problem however is that it automounts again using MEDIA02 label. I'm not sure automounting is the right term for this as its just an empty directory. Deleting this directory and rebooting is causing it to appear again. So listing /media I see both MEDIA02 & mediahd02 htpc@htpc:~$ cat /etc/fstab # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sdf1 during installation UUID=ec027544-b0e7-4145-99a4-905543a9781a / ext4 errors=remount-ro,noatime,discard 0 1 # swap was on /dev/sdf5 during installation UUID=1794409e-723f-41ac-9f31-ae059f377613 none swap sw 0 0 # Added all the lines below this tmpfs /tmp tmpfs defaults,noatime,mode=1777 0 0 UUID=0F70-3B06 /media/mediahd01 vfat defaults,user,noexec,uid=1000,gid=1000,dmask=007,fmask=117 0 2 UUID=01CD842715EC2180 /media/mediahd02 ntfs defaults,user,noexec,uid=1000,gid=1000,dmask=007,fmask=117 0 2 htpc@htpc:~$ cat /etc/mtab /dev/sdc1 / ext4 rw,noatime,errors=remount-ro,discard 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 sysfs /sys sysfs rw,noexec,nosuid,nodev 0 0 none /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 udev /dev devtmpfs rw,mode=0755 0 0 devpts /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 tmpfs /tmp tmpfs rw,noatime,mode=1777 0 0 tmpfs /run tmpfs rw,noexec,nosuid,size=10%,mode=0755 0 0 none /run/lock tmpfs rw,noexec,nosuid,nodev,size=5242880 0 0 none /run/shm tmpfs rw,nosuid,nodev 0 0 /dev/sdc1 /media/usbhd-sdc1 ext4 rw,relatime 0 0 /dev/sdb1 /media/mediahd02 fuseblk rw,noexec,nosuid,nodev,allow_other,default_permissions,blksize=4096 0 0 /dev/sda5 /media/mediahd01 vfat rw,noexec,nosuid,nodev,uid=1000,gid=1000,dmask=007,fmask=117 0 0 /dev/sdh1 /media/Windows_7 fuseblk rw,nosuid,nodev,allow_other,blksize=4096 0 0 Can someone shed some light as to why its doing this ?

    Read the article

  • How to check that image sizes are ok or not

    - by Goran
    I am having many image files in one folder. Mostly there are jpg, but some png, bmp, gif, tif also (but jpg is most important if others are not possible). There are also many xml files in same folder with same names as image files are having. So there is something like this: 1.jpg, 1.xml, a.png, a.xml, 3g.bmp, 3g.xml... All xml files are having only 1 line: <IMGRES WIDTH="1234" HEIGHT="567" /> (of course numbers are not same). I am looking for some easy way to check all image sizes and confirm if they are same as in xml or not. So I want output like: imagename, xmlwidth x xmlheight, realwidth x realheight, match/error Is this possible in only Windows with no other software installed?

    Read the article

  • Pressing an accent key (´ / ?) adds the character twice in most programs

    - by sh code
    This might seem as duplicate of Pressing key with accent character makes it enter twice but it is not: About three days ago, the issue started - I am using Slovak (Slovakia) keyboard, and the key for adding accents/diacritics (just left from backspace) acts strangely - it should "do nothing" upon pressing, and then when character key is pressed right after it, it should output that character with accent/diacritics. However, in most programs, pressing it once results in immediately outputting the accent itself twice (which under normal circumstances happens when you press the key twice). This issue doesn't happen in Visual Studio or any program I make in it, and Pidgin, it seems to happen everywhere else (firefox, notepad, MS OneNote, Windows Explorer itself). I am not aware of any software installations, driver changes or system updates between the time it worked properly and the time when it broke. What could be the problem and how do I solve it?

    Read the article

  • Acer Aspire One 725 - missing graphic card driver for Radeon HD 7290?

    - by Melon
    Recently I bought an Acer Aspire One 725 Netbook and installed Ubuntu 12.10 on it. I bought it, because it can run HD movies and has Full HD on external VGA port. However, movies from youtube have a really slow framerate. If you open three tabs in Opera (for example g-mail, youtube and askubuntu) it gets really laggy. My suspicion is that the driver for graphic card is missing. When I check the System->Details->Graphics the driver is unknown. After running lspci | grep VGA I get this output: 00:01.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI Device 980a From what I see, I have a AMD C70 processor integrated with AMD Radeon HD 7290. Has anyone had the same problem? Do you know which drivers need to be installed for the graphics to work properly? On official Acer page there are only drivers for Win7 and Win8... Update: OK. Another attempt. I have a fresh Ubuntu 12.10. All updates done. downloaded Catalyst 12.11 beta drivers and decided to create a package. After installing package, I have this error from /var/log/Xorg.0.log: [ 13.394] (**) fglrx(0): NoAccel = NO [ 13.394] (**) fglrx(0): AMD 2D Acceleration Architecture enabled [ 13.394] (--) fglrx(0): Chipset: "AMD Radeon HD 7290 Graphics" (Chipset = 0x980a) [ 13.394] (--) fglrx(0): (PciSubVendor = 0x1025, PciSubDevice = 0x0740) [ 13.394] (==) fglrx(0): board vendor info: third party graphics adapter - NOT original AMD [ 13.394] (--) fglrx(0): Linear framebuffer (phys) at 0xe0000000 [ 13.394] (--) fglrx(0): MMIO registers at 0xf0200000 [ 13.394] (--) fglrx(0): I/O port at 0x00003000 [ 13.394] (==) fglrx(0): ROM-BIOS at 0x000c0000 [ 13.484] (II) fglrx(0): ATIF platform detected [ 13.564] (II) fglrx(0): AC Adapter is used [ 13.565] (EE) fglrx(0): V_BIOS address 0xd00 out of range [ 13.565] (EE) fglrx(0): Failed to obtain VBIOS from Kernel! [ 13.565] (EE) fglrx(0): VBIOS read from Kernel, Invalid signature! [ 13.565] (EE) fglrx(0): GetBIOSParameter failed [ 13.565] (EE) fglrx(0): PreInitAdapter failed [ 13.565] (EE) fglrx(0): PreInit failed [ 13.565] (II) fglrx(0): === [xdl_xs113_atiddxPreInit] === end

    Read the article

  • Measuring cumulative network statistics per user or per process

    - by zsimpson
    I've been googling for hours -- Under Linux I want to know the cumulative bytes sent and received by user or by process over all ip protocols. The best I've found in my searches is that it's possible to use iptables to mark packets for a user, for example: iptables -t mangle -A OUTPUT -p tcp -m owner --uid-owner test -j MARK --set-mark 1 It appears that "tc" can then shape traffic with that but I just want the statistic -- I don't want to shape the traffic. I want something like: "user U has transmitted used XMB since time Y". I can't figure out how to get statistics from these marked packets. Also, I've looked at nethogs but they seem to be measuring the instantaneous flow and I need cumulative counts. Anyone have ideas?

    Read the article

  • How can I make an actual compact cassette "tape" mix-tape from iTunes?

    - by MikeN
    I want to make an actual compact cassette mix-tape as a gift for someone. I use iTunes to manage all of my music. So a few questions: If I gather a bunch of songs on a playlist for sides A/B of the tape, how can I ensure that the volume for all songs is the same as it plays on the tape? I was thinking of finding an old compact casette recorder and putting the single line sterio output of my Mac to the casette's microphone input. Is that a good way to record onto the actual tape? How long is each side of a compact tape? Is there a default speed the tape plays at? Let's say I want to mesh some songs together so that they will completely fill up one side of a tape (cut off 10 seconds off the end of one song or the beginning of another song), what's the best way to do that?

    Read the article

  • Problems serving SVN over HTTPS on Ubuntu 10.04

    - by odd parity
    We've been experiencing some problems with our Subversion server after upgrading to Ubuntu 10.04. When trying to access a repository, regardless of client (I've tried git-svn and svn on Windows as well as svn on Ubuntu 10.04, from different computers and network locations), I get a 400 bad request. Here's the output from svn: svn: Server sent unexpected return value (400 Bad Request) in response to OPTIONS request for 'https://svn.example.org/svn/programs' Here are the relevant entries from the Apache logs (I'm running Apache 2.2): error.log [Mon Jun 14 11:29:31 2010] [error] [client x.x.x.x] request failed: error reading the headers ssl_access.log x.x.x.x - - [14/Jun/2010:11:29:28 +0200] "OPTIONS /svn/programs HTTP/1.1" 401 2643 "-" "SVN/1.6.6 (r40053) neon/0.29.0" x.x.x.x - - [14/Jun/2010:11:29:31 +0200] "ction-set/></D:options>OPTIONS /svn/programs HTTP/1.1" 400 644 "-" "SVN/1.6.6 (r40053) neon/0.29.0" If anyone has run into similar problems or could give me a pointer to track down the cause of this I'd be very grateful - I'd really like to avoid having to downgrade the box again.

    Read the article

< Previous Page | 670 671 672 673 674 675 676 677 678 679 680 681  | Next Page >